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d3d10core: Implement d3d10_device_GSSetSamplers().
2012-11-09
Henri Verbeet
wined3d:
I
n
t
roduce a separate
f
un
c
t
i
on
f
or g
e
nerat
i
ng
.
.
.
commit
|
commitdiff
|
tree
2012-11-09
Hen
r
i Verbee
t
ddraw: Avo
i
d LPDI
R
ECT3DTEXT
U
RE2
.
commit
|
commitdiff
|
tree
2012-11-09
Henri Verbeet
ddraw: Avoid LPDI
R
ECT3DEXE
C
UTE
B
UFFER
.
commit
|
commitdiff
|
tree
2012-11-09
H
e
nri Verbeet
ddr
a
w:
A
void LPDIRECT3DVERTEXBUFFER
.
commit
|
commitdiff
|
tree
2012-11-08
Henri Verbeet
wined3d:
I
ntrod
u
c
e
a separate
function f
o
r initial
i
zing
.
.
.
commit
|
commitdiff
|
tree
2012-11-08
He
n
ri V
e
rbeet
wined3d: Intr
o
duce a separate function fo
r
ini
t
ializing
.
.
.
commit
|
commitdiff
|
tree
2012-11-08
H
e
n
ri Verbeet
wined3d: Use the c
o
rre
c
t
RGTC c
o
nst
a
nt in
f
or
m
at_text
u
re_info
.
commit
|
commitdiff
|
tree
2012-11-08
Henri
V
erbeet
ddraw: Avoid
LPDIRECT3DVERTEXBUF
F
E
R7
.
commit
|
commitdiff
|
tree
2012-11-08
Henri
Verbeet
ddraw: Av
o
id L
P
DIRECTDRAW
.
commit
|
commitdiff
|
tree
2012-11-07
Henri Verbeet
wined3d
:
U
s
e more consiste
n
t
n
ames
for the various
.
.
.
commit
|
commitdiff
|
tree
2012-11-07
Henr
i
Verbeet
wi
n
ed3d: Introduce a s
e
par
a
te structure for the p
s
.
.
.
commit
|
commitdiff
|
tree
2012-11-07
Henri Verbeet
ddraw/tests
:
Avoid LPDIRECTDRAW7
.
commit
|
commitdiff
|
tree
2012-11-07
Henri
V
e
r
beet
ddraw: Avoid LPDI
R
ECTDR
A
WCLIPPER
.
commit
|
commitdiff
|
tree
2012-11-07
H
enri V
e
rbe
e
t
d
d
raw: A
v
oid
LPDIREC
T
DRAWPALETTE
.
commit
|
commitdiff
|
tree
2012-11-06
Henri
Ver
b
ee
t
wi
n
e
d3d: Int
r
od
u
c
e
a
s
eparate
structure for the vs
.
.
.
commit
|
commitdiff
|
tree
2012-11-06
Henri
V
e
rbeet
w
i
n
e
d3d: Use the shad
e
r
object ids
a
s
program key
.
commit
|
commitdiff
|
tree
2012-11-06
Henr
i
Ver
b
eet
ddra
w
: Avoid LPDIRECTDR
A
WSURFA
C
E
.
commit
|
commitdiff
|
tree
2012-11-06
Henri Verbeet
dd
r
aw: A
v
o
i
d LP
D
IR
E
CTDRAWSURFACE2
.
commit
|
commitdiff
|
tree
2012-11-06
Henri
Verbe
e
t
d
draw
:
Avoid LPDIRECTDRAW
S
URFACE3
.
commit
|
commitdiff
|
tree
2012-11-05
Henri Ver
b
eet
wined3d
:
Enab
l
e
o
r
disable the fragment pipe in shader_select()
.
commit
|
commitdiff
|
tree
2012-11-05
Henri Verbeet
w
i
ned3d: Simplify
s
hader selection
.
commit
|
commitdiff
|
tree
2012-11-05
Henri
Verbeet
d
draw: Avoid LPDIRECTDRAWS
U
RFACE4
.
commit
|
commitdiff
|
tree
2012-11-05
Henri Verbeet
ddr
a
w: Avoid LPDIRECTDRA
W
SURFA
C
E7
.
commit
|
commitdiff
|
tree
2012-11-05
Hen
r
i
Verbeet
mmdevapi: Avoid a couple
of
depende
n
c
i
es on ddraw
.
h
.
commit
|
commitdiff
|
tree
2012-10-30
H
enri
Verbeet
d3d9/tes
t
s
: Avoid L
P
DIR
E
CT3D
S
URFACE
9
.
commit
|
commitdiff
|
tree
2012-10-30
H
enri
V
erb
e
et
d3d9/tests:
A
void LPDIREC
T
3DVERTEXBUFFER
9
.
commit
|
commitdiff
|
tree
2012-10-30
Henri
Verbeet
d
3
d
9
/tests
:
Avoid LP
D
IR
E
CT3D
T
EXTURE9
.
commit
|
commitdiff
|
tree
2012-10-29
Henri Ver
b
eet
wined
3
d: Don't d
e
pend on
d
evice internals in fragme
n
t
_
pipeli
.
