2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
57 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
58 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
59 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
60 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
61 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
62 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
63 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
64 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
65 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
67 /* Texture format fixups */
69 enum fixup_channel_source
71 CHANNEL_SOURCE_ZERO
= 0,
72 CHANNEL_SOURCE_ONE
= 1,
77 CHANNEL_SOURCE_COMPLEX0
= 6,
78 CHANNEL_SOURCE_COMPLEX1
= 7,
83 COMPLEX_FIXUP_NONE
= 0,
84 COMPLEX_FIXUP_YUY2
= 1,
85 COMPLEX_FIXUP_UYVY
= 2,
86 COMPLEX_FIXUP_YV12
= 3,
88 COMPLEX_FIXUP_NV12
= 5,
92 struct color_fixup_desc
94 unsigned x_sign_fixup
: 1;
95 unsigned x_source
: 3;
96 unsigned y_sign_fixup
: 1;
97 unsigned y_source
: 3;
98 unsigned z_sign_fixup
: 1;
99 unsigned z_source
: 3;
100 unsigned w_sign_fixup
: 1;
101 unsigned w_source
: 3;
105 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
106 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
108 static inline struct color_fixup_desc
create_color_fixup_desc(
109 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
110 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
112 struct color_fixup_desc fixup
=
122 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
124 struct color_fixup_desc fixup
=
126 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
127 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
128 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
129 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
134 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
136 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
139 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
141 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
144 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
146 enum complex_fixup complex_fixup
= 0;
147 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
148 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
149 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
150 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
151 return complex_fixup
;
154 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
155 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
156 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
159 #define MAX_STREAM_OUT 4
160 #define MAX_STREAMS 16
161 #define MAX_TEXTURES 8
162 #define MAX_FRAGMENT_SAMPLERS 16
163 #define MAX_VERTEX_SAMPLERS 4
164 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
165 #define MAX_ACTIVE_LIGHTS 8
166 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
167 #define MAX_CONSTANT_BUFFERS 15
168 #define MAX_SAMPLER_OBJECTS 16
172 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
175 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
176 extern const struct min_lookup minMipLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
177 extern const struct min_lookup minMipLookup_noMip
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
178 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
179 extern const GLenum magLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
181 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], enum wined3d_texture_filter_type mag_filter
)
183 return mag_lookup
[mag_filter
];
186 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
187 enum wined3d_texture_filter_type min_filter
, enum wined3d_texture_filter_type mip_filter
)
189 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
192 /* float_16_to_32() and float_32_to_16() (see implementation in
193 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
194 * to standard C floats and vice versa. They do not depend on the encoding
195 * of the C float, so they are platform independent, but slow. On x86 and
196 * other IEEE 754 compliant platforms the conversion can be accelerated by
197 * bit shifting the exponent and mantissa. There are also some SSE-based
198 * assembly routines out there.
200 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
202 static inline float float_16_to_32(const unsigned short *in
)
204 const unsigned short s
= ((*in
) & 0x8000);
205 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
206 const unsigned short m
= (*in
) & 0x3ff;
207 const float sgn
= (s
? -1.0f
: 1.0f
);
210 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
211 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
213 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
215 if(m
== 0) return sgn
* INFINITY
;
220 static inline float float_24_to_32(DWORD in
)
222 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
223 const unsigned short e
= (in
& 0x780000) >> 19;
224 const unsigned int m
= in
& 0x7ffff;
228 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
229 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
233 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
237 if (m
== 0) return sgn
* INFINITY
;
242 #define ORM_BACKBUFFER 0
245 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
246 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
248 /* NOTE: When adding fields to this structure, make sure to update the default
249 * values in wined3d_main.c as well. */
250 struct wined3d_settings
252 /* Ideally, we don't want the user to have to request GLSL. If the
253 * hardware supports GLSL, we should use it. However, until it's fully
254 * implemented, we'll leave it as a registry setting for developers. */
256 int offscreen_rendering_mode
;
257 unsigned short pci_vendor_id
;
258 unsigned short pci_device_id
;
259 /* Memory tracking and object counting. */
260 unsigned int emulated_textureram
;
262 int allow_multisampling
;
263 BOOL strict_draw_ordering
;
264 BOOL always_offscreen
;
265 unsigned int max_sm_vs
;
266 unsigned int max_sm_gs
;
267 unsigned int max_sm_ps
;
271 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
273 enum wined3d_sampler_texture_type
275 WINED3DSTT_UNKNOWN
= 0,
279 WINED3DSTT_VOLUME
= 4,
282 #define WINED3D_SHADER_CONST_VS_F 0x00000001
283 #define WINED3D_SHADER_CONST_VS_I 0x00000002
284 #define WINED3D_SHADER_CONST_VS_B 0x00000004
285 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000008
286 #define WINED3D_SHADER_CONST_PS_F 0x00000010
287 #define WINED3D_SHADER_CONST_PS_I 0x00000020
288 #define WINED3D_SHADER_CONST_PS_B 0x00000040
289 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000080
290 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000100
291 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000200
292 #define WINED3D_SHADER_CONST_FFP_PS 0x00000400
294 enum wined3d_shader_register_type
297 WINED3DSPR_INPUT
= 1,
298 WINED3DSPR_CONST
= 2,
300 WINED3DSPR_TEXTURE
= 3,
301 WINED3DSPR_RASTOUT
= 4,
302 WINED3DSPR_ATTROUT
= 5,
303 WINED3DSPR_TEXCRDOUT
= 6,
304 WINED3DSPR_OUTPUT
= 6,
305 WINED3DSPR_CONSTINT
= 7,
306 WINED3DSPR_COLOROUT
= 8,
307 WINED3DSPR_DEPTHOUT
= 9,
308 WINED3DSPR_SAMPLER
= 10,
309 WINED3DSPR_CONST2
= 11,
310 WINED3DSPR_CONST3
= 12,
311 WINED3DSPR_CONST4
= 13,
312 WINED3DSPR_CONSTBOOL
= 14,
313 WINED3DSPR_LOOP
= 15,
314 WINED3DSPR_TEMPFLOAT16
= 16,
315 WINED3DSPR_MISCTYPE
= 17,
316 WINED3DSPR_LABEL
= 18,
317 WINED3DSPR_PREDICATE
= 19,
319 WINED3DSPR_CONSTBUFFER
,
325 enum wined3d_data_type
329 WINED3D_DATA_RESOURCE
,
330 WINED3D_DATA_SAMPLER
,
334 enum wined3d_immconst_type
336 WINED3D_IMMCONST_SCALAR
,
337 WINED3D_IMMCONST_VEC4
,
340 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
342 enum wined3d_shader_src_modifier
344 WINED3DSPSM_NONE
= 0,
346 WINED3DSPSM_BIAS
= 2,
347 WINED3DSPSM_BIASNEG
= 3,
348 WINED3DSPSM_SIGN
= 4,
349 WINED3DSPSM_SIGNNEG
= 5,
350 WINED3DSPSM_COMP
= 6,
352 WINED3DSPSM_X2NEG
= 8,
355 WINED3DSPSM_ABS
= 11,
356 WINED3DSPSM_ABSNEG
= 12,
357 WINED3DSPSM_NOT
= 13,
360 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
361 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
362 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
363 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
364 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
366 enum wined3d_shader_dst_modifier
368 WINED3DSPDM_NONE
= 0,
369 WINED3DSPDM_SATURATE
= 1,
370 WINED3DSPDM_PARTIALPRECISION
= 2,
371 WINED3DSPDM_MSAMPCENTROID
= 4,
374 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
375 #define WINED3DSI_TEXLD_PROJECT 0x1
376 #define WINED3DSI_TEXLD_BIAS 0x2
377 #define WINED3DSI_INDEXED_DYNAMIC 0x4
379 enum wined3d_shader_rel_op
381 WINED3D_SHADER_REL_OP_GT
= 1,
382 WINED3D_SHADER_REL_OP_EQ
= 2,
383 WINED3D_SHADER_REL_OP_GE
= 3,
384 WINED3D_SHADER_REL_OP_LT
= 4,
385 WINED3D_SHADER_REL_OP_NE
= 5,
386 WINED3D_SHADER_REL_OP_LE
= 6,
389 #define WINED3D_SM1_VS 0xfffe
390 #define WINED3D_SM1_PS 0xffff
391 #define WINED3D_SM4_PS 0x0000
392 #define WINED3D_SM4_VS 0x0001
393 #define WINED3D_SM4_GS 0x0002
395 /* Shader version tokens, and shader end tokens */
396 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
397 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
399 /* Shader backends */
401 /* TODO: Make this dynamic, based on shader limits ? */
402 #define MAX_ATTRIBS 16
