Move into wined3d and call from d3d9 the GetAdapterId function and
[wine/wine64.git] / dlls / d3d8 / directx.c
blob97fa005cd2ad1fb3a5061a17e274161ea580928e
1 /*
2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
39 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
47 X11DRV_GET_FONT, /* get current X font for a DC */
50 #define NUM_FORMATS 7
51 static const D3DFORMAT device_formats[NUM_FORMATS] = {
52 D3DFMT_P8,
53 D3DFMT_R3G3B2,
54 D3DFMT_R5G6B5,
55 D3DFMT_X1R5G5B5,
56 D3DFMT_X4R4G4B4,
57 D3DFMT_R8G8B8,
58 D3DFMT_X8R8G8B8
61 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display);
64 /* retrieve the X display to use on a given DC */
65 inline static Display *get_display( HDC hdc )
67 Display *display;
68 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
70 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
71 sizeof(display), (LPSTR)&display )) display = NULL;
72 return display;
75 /**
76 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
77 * ie there is no GL Context - Get a default rendering context to enable the
78 * function query some info from GL
79 */
80 static
81 WineD3D_Context* WineD3DCreateFakeGLContext(void) {
82 static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
83 WineD3D_Context* ret = NULL;
85 if (glXGetCurrentContext() == NULL) {
86 BOOL gotContext = FALSE;
87 BOOL created = FALSE;
88 XVisualInfo template;
89 HDC device_context;
90 Visual* visual;
91 BOOL failed = FALSE;
92 int num;
93 XWindowAttributes win_attr;
95 TRACE_(d3d_caps)("Creating Fake GL Context\n");
97 ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
99 /* Get the display */
100 device_context = GetDC(0);
101 ctx.display = get_display(device_context);
102 ReleaseDC(0, device_context);
104 /* Get the X visual */
105 ENTER_GL();
106 if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
107 visual = win_attr.visual;
108 } else {
109 visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
111 template.visualid = XVisualIDFromVisual(visual);
112 ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
113 if (ctx.visInfo == NULL) {
114 LEAVE_GL();
115 WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
116 failed = TRUE;
119 /* Create a GL context */
120 if (!failed) {
121 ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
123 if (ctx.glCtx == NULL) {
124 LEAVE_GL();
125 WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
126 failed = TRUE;
130 /* Make it the current GL context */
131 if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
132 glXDestroyContext(ctx.display, ctx.glCtx);
133 LEAVE_GL();
134 WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
135 failed = TRUE;
138 /* It worked! Wow... */
139 if (!failed) {
140 gotContext = TRUE;
141 created = TRUE;
142 ret = &ctx;
143 } else {
144 ret = NULL;
146 } else {
147 if (ctx.ref > 0) ret = &ctx;
150 if (NULL != ret) ++ret->ref;
152 return ret;
155 static
156 void WineD3DReleaseFakeGLContext(WineD3D_Context* ctx) {
157 /* If we created a dummy context, throw it away */
158 if (NULL != ctx) {
159 --ctx->ref;
160 if (0 == ctx->ref) {
161 glXMakeCurrent(ctx->display, None, NULL);
162 glXDestroyContext(ctx->display, ctx->glCtx);
163 ctx->display = NULL;
164 ctx->glCtx = NULL;
165 LEAVE_GL();
171 /* IDirect3D IUnknown parts follow: */
172 HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
174 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
176 if (IsEqualGUID(riid, &IID_IUnknown)
177 || IsEqualGUID(riid, &IID_IDirect3D8)) {
178 IDirect3D8Impl_AddRef(iface);
179 *ppobj = This;
180 return D3D_OK;
183 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
184 return E_NOINTERFACE;
187 ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
188 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
189 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
190 return ++(This->ref);
193 ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
194 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
195 ULONG ref = --This->ref;
196 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
197 if (ref == 0) {
198 IWineD3D_Release(This->WineD3D);
199 HeapFree(GetProcessHeap(), 0, This);
201 return ref;
204 /* IDirect3D Interface follow: */
205 HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
206 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
207 return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
210 UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
211 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
212 return IWineD3D_GetAdapterCount(This->WineD3D);
215 HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
216 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
217 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
218 WINED3DADAPTER_IDENTIFIER adapter_id;
220 /* dx8 and dx9 have different structures to be filled in, with incompatible
221 layouts so pass in pointers to the places to be filled via an internal
222 structure */
223 adapter_id.Driver = pIdentifier->Driver;
224 adapter_id.Description = pIdentifier->Description;
225 adapter_id.DeviceName = NULL;
226 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
227 adapter_id.VendorId = &pIdentifier->VendorId;
228 adapter_id.DeviceId = &pIdentifier->DeviceId;
229 adapter_id.SubSysId = &pIdentifier->SubSysId;
230 adapter_id.Revision = &pIdentifier->Revision;
231 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
