Add missing libraries to examples' Makefiles
[dockapps.git] / wmomikuzi / wmomikuzi.c
blob824ab1175926df4d12ef4a126beff858b6519415
1 /*
3 * Copyright (c) 2000 Makoto Sugano
5 * Permission is hereby granted, free of charge, to any person obtaining a copy
6 * of this software and associated documentation files (the "Software"), to deal
7 * in the Software without restriction, including without limitation the rights
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 * copies of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 * AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #include <unistd.h>
24 #include <stdio.h>
25 #include <time.h>
26 #include <libdockapp/dockapp.h>
28 #include "XPM/back.xpm"
29 #include "XPM/button_pressed.xpm"
31 #include "XPM/daikichi.xpm"
32 #include "XPM/chukichi.xpm"
33 #include "XPM/shoukichi.xpm"
34 #include "XPM/suekichi.xpm"
35 #include "XPM/kyou.xpm"
36 #include "XPM/daikyou.xpm"
38 #define USLEEP 30000
39 #define OFF 0
40 #define ON 1
42 char *displayName = "";
43 Pixmap pixmap;
44 Pixmap back_pixmap, back_mask;
45 Pixmap button_pressed_pixmap;
46 GC gc;
48 int i, j, animation = ON;
50 static void
51 buttonReleaseCallback (int button, int state, int x, int y)
53 if (button == 1 && 0 < x && x < 64 && 44 < y && y < 64){
54 srand(time(0L) * (getpid()));
55 i = 0;
56 j = rand() / (RAND_MAX / 6 + 1) + 18;
57 animation = ON;
59 XCopyArea(DADisplay, back_pixmap, pixmap, gc, 0, 44, 64, 64, 0, 44);
60 DASetPixmap(pixmap);
63 static void
64 buttonPressCallback (int button, int state, int x, int y)
66 if (button == 1 && 0 < x && x < 64 && 44 < y && y < 64){
67 XCopyArea(DADisplay, button_pressed_pixmap, pixmap, gc, 0, 44, 64, 64, 0, 44);
68 DASetPixmap(pixmap);
72 static DAProgramOption options[] = {
73 {"-d", "--displayname", "display to use.", DOString, False, {&displayName}},
76 int main(int argc, char **argv)
78 Pixmap daikichi_pixmap;
79 Pixmap chukichi_pixmap;
80 Pixmap shoukichi_pixmap;
81 Pixmap suekichi_pixmap;
82 Pixmap kyou_pixmap;
83 Pixmap daikyou_pixmap;
85 short unsigned int w = 64, h = 64;
87 DACallbacks callbacks = {NULL,buttonPressCallback
88 ,buttonReleaseCallback,NULL,NULL,NULL,NULL};
90 DAParseArguments(argc, argv, options,
91 sizeof(options)/sizeof(DAProgramOption),
92 "dockapp that predict your luck", "wmomikuzi 0.122");
94 DAInitialize(displayName, "wmomikuzi", 64, 64, argc, argv);
95 pixmap = DAMakePixmap();
97 /* making pixmaps for the panel */
98 DAMakePixmapFromData(back_xpm, &back_pixmap, &back_mask, &w, &h);
99 DAMakePixmapFromData(button_pressed_xpm, &button_pressed_pixmap, NULL, &w, &h);
101 DAMakePixmapFromData(daikichi_xpm, &daikichi_pixmap, NULL, &w, &h);
102 DAMakePixmapFromData(chukichi_xpm, &chukichi_pixmap, NULL, &w, &h);
103 DAMakePixmapFromData(shoukichi_xpm, &shoukichi_pixmap, NULL, &w, &h);
104 DAMakePixmapFromData(suekichi_xpm, &suekichi_pixmap, NULL, &w, &h);
105 DAMakePixmapFromData(kyou_xpm, &kyou_pixmap, NULL, &w, &h);
106 DAMakePixmapFromData(daikyou_xpm, &daikyou_pixmap, NULL, &w, &h);
108 /* setting up the mask for the panel */
109 DASetShape(back_mask);
110 DASetPixmap(back_pixmap);
112 /* setting up the graphic context */
113 gc = DefaultGC(DADisplay, DefaultScreen(DADisplay));
115 DASetCallbacks(&callbacks);
116 DAShow();
118 srand(time(0L) * (getpid()));
119 i = 0;
120 j = rand() / (RAND_MAX / 6 + 1) + 18;
122 /* draws the button part */
123 XCopyArea(DADisplay, back_pixmap, pixmap, gc, 0, 44, 64, 64, 0, 44);
125 while (1) {
126 XEvent ev;
128 /* draws the display part */
129 XCopyArea(DADisplay, back_pixmap, pixmap, gc, 0, 0, 64, 44, 0, 0);
131 if ((i % 6) == 1){
132 XCopyArea(DADisplay, daikichi_pixmap, pixmap, gc, 0, 0, 64, 39, 5, 5);
133 } else if ((i % 6) == 2){
134 XCopyArea(DADisplay, chukichi_pixmap, pixmap, gc, 0, 0, 64, 39, 5, 5);
135 } else if ((i % 6) == 3){
136 XCopyArea(DADisplay, shoukichi_pixmap, pixmap, gc, 0, 0, 64, 39, 5, 5);
137 } else if ((i % 6) == 4){
138 XCopyArea(DADisplay, suekichi_pixmap, pixmap, gc, 0, 0, 64, 39, 5, 5);
139 } else if ((i % 6) == 5){
140 XCopyArea(DADisplay, kyou_pixmap, pixmap, gc, 0, 0, 64, 39, 5, 5);
141 } else if ((i % 6) == 0){
142 XCopyArea(DADisplay, daikyou_pixmap, pixmap, gc, 0, 0, 64, 39, 5, 5);
144 DASetPixmap(pixmap);
146 usleep(USLEEP);
148 /* j is the destination number */
149 if (i <= j){
150 i++;
151 } else {
152 animation = OFF;
155 while (animation == OFF) {
157 /* handle all pending X events */
158 while (XPending(DADisplay)) {
159 XNextEvent(DADisplay, &ev);
160 DAProcessEvent(&ev);
162 usleep(USLEEP);
165 return 0;