TESTING -- override pthreads to fix gstreamer v5
[wine/multimedia.git] / dlls / wined3d / wined3d_private.h
blob53ef63e03268a8f0db45167e5afe8e1241d560f2
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
30 #else
31 #define WINE_GLAPI
32 #endif
34 #include <stdarg.h>
35 #include <math.h>
36 #include <limits.h>
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
39 #define COBJMACROS
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winreg.h"
43 #include "wingdi.h"
44 #include "winuser.h"
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
48 #include "objbase.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
55 #ifndef ARRAY_SIZE
56 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
57 #endif
59 /* Driver quirks */
60 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
61 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
62 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
63 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
64 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
65 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
66 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
67 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
68 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
69 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
71 /* Texture format fixups */
73 enum fixup_channel_source
75 CHANNEL_SOURCE_ZERO = 0,
76 CHANNEL_SOURCE_ONE = 1,
77 CHANNEL_SOURCE_X = 2,
78 CHANNEL_SOURCE_Y = 3,
79 CHANNEL_SOURCE_Z = 4,
80 CHANNEL_SOURCE_W = 5,
81 CHANNEL_SOURCE_COMPLEX0 = 6,
82 CHANNEL_SOURCE_COMPLEX1 = 7,
85 enum complex_fixup
87 COMPLEX_FIXUP_NONE = 0,
88 COMPLEX_FIXUP_YUY2 = 1,
89 COMPLEX_FIXUP_UYVY = 2,
90 COMPLEX_FIXUP_YV12 = 3,
91 COMPLEX_FIXUP_P8 = 4,
92 COMPLEX_FIXUP_NV12 = 5,
95 #include <pshpack2.h>
96 struct color_fixup_desc
98 unsigned short x_sign_fixup : 1;
99 unsigned short x_source : 3;
100 unsigned short y_sign_fixup : 1;
101 unsigned short y_source : 3;
102 unsigned short z_sign_fixup : 1;
103 unsigned short z_source : 3;
104 unsigned short w_sign_fixup : 1;
105 unsigned short w_source : 3;
107 #include <poppack.h>
109 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
110 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
112 static inline struct color_fixup_desc create_color_fixup_desc(
113 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
114 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
116 struct color_fixup_desc fixup =
118 sign0, src0,
119 sign1, src1,
120 sign2, src2,
121 sign3, src3,
123 return fixup;
126 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
128 struct color_fixup_desc fixup =
130 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
131 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
132 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
133 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
135 return fixup;
138 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
140 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
143 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
145 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
148 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
150 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
153 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
155 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
156 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
157 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
158 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
161 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
163 enum complex_fixup complex_fixup = 0;
164 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
165 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
166 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
167 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
168 return complex_fixup;
171 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
172 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
173 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
175 /* Device caps */
176 #define MAX_STREAM_OUT 4
177 #define MAX_STREAMS 16
178 #define MAX_TEXTURES 8
179 #define MAX_FRAGMENT_SAMPLERS 16
180 #define MAX_VERTEX_SAMPLERS 4
181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
182 #define MAX_ACTIVE_LIGHTS 8
183 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
184 #define MAX_CONSTANT_BUFFERS 15
185 #define MAX_SAMPLER_OBJECTS 16
186 #define MAX_SHADER_RESOURCE_VIEWS 128
187 #define MAX_VERTEX_BLENDS 4
189 struct min_lookup
191 GLenum mip[WINED3D_TEXF_LINEAR + 1];
194 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
195 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
197 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
199 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
201 return magLookup[mag_filter];
204 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
205 enum wined3d_texture_filter_type mip_filter)
207 return minMipLookup[min_filter].mip[mip_filter];
210 /* float_16_to_32() and float_32_to_16() (see implementation in
211 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
212 * to standard C floats and vice versa. They do not depend on the encoding
213 * of the C float, so they are platform independent, but slow. On x86 and
214 * other IEEE 754 compliant platforms the conversion can be accelerated by
215 * bit shifting the exponent and mantissa. There are also some SSE-based
216 * assembly routines out there.
218 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
220 static inline float float_16_to_32(const unsigned short *in)
222 const unsigned short s = ((*in) & 0x8000u);
223 const unsigned short e = ((*in) & 0x7c00u) >> 10;
224 const unsigned short m = (*in) & 0x3ffu;
225 const float sgn = (s ? -1.0f : 1.0f);
227 if(e == 0) {
228 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
229 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
230 } else if(e < 31) {
231 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
232 } else {
233 if(m == 0) return sgn * INFINITY;
234 else return NAN;
238 static inline float float_24_to_32(DWORD in)
240 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
241 const unsigned short e = (in & 0x780000u) >> 19;
242 const unsigned int m = in & 0x7ffffu;
244 if (e == 0)
246 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
247 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
249 else if (e < 15)
251 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
253 else
255 if (m == 0) return sgn * INFINITY;
256 else return NAN;
260 #define ORM_BACKBUFFER 0
261 #define ORM_FBO 1
263 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
264 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
266 /* NOTE: When adding fields to this structure, make sure to update the default
267 * values in wined3d_main.c as well. */
268 struct wined3d_settings
270 DWORD max_gl_version;
271 BOOL glslRequested;
272 int offscreen_rendering_mode;
273 unsigned short pci_vendor_id;
274 unsigned short pci_device_id;
275 /* Memory tracking and object counting. */
276 UINT64 emulated_textureram;
277 char *logo;
278 int allow_multisampling;
279 BOOL strict_draw_ordering;
280 BOOL always_offscreen;
281 unsigned int max_sm_vs;
282 unsigned int max_sm_gs;
283 unsigned int max_sm_ps;
284 BOOL no_3d;
287 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
289 enum wined3d_shader_resource_type
291 WINED3D_SHADER_RESOURCE_NONE,
292 WINED3D_SHADER_RESOURCE_BUFFER,
293 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
294 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
295 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
296 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
297 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
298 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
299 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
300 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
303 #define WINED3D_SHADER_CONST_VS_F 0x00000001
304 #define WINED3D_SHADER_CONST_VS_I 0x00000002
305 #define WINED3D_SHADER_CONST_VS_B 0x00000004
306 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
307 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
308 #define WINED3D_SHADER_CONST_PS_F 0x00000020
309 #define WINED3D_SHADER_CONST_PS_I 0x00000040
310 #define WINED3D_SHADER_CONST_PS_B 0x00000080
311 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
312 #define WINED3D_SHADER_CONST_PS_FOG 0x00000200
313 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000400
314 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000800
315 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00001000
316 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00002000
317 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00004000
318 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00008000
319 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00010000
320 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00020000
321 #define WINED3D_SHADER_CONST_FFP_PS 0x00040000
322 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00080000
324 enum wined3d_shader_register_type
326 WINED3DSPR_TEMP = 0,
327 WINED3DSPR_INPUT = 1,
328 WINED3DSPR_CONST = 2,
329 WINED3DSPR_ADDR = 3,
330 WINED3DSPR_TEXTURE = 3,
331 WINED3DSPR_RASTOUT = 4,
332 WINED3DSPR_ATTROUT = 5,
333 WINED3DSPR_TEXCRDOUT = 6,
334 WINED3DSPR_OUTPUT = 6,
335 WINED3DSPR_CONSTINT = 7,
336 WINED3DSPR_COLOROUT = 8,
337 WINED3DSPR_DEPTHOUT = 9,
338 WINED3DSPR_SAMPLER = 10,
339 WINED3DSPR_CONST2 = 11,
340 WINED3DSPR_CONST3 = 12,
341 WINED3DSPR_CONST4 = 13,
342 WINED3DSPR_CONSTBOOL = 14,
343 WINED3DSPR_LOOP = 15,
344 WINED3DSPR_TEMPFLOAT16 = 16,
345 WINED3DSPR_MISCTYPE = 17,
346 WINED3DSPR_LABEL = 18,
347 WINED3DSPR_PREDICATE = 19,
348 WINED3DSPR_IMMCONST,
349 WINED3DSPR_CONSTBUFFER,
350 WINED3DSPR_PRIMID,
351 WINED3DSPR_NULL,
352 WINED3DSPR_RESOURCE,
355 enum wined3d_data_type
357 WINED3D_DATA_FLOAT,
358 WINED3D_DATA_INT,
359 WINED3D_DATA_RESOURCE,
360 WINED3D_DATA_SAMPLER,
361 WINED3D_DATA_UINT,
362 WINED3D_DATA_UNORM,
363 WINED3D_DATA_SNORM,
366 enum wined3d_immconst_type
368 WINED3D_IMMCONST_SCALAR,
369 WINED3D_IMMCONST_VEC4,
372 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
374 enum wined3d_shader_src_modifier
376 WINED3DSPSM_NONE = 0,
377 WINED3DSPSM_NEG = 1,
378 WINED3DSPSM_BIAS = 2,
379 WINED3DSPSM_BIASNEG = 3,
380 WINED3DSPSM_SIGN = 4,
381 WINED3DSPSM_SIGNNEG = 5,
382 WINED3DSPSM_COMP = 6,
383 WINED3DSPSM_X2 = 7,
384 WINED3DSPSM_X2NEG = 8,
385 WINED3DSPSM_DZ = 9,
386 WINED3DSPSM_DW = 10,
387 WINED3DSPSM_ABS = 11,
388 WINED3DSPSM_ABSNEG = 12,
389 WINED3DSPSM_NOT = 13,
392 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
393 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
394 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
395 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
396 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
398 enum wined3d_shader_dst_modifier
400 WINED3DSPDM_NONE = 0,
401 WINED3DSPDM_SATURATE = 1,
402 WINED3DSPDM_PARTIALPRECISION = 2,
403 WINED3DSPDM_MSAMPCENTROID = 4,
406 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
407 #define WINED3DSI_TEXLD_PROJECT 0x1
408 #define WINED3DSI_TEXLD_BIAS 0x2
409 #define WINED3DSI_INDEXED_DYNAMIC 0x4
411 enum wined3d_shader_rel_op
413 WINED3D_SHADER_REL_OP_GT = 1,
414 WINED3D_SHADER_REL_OP_EQ = 2,
415 WINED3D_SHADER_REL_OP_GE = 3,
416 WINED3D_SHADER_REL_OP_LT = 4,
417 WINED3D_SHADER_REL_OP_NE = 5,
418 WINED3D_SHADER_REL_OP_LE = 6,
421 #define WINED3D_SM1_VS 0xfffeu
422 #define WINED3D_SM1_PS 0xffffu
423 #define WINED3D_SM4_PS 0x0000u
424 #define WINED3D_SM4_VS 0x0001u
425 #define WINED3D_SM4_GS 0x0002u
427 /* Shader version tokens, and shader end tokens */
428 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
429 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
431 /* Shader backends */
433 /* TODO: Make this dynamic, based on shader limits ? */
434 #define MAX_ATTRIBS 16
435 #define MAX_REG_ADDR 1
436 #define MAX_REG_TEMP 32
437 #define MAX_REG_TEXCRD 8
438 #define MAX_REG_INPUT 32
439 #define MAX_REG_OUTPUT 32
440 #define MAX_CONST_I 16
441 #define MAX_CONST_B 16
442 #define WINED3D_MAX_CBS 15
444 /* FIXME: This needs to go up to 2048 for
445 * Shader model 3 according to msdn (and for software shaders) */
446 #define MAX_LABELS 16
448 struct wined3d_string_buffer
450 struct list entry;
451 char *buffer;
452 unsigned int buffer_size;
453 unsigned int content_size;
456 enum WINED3D_SHADER_INSTRUCTION_HANDLER
458 WINED3DSIH_ABS,
459 WINED3DSIH_ADD,
460 WINED3DSIH_AND,
461 WINED3DSIH_BEM,
462 WINED3DSIH_BREAK,
463 WINED3DSIH_BREAKC,
464 WINED3DSIH_BREAKP,
465 WINED3DSIH_CALL,
466 WINED3DSIH_CALLNZ,
467 WINED3DSIH_CMP,
468 WINED3DSIH_CND,
469 WINED3DSIH_CRS,
470 WINED3DSIH_CUT,
471 WINED3DSIH_DCL,
472 WINED3DSIH_DCL_CONSTANT_BUFFER,
473 WINED3DSIH_DCL_INPUT_PRIMITIVE,
474 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
475 WINED3DSIH_DCL_VERTICES_OUT,
476 WINED3DSIH_DEF,
477 WINED3DSIH_DEFB,
478 WINED3DSIH_DEFI,
479 WINED3DSIH_DIV,
480 WINED3DSIH_DP2,
481 WINED3DSIH_DP2ADD,
482 WINED3DSIH_DP3,
483 WINED3DSIH_DP4,
484 WINED3DSIH_DST,
485 WINED3DSIH_DSX,
486 WINED3DSIH_DSY,
487 WINED3DSIH_ELSE,
488 WINED3DSIH_EMIT,
489 WINED3DSIH_ENDIF,
490 WINED3DSIH_ENDLOOP,
491 WINED3DSIH_ENDREP,
492 WINED3DSIH_EQ,
493 WINED3DSIH_EXP,
494 WINED3DSIH_EXPP,
495 WINED3DSIH_FRC,
496 WINED3DSIH_FTOI,