403 #define MAX_REG_ADDR 1
404 #define MAX_REG_TEMP 32
405 #define MAX_REG_TEXCRD 8
406 #define MAX_REG_INPUT 32
407 #define MAX_REG_OUTPUT 32
408 #define MAX_CONST_I 16
409 #define MAX_CONST_B 16
410 #define WINED3D_MAX_CBS 15
412 /* FIXME: This needs to go up to 2048 for
413 * Shader model 3 according to msdn (and for software shaders) */
414 #define MAX_LABELS 16
416 struct wined3d_shader_buffer
419 unsigned int buffer_size
;
420 unsigned int content_size
;
425 enum WINED3D_SHADER_INSTRUCTION_HANDLER
441 WINED3DSIH_DCL_CONSTANT_BUFFER
,
442 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
443 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
444 WINED3DSIH_DCL_VERTICES_OUT
,
505 WINED3DSIH_SAMPLE_GRAD
,
506 WINED3DSIH_SAMPLE_LOD
,
520 WINED3DSIH_TEXDP3TEX
,
524 WINED3DSIH_TEXM3x2DEPTH
,
525 WINED3DSIH_TEXM3x2PAD
,
526 WINED3DSIH_TEXM3x2TEX
,
528 WINED3DSIH_TEXM3x3DIFF
,
529 WINED3DSIH_TEXM3x3PAD
,
530 WINED3DSIH_TEXM3x3SPEC
,
531 WINED3DSIH_TEXM3x3TEX
,
532 WINED3DSIH_TEXM3x3VSPEC
,
533 WINED3DSIH_TEXREG2AR
,
534 WINED3DSIH_TEXREG2GB
,
535 WINED3DSIH_TEXREG2RGB
,
540 WINED3DSIH_TABLE_SIZE
543 enum wined3d_shader_type
545 WINED3D_SHADER_TYPE_PIXEL
,
546 WINED3D_SHADER_TYPE_VERTEX
,
547 WINED3D_SHADER_TYPE_GEOMETRY
,
548 WINED3D_SHADER_TYPE_COUNT
,
551 struct wined3d_shader_version
553 enum wined3d_shader_type type
;
558 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
560 struct wined3d_shader_reg_maps
562 struct wined3d_shader_version shader_version
;
563 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
564 BYTE address
; /* MAX_REG_ADDR, 1 */
565 WORD labels
; /* MAX_LABELS, 16 */
566 DWORD temporary
; /* MAX_REG_TEMP, 32 */
567 DWORD
*constf
; /* pixel, vertex */
568 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
569 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
570 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
571 WORD integer_constants
; /* MAX_CONST_I, 16 */
572 WORD boolean_constants
; /* MAX_CONST_B, 16 */
573 WORD local_int_consts
; /* MAX_CONST_I, 16 */
574 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
575 UINT cb_sizes
[WINED3D_MAX_CBS
];
577 enum wined3d_sampler_texture_type sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
578 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
579 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
588 WORD usesrelconstF
: 1;
596 DWORD rt_mask
; /* Used render targets, 32 max. */
598 /* Whether or not loops are used in this shader, and nesting depth */
600 UINT min_rel_offset
, max_rel_offset
;
603 /* Keeps track of details for TEX_M#x# instructions which need to maintain
604 * state information between multiple instructions. */
605 struct wined3d_shader_tex_mx
607 unsigned int current_row
;
611 struct wined3d_shader_loop_state
617 struct wined3d_shader_context
619 const struct wined3d_shader
*shader
;
620 const struct wined3d_gl_info
*gl_info
;
621 const struct wined3d_shader_reg_maps
*reg_maps
;
622 struct wined3d_shader_buffer
*buffer
;
623 struct wined3d_shader_tex_mx
*tex_mx
;
624 struct wined3d_shader_loop_state
*loop_state
;
628 struct wined3d_shader_register_index
630 const struct wined3d_shader_src_param
*rel_addr
;
634 struct wined3d_shader_register
636 enum wined3d_shader_register_type type
;
637 enum wined3d_data_type data_type
;
638 struct wined3d_shader_register_index idx
[2];
639 enum wined3d_immconst_type immconst_type
;
640 DWORD immconst_data
[4];
643 struct wined3d_shader_dst_param
645 struct wined3d_shader_register reg
;
651 struct wined3d_shader_src_param
653 struct wined3d_shader_register reg
;
655 enum wined3d_shader_src_modifier modifiers
;
658 struct wined3d_shader_semantic
660 enum wined3d_decl_usage usage
;
662 enum wined3d_sampler_texture_type sampler_type
;
663 struct wined3d_shader_dst_param reg
;
666 struct wined3d_shader_instruction
668 const struct wined3d_shader_context
*ctx
;
669 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
672 const struct wined3d_shader_src_param
*predicate
;
674 const struct wined3d_shader_dst_param
*dst
;
676 const struct wined3d_shader_src_param
*src
;
679 struct wined3d_shader_semantic semantic
;
680 enum wined3d_primitive_type primitive_type
;
681 struct wined3d_shader_src_param src
;
686 struct wined3d_shader_attribute
688 enum wined3d_decl_usage usage
;
692 struct wined3d_shader_loop_control
699 struct wined3d_shader_frontend
701 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
702 void (*shader_free
)(void *data
);
703 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
704 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
705 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
708 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
709 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
711 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
713 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
714 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
722 DWORD vs_uniform_count
;
723 DWORD ps_uniform_count
;
724 float ps_1x_max_value
;
739 enum vertexprocessing_mode
{
745 #define WINED3D_CONST_NUM_UNUSED ~0U
747 enum wined3d_ffp_ps_fog_mode
749 WINED3D_FFP_PS_FOG_OFF
,
750 WINED3D_FFP_PS_FOG_LINEAR
,
751 WINED3D_FFP_PS_FOG_EXP
,
752 WINED3D_FFP_PS_FOG_EXP2
,
755 /* Stateblock dependent parameters which have to be hardcoded
756 * into the shader code
759 #define WINED3D_PSARGS_PROJECTED (1 << 3)
760 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
761 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
762 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
763 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3
765 /* Similar to tex_types, except that it doesn't have 1d textures
766 * (can't be bound), rect textures (handled via np2_fixup) and
767 * none / unknown (treated as 2d and handled via dummy textures). */
768 enum wined3d_shader_tex_types
770 WINED3D_SHADER_TEX_2D
= 0,
771 WINED3D_SHADER_TEX_3D
= 1,
772 WINED3D_SHADER_TEX_CUBE
= 2,
775 struct ps_compile_args
{
776 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
777 enum vertexprocessing_mode vp_mode
;
778 enum wined3d_ffp_ps_fog_mode fog
;
779 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
780 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
781 WORD srgb_correction
;
783 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
784 D3D9 has a limit of 16 samplers and the fixup is superfluous
785 in D3D10 (unconditional NP2 support mandatory). */
786 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
794 struct vs_compile_args
{
797 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
800 struct wined3d_context
;
801 struct wined3d_state
;
802 struct fragment_pipeline
;
803 struct wined3d_vertex_pipe_ops
;
805 struct wined3d_shader_backend_ops
807 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
808 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
809 const struct wined3d_state
*state
);
810 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
811 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
812 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
813 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
814 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
815 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
816 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
817 const struct wined3d_state
*state
);
818 void (*shader_destroy
)(struct wined3d_shader
*shader
);
819 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
820 const struct fragment_pipeline
*fragment_pipe
);
821 void (*shader_free_private
)(struct wined3d_device
*device
);
822 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
823 void (*shader_free_context_data
)(struct wined3d_context
*context
);
824 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
825 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
826 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
829 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
830 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
831 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
833 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
835 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
836 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
837 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
838 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
840 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
841 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
842 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
843 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
845 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
846 (vec)[0] = D3DCOLOR_R(dw); \
847 (vec)[1] = D3DCOLOR_G(dw); \
848 (vec)[2] = D3DCOLOR_B(dw); \
849 (vec)[3] = D3DCOLOR_A(dw); \
852 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
854 /* Checking of API calls */
855 /* --------------------- */
856 #ifndef WINE_NO_DEBUG_MSGS
857 #define checkGLcall(A) \
860 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
861 err = gl_info->gl_ops.gl.p_glGetError(); \
862 if (err == GL_NO_ERROR) { \
863 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
866 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
867 debug_glerror(err), err, A, __FILE__, __LINE__); \
