2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
57 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
58 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
59 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
60 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
61 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
62 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
63 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
64 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
65 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
67 /* Texture format fixups */
69 enum fixup_channel_source
71 CHANNEL_SOURCE_ZERO
= 0,
72 CHANNEL_SOURCE_ONE
= 1,
77 CHANNEL_SOURCE_COMPLEX0
= 6,
78 CHANNEL_SOURCE_COMPLEX1
= 7,
83 COMPLEX_FIXUP_NONE
= 0,
84 COMPLEX_FIXUP_YUY2
= 1,
85 COMPLEX_FIXUP_UYVY
= 2,
86 COMPLEX_FIXUP_YV12
= 3,
88 COMPLEX_FIXUP_NV12
= 5,
92 struct color_fixup_desc
94 unsigned x_sign_fixup
: 1;
95 unsigned x_source
: 3;
96 unsigned y_sign_fixup
: 1;
97 unsigned y_source
: 3;
98 unsigned z_sign_fixup
: 1;
99 unsigned z_source
: 3;
100 unsigned w_sign_fixup
: 1;
101 unsigned w_source
: 3;
105 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
106 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
108 static inline struct color_fixup_desc
create_color_fixup_desc(
109 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
110 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
112 struct color_fixup_desc fixup
=
122 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
124 struct color_fixup_desc fixup
=
126 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
127 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
128 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
129 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
134 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
136 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
139 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
141 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
144 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
146 enum complex_fixup complex_fixup
= 0;
147 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
148 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
149 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
150 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
151 return complex_fixup
;
154 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
155 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
156 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
159 #define MAX_STREAM_OUT 4
160 #define MAX_STREAMS 16
161 #define MAX_TEXTURES 8
162 #define MAX_FRAGMENT_SAMPLERS 16
163 #define MAX_VERTEX_SAMPLERS 4
164 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
165 #define MAX_ACTIVE_LIGHTS 8
166 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
167 #define MAX_CONSTANT_BUFFERS 15
168 #define MAX_SAMPLER_OBJECTS 16
169 #define MAX_SHADER_RESOURCE_VIEWS 128
173 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
176 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
177 extern const struct min_lookup minMipLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
178 extern const struct min_lookup minMipLookup_noMip
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
179 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
180 extern const GLenum magLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
182 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], enum wined3d_texture_filter_type mag_filter
)
184 return mag_lookup
[mag_filter
];
187 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
188 enum wined3d_texture_filter_type min_filter
, enum wined3d_texture_filter_type mip_filter
)
190 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
193 /* float_16_to_32() and float_32_to_16() (see implementation in
194 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
195 * to standard C floats and vice versa. They do not depend on the encoding
196 * of the C float, so they are platform independent, but slow. On x86 and
197 * other IEEE 754 compliant platforms the conversion can be accelerated by
198 * bit shifting the exponent and mantissa. There are also some SSE-based
199 * assembly routines out there.
201 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
203 static inline float float_16_to_32(const unsigned short *in
)
205 const unsigned short s
= ((*in
) & 0x8000);
206 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
207 const unsigned short m
= (*in
) & 0x3ff;
208 const float sgn
= (s
? -1.0f
: 1.0f
);
211 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
212 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
214 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
216 if(m
== 0) return sgn
* INFINITY
;
221 static inline float float_24_to_32(DWORD in
)
223 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
224 const unsigned short e
= (in
& 0x780000) >> 19;
225 const unsigned int m
= in
& 0x7ffff;
229 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
230 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
234 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
238 if (m
== 0) return sgn
* INFINITY
;
243 #define ORM_BACKBUFFER 0
246 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
247 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
249 /* NOTE: When adding fields to this structure, make sure to update the default
250 * values in wined3d_main.c as well. */
251 struct wined3d_settings
253 /* Ideally, we don't want the user to have to request GLSL. If the
254 * hardware supports GLSL, we should use it. However, until it's fully
255 * implemented, we'll leave it as a registry setting for developers. */
257 int offscreen_rendering_mode
;
258 unsigned short pci_vendor_id
;
259 unsigned short pci_device_id
;
260 /* Memory tracking and object counting. */
261 UINT64 emulated_textureram
;
263 int allow_multisampling
;
264 BOOL strict_draw_ordering
;
265 BOOL always_offscreen
;
266 unsigned int max_sm_vs
;
267 unsigned int max_sm_gs
;
268 unsigned int max_sm_ps
;
272 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
274 enum wined3d_sampler_texture_type
276 WINED3DSTT_UNKNOWN
= 0,
280 WINED3DSTT_VOLUME
= 4,
283 #define WINED3D_SHADER_CONST_VS_F 0x00000001
284 #define WINED3D_SHADER_CONST_VS_I 0x00000002
285 #define WINED3D_SHADER_CONST_VS_B 0x00000004
286 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000008
287 #define WINED3D_SHADER_CONST_PS_F 0x00000010
288 #define WINED3D_SHADER_CONST_PS_I 0x00000020
289 #define WINED3D_SHADER_CONST_PS_B 0x00000040
290 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000080
291 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000100
292 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000200
293 #define WINED3D_SHADER_CONST_FFP_PS 0x00000400
295 enum wined3d_shader_register_type
298 WINED3DSPR_INPUT
= 1,
299 WINED3DSPR_CONST
= 2,
301 WINED3DSPR_TEXTURE
= 3,
302 WINED3DSPR_RASTOUT
= 4,
303 WINED3DSPR_ATTROUT
= 5,
304 WINED3DSPR_TEXCRDOUT
= 6,
305 WINED3DSPR_OUTPUT
= 6,
306 WINED3DSPR_CONSTINT
= 7,
307 WINED3DSPR_COLOROUT
= 8,
308 WINED3DSPR_DEPTHOUT
= 9,
309 WINED3DSPR_SAMPLER
= 10,
310 WINED3DSPR_CONST2
= 11,
311 WINED3DSPR_CONST3
= 12,
312 WINED3DSPR_CONST4
= 13,
313 WINED3DSPR_CONSTBOOL
= 14,
314 WINED3DSPR_LOOP
= 15,
315 WINED3DSPR_TEMPFLOAT16
= 16,
316 WINED3DSPR_MISCTYPE
= 17,
317 WINED3DSPR_LABEL
= 18,
318 WINED3DSPR_PREDICATE
= 19,
320 WINED3DSPR_CONSTBUFFER
,
326 enum wined3d_data_type
330 WINED3D_DATA_RESOURCE
,
331 WINED3D_DATA_SAMPLER
,
335 enum wined3d_immconst_type
337 WINED3D_IMMCONST_SCALAR
,
338 WINED3D_IMMCONST_VEC4
,
341 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
343 enum wined3d_shader_src_modifier
345 WINED3DSPSM_NONE
= 0,
347 WINED3DSPSM_BIAS
= 2,
348 WINED3DSPSM_BIASNEG
= 3,
349 WINED3DSPSM_SIGN
= 4,
350 WINED3DSPSM_SIGNNEG
= 5,
351 WINED3DSPSM_COMP
= 6,
353 WINED3DSPSM_X2NEG
= 8,
356 WINED3DSPSM_ABS
= 11,
357 WINED3DSPSM_ABSNEG
= 12,
358 WINED3DSPSM_NOT
= 13,
361 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
362 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
363 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
364 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
365 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
367 enum wined3d_shader_dst_modifier
369 WINED3DSPDM_NONE
= 0,
370 WINED3DSPDM_SATURATE
= 1,
371 WINED3DSPDM_PARTIALPRECISION
= 2,
372 WINED3DSPDM_MSAMPCENTROID
= 4,
375 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
376 #define WINED3DSI_TEXLD_PROJECT 0x1
377 #define WINED3DSI_TEXLD_BIAS 0x2
378 #define WINED3DSI_INDEXED_DYNAMIC 0x4
380 enum wined3d_shader_rel_op
382 WINED3D_SHADER_REL_OP_GT
= 1,
383 WINED3D_SHADER_REL_OP_EQ
= 2,
384 WINED3D_SHADER_REL_OP_GE
= 3,
385 WINED3D_SHADER_REL_OP_LT
= 4,
386 WINED3D_SHADER_REL_OP_NE
= 5,
387 WINED3D_SHADER_REL_OP_LE
= 6,
390 #define WINED3D_SM1_VS 0xfffe
391 #define WINED3D_SM1_PS 0xffff
392 #define WINED3D_SM4_PS 0x0000
393 #define WINED3D_SM4_VS 0x0001
394 #define WINED3D_SM4_GS 0x0002
396 /* Shader version tokens, and shader end tokens */
397 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
398 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
400 /* Shader backends */
402 /* TODO: Make this dynamic, based on shader limits ? */
403 #define MAX_ATTRIBS 16
404 #define MAX_REG_ADDR 1
405 #define MAX_REG_TEMP 32
406 #define MAX_REG_TEXCRD 8
407 #define MAX_REG_INPUT 32
408 #define MAX_REG_OUTPUT 32
409 #define MAX_CONST_I 16
410 #define MAX_CONST_B 16
411 #define WINED3D_MAX_CBS 15
413 /* FIXME: This needs to go up to 2048 for
414 * Shader model 3 according to msdn (and for software shaders) */
415 #define MAX_LABELS 16
417 struct wined3d_shader_buffer
420 unsigned int buffer_size
;
421 unsigned int content_size
;
426 enum WINED3D_SHADER_INSTRUCTION_HANDLER
442 WINED3DSIH_DCL_CONSTANT_BUFFER
,
443 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
444 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
445 WINED3DSIH_DCL_VERTICES_OUT
,
506 WINED3DSIH_SAMPLE_GRAD
,
507 WINED3DSIH_SAMPLE_LOD
,
521 WINED3DSIH_TEXDP3TEX
,
525 WINED3DSIH_TEXM3x2DEPTH
,
526 WINED3DSIH_TEXM3x2PAD
,
527 WINED3DSIH_TEXM3x2TEX
,
529 WINED3DSIH_TEXM3x3DIFF
,
530 WINED3DSIH_TEXM3x3PAD
,
531 WINED3DSIH_TEXM3x3SPEC
,
532 WINED3DSIH_TEXM3x3TEX
,
533 WINED3DSIH_TEXM3x3VSPEC
,
534 WINED3DSIH_TEXREG2AR
,
535 WINED3DSIH_TEXREG2GB
,
536 WINED3DSIH_TEXREG2RGB
,
541 WINED3DSIH_TABLE_SIZE
544 enum wined3d_shader_type
546 WINED3D_SHADER_TYPE_PIXEL
,
547 WINED3D_SHADER_TYPE_VERTEX
,
548 WINED3D_SHADER_TYPE_GEOMETRY
,
549 WINED3D_SHADER_TYPE_COUNT
,
552 struct wined3d_shader_version
554 enum wined3d_shader_type type
;
559 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
561 struct wined3d_shader_reg_maps
563 struct wined3d_shader_version shader_version
;
564 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
565 BYTE address
; /* MAX_REG_ADDR, 1 */
566 WORD labels
; /* MAX_LABELS, 16 */
567 DWORD temporary
; /* MAX_REG_TEMP, 32 */
568 DWORD
*constf
; /* pixel, vertex */
569 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
570 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
571 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
