[9241] Implement AI/EventAI calls at summoned creature die/despawn
commit1e88370c2d5cbfda8620cee2068755aff9a5371a
authorVladimirMangos <vladimir@getmangos.com>
Sat, 23 Jan 2010 11:37:07 +0000 (23 14:37 +0300)
committerVladimirMangos <vladimir@getmangos.com>
Sat, 23 Jan 2010 11:41:38 +0000 (23 14:41 +0300)
tree4ac22b560ea0f094fc9bf5d5fb1d199bd9511306
parent5c82ee4439fc84fe73c59f8ed84571686df73b38
[9241] Implement AI/EventAI calls at summoned creature die/despawn

* New CreatureAI::SummonedCreatureJustDie called for owner at temporary summoned creature die.
* New EVENT_T_SUMMONED_JUST_DIE (25) for proccess CreatureAI::SummonedCreatureJustDie event
* New EVENT_T_SUMMONED_JUST_DESPAWN (26) for proccess CreatureAI::SummonedCreatureJustDespawn event
* Some code cleanups.
doc/EventAI.txt
src/game/CreatureAI.h
src/game/CreatureEventAI.cpp
src/game/CreatureEventAI.h
src/game/CreatureEventAIMgr.cpp
src/game/PointMovementGenerator.cpp
src/game/TemporarySummon.cpp
src/game/Unit.cpp
src/shared/revision_nr.h