232 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
234 return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
237 UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
238 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
239 return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, D3DFMT_UNKNOWN);
242 HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
243 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
244 return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, D3DFMT_UNKNOWN, Mode, pMode);
247 HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
248 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
249 return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode);
252 HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
253 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
254 D3DFORMAT BackBufferFormat, BOOL Windowed) {
255 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
256 TRACE_(d3d_caps)("(%p)->(Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
257 This,
258 Adapter,
259 CheckType, debug_d3ddevicetype(CheckType),
260 DisplayFormat, debug_d3dformat(DisplayFormat),
261 BackBufferFormat, debug_d3dformat(BackBufferFormat),
262 Windowed);
264 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
265 return D3DERR_INVALIDCALL;
269 switch (DisplayFormat) {
270 case D3DFMT_A8R8G8B8:
271 return D3DERR_NOTAVAILABLE;
272 default:
273 break;
276 switch (DisplayFormat) {
277 /*case D3DFMT_R5G6B5:*/
278 case D3DFMT_R3G3B2:
279 return D3DERR_NOTAVAILABLE;
280 default:
281 break;
283 return D3D_OK;
286 HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
287 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
288 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
289 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
290 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
291 This,
292 Adapter,
293 DeviceType, debug_d3ddevicetype(DeviceType),
294 AdapterFormat, debug_d3dformat(AdapterFormat),
295 Usage, debug_d3dusage(Usage),
296 RType, debug_d3dressourcetype(RType),
297 CheckFormat, debug_d3dformat(CheckFormat));
299 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
300 return D3DERR_INVALIDCALL;
303 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
304 switch (CheckFormat) {
305 case D3DFMT_DXT1:
306 case D3DFMT_DXT3:
307 case D3DFMT_DXT5:
308 TRACE_(d3d_caps)("[OK]\n");
309 return D3D_OK;
310 default:
311 break; /* Avoid compiler warnings */
315 switch (CheckFormat) {
316 /*****
317 * check supported using GL_SUPPORT
319 case D3DFMT_DXT1:
320 case D3DFMT_DXT2:
321 case D3DFMT_DXT3:
322 case D3DFMT_DXT4:
323 case D3DFMT_DXT5:
325 /*****
326 * supported
328 /*case D3DFMT_R5G6B5: */
329 /*case D3DFMT_X1R5G5B5:*/
330 /*case D3DFMT_A1R5G5B5: */
331 /*case D3DFMT_A4R4G4B4:*/
333 /*****
334 * unsupported
337 /* color buffer */
338 /*case D3DFMT_X8R8G8B8:*/
339 case D3DFMT_A8R3G3B2:
341 /* Paletted */
342 case D3DFMT_P8:
343 case D3DFMT_A8P8:
345 /* Luminance */
346 case D3DFMT_L8:
347 case D3DFMT_A8L8:
348 case D3DFMT_A4L4:
350 /* Bump */
351 #if 0
352 case D3DFMT_V8U8:
353 case D3DFMT_V16U16:
354 #endif
355 case D3DFMT_L6V5U5:
356 case D3DFMT_X8L8V8U8:
357 case D3DFMT_Q8W8V8U8:
358 case D3DFMT_W11V11U10:
360 /****
361 * currently hard to support
363 case D3DFMT_UYVY:
364 case D3DFMT_YUY2:
366 /* Since we do not support these formats right now, don't pretend to. */
367 TRACE_(d3d_caps)("[FAILED]\n");
368 return D3DERR_NOTAVAILABLE;
369 default:
370 break;
373 TRACE_(d3d_caps)("[OK]\n");
374 return D3D_OK;
377 HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
378 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
379 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
380 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
381 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x)\n",
382 This,
383 Adapter,
384 DeviceType, debug_d3ddevicetype(DeviceType),
385 SurfaceFormat, debug_d3dformat(SurfaceFormat),
386 Windowed,
387 MultiSampleType);
389 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
390 return D3DERR_INVALIDCALL;
393 if (D3DMULTISAMPLE_NONE == MultiSampleType)
394 return D3D_OK;
395 return D3DERR_NOTAVAILABLE;
398 HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
399 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
400 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
401 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
402 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
403 This,
404 Adapter,
405 DeviceType, debug_d3ddevicetype(DeviceType),
406 AdapterFormat, debug_d3dformat(AdapterFormat),
407 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
408 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
410 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
411 return D3DERR_INVALIDCALL;
414 #if 0
415 switch (DepthStencilFormat) {
416 case D3DFMT_D24X4S4:
417 case D3DFMT_D24X8:
418 case D3DFMT_D24S8:
419 case D3DFMT_D32:
421 * as i don't know how to really check hard caps of graphics cards
422 * i prefer to not permit 32bit zbuffers enumeration (as few cards can do it)
424 return D3DERR_NOTAVAILABLE;
425 default:
426 break;
428 #endif
429 return D3D_OK;
432 HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
434 BOOL gotContext = FALSE;
435 GLint gl_tex_size = 0;
436 WineD3D_Context* fake_ctx = NULL;