868 err = gl_info->gl_ops.gl.p_glGetError(); \
869 } while (err != GL_NO_ERROR); \
872 #define checkGLcall(A) do {} while(0)
877 WINED3D_FFP_POSITION
= 0,
878 WINED3D_FFP_BLENDWEIGHT
= 1,
879 WINED3D_FFP_BLENDINDICES
= 2,
880 WINED3D_FFP_NORMAL
= 3,
881 WINED3D_FFP_PSIZE
= 4,
882 WINED3D_FFP_DIFFUSE
= 5,
883 WINED3D_FFP_SPECULAR
= 6,
884 WINED3D_FFP_TEXCOORD0
= 7,
885 WINED3D_FFP_TEXCOORD1
= 8,
886 WINED3D_FFP_TEXCOORD2
= 9,
887 WINED3D_FFP_TEXCOORD3
= 10,
888 WINED3D_FFP_TEXCOORD4
= 11,
889 WINED3D_FFP_TEXCOORD5
= 12,
890 WINED3D_FFP_TEXCOORD6
= 13,
891 WINED3D_FFP_TEXCOORD7
= 14,
894 enum wined3d_ffp_emit_idx
896 WINED3D_FFP_EMIT_FLOAT1
= 0,
897 WINED3D_FFP_EMIT_FLOAT2
= 1,
898 WINED3D_FFP_EMIT_FLOAT3
= 2,
899 WINED3D_FFP_EMIT_FLOAT4
= 3,
900 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
901 WINED3D_FFP_EMIT_UBYTE4
= 5,
902 WINED3D_FFP_EMIT_SHORT2
= 6,
903 WINED3D_FFP_EMIT_SHORT4
= 7,
904 WINED3D_FFP_EMIT_UBYTE4N
= 8,
905 WINED3D_FFP_EMIT_SHORT2N
= 9,
906 WINED3D_FFP_EMIT_SHORT4N
= 10,
907 WINED3D_FFP_EMIT_USHORT2N
= 11,
908 WINED3D_FFP_EMIT_USHORT4N
= 12,
909 WINED3D_FFP_EMIT_UDEC3
= 13,
910 WINED3D_FFP_EMIT_DEC3N
= 14,
911 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
912 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
913 WINED3D_FFP_EMIT_INVALID
= 17,
914 WINED3D_FFP_EMIT_COUNT
= 18
917 struct wined3d_bo_address
919 GLuint buffer_object
;
923 struct wined3d_stream_info_element
925 const struct wined3d_format
*format
;
926 struct wined3d_bo_address data
;
931 struct wined3d_stream_info
933 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
934 DWORD position_transformed
: 1;
936 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
937 WORD use_map
; /* MAX_ATTRIBS, 16 */
940 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
941 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
942 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
946 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
947 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
949 /* Routines and structures related to state management */
951 #define STATE_RENDER(a) (a)
952 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
954 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
955 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
957 /* + 1 because samplers start with 0 */
958 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
959 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
961 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
962 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
964 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
965 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
967 #define STATE_TRANSFORM(a) (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT) + (a) - 1)
968 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
970 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
971 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
972 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
973 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
975 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
976 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
978 #define STATE_VIEWPORT (STATE_VDECL + 1)
979 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
981 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
982 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
983 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
984 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
986 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
987 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
989 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
990 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
992 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
993 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
995 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
996 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
998 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
999 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1001 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1002 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1004 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1005 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1007 #define STATE_POINT_SIZE_ENABLE (STATE_FRAMEBUFFER + 1)
1008 #define STATE_IS_POINT_SIZE_ENABLE(a) ((a) == STATE_POINT_SIZE_ENABLE)
1010 #define STATE_HIGHEST (STATE_POINT_SIZE_ENABLE)
1018 struct wined3d_occlusion_query
1022 struct wined3d_context
*context
;
1025 union wined3d_gl_query_object
1031 struct wined3d_event_query
1034 union wined3d_gl_query_object object
;
1035 struct wined3d_context
*context
;
1038 enum wined3d_event_query_result
1040 WINED3D_EVENT_QUERY_OK
,
1041 WINED3D_EVENT_QUERY_WAITING
,
1042 WINED3D_EVENT_QUERY_NOT_STARTED
,
1043 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1044 WINED3D_EVENT_QUERY_ERROR
1047 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1048 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1049 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1050 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1051 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1053 struct wined3d_timestamp_query
1057 struct wined3d_context
*context
;
1060 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1061 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1063 struct wined3d_context
1065 const struct wined3d_gl_info
*gl_info
;
1066 const struct wined3d_d3d_info
*d3d_info
;
1067 const struct StateEntry
*state_table
;
1068 /* State dirtification
1069 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1070 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1071 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1072 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1074 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1075 DWORD numDirtyEntries
;
1076 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1078 struct wined3d_swapchain
*swapchain
;
1079 struct wined3d_surface
*current_rt
;
1080 DWORD tid
; /* Thread ID which owns this context at the moment */
1082 /* Stores some information about the context state for optimization */
1083 DWORD render_offscreen
: 1;
1084 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1085 DWORD last_was_pshader
: 1;
1086 DWORD last_was_vshader
: 1;
1087 DWORD namedArraysLoaded
: 1;
1088 DWORD numberedArraysLoaded
: 1;
1089 DWORD last_was_blit
: 1;
1090 DWORD last_was_ckey
: 1;
1091 DWORD fog_coord
: 1;
1092 DWORD fog_enabled
: 1;
1093 DWORD num_untracked_materials
: 2; /* Max value 2 */
1095 DWORD destroyed
: 1;
1097 DWORD use_immediate_mode_draw
: 1;
1098 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1099 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1100 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1101 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1102 DWORD rebind_fbo
: 1;
1103 DWORD needs_set
: 1;
1104 DWORD hdc_is_private
: 1;
1105 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1107 DWORD shader_update_mask
;
1108 DWORD constant_update_mask
;
1109 DWORD numbered_array_mask
;
1110 GLenum tracking_parm
; /* Which source is tracking current colour */
1111 GLenum untracked_materials
[2];
1112 UINT blit_w
, blit_h
;
1113 enum fogsource fog_source
;
1114 DWORD active_texture
;
1115 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1117 UINT instance_count
;
1119 /* The actual opengl context */
1124 HWND restore_pf_win
;
1131 void *shader_backend_data
;
1134 UINT fbo_entry_count
;
1135 struct list fbo_list
;
1136 struct list fbo_destroy_list
;
1137 struct fbo_entry
*current_fbo
;
1138 GLuint fbo_read_binding
;
1139 GLuint fbo_draw_binding
;
1140 struct wined3d_surface
**blit_targets
;
1141 GLenum
*draw_buffers
;
1142 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1145 GLuint
*free_occlusion_queries
;
1146 UINT free_occlusion_query_size
;
1147 UINT free_occlusion_query_count
;
1148 struct list occlusion_queries
;
1150 union wined3d_gl_query_object
*free_event_queries
;
1151 UINT free_event_query_size
;
1152 UINT free_event_query_count
;
1153 struct list event_queries
;
1155 GLuint
*free_timestamp_queries
;
1156 UINT free_timestamp_query_size
;
1157 UINT free_timestamp_query_count
;
1158 struct list timestamp_queries
;
1160 struct wined3d_stream_info stream_info
;
1162 /* Fences for GL_APPLE_flush_buffer_range */
1163 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1164 unsigned int num_buffer_queries
;
1166 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1167 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1169 /* Extension emulation */
1170 GLint gl_fog_source
;
1171 GLfloat fog_coord_value
;
1172 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1173 GLuint dummy_arbfp_prog
;
1176 struct wined3d_fb_state
1178 struct wined3d_surface
**render_targets
;
1179 struct wined3d_surface
*depth_stencil
;
1182 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1186 DWORD representative
;
1187 APPLYSTATEFUNC apply
;
1190 struct StateEntryTemplate
1193 struct StateEntry content
;
1194 enum wined3d_gl_extension extension
;
1197 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1198 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1200 struct fragment_caps
