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uxtheme: GetObject() already returns a DIB's absolute height.
2010-03-01
Henri
Verbeet
ux
t
heme: GetObject() alre
a
dy returns a DIB's abs
o
lu
t
e
.
.
.
commit
|
commitdiff
|
tree
2010-03-01
Henri Verbe
e
t
winex1
1
.
dr
v
:
GetObject
(
) already re
t
urns a D
I
B'
s
absolute
.
.
.
commit
|
commitdiff
|
tree
2010-03-01
Hen
r
i
Verbeet
gdi32: GetO
b
ject() shou
l
d
return the
DIB's
a
b
solute
.
.
.
commit
|
commitdiff
|
tree
2010-03-01
Henri Verbeet
gdi32
/
tes
t
s:
F
ix a
few format strings
.
commit
|
commitdiff
|
tree
2010-03-01
Henri Verbeet
w
i
n
ex11
.
drv: Use t
h
e
b
itmap
'
s "topdown
"
f
i
e
ld in X11D
R
V_DIB_
.
.
.
commit
|
commitdiff
|
tree
2010-03-01
He
n
ri V
e
rbeet
winex11
.
drv: Use the bitmap'
s
"
topdown" field in
X
11D
R
V
_
Alph
.
.
.
commit
|
commitdiff
|
tree
2010-03-01
Henri V
e
rbeet
winex11
.
drv: Use the
bi
t
map's "
t
o
pdow
n
" field in X11
D
R
V
_SetD
.
.
.
commit
|
commitdiff
|
tree
2010-03-01
Henri Verbe
e
t
w
i
n
ex11
.
d
r
v: Store if a bit
m
a
p
is
t
o
p-d
o
wn in X
_
P
H
YSB
I
TMAP
.
commit
|
commitdiff
|
tree
2010-02-23
Henri V
e
rbeet
wine
d
3
d
: Escape shader
c
omments
.
commit
|
commitdiff
|
tree
2010-02-23
H
enri
V
erbeet
w
i
n
ed3d:
P
roperly report
s
hader comment
sizes
.
commit
|
commitdiff
|
tree
2010-02-16
Hen
r
i
V
erb
e
e
t
wined
3
d: Drop
buffer objects
f
rom the stream in
f
o as
.
.
.
commit
|
commitdiff
|
tree
2010-02-16
Henri Ve
r
beet
wined3d: Mo
v
e th
e
gl info structure to
w
ined3d_pri
v
ate
.
h
.
commit
|
commitdiff
|
tree
2010-02-16
H
enri V
e
rbeet
wined3d: Remove some unused ex
t
ensions
.
commit
|
commitdiff
|
tree
2010-02-05
Henri
Ver
b
eet
wined
3
d: Use the HDC
f
r
om the a
c
quired cont
e
xt to call
.
.
.
commit
|
commitdiff
|
tree
2010-02-05
Henri Verbeet
w
i
n
ed3d: Call
S
e
t
D
e
s
t
WindowOverrid
e
() before ac
q
uiring
.
.
.
commit
|
commitdiff
|
tree
2010-02-05
Henri V
e
r
beet
w
ined3d: Get
r
i
d
o
f
the now redundant max_ffp_textu
r
e
_stages
.
.
.
commit
|
commitdiff
|
tree
2010-02-05
Henri Verbeet
wine
d
3
d: Set the
t
exture stage
l
i
m
it based on the
fragment
.
.
.
commit
|
commitdiff
|
tree
2010-02-05
Henri Verbeet
w
ined3d:
Add the gen
e
ral combiner limit to
wined3d_gl_info
.
commit
|
commitdiff
|
tree
2010-02-04
Henri Verbee
t
wined3d:
R
em
o
ve the unused dev
i
ce
t
y
p
e
p
a
r
ameter from
.
.
.
commit
|
commitdiff
|
tree
2010-02-04
Henri Verbeet
wined3
d
: Remov
e
the
u
nused device ty
p
e
paramet
e
r from
.
.
.
commit
|
commitdiff
|
tree
2010-02-04
Henri Verbeet
wined3d: Do not prelo
a
d surfaces whe
n
attachi
n
g th
e
m
.
.
.
commit
|
commitdiff
|
tree
2010-02-04
Henri Verbeet
wined3d
:
Introduce su
r
fa
c
e_pr
e
pare_texture()
.
commit
|
commitdiff
|
tree
2010-02-04
H
e
nr
i
Verb
e
et
wined3d: Neve
r
acqu
i
re a context in IWineD3DS
u
rfaceImpl_Bind
.
.