437 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
439 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
441 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
442 return D3DERR_INVALIDCALL;
445 /* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
446 ie there is no GL Context - Get a default rendering context to enable the
447 function query some info from GL */
448 if (glXGetCurrentContext() == NULL) {
449 fake_ctx = WineD3DCreateFakeGLContext();
450 if (NULL != fake_ctx) gotContext = TRUE;
451 } else {
452 gotContext = TRUE;
455 if (gotContext == FALSE) {
457 FIXME_(d3d_caps)("GetDeviceCaps called but no GL Context - Returning dummy values\n");
458 gl_tex_size=65535;
459 pCaps->MaxTextureBlendStages = 2;
460 pCaps->MaxSimultaneousTextures = 2;
461 pCaps->MaxUserClipPlanes = 8;
462 pCaps->MaxActiveLights = 8;
463 pCaps->MaxVertexBlendMatrices = 0;
464 pCaps->MaxVertexBlendMatrixIndex = 1;
465 pCaps->MaxAnisotropy = 0;
466 pCaps->MaxPointSize = 255.0;
467 } else {
468 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size);
471 /* If we don't know the device settings, go query them now */
472 if (This->isGLInfoValid == FALSE) IDirect3D8Impl_FillGLCaps(iface, NULL);
474 pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
475 pCaps->AdapterOrdinal = Adapter;
477 pCaps->Caps = 0;
478 pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
479 pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
480 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
482 pCaps->CursorCaps = 0;
484 pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
485 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
486 D3DDEVCAPS_PUREDEVICE;
488 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
489 D3DPMISCCAPS_CULLCW |
490 D3DPMISCCAPS_COLORWRITEENABLE |
491 D3DPMISCCAPS_CLIPTLVERTS |
492 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
493 D3DPMISCCAPS_MASKZ;
494 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
496 pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
497 D3DPRASTERCAPS_PAT |
498 D3DPRASTERCAPS_WFOG |
499 D3DPRASTERCAPS_ZFOG |
500 D3DPRASTERCAPS_FOGVERTEX |
501 D3DPRASTERCAPS_FOGTABLE |
502 D3DPRASTERCAPS_FOGRANGE;
504 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
505 pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY;
507 /* FIXME Add:
508 D3DPRASTERCAPS_MIPMAPLODBIAS
509 D3DPRASTERCAPS_ZBIAS
510 D3DPRASTERCAPS_COLORPERSPECTIVE
511 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
512 D3DPRASTERCAPS_ANTIALIASEDGES
513 D3DPRASTERCAPS_ZBUFFERLESSHSR
514 D3DPRASTERCAPS_WBUFFER */
516 pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
517 D3DPCMPCAPS_EQUAL |
518 D3DPCMPCAPS_GREATER |
519 D3DPCMPCAPS_GREATEREQUAL |
520 D3DPCMPCAPS_LESS |
521 D3DPCMPCAPS_LESSEQUAL |
522 D3DPCMPCAPS_NEVER |
523 D3DPCMPCAPS_NOTEQUAL;
525 pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
526 pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
527 pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
529 pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
530 D3DPSHADECAPS_COLORGOURAUDRGB;
532 pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
533 D3DPTEXTURECAPS_ALPHAPALETTE |
534 D3DPTEXTURECAPS_POW2 |
535 D3DPTEXTURECAPS_VOLUMEMAP |
536 D3DPTEXTURECAPS_MIPMAP |
537 D3DPTEXTURECAPS_PROJECTED;
539 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
540 pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
541 D3DPTEXTURECAPS_MIPCUBEMAP |
542 D3DPTEXTURECAPS_CUBEMAP_POW2;
545 pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
546 D3DPTFILTERCAPS_MAGFPOINT |
547 D3DPTFILTERCAPS_MINFLINEAR |
548 D3DPTFILTERCAPS_MINFPOINT |
549 D3DPTFILTERCAPS_MIPFLINEAR |
550 D3DPTFILTERCAPS_MIPFPOINT;
552 pCaps->CubeTextureFilterCaps = 0;
553 pCaps->VolumeTextureFilterCaps = 0;
555 pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
556 D3DPTADDRESSCAPS_CLAMP |
557 D3DPTADDRESSCAPS_WRAP;
559 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
560 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
562 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
563 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
565 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
566 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
569 pCaps->VolumeTextureAddressCaps = 0;
571 pCaps->LineCaps = D3DLINECAPS_TEXTURE |
572 D3DLINECAPS_ZTEST;
573 /* FIXME: Add
574 D3DLINECAPS_BLEND
575 D3DLINECAPS_ALPHACMP
576 D3DLINECAPS_FOG */
578 pCaps->MaxTextureWidth = gl_tex_size;
579 pCaps->MaxTextureHeight = gl_tex_size;
581 pCaps->MaxVolumeExtent = 0;
583 pCaps->MaxTextureRepeat = 32768;
584 pCaps->MaxTextureAspectRatio = 32768;
585 pCaps->MaxVertexW = 1.0;
587 pCaps->GuardBandLeft = 0;
588 pCaps->GuardBandTop = 0;
589 pCaps->GuardBandRight = 0;
590 pCaps->GuardBandBottom = 0;
592 pCaps->ExtentsAdjust = 0;
594 pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
595 D3DSTENCILCAPS_INCRSAT |
596 D3DSTENCILCAPS_INVERT |
597 D3DSTENCILCAPS_KEEP |
598 D3DSTENCILCAPS_REPLACE |
599 D3DSTENCILCAPS_ZERO;
600 if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
601 pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
602 D3DSTENCILCAPS_INCR;
605 pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
607 pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
608 D3DTEXOPCAPS_ADDSIGNED |
609 D3DTEXOPCAPS_ADDSIGNED2X |
610 D3DTEXOPCAPS_MODULATE |
611 D3DTEXOPCAPS_MODULATE2X |