1203 DWORD PrimitiveMiscCaps
;
1204 DWORD TextureOpCaps
;
1205 DWORD MaxTextureBlendStages
;
1206 DWORD MaxSimultaneousTextures
;
1209 struct fragment_pipeline
1211 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1212 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1213 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1214 void (*free_private
)(struct wined3d_device
*device
);
1215 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1216 const struct StateEntryTemplate
*states
;
1219 struct wined3d_vertex_caps
1222 DWORD max_active_lights
;
1223 DWORD max_vertex_blend_matrices
;
1224 DWORD max_vertex_blend_matrix_index
;
1225 DWORD vertex_processing_caps
;
1227 DWORD max_user_clip_planes
;
1231 struct wined3d_vertex_pipe_ops
1233 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1234 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1235 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1236 void (*vp_free
)(struct wined3d_device
*device
);
1237 const struct StateEntryTemplate
*vp_states
;
1240 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1241 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1242 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1243 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1244 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1245 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1246 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1247 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1249 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1250 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1251 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1253 /* "Base" state table */
1254 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1255 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1256 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1257 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1259 enum wined3d_blit_op
1261 WINED3D_BLIT_OP_COLOR_BLIT
,
1262 WINED3D_BLIT_OP_COLOR_FILL
,
1263 WINED3D_BLIT_OP_DEPTH_FILL
,
1264 WINED3D_BLIT_OP_DEPTH_BLIT
,
1267 /* Shaders for color conversions in blits. Do not do blit operations while
1268 * already under the GL lock. */
1271 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1272 void (*free_private
)(struct wined3d_device
*device
);
1273 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1274 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1275 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1276 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1277 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1278 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1279 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1280 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1281 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1284 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1285 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1286 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1288 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1289 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1290 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1293 /* Temporary blit_shader helper functions */
1294 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1295 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1296 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1298 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1299 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1300 void context_alloc_event_query(struct wined3d_context
*context
,
1301 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1302 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1303 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1304 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1305 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1306 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1307 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1308 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1309 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1310 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1311 unsigned int unit
) DECLSPEC_HIDDEN
;
1312 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1313 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1314 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1315 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1316 BOOL
context_debug_output_enabled(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1317 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1318 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1319 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1320 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1321 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1322 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1323 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1324 void context_resource_released(const struct wined3d_device
*device
,
1325 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1326 void context_resource_unloaded(const struct wined3d_device
*device
,
1327 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1328 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1329 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1330 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1331 void context_state_drawbuf(struct wined3d_context
*context
,
1332 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1333 void context_state_fb(struct wined3d_context
*context
,
1334 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1335 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1336 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1337 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1339 /*****************************************************************************
1340 * Internal representation of a light
1342 struct wined3d_light_info
1344 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1345 DWORD OriginalIndex
;
1349 /* Converted parms to speed up swapping lights */
1358 /* The default light parameters */
1359 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1361 struct wined3d_pixel_format
1363 int iPixelFormat
; /* WGL pixel format */
1364 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1365 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1366 int depthSize
, stencilSize
;
1367 BOOL windowDrawable
;
1373 enum wined3d_pci_vendor
1375 HW_VENDOR_SOFTWARE
= 0x0000,
1376 HW_VENDOR_AMD
= 0x1002,
1377 HW_VENDOR_NVIDIA
= 0x10de,
1378 HW_VENDOR_VMWARE
= 0x15ad,
1379 HW_VENDOR_INTEL
= 0x8086,
1382 enum wined3d_pci_device
1386 CARD_AMD_RAGE_128PRO
= 0x5246,
1387 CARD_AMD_RADEON_7200
= 0x5144,
1388 CARD_AMD_RADEON_8500
= 0x514c,
1389 CARD_AMD_RADEON_9500
= 0x4144,
1390 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1391 CARD_AMD_RADEON_X700
= 0x5e4c,
1392 CARD_AMD_RADEON_X1600
= 0x71c2,
1393 CARD_AMD_RADEON_HD2350
= 0x94c7,
1394 CARD_AMD_RADEON_HD2600
= 0x9581,
1395 CARD_AMD_RADEON_HD2900
= 0x9400,
1396 CARD_AMD_RADEON_HD3200
= 0x9620,
1397 CARD_AMD_RADEON_HD4200M
= 0x9712,
1398 CARD_AMD_RADEON_HD4350
= 0x954f,
1399 CARD_AMD_RADEON_HD4600
= 0x9495,
1400 CARD_AMD_RADEON_HD4700
= 0x944e,
1401 CARD_AMD_RADEON_HD4800
= 0x944c,
1402 CARD_AMD_RADEON_HD5400
= 0x68f9,
1403 CARD_AMD_RADEON_HD5600
= 0x68d8,
1404 CARD_AMD_RADEON_HD5700
= 0x68be,
1405 CARD_AMD_RADEON_HD5800
= 0x6898,
1406 CARD_AMD_RADEON_HD5900
= 0x689c,
1407 CARD_AMD_RADEON_HD6300
= 0x9803,
1408 CARD_AMD_RADEON_HD6400
= 0x6770,
1409 CARD_AMD_RADEON_HD6410D
= 0x9644,
1410 CARD_AMD_RADEON_HD6550D
= 0x9640,
1411 CARD_AMD_RADEON_HD6600
= 0x6758,
1412 CARD_AMD_RADEON_HD6600M
= 0x6741,
1413 CARD_AMD_RADEON_HD6700
= 0x68ba,
1414 CARD_AMD_RADEON_HD6800
= 0x6739,
1415 CARD_AMD_RADEON_HD6900
= 0x6719,
1416 CARD_AMD_RADEON_HD7660D
= 0x9901,
1417 CARD_AMD_RADEON_HD7700
= 0x683d,
1418 CARD_AMD_RADEON_HD7800
= 0x6819,
1419 CARD_AMD_RADEON_HD7900
= 0x679a,
1420 CARD_AMD_RADEON_HD8600M
= 0x6660,
1421 CARD_AMD_RADEON_HD8670
= 0x6610,
1422 CARD_AMD_RADEON_HD8770
= 0x665c,
1423 CARD_AMD_RADEON_R3
= 0x9830,
1424 CARD_AMD_RADEON_R7
= 0x130f,
1425 CARD_AMD_RADEON_R9
= 0x67b1,
1427 CARD_NVIDIA_RIVA_128
= 0x0018,
1428 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1429 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1430 CARD_NVIDIA_GEFORCE
= 0x0100,
1431 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1432 CARD_NVIDIA_GEFORCE2
= 0x0150,
1433 CARD_NVIDIA_GEFORCE3
= 0x0200,