.
commit
|
commitdiff
|
tree
2010-02-03
Hen
r
i Ver
b
eet
wined3d: Explicitly load and modify
t
h
e su
r
f
a
ce in
.
.
.
commit
|
commitdiff
|
tree
2010-02-03
Henri Verbeet
w
i
ned3d: Do n
o
t depend on conte
x
t
_attach_surface_fbo
.
.
.
commit
|
commitdiff
|
tree
2010-02-03
Henri Verbeet
wined3d: Update
t
he stream info
before applying
states
.
commit
|
commitdiff
|
tree
2010-02-03
Henri Verbeet
w
i
ned3d:
P
r
e
load t
e
xt
u
re
s
b
e
f
o
r
e
applying s
t
a
t
e
s
.
commit
|
commitdiff
|
tree
2010-02-03
Henri Verbeet
wined3d:
S
ele
c
t the blitter dur
i
ng adapter initializa
t
i
o
n
.
commit
|
commitdiff
|
tree
2010-02-02
Hen
r
i Ve
r
beet
wined3d: S
e
lect the
s
h
ader backend during
adapter ini
t
ial
i
za
.
.
.
commit
|
commitdiff
|
tree
2010-02-02
Henri Verbeet
wine
d
3
d
:
S
elect t
h
e fragm
e
nt pipeline during ada
p
ter
.
.
.
commit
|
commitdiff
|
tree
2010-02-02
Henr
i
Verbeet
wined3
d
: Update th
e
swapchain's present p
a
rame
t
ers
.
.
.
commit
|
commitdiff
|
tree
2010-02-02
Henri Verbeet
wined3d: TRACE IWineD3D
D
eviceImpl_
C
re
a
teSurfac
e
() parameter
s
.
commit
|
commitdiff
|
tree
2010-02-02
Hen
r
i Verbeet
wined3d: Dump A
R
B
program shaders on co
m
pile fa
i
lure
.
commit
|
commitdiff
|
tree
2010-02-01
Henri Verbeet
wined3d: Us
e
t
h
e
absolute so
u
r
c
e value in sh
a
der_glsl_rsq()
.
commit
|
commitdiff
|
tree
2010-02-01
Hen
r
i
V
erb
e
et
wi
n
ed3d: Ha
n
d
le a
zero sourc
e
va
l
ue for WINED3DSIH_RSQ
.
commit
|
commitdiff
|
tree
2010-02-01
H
e
nri Verbeet
wi
n
ed3d: Handle a zer
o
source value for W
I
NED3DSIH_RCP
.
commit
|
commitdiff
|
tree
2010-02-01
H
e
nri Verbeet
wined3d: Handle a zero sourc
e
value for
W
I
NED
3
DSIH_LOG
.
commit
|
commitdiff
|
tree
2010-02-01
Henri V
e
rbeet
wi
n
ed
3
d: Handle zero-length
v
ectors for WINED3DS
I
H_NRM
.
commit
|
commitdiff
|
tree
2010-01-29
Henri
V
erbeet
w
ined3d: Dump
the GLSL shade
r
source on link failure
.
commit
|
commitdiff
|
tree
2010-01-29
H
e
n
r
i Verbeet
wined3d: Get rid of an unnecessa
r
y
G
et
C
o
n
tainer() c
a
l
l
.
.
.
commit
|
commitdiff
|
tree
2010-01-29
He
n
ri Verbeet
wined3d: Prune inva
l
id
states from th
e
state
tab
l
e
.
commit
|
commitdiff
|
tree
2010-01-29
Henr
i
Verbeet
wined3d: Add some b
a
s
i
c state
table
validation
.
commit
|
commitdiff
|
tree
2010-01-29
Henri
V
erb
e
et
wined3d: Add a
d
e
b
ug fu
n
ction for state nam
e
s
.
commit
|
commitdiff
|
tree
2010-01-28
Henri Verbeet
wined
3
d: Use correct texture
s
tag
e
l
imits in a couple
.
.
.
commit
|
commitdiff
|
tree
2010-01-28
Henri Verbe
e
t
wined3d: Make sure all con
t
e
x
ts are finished drawing
.
.
.
commit
|
commitdiff
|
tree
2010-01-28
Henri Verbeet
wined
3
d:
Ensu
r
e draw orde
r
ing
a
c
ross conte
x
t
s
.
commit
|
commitdiff
|
tree
2010-01-28
Henri Verbeet
wined3d: Trace the GLSL version
s
tr
i
ng
.
commit
|
commitdiff
|
tree
2010-01-28
Henri Verbeet
wined3d: Just us
e
the GL 1
.