612 D3DTEXOPCAPS_MODULATE4X |
613 D3DTEXOPCAPS_SELECTARG1 |
614 D3DTEXOPCAPS_SELECTARG2 |
615 D3DTEXOPCAPS_DISABLE;
616 #if defined(GL_VERSION_1_3)
617 pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
618 D3DTEXOPCAPS_SUBTRACT;
619 #endif
620 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
621 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
622 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
623 pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
624 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
625 D3DTEXOPCAPS_BLENDFACTORALPHA |
626 D3DTEXOPCAPS_BLENDCURRENTALPHA |
627 D3DTEXOPCAPS_LERP;
629 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
630 pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
631 D3DTEXOPCAPS_MULTIPLYADD |
632 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
633 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
634 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
637 #if 0
638 pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
639 /* FIXME: Add
640 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
641 D3DTEXOPCAPS_PREMODULATE */
642 #endif
644 if (gotContext) {
645 GLint gl_max;
646 GLfloat gl_float;
647 #if defined(GL_VERSION_1_3)
648 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max);
649 #else
650 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
651 #endif
652 TRACE_(d3d_caps)("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
653 pCaps->MaxTextureBlendStages = min(8, gl_max);
654 pCaps->MaxSimultaneousTextures = min(8, gl_max);
656 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
657 pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max);
658 TRACE_(d3d_caps)("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes);
660 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
661 pCaps->MaxActiveLights = gl_max;
662 TRACE_(d3d_caps)("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights);
664 if (GL_SUPPORT(ARB_VERTEX_BLEND)) {
665 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
666 pCaps->MaxVertexBlendMatrices = gl_max;
667 pCaps->MaxVertexBlendMatrixIndex = 1;
668 } else {
669 pCaps->MaxVertexBlendMatrices = 0;
670 pCaps->MaxVertexBlendMatrixIndex = 1;
673 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
674 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
675 checkGLcall("glGetInterv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)");
676 pCaps->MaxAnisotropy = gl_max;
677 } else {
678 pCaps->MaxAnisotropy = 0;
681 glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
682 pCaps->MaxPointSize = gl_float;
685 pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
686 D3DVTXPCAPS_MATERIALSOURCE7 |
687 D3DVTXPCAPS_POSITIONALLIGHTS |
688 D3DVTXPCAPS_LOCALVIEWER |
689 D3DVTXPCAPS_TEXGEN;
690 /* FIXME: Add
691 D3DVTXPCAPS_TWEENING */
693 pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
694 pCaps->MaxVertexIndex = 0xFFFFFFFF;
695 pCaps->MaxStreams = MAX_STREAMS;
696 pCaps->MaxStreamStride = 1024;
698 if (((vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
699 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
701 if (This->gl_info.gl_vendor == VENDOR_MESA ||
702 This->gl_info.gl_vendor == VENDOR_WINE) {
703 pCaps->MaxVertexShaderConst = 95;
704 } else {
705 pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS;
707 } else {
708 pCaps->VertexShaderVersion = 0;
709 pCaps->MaxVertexShaderConst = 0;
712 if ((ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
713 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
714 pCaps->MaxPixelShaderValue = 1.0;
715 } else {
716 pCaps->PixelShaderVersion = 0;
717 pCaps->MaxPixelShaderValue = 0.0;
720 /* If we created a dummy context, throw it away */
721 WineD3DReleaseFakeGLContext(fake_ctx);
722 return D3D_OK;
725 HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
726 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
727 return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
730 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
731 const char *GL_Extensions = NULL;
732 const char *GLX_Extensions = NULL;
733 GLint gl_max;
734 const char* gl_string = NULL;
735 const char* gl_string_cursor = NULL;
736 Bool test = 0;
737 int major, minor;
738 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
740 if (This->gl_info.bIsFilled) return;
741 This->gl_info.bIsFilled = 1;
743 TRACE_(d3d_caps)("(%p, %p)\n", This, display);
745 if (NULL != display) {
746 test = glXQueryVersion(display, &major, &minor);
747 This->gl_info.glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
748 gl_string = glXGetClientString(display, GLX_VENDOR);
749 } else {
750 gl_string = glGetString(GL_VENDOR);
753 if (strstr(gl_string, "NVIDIA")) {
754 This->gl_info.gl_vendor = VENDOR_NVIDIA;
755 } else if (strstr(gl_string, "ATI")) {
756 This->gl_info.gl_vendor = VENDOR_ATI;
757 } else {
758 This->gl_info.gl_vendor = VENDOR_WINE;
761 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), This->gl_info.gl_vendor);
763 gl_string = glGetString(GL_VERSION);
764 switch (This->gl_info.gl_vendor) {
765 case VENDOR_NVIDIA:
766 gl_string_cursor = strstr(gl_string, "NVIDIA");
767 gl_string_cursor = strstr(gl_string_cursor, " ");
768 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
769 if (*gl_string_cursor) {
770 char tmp[16];
771 int cursor = 0;
773 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