572 WORD integer_constants
; /* MAX_CONST_I, 16 */
573 WORD boolean_constants
; /* MAX_CONST_B, 16 */
574 WORD local_int_consts
; /* MAX_CONST_I, 16 */
575 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
576 UINT cb_sizes
[WINED3D_MAX_CBS
];
578 enum wined3d_sampler_texture_type sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
579 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
580 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
589 WORD usesrelconstF
: 1;
597 DWORD rt_mask
; /* Used render targets, 32 max. */
599 /* Whether or not loops are used in this shader, and nesting depth */
601 UINT min_rel_offset
, max_rel_offset
;
604 /* Keeps track of details for TEX_M#x# instructions which need to maintain
605 * state information between multiple instructions. */
606 struct wined3d_shader_tex_mx
608 unsigned int current_row
;
612 struct wined3d_shader_loop_state
618 struct wined3d_shader_context
620 const struct wined3d_shader
*shader
;
621 const struct wined3d_gl_info
*gl_info
;
622 const struct wined3d_shader_reg_maps
*reg_maps
;
623 struct wined3d_shader_buffer
*buffer
;
624 struct wined3d_shader_tex_mx
*tex_mx
;
625 struct wined3d_shader_loop_state
*loop_state
;
629 struct wined3d_shader_register_index
631 const struct wined3d_shader_src_param
*rel_addr
;
635 struct wined3d_shader_register
637 enum wined3d_shader_register_type type
;
638 enum wined3d_data_type data_type
;
639 struct wined3d_shader_register_index idx
[2];
640 enum wined3d_immconst_type immconst_type
;
641 DWORD immconst_data
[4];
644 struct wined3d_shader_dst_param
646 struct wined3d_shader_register reg
;
652 struct wined3d_shader_src_param
654 struct wined3d_shader_register reg
;
656 enum wined3d_shader_src_modifier modifiers
;
659 struct wined3d_shader_semantic
661 enum wined3d_decl_usage usage
;
663 enum wined3d_sampler_texture_type sampler_type
;
664 struct wined3d_shader_dst_param reg
;
667 struct wined3d_shader_instruction
669 const struct wined3d_shader_context
*ctx
;
670 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
673 const struct wined3d_shader_src_param
*predicate
;
675 const struct wined3d_shader_dst_param
*dst
;
677 const struct wined3d_shader_src_param
*src
;
680 struct wined3d_shader_semantic semantic
;
681 enum wined3d_primitive_type primitive_type
;
682 struct wined3d_shader_src_param src
;
687 struct wined3d_shader_attribute
689 enum wined3d_decl_usage usage
;
693 struct wined3d_shader_loop_control
700 struct wined3d_shader_frontend
702 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
703 void (*shader_free
)(void *data
);
704 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
705 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
706 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
709 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
710 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
712 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
714 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
715 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
723 DWORD vs_uniform_count
;
724 DWORD ps_uniform_count
;
725 float ps_1x_max_value
;
740 enum vertexprocessing_mode
{
746 #define WINED3D_CONST_NUM_UNUSED ~0U
748 enum wined3d_ffp_ps_fog_mode
750 WINED3D_FFP_PS_FOG_OFF
,
751 WINED3D_FFP_PS_FOG_LINEAR
,
752 WINED3D_FFP_PS_FOG_EXP
,
753 WINED3D_FFP_PS_FOG_EXP2
,
756 /* Stateblock dependent parameters which have to be hardcoded
757 * into the shader code
760 #define WINED3D_PSARGS_PROJECTED (1 << 3)
761 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
762 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
763 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
764 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3
766 /* Similar to tex_types, except that it doesn't have 1d textures
767 * (can't be bound), rect textures (handled via np2_fixup) and
768 * none / unknown (treated as 2d and handled via dummy textures). */
769 enum wined3d_shader_tex_types
771 WINED3D_SHADER_TEX_2D
= 0,
772 WINED3D_SHADER_TEX_3D
= 1,
773 WINED3D_SHADER_TEX_CUBE
= 2,
776 struct ps_compile_args
{
777 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
778 enum vertexprocessing_mode vp_mode
;
779 enum wined3d_ffp_ps_fog_mode fog
;
780 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
781 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
782 WORD srgb_correction
;
784 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
785 D3D9 has a limit of 16 samplers and the fixup is superfluous
786 in D3D10 (unconditional NP2 support mandatory). */
787 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
795 struct vs_compile_args
{
798 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
801 struct wined3d_context
;
802 struct wined3d_state
;
803 struct fragment_pipeline
;
804 struct wined3d_vertex_pipe_ops
;
806 struct wined3d_shader_backend_ops
808 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
809 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
810 const struct wined3d_state
*state
);
811 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
812 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
813 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
814 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
815 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
816 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
817 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
818 const struct wined3d_state
*state
);
819 void (*shader_destroy
)(struct wined3d_shader
*shader
);
820 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
821 const struct fragment_pipeline
*fragment_pipe
);
822 void (*shader_free_private
)(struct wined3d_device
*device
);
823 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
824 void (*shader_free_context_data
)(struct wined3d_context
*context
);
825 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
826 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
827 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
830 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
831 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
832 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
834 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
836 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
837 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
838 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
839 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
841 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
842 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
843 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
844 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
846 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
847 (vec)[0] = D3DCOLOR_R(dw); \
848 (vec)[1] = D3DCOLOR_G(dw); \
849 (vec)[2] = D3DCOLOR_B(dw); \
850 (vec)[3] = D3DCOLOR_A(dw); \
853 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
855 /* Checking of API calls */
856 /* --------------------- */
857 #ifndef WINE_NO_DEBUG_MSGS
858 #define checkGLcall(A) \
861 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
862 err = gl_info->gl_ops.gl.p_glGetError(); \
863 if (err == GL_NO_ERROR) { \
864 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
867 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
868 debug_glerror(err), err, A, __FILE__, __LINE__); \
869 err = gl_info->gl_ops.gl.p_glGetError(); \
870 } while (err != GL_NO_ERROR); \
873 #define checkGLcall(A) do {} while(0)
878 WINED3D_FFP_POSITION
= 0,
879 WINED3D_FFP_BLENDWEIGHT
= 1,
880 WINED3D_FFP_BLENDINDICES
= 2,
881 WINED3D_FFP_NORMAL
= 3,
882 WINED3D_FFP_PSIZE
= 4,
883 WINED3D_FFP_DIFFUSE
= 5,
884 WINED3D_FFP_SPECULAR
= 6,
885 WINED3D_FFP_TEXCOORD0
= 7,
886 WINED3D_FFP_TEXCOORD1
= 8,
887 WINED3D_FFP_TEXCOORD2
= 9,
888 WINED3D_FFP_TEXCOORD3
= 10,
889 WINED3D_FFP_TEXCOORD4
= 11,
890 WINED3D_FFP_TEXCOORD5
= 12,
891 WINED3D_FFP_TEXCOORD6
= 13,
892 WINED3D_FFP_TEXCOORD7
= 14,
895 enum wined3d_ffp_emit_idx
897 WINED3D_FFP_EMIT_FLOAT1
= 0,
898 WINED3D_FFP_EMIT_FLOAT2
= 1,
899 WINED3D_FFP_EMIT_FLOAT3
= 2,
900 WINED3D_FFP_EMIT_FLOAT4
= 3,
901 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
902 WINED3D_FFP_EMIT_UBYTE4
= 5,
903 WINED3D_FFP_EMIT_SHORT2
= 6,
904 WINED3D_FFP_EMIT_SHORT4
= 7,
905 WINED3D_FFP_EMIT_UBYTE4N
= 8,
906 WINED3D_FFP_EMIT_SHORT2N
= 9,
907 WINED3D_FFP_EMIT_SHORT4N
= 10,
908 WINED3D_FFP_EMIT_USHORT2N
= 11,
909 WINED3D_FFP_EMIT_USHORT4N
= 12,
910 WINED3D_FFP_EMIT_UDEC3
= 13,
911 WINED3D_FFP_EMIT_DEC3N
= 14,
912 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
913 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
914 WINED3D_FFP_EMIT_INVALID
= 17,
915 WINED3D_FFP_EMIT_COUNT
= 18
918 struct wined3d_bo_address
920 GLuint buffer_object
;
924 struct wined3d_stream_info_element
926 const struct wined3d_format
*format
;
927 struct wined3d_bo_address data
;
932 struct wined3d_stream_info
934 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
935 DWORD position_transformed
: 1;
937 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
938 WORD use_map
; /* MAX_ATTRIBS, 16 */
941 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
942 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
943 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
947 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
948 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
950 /* Routines and structures related to state management */
952 #define STATE_RENDER(a) (a)
953 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
955 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
956 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
958 /* + 1 because samplers start with 0 */
959 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
960 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
962 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
963 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
965 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
966 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
968 #define STATE_TRANSFORM(a) (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT) + (a) - 1)
969 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
971 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
972 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
973 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
974 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
976 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
977 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
979 #define STATE_VIEWPORT (STATE_VDECL + 1)
980 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
982 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
983 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
984 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
985 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
987 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
988 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
990 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
991 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
993 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
994 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
