2021-12-26 |
vladislavbelov | Cleanups TerrainTextureEntry a little, removes commented...
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commit | commitdiff | tree |
2021-12-26 |
vladislavbelov | Moves shadow map and terrain overlay to GL texture...
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commit | commitdiff | tree |
2021-12-25 |
vladislavbelov | Encapsulates GL texture creation in a separate class.
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commit | commitdiff | tree |
2021-12-24 |
vladislavbelov | Removes static linking of OpenGL library.
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commit | commitdiff | tree |
2021-12-23 |
vladislavbelov | Moves default texture to SingleColorTexture following...
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commit | commitdiff | tree |
2021-12-23 |
vladislavbelov | Cleanups console a little bit.
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commit | commitdiff | tree |
2021-12-21 |
vladislavbelov | Moves backbuffer swap and error check to GL device.
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commit | commitdiff | tree |
2021-12-16 |
vladislavbelov | Moves GL report from HWDetect to GL device.
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commit | commitdiff | tree |
2021-12-15 |
vladislavbelov | Fixes gamesetup slider for a too short frame time ...
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commit | commitdiff | tree |
2021-12-15 |
vladislavbelov | Uses forward declaration for SDL in GL device.
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commit | commitdiff | tree |
2021-12-15 |
vladislavbelov | Removes logs of unused GL constants which duplicate...
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commit | commitdiff | tree |
2021-12-15 |
vladislavbelov | Encapsulates information about GL inside device.
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commit | commitdiff | tree |
2021-12-14 |
vladislavbelov | Removes a hack to detect an old S3 SuperSavage card...
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commit | commitdiff | tree |
2021-12-14 |
vladislavbelov | Replaces unclear PreferGLSL by direct renderer backend...
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commit | commitdiff | tree |
2021-12-13 |
vladislavbelov | Forbids using more than 64 bones for GPU skinning.
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commit | commitdiff | tree |
2021-12-13 |
vladislavbelov | Removes checks for unused or always enabled GL extensions.
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commit | commitdiff | tree |
2021-12-10 |
vladislavbelov | Resolves concerns from rP26031. Fixes #6395
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commit | commitdiff | tree |
2021-12-10 |
vladislavbelov | Cleanups Font and FontManager a little.
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commit | commitdiff | tree |
2021-12-09 |
vladislavbelov | Fixes debug build after rP26040.
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commit | commitdiff | tree |
2021-12-09 |
vladislavbelov | Fixes unused m_Simulation after rP25993.
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commit | commitdiff | tree |
2021-12-09 |
vladislavbelov | Refactors WaterManager to remove duplication of the...
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commit | commitdiff | tree |
2021-12-08 |
vladislavbelov | Adds FreeType support to the engine.
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commit | commitdiff | tree |
2021-12-08 |
vladislavbelov | Normalizes AO textures according to rP26038 via P259.
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commit | commitdiff | tree |
2021-12-08 |
vladislavbelov | Removes AO multiplier as a duplicate way to adjust...
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commit | commitdiff | tree |
2021-12-07 |
vladislavbelov | Adds console toggle hotkeys to the console welcome...
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commit | commitdiff | tree |
2021-12-04 |
vladislavbelov | Forces GL 2.1 core context creation in VideoMode.
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commit | commitdiff | tree |
2021-12-04 |
vladislavbelov | Adds more flexible dependencies to options.
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commit | commitdiff | tree |
2021-11-30 |
vladislavbelov | Fixes without PCH build after rP26023.
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commit | commitdiff | tree |
2021-11-29 |
vladislavbelov | Removes unused/not implemented hooks from AppHooks...
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commit | commitdiff | tree |
2021-11-29 |
vladislavbelov | Drops custom utf16 string implementation (from rP684...
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commit | commitdiff | tree |
2021-11-27 |
vladislavbelov | Removes direct access to shaders, leaves only techniques.
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commit | commitdiff | tree |
2021-11-27 |
vladislavbelov | Adds disabled sprites to slider.
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commit | commitdiff | tree |
2021-11-26 |
vladislavbelov | Draws fancy water and its shore waves only for GLSL...
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commit | commitdiff | tree |
2021-11-25 |
vladislavbelov | Removes rand function usage from tests to avoid non...
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commit | commitdiff | tree |
2021-11-25 |
vladislavbelov | Reduces number of allocations during GPU profiler processing...