497 WINED3DSIH_GE,
498 WINED3DSIH_IADD,
499 WINED3DSIH_IEQ,
500 WINED3DSIH_IF,
501 WINED3DSIH_IFC,
502 WINED3DSIH_IGE,
503 WINED3DSIH_IMUL,
504 WINED3DSIH_ISHL,
505 WINED3DSIH_ITOF,
506 WINED3DSIH_LABEL,
507 WINED3DSIH_LD,
508 WINED3DSIH_LIT,
509 WINED3DSIH_LOG,
510 WINED3DSIH_LOGP,
511 WINED3DSIH_LOOP,
512 WINED3DSIH_LRP,
513 WINED3DSIH_LT,
514 WINED3DSIH_M3x2,
515 WINED3DSIH_M3x3,
516 WINED3DSIH_M3x4,
517 WINED3DSIH_M4x3,
518 WINED3DSIH_M4x4,
519 WINED3DSIH_MAD,
520 WINED3DSIH_MAX,
521 WINED3DSIH_MIN,
522 WINED3DSIH_MOV,
523 WINED3DSIH_MOVA,
524 WINED3DSIH_MOVC,
525 WINED3DSIH_MUL,
526 WINED3DSIH_NE,
527 WINED3DSIH_NOP,
528 WINED3DSIH_NRM,
529 WINED3DSIH_OR,
530 WINED3DSIH_PHASE,
531 WINED3DSIH_POW,
532 WINED3DSIH_RCP,
533 WINED3DSIH_REP,
534 WINED3DSIH_RET,
535 WINED3DSIH_ROUND_NI,
536 WINED3DSIH_RSQ,
537 WINED3DSIH_SAMPLE,
538 WINED3DSIH_SAMPLE_GRAD,
539 WINED3DSIH_SAMPLE_LOD,
540 WINED3DSIH_SETP,
541 WINED3DSIH_SGE,
542 WINED3DSIH_SGN,
543 WINED3DSIH_SINCOS,
544 WINED3DSIH_SLT,
545 WINED3DSIH_SQRT,
546 WINED3DSIH_SUB,
547 WINED3DSIH_TEX,
548 WINED3DSIH_TEXBEM,
549 WINED3DSIH_TEXBEML,
550 WINED3DSIH_TEXCOORD,
551 WINED3DSIH_TEXDEPTH,
552 WINED3DSIH_TEXDP3,
553 WINED3DSIH_TEXDP3TEX,
554 WINED3DSIH_TEXKILL,
555 WINED3DSIH_TEXLDD,
556 WINED3DSIH_TEXLDL,
557 WINED3DSIH_TEXM3x2DEPTH,
558 WINED3DSIH_TEXM3x2PAD,
559 WINED3DSIH_TEXM3x2TEX,
560 WINED3DSIH_TEXM3x3,
561 WINED3DSIH_TEXM3x3DIFF,
562 WINED3DSIH_TEXM3x3PAD,
563 WINED3DSIH_TEXM3x3SPEC,
564 WINED3DSIH_TEXM3x3TEX,
565 WINED3DSIH_TEXM3x3VSPEC,
566 WINED3DSIH_TEXREG2AR,
567 WINED3DSIH_TEXREG2GB,
568 WINED3DSIH_TEXREG2RGB,
569 WINED3DSIH_UDIV,
570 WINED3DSIH_UGE,
571 WINED3DSIH_USHR,
572 WINED3DSIH_UTOF,
573 WINED3DSIH_XOR,
574 WINED3DSIH_TABLE_SIZE
577 enum wined3d_shader_type
579 WINED3D_SHADER_TYPE_PIXEL,
580 WINED3D_SHADER_TYPE_VERTEX,
581 WINED3D_SHADER_TYPE_GEOMETRY,
582 WINED3D_SHADER_TYPE_COUNT,
585 struct wined3d_shader_version
587 enum wined3d_shader_type type;
588 BYTE major;
589 BYTE minor;
592 struct wined3d_shader_resource_info
594 enum wined3d_shader_resource_type type;
595 enum wined3d_data_type data_type;
598 struct wined3d_shader_sampler_map_entry
600 unsigned int resource_idx;
601 unsigned int sampler_idx;
602 unsigned int bind_idx;
605 struct wined3d_shader_sampler_map
607 struct wined3d_shader_sampler_map_entry *entries;
608 size_t size;
609 size_t count;
612 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
614 struct wined3d_shader_reg_maps
616 struct wined3d_shader_version shader_version;
617 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
618 BYTE address; /* MAX_REG_ADDR, 1 */
619 WORD labels; /* MAX_LABELS, 16 */
620 DWORD temporary; /* MAX_REG_TEMP, 32 */
621 DWORD *constf; /* pixel, vertex */
622 union
624 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
625 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
626 } u;
627 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
628 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
629 WORD integer_constants; /* MAX_CONST_I, 16 */
630 WORD boolean_constants; /* MAX_CONST_B, 16 */
631 WORD local_int_consts; /* MAX_CONST_I, 16 */
632 WORD local_bool_consts; /* MAX_CONST_B, 16 */
633 UINT cb_sizes[WINED3D_MAX_CBS];
635 struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
636 struct wined3d_shader_sampler_map sampler_map;
637 BYTE bumpmat; /* MAX_TEXTURES, 8 */
638 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
640 WORD usesnrm : 1;
641 WORD vpos : 1;
642 WORD usesdsx : 1;
643 WORD usesdsy : 1;
644 WORD usestexldd : 1;
645 WORD usesmova : 1;
646 WORD usesfacing : 1;
647 WORD usesrelconstF : 1;
648 WORD fog : 1;
649 WORD usestexldl : 1;
650 WORD usesifc : 1;
651 WORD usescall : 1;
652 WORD usespow : 1;
653 WORD point_size : 1;
654 WORD padding : 2;
656 DWORD rt_mask; /* Used render targets, 32 max. */
658 /* Whether or not loops are used in this shader, and nesting depth */
659 unsigned loop_depth;
660 UINT min_rel_offset, max_rel_offset;
663 /* Keeps track of details for TEX_M#x# instructions which need to maintain
664 * state information between multiple instructions. */
665 struct wined3d_shader_tex_mx
667 unsigned int current_row;
668 DWORD texcoord_w[2];
671 struct wined3d_shader_loop_state
673 UINT current_depth;
674 UINT current_reg;
677 struct wined3d_shader_context
679 const struct wined3d_shader *shader;
680 const struct wined3d_gl_info *gl_info;
681 const struct wined3d_shader_reg_maps *reg_maps;
682 struct wined3d_string_buffer *buffer;
683 struct wined3d_shader_tex_mx *tex_mx;
684 struct wined3d_shader_loop_state *loop_state;
685 void *backend_data;
688 struct wined3d_shader_register_index
690 const struct wined3d_shader_src_param *rel_addr;
691 unsigned int offset;
694 struct wined3d_shader_register
696 enum wined3d_shader_register_type type;
697 enum wined3d_data_type data_type;
698 struct wined3d_shader_register_index idx[2];
699 enum wined3d_immconst_type immconst_type;
700 DWORD immconst_data[4];
703 struct wined3d_shader_dst_param
705 struct wined3d_shader_register reg;
706 DWORD write_mask;
707 DWORD modifiers;
708 DWORD shift;
711 struct wined3d_shader_src_param
713 struct wined3d_shader_register reg;
714 DWORD swizzle;
715 enum wined3d_shader_src_modifier modifiers;
718 struct wined3d_shader_semantic
720 enum wined3d_decl_usage usage;
721 UINT usage_idx;
722 enum wined3d_shader_resource_type resource_type;
723 enum wined3d_data_type resource_data_type;
724 struct wined3d_shader_dst_param reg;
727 struct wined3d_shader_instruction
729 const struct wined3d_shader_context *ctx;
730 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
731 DWORD flags;
732 BOOL coissue;
733 const struct wined3d_shader_src_param *predicate;
734 UINT dst_count;
735 const struct wined3d_shader_dst_param *dst;
736 UINT src_count;
737 const struct wined3d_shader_src_param *src;
738 union
740 struct wined3d_shader_semantic semantic;
741 enum wined3d_primitive_type primitive_type;
742 struct wined3d_shader_src_param src;
743 UINT count;
744 } declaration;
747 struct wined3d_shader_attribute
749 enum wined3d_decl_usage usage;
750 UINT usage_idx;
753 struct wined3d_shader_loop_control
755 unsigned int count;
756 unsigned int start;
757 int step;
760 struct wined3d_shader_frontend
762 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
763 void (*shader_free)(void *data);
764 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
765 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
766 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
769 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
770 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
772 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
774 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
775 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
777 struct shader_caps
779 UINT vs_version;
780 UINT gs_version;
781 UINT ps_version;
783 DWORD vs_uniform_count;
784 DWORD ps_uniform_count;
785 float ps_1x_max_value;
786 DWORD varying_count;
788 DWORD wined3d_caps;
791 enum wined3d_gl_resource_type
793 WINED3D_GL_RES_TYPE_TEX_1D = 0,
794 WINED3D_GL_RES_TYPE_TEX_2D = 1,
795 WINED3D_GL_RES_TYPE_TEX_3D = 2,
796 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
797 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
798 WINED3D_GL_RES_TYPE_BUFFER = 5,
799 WINED3D_GL_RES_TYPE_RB = 6,
800 WINED3D_GL_RES_TYPE_COUNT = 7,
803 enum vertexprocessing_mode {
804 fixedfunction,
805 vertexshader,
806 pretransformed
809 #define WINED3D_CONST_NUM_UNUSED ~0U
811 enum wined3d_ffp_ps_fog_mode
813 WINED3D_FFP_PS_FOG_OFF,
814 WINED3D_FFP_PS_FOG_LINEAR,
815 WINED3D_FFP_PS_FOG_EXP,
816 WINED3D_FFP_PS_FOG_EXP2,
819 /* Stateblock dependent parameters which have to be hardcoded
820 * into the shader code
823 #define WINED3D_PSARGS_PROJECTED (1u << 3)
824 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
825 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
826 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
827 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
829 /* Used for Shader Model 1 pixel shaders to track the bound texture
830 * type. 2D and RECT textures are separated through NP2 fixup. */
831 enum wined3d_shader_tex_types
833 WINED3D_SHADER_TEX_2D = 0,
834 WINED3D_SHADER_TEX_3D = 1,
835 WINED3D_SHADER_TEX_CUBE = 2,
838 struct ps_compile_args {
839 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
840 enum vertexprocessing_mode vp_mode;
841 enum wined3d_ffp_ps_fog_mode fog;
842 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
843 WORD tex_types; /* ps 1.0 - 1.4, 6 textures */
844 WORD srgb_correction;
845 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
846 D3D9 has a limit of 16 samplers and the fixup is superfluous
847 in D3D10 (unconditional NP2 support mandatory). */
848 WORD np2_fixup;
849 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
850 WORD texcoords_initialized; /* MAX_TEXTURES, 8 */
851 BOOL pointsprite;
852 BOOL flatshading;
855 enum fog_src_type {
856 VS_FOG_Z = 0,
857 VS_FOG_COORD = 1
860 struct vs_compile_args
862 BYTE fog_src;
863 BYTE clip_enabled : 1;
864 BYTE point_size : 1;
865 BYTE per_vertex_point_size : 1;
866 BYTE flatshading : 1;
867 BYTE padding : 4;
868 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
871 struct wined3d_context;
872 struct wined3d_state;
873 struct fragment_pipeline;
874 struct wined3d_vertex_pipe_ops;
876 struct wined3d_shader_backend_ops
878 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
879 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
880 const struct wined3d_state *state);
881 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
882 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
883 enum wined3d_gl_resource_type tex_type, const SIZE *ds_mask_size);
884 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
885 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
886 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
887 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
888 const struct wined3d_state *state);
889 void (*shader_destroy)(struct wined3d_shader *shader);
890 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
891 const struct fragment_pipeline *fragment_pipe);
892 void (*shader_free_private)(struct wined3d_device *device);
893 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
894 void (*shader_free_context_data)(struct wined3d_context *context);
895 void (*shader_init_context_state)(struct wined3d_context *context);
896 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
897 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
898 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
901 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
902 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
903 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
905 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
907 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
908 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
909 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
910 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
912 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
913 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
914 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
915 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
917 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
918 (vec)[0] = D3DCOLOR_R(dw); \
919 (vec)[1] = D3DCOLOR_G(dw); \
920 (vec)[2] = D3DCOLOR_B(dw); \
921 (vec)[3] = D3DCOLOR_A(dw); \
922 } while(0)
924 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
926 /* Checking of API calls */
927 /* --------------------- */
928 #ifndef WINE_NO_DEBUG_MSGS
929 #define checkGLcall(A) \
930 do { \
931 GLint err; \
932 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
933 err = gl_info->gl_ops.gl.p_glGetError(); \
934 if (err == GL_NO_ERROR) { \
935 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
937 } else do { \
938 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
939 debug_glerror(err), err, A, __FILE__, __LINE__); \
940 err = gl_info->gl_ops.gl.p_glGetError(); \
941 } while (err != GL_NO_ERROR); \
942 } while(0)
943 #else
944 #define checkGLcall(A) do {} while(0)
945 #endif
947 enum wined3d_ffp_idx
949 WINED3D_FFP_POSITION = 0,
950 WINED3D_FFP_BLENDWEIGHT = 1,
951 WINED3D_FFP_BLENDINDICES = 2,
952 WINED3D_FFP_NORMAL = 3,
953 WINED3D_FFP_PSIZE = 4,
954 WINED3D_FFP_DIFFUSE = 5,
955 WINED3D_FFP_SPECULAR = 6,
956 WINED3D_FFP_TEXCOORD0 = 7,
957 WINED3D_FFP_TEXCOORD1 = 8,
958 WINED3D_FFP_TEXCOORD2 = 9,
959 WINED3D_FFP_TEXCOORD3 = 10,
960 WINED3D_FFP_TEXCOORD4 = 11,
961 WINED3D_FFP_TEXCOORD5 = 12,
962 WINED3D_FFP_TEXCOORD6 = 13,
963 WINED3D_FFP_TEXCOORD7 = 14,
964 WINED3D_FFP_ATTRIBS_COUNT = 15,
967 enum wined3d_ffp_emit_idx
969 WINED3D_FFP_EMIT_FLOAT1 = 0,
970 WINED3D_FFP_EMIT_FLOAT2 = 1,
971 WINED3D_FFP_EMIT_FLOAT3 = 2,
972 WINED3D_FFP_EMIT_FLOAT4 = 3,
973 WINED3D_FFP_EMIT_D3DCOLOR = 4,
974 WINED3D_FFP_EMIT_UBYTE4 = 5,
975 WINED3D_FFP_EMIT_SHORT2 = 6,
976 WINED3D_FFP_EMIT_SHORT4 = 7,
977 WINED3D_FFP_EMIT_UBYTE4N = 8,
978 WINED3D_FFP_EMIT_SHORT2N = 9,
979 WINED3D_FFP_EMIT_SHORT4N = 10,
980 WINED3D_FFP_EMIT_USHORT2N = 11,
981 WINED3D_FFP_EMIT_USHORT4N = 12,
982 WINED3D_FFP_EMIT_UDEC3 = 13,
983 WINED3D_FFP_EMIT_DEC3N = 14,
984 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
985 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
