wined3d: Introduce surface_prepare_texture().
commit02e0b3ae1a3b3162026cdfacf077d4d3accb4ff0
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 3 Feb 2010 17:17:57 +0000 (3 18:17 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 4 Feb 2010 12:39:26 +0000 (4 13:39 +0100)
tree3c8f1014a248ade9a831bc52c89efed989122a22
parentb0583a241007931f4d0dcd03cf33a04e044490d4
wined3d: Introduce surface_prepare_texture().

Similar to surface_prepare_system_memory(). In the long term we'll probably
want to move the whole location management to resource.c and unify buffers and
textures there.
dlls/wined3d/surface.c