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commit | commitdiff | tree |
2021-11-25 |
vladislavbelov | Removes unused fnv_lc_hash, also file paths case sensitive...
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commit | commitdiff | tree |
2021-11-21 |
vladislavbelov | Adds collision test for fnv_hash, removes unused include...
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commit | commitdiff | tree |
2021-11-16 |
vladislavbelov | Slightly improves minimap flares, makes animation more...
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commit | commitdiff | tree |
2021-11-14 |
vladislavbelov | Removes border pixels drawing of the minimap texture...
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commit | commitdiff | tree |
2021-11-14 |
vladislavbelov | Adds alpha and custom options to render debug modes.
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commit | commitdiff | tree |
2021-11-12 |
vladislavbelov | Moves MiniMap texture rendering to a separate framebuffer...
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commit | commitdiff | tree |
2021-11-12 |
vladislavbelov | Adds render debug modes.
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commit | commitdiff | tree |
2021-10-30 |
vladislavbelov | Enables GL_TEXTURE_2D always since we don't support...
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commit | commitdiff | tree |
2021-10-27 |
vladislavbelov | Removes lines drawing by direct GL calls from MiniMap.
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commit | commitdiff | tree |
2021-10-20 |
vladislavbelov | Sets SVN property to ignore test_tex.cpp after rP25884.
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commit | commitdiff | tree |
2021-10-11 |
vladislavbelov | Removes mentions of legacy and unused GL calls, unifies...
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commit | commitdiff | tree |
2021-10-11 |
vladislavbelov | Removes direct GL calls from Atlas bandbox drawing.
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commit | commitdiff | tree |
2021-09-21 |
vladislavbelov | Moves cursor to VideoMode to draw it via SDL.
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commit | commitdiff | tree |
2021-09-20 |
vladislavbelov | Removes ogl_tex_find function, which duplicates cache...
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commit | commitdiff | tree |
2021-09-20 |
vladislavbelov | Removes duplication of terrain alpha map creation in...
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commit | commitdiff | tree |
2021-09-09 |
vladislavbelov | Adds header for forward declarations of CStr.
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commit | commitdiff | tree |
2021-09-08 |
vladislavbelov | Removes unused forward declarations of class and struct.
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commit | commitdiff | tree |
2021-09-07 |
vladislavbelov | Moves macro-defined methods of CStr to templates.
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commit | commitdiff | tree |
2021-09-03 |
vladislavbelov | Removes unused macro from CStr, reduces macro dependency.
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commit | commitdiff | tree |
2021-09-03 |
vladislavbelov | Reduces the number of possible allocations for models...
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commit | commitdiff | tree |
2021-09-01 |
vladislavbelov | Removes unused g_GameRestarted forgotten in rP25628.
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commit | commitdiff | tree |
2021-09-01 |
vladislavbelov | Moves tex tests to the related folder, was forgotten...
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commit | commitdiff | tree |
2021-06-13 |
vladislavbelov | Fixes big screenshots, implements CCamera::GetViewQuad...
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commit | commitdiff | tree |
2021-06-08 |
vladislavbelov | Draws all characters for a very long text of the same...
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commit | commitdiff | tree |
2021-06-07 |
vladislavbelov | Fixes an old bug with missed handle appeared in rP25709.
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commit | commitdiff | tree |
2021-06-06 |
vladislavbelov | Removes FFP shader program. Fixes #5791
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commit | commitdiff | tree |
2021-06-06 |
vladislavbelov | Removes old gui_* materials, replaced by a single canvas2d...
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commit | commitdiff | tree |
2021-06-06 |
vladislavbelov | Replaces gui material by solid material in water waves...
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commit | commitdiff | tree |
2021-06-06 |
vladislavbelov | Switches ShadowMap debug rendering to canvas2d material.
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commit | commitdiff | tree |
2021-06-06 |
vladislavbelov | Implements configurable cascade shadows.
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commit | commitdiff | tree |
2021-06-06 |
vladislavbelov | Removes windows enumeration on Windows to retrieve...
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commit | commitdiff | tree |
2021-06-06 |
vladislavbelov | Uses canvas2d material for line drawing instead of...
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commit | commitdiff | tree |
2021-06-06 |
vladislavbelov | Cleanups rP25698 which fixes rP25695. Sprites can not...