996 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
997 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
999 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1000 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1002 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1003 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1005 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1006 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1008 #define STATE_POINT_SIZE_ENABLE (STATE_FRAMEBUFFER + 1)
1009 #define STATE_IS_POINT_SIZE_ENABLE(a) ((a) == STATE_POINT_SIZE_ENABLE)
1011 #define STATE_HIGHEST (STATE_POINT_SIZE_ENABLE)
1019 struct wined3d_occlusion_query
1023 struct wined3d_context
*context
;
1026 union wined3d_gl_query_object
1032 struct wined3d_event_query
1035 union wined3d_gl_query_object object
;
1036 struct wined3d_context
*context
;
1039 enum wined3d_event_query_result
1041 WINED3D_EVENT_QUERY_OK
,
1042 WINED3D_EVENT_QUERY_WAITING
,
1043 WINED3D_EVENT_QUERY_NOT_STARTED
,
1044 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1045 WINED3D_EVENT_QUERY_ERROR
1048 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1049 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1050 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1051 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1052 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1054 struct wined3d_timestamp_query
1058 struct wined3d_context
*context
;
1061 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1062 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1064 struct wined3d_context
1066 const struct wined3d_gl_info
*gl_info
;
1067 const struct wined3d_d3d_info
*d3d_info
;
1068 const struct StateEntry
*state_table
;
1069 /* State dirtification
1070 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1071 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1072 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1073 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1075 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1076 DWORD numDirtyEntries
;
1077 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1079 struct wined3d_swapchain
*swapchain
;
1080 struct wined3d_surface
*current_rt
;
1081 DWORD tid
; /* Thread ID which owns this context at the moment */
1083 /* Stores some information about the context state for optimization */
1084 DWORD render_offscreen
: 1;
1085 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1086 DWORD last_was_pshader
: 1;
1087 DWORD last_was_vshader
: 1;
1088 DWORD namedArraysLoaded
: 1;
1089 DWORD numberedArraysLoaded
: 1;
1090 DWORD last_was_blit
: 1;
1091 DWORD last_was_ckey
: 1;
1092 DWORD fog_coord
: 1;
1093 DWORD fog_enabled
: 1;
1094 DWORD num_untracked_materials
: 2; /* Max value 2 */
1096 DWORD destroyed
: 1;
1098 DWORD use_immediate_mode_draw
: 1;
1099 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1100 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1101 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1102 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1103 DWORD rebind_fbo
: 1;
1104 DWORD needs_set
: 1;
1105 DWORD hdc_is_private
: 1;
1106 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1108 DWORD shader_update_mask
;
1109 DWORD constant_update_mask
;
1110 DWORD numbered_array_mask
;
1111 GLenum tracking_parm
; /* Which source is tracking current colour */
1112 GLenum untracked_materials
[2];
1113 UINT blit_w
, blit_h
;
1114 enum fogsource fog_source
;
1115 DWORD active_texture
;
1116 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1118 UINT instance_count
;
1120 /* The actual opengl context */
1125 HWND restore_pf_win
;
1132 void *shader_backend_data
;
1135 UINT fbo_entry_count
;
1136 struct list fbo_list
;
1137 struct list fbo_destroy_list
;
1138 struct fbo_entry
*current_fbo
;
1139 GLuint fbo_read_binding
;
1140 GLuint fbo_draw_binding
;
1141 struct wined3d_surface
**blit_targets
;
1142 GLenum
*draw_buffers
;
1143 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1146 GLuint
*free_occlusion_queries
;
1147 UINT free_occlusion_query_size
;
1148 UINT free_occlusion_query_count
;
1149 struct list occlusion_queries
;
1151 union wined3d_gl_query_object
*free_event_queries
;
1152 UINT free_event_query_size
;
1153 UINT free_event_query_count
;
1154 struct list event_queries
;
1156 GLuint
*free_timestamp_queries
;
1157 UINT free_timestamp_query_size
;
1158 UINT free_timestamp_query_count
;
1159 struct list timestamp_queries
;
1161 struct wined3d_stream_info stream_info
;
1163 /* Fences for GL_APPLE_flush_buffer_range */
1164 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1165 unsigned int num_buffer_queries
;
1167 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1168 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1170 /* Extension emulation */
1171 GLint gl_fog_source
;
1172 GLfloat fog_coord_value
;
1173 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1174 GLuint dummy_arbfp_prog
;
1177 struct wined3d_fb_state
1179 struct wined3d_rendertarget_view
**render_targets
;
1180 struct wined3d_rendertarget_view
*depth_stencil
;
1183 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1187 DWORD representative
;
1188 APPLYSTATEFUNC apply
;
1191 struct StateEntryTemplate
1194 struct StateEntry content
;
1195 enum wined3d_gl_extension extension
;
1198 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1199 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1201 struct fragment_caps
1204 DWORD PrimitiveMiscCaps
;
1205 DWORD TextureOpCaps
;
1206 DWORD MaxTextureBlendStages
;
1207 DWORD MaxSimultaneousTextures
;
1210 struct fragment_pipeline
1212 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1213 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1214 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1215 void (*free_private
)(struct wined3d_device
*device
);
1216 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1217 const struct StateEntryTemplate
*states
;
1220 struct wined3d_vertex_caps
1223 DWORD max_active_lights
;
1224 DWORD max_vertex_blend_matrices
;
1225 DWORD max_vertex_blend_matrix_index
;
1226 DWORD vertex_processing_caps
;
1228 DWORD max_user_clip_planes
;
1232 struct wined3d_vertex_pipe_ops
1234 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1235 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1236 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1237 void (*vp_free
)(struct wined3d_device
*device
);
1238 const struct StateEntryTemplate
*vp_states
;
1241 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1242 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1243 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1244 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1245 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1246 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1247 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1248 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1250 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1251 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1252 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1254 /* "Base" state table */
1255 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1256 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1257 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1258 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1260 enum wined3d_blit_op
1262 WINED3D_BLIT_OP_COLOR_BLIT
,
1263 WINED3D_BLIT_OP_COLOR_FILL
,
1264 WINED3D_BLIT_OP_DEPTH_FILL
,
1265 WINED3D_BLIT_OP_DEPTH_BLIT
,
1268 /* Shaders for color conversions in blits. Do not do blit operations while
1269 * already under the GL lock. */
1272 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1273 void (*free_private
)(struct wined3d_device
*device
);
1274 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1275 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1276 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1277 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1278 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1279 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1280 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1281 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1282 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1285 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1286 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1287 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1289 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1290 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1291 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1294 /* Temporary blit_shader helper functions */
1295 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1296 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1297 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1299 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1300 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1301 void context_alloc_event_query(struct wined3d_context
*context
,
1302 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1303 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1304 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1305 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1306 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1307 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1308 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1309 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1310 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1311 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1312 unsigned int unit
) DECLSPEC_HIDDEN
;
1313 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1314 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1315 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1316 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1317 BOOL
context_debug_output_enabled(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1318 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1319 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1320 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1321 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1322 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1323 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1324 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1325 void context_resource_released(const struct wined3d_device
*device
,
1326 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1327 void context_resource_unloaded(const struct wined3d_device
*device
,
1328 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1329 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1330 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1331 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1332 void context_state_drawbuf(struct wined3d_context
*context
,
1333 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1334 void context_state_fb(struct wined3d_context
*context
,