986 WINED3D_FFP_EMIT_INVALID = 17,
987 WINED3D_FFP_EMIT_COUNT = 18
990 struct wined3d_bo_address
992 GLuint buffer_object;
993 BYTE *addr;
996 struct wined3d_const_bo_address
998 GLuint buffer_object;
999 const BYTE *addr;
1002 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
1004 return (struct wined3d_const_bo_address *)data;
1007 struct wined3d_stream_info_element
1009 const struct wined3d_format *format;
1010 struct wined3d_bo_address data;
1011 GLsizei stride;
1012 unsigned int stream_idx;
1013 unsigned int divisor;
1016 struct wined3d_stream_info
1018 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1019 DWORD position_transformed : 1;
1020 DWORD all_vbo : 1;
1021 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1022 WORD use_map; /* MAX_ATTRIBS, 16 */
1025 void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count,
1026 UINT start_instance, UINT instance_count, BOOL indexed) DECLSPEC_HIDDEN;
1027 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
1029 #define eps 1e-8f
1031 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1032 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1034 /* Routines and structures related to state management */
1036 #define STATE_RENDER(a) (a)
1037 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1039 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1040 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1042 /* + 1 because samplers start with 0 */
1043 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1044 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1046 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1047 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1049 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1050 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1052 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1053 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1055 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1056 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1058 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1059 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1060 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1061 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1063 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1064 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1066 #define STATE_VIEWPORT (STATE_VDECL + 1)
1067 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1069 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1070 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1071 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1072 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1074 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1075 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1077 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1078 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1080 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1081 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1083 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1084 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1086 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1087 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1089 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1090 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1092 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1093 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1095 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1096 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1098 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1099 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1101 #define STATE_HIGHEST (STATE_COLOR_KEY)
1103 enum fogsource {
1104 FOGSOURCE_FFP,
1105 FOGSOURCE_VS,
1106 FOGSOURCE_COORD,
1109 struct wined3d_occlusion_query
1111 struct list entry;
1112 GLuint id;
1113 struct wined3d_context *context;
1116 union wined3d_gl_query_object
1118 GLuint id;
1119 GLsync sync;
1122 struct wined3d_event_query
1124 struct list entry;
1125 union wined3d_gl_query_object object;
1126 struct wined3d_context *context;
1129 enum wined3d_event_query_result
1131 WINED3D_EVENT_QUERY_OK,
1132 WINED3D_EVENT_QUERY_WAITING,
1133 WINED3D_EVENT_QUERY_NOT_STARTED,
1134 WINED3D_EVENT_QUERY_WRONG_THREAD,
1135 WINED3D_EVENT_QUERY_ERROR
1138 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1139 enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
1140 const struct wined3d_device *device) DECLSPEC_HIDDEN;
1141 void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1142 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1144 struct wined3d_timestamp_query
1146 struct list entry;
1147 GLuint id;
1148 struct wined3d_context *context;
1151 void context_alloc_timestamp_query(struct wined3d_context *context, struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
1152 void context_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
1154 struct wined3d_context
1156 const struct wined3d_gl_info *gl_info;
1157 const struct wined3d_d3d_info *d3d_info;
1158 const struct StateEntry *state_table;
1159 /* State dirtification
1160 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1161 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1162 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1163 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1165 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1166 DWORD numDirtyEntries;
1167 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1169 struct wined3d_swapchain *swapchain;
1170 struct wined3d_surface *current_rt;
1171 DWORD tid; /* Thread ID which owns this context at the moment */
1173 /* Stores some information about the context state for optimization */
1174 DWORD render_offscreen : 1;
1175 DWORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1176 DWORD last_was_pshader : 1;
1177 DWORD last_was_vshader : 1;
1178 DWORD namedArraysLoaded : 1;
1179 DWORD numberedArraysLoaded : 1;
1180 DWORD last_was_blit : 1;
1181 DWORD last_was_ckey : 1;
1182 DWORD fog_coord : 1;
1183 DWORD fog_enabled : 1;
1184 DWORD num_untracked_materials : 2; /* Max value 2 */
1185 DWORD current : 1;
1186 DWORD destroyed : 1;
1187 DWORD valid : 1;
1188 DWORD use_immediate_mode_draw : 1;
1189 DWORD texShaderBumpMap : 8; /* MAX_TEXTURES, 8 */
1190 DWORD lastWasPow2Texture : 8; /* MAX_TEXTURES, 8 */
1191 DWORD fixed_function_usage_map : 8; /* MAX_TEXTURES, 8 */
1192 DWORD lowest_disabled_stage : 4; /* Max MAX_TEXTURES, 8 */
1193 DWORD rebind_fbo : 1;
1194 DWORD needs_set : 1;
1195 DWORD hdc_is_private : 1;
1196 DWORD hdc_has_format : 1; /* only meaningful if hdc_is_private */
1197 DWORD update_shader_resource_bindings : 1;
1198 DWORD padding : 15;
1199 DWORD shader_update_mask;
1200 DWORD constant_update_mask;
1201 DWORD numbered_array_mask;
1202 GLenum tracking_parm; /* Which source is tracking current colour */
1203 GLenum untracked_materials[2];
1204 UINT blit_w, blit_h;
1205 enum fogsource fog_source;
1206 DWORD active_texture;
1207 DWORD texture_type[MAX_COMBINED_SAMPLERS];
1209 UINT instance_count;
1211 /* The actual opengl context */
1212 UINT level;
1213 HGLRC restore_ctx;
1214 HDC restore_dc;
1215 int restore_pf;
1216 HWND restore_pf_win;
1217 HGLRC glCtx;
1218 HWND win_handle;
1219 HDC hdc;
1220 int pixel_format;
1221 GLint aux_buffers;
1223 void *shader_backend_data;
1224 void *fragment_pipe_data;
1226 /* FBOs */
1227 UINT fbo_entry_count;
1228 struct list fbo_list;
1229 struct list fbo_destroy_list;
1230 struct fbo_entry *current_fbo;
1231 GLuint fbo_read_binding;
1232 GLuint fbo_draw_binding;
1233 struct wined3d_surface **blit_targets;
1234 GLenum *draw_buffers;
1235 DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
1237 /* Queries */
1238 GLuint *free_occlusion_queries;
1239 UINT free_occlusion_query_size;
1240 UINT free_occlusion_query_count;
1241 struct list occlusion_queries;
1243 union wined3d_gl_query_object *free_event_queries;
1244 UINT free_event_query_size;
1245 UINT free_event_query_count;
1246 struct list event_queries;
1248 GLuint *free_timestamp_queries;
1249 UINT free_timestamp_query_size;
1250 UINT free_timestamp_query_count;
1251 struct list timestamp_queries;
1253 struct wined3d_stream_info stream_info;
1255 /* Fences for GL_APPLE_flush_buffer_range */
1256 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1257 unsigned int num_buffer_queries;
1259 DWORD tex_unit_map[MAX_COMBINED_SAMPLERS];
1260 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1262 /* Extension emulation */
1263 GLint gl_fog_source;
1264 GLfloat fog_coord_value;
1265 GLfloat color[4], fogstart, fogend, fogcolor[4];
1266 GLuint dummy_arbfp_prog;
1269 struct wined3d_fb_state
1271 struct wined3d_rendertarget_view **render_targets;
1272 struct wined3d_rendertarget_view *depth_stencil;
1275 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
1277 struct StateEntry
1279 DWORD representative;
1280 APPLYSTATEFUNC apply;
1283 struct StateEntryTemplate
1285 DWORD state;
1286 struct StateEntry content;
1287 enum wined3d_gl_extension extension;
1290 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1291 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1292 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1294 struct fragment_caps
1296 DWORD wined3d_caps;
1297 DWORD PrimitiveMiscCaps;
1298 DWORD TextureOpCaps;
1299 DWORD MaxTextureBlendStages;
1300 DWORD MaxSimultaneousTextures;
1303 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1304 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1306 struct fragment_pipeline
1308 void (*enable_extension)(const struct wined3d_gl_info *gl_info, BOOL enable);
1309 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1310 DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
1311 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1312 void (*free_private)(struct wined3d_device *device);
1313 BOOL (*allocate_context_data)(struct wined3d_context *context);
1314 void (*free_context_data)(struct wined3d_context *context);
1315 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1316 const struct StateEntryTemplate *states;
1319 struct wined3d_vertex_caps
1321 BOOL xyzrhw;
1322 BOOL emulated_flatshading;
1323 BOOL ffp_generic_attributes;
1324 DWORD max_active_lights;
1325 DWORD max_vertex_blend_matrices;
1326 DWORD max_vertex_blend_matrix_index;
1327 DWORD vertex_processing_caps;
1328 DWORD fvf_caps;
1329 DWORD max_user_clip_planes;
1330 DWORD raster_caps;
1333 struct wined3d_vertex_pipe_ops
1335 void (*vp_enable)(const struct wined3d_gl_info *gl_info, BOOL enable);
1336 void (*vp_get_caps)(const struct wined3d_gl_info *gl_info, struct wined3d_vertex_caps *caps);
1337 DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
1338 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1339 void (*vp_free)(struct wined3d_device *device);
1340 const struct StateEntryTemplate *vp_states;
1343 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1344 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN;
1345 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1346 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1347 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1348 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1349 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1350 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN;
1352 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
1353 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
1354 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
1356 /* "Base" state table */
1357 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1358 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
1359 const struct wined3d_vertex_pipe_ops *vertex, const struct fragment_pipeline *fragment,
1360 const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1362 enum wined3d_blit_op
1364 WINED3D_BLIT_OP_COLOR_BLIT,
1365 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
1366 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
1367 WINED3D_BLIT_OP_COLOR_FILL,
1368 WINED3D_BLIT_OP_DEPTH_FILL,
1369 WINED3D_BLIT_OP_DEPTH_BLIT,
1372 /* Shaders for color conversions in blits. Do not do blit operations while
1373 * already under the GL lock. */
1374 struct blit_shader
1376 HRESULT (*alloc_private)(struct wined3d_device *device);
1377 void (*free_private)(struct wined3d_device *device);
1378 HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface,
1379 const struct wined3d_color_key *color_key);
1380 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1381 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info,
1382 const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
1383 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1384 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format);
1385 HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface,
1386 const RECT *dst_rect, const struct wined3d_color *color);
1387 HRESULT (*depth_fill)(struct wined3d_device *device,
1388 struct wined3d_surface *surface, const RECT *rect, float depth);
1389 void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, DWORD filter,
1390 struct wined3d_surface *src_surface, const RECT *src_rect,
1391 struct wined3d_surface *dst_surface, const RECT *dst_rect,
1392 const struct wined3d_color_key *color_key);
