2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wine/wined3d.h"
42 #include "wined3d_gl.h"
43 #include "wine/list.h"
45 /* Texture format fixups */
47 enum fixup_channel_source
49 CHANNEL_SOURCE_ZERO
= 0,
50 CHANNEL_SOURCE_ONE
= 1,
55 CHANNEL_SOURCE_YUV0
= 6,
56 CHANNEL_SOURCE_YUV1
= 7,
67 struct color_fixup_desc
69 unsigned x_sign_fixup
: 1;
70 unsigned x_source
: 3;
71 unsigned y_sign_fixup
: 1;
72 unsigned y_source
: 3;
73 unsigned z_sign_fixup
: 1;
74 unsigned z_source
: 3;
75 unsigned w_sign_fixup
: 1;
76 unsigned w_source
: 3;
80 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
81 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
83 static inline struct color_fixup_desc
create_color_fixup_desc(
84 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
85 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
87 struct color_fixup_desc fixup
=
97 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
99 struct color_fixup_desc fixup
=
101 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
102 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
109 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
111 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
114 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
116 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
119 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
121 enum yuv_fixup yuv_fixup
= 0;
122 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
123 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
124 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
125 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
129 /* Hash table functions */
130 typedef unsigned int (hash_function_t
)(const void *key
);
131 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
133 struct hash_table_entry_t
{
140 struct hash_table_t
{
141 hash_function_t
*hash_function
;
142 compare_function_t
*compare_function
;
143 struct list
*buckets
;
144 unsigned int bucket_count
;
145 struct hash_table_entry_t
*entries
;
146 unsigned int entry_count
;
147 struct list free_entries
;
149 unsigned int grow_size
;
150 unsigned int shrink_size
;
153 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
154 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
155 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
156 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
157 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
158 void hash_table_remove(struct hash_table_t
*table
, void *key
);
161 #define MAX_PALETTES 65536
162 #define MAX_STREAMS 16
163 #define MAX_TEXTURES 8
164 #define MAX_FRAGMENT_SAMPLERS 16
165 #define MAX_VERTEX_SAMPLERS 4
166 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
167 #define MAX_ACTIVE_LIGHTS 8
168 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 /* Used for CreateStateBlock */
171 #define NUM_SAVEDPIXELSTATES_R 35
172 #define NUM_SAVEDPIXELSTATES_T 18
173 #define NUM_SAVEDPIXELSTATES_S 12
174 #define NUM_SAVEDVERTEXSTATES_R 34
175 #define NUM_SAVEDVERTEXSTATES_T 2
176 #define NUM_SAVEDVERTEXSTATES_S 1
178 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
179 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
180 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
181 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
182 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
183 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
185 typedef enum _WINELOOKUP
{
186 WINELOOKUP_WARPPARAM
= 0,
190 extern const int minLookup
[MAX_LOOKUPS
];
191 extern const int maxLookup
[MAX_LOOKUPS
];
192 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
196 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
199 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
200 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
201 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
202 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
204 extern const struct filter_lookup filter_lookup_nofilter
;
205 extern struct filter_lookup filter_lookup
;
207 /* float_16_to_32() and float_32_to_16() (see implementation in
208 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
209 * to standard C floats and vice versa. They do not depend on the encoding
210 * of the C float, so they are platform independent, but slow. On x86 and
211 * other IEEE 754 compliant platforms the conversion can be accelerated by
212 * bit shifting the exponent and mantissa. There are also some SSE-based
213 * assembly routines out there.
215 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
217 static inline float float_16_to_32(const unsigned short *in
) {
218 const unsigned short s
= ((*in
) & 0x8000);
219 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
220 const unsigned short m
= (*in
) & 0x3FF;
221 const float sgn
= (s
? -1.0 : 1.0);
224 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
225 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
227 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
229 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
230 else return 0.0 / 0.0; /* NAN */
250 #define ORM_BACKBUFFER 0
251 #define ORM_PBUFFER 1
255 #define SHADER_GLSL 2
257 #define SHADER_NONE 4
259 #define RTL_DISABLE -1
261 #define RTL_READDRAW 1
262 #define RTL_READTEX 2
263 #define RTL_TEXDRAW 3
266 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
267 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
269 /* NOTE: When adding fields to this structure, make sure to update the default
270 * values in wined3d_main.c as well. */
271 typedef struct wined3d_settings_s
{
272 /* vertex and pixel shader modes */
276 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
277 we should use it. However, until it's fully implemented, we'll leave it as a registry
278 setting for developers. */
280 int offscreen_rendering_mode
;
281 int rendertargetlock_mode
;
282 unsigned short pci_vendor_id
;
283 unsigned short pci_device_id
;
284 /* Memory tracking and object counting */
285 unsigned int emulated_textureram
;
287 int allow_multisampling
;
288 } wined3d_settings_t
;
290 extern wined3d_settings_t wined3d_settings
;
292 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
294 WINED3DSTT_UNKNOWN
= 0,
298 WINED3DSTT_VOLUME
= 4,
299 } WINED3DSAMPLER_TEXTURE_TYPE
;
301 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
304 WINED3DSPR_INPUT
= 1,
305 WINED3DSPR_CONST
= 2,
307 WINED3DSPR_TEXTURE
= 3,
308 WINED3DSPR_RASTOUT
= 4,
309 WINED3DSPR_ATTROUT
= 5,
310 WINED3DSPR_TEXCRDOUT
= 6,
311 WINED3DSPR_OUTPUT
= 6,
312 WINED3DSPR_CONSTINT
= 7,
313 WINED3DSPR_COLOROUT
= 8,
314 WINED3DSPR_DEPTHOUT
= 9,
315 WINED3DSPR_SAMPLER
= 10,
316 WINED3DSPR_CONST2
= 11,
317 WINED3DSPR_CONST3
= 12,
318 WINED3DSPR_CONST4
= 13,
319 WINED3DSPR_CONSTBOOL
= 14,
320 WINED3DSPR_LOOP
= 15,
321 WINED3DSPR_TEMPFLOAT16
= 16,
322 WINED3DSPR_MISCTYPE
= 17,
323 WINED3DSPR_LABEL
= 18,
324 WINED3DSPR_PREDICATE
= 19,
326 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
328 enum wined3d_immconst_type
330 WINED3D_IMMCONST_FLOAT
,
331 WINED3D_IMMCONST_FLOAT4
,
334 typedef enum _WINED3DVS_RASTOUT_OFFSETS
336 WINED3DSRO_POSITION
= 0,
338 WINED3DSRO_POINT_SIZE
= 2,
339 } WINED3DVS_RASTOUT_OFFSETS
;
341 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
343 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
345 WINED3DSPSM_NONE
= 0,
347 WINED3DSPSM_BIAS
= 2,
348 WINED3DSPSM_BIASNEG
= 3,
349 WINED3DSPSM_SIGN
= 4,
350 WINED3DSPSM_SIGNNEG
= 5,
351 WINED3DSPSM_COMP
= 6,
353 WINED3DSPSM_X2NEG
= 8,
356 WINED3DSPSM_ABS
= 11,
357 WINED3DSPSM_ABSNEG
= 12,
358 WINED3DSPSM_NOT
= 13,
359 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
361 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
362 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
363 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
364 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
365 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
367 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
369 WINED3DSPDM_NONE
= 0,
370 WINED3DSPDM_SATURATE
= 1,
371 WINED3DSPDM_PARTIALPRECISION
= 2,
372 WINED3DSPDM_MSAMPCENTROID
= 4,
373 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
375 typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
397 WINED3DSIO_M4x4
= 20,
398 WINED3DSIO_M4x3
= 21,
399 WINED3DSIO_M3x4
= 22,
400 WINED3DSIO_M3x3
= 23,
401 WINED3DSIO_M3x2
= 24,
402 WINED3DSIO_CALL
= 25,
403 WINED3DSIO_CALLNZ
= 26,
404 WINED3DSIO_LOOP
= 27,
406 WINED3DSIO_ENDLOOP
= 29,
407 WINED3DSIO_LABEL
= 30,
414 WINED3DSIO_SINCOS
= 37,
416 WINED3DSIO_ENDREP
= 39,
419 WINED3DSIO_ELSE
= 42,
420 WINED3DSIO_ENDIF
= 43,
421 WINED3DSIO_BREAK
= 44,
422 WINED3DSIO_BREAKC
= 45,
423 WINED3DSIO_MOVA
= 46,
424 WINED3DSIO_DEFB
= 47,
425 WINED3DSIO_DEFI
= 48,
427 WINED3DSIO_TEXCOORD
= 64,
428 WINED3DSIO_TEXKILL
= 65,
430 WINED3DSIO_TEXBEM
= 67,
431 WINED3DSIO_TEXBEML
= 68,
432 WINED3DSIO_TEXREG2AR
= 69,
433 WINED3DSIO_TEXREG2GB
= 70,
434 WINED3DSIO_TEXM3x2PAD
= 71,
435 WINED3DSIO_TEXM3x2TEX
= 72,
436 WINED3DSIO_TEXM3x3PAD
= 73,
437 WINED3DSIO_TEXM3x3TEX
= 74,
438 WINED3DSIO_TEXM3x3DIFF
= 75,
439 WINED3DSIO_TEXM3x3SPEC
= 76,
440 WINED3DSIO_TEXM3x3VSPEC
= 77,
441 WINED3DSIO_EXPP
= 78,
442 WINED3DSIO_LOGP
= 79,
445 WINED3DSIO_TEXREG2RGB
= 82,
446 WINED3DSIO_TEXDP3TEX
= 83,
447 WINED3DSIO_TEXM3x2DEPTH
= 84,
448 WINED3DSIO_TEXDP3
= 85,
449 WINED3DSIO_TEXM3x3
= 86,
450 WINED3DSIO_TEXDEPTH
= 87,
453 WINED3DSIO_DP2ADD
= 90,
456 WINED3DSIO_TEXLDD
= 93,
457 WINED3DSIO_SETP
= 94,
458 WINED3DSIO_TEXLDL
= 95,
459 WINED3DSIO_BREAKP
= 96,
461 WINED3DSIO_PHASE
= 0xfffd,
462 WINED3DSIO_COMMENT
= 0xfffe,
463 WINED3DSIO_END
= 0Xffff,
464 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
;
466 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
