2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
40 /* IDirect3D IUnknown parts follow: */
41 HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
, REFIID riid
,LPVOID
*ppobj
)
43 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
45 if (IsEqualGUID(riid
, &IID_IUnknown
)
46 || IsEqualGUID(riid
, &IID_IDirect3D8
)) {
47 IUnknown_AddRef(iface
);
52 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
),ppobj
);
56 ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
) {
57 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
58 ULONG ref
= InterlockedIncrement(&This
->ref
);
60 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
65 ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
) {
66 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
67 ULONG ref
= InterlockedDecrement(&This
->ref
);
69 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
72 TRACE("Releasing wined3d %p\n", This
->WineD3D
);
73 IWineD3D_Release(This
->WineD3D
);
74 HeapFree(GetProcessHeap(), 0, This
);
80 /* IDirect3D8 Interface follow: */
81 HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface
, void* pInitializeFunction
) {
82 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
83 return IWineD3D_RegisterSoftwareDevice(This
->WineD3D
, pInitializeFunction
);
86 UINT WINAPI
IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface
) {
87 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
88 return IWineD3D_GetAdapterCount(This
->WineD3D
);
91 HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface
,
92 UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
) {
93 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
94 WINED3DADAPTER_IDENTIFIER adapter_id
;
96 /* dx8 and dx9 have different structures to be filled in, with incompatible
97 layouts so pass in pointers to the places to be filled via an internal
99 adapter_id
.Driver
= pIdentifier
->Driver
;
100 adapter_id
.Description
= pIdentifier
->Description
;
101 adapter_id
.DeviceName
= NULL
; /* d3d9 only */
102 adapter_id
.DriverVersion
= &pIdentifier
->DriverVersion
;
103 adapter_id
.VendorId
= &pIdentifier
->VendorId
;
104 adapter_id
.DeviceId
= &pIdentifier
->DeviceId
;
105 adapter_id
.SubSysId
= &pIdentifier
->SubSysId
;
106 adapter_id
.Revision
= &pIdentifier
->Revision
;
107 adapter_id
.DeviceIdentifier
= &pIdentifier
->DeviceIdentifier
;
108 adapter_id
.WHQLLevel
= &pIdentifier
->WHQLLevel
;
110 return IWineD3D_GetAdapterIdentifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
113 UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface
,UINT Adapter
) {
114 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
115 return IWineD3D_GetAdapterModeCount(This
->WineD3D
, Adapter
, 0 /* format */);
118 HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
119 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
120 /* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */
121 return IWineD3D_EnumAdapterModes(This
->WineD3D
, Adapter
, 0 /* format */, Mode
, pMode
);
124 HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
125 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
126 return IWineD3D_GetAdapterDisplayMode(This
->WineD3D
, Adapter
, pMode
);
129 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface
,
130 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
131 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
132 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
133 return IWineD3D_CheckDeviceType(This
->WineD3D
, Adapter
, CheckType
, DisplayFormat
,
134 BackBufferFormat
, Windowed
);
137 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface
,
138 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
139 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
140 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
141 return IWineD3D_CheckDeviceFormat(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
142 Usage
, RType
, CheckFormat
);
145 HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
,
146 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
147 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
) {
148 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
149 return IWineD3D_CheckDeviceMultiSampleType(This
->WineD3D
, Adapter
, DeviceType
, SurfaceFormat
,
150 Windowed