1
texture format constants
.
commit
|
commitdiff
|
tree
2010-01-27
H
e
nri Verbeet
wined
3
d:
Get
r
id o
f
the
d
ept
h
range hack
.
commit
|
commitdiff
|
tree
2010-01-27
H
e
nri Verbeet
ddraw:
Add depth clamp test
s
.
commit
|
commitdiff
|
tree
2010-01-27
He
n
ri Verbe
e
t
d
3d8:
A
dd depth clamp test
s
.
commit
|
commitdiff
|
tree
2010-01-27
H
e
n
ri Verbeet
d3
d
9: Add depth clamp tests
.
commit
|
commitdiff
|
tree
2010-01-27
Henri Verbeet
wined3d:
Add a
FI
X
ME for
missing
A
RB
_
depth_clamp support
.
commit
|
commitdiff
|
tree
2010-01-26
Henri Verbee
t
wined3d: Mov
e
some ma
c
ros to directx
.
c
.
commit
|
commitdiff
|
tree
2010-01-26
Henr
i
Verbee
t
wined3d: Ad
d
support
f
or AR
B
_vertex_a
r
ray_b
g
ra
.
commit
|
commitdiff
|
tree
2010-01-26
Henr
i
Verb
e
et
w
i
ned3d: Add an A
R
B_sync impl
e
mentation
of event querie
s
.
commit
|
commitdiff
|
tree
2010-01-26
Henri
V
erbeet
wined3d: Add su
p
p
ort for ARB_sync
.
commit
|
commitdiff
|
tree
2010-01-26
Hen
r
i V
e
rbeet
wined3d: Get rid
o
f some
unnecessar
y
ca
s
ts t
o
s
p
e
c
ific
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Henri Verbeet
wined3d:
Ad
d
support for EXT_gpu
_
shader
4
prov
i
ded samplin
g
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Henri
Verb
e
et
w
i
n
e
d3d:
S
t
ore a poi
n
ter to the GL in
f
o in
t
h
e sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Henri
V
erbeet
wi
n
ed3d: Use th
e
corr
e
ct GLSL fun
c
tion
s
for sampling
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Henri Ver
b
ee
t
wined3d: Use the GLSL round() fu
n
ction when availabl
e
.
commit
|
commitdiff
|
tree
2010-01-25
Henri
Verbeet
wined3d: Add supp
o
rt for
EXT_gpu_sha
d
er4
.
commit
|
commitdiff
|
tree
2010-01-22
Henri Verb
e
et
wined3d
:
Rem
o
ve unused oc
c
lusio
n
query extensi
o
n
s
.
commit
|
commitdiff
|
tree
2010-01-22
Henri V
e
rb
e
et
wined3d: R
e
move
the duplicate GL_2X_BIT_AT
I
define
.
commit
|
commitdiff
|
tree
2010-01-22
Henri Verb
e
e
t
w
i
n
e
d
3d: Remove the
second set o
f
EXT_texture_env_d
o
t3
.
.
.
commit
|
commitdiff
|
tree
2010-01-22
Henri Ver
b
eet
wined3d: Fix the ARB_pixel_buffer_obj
e
c
t extension
.
.
.
commit
|
commitdiff
|
tree
2010-01-22
H
e
nri Verbeet
wine
d
3d: So
r
t
o
ur GL extension definitions
.
commit
|
commitdiff
|
tree
2010-01-20
H
enri
V
erbeet
d3d9: Add a sep
a
rat
e
f
u
nction for sta
t
ebloc
k
initializat
i
on
.
commit
|
commitdiff
|
tree
2010-01-20
Hen
r
i Ver
b
eet
wine
d
3d:
Set the query
.
c GLINFO_LOCATIO
N
to *gl_info
.
commit
|
commitdiff
|
tree
2010-01-20
Henr
i
Verbeet
wine
d
3d:
Don't leak the context ar
r
a
y in the
s
wapchain_
i
nit
.
.