467 #define WINED3DSI_TEXLD_PROJECT 1
468 #define WINED3DSI_TEXLD_BIAS 2
470 typedef enum COMPARISON_TYPE
480 #define WINED3D_SM1_VS 0xfffe
481 #define WINED3D_SM1_PS 0xffff
482 #define WINED3D_SM4_PS 0x0000
483 #define WINED3D_SM4_VS 0x0001
484 #define WINED3D_SM4_GS 0x0002
486 /* Shader version tokens, and shader end tokens */
487 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
488 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
490 /* Shader backends */
492 /* TODO: Make this dynamic, based on shader limits ? */
493 #define MAX_ATTRIBS 16
494 #define MAX_REG_ADDR 1
495 #define MAX_REG_TEMP 32
496 #define MAX_REG_TEXCRD 8
497 #define MAX_REG_INPUT 12
498 #define MAX_REG_OUTPUT 12
499 #define MAX_CONST_I 16
500 #define MAX_CONST_B 16
502 /* FIXME: This needs to go up to 2048 for
503 * Shader model 3 according to msdn (and for software shaders) */
504 #define MAX_LABELS 16
506 #define SHADER_PGMSIZE 65535
507 typedef struct SHADER_BUFFER
{
514 enum WINED3D_SHADER_INSTRUCTION_HANDLER
583 WINED3DSIH_TEXDP3TEX
,
587 WINED3DSIH_TEXM3x2DEPTH
,
588 WINED3DSIH_TEXM3x2PAD
,
589 WINED3DSIH_TEXM3x2TEX
,
591 WINED3DSIH_TEXM3x3DIFF
,
592 WINED3DSIH_TEXM3x3PAD
,
593 WINED3DSIH_TEXM3x3SPEC
,
594 WINED3DSIH_TEXM3x3TEX
,
595 WINED3DSIH_TEXM3x3VSPEC
,
596 WINED3DSIH_TEXREG2AR
,
597 WINED3DSIH_TEXREG2GB
,
598 WINED3DSIH_TEXREG2RGB
,
599 WINED3DSIH_TABLE_SIZE
602 enum wined3d_shader_type
604 WINED3D_SHADER_TYPE_PIXEL
,
605 WINED3D_SHADER_TYPE_VERTEX
,
606 WINED3D_SHADER_TYPE_GEOMETRY
,
609 struct wined3d_shader_version
611 enum wined3d_shader_type type
;
616 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
618 typedef struct shader_reg_maps
620 struct wined3d_shader_version shader_version
;
621 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
622 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
623 char address
[MAX_REG_ADDR
]; /* vertex */
624 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
625 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
626 char attributes
[MAX_ATTRIBS
]; /* vertex */
627 char labels
[MAX_LABELS
]; /* pixel, vertex */
628 DWORD
*constf
; /* pixel, vertex */
629 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
630 WORD integer_constants
; /* MAX_CONST_I, 16 */
631 WORD boolean_constants
; /* MAX_CONST_B, 16 */
633 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
634 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
635 char usesnrm
, vpos
, usesdsy
, usestexldd
;
638 /* Whether or not loops are used in this shader, and nesting depth */
641 /* Whether or not this shader uses fog */
646 struct wined3d_shader_context
648 IWineD3DBaseShader
*shader
;
649 const struct shader_reg_maps
*reg_maps
;
650 SHADER_BUFFER
*buffer
;
653 struct wined3d_shader_register
655 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
657 const struct wined3d_shader_src_param
*rel_addr
;
658 enum wined3d_immconst_type immconst_type
;
659 DWORD immconst_data
[4];
662 struct wined3d_shader_dst_param
664 struct wined3d_shader_register reg
;
670 struct wined3d_shader_src_param
672 struct wined3d_shader_register reg
;
677 struct wined3d_shader_instruction
679 const struct wined3d_shader_context
*ctx
;
680 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
685 const struct wined3d_shader_dst_param
*dst
;
687 const struct wined3d_shader_src_param
*src
;
690 struct wined3d_shader_semantic
692 WINED3DDECLUSAGE usage
;
694 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
695 struct wined3d_shader_dst_param reg
;
698 struct wined3d_shader_frontend
700 void *(*shader_init
)(const DWORD
*ptr
);
701 void (*shader_free
)(void *data
);
702 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
703 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
704 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
705 struct wined3d_shader_src_param
*src_rel_addr
);
706 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
707 struct wined3d_shader_src_param
*dst_rel_addr
);
708 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
709 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
);
710 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
713 extern const struct wined3d_shader_frontend sm1_shader_frontend
;
714 extern const struct wined3d_shader_frontend sm4_shader_frontend
;
716 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
719 DWORD VertexShaderVersion
;
720 DWORD MaxVertexShaderConst
;
722 DWORD PixelShaderVersion
;
723 float PixelShader1xMaxValue
;
724 DWORD MaxPixelShaderConst
;
726 WINED3DVSHADERCAPS2_0 VS20Caps
;
727 WINED3DPSHADERCAPS2_0 PS20Caps
;
729 DWORD MaxVShaderInstructionsExecuted
;
730 DWORD MaxPShaderInstructionsExecuted
;
731 DWORD MaxVertexShader30InstructionSlots
;
732 DWORD MaxPixelShader30InstructionSlots
;
745 enum vertexprocessing_mode
{
751 #define WINED3D_CONST_NUM_UNUSED ~0U
753 struct stb_const_desc
{
754 unsigned char texunit
;
765 /* Stateblock dependent parameters which have to be hardcoded
766 * into the shader code
768 struct ps_compile_args
{
769 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
770 enum vertexprocessing_mode vp_mode
;
772 /* Projected textures(ps 1.0-1.3) */
773 /* Texture types(2D, Cube, 3D) in ps 1.x */
774 BOOL srgb_correction
;
776 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
777 D3D9 has a limit of 16 samplers and the fixup is superfluous
778 in D3D10 (unconditional NP2 support mandatory). */
786 struct vs_compile_args
{
788 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
792 const SHADER_HANDLER
*shader_instruction_handler_table
;
793 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
794 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
795 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
796 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
797 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
798 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
799 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
800 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
801 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
802 void (*shader_free_private
)(IWineD3DDevice
*iface
);
803 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
804 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
,
805 SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
806 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
,
807 SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
808 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
809 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
812 extern const shader_backend_t glsl_shader_backend
;
813 extern const shader_backend_t arb_program_shader_backend
;
814 extern const shader_backend_t none_shader_backend
;
818 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
819 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
821 /* As GLX relies on X, this is needed */
825 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
826 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
828 #define ENTER_GL() wine_tsx11_lock_ptr()
829 #define LEAVE_GL() wine_tsx11_unlock_ptr()
832 /*****************************************************************************
836 /* GL related defines */
837 /* ------------------ */
838 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
839 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
840 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
841 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
843 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
844 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
845 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
846 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
848 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
849 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
850 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
851 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
853 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
854 (vec)[0] = D3DCOLOR_R(dw); \
855 (vec)[1] = D3DCOLOR_G(dw); \
856 (vec)[2] = D3DCOLOR_B(dw); \
857 (vec)[3] = D3DCOLOR_A(dw); \
860 /* DirectX Device Limits */
861 /* --------------------- */
862 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
863 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
864 See MaxStreams in MSDN under GetDeviceCaps */
865 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
867 /* Checking of API calls */
868 /* --------------------- */
869 #ifndef WINE_NO_DEBUG_MSGS
870 #define checkGLcall(A) \
872 GLint err = glGetError(); \
873 if (err == GL_NO_ERROR) { \
874 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
877 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
878 debug_glerror(err), err, A, __FILE__, __LINE__); \
879 err = glGetError(); \
880 } while (err != GL_NO_ERROR); \
883 #define checkGLcall(A) do {} while(0)
886 /* Trace routines / diagnostics */
887 /* ---------------------------- */
889 /* Dump out a matrix and copy it */
890 #define conv_mat(mat,gl_mat) \
892 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
893 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
894 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
895 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
896 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
899 /* Macro to dump out the current state of the light chain */
900 #define DUMP_LIGHT_CHAIN() \
902 PLIGHTINFOEL *el = This->stateBlock->lights;\
904 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
909 /* Trace vector and strided data information */
910 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
911 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
912 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