1434 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1435 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1436 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1437 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1438 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1439 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1440 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1441 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1442 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1443 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1444 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1445 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1446 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1447 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1448 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1449 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1450 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1451 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1452 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1453 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1454 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1455 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1456 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1457 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1458 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1459 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1460 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1461 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1462 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1463 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1464 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1465 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1466 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1467 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1468 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1469 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1470 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1471 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1472 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1473 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1474 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1475 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1476 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1477 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1478 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1479 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1480 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1481 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1482 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1483 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1484 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1485 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1486 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1487 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1488 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1489 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1490 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1491 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1492 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1493 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1494 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1495 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1496 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1497 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1498 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1499 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1500 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1501 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1502 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1503 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1504 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1505 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1506 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1507 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1508 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1509 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1510 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1511 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1513 CARD_VMWARE_SVGA3D
= 0x0405,
1515 CARD_INTEL_830M
= 0x3577,
1516 CARD_INTEL_855GM
= 0x3582,
1517 CARD_INTEL_845G
= 0x2562,
1518 CARD_INTEL_865G
= 0x2572,
1519 CARD_INTEL_915G
= 0x2582,
1520 CARD_INTEL_E7221G
= 0x258a,
1521 CARD_INTEL_915GM
= 0x2592,
1522 CARD_INTEL_945G
= 0x2772,
1523 CARD_INTEL_945GM
= 0x27a2,
1524 CARD_INTEL_945GME
= 0x27ae,
1525 CARD_INTEL_Q35
= 0x29b2,
1526 CARD_INTEL_G33
= 0x29c2,
1527 CARD_INTEL_Q33
= 0x29d2,
1528 CARD_INTEL_PNVG
= 0xa001,
1529 CARD_INTEL_PNVM
= 0xa011,
1530 CARD_INTEL_965Q
= 0x2992,
1531 CARD_INTEL_965G
= 0x2982,
1532 CARD_INTEL_946GZ
= 0x2972,
1533 CARD_INTEL_965GM
= 0x2a02,
1534 CARD_INTEL_965GME
= 0x2a12,
1535 CARD_INTEL_GM45
= 0x2a42,
1536 CARD_INTEL_IGD
= 0x2e02,
1537 CARD_INTEL_Q45
= 0x2e12,
1538 CARD_INTEL_G45
= 0x2e22,
1539 CARD_INTEL_G41
= 0x2e32,
1540 CARD_INTEL_B43
= 0x2e92,
1541 CARD_INTEL_ILKD
= 0x0042,
1542 CARD_INTEL_ILKM
= 0x0046,
1543 CARD_INTEL_SNBD
= 0x0122,
1544 CARD_INTEL_SNBM
= 0x0126,
1545 CARD_INTEL_SNBS
= 0x010a,
1546 CARD_INTEL_IVBD
= 0x0162,
1547 CARD_INTEL_IVBM
= 0x0166,
1548 CARD_INTEL_IVBS
= 0x015a,
1549 CARD_INTEL_HWM
= 0x0416,
1552 struct wined3d_fbo_ops
1554 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1555 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1556 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1557 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1558 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1559 GLsizei width
, GLsizei height
);
1560 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1561 GLenum internalformat
, GLsizei width
, GLsizei height
);
1562 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1563 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1564 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1565 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1566 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1567 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1568 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1569 GLenum textarget
, GLuint texture
, GLint level
);
1570 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1571 GLenum textarget
, GLuint texture
, GLint level
);
1572 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1573 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1574 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1575 GLenum renderbuffertarget
, GLuint renderbuffer
);
1576 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1577 GLenum pname
, GLint
*params
);
1578 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1579 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1580 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1583 struct wined3d_gl_limits
1588 UINT texture_coords
;
1589 UINT vertex_uniform_blocks
;
1590 UINT geometry_uniform_blocks
;
1591 UINT fragment_uniform_blocks
;
1592 UINT fragment_samplers
;
1593 UINT vertex_samplers
;
1594 UINT combined_samplers
;
1595 UINT general_combiners
;
1598 UINT texture3d_size
;
1599 float pointsize_max
;
1600 float pointsize_min
;
1605 UINT vertex_attribs
;
1608 UINT glsl_vs_float_constants
;
1609 UINT glsl_ps_float_constants
;
1611 UINT arb_vs_float_constants
;
1612 UINT arb_vs_native_constants
;
1613 UINT arb_vs_instructions
;
1615 UINT arb_ps_float_constants
;
1616 UINT arb_ps_local_constants
;
1617 UINT arb_ps_native_constants
;
1618 UINT arb_ps_instructions
;
1622 struct wined3d_gl_info
1625 struct wined3d_gl_limits limits
;
1626 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1628 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1629 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1631 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1632 struct opengl_funcs gl_ops
;
1633 struct wined3d_fbo_ops fbo_ops
;
1635 struct wined3d_format
*formats
;
1638 struct wined3d_driver_info
1640 enum wined3d_pci_vendor vendor
;
1641 enum wined3d_pci_device device
;
1643 const char *description
;
1649 struct wined3d_d3d_limits
1651 UINT vs_version
, gs_version
, ps_version
;
1652 DWORD vs_uniform_count
;
1653 DWORD ps_uniform_count
;
1655 UINT ffp_blend_stages
;
1658 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1659 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1660 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1662 struct wined3d_ffp_attrib_ops
1664 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1665 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1666 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1667 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1668 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1671 struct wined3d_d3d_info
1673 struct wined3d_d3d_limits limits
;
1674 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1677 DWORD valid_rt_mask
;
1680 /* The adapter structure */
1681 struct wined3d_adapter
1685 enum wined3d_format_id screen_format
;
1687 struct wined3d_gl_info gl_info
;
1688 struct wined3d_d3d_info d3d_info
;
1689 struct wined3d_driver_info driver_info
;
1690 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1691 unsigned int cfg_count
;
1692 struct wined3d_pixel_format
*cfgs
;
1694 UINT64 vram_bytes_used
;
1697 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1698 const struct fragment_pipeline
*fragment_pipe
;
1699 const struct wined3d_shader_backend_ops
*shader_backend
;
1700 const struct blit_shader
*blitter
;
1703 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
1704 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