1335 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1336 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1337 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1338 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1340 /*****************************************************************************
1341 * Internal representation of a light
1343 struct wined3d_light_info
1345 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1346 DWORD OriginalIndex
;
1350 /* Converted parms to speed up swapping lights */
1359 /* The default light parameters */
1360 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1362 struct wined3d_pixel_format
1364 int iPixelFormat
; /* WGL pixel format */
1365 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1366 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1367 int depthSize
, stencilSize
;
1368 BOOL windowDrawable
;
1374 enum wined3d_pci_vendor
1376 HW_VENDOR_SOFTWARE
= 0x0000,
1377 HW_VENDOR_AMD
= 0x1002,
1378 HW_VENDOR_NVIDIA
= 0x10de,
1379 HW_VENDOR_VMWARE
= 0x15ad,
1380 HW_VENDOR_INTEL
= 0x8086,
1383 enum wined3d_pci_device
1387 CARD_AMD_RAGE_128PRO
= 0x5246,
1388 CARD_AMD_RADEON_7200
= 0x5144,
1389 CARD_AMD_RADEON_8500
= 0x514c,
1390 CARD_AMD_RADEON_9500
= 0x4144,
1391 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1392 CARD_AMD_RADEON_X700
= 0x5e4c,
1393 CARD_AMD_RADEON_X1600
= 0x71c2,
1394 CARD_AMD_RADEON_HD2350
= 0x94c7,
1395 CARD_AMD_RADEON_HD2600
= 0x9581,
1396 CARD_AMD_RADEON_HD2900
= 0x9400,
1397 CARD_AMD_RADEON_HD3200
= 0x9620,
1398 CARD_AMD_RADEON_HD4200M
= 0x9712,
1399 CARD_AMD_RADEON_HD4350
= 0x954f,
1400 CARD_AMD_RADEON_HD4600
= 0x9495,
1401 CARD_AMD_RADEON_HD4700
= 0x944e,
1402 CARD_AMD_RADEON_HD4800
= 0x944c,
1403 CARD_AMD_RADEON_HD5400
= 0x68f9,
1404 CARD_AMD_RADEON_HD5600
= 0x68d8,
1405 CARD_AMD_RADEON_HD5700
= 0x68be,
1406 CARD_AMD_RADEON_HD5800
= 0x6898,
1407 CARD_AMD_RADEON_HD5900
= 0x689c,
1408 CARD_AMD_RADEON_HD6300
= 0x9803,
1409 CARD_AMD_RADEON_HD6400
= 0x6770,
1410 CARD_AMD_RADEON_HD6410D
= 0x9644,
1411 CARD_AMD_RADEON_HD6550D
= 0x9640,
1412 CARD_AMD_RADEON_HD6600
= 0x6758,
1413 CARD_AMD_RADEON_HD6600M
= 0x6741,
1414 CARD_AMD_RADEON_HD6700
= 0x68ba,
1415 CARD_AMD_RADEON_HD6800
= 0x6739,
1416 CARD_AMD_RADEON_HD6900
= 0x6719,
1417 CARD_AMD_RADEON_HD7660D
= 0x9901,
1418 CARD_AMD_RADEON_HD7700
= 0x683d,
1419 CARD_AMD_RADEON_HD7800
= 0x6819,
1420 CARD_AMD_RADEON_HD7900
= 0x679a,
1421 CARD_AMD_RADEON_HD8600M
= 0x6660,
1422 CARD_AMD_RADEON_HD8670
= 0x6610,
1423 CARD_AMD_RADEON_HD8770
= 0x665c,
1424 CARD_AMD_RADEON_R3
= 0x9830,
1425 CARD_AMD_RADEON_R7
= 0x130f,
1426 CARD_AMD_RADEON_R9
= 0x67b1,
1428 CARD_NVIDIA_RIVA_128
= 0x0018,
1429 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1430 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1431 CARD_NVIDIA_GEFORCE
= 0x0100,
1432 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1433 CARD_NVIDIA_GEFORCE2
= 0x0150,
1434 CARD_NVIDIA_GEFORCE3
= 0x0200,
1435 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1436 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1437 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1438 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1439 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1440 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1441 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1442 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1443 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1444 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1445 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1446 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1447 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1448 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1449 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1450 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1451 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1452 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1453 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1454 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1455 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1456 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1457 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1458 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1459 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1460 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1461 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1462 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1463 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1464 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1465 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1466 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1467 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1468 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1469 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1470 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1471 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1472 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1473 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1474 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1475 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1476 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1477 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1478 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1479 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1480 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1481 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1482 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1483 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1484 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1485 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1486 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1487 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1488 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1489 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1490 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1491 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1492 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1493 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1494 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1495 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1496 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1497 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1498 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1499 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1500 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1501 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1502 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1503 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1504 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1505 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1506 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1507 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1508 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1509 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1510 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1511 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1512 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1514 CARD_VMWARE_SVGA3D
= 0x0405,
1516 CARD_INTEL_830M
= 0x3577,
1517 CARD_INTEL_855GM
= 0x3582,
1518 CARD_INTEL_845G
= 0x2562,
1519 CARD_INTEL_865G
= 0x2572,
1520 CARD_INTEL_915G
= 0x2582,
1521 CARD_INTEL_E7221G
= 0x258a,
1522 CARD_INTEL_915GM
= 0x2592,
1523 CARD_INTEL_945G
= 0x2772,
1524 CARD_INTEL_945GM
= 0x27a2,
1525 CARD_INTEL_945GME
= 0x27ae,
1526 CARD_INTEL_Q35
= 0x29b2,
1527 CARD_INTEL_G33
= 0x29c2,
1528 CARD_INTEL_Q33
= 0x29d2,
1529 CARD_INTEL_PNVG
= 0xa001,
1530 CARD_INTEL_PNVM
= 0xa011,
1531 CARD_INTEL_965Q
= 0x2992,
1532 CARD_INTEL_965G
= 0x2982,
1533 CARD_INTEL_946GZ
= 0x2972,
1534 CARD_INTEL_965GM
= 0x2a02,
1535 CARD_INTEL_965GME
= 0x2a12,
1536 CARD_INTEL_GM45
= 0x2a42,
1537 CARD_INTEL_IGD
= 0x2e02,
1538 CARD_INTEL_Q45
= 0x2e12,
1539 CARD_INTEL_G45
= 0x2e22,
1540 CARD_INTEL_G41
= 0x2e32,
1541 CARD_INTEL_B43
= 0x2e92,
1542 CARD_INTEL_ILKD
= 0x0042,
1543 CARD_INTEL_ILKM
= 0x0046,
1544 CARD_INTEL_SNBD
= 0x0122,
1545 CARD_INTEL_SNBM
= 0x0126,
1546 CARD_INTEL_SNBS
= 0x010a,
1547 CARD_INTEL_IVBD
= 0x0162,
1548 CARD_INTEL_IVBM
= 0x0166,
1549 CARD_INTEL_IVBS
= 0x015a,
1550 CARD_INTEL_HWM
= 0x0416,
1553 struct wined3d_fbo_ops
1555 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1556 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1557 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1558 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1559 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1560 GLsizei width
, GLsizei height
);
1561 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1562 GLenum internalformat
, GLsizei width
, GLsizei height
);
1563 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1564 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1565 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1566 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1567 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1568 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1569 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1570 GLenum textarget
, GLuint texture
, GLint level
);
1571 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1572 GLenum textarget
, GLuint texture
, GLint level
);
1573 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1574 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1575 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1576 GLenum renderbuffertarget
, GLuint renderbuffer
);
1577 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1578 GLenum pname
, GLint
*params
);
1579 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1580 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1581 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1584 struct wined3d_gl_limits
1589 UINT texture_coords
;
1590 UINT vertex_uniform_blocks
;
1591 UINT geometry_uniform_blocks
;
1592 UINT fragment_uniform_blocks
;
1593 UINT fragment_samplers
;
1594 UINT vertex_samplers
;
1595 UINT combined_samplers
;
1596 UINT general_combiners
;
1599 UINT texture3d_size
;
1600 float pointsize_max
;
1601 float pointsize_min
;
1606 UINT vertex_attribs
;
1609 UINT glsl_vs_float_constants
;
1610 UINT glsl_ps_float_constants
;
1612 UINT arb_vs_float_constants
;
1613 UINT arb_vs_native_constants
;
1614 UINT arb_vs_instructions
;
1616 UINT arb_ps_float_constants
;
1617 UINT arb_ps_local_constants
;
1618 UINT arb_ps_native_constants
;
1619 UINT arb_ps_instructions
;
1623 struct wined3d_gl_info
1626 struct wined3d_gl_limits limits
;
1627 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1629 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1630 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1632 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1633 struct opengl_funcs gl_ops
;
1634 struct wined3d_fbo_ops fbo_ops
;
1636 struct wined3d_format
*formats
;
1639 struct wined3d_driver_info
1641 enum wined3d_pci_vendor vendor
;
1642 enum wined3d_pci_device device
;
1644 const char *description