913 si->elements[name].buffer_object, si->elements[name].stream_idx);
915 /* Defines used for optimizations */
917 /* Only reapply what is necessary */
918 #define REAPPLY_ALPHAOP 0x0001
919 #define REAPPLY_ALL 0xFFFF
921 /* Advance declaration of structures to satisfy compiler */
922 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
923 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
924 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
925 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
927 /* Global variables */
928 extern const float identity
[16];
930 /*****************************************************************************
931 * Compilable extra diagnostics
934 /* Trace information per-vertex: (extremely high amount of trace) */
935 #if 0 /* NOTE: Must be 0 in cvs */
936 # define VTRACE(A) TRACE A
941 /* TODO: Confirm each of these works when wined3d move completed */
942 #if 0 /* NOTE: Must be 0 in cvs */
943 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
944 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
945 is enabled, and if it doesn't exist it is disabled. */
946 # define FRAME_DEBUGGING
947 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
948 the file is deleted */
949 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
950 # define SINGLE_FRAME_DEBUGGING
952 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
953 It can only be enabled when FRAME_DEBUGGING is also enabled
954 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
956 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
957 # define SHOW_FRAME_MAKEUP 1
959 /* The following, when enabled, lets you see the makeup of the all the textures used during each
960 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
961 The contents of the textures assigned to each stage are written into
962 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
963 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
964 # define SHOW_TEXTURE_MAKEUP 0
967 extern BOOL isDumpingFrames
;
968 extern LONG primCounter
;
973 WINED3D_FFP_POSITION
= 0,
974 WINED3D_FFP_BLENDWEIGHT
= 1,
975 WINED3D_FFP_BLENDINDICES
= 2,
976 WINED3D_FFP_NORMAL
= 3,
977 WINED3D_FFP_PSIZE
= 4,
978 WINED3D_FFP_DIFFUSE
= 5,
979 WINED3D_FFP_SPECULAR
= 6,
980 WINED3D_FFP_TEXCOORD0
= 7,
981 WINED3D_FFP_TEXCOORD1
= 8,
982 WINED3D_FFP_TEXCOORD2
= 9,
983 WINED3D_FFP_TEXCOORD3
= 10,
984 WINED3D_FFP_TEXCOORD4
= 11,
985 WINED3D_FFP_TEXCOORD5
= 12,
986 WINED3D_FFP_TEXCOORD6
= 13,
987 WINED3D_FFP_TEXCOORD7
= 14,
990 enum wined3d_ffp_emit_idx
992 WINED3D_FFP_EMIT_FLOAT1
= 0,
993 WINED3D_FFP_EMIT_FLOAT2
= 1,
994 WINED3D_FFP_EMIT_FLOAT3
= 2,
995 WINED3D_FFP_EMIT_FLOAT4
= 3,
996 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
997 WINED3D_FFP_EMIT_UBYTE4
= 5,
998 WINED3D_FFP_EMIT_SHORT2
= 6,
999 WINED3D_FFP_EMIT_SHORT4
= 7,
1000 WINED3D_FFP_EMIT_UBYTE4N
= 8,
1001 WINED3D_FFP_EMIT_SHORT2N
= 9,
1002 WINED3D_FFP_EMIT_SHORT4N
= 10,
1003 WINED3D_FFP_EMIT_USHORT2N
= 11,
1004 WINED3D_FFP_EMIT_USHORT4N
= 12,
1005 WINED3D_FFP_EMIT_UDEC3
= 13,
1006 WINED3D_FFP_EMIT_DEC3N
= 14,
1007 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
1008 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
1009 WINED3D_FFP_EMIT_COUNT
= 17
1012 struct wined3d_stream_info_element
1014 const struct GlPixelFormatDesc
*format_desc
;
1018 GLuint buffer_object
;
1021 struct wined3d_stream_info
1023 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1024 BOOL position_transformed
;
1025 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1026 WORD use_map
; /* MAX_ATTRIBS, 16 */
1029 /*****************************************************************************
1033 /* Routine common to the draw primitive and draw indexed primitive routines */
1034 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
1035 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
1036 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
1038 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
1039 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
1040 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
1041 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
1042 extern glAttribFunc specular_func_3ubv
;
1043 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
1044 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
1045 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
1049 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1050 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1052 /* Routines and structures related to state management */
1053 typedef struct WineD3DContext WineD3DContext
;
1054 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
1056 #define STATE_RENDER(a) (a)
1057 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1059 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1060 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1062 /* + 1 because samplers start with 0 */
1063 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1064 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1066 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1067 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1069 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
1070 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
1072 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
1073 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1074 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1075 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1077 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1078 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1080 #define STATE_VSHADER (STATE_VDECL + 1)
1081 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1083 #define STATE_VIEWPORT (STATE_VSHADER + 1)
1084 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1086 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1087 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1088 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1089 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1091 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1092 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1094 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1095 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1097 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1098 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1100 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1102 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1104 #define STATE_HIGHEST (STATE_FRONTFACE)
1108 DWORD representative
;
1109 APPLYSTATEFUNC apply
;
1112 struct StateEntryTemplate
1115 struct StateEntry content
;
1116 GL_SupportedExt extension
;
1119 struct fragment_caps
{
1120 DWORD PrimitiveMiscCaps
;
1122 DWORD TextureOpCaps
;
1123 DWORD MaxTextureBlendStages
;
1124 DWORD MaxSimultaneousTextures
;
1127 struct fragment_pipeline
{
1128 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1129 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
1130 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1131 void (*free_private
)(IWineD3DDevice
*iface
);
1132 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1133 const struct StateEntryTemplate
*states
;
1134 BOOL ffp_proj_control
;
1137 extern const struct StateEntryTemplate misc_state_template
[];
1138 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
1139 extern const struct fragment_pipeline ffp_fragment_pipeline
;
1140 extern const struct fragment_pipeline atifs_fragment_pipeline
;
1141 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
1142 extern const struct fragment_pipeline nvts_fragment_pipeline
;
1143 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
1145 /* "Base" state table */
1146 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1147 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1148 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
1150 /* Shaders for color conversions in blits */
1151 struct blit_shader
{
1152 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1153 void (*free_private
)(IWineD3DDevice
*iface
);
1154 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
1155 GLenum textype
, UINT width
, UINT height
);
1156 void (*unset_shader
)(IWineD3DDevice
*iface
);
1157 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1160 extern const struct blit_shader ffp_blit
;
1161 extern const struct blit_shader arbfp_blit
;
1169 /* The new context manager that should deal with onscreen and offscreen rendering */
1170 struct WineD3DContext
{
1171 /* State dirtification
1172 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1173 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1174 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1175 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1177 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1178 DWORD numDirtyEntries
;
1179 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
1181 IWineD3DSurface
*surface
;
1182 DWORD tid
; /* Thread ID which owns this context at the moment */
1184 /* Stores some information about the context state for optimization */
1185 WORD draw_buffer_dirty
: 1;
1186 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1187 WORD last_was_pshader
: 1;
1188 WORD last_was_vshader
: 1;
1189 WORD namedArraysLoaded
: 1;
1190 WORD numberedArraysLoaded
: 1;
1191 WORD last_was_blit
: 1;
1192 WORD last_was_ckey
: 1;
1195 WORD fog_enabled
: 1;
1196 WORD num_untracked_materials
: 2; /* Max value 2 */
1198 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1199 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1200 DWORD numbered_array_mask
;
1201 GLenum tracking_parm