1395 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1396 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1397 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1399 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
1400 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info,
1401 const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op,
1402 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1403 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
1404 DECLSPEC_HIDDEN;
1406 struct wined3d_context *context_acquire(const struct wined3d_device *device,
1407 struct wined3d_surface *target) DECLSPEC_HIDDEN;
1408 void context_alloc_event_query(struct wined3d_context *context,
1409 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1410 void context_alloc_occlusion_query(struct wined3d_context *context,
1411 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1412 void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1413 BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
1414 UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
1415 BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN;
1416 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1417 struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1418 void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
1419 unsigned int unit) DECLSPEC_HIDDEN;
1420 void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN;
1421 void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
1422 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target,
1423 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1424 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
1425 void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1426 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1427 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1428 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1429 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1430 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
1431 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1432 void context_resource_released(const struct wined3d_device *device,
1433 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1434 void context_resource_unloaded(const struct wined3d_device *device,
1435 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1436 void context_restore(struct wined3d_context *context, struct wined3d_surface *restore) DECLSPEC_HIDDEN;
1437 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1438 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1439 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1440 void context_state_drawbuf(struct wined3d_context *context,
1441 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1442 void context_state_fb(struct wined3d_context *context,
1443 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1444 void context_surface_update(struct wined3d_context *context, const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
1445 void context_stream_info_from_declaration(struct wined3d_context *context,
1446 const struct wined3d_state *state, struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
1448 /*****************************************************************************
1449 * Internal representation of a light
1451 struct wined3d_light_info
1453 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1454 DWORD OriginalIndex;
1455 LONG glIndex;
1456 BOOL enabled;
1458 /* Converted parms to speed up swapping lights */
1459 struct wined3d_vec4 position;
1460 struct wined3d_vec4 direction;
1461 float exponent;
1462 float cutoff;
1464 struct list entry;
1467 /* The default light parameters */
1468 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
1470 struct wined3d_pixel_format
1472 int iPixelFormat; /* WGL pixel format */
1473 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1474 int redSize, greenSize, blueSize, alphaSize, colorSize;
1475 int depthSize, stencilSize;
1476 BOOL windowDrawable;
1477 BOOL doubleBuffer;
1478 int auxBuffers;
1479 int numSamples;
1482 enum wined3d_pci_vendor
1484 HW_VENDOR_SOFTWARE = 0x0000,
1485 HW_VENDOR_AMD = 0x1002,
1486 HW_VENDOR_NVIDIA = 0x10de,
1487 HW_VENDOR_VMWARE = 0x15ad,
1488 HW_VENDOR_INTEL = 0x8086,
1491 enum wined3d_pci_device
1493 CARD_WINE = 0x0000,
1495 CARD_AMD_RAGE_128PRO = 0x5246,
1496 CARD_AMD_RADEON_7200 = 0x5144,
1497 CARD_AMD_RADEON_8500 = 0x514c,
1498 CARD_AMD_RADEON_9500 = 0x4144,
1499 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
1500 CARD_AMD_RADEON_X700 = 0x5e4c,
1501 CARD_AMD_RADEON_X1600 = 0x71c2,
1502 CARD_AMD_RADEON_HD2350 = 0x94c7,
1503 CARD_AMD_RADEON_HD2600 = 0x9581,
1504 CARD_AMD_RADEON_HD2900 = 0x9400,
1505 CARD_AMD_RADEON_HD3200 = 0x9620,
1506 CARD_AMD_RADEON_HD3850 = 0x9515,
1507 CARD_AMD_RADEON_HD4200M = 0x9712,
1508 CARD_AMD_RADEON_HD4350 = 0x954f,
1509 CARD_AMD_RADEON_HD4600 = 0x9495,
1510 CARD_AMD_RADEON_HD4700 = 0x944e,
1511 CARD_AMD_RADEON_HD4800 = 0x944c,
1512 CARD_AMD_RADEON_HD5400 = 0x68f9,
1513 CARD_AMD_RADEON_HD5600 = 0x68d8,
1514 CARD_AMD_RADEON_HD5700 = 0x68be,
1515 CARD_AMD_RADEON_HD5800 = 0x6898,
1516 CARD_AMD_RADEON_HD5900 = 0x689c,
1517 CARD_AMD_RADEON_HD6300 = 0x9803,
1518 CARD_AMD_RADEON_HD6400 = 0x6770,
1519 CARD_AMD_RADEON_HD6410D = 0x9644,
1520 CARD_AMD_RADEON_HD6550D = 0x9640,
1521 CARD_AMD_RADEON_HD6600 = 0x6758,
1522 CARD_AMD_RADEON_HD6600M = 0x6741,
1523 CARD_AMD_RADEON_HD6700 = 0x68ba,
1524 CARD_AMD_RADEON_HD6800 = 0x6739,
1525 CARD_AMD_RADEON_HD6900 = 0x6719,
1526 CARD_AMD_RADEON_HD7660D = 0x9901,
1527 CARD_AMD_RADEON_HD7700 = 0x683d,
1528 CARD_AMD_RADEON_HD7800 = 0x6819,
1529 CARD_AMD_RADEON_HD7900 = 0x679a,
1530 CARD_AMD_RADEON_HD8600M = 0x6660,
1531 CARD_AMD_RADEON_HD8670 = 0x6610,
1532 CARD_AMD_RADEON_HD8770 = 0x665c,
1533 CARD_AMD_RADEON_R3 = 0x9830,
1534 CARD_AMD_RADEON_R7 = 0x130f,
1535 CARD_AMD_RADEON_R9 = 0x67b1,
1537 CARD_NVIDIA_RIVA_128 = 0x0018,
1538 CARD_NVIDIA_RIVA_TNT = 0x0020,
1539 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1540 CARD_NVIDIA_GEFORCE = 0x0100,
1541 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1542 CARD_NVIDIA_GEFORCE2 = 0x0150,
1543 CARD_NVIDIA_GEFORCE3 = 0x0200,
1544 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1545 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1546 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1547 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1548 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1549 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1550 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1551 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1552 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1553 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1554 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1555 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1556 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
1557 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1558 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1559 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1560 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1561 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1562 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1563 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1564 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1565 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
1566 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
1567 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1568 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1569 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1570 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1571 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1572 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1573 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1574 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1575 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1576 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1577 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
1578 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
1579 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1580 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1581 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1582 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1583 CARD_NVIDIA_GEFORCE_410M = 0x1055,
1584 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
1585 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
1586 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
1587 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
1588 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1589 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
1590 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1591 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1592 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1593 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
1594 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
1595 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
1596 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
1597 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
1598 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
1599 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
1600 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
1601 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
1602 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
1603 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
1604 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
1605 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
1606 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
1607 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
1608 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
1609 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
1610 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
1611 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
1612 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
1613 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
1614 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
1615 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
1616 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
1617 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
1618 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
1619 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
1620 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
1621 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
1622 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
1623 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
1624 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
1626 CARD_VMWARE_SVGA3D = 0x0405,
1628 CARD_INTEL_830M = 0x3577,
1629 CARD_INTEL_855GM = 0x3582,
1630 CARD_INTEL_845G = 0x2562,
1631 CARD_INTEL_865G = 0x2572,
1632 CARD_INTEL_915G = 0x2582,
1633 CARD_INTEL_E7221G = 0x258a,
1634 CARD_INTEL_915GM = 0x2592,
1635 CARD_INTEL_945G = 0x2772,
1636 CARD_INTEL_945GM = 0x27a2,
1637 CARD_INTEL_945GME = 0x27ae,
1638 CARD_INTEL_Q35 = 0x29b2,
1639 CARD_INTEL_G33 = 0x29c2,
1640 CARD_INTEL_Q33 = 0x29d2,
1641 CARD_INTEL_PNVG = 0xa001,
1642 CARD_INTEL_PNVM = 0xa011,
1643 CARD_INTEL_965Q = 0x2992,
1644 CARD_INTEL_965G = 0x2982,
1645 CARD_INTEL_946GZ = 0x2972,
1646 CARD_INTEL_965GM = 0x2a02,
1647 CARD_INTEL_965GME = 0x2a12,
1648 CARD_INTEL_GM45 = 0x2a42,
1649 CARD_INTEL_IGD = 0x2e02,
1650 CARD_INTEL_Q45 = 0x2e12,
1651 CARD_INTEL_G45 = 0x2e22,
1652 CARD_INTEL_G41 = 0x2e32,
1653 CARD_INTEL_B43 = 0x2e92,
1654 CARD_INTEL_ILKD = 0x0042,
1655 CARD_INTEL_ILKM = 0x0046,
1656 CARD_INTEL_SNBD = 0x0122,
1657 CARD_INTEL_SNBM = 0x0126,
1658 CARD_INTEL_SNBS = 0x010a,
1659 CARD_INTEL_IVBD = 0x0162,
1660 CARD_INTEL_IVBM = 0x0166,
1661 CARD_INTEL_IVBS = 0x015a,
1662 CARD_INTEL_HWM = 0x0416,
1665 struct wined3d_fbo_ops
1667 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
1668 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
1669 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
1670 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
1671 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
1672 GLsizei width, GLsizei height);
1673 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
1674 GLenum internalformat, GLsizei width, GLsizei height);
1675 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
1676 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
1677 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
1678 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
1679 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
1680 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
1681 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
1682 GLenum textarget, GLuint texture, GLint level);
1683 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
1684 GLenum textarget, GLuint texture, GLint level);
1685 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
1686 GLenum textarget, GLuint texture, GLint level, GLint layer);
1687 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
1688 GLenum renderbuffertarget, GLuint renderbuffer);
1689 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
1690 GLenum pname, GLint *params);