;
1650 struct wined3d_d3d_limits
1652 UINT vs_version
, gs_version
, ps_version
;
1653 DWORD vs_uniform_count
;
1654 DWORD ps_uniform_count
;
1656 UINT ffp_blend_stages
;
1659 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1660 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1661 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1663 struct wined3d_ffp_attrib_ops
1665 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1666 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1667 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1668 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1669 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1672 struct wined3d_d3d_info
1674 struct wined3d_d3d_limits limits
;
1675 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1678 DWORD valid_rt_mask
;
1681 /* The adapter structure */
1682 struct wined3d_adapter
1686 enum wined3d_format_id screen_format
;
1688 struct wined3d_gl_info gl_info
;
1689 struct wined3d_d3d_info d3d_info
;
1690 struct wined3d_driver_info driver_info
;
1691 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1692 unsigned int cfg_count
;
1693 struct wined3d_pixel_format
*cfgs
;
1695 UINT64 vram_bytes_used
;
1698 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1699 const struct fragment_pipeline
*fragment_pipe
;
1700 const struct wined3d_shader_backend_ops
*shader_backend
;
1701 const struct blit_shader
*blitter
;
1704 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
1705 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
1707 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1708 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1710 enum projection_types
1723 /*****************************************************************************
1724 * Fixed function pipeline replacements
1726 #define ARG_UNUSED 0xff
1727 struct texture_stage_op
1739 struct color_fixup_desc color_fixup
;
1740 unsigned tex_type
: 3;
1742 unsigned projected
: 2;
1743 unsigned padding
: 10;
1746 struct ffp_frag_settings
1748 struct texture_stage_op op
[MAX_TEXTURES
];
1749 enum wined3d_ffp_ps_fog_mode fog
;
1750 /* Use shorts instead of chars to get dword alignment */
1751 unsigned short sRGB_write
;
1752 unsigned short emul_clipplanes
;
1755 struct ffp_frag_desc
1757 struct wine_rb_entry entry
;
1758 struct ffp_frag_settings settings
;
1761 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1762 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1763 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1765 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1766 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1767 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1768 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1769 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1770 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1771 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1773 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1774 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1776 enum wined3d_ffp_vs_fog_mode
1778 WINED3D_FFP_VS_FOG_OFF
= 0,
1779 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1780 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1781 WINED3D_FFP_VS_FOG_RANGE
= 3,
1784 #define WINED3D_FFP_TCI_SHIFT 16
1785 #define WINED3D_FFP_TCI_MASK 0xff
1787 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1788 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7
1790 struct wined3d_ffp_vs_settings
1792 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1793 DWORD diffuse_source
: 2;
1794 DWORD emission_source
: 2;
1795 DWORD ambient_source
: 2;
1796 DWORD specular_source
: 2;
1798 DWORD transformed
: 1;
1801 DWORD normalize
: 1;
1803 DWORD localviewer
: 1;
1804 DWORD point_size
: 1;
1806 DWORD texcoords
: 8; /* MAX_TEXTURES */
1807 DWORD ortho_fog
: 1;
1810 BYTE texgen
[MAX_TEXTURES
];
1813 struct wined3d_ffp_vs_desc
1815 struct wine_rb_entry entry
;
1816 struct wined3d_ffp_vs_settings settings
;
1819 void wined3d_ffp_get_vs_settings(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
,
1820 struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1827 struct wined3d_adapter adapters
[1];
1830 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
1831 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1832 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1834 struct wined3d_stream_output
1836 struct wined3d_buffer
*buffer
;
1840 struct wined3d_stream_state
1842 struct wined3d_buffer
*buffer
;
1849 #define WINED3D_STATE_NO_REF 0x00000001
1850 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
1852 struct wined3d_state
1855 const struct wined3d_fb_state
*fb
;
1857 struct wined3d_vertex_declaration
*vertex_declaration
;
1858 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
1859 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
1860 struct wined3d_buffer
*index_buffer
;
1861 enum wined3d_format_id index_format
;
1862 INT base_vertex_index
;
1863 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
1864 GLenum gl_primitive_type
;
1865 struct wined3d_query
*predicate
;
1866 BOOL predicate_value
;
1868 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
1869 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
1870 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
1871 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
1873 BOOL vs_consts_b
[MAX_CONST_B
];
1874 INT vs_consts_i
[MAX_CONST_I
* 4];
1877 BOOL ps_consts_b
[MAX_CONST_B
];
1878 INT ps_consts_i
[MAX_CONST_I
* 4];
1881 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
1882 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1883 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1885 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1886 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
1887 struct wined3d_material material
;
1888 struct wined3d_viewport viewport
;
1891 /* Light hashmap. Collisions are handled using linked lists. */
1892 #define LIGHTMAP_SIZE 43
1893 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
1894 struct list light_map
[LIGHTMAP_SIZE
];
1895 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
1897 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1900 #define WINED3D_UNMAPPED_STAGE ~0U
1902 /* Multithreaded flag. Removed from the public header to signal that
1903 * wined3d_device_create() ignores it. */
1904 #define WINED3DCREATE_MULTITHREADED 0x00000004
1906 struct wined3d_device
1910 /* WineD3D Information */
1911 struct wined3d_device_parent
*device_parent
;
1912 struct wined3d
*wined3d
;
1913 struct wined3d_adapter
*adapter
;
1915 /* Window styles to restore when switching fullscreen mode */
1919 /* X and GL Information */
1920 GLenum offscreenBuffer
;
1922 const struct wined3d_shader_backend_ops
*shader_backend
;
1924 void *fragment_priv
;
1927 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1928 /* Array of functions for states which are handled by more than one pipeline part */
1929 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1930 const struct blit_shader
*blitter
;
1932 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1933 BYTE bCursorVisible
: 1;
1934 BYTE d3d_initialized
: 1;
1935 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1936 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1937 BYTE filter_messages
: 1;
1940 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1944 struct wined3d_state state
;
1945 struct wined3d_state
*update_state
;
1946 struct wined3d_stateblock
*recording
;
1948 /* Internal use fields */
1949 struct wined3d_device_creation_parameters create_parms
;
1952 struct wined3d_rendertarget_view
*back_buffer_view
;
1953 struct wined3d_swapchain
**swapchains
;
1954 UINT swapchain_count
;
1956 struct list resources
; /* a linked list to track resources created by the device */
1957 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1959 /* Render Target Support */
1960 struct wined3d_fb_state fb
;
1961 struct wined3d_surface
*onscreen_depth_stencil
;
1962 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
1964 /* For rendering to a texture using glCopyTexImage */
1965 GLuint depth_blt_texture
;
1967 /* Cursor management */
1972 UINT cursorWidth
, cursorHeight
;
1973 struct wined3d_texture
*cursor_texture
;
1974 HCURSOR hardwareCursor
;
1976 /* The Wine logo texture */
1977 struct wined3d_texture
*logo_texture
;
1979 /* Textures for when no other textures are mapped */
1980 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
1981 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
1982 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
1983 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
1985 /* Command stream */
1986 struct wined3d_cs
*cs
;
1988 /* Context management */
1989 struct wined3d_context
**contexts
;
1993 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
1994 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1995 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1996 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1997 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1998 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
1999 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2000 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2001 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2002 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2003 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2004 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2005 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2006 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2007 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2009 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2011 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2012 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2013 return context
->isStateDirty
[idx
] & (1 << shift
);
2016 static inline void context_invalidate_active_texture(struct wined3d_context
*context
)
2018 DWORD sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
2019 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
2020 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
2023 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2024 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2026 struct wined3d_resource_ops
2028 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2029 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2030 void (*resource_unload
)(struct wined3d_resource
*resource
);
2033 struct wined3d_resource
2038 struct wined3d_device
*device
;
2039 enum wined3d_resource_type type
;
2040 const struct wined3d_format
*format
;
2041 enum wined3d_multisample_type multisample_type
;
2042 UINT multisample_quality
;
2044 enum wined3d_pool pool
;
2054 struct list resource_list_entry
;
2057 const struct wined3d_parent_ops
*parent_ops
;
2058 const struct wined3d_resource_ops
*resource_ops
;
2061 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2063 return resource
->resource_ops
->resource_incref(resource
);
2066 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2068 return resource
->resource_ops
->resource_decref(resource
);