; /* Which source is tracking current colour */
1202 GLenum untracked_materials
[2];
1203 UINT blit_w
, blit_h
;
1204 enum fogsource fog_source
;
1206 char *vshader_const_dirty
, *pshader_const_dirty
;
1208 /* The actual opengl context */
1212 HPBUFFERARB pbuffer
;
1216 struct list fbo_list
;
1217 struct fbo_entry
*current_fbo
;
1221 /* Extension emulation */
1222 GLint gl_fog_source
;
1223 GLfloat fog_coord_value
;
1224 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1227 typedef enum ContextUsage
{
1228 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1229 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1230 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1231 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1234 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
1235 WineD3DContext
*getActiveContext(void);
1236 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
1237 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
1238 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
1239 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
1240 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
1241 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
1243 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1244 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1246 /* Macros for doing basic GPU detection based on opengl capabilities */
1247 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1248 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1249 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1250 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1252 /* Default callbacks for implicit object destruction */
1253 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
1255 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
1257 /*****************************************************************************
1258 * Internal representation of a light
1260 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1261 struct PLIGHTINFOEL
{
1262 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1263 DWORD OriginalIndex
;
1266 BOOL enabledChanged
;
1269 /* Converted parms to speed up swapping lights */
1278 /* The default light parameters */
1279 extern const WINED3DLIGHT WINED3D_default_light
;
1281 typedef struct WineD3D_PixelFormat
1283 int iPixelFormat
; /* WGL pixel format */
1284 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1285 int redSize
, greenSize
, blueSize
, alphaSize
;
1286 int depthSize
, stencilSize
;
1287 BOOL windowDrawable
;
1288 BOOL pbufferDrawable
;
1292 } WineD3D_PixelFormat
;
1294 /* The adapter structure */
1295 struct WineD3DAdapter
1300 WineD3D_GL_Info gl_info
;
1302 const char *description
;
1303 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1305 WineD3D_PixelFormat
*cfgs
;
1306 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1307 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1308 unsigned int UsedTextureRam
;
1311 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
1312 BOOL
initPixelFormatsNoGL(WineD3D_GL_Info
*gl_info
);
1313 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
1314 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
1316 /*****************************************************************************
1317 * High order patch management
1319 struct WineD3DRectPatch
1323 WineDirect3DVertexStridedData strided
;
1324 WINED3DRECTPATCH_INFO RectPatchInfo
;
1326 char has_normals
, has_texcoords
;
1330 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
1332 enum projection_types
1345 /*****************************************************************************
1346 * Fixed function pipeline replacements
1348 #define ARG_UNUSED 0xff
1349 struct texture_stage_op
1361 struct color_fixup_desc color_fixup
;
1362 unsigned tex_type
: 3;
1364 unsigned projected
: 2;
1365 unsigned padding
: 10;
1368 struct ffp_frag_settings
{
1369 struct texture_stage_op op
[MAX_TEXTURES
];
1371 /* Use an int instead of a char to get dword alignment */
1372 unsigned int sRGB_write
;
1375 struct ffp_frag_desc
1377 struct ffp_frag_settings settings
;
1380 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1381 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1382 const struct ffp_frag_settings
*settings
);
1383 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1384 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1385 unsigned int ffp_frag_program_key_hash(const void *key
);
1387 /*****************************************************************************
1388 * IWineD3D implementation structure
1390 typedef struct IWineD3DImpl
1392 /* IUnknown fields */
1393 const IWineD3DVtbl
*lpVtbl
;
1394 LONG ref
; /* Note: Ref counting not required */
1396 /* WineD3D Information */
1401 struct WineD3DAdapter adapters
[1];
1404 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1406 BOOL
InitAdapters(IWineD3DImpl
*This
);
1408 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1409 (since it will break quite a few things until contexts are managed properly!) */
1410 extern BOOL pbuffer_support
;
1411 /* allocate one pbuffer per surface */
1412 extern BOOL pbuffer_per_surface
;
1414 /* A helper function that dumps a resource list */
1415 void dumpResources(struct list
*list
);
1417 /*****************************************************************************
1418 * IWineD3DDevice implementation structure
1420 #define WINED3D_UNMAPPED_STAGE ~0U
1422 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1423 #define WINED3DCREATE_MULTITHREADED 0x00000004
1425 struct IWineD3DDeviceImpl
1427 /* IUnknown fields */
1428 const IWineD3DDeviceVtbl
*lpVtbl
;
1429 LONG ref
; /* Note: Ref counting not required */
1431 /* WineD3D Information */
1433 IWineD3DDeviceParent
*device_parent
;
1435 struct WineD3DAdapter
*adapter
;
1437 /* Window styles to restore when switching fullscreen mode */
1441 /* X and GL Information */
1442 GLint maxConcurrentLights
;
1443 GLenum offscreenBuffer
;
1445 /* Selected capabilities */
1446 int vs_selected_mode
;
1447 int ps_selected_mode
;
1448 const shader_backend_t
*shader_backend
;
1450 void *fragment_priv
;
1452 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1453 /* Array of functions for states which are handled by more than one pipeline part */
1454 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1455 const struct fragment_pipeline
*frag_pipe
;
1456 const struct blit_shader
*blitter
;
1458 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1459 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1461 WORD view_ident
: 1; /* true iff view matrix is identity */
1462 WORD untransformed
: 1;
1463 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1464 WORD isRecordingState
: 1;
1466 WORD render_offscreen
: 1;
1467 WORD bCursorVisible
: 1;
1468 WORD haveHardwareCursor
: 1;
1469 WORD d3d_initialized
: 1;
1470 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1471 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1472 WORD useDrawStridedSlow
: 1;
1473 WORD instancedDraw
: 1;
1476 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1478 #define DDRAW_PITCH_ALIGNMENT 8
1479 #define D3D8_PITCH_ALIGNMENT 4
1480 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1482 /* State block related */
1483 IWineD3DStateBlockImpl
*stateBlock
;
1484 IWineD3DStateBlockImpl
*updateStateBlock
;
1486 /* Internal use fields */
1487 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1489 WINED3DDEVTYPE devType
;
1491 IWineD3DSwapChain
**swapchains
;
1492 UINT NumberOfSwapChains
;
1494 struct list resources
; /* a linked list to track resources created by the device */
1495 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1496 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1498 /* Render Target Support */
1499 IWineD3DSurface
**render_targets
;
1500 IWineD3DSurface
*auto_depth_stencil_buffer
;
1501 IWineD3DSurface
*stencilBufferTarget
;
1503 /* Caches to avoid unneeded context changes */
1504 IWineD3DSurface
*lastActiveRenderTarget
;
1505 IWineD3DSwapChain
*lastActiveSwapChain
;
1507 /* palettes texture management */
1508 UINT NumberOfPalettes
;
1509 PALETTEENTRY
**palettes
;
1510 UINT currentPalette
;
1511 UINT paletteConversionShader
;
1513 /* For rendering to a texture using glCopyTexImage */
1514 GLenum
*draw_buffers
;
1515 GLuint depth_blt_texture
;
1516 GLuint depth_blt_rb
;
1517 UINT depth_blt_rb_w
;
1518 UINT depth_blt_rb_h
;
1520 /* Cursor management */
1525 UINT cursorWidth
, cursorHeight
;
1526 GLuint cursorTexture
;
1527 HCURSOR hardwareCursor
;
1529 /* The Wine logo surface */
1530 IWineD3DSurface
*logo_surface
;
1532 /* Textures for when no other textures are mapped */
1533 UINT dummyTextureName
[MAX_TEXTURES
];
1535 /* Device state management */
1538 /* DirectDraw stuff */
1539 DWORD ddraw_width
, ddraw_height
;
1540 WINED3DFORMAT ddraw_format
;
1542 /* Final position fixup constant */
1545 /* With register combiners we can skip junk texture stages */
1546 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1547 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1549 /* Stream source management */
1550 struct wined3d_stream_info strided_streams
;
1551 const WineDirect3DVertexStridedData
*up_strided
;
1553 /* Context management */
1554 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1555 WineD3DContext
*activeContext
;
1558 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1559 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1561 /* High level patch management */
1562 #define PATCHMAP_SIZE 43
1563 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1564 struct list patches
[PATCHMAP_SIZE
];
1565 struct WineD3DRectPatch
*currentPatch
;