.
commit
|
commitdiff
|
tree
2010-01-18
H
enri Ver
b
eet
wined3d: Merge baseshader
.
c into shader
.
c
.
commit
|
commitdiff
|
tree
2010-01-18
Henri V
e
rbee
t
wi
n
ed3d: Remove some unused
query co
d
e
.
commit
|
commitdiff
|
tree
2010-01-18
Henri Verbeet
wined3d: Add a separate funct
i
on fo
r
q
u
ery initializat
i
on
.
commit
|
commitdiff
|
tree
2010-01-18
Henri
V
erbeet
d3d9:
Add a
s
eparat
e
function
for query i
n
i
tial
i
zation
.
commit
|
commitdiff
|
tree
2010-01-18
Henri Verbeet
d
3
d8: Remove the unus
e
d
Direct3D
R
esour
c
e8_Vtbl
.
commit
|
commitdiff
|
tree
2010-01-07
H
e
nri
V
e
rbeet
wined3d: R
e
c
ognize the SM4 cut opc
o
de
.
commit
|
commitdiff
|
tree
2010-01-07
Henri
V
erbeet
wined3d: R
e
cognize t
h
e
SM4 endlo
o
p opcode
.
commit
|
commitdiff
|
tree
2010-01-07
Hen
r
i V
e
rbeet
wined3
d
: Recognize the SM4
en
d
if
o
pcod
e
.
commit
|
commitdiff
|
tree
2010-01-07
Henri V
e
rbe
e
t
win
e
d3d: Recognize t
h
e
S
M
4 break o
p
code
.
commit
|
commitdiff
|
tree
2010-01-07
He
n
ri Verbeet
w
i
ned
3
d: Recog
n
ize
the SM
4
i
f
opcode
.
commit
|
commitdiff
|
tree
2010-01-07
Henri Verbeet
wined3d
:
Recognize
t
he
SM4 lt opcode
.
commit
|
commitdiff
|
tree
2010-01-07
Hen
r
i Verbeet
wined3d: Reco
g
nize the SM4 ia
d
d opcode
.
commit
|
commitdiff
|
tree
2010-01-07
H
enri Verbeet
win
e
d3d
:
R
ecog
n
ize t
h
e
SM
4
emit opcode
.
commit
|
commitdiff
|
tree
2010-01-07
Henri Verbeet
w
ined3d:
Reco
g
n
i
z
e
the SM4 breakc opcod
e
.
commit
|
commitdiff
|
tree
2010-01-07
Henri
V
erbeet
wined3d: Recognize t
h
e SM4 ige opcode
.
commit
|
commitdiff
|
tree
2010-01-06
Henri Verbeet
avifil32: Don't le
a
k the bu
f
fer on HeapReAlloc() failure
.
.
.
commit
|
commitdiff
|
tree
2010-01-06
Henri Ve
r
beet
av
i
fil32: D
o
n't l
e
ak
the
buffer on HeapReA
l
loc() failure
.
.
.
commit
|
commitdiff
|
tree
2010-01-06
Henri Verbee
t
avifil32: Only mo
d
ify the stream i
n
fo after a su
c
c
e
s
ful
.
.
.
commit
|
commitdiff
|
tree
2010-01-06
Henri Ver
b
eet
avifil32
:
Pro
p
er
l
y che
c
k t
h
e requir
e
d
b
uffe
r
size
i
n
.
.
.
commit
|
commitdiff
|
tree
2010-01-06
Henri
Verbeet
av
i
f
il32:
A
lways
add the format change f
r
ame to the
.
.
.
commit
|
commitdiff
|
tree
2010-01-05
H
enri Verb
e
et
av
i
fi
l
32: D
o
n't lea
k
the buffer on HeapReA
l
loc() failure
.
.
.
commit
|
commitdiff
|
tree
2010-01-05
Henr
i
Verbeet
a
v
ifil
3
2: Just assign
maxS
i
ze to
Thi
s
->
c
bBuff
e
r in
.
.
.
commit
|
commitdiff
|
tree
2010-01-05
Henri Verbeet
avif
i
l32: Properly che
c
k the re
q
uir
e
d buffer size in
.
.
.
commit
|
commitdiff
|
tree
2010-01-05
He
n
ri Verbeet
w
ined
3
d
: Handle
stateblock capture for default lights
.
.
.
commit
|
commitdiff
|
tree
2010-01-05
Henri
Verbe
e
t
win
e
d
3
d
: Remove a few redunda
n
t contex
t
dere
f
er
e
nces
.
commit
|
commitdiff
|
tree
2010-01-04
Hen
r
i Verbeet
wined
3
d: Han
d
le sourc
e
and d
e
sti
n
a
t
ion rectangles in
.
.
.
commit
|
commitdiff
|
tree
2010-01-04
Henri Verbeet
w
i
ned3d: Add support
for sou
r
ce and destina
t
io
n
rectangles
.
.
.
commit
|
commitdiff
|
tree
2010-01-04
Henri Verbeet
d3d10core: Add a wined3d geoem
t
ry shader to struct
.
.
.
commit
|
commitdiff
|
tree
2010-01-04
Henri Verbeet
wine
d
3d: Add
a geometr
y
shader o
b
ject
.
commit
|
commitdiff
|
tree
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