1706 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1707 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1709 enum projection_types
1722 /*****************************************************************************
1723 * Fixed function pipeline replacements
1725 #define ARG_UNUSED 0xff
1726 struct texture_stage_op
1738 struct color_fixup_desc color_fixup
;
1739 unsigned tex_type
: 3;
1741 unsigned projected
: 2;
1742 unsigned padding
: 10;
1745 struct ffp_frag_settings
1747 struct texture_stage_op op
[MAX_TEXTURES
];
1748 enum wined3d_ffp_ps_fog_mode fog
;
1749 /* Use shorts instead of chars to get dword alignment */
1750 unsigned short sRGB_write
;
1751 unsigned short emul_clipplanes
;
1754 struct ffp_frag_desc
1756 struct wine_rb_entry entry
;
1757 struct ffp_frag_settings settings
;
1760 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1761 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1762 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1764 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1765 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1766 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1767 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1768 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1769 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1770 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1772 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1773 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1775 enum wined3d_ffp_vs_fog_mode
1777 WINED3D_FFP_VS_FOG_OFF
= 0,
1778 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1779 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1780 WINED3D_FFP_VS_FOG_RANGE
= 3,
1783 #define WINED3D_FFP_TCI_SHIFT 16
1784 #define WINED3D_FFP_TCI_MASK 0xff
1786 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1787 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7
1789 struct wined3d_ffp_vs_settings
1791 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1792 DWORD diffuse_source
: 2;
1793 DWORD emission_source
: 2;
1794 DWORD ambient_source
: 2;
1795 DWORD specular_source
: 2;
1797 DWORD transformed
: 1;
1800 DWORD normalize
: 1;
1802 DWORD localviewer
: 1;
1803 DWORD point_size
: 1;
1805 DWORD texcoords
: 8; /* MAX_TEXTURES */
1806 DWORD ortho_fog
: 1;
1809 BYTE texgen
[MAX_TEXTURES
];
1812 struct wined3d_ffp_vs_desc
1814 struct wine_rb_entry entry
;
1815 struct wined3d_ffp_vs_settings settings
;
1818 void wined3d_ffp_get_vs_settings(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
,
1819 struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1826 struct wined3d_adapter adapters
[1];
1829 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
1830 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1831 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1833 struct wined3d_stream_output
1835 struct wined3d_buffer
*buffer
;
1839 struct wined3d_stream_state
1841 struct wined3d_buffer
*buffer
;
1848 #define WINED3D_STATE_NO_REF 0x00000001
1849 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
1851 struct wined3d_state
1854 const struct wined3d_fb_state
*fb
;
1856 struct wined3d_vertex_declaration
*vertex_declaration
;
1857 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
1858 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
1859 struct wined3d_buffer
*index_buffer
;
1860 enum wined3d_format_id index_format
;
1861 INT base_vertex_index
;
1862 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
1863 GLenum gl_primitive_type
;
1865 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
1866 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
1867 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
1869 BOOL vs_consts_b
[MAX_CONST_B
];
1870 INT vs_consts_i
[MAX_CONST_I
* 4];
1873 BOOL ps_consts_b
[MAX_CONST_B
];
1874 INT ps_consts_i
[MAX_CONST_I
* 4];
1877 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
1878 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1879 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1881 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1882 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
1883 struct wined3d_material material
;
1884 struct wined3d_viewport viewport
;
1887 /* Light hashmap. Collisions are handled using linked lists. */
1888 #define LIGHTMAP_SIZE 43
1889 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
1890 struct list light_map
[LIGHTMAP_SIZE
];
1891 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
1893 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1896 #define WINED3D_UNMAPPED_STAGE ~0U
1898 /* Multithreaded flag. Removed from the public header to signal that
1899 * wined3d_device_create() ignores it. */
1900 #define WINED3DCREATE_MULTITHREADED 0x00000004
1902 struct wined3d_device
1906 /* WineD3D Information */
1907 struct wined3d_device_parent
*device_parent
;
1908 struct wined3d
*wined3d
;
1909 struct wined3d_adapter
*adapter
;
1911 /* Window styles to restore when switching fullscreen mode */
1915 /* X and GL Information */
1916 GLenum offscreenBuffer
;
1918 const struct wined3d_shader_backend_ops
*shader_backend
;
1920 void *fragment_priv
;
1923 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1924 /* Array of functions for states which are handled by more than one pipeline part */
1925 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1926 const struct blit_shader
*blitter
;
1928 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1929 BYTE bCursorVisible
: 1;
1930 BYTE d3d_initialized
: 1;
1931 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1932 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1933 BYTE filter_messages
: 1;
1936 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1940 struct wined3d_state state
;
1941 struct wined3d_state
*update_state
;
1942 struct wined3d_stateblock
*recording
;
1944 /* Internal use fields */
1945 struct wined3d_device_creation_parameters create_parms
;
1948 struct wined3d_swapchain
**swapchains
;
1949 UINT swapchain_count
;
1951 struct list resources
; /* a linked list to track resources created by the device */
1952 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1954 /* Render Target Support */
1955 struct wined3d_fb_state fb
;
1956 struct wined3d_surface
*onscreen_depth_stencil
;
1957 struct wined3d_surface
*auto_depth_stencil
;
1959 /* For rendering to a texture using glCopyTexImage */
1960 GLuint depth_blt_texture
;
1962 /* Cursor management */
1967 UINT cursorWidth
, cursorHeight
;
1968 struct wined3d_texture
*cursor_texture
;
1969 HCURSOR hardwareCursor
;
1971 /* The Wine logo texture */
1972 struct wined3d_texture
*logo_texture
;
1974 /* Textures for when no other textures are mapped */
1975 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
1976 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
1977 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
1978 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
1980 /* Command stream */
1981 struct wined3d_cs
*cs
;
1983 /* Context management */
1984 struct wined3d_context
**contexts
;
1988 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
1989 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1990 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1991 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1992 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1993 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
1994 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
1995 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
1996 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
1997 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1998 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1999 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2000 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2001 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2002 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2004 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2006 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2007 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2008 return context
->isStateDirty
[idx
] & (1 << shift
);
2011 static inline void context_invalidate_active_texture(struct wined3d_context
*context
)
2013 DWORD sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
2014 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
2015 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
2018 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2019 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2021 struct wined3d_resource_ops
2023 void (*resource_unload
)(struct wined3d_resource
*resource
);
2026 struct wined3d_resource
2031 struct wined3d_device
*device
;
2032 enum wined3d_resource_type type
;
2033 const struct wined3d_format
*format
;
2034 enum wined3d_multisample_type multisample_type
;
2035 UINT multisample_quality
;
2037 enum wined3d_pool pool
;
2047 struct list resource_list_entry
;
2050 const struct wined3d_parent_ops
*parent_ops
;
2051 const struct wined3d_resource_ops
*resource_ops
;