1568 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1570 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1571 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
);
1572 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1573 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
);
1574 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1575 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1576 float Z
, DWORD Stencil
);
1577 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1578 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1579 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1580 DWORD idx
= state
>> 5;
1581 BYTE shift
= state
& 0x1f;
1582 return context
->isStateDirty
[idx
] & (1 << shift
);
1585 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1586 typedef struct PrivateData
1591 DWORD flags
; /* DDSPD_* */
1602 /*****************************************************************************
1603 * IWineD3DResource implementation structure
1605 typedef struct IWineD3DResourceClass
1607 /* IUnknown fields */
1608 LONG ref
; /* Note: Ref counting not required */
1610 /* WineD3DResource Information */
1612 WINED3DRESOURCETYPE resourceType
;
1613 IWineD3DDeviceImpl
*wineD3DDevice
;
1617 const struct GlPixelFormatDesc
*format_desc
;
1619 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1620 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1621 struct list privateData
;
1622 struct list resource_list_entry
;
1624 } IWineD3DResourceClass
;
1626 typedef struct IWineD3DResourceImpl
1628 /* IUnknown & WineD3DResource Information */
1629 const IWineD3DResourceVtbl
*lpVtbl
;
1630 IWineD3DResourceClass resource
;
1631 } IWineD3DResourceImpl
;
1633 void resource_cleanup(IWineD3DResource
*iface
);
1634 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1635 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1636 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1637 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1638 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1639 void *data
, DWORD
*data_size
);
1640 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1641 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1642 WINED3DPOOL pool
, IUnknown
*parent
);
1643 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1644 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1645 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1646 const void *data
, DWORD data_size
, DWORD flags
);
1648 /* Tests show that the start address of resources is 32 byte aligned */
1649 #define RESOURCE_ALIGNMENT 32
1651 /*****************************************************************************
1652 * IWineD3DBaseTexture D3D- > openGL state map lookups
1654 #define WINED3DFUNC_NOTSUPPORTED -2
1655 #define WINED3DFUNC_UNIMPLEMENTED -1
1657 typedef enum winetexturestates
{
1658 WINED3DTEXSTA_ADDRESSU
= 0,
1659 WINED3DTEXSTA_ADDRESSV
= 1,
1660 WINED3DTEXSTA_ADDRESSW
= 2,
1661 WINED3DTEXSTA_BORDERCOLOR
= 3,
1662 WINED3DTEXSTA_MAGFILTER
= 4,
1663 WINED3DTEXSTA_MINFILTER
= 5,
1664 WINED3DTEXSTA_MIPFILTER
= 6,
1665 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1666 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1667 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1668 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1669 WINED3DTEXSTA_DMAPOFFSET
= 11,
1670 WINED3DTEXSTA_TSSADDRESSW
= 12,
1671 MAX_WINETEXTURESTATES
= 13,
1672 } winetexturestates
;
1676 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1677 SRGB_RGB
= 1, /* Loads the rgb texture */
1678 SRGB_SRGB
= 2, /* Loads the srgb texture */
1679 SRGB_BOTH
= 3, /* Loads both textures */
1682 /*****************************************************************************
1683 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1685 typedef struct IWineD3DBaseTextureClass
1687 DWORD states
[MAX_WINETEXTURESTATES
];
1688 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1690 BOOL dirty
, srgbDirty
;
1691 UINT textureName
, srgbTextureName
;
1692 float pow2Matrix
[16];
1694 WINED3DTEXTUREFILTERTYPE filterType
;
1698 BOOL pow2Matrix_identity
;
1699 const struct min_lookup
*minMipLookup
;
1700 const GLenum
*magLookup
;
1701 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1702 } IWineD3DBaseTextureClass
;
1704 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1705 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1706 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1707 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1709 typedef struct IWineD3DBaseTextureImpl
1711 /* IUnknown & WineD3DResource Information */
1712 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1713 IWineD3DResourceClass resource
;
1714 IWineD3DBaseTextureClass baseTexture
;
1716 } IWineD3DBaseTextureImpl
;
1718 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1719 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1720 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1721 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1722 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1723 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1724 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1725 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1726 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1727 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1728 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1729 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1730 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1731 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1732 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1733 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1734 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1735 This
->baseTexture
.is_srgb
= srgb
;
1738 /*****************************************************************************
1739 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1741 typedef struct IWineD3DTextureImpl
1743 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1744 const IWineD3DTextureVtbl
*lpVtbl
;
1745 IWineD3DResourceClass resource
;
1746 IWineD3DBaseTextureClass baseTexture
;
1748 /* IWineD3DTexture */
1749 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1753 } IWineD3DTextureImpl
;
1755 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1757 /*****************************************************************************
1758 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1760 typedef struct IWineD3DCubeTextureImpl
1762 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1763 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1764 IWineD3DResourceClass resource
;
1765 IWineD3DBaseTextureClass baseTexture
;
1767 /* IWineD3DCubeTexture */
1768 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1769 } IWineD3DCubeTextureImpl
;
1771 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1773 typedef struct _WINED3DVOLUMET_DESC
1778 } WINED3DVOLUMET_DESC
;
1780 /*****************************************************************************
1781 * IWineD3DVolume implementation structure (extends IUnknown)
1783 typedef struct IWineD3DVolumeImpl
1785 /* IUnknown & WineD3DResource fields */
1786 const IWineD3DVolumeVtbl
*lpVtbl
;
1787 IWineD3DResourceClass resource
;
1789 /* WineD3DVolume Information */
1790 WINED3DVOLUMET_DESC currentDesc
;
1791 IWineD3DBase
*container
;
1794 WINED3DBOX lockedBox
;
1795 WINED3DBOX dirtyBox
;
1797 } IWineD3DVolumeImpl
;
1799 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1801 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1803 /*****************************************************************************
1804 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1806 typedef struct IWineD3DVolumeTextureImpl
1808 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1809 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1810 IWineD3DResourceClass resource
;
1811 IWineD3DBaseTextureClass baseTexture
;
1813 /* IWineD3DVolumeTexture */
1814 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1815 } IWineD3DVolumeTextureImpl
;
1817 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1819 typedef struct _WINED3DSURFACET_DESC
1821 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1822 DWORD MultiSampleQuality
;
1825 } WINED3DSURFACET_DESC
;
1827 /*****************************************************************************
1828 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1830 typedef struct wineD3DSurface_DIB
{
1836 } wineD3DSurface_DIB
;
1843 } renderbuffer_entry_t
;
1848 IWineD3DSurface
**render_targets
;
1849 IWineD3DSurface
*depth_stencil
;
1854 /*****************************************************************************
1855 * IWineD3DClipp implementation structure
1857 typedef struct IWineD3DClipperImpl
1859 const IWineD3DClipperVtbl
*lpVtbl
;
1864 } IWineD3DClipperImpl
;
1867 /*****************************************************************************
1868 * IWineD3DSurface implementation structure
1870 struct IWineD3DSurfaceImpl
1872 /* IUnknown & IWineD3DResource Information */
1873 const IWineD3DSurfaceVtbl
*lpVtbl
;
1874 IWineD3DResourceClass resource
;
1876 /* IWineD3DSurface fields */
1877 IWineD3DBase
*container
;
1878 WINED3DSURFACET_DESC currentDesc
;
1879 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1880 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1882 /* TODO: move this off into a management class(maybe!) */
1888 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1889 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1891 /* Oversized texture */
1900 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1902 glDescriptor glDescription
;
1905 wineD3DSurface_DIB dib
;
1908 /* Color keys for DDraw */
