Tidy up vertex shaders and bring the current code inline with the rest
[wine/wine64.git] / server / object.h
blob56a6bcd8dc23f46b3d366f426ceb44ab7b8ea2f9
1 /*
2 * Wine server objects
4 * Copyright (C) 1998 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_SERVER_OBJECT_H
22 #define __WINE_SERVER_OBJECT_H
24 #ifdef HAVE_SYS_POLL_H
25 #include <sys/poll.h>
26 #endif
28 #include <sys/time.h>
29 #include "wine/server_protocol.h"
30 #include "wine/list.h"
32 #define DEBUG_OBJECTS
34 /* kernel objects */
36 struct namespace;
37 struct object;
38 struct object_name;
39 struct thread;
40 struct process;
41 struct token;
42 struct file;
43 struct wait_queue_entry;
44 struct async;
45 struct async_queue;
46 struct winstation;
48 /* operations valid on all objects */
49 struct object_ops
51 /* size of this object type */
52 size_t size;
53 /* dump the object (for debugging) */
54 void (*dump)(struct object *,int);
55 /* add a thread to the object wait queue */
56 int (*add_queue)(struct object *,struct wait_queue_entry *);
57 /* remove a thread from the object wait queue */
58 void (*remove_queue)(struct object *,struct wait_queue_entry *);
59 /* is object signaled? */
60 int (*signaled)(struct object *,struct thread *);
61 /* wait satisfied; return 1 if abandoned */
62 int (*satisfied)(struct object *,struct thread *);
63 /* signal an object */
64 int (*signal)(struct object *, unsigned int);
65 /* return an fd object that can be used to read/write from the object */
66 struct fd *(*get_fd)(struct object *);
67 /* close a handle to this object */
68 int (*close_handle)(struct object *,struct process *,obj_handle_t);
69 /* destroy on refcount == 0 */
70 void (*destroy)(struct object *);
73 struct object
75 unsigned int refcount; /* reference count */
76 const struct object_ops *ops;
77 struct list wait_queue;
78 struct object_name *name;
79 #ifdef DEBUG_OBJECTS
80 struct list obj_list;
81 #endif
84 struct wait_queue_entry
86 struct list entry;
87 struct object *obj;
88 struct thread *thread;
91 extern void *mem_alloc( size_t size ); /* malloc wrapper */
92 extern void *memdup( const void *data, size_t len );
93 extern void *alloc_object( const struct object_ops *ops );
94 extern const WCHAR *get_object_name( struct object *obj, size_t *len );
95 extern void dump_object_name( struct object *obj );
96 extern void *create_named_object( struct namespace *namespace, const struct object_ops *ops,
97 const WCHAR *name, size_t len );
98 extern struct namespace *create_namespace( unsigned int hash_size, int case_sensitive );
99 /* grab/release_object can take any pointer, but you better make sure */
100 /* that the thing pointed to starts with a struct object... */
101 extern struct object *grab_object( void *obj );
102 extern void release_object( void *obj );
103 extern struct object *find_object( const struct namespace *namespace, const WCHAR *name, size_t len );
104 extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry );
105 extern int no_satisfied( struct object *obj, struct thread *thread );
106 extern int no_signal( struct object *obj, unsigned int access );
107 extern struct fd *no_get_fd( struct object *obj );
108 extern int no_close_handle( struct object *obj, struct process *process, obj_handle_t handle );
109 extern void no_destroy( struct object *obj );
110 #ifdef DEBUG_OBJECTS
111 extern void dump_objects(void);
112 #endif
114 /* event functions */
116 struct event;
118 extern struct event *create_event( const WCHAR *name, size_t len,
119 int manual_reset, int initial_state );
120 extern struct event *get_event_obj( struct process *process, obj_handle_t handle, unsigned int access );
121 extern void pulse_event( struct event *event );
122 extern void set_event( struct event *event );
123 extern void reset_event( struct event *event );
125 /* mutex functions */
127 extern void abandon_mutexes( struct thread *thread );
129 /* serial functions */
131 int get_serial_async_timeout(struct object *obj, int type, int count);
133 /* socket functions */
135 extern void sock_init(void);
137 /* debugger functions */
139 extern int set_process_debugger( struct process *process, struct thread *debugger );
140 extern void generate_debug_event( struct thread *thread, int code, void *arg );
141 extern void generate_startup_debug_events( struct process *process, void *entry );
142 extern void debug_exit_thread( struct thread *thread );
144 /* mapping functions */
146 extern int get_page_size(void);
148 /* registry functions */
150 extern void init_registry(void);
151 extern void flush_registry(void);
152 extern void close_registry(void);
154 /* signal functions */
156 extern void init_signals(void);
157 extern void close_signals(void);
159 /* atom functions */
161 extern atom_t add_global_atom( struct winstation *winstation, const WCHAR *str, size_t len );
162 extern atom_t find_global_atom( struct winstation *winstation, const WCHAR *str, size_t len );
163 extern int grab_global_atom( struct winstation *winstation, atom_t atom );
164 extern void release_global_atom( struct winstation *winstation, atom_t atom );
166 /* global variables */
168 /* command-line options */
169 extern int debug_level;
170 extern int master_socket_timeout;
171 extern int foreground;
172 extern const char *server_argv0;
174 /* server start time used for GetTickCount() */
175 extern time_t server_start_time;
177 /* name space for synchronization objects */
178 extern struct namespace *sync_namespace;
180 #endif /* __WINE_SERVER_OBJECT_H */