774 tmp[cursor++] = *gl_string_cursor;
775 ++gl_string_cursor;
777 tmp[cursor] = 0;
778 major = atoi(tmp);
780 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
781 ++gl_string_cursor;
783 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
784 tmp[cursor++] = *gl_string_cursor;
785 ++gl_string_cursor;
787 tmp[cursor] = 0;
788 minor = atoi(tmp);
789 break;
791 case VENDOR_ATI:
792 major = minor = 0;
793 gl_string_cursor = strchr(gl_string, '-');
794 if (gl_string_cursor++) {
795 int error = 0;
796 /* Check if version number is of the form x.y.z */
797 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
798 error = 1;
799 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
800 error = 1;
801 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
802 error = 1;
803 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
804 error = 1;
805 /* Mark version number as malformed */
806 if (error)
807 gl_string_cursor = 0;
809 if (!gl_string_cursor)
810 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
811 else {
812 major = *gl_string_cursor - '0';
813 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
815 break;
816 default:
817 major = 0;
818 minor = 9;
820 This->gl_info.gl_driver_version = MAKEDWORD_VERSION(major, minor);
822 FIXME_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), This->gl_info.gl_driver_version);
824 gl_string = glGetString(GL_RENDERER);
825 strcpy(This->gl_info.gl_renderer, gl_string);
827 switch (This->gl_info.gl_vendor) {
828 case VENDOR_NVIDIA:
829 if (strstr(This->gl_info.gl_renderer, "GeForce4 Ti")) {
830 This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
831 } else if (strstr(This->gl_info.gl_renderer, "GeForceFX")) {
832 This->gl_info.gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
833 } else {
834 This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
836 break;
837 case VENDOR_ATI:
838 if (strstr(This->gl_info.gl_renderer, "RADEON 9800 PRO")) {
839 This->gl_info.gl_card = CARD_ATI_RADEON_9800PRO;
840 } else if (strstr(This->gl_info.gl_renderer, "RADEON 9700 PRO")) {
841 This->gl_info.gl_card = CARD_ATI_RADEON_9700PRO;
842 } else {
843 This->gl_info.gl_card = CARD_ATI_RADEON_8500;
845 break;
846 default:
847 This->gl_info.gl_card = CARD_WINE;
848 break;
851 FIXME_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(This->gl_info.gl_renderer), This->gl_info.gl_card);
854 * Initialize openGL extension related variables
855 * with Default values
857 memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported));
858 This->gl_info.max_textures = 1;
859 This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED;
860 This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED;
861 This->gl_info.vs_nv_version = VS_VERSION_NOT_SUPPORTED;
862 This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED;
864 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
865 GL_EXT_FUNCS_GEN;
866 #undef USE_GL_FUNC
868 /* Retrieve opengl defaults */
869 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
870 This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max);
871 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
873 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
874 This->gl_info.max_lights = gl_max;
875 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
877 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
878 GL_Extensions = glGetString(GL_EXTENSIONS);
879 TRACE_(d3d_caps)("GL_Extensions reported:\n");
881 if (NULL == GL_Extensions) {
882 ERR(" GL_Extensions returns NULL\n");
883 } else {
884 while (*GL_Extensions != 0x00) {
885 const char *Start = GL_Extensions;
886 char ThisExtn[256];
888 memset(ThisExtn, 0x00, sizeof(ThisExtn));
889 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
890 GL_Extensions++;
892 memcpy(ThisExtn, Start, (GL_Extensions - Start));
893 TRACE_(d3d_caps)("- %s\n", ThisExtn);
896 * ARB
898 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
899 This->gl_info.ps_arb_version = PS_VERSION_11;
900 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version);
901 This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE;
902 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
903 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
904 This->gl_info.supported[ARB_MULTISAMPLE] = TRUE;
905 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
906 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
907 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
908 This->gl_info.supported[ARB_MULTITEXTURE] = TRUE;
909 This->gl_info.max_textures = min(8, gl_max);
910 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
911 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
912 This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
913 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
914 This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
915 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
916 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
917 This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE;
918 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
919 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
920 This->gl_info.supported[ARB_TEXTURE_ENV_ADD] = TRUE;
921 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
922 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