1909 WINEDDCOLORKEY DestBltCKey
;
1910 WINEDDCOLORKEY DestOverlayCKey
;
1911 WINEDDCOLORKEY SrcOverlayCKey
;
1912 WINEDDCOLORKEY SrcBltCKey
;
1915 WINEDDCOLORKEY glCKey
;
1917 struct list renderbuffers
;
1918 renderbuffer_entry_t
*current_renderbuffer
;
1920 /* DirectDraw clippers */
1921 IWineD3DClipper
*clipper
;
1923 /* DirectDraw Overlay handling */
1924 RECT overlay_srcrect
;
1925 RECT overlay_destrect
;
1926 IWineD3DSurfaceImpl
*overlay_dest
;
1927 struct list overlays
;
1928 struct list overlay_entry
;
1931 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1932 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1934 /* Predeclare the shared Surface functions */
1935 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1936 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1937 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1938 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1939 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1940 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1941 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1942 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1943 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1944 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1945 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1946 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1947 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1948 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1949 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1950 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1951 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1952 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1953 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1954 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1955 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1956 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1957 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1958 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1959 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1960 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1961 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1962 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1963 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1964 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1965 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1966 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1967 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1968 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1969 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1970 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1971 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1972 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1974 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1975 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1976 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1977 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1979 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1981 /* Surface flags: */
1982 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1983 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1984 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1985 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1986 #define SFLAG_DISCARD 0x00000010 /* ??? */
1987 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1988 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1989 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1990 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1991 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1992 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1993 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1994 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1995 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1996 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1997 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1998 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1999 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2000 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2001 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2002 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2003 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2004 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2005 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2006 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2008 /* In some conditions the surface memory must not be freed:
2009 * SFLAG_OVERSIZE: Not all data can be kept in GL
2010 * SFLAG_CONVERTED: Converting the data back would take too long
2011 * SFLAG_DIBSECTION: The dib code manages the memory
2012 * SFLAG_LOCKED: The app requires access to the surface data
2013 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2014 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2015 * SFLAG_CLIENT: OpenGL uses our memory as backup
2017 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
2019 SFLAG_DIBSECTION | \
2026 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2028 SFLAG_INDRAWABLE | \
2031 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2033 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2035 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
2040 CONVERT_PALETTED_CK
,
2044 CONVERT_CK_4444_ARGB
,
2049 CONVERT_CK_8888_ARGB
,
2062 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
2064 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
2066 /*****************************************************************************
2067 * IWineD3DVertexDeclaration implementation structure
2069 #define MAX_ATTRIBS 16
2071 struct wined3d_vertex_declaration_element
2073 const struct GlPixelFormatDesc
*format_desc
;
2083 typedef struct IWineD3DVertexDeclarationImpl
{
2084 /* IUnknown Information */
2085 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2089 IWineD3DDeviceImpl
*wineD3DDevice
;
2091 struct wined3d_vertex_declaration_element
*elements
;
2094 DWORD streams
[MAX_STREAMS
];
2096 BOOL position_transformed
;
2097 BOOL half_float_conv_needed
;
2098 } IWineD3DVertexDeclarationImpl
;
2100 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
2102 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*This
,
2103 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
);
2105 /*****************************************************************************
2106 * IWineD3DStateBlock implementation structure
2109 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2110 /* Note: Very long winded but gl Lists are not flexible enough */
2111 /* to resolve everything we need, so doing it manually for now */
2112 typedef struct SAVEDSTATES
{
2113 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2114 WORD streamSource
; /* MAX_STREAMS, 16 */
2115 WORD streamFreq
; /* MAX_STREAMS, 16 */
2116 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2117 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2118 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2119 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
2120 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2121 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2122 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2123 BOOL
*pixelShaderConstantsF
;
2124 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2125 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2126 BOOL
*vertexShaderConstantsF
;
2127 WORD primitive_type
: 1;
2131 WORD vertexDecl
: 1;
2132 WORD pixelShader
: 1;
2133 WORD vertexShader
: 1;
2134 WORD scissorRect
: 1;
2143 struct IWineD3DStateBlockImpl
2145 /* IUnknown fields */
2146 const IWineD3DStateBlockVtbl
*lpVtbl
;
2147 LONG ref
; /* Note: Ref counting not required */
2149 /* IWineD3DStateBlock information */
2151 IWineD3DDeviceImpl
*wineD3DDevice
;
2152 WINED3DSTATEBLOCKTYPE blockType
;
2154 /* Array indicating whether things have been set or changed */
2155 SAVEDSTATES changed
;
2157 /* Vertex Shader Declaration */
2158 IWineD3DVertexDeclaration
*vertexDecl
;
2160 IWineD3DVertexShader
*vertexShader
;
2162 /* Vertex Shader Constants */
2163 BOOL vertexShaderConstantB
[MAX_CONST_B
];
2164 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
2165 float *vertexShaderConstantF
;
2167 /* primitive type */
2168 GLenum gl_primitive_type
;
2172 UINT streamStride
[MAX_STREAMS
];
2173 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
2174 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
2175 UINT streamFreq
[MAX_STREAMS
+ 1];
2176 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2179 IWineD3DBuffer
* pIndexData
;
2180 WINED3DFORMAT IndexFmt
;
2181 INT baseVertexIndex
;
2182 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2185 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2187 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2188 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2189 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2190 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
2191 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2194 double clipplane
[MAX_CLIPPLANES
][4];
2195 WINED3DCLIPSTATUS clip_status
;
2198 WINED3DVIEWPORT viewport
;
2201 WINED3DMATERIAL material
;
2204 IWineD3DPixelShader
*pixelShader
;
2206 /* Pixel Shader Constants */
2207 BOOL pixelShaderConstantB
[MAX_CONST_B
];
2208 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
2209 float *pixelShaderConstantF
;
2212 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
2215 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