2054 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2055 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2056 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2057 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2058 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2059 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2060 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2061 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2062 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2063 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2064 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2065 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2066 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2067 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2069 /* Tests show that the start address of resources is 32 byte aligned */
2070 #define RESOURCE_ALIGNMENT 16
2072 enum wined3d_texture_state
2074 WINED3DTEXSTA_ADDRESSU
= 0,
2075 WINED3DTEXSTA_ADDRESSV
= 1,
2076 WINED3DTEXSTA_ADDRESSW
= 2,
2077 WINED3DTEXSTA_BORDERCOLOR
= 3,
2078 WINED3DTEXSTA_MAGFILTER
= 4,
2079 WINED3DTEXSTA_MINFILTER
= 5,
2080 WINED3DTEXSTA_MIPFILTER
= 6,
2081 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
2082 WINED3DTEXSTA_MAXANISOTROPY
= 8,
2083 WINED3DTEXSTA_SRGBTEXTURE
= 9,
2084 WINED3DTEXSTA_SHADOW
= 10,
2085 MAX_WINETEXTURESTATES
= 11,
2090 DWORD states
[MAX_WINETEXTURESTATES
];
2094 struct wined3d_texture_ops
2096 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2097 struct wined3d_context
*context
, BOOL srgb
);
2098 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2099 const struct wined3d_box
*dirty_region
);
2100 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2103 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2104 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2105 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2106 #define WINED3D_TEXTURE_RGB_VALID 0x00000008
2107 #define WINED3D_TEXTURE_SRGB_VALID 0x00000010
2109 struct wined3d_texture
2111 struct wined3d_resource resource
;
2112 const struct wined3d_texture_ops
*texture_ops
;
2113 struct gl_texture texture_rgb
, texture_srgb
;
2114 struct wined3d_resource
**sub_resources
;
2117 float pow2_matrix
[16];
2119 enum wined3d_texture_filter_type filter_type
;
2122 const struct min_lookup
*min_mip_lookup
;
2123 const GLenum
*mag_lookup
;
2126 /* Color keys for DDraw */
2127 struct wined3d_color_key dst_blt_color_key
;
2128 struct wined3d_color_key src_blt_color_key
;
2129 struct wined3d_color_key dst_overlay_color_key
;
2130 struct wined3d_color_key src_overlay_color_key
;
2131 DWORD color_key_flags
;
2134 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2136 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2139 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2142 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2145 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
2146 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
2147 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2148 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2149 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2150 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2151 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2152 void wined3d_texture_load(struct wined3d_texture
*texture
,
2153 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2154 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2156 #define WINED3D_VFLAG_ALLOCATED 0x00000001
2157 #define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
2158 #define WINED3D_VFLAG_PBO 0x00000004
2159 #define WINED3D_VFLAG_CLIENT_STORAGE 0x00000008
2161 #define WINED3D_LOCATION_DISCARDED 0x00000001
2162 #define WINED3D_LOCATION_SYSMEM 0x00000002
2163 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2164 #define WINED3D_LOCATION_DIB 0x00000008
2165 #define WINED3D_LOCATION_BUFFER 0x00000010
2166 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2167 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2168 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2169 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2170 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2172 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2174 struct wined3d_volume
2176 struct wined3d_resource resource
;
2177 struct wined3d_texture
*container
;
2179 DWORD flags
, locations
;
2180 GLint texture_level
;
2181 DWORD download_count
;
2185 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2187 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2190 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2191 unsigned int level
, struct wined3d_volume
**volume
) DECLSPEC_HIDDEN
;
2192 void wined3d_volume_destroy(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2193 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2194 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2195 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2196 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2197 const struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2199 struct wined3d_surface_dib
2206 struct wined3d_renderbuffer_entry
2217 struct wined3d_surface
**render_targets
;
2218 struct wined3d_surface
*depth_stencil
;
2225 struct wined3d_surface_ops
2227 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2228 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2231 struct wined3d_surface
2233 struct wined3d_resource resource
;
2234 const struct wined3d_surface_ops
*surface_ops
;
2235 struct wined3d_texture
*container
;
2236 struct wined3d_swapchain
*swapchain
;
2248 GLuint rb_multisample
;
2250 GLint texture_level
;
2251 GLenum texture_target
;
2257 struct wined3d_surface_dib dib
;
2260 struct wined3d_color_key gl_color_key
;
2262 struct list renderbuffers
;
2263 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2264 SIZE ds_current_size
;
2266 /* DirectDraw Overlay handling */
2267 RECT overlay_srcrect
;
2268 RECT overlay_destrect
;
2269 struct wined3d_surface
*overlay_dest
;
2270 struct list overlays
;
2271 struct list overlay_entry
;
2274 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2276 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2279 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2280 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2282 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2283 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2286 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2287 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2288 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2289 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2290 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2291 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2292 void surface_invalidate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2293 void surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2294 void surface_load_ds_location(struct wined3d_surface
*surface
,
2295 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2296 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2297 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2298 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2299 void surface_prepare_rb(struct wined3d_surface
*surface
,
2300 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2301 void surface_prepare_texture(struct wined3d_surface
*surface
,
2302 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2303 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2304 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2305 void surface_set_swapchain(struct wined3d_surface
*surface
, struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2306 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2307 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2308 void surface_update_draw_binding(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2309 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2310 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2311 void surface_validate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2312 HRESULT
wined3d_surface_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2313 GLenum target
, GLint level
, DWORD flags
, struct wined3d_surface
**surface
) DECLSPEC_HIDDEN
;
2314 void wined3d_surface_destroy(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2315 void surface_prepare_map_memory(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2317 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2318 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2319 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2321 /* Surface flags: */
2322 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2323 #define SFLAG_DISCARD 0x00000002 /* ??? */
2324 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2325 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2326 #define SFLAG_DYNLOCK 0x00000010 /* Surface is often locked by the application. */
2327 #define SFLAG_PIN_SYSMEM 0x00000020 /* Keep the surface in sysmem, at the same address. */
2328 #define SFLAG_DCINUSE 0x00000040 /* Set between GetDC and ReleaseDC calls. */
2329 #define SFLAG_LOST 0x00000080 /* Surface lost flag for ddraw. */
2330 #define SFLAG_GLCKEY 0x00000100 /* The GL texture was created with a color key. */
2331 #define SFLAG_CLIENT 0x00000200 /* GL_APPLE_client_storage is used with this surface. */
2332 #define SFLAG_DIBSECTION 0x00000400 /* Has a DIB section attached for GetDC. */
