Removes AO multiplier as a duplicate way to adjust AO, makes it closer to PBR.
commitfdf3aaf621c7f93164f37739d494a4e742d28db7
authorvladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Wed, 8 Dec 2021 18:28:42 +0000 (8 18:28 +0000)
committervladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Wed, 8 Dec 2021 18:28:42 +0000 (8 18:28 +0000)
treecd0dcc6ef63c8c833d9a8a51dd79635b373e342d
parent6fb59dbc5792ffa60c81ce4a96ef91c102669900
Removes AO multiplier as a duplicate way to adjust AO, makes it closer to PBR.

Differential Revision: https://code.wildfiregames.com/D4361

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@26038 3db68df2-c116-0410-a063-a993310a9797
42 files changed:
binaries/data/mods/public/art/materials/alphatest_ao_parallax_spec.xml
binaries/data/mods/public/art/materials/basic_glow.xml
binaries/data/mods/public/art/materials/basic_glow_norm.xml
binaries/data/mods/public/art/materials/basic_glow_wind.xml
binaries/data/mods/public/art/materials/basic_specmap.xml
binaries/data/mods/public/art/materials/basic_trans_ao.xml
binaries/data/mods/public/art/materials/basic_trans_ao_parallax_spec.xml
binaries/data/mods/public/art/materials/basic_trans_ao_spec.xml
binaries/data/mods/public/art/materials/basic_trans_norm_spec.xml
binaries/data/mods/public/art/materials/basic_trans_parallax_spec.xml
binaries/data/mods/public/art/materials/basic_trans_spec.xml
binaries/data/mods/public/art/materials/basic_trans_wind_norm_spec.xml
binaries/data/mods/public/art/materials/no_trans_ao.xml
binaries/data/mods/public/art/materials/no_trans_ao_parallax_spec.xml
binaries/data/mods/public/art/materials/no_trans_ao_spec.xml
binaries/data/mods/public/art/materials/no_trans_norm_spec.xml
binaries/data/mods/public/art/materials/no_trans_parallax_ao.xml
binaries/data/mods/public/art/materials/no_trans_parallax_spec.xml
binaries/data/mods/public/art/materials/no_trans_spec.xml
binaries/data/mods/public/art/materials/objectcolor_specmap.xml
binaries/data/mods/public/art/materials/player_trans_ao.xml
binaries/data/mods/public/art/materials/player_trans_ao_parallax.xml
binaries/data/mods/public/art/materials/player_trans_ao_parallax_spec.xml
binaries/data/mods/public/art/materials/player_trans_ao_spec.xml
binaries/data/mods/public/art/materials/player_trans_norm_spec.xml
binaries/data/mods/public/art/materials/player_trans_parallax.xml
binaries/data/mods/public/art/materials/player_trans_parallax_spec.xml
binaries/data/mods/public/art/materials/player_trans_parallax_spec_helmet.xml
binaries/data/mods/public/art/materials/player_trans_spec.xml
binaries/data/mods/public/art/materials/player_trans_spec_helmet.xml
binaries/data/mods/public/art/materials/rock_norm_spec.xml
binaries/data/mods/public/art/materials/rock_norm_spec_ao.xml
binaries/data/mods/public/art/materials/terrain_grass_norm_spec.xml
binaries/data/mods/public/art/materials/terrain_grass_spec.xml
binaries/data/mods/public/art/materials/terrain_norm.xml
binaries/data/mods/public/art/materials/terrain_norm_spec.xml
binaries/data/mods/public/art/materials/terrain_norm_strong_spec.xml
binaries/data/mods/public/art/materials/terrain_spec.xml
binaries/data/mods/public/art/materials/terrain_triplanar.xml
binaries/data/mods/public/art/materials/terrain_triplanar_norm.xml
binaries/data/mods/public/art/materials/terrain_triplanar_norm_spec.xml
binaries/data/mods/public/shaders/glsl/model_common.fs