.
.
commit
|
commitdiff
|
tree
2012-10-29
Henri Verbeet
dxdiagn
:
Avoid
d
e
p
ending on
d
draw
.
h
.
commit
|
commitdiff
|
tree
2012-10-29
Hen
r
i Ve
r
bee
t
d3dx9: Avoid
L
PDIRECT3DDEVICE9
.
commit
|
commitdiff
|
tree
2012-10-29
Henri
V
erbeet
d3dx9: Avoid LPD
I
RECT3DVOLUME9
.
commit
|
commitdiff
|
tree
2012-10-29
H
e
n
r
i Verbeet
d3dx9: A
v
oid LPDIRECT3DSURFACE9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri
V
erbeet
winex11: Avoid depe
n
di
n
g
on ddra
w
.
h
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbeet
winealsa
:
Avo
i
d
depen
d
i
ng on ddraw
.
h
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Ve
r
beet
d3dx
9
: Avoid LPDIRECT
3
DVE
R
TEXBUF
F
ER9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri
V
erbeet
d3dx9: Avoid LPDIRECT3DINDEXBUFFE
R
9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri Verbee
t
d3dx
9
: Avoid LPDIRECT
3
D
B
ASETEXTURE
9
.
commit
|
commitdiff
|
tree
2012-10-25
Hen
r
i Verbe
e
t
d3dx9: Avoi
d
LP
D
IRECT
3
DTEXTURE9
.
commit
|
commitdiff
|
tree
2012-10-25
H
e
nri Verbeet
d3dx9: Avoid
LPD
I
RECT3
D
CUBETEXTURE9
.
commit
|
commitdiff
|
tree
2012-10-25
Henri
Ver
b
ee
t
wined3d: Make the sha
d
er backe
n
d res
p
onsible for contro
l
ling
.
.
.
commit
|
commitdiff
|
tree
2012-10-25
Henri
V
erbeet
wined3d:
R
eplace the face a
n
d
level parameter
s
to devi
c
e_par
.
.
.
commit
|
commitdiff
|
tree
2012-10-25
Henri
V
erbeet
d
d
raw
:
Move the mip
m
ap
desc fi
x
up code to ddra
w
_surface_crea
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Verbe
e
t
d3
d
x
9
:
Avoid LPDIR
E
CT3DVOLUMETEXTURE9
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Verbeet
d3dx
9
: Avoid
LPDIRECT3
D
V
E
RTEXSHADER9
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Verbeet
wined
3
d
:
Remove some de
a
d code from gen_
f
fp_inst
r
(
)
.
commit
|
commitdiff
|
tree
2012-10-24
He
n
ri Verbee
t
wine
d
3d:
S
e
t te
x
ture_level in surface_
s
e
t
_texture_t
a
rg
e
t
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
Henri
Verbeet
d3d10
:
Imp
l
emen
t
D3D10DisassembleShad
e
r
(
)
.
commit
|
commitdiff
|
tree
2012-10-23
Hen
r
i Verbeet
d
3
dx9: Avoid
L
P
D
I
R
ECT
3
DPIXELSHADE
R
9
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbee
t
wi
n
ed3d: Get rid of the
m
ostly
u
nused
"
n
um_textures_used
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
H
e
nri
Verbeet
i
nclu
d
e
:
A
dd the D3
D
D
i
sassemble() prototyp
e
a
n
d
f
lags
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbeet
wined3d:
M
ove shad
e
r_
i
s
_pshader_version() a
n
d shader_is_vsha
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Ver
b
e
et
wi
n
ed3d: Explicitly
che
c
k the shader type
i
n shad
e
r_generat
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Hen
r
i Ver
b
e
e
t
user32: Implement GetRawInputDeviceInfo
A
()
.
commit
|
commitdiff
|
tree
2012-10-22
Hen
r
i Verbeet
wined3d: I
m
plem
e
nt
W
INED3DSIH_MOVC in the GLSL s
h
ader
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri
V
erb
e
et
win
e
d
3
d: Merge a c
o
uple of
s
had
e
r
type specific bl
o
ck
s
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri Ve
r
b
e
et
wined3d:
U
se shader_g
l
sl_get
_
prefix() i
n
shader_glsl_gen_sam
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri
Verbeet
wined3d: Also read
comments
i
n sha
d
er_sm1_is_e
n
d()
.
commit
|
commitdiff
|
tree
2012-10-18
H
e
nr
i
Verbeet
use
r
32: Implem
e
nt GetRawInputDevic
e
Inf
o
W()
.