1691 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1692 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1693 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
1696 struct wined3d_gl_limits
1698 UINT buffers;
1699 UINT lights;
1700 UINT textures;
1701 UINT texture_coords;
1702 UINT vertex_uniform_blocks;
1703 UINT geometry_uniform_blocks;
1704 UINT fragment_uniform_blocks;
1705 UINT fragment_samplers;
1706 UINT vertex_samplers;
1707 UINT combined_samplers;
1708 UINT general_combiners;
1709 UINT clipplanes;
1710 UINT texture_size;
1711 UINT texture3d_size;
1712 float pointsize_max;
1713 float pointsize_min;
1714 UINT blends;
1715 UINT anisotropy;
1716 float shininess;
1717 UINT samples;
1718 UINT vertex_attribs;
1720 UINT glsl_varyings;
1721 UINT glsl_vs_float_constants;
1722 UINT glsl_ps_float_constants;
1724 UINT arb_vs_float_constants;
1725 UINT arb_vs_native_constants;
1726 UINT arb_vs_instructions;
1727 UINT arb_vs_temps;
1728 UINT arb_ps_float_constants;
1729 UINT arb_ps_local_constants;
1730 UINT arb_ps_native_constants;
1731 UINT arb_ps_instructions;
1732 UINT arb_ps_temps;
1735 struct wined3d_gl_info
1737 DWORD selected_gl_version;
1738 DWORD glsl_version;
1739 struct wined3d_gl_limits limits;
1740 DWORD reserved_glsl_constants, reserved_arb_constants;
1741 DWORD quirks;
1742 BOOL supported[WINED3D_GL_EXT_COUNT];
1743 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
1744 float fixed_polyoffset_scale, float_polyoffset_scale;
1746 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
1747 struct opengl_funcs gl_ops;
1748 struct wined3d_fbo_ops fbo_ops;
1750 struct wined3d_format *formats;
1753 struct wined3d_driver_info
1755 enum wined3d_pci_vendor vendor;
1756 enum wined3d_pci_device device;
1757 const char *name;
1758 const char *description;
1759 UINT64 vram_bytes;
1760 DWORD version_high;
1761 DWORD version_low;
1764 struct wined3d_d3d_limits
1766 UINT vs_version, gs_version, ps_version;
1767 DWORD vs_uniform_count;
1768 DWORD ps_uniform_count;
1769 UINT varying_count;
1770 UINT ffp_textures;
1771 UINT ffp_blend_stages;
1772 UINT ffp_vertex_blend_matrices;
1775 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
1776 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
1777 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
1779 struct wined3d_ffp_attrib_ops
1781 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
1782 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
1783 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
1784 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
1785 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
1788 struct wined3d_d3d_info
1790 struct wined3d_d3d_limits limits;
1791 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
1792 BOOL xyzrhw;
1793 BOOL emulated_flatshading;
1794 BOOL ffp_generic_attributes;
1795 BOOL vs_clipping;
1796 BOOL shader_color_key;
1797 DWORD valid_rt_mask;
1800 /* The adapter structure */
1801 struct wined3d_adapter
1803 UINT ordinal;
1804 POINT monitor_position;
1805 enum wined3d_format_id screen_format;
1807 struct wined3d_gl_info gl_info;
1808 struct wined3d_d3d_info d3d_info;
1809 struct wined3d_driver_info driver_info;
1810 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1811 unsigned int cfg_count;
1812 struct wined3d_pixel_format *cfgs;
1813 UINT64 vram_bytes;
1814 UINT64 vram_bytes_used;
1815 LUID luid;
1817 const struct wined3d_vertex_pipe_ops *vertex_pipe;
1818 const struct fragment_pipeline *fragment_pipe;
1819 const struct wined3d_shader_backend_ops *shader_backend;
1820 const struct blit_shader *blitter;
1823 struct wined3d_caps_gl_ctx
1825 HDC dc;
1826 HWND wnd;
1827 HGLRC gl_ctx;
1828 HDC restore_dc;
1829 HGLRC restore_gl_ctx;
1831 const struct wined3d_gl_info *gl_info;
1832 GLuint test_vbo;
1833 GLuint test_program_id;
1836 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *ctx, GLenum format) DECLSPEC_HIDDEN;
1837 BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter,
1838 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
1839 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
1841 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1842 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
1844 enum projection_types
1846 proj_none = 0,
1847 proj_count3 = 1,
1848 proj_count4 = 2
1851 enum dst_arg
1853 resultreg = 0,
1854 tempreg = 1
1857 /*****************************************************************************
1858 * Fixed function pipeline replacements
1860 #define ARG_UNUSED 0xff
1861 struct texture_stage_op
1863 unsigned cop : 8;
1864 unsigned carg1 : 8;
1865 unsigned carg2 : 8;
1866 unsigned carg0 : 8;
1868 unsigned aop : 8;
1869 unsigned aarg1 : 8;
1870 unsigned aarg2 : 8;
1871 unsigned aarg0 : 8;
1873 struct color_fixup_desc color_fixup;
1874 unsigned tex_type : 3;
1875 unsigned dst : 1;
1876 unsigned projected : 2;
1877 unsigned padding : 10;
1880 struct ffp_frag_settings
1882 struct texture_stage_op op[MAX_TEXTURES];
1883 enum wined3d_ffp_ps_fog_mode fog;
1884 unsigned char sRGB_write;
1885 unsigned char emul_clipplanes;
1886 unsigned char texcoords_initialized;
1887 unsigned char color_key_enabled : 1;
1888 unsigned char pointsprite : 1;
1889 unsigned char flatshading : 1;
1890 unsigned char padding : 5;
1893 struct ffp_frag_desc
1895 struct wine_rb_entry entry;
1896 struct ffp_frag_settings settings;
1899 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1900 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN;
1901 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1903 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1904 void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
1905 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
1906 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1907 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1908 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1909 void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect) DECLSPEC_HIDDEN;
1910 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
1912 extern const float wined3d_srgb_const0[] DECLSPEC_HIDDEN;
1913 extern const float wined3d_srgb_const1[] DECLSPEC_HIDDEN;
1915 enum wined3d_ffp_vs_fog_mode
1917 WINED3D_FFP_VS_FOG_OFF = 0,
1918 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
1919 WINED3D_FFP_VS_FOG_DEPTH = 2,
1920 WINED3D_FFP_VS_FOG_RANGE = 3,
1923 #define WINED3D_FFP_TCI_SHIFT 16
1924 #define WINED3D_FFP_TCI_MASK 0xffu
1926 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1927 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
1929 struct wined3d_ffp_vs_settings
1931 DWORD light_type : 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1932 DWORD diffuse_source : 2;
1933 DWORD emissive_source : 2;
1934 DWORD ambient_source : 2;
1935 DWORD specular_source : 2;
1937 DWORD transformed : 1;
1938 DWORD vertexblends : 2;
1939 DWORD clipping : 1;
1940 DWORD normal : 1;
1941 DWORD normalize : 1;
1942 DWORD lighting : 1;
1943 DWORD localviewer : 1;
1944 DWORD point_size : 1;
1945 DWORD per_vertex_point_size : 1;
1946 DWORD fog_mode : 2;
1947 DWORD texcoords : 8; /* MAX_TEXTURES */
1948 DWORD ortho_fog : 1;
1949 DWORD flatshading : 1;
1950 DWORD padding : 10;
1952 DWORD texgen[MAX_TEXTURES];
1955 struct wined3d_ffp_vs_desc
1957 struct wine_rb_entry entry;
1958 struct wined3d_ffp_vs_settings settings;
1961 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
1962 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
1964 struct wined3d
1966 LONG ref;
1967 DWORD flags;
1968 UINT adapter_count;
1969 struct wined3d_adapter adapters[1];
1972 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
1973 BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
1974 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1976 struct wined3d_stream_output
1978 struct wined3d_buffer *buffer;
1979 UINT offset;
1982 struct wined3d_stream_state
1984 struct wined3d_buffer *buffer;
1985 UINT offset;
1986 UINT stride;
1987 UINT frequency;
1988 UINT flags;
1991 #define WINED3D_STATE_NO_REF 0x00000001
1992 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
1994 struct wined3d_state
1996 DWORD flags;
1997 const struct wined3d_fb_state *fb;
1999 struct wined3d_vertex_declaration *vertex_declaration;
2000 struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
2001 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2002 struct wined3d_buffer *index_buffer;
2003 enum wined3d_format_id index_format;
2004 INT base_vertex_index;
2005 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2006 GLenum gl_primitive_type;
2007 struct wined3d_query *predicate;
2008 BOOL predicate_value;
2010 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
2011 struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
2012 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
2013 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
2015 BOOL vs_consts_b[MAX_CONST_B];
2016 INT vs_consts_i[MAX_CONST_I * 4];
2017 float *vs_consts_f;
2019 BOOL ps_consts_b[MAX_CONST_B];
2020 INT ps_consts_i[MAX_CONST_I * 4];
2021 float *ps_consts_f;
2023 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2024 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2025 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2027 struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
2028 struct wined3d_vec4 clip_planes[MAX_CLIPPLANES];
2029 struct wined3d_material material;
2030 struct wined3d_viewport viewport;
2031 RECT scissor_rect;
2033 /* Light hashmap. Collisions are handled using linked lists. */
2034 #define LIGHTMAP_SIZE 43
2035 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2036 struct list light_map[LIGHTMAP_SIZE];
2037 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS];
2039 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2042 #define WINED3D_UNMAPPED_STAGE ~0U
2044 /* Multithreaded flag. Removed from the public header to signal that
2045 * wined3d_device_create() ignores it. */
2046 #define WINED3DCREATE_MULTITHREADED 0x00000004
2048 struct wined3d_device
2050 LONG ref;
2052 /* WineD3D Information */
2053 struct wined3d_device_parent *device_parent;
2054 struct wined3d *wined3d;
2055 struct wined3d_adapter *adapter;
2057 /* Window styles to restore when switching fullscreen mode */
2058 LONG style;
2059 LONG exStyle;
2061 /* X and GL Information */
2062 GLenum offscreenBuffer;
2064 const struct wined3d_shader_backend_ops *shader_backend;
2065 void *shader_priv;
2066 void *fragment_priv;
2067 void *vertex_priv;
2068 void *blit_priv;
2069 struct StateEntry StateTable[STATE_HIGHEST + 1];
2070 /* Array of functions for states which are handled by more than one pipeline part */
2071 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
2072 const struct blit_shader *blitter;
2074 BYTE vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
2075 BYTE bCursorVisible : 1;
2076 BYTE d3d_initialized : 1;
2077 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2078 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
2079 BYTE filter_messages : 1;
2080 BYTE padding : 2;
2082 unsigned char surface_alignment; /* Line Alignment of surfaces */
2084 WORD padding2 : 16;
2086 struct wined3d_state state;
2087 struct wined3d_state *update_state;
2088 struct wined3d_stateblock *recording;
2090 /* Internal use fields */
2091 struct wined3d_device_creation_parameters create_parms;
2092 HWND focus_window;
2094 struct wined3d_rendertarget_view *back_buffer_view;
2095 struct wined3d_swapchain **swapchains;
2096 UINT swapchain_count;
2098 struct list resources; /* a linked list to track resources created by the device */
2099 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
2100 struct wine_rb_tree samplers;
2102 /* Render Target Support */
2103 struct wined3d_fb_state fb;
2104 struct wined3d_surface *onscreen_depth_stencil;
2105 struct wined3d_rendertarget_view *auto_depth_stencil_view;
2107 /* For rendering to a texture using glCopyTexImage */
2108 GLuint depth_blt_texture;
2110 /* Cursor management */
2111 UINT xHotSpot;
2112 UINT yHotSpot;
2113 UINT xScreenSpace;
2114 UINT yScreenSpace;
2115 UINT cursorWidth, cursorHeight;
2116 struct wined3d_texture *cursor_texture;
2117 HCURSOR hardwareCursor;
2119 /* The Wine logo texture */
2120 struct wined3d_texture *logo_texture;
2122 /* Textures for when no other textures are mapped */
2123 UINT dummy_texture_2d[MAX_COMBINED_SAMPLERS];
2124 UINT dummy_texture_rect[MAX_COMBINED_SAMPLERS];
2125 UINT dummy_texture_3d[MAX_COMBINED_SAMPLERS];
2126 UINT dummy_texture_cube[MAX_COMBINED_SAMPLERS];
2128 /* Command stream */
2129 struct wined3d_cs *cs;
2131 /* Context management */
2132 struct wined3d_context **contexts;
2133 UINT context_count;
2136 void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
2137 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
2138 const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
2139 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2140 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2141 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
2142 UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags,
2143 BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
2144 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
2145 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
2146 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2147 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2148 void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