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commit | commitdiff | tree |
2021-06-06 |
vladislavbelov | Removes raw pointers management from sprites owned...
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commit | commitdiff | tree |
2021-06-06 |
vladislavbelov | Removes raw pointers management from CGUISprite.
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commit | commitdiff | tree |
2021-06-06 |
vladislavbelov | Removes raw pointers management from GUIScrollBarOwner.
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commit | commitdiff | tree |
2021-06-05 |
vladislavbelov | Adds HiDPI mode for testing. HiDPI on Windows isn't...
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commit | commitdiff | tree |
2021-06-03 |
vladislavbelov | Disallow hardware without VBO support to simplify vertex...
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commit | commitdiff | tree |
2021-06-02 |
vladislavbelov | Removes complex transform from TextRenderer.
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commit | commitdiff | tree |
2021-06-02 |
vladislavbelov | Removes Z value from TextRenderer translate, renames...
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commit | commitdiff | tree |
2021-06-01 |
vladislavbelov | Removes ShaderProgram from MiniMap header, removes...
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commit | commitdiff | tree |
2021-06-01 |
vladislavbelov | Cleanups MiniMapTexture a bit.
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commit | commitdiff | tree |
2021-06-01 |
vladislavbelov | Fixes removed terrain missed in rP25628.
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commit | commitdiff | tree |
2021-06-01 |
vladislavbelov | Moves partially MiniMap texture rendering into a separate...
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commit | commitdiff | tree |
2021-05-31 |
vladislavbelov | Adds header safeguards to LOSTexture forgotten in rP8882.
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commit | commitdiff | tree |
2021-05-31 |
vladislavbelov | Adds shader technique caching to Canvas2D.
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commit | commitdiff | tree |
2021-05-30 |
vladislavbelov | Makes 2D text drawing via Canvas2D.
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commit | commitdiff | tree |
2021-05-30 |
vladislavbelov | Moves TextRenderer shader to a more relevant place...
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commit | commitdiff | tree |
2021-05-30 |
vladislavbelov | Removes gui_solid material usage from CChart.
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commit | commitdiff | tree |
2021-05-30 |
vladislavbelov | Removes gui_solid material usage from ProfileViewer.
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commit | commitdiff | tree |
2021-05-30 |
vladislavbelov | Removes low level GL code from GUI sprite rendering...
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commit | commitdiff | tree |
2021-05-30 |
vladislavbelov | Uses Canvas2D for str_gui_add material in GUIRenderer.
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commit | commitdiff | tree |
2021-05-30 |
vladislavbelov | Uses Canvas2D for str_gui_solid_mask material in GUIRenderer.
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commit | commitdiff | tree |
2021-05-29 |
vladislavbelov | Uses Canvas2D for gui_basic material in GUIRenderer.
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commit | commitdiff | tree |
2021-05-29 |
vladislavbelov | Restores GL check for tests in TextureManager forgotten...
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commit | commitdiff | tree |
2021-05-29 |
vladislavbelov | Removes unnecessary blend state changes from GUIRenderer.
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commit | commitdiff | tree |
2021-05-29 |
vladislavbelov | Implements DrawTexture in Canvas2D.
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commit | commitdiff | tree |
2021-05-29 |
vladislavbelov | Fixes a mistype introduced in rP25590. A smaller size...
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commit | commitdiff | tree |
2021-05-29 |
vladislavbelov | Provides Canvas2D for sprite rendering.
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commit | commitdiff | tree |
2021-05-29 |
vladislavbelov | Implements DrawRect in Canvas2D, removes CConsole background...
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commit | commitdiff | tree |
2021-05-28 |
vladislavbelov | Adds Canvas2D to encapsulate low level GL calls for...
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commit | commitdiff | tree |
2021-05-27 |
vladislavbelov | Removes gui_solid material shader usages from scene...
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commit | commitdiff | tree |
2021-05-26 |
vladislavbelov | Removes global g_xres and g_yres dependency from GUI...
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commit | commitdiff | tree |
2021-05-25 |
vladislavbelov | Removes GL1 constants deprecated in GL3+ from HWDetect...
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commit | commitdiff | tree |
2021-05-25 |
vladislavbelov | Removes unused BitBuf added in rP216.
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commit | commitdiff | tree |