923 This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
924 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
925 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
926 This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
927 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
928 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
929 This->gl_info.supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
930 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
931 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
932 This->gl_info.supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
933 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
934 This->gl_info.vs_arb_version = VS_VERSION_11;
935 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version);
936 This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE;
939 * EXT
941 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
942 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
943 This->gl_info.supported[EXT_FOG_COORD] = TRUE;
944 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
945 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
946 This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE;
947 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
948 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
949 This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE;
950 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
951 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
952 This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE;
953 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
954 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
955 This->gl_info.supported[EXT_STENCIL_WRAP] = TRUE;
956 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
957 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
958 This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
959 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
960 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
961 This->gl_info.supported[EXT_TEXTURE_ENV_ADD] = TRUE;
962 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
963 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
964 This->gl_info.supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
965 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
966 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
967 This->gl_info.supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
968 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
969 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n");
970 This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
971 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
972 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
973 This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE;
974 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
975 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
976 This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
977 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
978 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
979 This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE;
982 * NVIDIA
984 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
985 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
986 This->gl_info.supported[NV_FOG_DISTANCE] = TRUE;
987 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
988 This->gl_info.ps_nv_version = PS_VERSION_11;
989 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version);
990 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
991 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
992 This->gl_info.supported[NV_REGISTER_COMBINERS] = TRUE;
993 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
994 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
995 This->gl_info.supported[NV_REGISTER_COMBINERS2] = TRUE;
996 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
997 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
998 This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
999 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
1000 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
1001 This->gl_info.supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
1002 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
1003 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
1004 This->gl_info.supported[NV_TEXTURE_SHADER] = TRUE;
1005 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
1006 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
1007 This->gl_info.supported[NV_TEXTURE_SHADER2] = TRUE;
1008 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
1009 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
1010 This->gl_info.supported[NV_TEXTURE_SHADER3] = TRUE;
1011 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
1012 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
1013 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
1014 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version);
1015 This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE;
1018 * ATI
1020 /** TODO */
1021 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
1022 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
1023 This->gl_info.supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
1024 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