, MultiSampleType
, NULL
);
153 HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
,
154 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
155 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
156 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
157 return IWineD3D_CheckDepthStencilMatch(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
158 RenderTargetFormat
, DepthStencilFormat
);
161 HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) {
162 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
163 HRESULT hrc
= D3D_OK
;
164 WINED3DCAPS
*pWineCaps
;
166 TRACE("(%p) Relay %d %u %p\n", This
, Adapter
, DeviceType
, pCaps
);
169 return D3DERR_INVALIDCALL
;
171 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
172 if(pWineCaps
== NULL
){
173 return D3DERR_INVALIDCALL
; /*well this is what MSDN says to return*/
175 D3D8CAPSTOWINECAPS(pCaps
, pWineCaps
)
176 hrc
= IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, pWineCaps
);
177 HeapFree(GetProcessHeap(), 0, pWineCaps
);
178 TRACE("(%p) returning %p\n", This
, pCaps
);
182 HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
) {
183 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
184 return IWineD3D_GetAdapterMonitor(This
->WineD3D
, Adapter
);
187 /* Internal function called back during the CreateDevice to create a render target */
188 HRESULT WINAPI
D3D8CB_CreateRenderTarget(IUnknown
*device
, UINT Width
, UINT Height
,
189 WINED3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
190 DWORD MultisampleQuality
, BOOL Lockable
,
191 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
) {
192 HRESULT res
= D3D_OK
;
193 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
195 TRACE("(%p) call back\n", device
);
196 res
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)device
, Width
, Height
,
197 (D3DFORMAT
)Format
, MultiSample
, Lockable
,
198 (IDirect3DSurface8
**)&d3dSurface
);
200 if (SUCCEEDED(res
)) {
201 *ppSurface
= d3dSurface
->wineD3DSurface
;
208 /* Callback for creating the inplicite swapchain when the device is created */
209 HRESULT WINAPI
D3D8CB_CreateAdditionalSwapChain(IUnknown
*device
,
210 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
211 IWineD3DSwapChain
** ppSwapChain
){
212 HRESULT res
= D3D_OK
;
213 IDirect3DSwapChain8Impl
*d3dSwapChain
= NULL
;
214 D3DPRESENT_PARAMETERS localParameters
;
215 TRACE("(%p) call back\n", device
);
217 localParameters
.BackBufferWidth
= *(pPresentationParameters
->BackBufferWidth
);
218 localParameters
.BackBufferHeight
= *(pPresentationParameters
->BackBufferHeight
);
219 localParameters
.BackBufferFormat
= *(pPresentationParameters
->BackBufferFormat
);
220 localParameters
.BackBufferCount
= *(pPresentationParameters
->BackBufferCount
);
221 localParameters
.MultiSampleType
= *(pPresentationParameters
->MultiSampleType
);
223 /* localParameters.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality); */
224 localParameters
.SwapEffect
= *(pPresentationParameters
->SwapEffect
);
225 localParameters
.hDeviceWindow
= *(pPresentationParameters
->hDeviceWindow
);
226 localParameters
.Windowed
= *(pPresentationParameters
->Windowed
);
227 localParameters
.EnableAutoDepthStencil
= *(pPresentationParameters
->EnableAutoDepthStencil
);
228 localParameters
.AutoDepthStencilFormat
= *(pPresentationParameters
->AutoDepthStencilFormat
);
229 localParameters
.Flags
= *(pPresentationParameters
->Flags
);
230 localParameters
.FullScreen_RefreshRateInHz
= *(pPresentationParameters
->FullScreen_RefreshRateInHz
);
232 /* localParameters.PresentationInterval = *(pPresentationParameters->PresentationInterval); */
234 /*copy the presentation parameters*/
235 res
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)device
, &localParameters
, (IDirect3DSwapChain8
**)&d3dSwapChain
);
237 if (res
== D3D_OK
&& d3dSwapChain
!= NULL
){
238 *ppSwapChain
= d3dSwapChain
->wineD3DSwapChain
;
243 /*Copy back the presentation parameters*/
244 *pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
245 *pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
246 *pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
247 *pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
248 *pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
250 /* *pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality; */