2217 /* Texture State Stage */
2218 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2219 DWORD lowest_disabled_stage
;
2220 /* Sampler States */
2221 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2223 /* Scissor test rectangle */
2226 /* Contained state management */
2227 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2228 unsigned int num_contained_render_states
;
2229 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2230 unsigned int num_contained_transform_states
;
2231 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2232 unsigned int num_contained_vs_consts_i
;
2233 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2234 unsigned int num_contained_vs_consts_b
;
2235 DWORD
*contained_vs_consts_f
;
2236 unsigned int num_contained_vs_consts_f
;
2237 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2238 unsigned int num_contained_ps_consts_i
;
2239 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2240 unsigned int num_contained_ps_consts_b
;
2241 DWORD
*contained_ps_consts_f
;
2242 unsigned int num_contained_ps_consts_f
;
2243 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2244 unsigned int num_contained_tss_states
;
2245 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2246 unsigned int num_contained_sampler_states
;
2249 extern void stateblock_savedstates_set(
2250 IWineD3DStateBlock
* iface
,
2251 SAVEDSTATES
* states
,
2254 extern void stateblock_copy(
2255 IWineD3DStateBlock
* destination
,
2256 IWineD3DStateBlock
* source
);
2258 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
2260 /* Direct3D terminology with little modifications. We do not have an issued state
2261 * because only the driver knows about it, but we have a created state because d3d
2262 * allows GetData on a created issue, but opengl doesn't
2269 /*****************************************************************************
2270 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2272 typedef struct IWineD3DQueryImpl
2274 const IWineD3DQueryVtbl
*lpVtbl
;
2275 LONG ref
; /* Note: Ref counting not required */
2278 /*TODO: replace with iface usage */
2280 IWineD3DDevice
*wineD3DDevice
;
2282 IWineD3DDeviceImpl
*wineD3DDevice
;
2285 /* IWineD3DQuery fields */
2286 enum query_state state
;
2287 WINED3DQUERYTYPE type
;
2288 /* TODO: Think about using a IUnknown instead of a void* */
2292 } IWineD3DQueryImpl
;
2294 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
2295 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
2296 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
2298 /* Datastructures for IWineD3DQueryImpl.extendedData */
2299 typedef struct WineQueryOcclusionData
{
2301 WineD3DContext
*ctx
;
2302 } WineQueryOcclusionData
;
2304 typedef struct WineQueryEventData
{
2306 WineD3DContext
*ctx
;
2307 } WineQueryEventData
;
2309 /* IWineD3DBuffer */
2311 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2312 * fixed function semantics as D3DCOLOR or FLOAT16 */
2313 enum wined3d_buffer_conversion_type
2318 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2321 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2322 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2323 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2324 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2325 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2327 struct wined3d_buffer
2329 const struct IWineD3DBufferVtbl
*vtbl
;
2330 IWineD3DResourceClass resource
;
2332 struct wined3d_buffer_desc desc
;
2334 GLuint buffer_object
;
2335 GLenum buffer_object_usage
;
2336 GLenum buffer_type_hint
;
2337 UINT buffer_object_size
;
2345 /* conversion stuff */
2346 UINT conversion_count
;
2348 UINT stride
; /* 0 if no conversion */
2349 UINT conversion_stride
; /* 0 if no shifted conversion */
2350 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2351 /* Extra load offsets, for FLOAT16 conversion */
2352 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2355 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
2356 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
2357 const BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
);
2359 /* IWineD3DRendertargetView */
2360 struct wined3d_rendertarget_view
2362 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2365 IWineD3DResource
*resource
;
2369 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
2371 /*****************************************************************************
2372 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2375 typedef struct IWineD3DSwapChainImpl
2378 const IWineD3DSwapChainVtbl
*lpVtbl
;
2379 LONG ref
; /* Note: Ref counting not required */
2382 IWineD3DDeviceImpl
*wineD3DDevice
;
2384 /* IWineD3DSwapChain fields */
2385 IWineD3DSurface
**backBuffer
;
2386 IWineD3DSurface
*frontBuffer
;
2387 WINED3DPRESENT_PARAMETERS presentParms
;
2388 DWORD orig_width
, orig_height
;
2389 WINED3DFORMAT orig_fmt
;
2390 WINED3DGAMMARAMP orig_gamma
;
2392 long prev_time
, frames
; /* Performance tracking */
2393 unsigned int vSyncCounter
;
2395 WineD3DContext
**context
; /* Later a array for multithreading */
2396 unsigned int num_contexts
;
2399 } IWineD3DSwapChainImpl
;
2401 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2402 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2403 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2405 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2406 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2407 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2408 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2409 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2410 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2411 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2412 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2413 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2414 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2415 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2416 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2418 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2420 /*****************************************************************************
2421 * Utility function prototypes
2424 /* Trace routines */
2425 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2426 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2427 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2428 const char* debug_d3dusage(DWORD usage
);
2429 const char* debug_d3dusagequery(DWORD usagequery
);
2430 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2431 const char* debug_d3ddeclusage(BYTE usage
);
2432 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2433 const char* debug_d3drenderstate(DWORD state
);
2434 const char* debug_d3dsamplerstate(DWORD state
);
2435 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2436 const char* debug_d3dtexturestate(DWORD state
);
2437 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2438 const char* debug_d3dpool(WINED3DPOOL pool
);
2439 const char *debug_fbostatus(GLenum status
);
2440 const char *debug_glerror(GLenum error
);
2441 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2442 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2443 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2444 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2445 const char *debug_surflocation(DWORD flag
);
2447 /* Routines for GL <-> D3D values */
2448 GLenum
StencilOp(DWORD op
);
2449 GLenum
CompareFunc(DWORD func
);
2450 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2451 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2452 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2453 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2454 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2455 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2456 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2457 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2458 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2459 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2460 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2462 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2463 void surface_force_reload(IWineD3DSurface
*iface
);
2464 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2465 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2466 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2467 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2468 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2469 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2471 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2472 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2473 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
, short *depthSize
, short *stencilSize
);
2476 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2477 UINT
wined3d_log2i(UINT32 x
);
2478 unsigned int count_bits(unsigned int mask
);
2480 typedef struct local_constant
{
2486 typedef struct SHADER_LIMITS
{
2487 unsigned int temporary
;
2488 unsigned int texcoord
;
2489 unsigned int sampler
;
2490 unsigned int constant_int
;
2491 unsigned int constant_float
;
2492 unsigned int constant_bool
;
2493 unsigned int address
;
2494 unsigned int packed_output
;
2495 unsigned int packed_input
;
2496 unsigned int attributes
;
2500 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2501 maintain state information between multiple codes */
2502 typedef struct SHADER_PARSE_STATE
{
2503 unsigned int current_row
;
2504 DWORD texcoord_w
[2];
2505 } SHADER_PARSE_STATE
;
2508 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2510 #define PRINTF_ATTR(fmt,args)
2513 /* Base Shader utility functions.