1025 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
1026 This->gl_info.supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
1027 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
1028 This->gl_info.vs_ati_version = VS_VERSION_11;
1029 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version);
1030 This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE;
1034 if (*GL_Extensions == ' ') GL_Extensions++;
1038 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
1039 GL_EXT_FUNCS_GEN;
1040 #undef USE_GL_FUNC
1042 if (display != NULL) {
1043 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
1044 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
1046 if (NULL == GLX_Extensions) {
1047 ERR(" GLX_Extensions returns NULL\n");
1048 } else {
1049 while (*GLX_Extensions != 0x00) {
1050 const char *Start = GLX_Extensions;
1051 char ThisExtn[256];
1053 memset(ThisExtn, 0x00, sizeof(ThisExtn));
1054 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
1055 GLX_Extensions++;
1057 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
1058 TRACE_(d3d_caps)("- %s\n", ThisExtn);
1059 if (*GLX_Extensions == ' ') GLX_Extensions++;
1064 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
1065 GLX_EXT_FUNCS_GEN;
1066 #undef USE_GL_FUNC
1068 /* Only save the values obtained when a display is provided */
1069 if (display != NULL) This->isGLInfoValid = TRUE;
1073 HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
1074 UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
1075 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
1076 IDirect3DDevice8** ppReturnedDeviceInterface) {
1077 IDirect3DDevice8Impl *object;
1078 HWND whichHWND;
1079 int num;
1080 XVisualInfo template;
1081 HDC hDc;
1083 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
1084 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
1085 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
1087 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
1088 return D3DERR_INVALIDCALL;
1091 /* Allocate the storage for the device */
1092 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
1093 if (NULL == object) {
1094 return D3DERR_OUTOFVIDEOMEMORY;
1096 object->lpVtbl = &Direct3DDevice8_Vtbl;
1097 object->ref = 1;
1098 object->direct3d8 = This;
1099 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
1100 IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8);
1102 /** use StateBlock Factory here, for creating the startup stateBlock */
1103 object->StateBlock = NULL;
1104 IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL);
1105 object->UpdateStateBlock = object->StateBlock;
1107 /* Save the creation parameters */
1108 object->CreateParms.AdapterOrdinal = Adapter;
1109 object->CreateParms.DeviceType = DeviceType;
1110 object->CreateParms.hFocusWindow = hFocusWindow;
1111 object->CreateParms.BehaviorFlags = BehaviourFlags;
1113 *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object;
1115 /* Initialize settings */
1116 object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
1117 object->adapterNo = Adapter;
1118 object->devType = DeviceType;
1120 /* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot
1121 use different properties after that point in time. FIXME: How to handle when requested format
1122 doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
1123 it chooses is identical to the one already being used! */
1124 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
1126 /* Which hwnd are we using? */
1127 whichHWND = pPresentationParameters->hDeviceWindow;
1128 if (!whichHWND) {
1129 whichHWND = hFocusWindow;
1131 object->win_handle = whichHWND;
1132 object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" );
1134 hDc = GetDC(whichHWND);
1135 object->display = get_display(hDc);
1137 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
1138 pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat),
1139 pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat));
1141 ENTER_GL();
1143 /* Create a context based off the properties of the existing visual */
1144 template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
1145 object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
1146 if (NULL == object->visInfo) {
1147 ERR("cannot really get XVisual\n");
1148 LEAVE_GL();
1149 return D3DERR_NOTAVAILABLE;
1151 object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
1152 if (NULL == object->glCtx) {
1153 ERR("cannot create glxContext\n");
1154 LEAVE_GL();
1155 return D3DERR_NOTAVAILABLE;
1157 LEAVE_GL();
1159 ReleaseDC(whichHWND, hDc);
1161 if (object->glCtx == NULL) {
1162 ERR("Error in context creation !\n");
1163 return D3DERR_INVALIDCALL;
1164 } else {
1165 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
1166 whichHWND, object->glCtx, object->win, object->visInfo);
1169 /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
1170 /* dimensions */
1171 if (!pPresentationParameters->Windowed) {
1172 #if 1
1173 DEVMODEW devmode;
1174 HDC hdc;
1175 int bpp = 0;
1176 memset(&devmode, 0, sizeof(DEVMODEW));
1177 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1178 MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
1179 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
1180 bpp = GetDeviceCaps(hdc, BITSPIXEL);
1181 DeleteDC(hdc);
1182 devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