251 *pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
252 *pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
253 *pPresentationParameters
->Windowed
= localParameters
.Windowed
;
254 *pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
255 *pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
256 *pPresentationParameters
->Flags
= localParameters
.Flags
;
257 *pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
259 /* *pPresentationParameters->PresentationInterval = localParameters.PresentationInterval; */
264 /* Internal function called back during the CreateDevice to create a render target */
265 HRESULT WINAPI
D3D8CB_CreateDepthStencilSurface(IUnknown
*device
, UINT Width
, UINT Height
,
266 WINED3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
267 DWORD MultisampleQuality
, BOOL Discard
,
268 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
) {
269 HRESULT res
= D3D_OK
;
270 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
271 TRACE("(%p) call back\n", device
);
273 res
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)device
, Width
, Height
,
274 (D3DFORMAT
)Format
, MultiSample
, (IDirect3DSurface8
**)&d3dSurface
);
276 *ppSurface
= d3dSurface
->wineD3DSurface
;
281 HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
282 DWORD BehaviourFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
283 IDirect3DDevice8
** ppReturnedDeviceInterface
) {
285 IDirect3D8Impl
*This
= (IDirect3D8Impl
*)iface
;
286 IDirect3DDevice8Impl
*object
= NULL
;
287 WINED3DPRESENT_PARAMETERS localParameters
;
289 TRACE("(%p) Relay \n", This
);
291 /* Check the validity range of the adapter parameter */
292 if (Adapter
>= IDirect3D8Impl_GetAdapterCount(iface
)) {
293 *ppReturnedDeviceInterface
= NULL
;
294 return D3DERR_INVALIDCALL
;
297 /* Allocate the storage for the device object */
298 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice8Impl
));
299 if (NULL
== object
) {
300 FIXME("Allocation of memory failed\n");
301 *ppReturnedDeviceInterface
= NULL
;
302 return D3DERR_OUTOFVIDEOMEMORY
;
305 object
->lpVtbl
= &Direct3DDevice8_Vtbl
;
307 *ppReturnedDeviceInterface
= (IDirect3DDevice8
*)object
;
309 /* Allocate an associated WineD3DDevice object */
310 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
311 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
312 localParameters
.BackBufferFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->BackBufferFormat
;
313 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
314 localParameters
.MultiSampleType
= &pPresentationParameters
->MultiSampleType
;
316 localParameters
.MultiSampleQuality
= NULL
;
317 localParameters
.SwapEffect
= &pPresentationParameters
->SwapEffect
;
318 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
319 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
320 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
321 localParameters
.AutoDepthStencilFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->AutoDepthStencilFormat
;
322 localParameters
.Flags
= &pPresentationParameters
->Flags
;
323 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
324 localParameters
.PresentationInterval
= &pPresentationParameters
->FullScreen_PresentationInterval
;/* Renamed in dx9 */
326 hr
=IWineD3D_CreateDevice(This
->WineD3D
, Adapter
, DeviceType
, hFocusWindow
, BehaviourFlags
, &localParameters
, &object
->WineD3DDevice
, (IUnknown
*)object
, D3D8CB_CreateAdditionalSwapChain
);
329 TRACE("(%p) : Created Device %p\n", This
, object
);
331 HeapFree(GetProcessHeap(), 0, object
);
332 *ppReturnedDeviceInterface
= NULL
;
338 const IDirect3D8Vtbl Direct3D8_Vtbl
=
341 IDirect3D8Impl_QueryInterface
,
342 IDirect3D8Impl_AddRef
,
343 IDirect3D8Impl_Release
,
345 IDirect3D8Impl_RegisterSoftwareDevice
,
346 IDirect3D8Impl_GetAdapterCount
,
347 IDirect3D8Impl_GetAdapterIdentifier
,
348 IDirect3D8Impl_GetAdapterModeCount
,
349 IDirect3D8Impl_EnumAdapterModes
,
350 IDirect3D8Impl_GetAdapterDisplayMode
,
351 IDirect3D8Impl_CheckDeviceType
,
352 IDirect3D8Impl_CheckDeviceFormat
,
353 IDirect3D8Impl_CheckDeviceMultiSampleType
,
354 IDirect3D8Impl_CheckDepthStencilMatch
,
355 IDirect3D8Impl_GetDeviceCaps
,
356 IDirect3D8Impl_GetAdapterMonitor
,
357 IDirect3D8Impl_CreateDevice