2071 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2072 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2073 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2074 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2075 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2076 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2077 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2078 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2079 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2080 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2081 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2082 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2083 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2084 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2085 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2087 /* Tests show that the start address of resources is 32 byte aligned */
2088 #define RESOURCE_ALIGNMENT 16
2090 enum wined3d_texture_state
2092 WINED3DTEXSTA_ADDRESSU
= 0,
2093 WINED3DTEXSTA_ADDRESSV
= 1,
2094 WINED3DTEXSTA_ADDRESSW
= 2,
2095 WINED3DTEXSTA_BORDERCOLOR
= 3,
2096 WINED3DTEXSTA_MAGFILTER
= 4,
2097 WINED3DTEXSTA_MINFILTER
= 5,
2098 WINED3DTEXSTA_MIPFILTER
= 6,
2099 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
2100 WINED3DTEXSTA_MAXANISOTROPY
= 8,
2101 WINED3DTEXSTA_SRGBTEXTURE
= 9,
2102 WINED3DTEXSTA_SHADOW
= 10,
2103 MAX_WINETEXTURESTATES
= 11,
2108 DWORD states
[MAX_WINETEXTURESTATES
];
2112 struct wined3d_texture_ops
2114 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2115 struct wined3d_context
*context
, BOOL srgb
);
2116 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2117 const struct wined3d_box
*dirty_region
);
2118 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2121 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2122 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2123 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2124 #define WINED3D_TEXTURE_RGB_VALID 0x00000008
2125 #define WINED3D_TEXTURE_SRGB_VALID 0x00000010
2127 struct wined3d_texture
2129 struct wined3d_resource resource
;
2130 const struct wined3d_texture_ops
*texture_ops
;
2131 struct gl_texture texture_rgb
, texture_srgb
;
2132 struct wined3d_resource
**sub_resources
;
2133 struct wined3d_swapchain
*swapchain
;
2136 float pow2_matrix
[16];
2138 enum wined3d_texture_filter_type filter_type
;
2141 const struct min_lookup
*min_mip_lookup
;
2142 const GLenum
*mag_lookup
;
2145 /* Color keys for DDraw */
2146 struct wined3d_color_key dst_blt_color_key
;
2147 struct wined3d_color_key src_blt_color_key
;
2148 struct wined3d_color_key dst_overlay_color_key
;
2149 struct wined3d_color_key src_overlay_color_key
;
2150 DWORD color_key_flags
;
2153 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2155 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2158 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2161 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2164 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
2165 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
2166 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2167 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2168 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2169 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2170 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2171 void wined3d_texture_load(struct wined3d_texture
*texture
,
2172 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2173 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2174 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2175 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2177 #define WINED3D_LOCATION_DISCARDED 0x00000001
2178 #define WINED3D_LOCATION_SYSMEM 0x00000002
2179 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2180 #define WINED3D_LOCATION_DIB 0x00000008
2181 #define WINED3D_LOCATION_BUFFER 0x00000010
2182 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2183 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2184 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2185 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2186 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2188 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2190 struct wined3d_volume
2192 struct wined3d_resource resource
;
2193 struct wined3d_texture
*container
;
2195 DWORD flags
, locations
;
2196 GLint texture_level
;
2197 DWORD download_count
;
2201 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2203 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2206 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2207 unsigned int level
, struct wined3d_volume
**volume
) DECLSPEC_HIDDEN
;
2208 void wined3d_volume_destroy(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2209 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2210 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2211 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2212 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2213 const struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2215 struct wined3d_surface_dib
2222 struct wined3d_renderbuffer_entry
2233 struct wined3d_surface
**render_targets
;
2234 struct wined3d_surface
*depth_stencil
;
2241 struct wined3d_surface_ops
2243 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2244 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2247 struct wined3d_surface
2249 struct wined3d_resource resource
;
2250 const struct wined3d_surface_ops
*surface_ops
;
2251 struct wined3d_texture
*container
;
2263 GLuint rb_multisample
;
2265 GLenum texture_target
;
2266 unsigned int texture_level
;
2267 unsigned int texture_layer
;
2273 struct wined3d_surface_dib dib
;
2276 struct wined3d_color_key gl_color_key
;
2278 struct list renderbuffers
;
2279 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2280 SIZE ds_current_size
;
2282 /* DirectDraw Overlay handling */
2283 RECT overlay_srcrect
;
2284 RECT overlay_destrect
;
2285 struct wined3d_surface
*overlay_dest
;
2286 struct list overlays
;
2287 struct list overlay_entry
;
2290 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2292 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2295 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2296 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2298 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2299 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2302 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2303 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2304 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2305 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2306 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2307 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2308 void surface_invalidate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2309 void surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2310 void surface_load_ds_location(struct wined3d_surface
*surface
,
2311 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2312 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2313 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2314 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2315 void surface_prepare_rb(struct wined3d_surface
*surface
,
2316 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2317 void surface_prepare_texture(struct wined3d_surface
*surface
,
2318 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2319 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2320 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2321 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2322 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2323 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2324 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2325 void surface_validate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2326 HRESULT
wined3d_surface_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2327 GLenum target
, unsigned int level
, unsigned int layer
, DWORD flags
,
2328 struct wined3d_surface
**surface
) DECLSPEC_HIDDEN
;
2329 void wined3d_surface_destroy(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2330 void surface_prepare_map_memory(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2332 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2333 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2334 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2336 /* Surface flags: */
2337 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2338 #define SFLAG_DISCARD 0x00000002 /* ??? */
2339 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2340 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2341 #define SFLAG_DYNLOCK 0x00000010 /* Surface is often locked by the application. */
2342 #define SFLAG_PIN_SYSMEM 0x00000020 /* Keep the surface in sysmem, at the same address. */
2343 #define SFLAG_DCINUSE 0x00000040 /* Set between GetDC and ReleaseDC calls. */
2344 #define SFLAG_LOST 0x00000080 /* Surface lost flag for ddraw. */
2345 #define SFLAG_GLCKEY 0x00000100 /* The GL texture was created with a color key. */
2346 #define SFLAG_CLIENT 0x00000200 /* GL_APPLE_client_storage is used with this surface. */
2347 #define SFLAG_DIBSECTION 0x00000400 /* Has a DIB section attached for GetDC. */
2348 #define SFLAG_ALLOCATED 0x00000800 /* A GL texture is allocated for this surface. */
2349 #define SFLAG_SRGBALLOCATED 0x00001000 /* A sRGB GL texture is allocated for this surface. */
2351 /* In some conditions the surface memory must not be freed:
2352 * SFLAG_CONVERTED: Converting the data back would take too long
2353 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2354 * SFLAG_CLIENT: OpenGL uses our memory as backup
2356 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2361 enum wined3d_conversion_type
2364 WINED3D_CT_PALETTED
,
2367 WINED3D_CT_CK_RGB24
,
2368 WINED3D_CT_RGB32_888
,
2369 WINED3D_CT_CK_ARGB32
,
2372 struct wined3d_sampler
2378 struct wined3d_vertex_declaration_element
2380 const struct wined3d_format
*format
;
2390 struct wined3d_vertex_declaration
2394 const struct wined3d_parent_ops
*parent_ops
;
2395 struct wined3d_device
*device
;
2397 struct wined3d_vertex_declaration_element
*elements
;
2400 BOOL position_transformed
;
2401 BOOL half_float_conv_needed
;
2404 struct wined3d_saved_states
2406 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2407 WORD streamSource
; /* MAX_STREAMS, 16 */
2408 WORD streamFreq
; /* MAX_STREAMS, 16 */
2409 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2410 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2411 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2412 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2413 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2414 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2415 BOOL
*pixelShaderConstantsF
;
2416 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2417 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2418 BOOL
*vertexShaderConstantsF
;
2419 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2420 DWORD primitive_type
: 1;
2424 DWORD vertexDecl
: 1;
2425 DWORD pixelShader
: 1;
2426 DWORD vertexShader
: 1;