1183 devmode.dmPelsWidth = pPresentationParameters->BackBufferWidth;
1184 devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight;
1185 ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
1186 #else
1187 FIXME("Requested full screen support not implemented, expect windowed operation\n");
1188 #endif
1190 /* Make popup window */
1191 SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
1192 SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
1193 pPresentationParameters->BackBufferWidth,
1194 pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED);
1197 TRACE("Creating back buffer\n");
1198 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
1199 then the corresponding dimension of the client area of the hDeviceWindow
1200 (or the focus window, if hDeviceWindow is NULL) is taken. */
1201 if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
1202 (pPresentationParameters->BackBufferHeight == 0))) {
1203 RECT Rect;
1205 GetClientRect(whichHWND, &Rect);
1207 if (pPresentationParameters->BackBufferWidth == 0) {
1208 pPresentationParameters->BackBufferWidth = Rect.right;
1209 TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
1211 if (pPresentationParameters->BackBufferHeight == 0) {
1212 pPresentationParameters->BackBufferHeight = Rect.bottom;
1213 TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
1217 /* Save the presentation parms now filled in correctly */
1218 memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
1221 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
1222 pPresentationParameters->BackBufferWidth,
1223 pPresentationParameters->BackBufferHeight,
1224 pPresentationParameters->BackBufferFormat,
1225 pPresentationParameters->MultiSampleType,
1226 TRUE,
1227 (LPDIRECT3DSURFACE8*) &object->frontBuffer);
1229 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
1230 pPresentationParameters->BackBufferWidth,
1231 pPresentationParameters->BackBufferHeight,
1232 pPresentationParameters->BackBufferFormat,
1233 pPresentationParameters->MultiSampleType,
1234 TRUE,
1235 (LPDIRECT3DSURFACE8*) &object->backBuffer);
1237 if (pPresentationParameters->EnableAutoDepthStencil) {
1238 IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object,
1239 pPresentationParameters->BackBufferWidth,
1240 pPresentationParameters->BackBufferHeight,
1241 pPresentationParameters->AutoDepthStencilFormat,
1242 D3DMULTISAMPLE_NONE,
1243 (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer);
1244 } else {
1245 object->depthStencilBuffer = NULL;
1247 TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer);
1249 /* init the default renderTarget management */
1250 object->drawable = object->win;
1251 object->render_ctx = object->glCtx;
1252 object->renderTarget = object->backBuffer;
1253 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget);
1254 object->stencilBufferTarget = object->depthStencilBuffer;
1255 if (NULL != object->stencilBufferTarget) {
1256 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget);
1259 ENTER_GL();
1261 if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
1262 ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
1264 checkGLcall("glXMakeCurrent");
1266 /* Clear the screen */
1267 glClearColor(1.0, 0.0, 0.0, 0.0);
1268 checkGLcall("glClearColor");
1269 glColor3f(1.0, 1.0, 1.0);
1270 checkGLcall("glColor3f");
1272 glEnable(GL_LIGHTING);
1273 checkGLcall("glEnable");
1275 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
1276 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
1278 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
1279 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
1281 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
1282 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
1285 * Initialize openGL extension related variables
1286 * with Default values
1288 IDirect3D8Impl_FillGLCaps(iface, object->display);
1290 /* Setup all the devices defaults */
1291 IDirect3DDeviceImpl_InitStartupStateBlock(object);
1293 LEAVE_GL();
1295 { /* Set a default viewport */
1296 D3DVIEWPORT8 vp;
1297 vp.X = 0;
1298 vp.Y = 0;
1299 vp.Width = pPresentationParameters->BackBufferWidth;
1300 vp.Height = pPresentationParameters->BackBufferHeight;
1301 vp.MinZ = 0.0f;
1302 vp.MaxZ = 1.0f;
1303 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
1306 /* Initialize the current view state */
1307 object->modelview_valid = 1;
1308 object->proj_valid = 0;
1309 object->view_ident = 1;
1310 object->last_was_rhw = 0;
1311 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
1312 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
1314 /* Clear the screen */
1315 IDirect3DDevice8Impl_Clear((LPDIRECT3DDEVICE8) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
1317 return D3D_OK;
1320 IDirect3D8Vtbl Direct3D8_Vtbl =
1322 IDirect3D8Impl_QueryInterface,
1323 IDirect3D8Impl_AddRef,
1324 IDirect3D8Impl_Release,
1325 IDirect3D8Impl_RegisterSoftwareDevice,
1326 IDirect3D8Impl_GetAdapterCount,
1327 IDirect3D8Impl_GetAdapterIdentifier,
1328 IDirect3D8Impl_GetAdapterModeCount,
1329 IDirect3D8Impl_EnumAdapterModes,
1330 IDirect3D8Impl_GetAdapterDisplayMode,
1331 IDirect3D8Impl_CheckDeviceType,
1332 IDirect3D8Impl_CheckDeviceFormat,
1333 IDirect3D8Impl_CheckDeviceMultiSampleType,
1334 IDirect3D8Impl_CheckDepthStencilMatch,
1335 IDirect3D8Impl_GetDeviceCaps,
1336 IDirect3D8Impl_GetAdapterMonitor,
1337 IDirect3D8Impl_CreateDevice