2149 struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
2150 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
2152 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
2154 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2155 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2156 return context->isStateDirty[idx] & (1u << shift);
2159 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2160 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2162 struct wined3d_resource_ops
2164 ULONG (*resource_incref)(struct wined3d_resource *resource);
2165 ULONG (*resource_decref)(struct wined3d_resource *resource);
2166 void (*resource_unload)(struct wined3d_resource *resource);
2167 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2168 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2169 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2172 struct wined3d_resource
2174 LONG ref;
2175 LONG bind_count;
2176 LONG map_count;
2177 struct wined3d_device *device;
2178 enum wined3d_resource_type type;
2179 enum wined3d_gl_resource_type gl_type;
2180 const struct wined3d_format *format;
2181 unsigned int format_flags;
2182 enum wined3d_multisample_type multisample_type;
2183 UINT multisample_quality;
2184 DWORD usage;
2185 enum wined3d_pool pool;
2186 DWORD access_flags;
2187 DWORD draw_binding;
2188 DWORD map_binding;
2189 UINT width;
2190 UINT height;
2191 UINT depth;
2192 UINT size;
2193 DWORD priority;
2194 void *heap_memory;
2195 struct list resource_list_entry;
2197 void *parent;
2198 const struct wined3d_parent_ops *parent_ops;
2199 const struct wined3d_resource_ops *resource_ops;
2202 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
2204 return resource->resource_ops->resource_incref(resource);
2207 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
2209 return resource->resource_ops->resource_decref(resource);
2212 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2213 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
2214 enum wined3d_resource_type type, const struct wined3d_format *format,
2215 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2216 DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
2217 void *parent, const struct wined3d_parent_ops *parent_ops,
2218 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
2219 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2220 BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2221 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2222 GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
2223 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
2224 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2225 DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
2226 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2228 /* Tests show that the start address of resources is 32 byte aligned */
2229 #define RESOURCE_ALIGNMENT 16
2231 struct gl_texture
2233 struct wined3d_sampler_desc sampler_desc;
2234 unsigned int base_level;
2235 GLuint name;
2238 struct wined3d_texture_ops
2240 void (*texture_sub_resource_load)(struct wined3d_resource *sub_resource,
2241 struct wined3d_context *context, BOOL srgb);
2242 void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
2243 const struct wined3d_box *dirty_region);
2244 void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
2245 void (*texture_sub_resource_invalidate_location)(struct wined3d_resource *sub_resource, DWORD location);
2246 void (*texture_sub_resource_validate_location)(struct wined3d_resource *sub_resource, DWORD location);
2247 void (*texture_sub_resource_upload_data)(struct wined3d_resource *sub_resource,
2248 const struct wined3d_context *context, const struct wined3d_sub_resource_data *data);
2249 void (*texture_prepare_texture)(struct wined3d_texture *texture,
2250 struct wined3d_context *context, BOOL srgb);
2253 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2254 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2255 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2256 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000008
2257 #define WINED3D_TEXTURE_RGB_VALID 0x00000010
2258 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
2259 #define WINED3D_TEXTURE_SRGB_VALID 0x00000040
2260 #define WINED3D_TEXTURE_CONVERTED 0x00000080
2261 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000100
2262 #define WINED3D_TEXTURE_DYNAMIC_MAP 0x00000200
2263 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2265 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2267 struct wined3d_texture
2269 struct wined3d_resource resource;
2270 const struct wined3d_texture_ops *texture_ops;
2271 struct gl_texture texture_rgb, texture_srgb;
2272 struct wined3d_resource **sub_resources;
2273 struct wined3d_swapchain *swapchain;
2274 UINT layer_count;
2275 UINT level_count;
2276 float pow2_matrix[16];
2277 UINT lod;
2278 enum wined3d_texture_filter_type filter_type;
2279 DWORD sampler;
2280 DWORD flags;
2281 GLenum target;
2283 /* May only be accessed from the command stream worker thread. */
2284 struct wined3d_texture_async
2286 DWORD flags;
2288 /* Color keys for DDraw */
2289 struct wined3d_color_key dst_blt_color_key;
2290 struct wined3d_color_key src_blt_color_key;
2291 struct wined3d_color_key dst_overlay_color_key;
2292 struct wined3d_color_key src_overlay_color_key;
2293 struct wined3d_color_key gl_color_key;
2294 DWORD color_key_flags;
2295 } async;
2298 static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource)
2300 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
2303 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
2304 BOOL srgb)
2306 return srgb ? &texture->texture_srgb : &texture->texture_rgb;
2309 void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
2310 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2311 void wined3d_texture_bind(struct wined3d_texture *texture,
2312 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2313 void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
2314 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2315 void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
2316 void wined3d_texture_load(struct wined3d_texture *texture,
2317 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2318 void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
2319 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2320 void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
2321 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
2322 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2324 #define WINED3D_LOCATION_DISCARDED 0x00000001
2325 #define WINED3D_LOCATION_SYSMEM 0x00000002
2326 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2327 #define WINED3D_LOCATION_DIB 0x00000008
2328 #define WINED3D_LOCATION_BUFFER 0x00000010
2329 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2330 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2331 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2332 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2333 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2335 const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
2337 #define WINED3D_VFLAG_CLIENT_STORAGE 0x00000001
2339 struct wined3d_volume
2341 struct wined3d_resource resource;
2342 struct wined3d_texture *container;
2344 DWORD flags, locations;
2345 GLint texture_level;
2346 DWORD download_count;
2347 GLuint pbo;
2350 static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
2352 return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
2355 BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
2356 HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
2357 unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
2358 void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
2359 void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch, UINT *slice_pitch) DECLSPEC_HIDDEN;
2360 void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
2361 BOOL srgb_mode) DECLSPEC_HIDDEN;
2362 void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
2363 HRESULT wined3d_volume_map(struct wined3d_volume *volume,
2364 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags) DECLSPEC_HIDDEN;
2365 void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
2366 HRESULT wined3d_volume_unmap(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
2367 void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context,
2368 const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
2370 struct wined3d_surface_dib
2372 HBITMAP DIBsection;
2373 void *bitmap_data;
2374 UINT bitmap_size;
2377 struct wined3d_renderbuffer_entry
2379 struct list entry;
2380 GLuint id;
2381 UINT width;
2382 UINT height;
2385 struct fbo_entry
2387 struct list entry;
2388 struct wined3d_surface **render_targets;
2389 struct wined3d_surface *depth_stencil;
2390 DWORD color_location, ds_location;
2391 DWORD rt_mask;
2392 BOOL attached;
2393 GLuint id;
2396 struct wined3d_surface_ops
2398 HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
2399 void (*surface_unmap)(struct wined3d_surface *surface);
2402 struct wined3d_surface
2404 struct wined3d_resource resource;
2405 const struct wined3d_surface_ops *surface_ops;
2406 struct wined3d_texture *container;
2407 void *user_memory;
2408 DWORD locations;
2410 DWORD flags;
2412 UINT pitch;
2413 UINT pow2Width;
2414 UINT pow2Height;
2416 /* PBO */
2417 GLuint pbo;
2418 GLuint rb_multisample;
2419 GLuint rb_resolved;
2420 GLenum texture_target;
2421 unsigned int texture_level;
2422 unsigned int texture_layer;
2424 RECT lockedRect;
2425 int lockCount;
2427 /* For GetDC */
2428 struct wined3d_surface_dib dib;
2429 HDC hDC;
2431 struct list renderbuffers;
2432 const struct wined3d_renderbuffer_entry *current_renderbuffer;
2433 SIZE ds_current_size;
2435 /* DirectDraw Overlay handling */
2436 RECT overlay_srcrect;
2437 RECT overlay_destrect;
2438 struct wined3d_surface *overlay_dest;
2439 struct list overlays;
2440 struct list overlay_entry;
2443 static inline struct wined3d_surface *surface_from_resource(struct wined3d_resource *resource)
2445 return CONTAINING_RECORD(resource, struct wined3d_surface, resource);
2448 static inline GLuint surface_get_texture_name(const struct wined3d_surface *surface,
2449 const struct wined3d_gl_info *gl_info, BOOL srgb)
2451 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
2452 ? surface->container->texture_srgb.name : surface->container->texture_rgb.name;
2455 void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2456 HRESULT surface_color_fill(struct wined3d_surface *s,
2457 const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
2458 GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2459 void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
2460 unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
2461 void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
2462 void surface_load(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2463 void surface_load_ds_location(struct wined3d_surface *surface,
2464 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2465 void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
2466 struct wined3d_context *context) DECLSPEC_HIDDEN;
2467 HRESULT surface_load_location(struct wined3d_surface *surface,
2468 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2469 void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2470 void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
2471 DWORD location) DECLSPEC_HIDDEN;
2472 void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
2473 const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
2474 void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
2475 void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2476 HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
2477 const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
2478 HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
2479 struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
2480 void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
2481 HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
2482 GLenum target, unsigned int level, unsigned int layer, DWORD flags,
2483 struct wined3d_surface **surface) DECLSPEC_HIDDEN;
2484 void wined3d_surface_destroy(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2485 void surface_prepare_map_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2486 void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
2487 const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
2488 BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
2490 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
2491 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2493 /* Surface flags: */
2494 #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
2495 #define SFLAG_DISCARD 0x00000002 /* ??? */
2496 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2497 #define SFLAG_CLIENT 0x00000010 /* GL_APPLE_client_storage is used with this surface. */
2498 #define SFLAG_DCINUSE 0x00000020 /* Set between GetDC and ReleaseDC calls. */
2500 struct wined3d_sampler
2502 struct wine_rb_entry entry;
2503 LONG refcount;
2504 struct wined3d_device *device;
2505 void *parent;
2506 struct wined3d_sampler_desc desc;
2507 GLuint name;
2510 struct wined3d_vertex_declaration_element
2512 const struct wined3d_format *format;
2513 BOOL ffp_valid;
2514 unsigned int input_slot;
2515 unsigned int offset;