2427 DWORD scissorRect
: 1;
2436 struct wined3d_stateblock
2438 LONG ref
; /* Note: Ref counting not required */
2439 struct wined3d_device
*device
;
2441 /* Array indicating whether things have been set or changed */
2442 struct wined3d_saved_states changed
;
2443 struct wined3d_state state
;
2445 /* Contained state management */
2446 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2447 unsigned int num_contained_render_states
;
2448 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2449 unsigned int num_contained_transform_states
;
2450 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2451 unsigned int num_contained_vs_consts_i
;
2452 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2453 unsigned int num_contained_vs_consts_b
;
2454 DWORD
*contained_vs_consts_f
;
2455 unsigned int num_contained_vs_consts_f
;
2456 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2457 unsigned int num_contained_ps_consts_i
;
2458 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2459 unsigned int num_contained_ps_consts_b
;
2460 DWORD
*contained_ps_consts_f
;
2461 unsigned int num_contained_ps_consts_f
;
2462 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2463 unsigned int num_contained_tss_states
;
2464 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2465 unsigned int num_contained_sampler_states
;
2468 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2470 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2471 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2472 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2473 DWORD flags
) DECLSPEC_HIDDEN
;
2474 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2476 struct wined3d_cs_ops
2478 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2479 void (*submit
)(struct wined3d_cs
*cs
);
2484 const struct wined3d_cs_ops
*ops
;
2485 struct wined3d_device
*device
;
2486 struct wined3d_fb_state fb
;
2487 struct wined3d_state state
;
2493 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2494 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2496 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2497 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2498 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2499 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2500 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2501 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2502 const RGNDATA
*dirty_region
, DWORD flags
) DECLSPEC_HIDDEN
;
2503 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2504 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2505 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2506 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2507 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2508 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
2509 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2510 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2511 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2512 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2513 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
2514 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
2515 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2516 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2517 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
2518 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2519 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2520 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
2521 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2522 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2523 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2524 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2525 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2526 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2527 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2528 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2529 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2530 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2531 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2532 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2533 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2534 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2535 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2536 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2537 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2538 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2539 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2540 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2541 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2543 /* Direct3D terminology with little modifications. We do not have an issued state
2544 * because only the driver knows about it, but we have a created state because d3d
2545 * allows GetData on a created issue, but opengl doesn't
2553 struct wined3d_query_ops
2555 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2556 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2559 struct wined3d_query
2562 const struct wined3d_query_ops
*query_ops
;
2563 struct wined3d_device
*device
;
2564 enum query_state state
;
2565 enum wined3d_query_type type
;
2570 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2571 * fixed function semantics as D3DCOLOR or FLOAT16 */
2572 enum wined3d_buffer_conversion_type
2579 struct wined3d_map_range
2585 struct wined3d_buffer
2587 struct wined3d_resource resource
;
2589 struct wined3d_buffer_desc desc
;
2591 GLuint buffer_object
;
2592 GLenum buffer_object_usage
;
2593 GLenum buffer_type_hint
;
2597 struct wined3d_map_range
*maps
;
2598 ULONG maps_size
, modified_areas
;
2599 struct wined3d_event_query
*query
;
2601 /* conversion stuff */
2602 UINT decl_change_count
, full_conversion_count
;
2604 UINT stride
; /* 0 if no conversion */
2605 UINT conversion_stride
; /* 0 if no shifted conversion */
2606 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2609 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2611 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2614 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2615 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2616 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2617 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2618 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2619 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2621 struct wined3d_rendertarget_view
2625 struct wined3d_resource
*resource
;
2627 const struct wined3d_parent_ops
*parent_ops
;
2629 const struct wined3d_format
*format
;
2630 unsigned int sub_resource_idx
;
2631 unsigned int buffer_offset
;
2634 unsigned int height
;
2638 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
2639 const struct wined3d_rendertarget_view
*view
)
2641 struct wined3d_resource
*resource
;
2642 struct wined3d_texture
*texture
;
2647 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE
&& view
->resource
->type
!= WINED3D_RTYPE_CUBE_TEXTURE
)
2650 texture
= wined3d_texture_from_resource(view
->resource
);
2651 if (!(resource
= wined3d_texture_get_sub_resource(texture
, view
->sub_resource_idx
)))
2654 return surface_from_resource(resource
);
2657 struct wined3d_shader_resource_view
2662 const struct wined3d_parent_ops
*parent_ops
;
2665 struct wined3d_swapchain_ops
2667 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2668 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2671 struct wined3d_swapchain
2675 const struct wined3d_parent_ops
*parent_ops
;
2676 const struct wined3d_swapchain_ops
*swapchain_ops
;
2677 struct wined3d_device
*device
;
2679 struct wined3d_texture
**back_buffers
;
2680 struct wined3d_texture
*front_buffer
;
2681 struct wined3d_swapchain_desc desc
;
2682 struct wined3d_display_mode original_mode
;
2683 struct wined3d_gamma_ramp orig_gamma
;
2685 const struct wined3d_format
*ds_format
;
2686 struct wined3d_palette
*palette
;
2688 LONG prev_time
, frames
; /* Performance tracking */
2690 struct wined3d_context
**context
;
2691 unsigned int num_contexts
;
2700 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2702 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2703 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2704 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2705 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2706 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2708 /*****************************************************************************
2709 * Utility function prototypes
2712 /* Trace routines */
2713 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2714 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2715 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2716 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2717 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2718 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2719 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2720 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2721 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2722 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2723 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2724 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2725 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2726 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2727 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2728 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2729 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2730 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2731 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2733 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2734 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2735 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2736 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2737 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2738 void set_texture_matrix(const struct wined3d_gl_info
*gl_info
, const float *smat
, DWORD flags
,
2739 BOOL calculatedCoords
, BOOL transformed
, enum wined3d_format_id coordtype
,
2740 BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2741 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2742 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2743 void sampler_texdim(struct wined3d_context
*context
,
2744 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2745 void tex_alphaop(struct wined3d_context
*context
,
2746 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2747 void apply_pixelshader(struct wined3d_context
*context
,
2748 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2749 void state_fogcolor(struct wined3d_context
*context
,
2750 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2751 void state_fogdensity(struct wined3d_context
*context
,
2752 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2753 void state_fogstartend(struct wined3d_context
*context
,
2754 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2755 void state_fog_fragpart(struct wined3d_context
*context
,
2756 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2757 void state_srgbwrite(struct wined3d_context