commit
|
commitdiff
|
tree
2012-10-18
Henri
V
erbeet
wi
n
ed
3
d
:
Me
r
ge most of
the
c
o
de
for shader_glsl_cmp
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
H
e
n
ri Verbeet
wined3d: Impl
e
m
e
nt WIN
E
D3DSI
H
_
ROUND_
N
I in
the GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
H
e
nr
i
Verbeet
wined3d:
Explicitl
y
ch
e
ck the shader type in
shader_glsl_loa
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
He
n
r
i
Verbeet
w
ined
3
d: E
x
p
licitly check the shader ty
p
e
i
n
shader_glsl_get
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri V
e
rbeet
user32: Implement GetRaw
I
n
p
u
t
D
eviceList()
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbe
e
t
wined3d: I
m
pl
e
ment WINE
D
3DSI
H
_USHR in the GLSL s
h
a
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri
V
erbeet
w
i
n
e
d3d: Implement W
I
NED3DSIH_U
D
IV in t
h
e GLSL shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
H
enri
Verbeet
w
i
ne
d
3d: Explcit
l
y c
h
eck the sh
a
der type in shader_glsl_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
H
e
nri
Verbeet
wined3d: Explici
t
ly chec
k
the shader type in shader_glsl_gen
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri
V
erbeet
ddraw/tests:
A
d
d so
m
e display
mod
e
s
et / restore tests
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbeet
ddr
a
w
:
When r
e
storing
t
he
dis
p
lay mod
e
, use the mode
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri
V
erbeet
ddraw
:
O
n
l
y
r
est
o
re the display mode if w
e
changed it
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbeet
dd
r
aw: Pre
v
ent
m
ode
changes when
a
different
ddraw
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
H
enri
V
erbeet
wined3d: Han
d
le
WINED3DSPR_PRIMI
D
in t
h
e GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
Hen
r
i Verbeet
ddraw
:
Just
implement ddraw7_Re
s
t
oreDisp
l
ayMode() on
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verb
e
et
ddra
w
: Get rid
of
some
fallback code in C
r
eateSurface()
.
commit
|
commitdiff
|
tree
2012-10-16
H
enri
V
erbeet
wined3
d
:
Recognise th
e
SM4 "prim
I
D" register type
.
commit
|
commitdiff
|
tree
2012-10-16
Henri
V
e
r
b
eet
wined3d: Explicitly check the shader typ
e
in s
h
ader_glsl
_
m
o
v
(
)
.
commit
|
commitdiff
|
tree
2012-10-16
H
e
nr
i
Verbeet
wined3d: Explicitly
c
heck
t
he shader type in s
h
ad
e
r
_
glsl_tex
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Verbeet
wined3d: Handle SM1 comm
e
n
ts in
t
he
frontend
.
commit
|
commitdiff
|
tree
2012-10-15
H
enri
Ver
b
eet
wined3d: Introduce a structur
e
for
sh
a
der
r
egister
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Verbeet
wined3d: Use
a
common function for pa
r
sin
g
SM4 sou
r
ce
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri V
e
r
b
eet
wine
d
3
d:
Rec
o
gnise
S
M
4
scalar
sw
i
z
z
l
es
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Verbeet
wi
n
ed3d
:
Use the correct relative
a
ddre
s
s for co
n
stant
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri V
e
rbeet
wined
3
d: Add support for SM4 relative address
i
ng
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined3
d
:
I
m
plement WINED3DSIH_
I
MUL in
t
he GL
S
L shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wi
n
ed3d: Imple
m
ent W
I
NED3D
S
I
H
_
U
TOF in t
h
e GL
S
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri
V
erbeet
wined3d: Implem
e
n
t WI
N
E
D
3DSIH_I
T
OF in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_
F
TOI in the
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
He
n
ri
Verbee
t
wine
d
3d:
Implement WINED3DSIH_LT in the GL
S
L shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
w
i
n
ed3d: Implement W
I
NED3
D
S
I
H_IGE
in t
h
e
G
L
SL
s
h
ad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
He
n
ri Verbeet
wined3d: Implement WINED3DSIH_GE i
n
the GLSL shad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Hen
r
i Verbeet
wi
n
ed3d: Impleme
n
t W
I
NED3DSIH_EQ in
t
he
GLSL shad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
wined3d: Implement
W
IN
E
D3DSIH
_
XOR in the GLSL sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined3d: I
m
plement SM
4
WI
N
ED3D
S
IH_SINCOS in the GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri
Verbeet
wined3d: Implement SM4 loop
s
in the
G
L
SL shader ba
c
ke
n
d
.
commit
|
commitdiff
|
tree
2012-10-10
H
en
r
i
Verbeet
w
ined3d
:
Imple
m
ent
WINED3DSIH_IADD in th
e
GLSL sha
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
w
i
ned
3
d
: Imple
m
ent WINED3
D
SIH_DIV in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri
Verbeet
wi
n
ed3
d
: Impl
e
me
n
t
W
I
NED3DSIH_BREAKP
i
n t
h
e GLSL shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
w
i
n
ed3d: R
e
move
u
nused wined3d_shader_limits fields
.
commit
|
commitdiff
|
tree
2012-10-09
Henri V
e
rbeet
w
i
ned3d: Fix the
SM3 int
and bool vs co
n
sta
n
t li
m
its
.
commit
|
commitdiff
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2012-10-09
H
e
nri
Verbeet
win
e
d3d
:
wine
d
3
d_surface_set_palette
(
)
ne
v
er fails
.
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