2516 unsigned int output_slot;
2517 enum wined3d_input_classification input_slot_class;
2518 unsigned int instance_data_step_rate;
2519 BYTE method;
2520 BYTE usage;
2521 BYTE usage_idx;
2524 struct wined3d_vertex_declaration
2526 LONG ref;
2527 void *parent;
2528 const struct wined3d_parent_ops *parent_ops;
2529 struct wined3d_device *device;
2531 struct wined3d_vertex_declaration_element *elements;
2532 UINT element_count;
2534 BOOL position_transformed;
2535 BOOL half_float_conv_needed;
2538 struct wined3d_saved_states
2540 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2541 WORD streamSource; /* MAX_STREAMS, 16 */
2542 WORD streamFreq; /* MAX_STREAMS, 16 */
2543 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2544 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2545 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2546 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2547 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2548 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2549 BOOL *pixelShaderConstantsF;
2550 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2551 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2552 BOOL *vertexShaderConstantsF;
2553 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2554 DWORD primitive_type : 1;
2555 DWORD indices : 1;
2556 DWORD material : 1;
2557 DWORD viewport : 1;
2558 DWORD vertexDecl : 1;
2559 DWORD pixelShader : 1;
2560 DWORD vertexShader : 1;
2561 DWORD scissorRect : 1;
2562 DWORD padding : 4;
2565 struct StageState {
2566 DWORD stage;
2567 DWORD state;
2570 struct wined3d_stateblock
2572 LONG ref; /* Note: Ref counting not required */
2573 struct wined3d_device *device;
2575 /* Array indicating whether things have been set or changed */
2576 struct wined3d_saved_states changed;
2577 struct wined3d_state state;
2579 /* Contained state management */
2580 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2581 unsigned int num_contained_render_states;
2582 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2583 unsigned int num_contained_transform_states;
2584 DWORD contained_vs_consts_i[MAX_CONST_I];
2585 unsigned int num_contained_vs_consts_i;
2586 DWORD contained_vs_consts_b[MAX_CONST_B];
2587 unsigned int num_contained_vs_consts_b;
2588 DWORD *contained_vs_consts_f;
2589 unsigned int num_contained_vs_consts_f;
2590 DWORD contained_ps_consts_i[MAX_CONST_I];
2591 unsigned int num_contained_ps_consts_i;
2592 DWORD contained_ps_consts_b[MAX_CONST_B];
2593 unsigned int num_contained_ps_consts_b;
2594 DWORD *contained_ps_consts_f;
2595 unsigned int num_contained_ps_consts_f;
2596 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2597 unsigned int num_contained_tss_states;
2598 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2599 unsigned int num_contained_sampler_states;
2602 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2604 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
2605 HRESULT state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
2606 const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
2607 DWORD flags) DECLSPEC_HIDDEN;
2608 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
2610 struct wined3d_cs_ops
2612 void *(*require_space)(struct wined3d_cs *cs, size_t size);
2613 void (*submit)(struct wined3d_cs *cs);
2616 struct wined3d_cs
2618 const struct wined3d_cs_ops *ops;
2619 struct wined3d_device *device;
2620 struct wined3d_fb_state fb;
2621 struct wined3d_state state;
2623 size_t data_size;
2624 void *data;
2627 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
2628 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
2630 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
2631 DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
2632 void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_count,
2633 UINT start_instance, UINT instance_count, BOOL indexed) DECLSPEC_HIDDEN;
2634 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
2635 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2636 const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
2637 void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
2638 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
2639 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
2640 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
2641 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
2642 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
2643 UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
2644 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
2645 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
2646 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
2647 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2648 void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
2649 void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
2650 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
2651 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
2652 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
2653 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx,
2654 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
2655 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3d_shader_type type,
2656 UINT view_idx, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
2657 void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type type,
2658 UINT sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
2659 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
2660 enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
2661 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
2662 void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
2663 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
2664 void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
2665 struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
2666 void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
2667 struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
2668 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
2669 UINT frequency, UINT flags) DECLSPEC_HIDDEN;
2670 void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
2671 void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
2672 enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
2673 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
2674 const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
2675 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
2676 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
2677 void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
2679 /* Direct3D terminology with little modifications. We do not have an issued state
2680 * because only the driver knows about it, but we have a created state because d3d
2681 * allows GetData on a created issue, but opengl doesn't
2683 enum query_state {
2684 QUERY_CREATED,
2685 QUERY_SIGNALLED,
2686 QUERY_BUILDING
2689 struct wined3d_query_ops
2691 HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
2692 HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
2695 struct wined3d_query
2697 LONG ref;
2699 void *parent;
2700 const struct wined3d_query_ops *query_ops;
2701 struct wined3d_device *device;
2702 enum query_state state;
2703 enum wined3d_query_type type;
2704 DWORD data_size;
2705 void *extendedData;
2708 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2709 * fixed function semantics as D3DCOLOR or FLOAT16 */
2710 enum wined3d_buffer_conversion_type
2712 CONV_NONE,
2713 CONV_D3DCOLOR,
2714 CONV_POSITIONT,
2717 struct wined3d_map_range
2719 UINT offset;
2720 UINT size;
2723 struct wined3d_buffer
2725 struct wined3d_resource resource;
2727 struct wined3d_buffer_desc desc;
2729 GLuint buffer_object;
2730 GLenum buffer_object_usage;
2731 GLenum buffer_type_hint;
2732 DWORD flags;
2733 void *map_ptr;
2735 struct wined3d_map_range *maps;
2736 ULONG maps_size, modified_areas;
2737 struct wined3d_event_query *query;
2739 /* conversion stuff */
2740 UINT decl_change_count, full_conversion_count;
2741 UINT draw_count;
2742 UINT stride; /* 0 if no conversion */
2743 UINT conversion_stride; /* 0 if no shifted conversion */
2744 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2747 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
2749 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
2752 void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
2753 struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
2754 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
2755 void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
2756 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2757 void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
2759 struct wined3d_rendertarget_view
2761 LONG refcount;
2763 struct wined3d_resource *resource;
2764 void *parent;
2765 const struct wined3d_parent_ops *parent_ops;
2767 const struct wined3d_format *format;
2768 unsigned int format_flags;
2769 unsigned int sub_resource_idx;
2770 unsigned int buffer_offset;
2772 unsigned int width;
2773 unsigned int height;
2774 unsigned int depth;
2777 static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface(
2778 const struct wined3d_rendertarget_view *view)
2780 struct wined3d_resource *resource;
2781 struct wined3d_texture *texture;
2783 if (!view)
2784 return NULL;
2786 if (view->resource->type != WINED3D_RTYPE_TEXTURE && view->resource->type != WINED3D_RTYPE_CUBE_TEXTURE)
2787 return NULL;
2789 texture = wined3d_texture_from_resource(view->resource);
2790 if (!(resource = wined3d_texture_get_sub_resource(texture, view->sub_resource_idx)))
2791 return NULL;
2793 return surface_from_resource(resource);
2796 struct wined3d_shader_resource_view
2798 LONG refcount;
2800 struct wined3d_resource *resource;
2801 void *parent;
2802 const struct wined3d_parent_ops *parent_ops;
2805 struct wined3d_swapchain_ops
2807 void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2808 const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags);
2811 struct wined3d_swapchain
2813 LONG ref;
2814 void *parent;
2815 const struct wined3d_parent_ops *parent_ops;
2816 const struct wined3d_swapchain_ops *swapchain_ops;
2817 struct wined3d_device *device;
2819 struct wined3d_texture **back_buffers;
2820 struct wined3d_texture *front_buffer;
2821 struct wined3d_swapchain_desc desc;
2822 struct wined3d_display_mode original_mode, d3d_mode;
2823 struct wined3d_gamma_ramp orig_gamma;
2824 BOOL render_to_fbo, reapply_mode;
2825 const struct wined3d_format *ds_format;
2826 struct wined3d_palette *palette;
2828 LONG prev_time, frames; /* Performance tracking */
2830 struct wined3d_context **context;
2831 unsigned int num_contexts;
2833 HWND win_handle;
2834 HWND device_window;
2836 HDC backup_dc;
2837 HWND backup_wnd;
2840 void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
2842 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
2843 struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2844 void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2845 HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2846 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2848 /*****************************************************************************
2849 * Utility function prototypes
2852 /* Trace routines */
2853 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2854 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
2855 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
2856 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2857 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2858 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
2859 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
2860 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
2861 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
2862 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
2863 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
2864 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2865 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
2866 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
2867 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
2868 const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN;
2869 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2870 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2871 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
2872 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2874 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2875 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2876 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2877 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
2878 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2879 void texture_activate_dimensions(const struct wined3d_texture *texture,
2880 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2881 void sampler_texdim(struct wined3d_context *context,
2882 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2883 void tex_alphaop(struct wined3d_context *context,
2884 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2885 void apply_pixelshader(struct wined3d_context *context,
2886 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2887 void state_alpha_test(struct wined3d_context *context,
2888 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2889 void state_fogcolor(struct wined3d_context *context,