*context
,
2758 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2760 void sampler_texmatrix(struct wined3d_context
*context
,
2761 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2762 void state_specularenable(struct wined3d_context
*context
,
2763 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2764 void transform_world(struct wined3d_context
*context
,
2765 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2766 void transform_view(struct wined3d_context
*context
,
2767 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2768 void transform_projection(struct wined3d_context
*context
,
2769 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2770 void transform_texture(struct wined3d_context
*context
,
2771 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2772 void state_ambient(struct wined3d_context
*context
,
2773 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2774 void viewport_vertexpart(struct wined3d_context
*context
,
2775 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2776 void state_clipping(struct wined3d_context
*context
,
2777 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2778 void light(struct wined3d_context
*context
,
2779 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2780 void vertexdeclaration(struct wined3d_context
*context
,
2781 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2782 void clipplane(struct wined3d_context
*context
,
2783 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2784 void state_psizemin_w(struct wined3d_context
*context
,
2785 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2786 void state_psizemin_ext(struct wined3d_context
*context
,
2787 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2788 void state_psizemin_arb(struct wined3d_context
*context
,
2789 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2790 void state_pointsprite_w(struct wined3d_context
*context
,
2791 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2792 void state_pointsprite(struct wined3d_context
*context
,
2793 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2794 void state_pscale(struct wined3d_context
*context
,
2795 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2797 BOOL
getColorBits(const struct wined3d_format
*format
,
2798 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2799 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2800 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2801 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2804 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2805 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2806 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2807 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2809 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
2811 struct wined3d_shader_lconst
2818 struct wined3d_shader_limits
2820 unsigned int sampler
;
2821 unsigned int constant_int
;
2822 unsigned int constant_float
;
2823 unsigned int constant_bool
;
2824 unsigned int packed_output
;
2825 unsigned int packed_input
;
2829 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2831 #define PRINTF_ATTR(fmt,args)
2834 /* Base Shader utility functions. */
2835 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2836 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2838 /* Vertex shader utility functions */
2839 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2840 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2842 struct wined3d_vertex_shader
2844 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2847 struct wined3d_geometry_shader
2849 enum wined3d_primitive_type input_type
;
2850 enum wined3d_primitive_type output_type
;
2854 struct wined3d_pixel_shader
2856 /* Pixel shader input semantics */
2857 DWORD input_reg_map
[MAX_REG_INPUT
];
2858 BOOL input_reg_used
[MAX_REG_INPUT
];
2859 unsigned int declared_in_count
;
2861 /* Some information about the shader behavior */
2866 struct wined3d_shader
2869 struct wined3d_shader_limits limits
;
2871 UINT functionLength
;
2872 BOOL load_local_constsF
;
2873 const struct wined3d_shader_frontend
*frontend
;
2874 void *frontend_data
;
2878 const struct wined3d_parent_ops
*parent_ops
;
2880 /* Programs this shader is linked with */
2881 struct list linked_programs
;
2883 /* Immediate constants (override global ones) */
2884 struct list constantsB
;
2885 struct list constantsF
;
2886 struct list constantsI
;
2887 struct wined3d_shader_reg_maps reg_maps
;
2888 BOOL lconst_inf_or_nan
;
2890 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2891 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2893 /* Pointer to the parent device */
2894 struct wined3d_device
*device
;
2895 struct list shader_list_entry
;
2899 struct wined3d_vertex_shader vs
;
2900 struct wined3d_geometry_shader gs
;
2901 struct wined3d_pixel_shader ps
;
2905 void pixelshader_update_samplers(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
2906 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2907 BOOL position_transformed
, struct ps_compile_args
*args
,
2908 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2910 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2911 WORD swizzle_map
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2913 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2914 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2915 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2916 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2917 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2918 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2919 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2920 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2921 unsigned int max
) DECLSPEC_HIDDEN
;
2922 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2923 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2924 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2926 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2930 case WINED3DSPR_RASTOUT
:
2932 if (reg
->idx
[0].offset
)
2937 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2938 case WINED3DSPR_CONSTBOOL
: /* b# */
2939 case WINED3DSPR_LOOP
: /* aL */
2940 case WINED3DSPR_PREDICATE
: /* p0 */
2941 case WINED3DSPR_PRIMID
: /* primID */
2944 case WINED3DSPR_MISCTYPE
:
2945 switch (reg
->idx
[0].offset
)
2955 case WINED3DSPR_IMMCONST
:
2956 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2963 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2964 const struct wined3d_state
*state
, float *position_fixup
)
2966 position_fixup
[0] = 1.0f
;
2967 position_fixup
[1] = 1.0f
;
2968 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
2969 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
2971 if (context
->render_offscreen
)
2973 position_fixup
[1] *= -1.0f
;
2974 position_fixup
[3] *= -1.0f
;
2978 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2980 struct wined3d_shader_lconst
*lconst
;
2982 if (shader
->load_local_constsF
)
2985 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
2987 if (lconst
->idx
== reg
)
2994 /* Using additional shader constants (uniforms in GLSL / program environment
2995 * or local parameters in ARB) is costly:
2996 * ARB only knows float4 parameters and GLSL compiler are not really smart
2997 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2998 * (in fact most compilers map a float2 to a full float4 uniform).
3000 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3001 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3002 * into a single shader constant (uniform / program parameter).
3004 * This structure is shared between the GLSL and the ARB backend.*/
3005 struct ps_np2fixup_info
{
3006 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3007 WORD active
; /* bitfield indicating if we can apply the fixup */
3011 struct wined3d_palette
3014 struct wined3d_device
*device
;
3017 RGBQUAD colors
[256];
3021 /* DirectDraw utility functions */
3022 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3024 /*****************************************************************************
3025 * Pixel format management
3028 /* WineD3D pixel format flags */
3029 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3030 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3031 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3032 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3033 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3034 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3035 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3036 #define WINED3DFMT_FLAG_GETDC 0x00000100
3037 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3038 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3039 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3040 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3041 #define WINED3DFMT_FLAG_VTF 0x00002000
3042 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3043 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3044 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3045 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3046 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3047 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3048 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3050 struct wined3d_rational
3056 struct wined3d_format
3058 enum wined3d_format_id id
;
3074 UINT block_byte_count
;
3076 enum wined3d_ffp_emit_idx emit_idx
;
3077 GLint component_count
;
3079 GLint gl_vtx_format
;
3080 GLboolean gl_normalized
;
3081 unsigned int component_size
;
3084 GLint glGammaInternal
;
3088 UINT conv_byte_count
;
3090 struct wined3d_rational height_scale
;
3091 struct color_fixup_desc color_fixup
;
3092 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3093 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3096 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3097 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3098 UINT
wined3d_format_calculate_pitch(const struct wined3d_format
*format
, UINT width
) DECLSPEC_HIDDEN
;
3099 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3100 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3101 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
3102 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3104 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3106 /* Check state->vertex_declaration to allow this to be used before the
3107 * stream info is validated, for example in device_update_tex_unit_map(). */
3108 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3111 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3113 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3116 static inline void context_apply_state(struct wined3d_context
*context
,
3117 const struct wined3d_state
*state
, DWORD state_id
)
3119 const struct StateEntry
*state_table
= context
->state_table
;
3120 DWORD rep
= state_table
[state_id
].representative
;
3121 state_table
[rep
].apply(context
, state
, rep
);
3124 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3125 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3127 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))