2514 * (may move callers into the same file in the future) */
2515 extern int shader_addline(
2516 SHADER_BUFFER
* buffer
,
2517 const char* fmt
, ...) PRINTF_ATTR(2,3);
2518 int shader_vaddline(SHADER_BUFFER
*buffer
, const char *fmt
, va_list args
);
2520 /* Vertex shader utility functions */
2521 extern BOOL
vshader_get_input(
2522 IWineD3DVertexShader
* iface
,
2523 BYTE usage_req
, BYTE usage_idx_req
,
2524 unsigned int* regnum
);
2526 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2528 /* GLSL helper functions */
2529 extern void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction
*ins
);
2531 /*****************************************************************************
2532 * IDirect3DBaseShader implementation structure
2534 typedef struct IWineD3DBaseShaderClass
2537 SHADER_LIMITS limits
;
2538 SHADER_PARSE_STATE parse_state
;
2540 UINT functionLength
;
2541 UINT cur_loop_depth
, cur_loop_regno
;
2542 BOOL load_local_constsF
;
2543 const struct wined3d_shader_frontend
*frontend
;
2544 void *frontend_data
;
2546 /* Type of shader backend */
2549 /* Programs this shader is linked with */
2550 struct list linked_programs
;
2552 /* Immediate constants (override global ones) */
2553 struct list constantsB
;
2554 struct list constantsF
;
2555 struct list constantsI
;
2556 shader_reg_maps reg_maps
;
2558 /* Pointer to the parent device */
2559 IWineD3DDevice
*device
;
2560 struct list shader_list_entry
;
2562 } IWineD3DBaseShaderClass
;
2564 typedef struct IWineD3DBaseShaderImpl
{
2566 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2568 /* IWineD3DBaseShader */
2569 IWineD3DBaseShaderClass baseShader
;
2570 } IWineD3DBaseShaderImpl
;
2572 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2573 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2574 void shader_cleanup(IWineD3DBaseShader
*iface
);
2575 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2576 const struct wined3d_shader_version
*shader_version
);
2577 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2578 const struct wined3d_shader_version
*shader_version
);
2579 void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2580 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2581 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
2582 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_semantic
*semantics_in
,
2583 struct wined3d_shader_semantic
*semantics_out
, const DWORD
*byte_code
, DWORD constf_size
);
2584 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDevice
*device
);
2585 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
);
2586 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
);
2588 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2590 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2593 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2595 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2598 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2602 case WINED3DSPR_RASTOUT
:
2604 if (reg
->idx
!= 0) return TRUE
;
2608 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2609 case WINED3DSPR_CONSTBOOL
: /* b# */
2610 case WINED3DSPR_LOOP
: /* aL */
2611 case WINED3DSPR_PREDICATE
: /* p0 */
2614 case WINED3DSPR_MISCTYPE
:
2625 case WINED3DSPR_IMMCONST
:
2626 switch(reg
->immconst_type
)
2628 case WINED3D_IMMCONST_FLOAT
:
2639 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2640 local_constant
* lconst
;
2642 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2643 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2644 if(lconst
->idx
== reg
) return TRUE
;
2650 /*****************************************************************************
2651 * IDirect3DVertexShader implementation structures
2654 struct vs_compiled_shader
{
2655 struct vs_compile_args args
;
2659 typedef struct IWineD3DVertexShaderImpl
{
2661 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2663 /* IWineD3DBaseShader */
2664 IWineD3DBaseShaderClass baseShader
;
2666 /* IWineD3DVertexShaderImpl */
2672 struct vs_compiled_shader
*gl_shaders
;
2673 UINT num_gl_shaders
, shader_array_size
;
2675 /* Vertex shader input and output semantics */
2676 struct wined3d_shader_semantic semantics_in
[MAX_ATTRIBS
];
2677 struct wined3d_shader_semantic semantics_out
[MAX_REG_OUTPUT
];
2679 UINT min_rel_offset
, max_rel_offset
;
2682 UINT recompile_count
;
2684 const struct vs_compile_args
*cur_args
;
2685 } IWineD3DVertexShaderImpl
;
2686 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2688 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2689 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2691 /*****************************************************************************
2692 * IDirect3DPixelShader implementation structure
2694 struct ps_compiled_shader
{
2695 struct ps_compile_args args
;
2699 typedef struct IWineD3DPixelShaderImpl
{
2700 /* IUnknown parts */
2701 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2703 /* IWineD3DBaseShader */
2704 IWineD3DBaseShaderClass baseShader
;
2706 /* IWineD3DPixelShaderImpl */
2709 /* Pixel shader input semantics */
2710 struct wined3d_shader_semantic semantics_in
[MAX_REG_INPUT
];
2711 DWORD input_reg_map
[MAX_REG_INPUT
];
2712 BOOL input_reg_used
[MAX_REG_INPUT
];
2713 int declared_in_count
;
2716 struct ps_compiled_shader
*gl_shaders
;
2717 UINT num_gl_shaders
, shader_array_size
;
2719 /* Some information about the shader behavior */
2720 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2721 unsigned char numbumpenvmatconsts
;
2722 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2725 const struct ps_compile_args
*cur_args
;
2726 } IWineD3DPixelShaderImpl
;
2728 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2729 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2730 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2732 /* sRGB correction constants */
2733 static const float srgb_cmp
= 0.0031308;
2734 static const float srgb_mul_low
= 12.92;
2735 static const float srgb_pow
= 0.41666;
2736 static const float srgb_mul_high
= 1.055;
2737 static const float srgb_sub_high
= 0.055;
2739 /*****************************************************************************
2740 * IWineD3DPalette implementation structure
2742 struct IWineD3DPaletteImpl
{
2743 /* IUnknown parts */
2744 const IWineD3DPaletteVtbl
*lpVtbl
;
2748 IWineD3DDeviceImpl
*wineD3DDevice
;
2750 /* IWineD3DPalette */
2752 WORD palVersion
; /*| */
2753 WORD palNumEntries
; /*| LOGPALETTE */
2754 PALETTEENTRY palents
[256]; /*| */
2755 /* This is to store the palette in 'screen format' */
2756 int screen_palents
[256];
2760 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2761 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2763 /* DirectDraw utility functions */
2764 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2766 /*****************************************************************************
2767 * Pixel format management
2770 /* WineD3D pixel format flags */
2771 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2772 #define WINED3DFMT_FLAG_FILTERING 0x2
2773 #define WINED3DFMT_FLAG_DEPTH 0x4
2774 #define WINED3DFMT_FLAG_STENCIL 0x8
2775 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2776 #define WINED3DFMT_FLAG_FOURCC 0x20
2778 struct GlPixelFormatDesc
2780 WINED3DFORMAT format
;
2789 enum wined3d_ffp_emit_idx emit_idx
;
2790 GLint component_count
;
2792 GLint gl_vtx_format
;
2793 GLboolean gl_normalized
;
2794 unsigned int component_size
;
2797 GLint glGammaInternal
;
2803 struct color_fixup_desc color_fixup
;
2806 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
, const WineD3D_GL_Info
*gl_info
);
2808 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2810 return (stateblock
->vertexShader
2811 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2812 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2815 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2817 return (stateblock
->pixelShader
2818 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2821 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2822 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);