2890 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2891 void state_fogdensity(struct wined3d_context *context,
2892 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2893 void state_fogstartend(struct wined3d_context *context,
2894 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2895 void state_fog_fragpart(struct wined3d_context *context,
2896 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2897 void state_nop(struct wined3d_context *context,
2898 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2899 void state_srgbwrite(struct wined3d_context *context,
2900 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2902 void state_clipping(struct wined3d_context *context,
2903 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2904 void clipplane(struct wined3d_context *context,
2905 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2906 void state_pointsprite_w(struct wined3d_context *context,
2907 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2908 void state_pointsprite(struct wined3d_context *context,
2909 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2910 void state_shademode(struct wined3d_context *context,
2911 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2913 GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
2915 /* Math utils */
2916 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
2917 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
2918 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2920 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
2922 struct wined3d_shader_lconst
2924 struct list entry;
2925 unsigned int idx;
2926 DWORD value[4];
2929 struct wined3d_shader_limits
2931 unsigned int sampler;
2932 unsigned int constant_int;
2933 unsigned int constant_float;
2934 unsigned int constant_bool;
2935 unsigned int packed_output;
2936 unsigned int packed_input;
2939 #ifdef __GNUC__
2940 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2941 #else
2942 #define PRINTF_ATTR(fmt,args)
2943 #endif
2945 struct wined3d_string_buffer_list
2947 struct list list;
2950 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
2951 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
2952 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
2953 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
2954 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
2956 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2957 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
2958 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2960 /* Vertex shader utility functions */
2961 BOOL vshader_get_input(const struct wined3d_shader *shader,
2962 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2964 struct wined3d_vertex_shader
2966 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2969 struct wined3d_geometry_shader
2971 enum wined3d_primitive_type input_type;
2972 enum wined3d_primitive_type output_type;
2973 UINT vertices_out;
2976 struct wined3d_pixel_shader
2978 /* Pixel shader input semantics */
2979 DWORD input_reg_map[MAX_REG_INPUT];
2980 BOOL input_reg_used[MAX_REG_INPUT];
2981 unsigned int declared_in_count;
2983 /* Some information about the shader behavior */
2984 BOOL color0_mov;
2985 DWORD color0_reg;
2988 struct wined3d_shader
2990 LONG ref;
2991 const struct wined3d_shader_limits *limits;
2992 DWORD *function;
2993 UINT functionLength;
2994 BOOL load_local_constsF;
2995 const struct wined3d_shader_frontend *frontend;
2996 void *frontend_data;
2997 void *backend_data;
2999 void *parent;
3000 const struct wined3d_parent_ops *parent_ops;
3002 /* Programs this shader is linked with */
3003 struct list linked_programs;
3005 /* Immediate constants (override global ones) */
3006 struct list constantsB;
3007 struct list constantsF;
3008 struct list constantsI;
3009 struct wined3d_shader_reg_maps reg_maps;
3010 BOOL lconst_inf_or_nan;
3012 struct wined3d_shader_signature input_signature;
3013 struct wined3d_shader_signature output_signature;
3014 char *signature_strings;
3016 /* Pointer to the parent device */
3017 struct wined3d_device *device;
3018 struct list shader_list_entry;
3020 union
3022 struct wined3d_vertex_shader vs;
3023 struct wined3d_geometry_shader gs;
3024 struct wined3d_pixel_shader ps;
3025 } u;
3028 void pixelshader_update_resource_types(struct wined3d_shader *shader, WORD tex_types) DECLSPEC_HIDDEN;
3029 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3030 BOOL position_transformed, struct ps_compile_args *args,
3031 const struct wined3d_context *context) DECLSPEC_HIDDEN;
3033 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
3034 WORD swizzle_map, struct vs_compile_args *args,
3035 const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
3037 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3038 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3039 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
3040 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
3041 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3042 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
3043 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3044 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
3045 unsigned int max) DECLSPEC_HIDDEN;
3046 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
3047 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
3048 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
3050 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
3052 switch (reg->type)
3054 case WINED3DSPR_RASTOUT:
3055 /* oFog & oPts */
3056 if (reg->idx[0].offset)
3057 return TRUE;
3058 /* oPos */
3059 return FALSE;
3061 case WINED3DSPR_DEPTHOUT: /* oDepth */
3062 case WINED3DSPR_CONSTBOOL: /* b# */
3063 case WINED3DSPR_LOOP: /* aL */
3064 case WINED3DSPR_PREDICATE: /* p0 */
3065 case WINED3DSPR_PRIMID: /* primID */
3066 return TRUE;
3068 case WINED3DSPR_MISCTYPE:
3069 switch (reg->idx[0].offset)
3071 case 0: /* vPos */
3072 return FALSE;
3073 case 1: /* vFace */
3074 return TRUE;
3075 default:
3076 return FALSE;
3079 case WINED3DSPR_IMMCONST:
3080 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
3082 default:
3083 return FALSE;
3087 static inline void shader_get_position_fixup(const struct wined3d_context *context,
3088 const struct wined3d_state *state, float *position_fixup)
3090 float center_offset;
3092 if (context->swapchain->device->wined3d->flags & WINED3D_PIXEL_CENTER_INTEGER)
3093 center_offset = 63.0f / 64.0f;
3094 else
3095 center_offset = -1.0f / 64.0f;
3097 position_fixup[0] = 1.0f;
3098 position_fixup[1] = 1.0f;
3099 position_fixup[2] = center_offset / state->viewport.width;
3100 position_fixup[3] = -center_offset / state->viewport.height;
3102 if (context->render_offscreen)
3104 position_fixup[1] *= -1.0f;
3105 position_fixup[3] *= -1.0f;
3109 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
3111 struct wined3d_shader_lconst *lconst;
3113 if (shader->load_local_constsF)
3114 return FALSE;
3116 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
3118 if (lconst->idx == reg)
3119 return TRUE;
3122 return FALSE;
3125 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3126 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3127 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3128 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3129 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3130 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
3131 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
3132 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
3133 float *out_min, float *out_max) DECLSPEC_HIDDEN;
3134 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
3135 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
3136 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
3137 float *start, float *end) DECLSPEC_HIDDEN;
3139 /* Using additional shader constants (uniforms in GLSL / program environment
3140 * or local parameters in ARB) is costly:
3141 * ARB only knows float4 parameters and GLSL compiler are not really smart
3142 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3143 * (in fact most compilers map a float2 to a full float4 uniform).
3145 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3146 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3147 * into a single shader constant (uniform / program parameter).
3149 * This structure is shared between the GLSL and the ARB backend.*/
3150 struct ps_np2fixup_info {
3151 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
3152 WORD active; /* bitfield indicating if we can apply the fixup */
3153 WORD num_consts;
3156 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
3157 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
3159 struct wined3d_palette
3161 LONG ref;
3162 struct wined3d_device *device;
3164 unsigned int size;
3165 RGBQUAD colors[256];
3166 DWORD flags;
3169 /* DirectDraw utility functions */
3170 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
3172 /*****************************************************************************
3173 * Pixel format management
3176 /* WineD3D pixel format flags */
3177 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3178 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3179 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3180 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3181 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3182 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3183 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3184 #define WINED3DFMT_FLAG_GETDC 0x00000100
3185 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3186 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3187 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3188 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3189 #define WINED3DFMT_FLAG_VTF 0x00002000
3190 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3191 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3192 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3193 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3194 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3195 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3196 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3198 struct wined3d_rational
3200 UINT numerator;
3201 UINT denominator;
3204 struct wined3d_color_key_conversion
3206 enum wined3d_format_id dst_format;
3207 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch, unsigned int width,
3208 unsigned int height, const struct wined3d_palette *palette, const struct wined3d_color_key *color_key);
3211 struct wined3d_format
3213 enum wined3d_format_id id;
3215 DWORD red_size;
3216 DWORD green_size;
3217 DWORD blue_size;
3218 DWORD alpha_size;
3219 DWORD red_offset;
3220 DWORD green_offset;
3221 DWORD blue_offset;
3222 DWORD alpha_offset;
3223 UINT byte_count;
3224 BYTE depth_size;
3225 BYTE stencil_size;
3227 UINT block_width;
3228 UINT block_height;
3229 UINT block_byte_count;
3231 enum wined3d_ffp_emit_idx emit_idx;
3232 GLint component_count;
3233 GLenum gl_vtx_type;
3234 GLint gl_vtx_format;
3235 GLboolean gl_normalized;
3236 unsigned int component_size;
3238 GLint glInternal;
3239 GLint glGammaInternal;
3240 GLint rtInternal;
3241 GLint glFormat;
3242 GLint glType;
3243 UINT conv_byte_count;
3244 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
3245 struct wined3d_rational height_scale;
3246 struct color_fixup_desc color_fixup;
3247 void (*convert)(const BYTE *src, BYTE *dst, UINT src_row_pitch, UINT src_slice_pitch,
3248 UINT dst_row_pitch, UINT dst_slice_pitch, UINT width, UINT height, UINT depth);
3251 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3252 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3253 UINT wined3d_format_calculate_pitch(const struct wined3d_format *format, UINT width) DECLSPEC_HIDDEN;
3254 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3255 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
3256 DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface,
3257 const struct wined3d_color *color) DECLSPEC_HIDDEN;
3258 BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
3259 const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color) DECLSPEC_HIDDEN;
3260 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
3261 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
3262 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
3263 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
3265 static inline BOOL use_vs(const struct wined3d_state *state)
3267 /* Check state->vertex_declaration to allow this to be used before the
3268 * stream info is validated, for example in device_update_tex_unit_map(). */
3269 return state->shader[WINED3D_SHADER_TYPE_VERTEX] && !state->vertex_declaration->position_transformed;
3272 static inline BOOL use_ps(const struct wined3d_state *state)
3274 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
3277 static inline void context_apply_state(struct wined3d_context *context,
3278 const struct wined3d_state *state, DWORD state_id)
3280 const struct StateEntry *state_table = context->state_table;
3281 DWORD rep = state_table[state_id].representative;
3282 state_table[rep].apply(context, state, rep);
3285 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3286 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3288 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
3290 #endif