2333 #define SFLAG_ALLOCATED 0x00000800 /* A GL texture is allocated for this surface. */
2334 #define SFLAG_SRGBALLOCATED 0x00001000 /* A sRGB GL texture is allocated for this surface. */
2336 /* In some conditions the surface memory must not be freed:
2337 * SFLAG_CONVERTED: Converting the data back would take too long
2338 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2339 * SFLAG_CLIENT: OpenGL uses our memory as backup
2341 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2346 enum wined3d_conversion_type
2349 WINED3D_CT_PALETTED
,
2352 WINED3D_CT_CK_RGB24
,
2353 WINED3D_CT_RGB32_888
,
2354 WINED3D_CT_CK_ARGB32
,
2357 struct wined3d_sampler
2363 struct wined3d_vertex_declaration_element
2365 const struct wined3d_format
*format
;
2375 struct wined3d_vertex_declaration
2379 const struct wined3d_parent_ops
*parent_ops
;
2380 struct wined3d_device
*device
;
2382 struct wined3d_vertex_declaration_element
*elements
;
2385 BOOL position_transformed
;
2386 BOOL half_float_conv_needed
;
2389 struct wined3d_saved_states
2391 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2392 WORD streamSource
; /* MAX_STREAMS, 16 */
2393 WORD streamFreq
; /* MAX_STREAMS, 16 */
2394 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2395 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2396 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2397 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2398 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2399 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2400 BOOL
*pixelShaderConstantsF
;
2401 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2402 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2403 BOOL
*vertexShaderConstantsF
;
2404 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2405 DWORD primitive_type
: 1;
2409 DWORD vertexDecl
: 1;
2410 DWORD pixelShader
: 1;
2411 DWORD vertexShader
: 1;
2412 DWORD scissorRect
: 1;
2421 struct wined3d_stateblock
2423 LONG ref
; /* Note: Ref counting not required */
2424 struct wined3d_device
*device
;
2426 /* Array indicating whether things have been set or changed */
2427 struct wined3d_saved_states changed
;
2428 struct wined3d_state state
;
2430 /* Contained state management */
2431 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2432 unsigned int num_contained_render_states
;
2433 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2434 unsigned int num_contained_transform_states
;
2435 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2436 unsigned int num_contained_vs_consts_i
;
2437 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2438 unsigned int num_contained_vs_consts_b
;
2439 DWORD
*contained_vs_consts_f
;
2440 unsigned int num_contained_vs_consts_f
;
2441 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2442 unsigned int num_contained_ps_consts_i
;
2443 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2444 unsigned int num_contained_ps_consts_b
;
2445 DWORD
*contained_ps_consts_f
;
2446 unsigned int num_contained_ps_consts_f
;
2447 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2448 unsigned int num_contained_tss_states
;
2449 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2450 unsigned int num_contained_sampler_states
;
2453 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2455 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2456 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2457 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2458 DWORD flags
) DECLSPEC_HIDDEN
;
2459 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2461 struct wined3d_cs_ops
2463 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2464 void (*submit
)(struct wined3d_cs
*cs
);
2469 const struct wined3d_cs_ops
*ops
;
2470 struct wined3d_device
*device
;
2471 struct wined3d_fb_state fb
;
2472 struct wined3d_state state
;
2478 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2479 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2481 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2482 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2483 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2484 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2485 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2486 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2487 const RGNDATA
*dirty_region
, DWORD flags
) DECLSPEC_HIDDEN
;
2488 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2489 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2490 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2491 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2492 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2493 void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs
*cs
, struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2494 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2495 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2496 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2497 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2498 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2499 void wined3d_cs_emit_set_render_target(struct wined3d_cs
*cs
, UINT render_target_idx
,
2500 struct wined3d_surface
*render_target
) DECLSPEC_HIDDEN
;
2501 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2502 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2503 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2504 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2505 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2506 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2507 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2508 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2509 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2510 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2511 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2512 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2513 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2514 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2515 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2516 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2517 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2518 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2519 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2520 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2521 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2523 /* Direct3D terminology with little modifications. We do not have an issued state
2524 * because only the driver knows about it, but we have a created state because d3d
2525 * allows GetData on a created issue, but opengl doesn't
2533 struct wined3d_query_ops
2535 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2536 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2539 struct wined3d_query
2542 const struct wined3d_query_ops
*query_ops
;
2543 struct wined3d_device
*device
;
2544 enum query_state state
;
2545 enum wined3d_query_type type
;
2550 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2551 * fixed function semantics as D3DCOLOR or FLOAT16 */
2552 enum wined3d_buffer_conversion_type
2559 struct wined3d_map_range
2565 struct wined3d_buffer
2567 struct wined3d_resource resource
;
2569 struct wined3d_buffer_desc desc
;
2571 GLuint buffer_object
;
2572 GLenum buffer_object_usage
;
2573 GLenum buffer_type_hint
;
2577 struct wined3d_map_range
*maps
;
2578 ULONG maps_size
, modified_areas
;
2579 struct wined3d_event_query
*query
;
2581 /* conversion stuff */
2582 UINT decl_change_count
, full_conversion_count
;
2584 UINT stride
; /* 0 if no conversion */
2585 UINT conversion_stride
; /* 0 if no shifted conversion */
2586 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2589 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2591 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2594 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2595 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2596 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2597 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2598 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2599 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2601 struct wined3d_rendertarget_view
2605 struct wined3d_resource
*resource
;
2609 struct wined3d_swapchain_ops
2611 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2612 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2615 struct wined3d_swapchain
2619 const struct wined3d_parent_ops
*parent_ops
;
2620 const struct wined3d_swapchain_ops
*swapchain_ops
;
2621 struct wined3d_device
*device
;
2623 struct wined3d_surface
**back_buffers
;
2624 struct wined3d_surface
*front_buffer
;
2625 struct wined3d_swapchain_desc desc
;
2626 struct wined3d_display_mode original_mode
;
2627 struct wined3d_gamma_ramp orig_gamma
;
2629 const struct wined3d_format
*ds_format
;
2630 struct wined3d_palette
*palette
;
2632 LONG prev_time
, frames
; /* Performance tracking */
2634 struct wined3d_context
**context
;
2635 unsigned int num_contexts
;
2644 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2646 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2647 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2648 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2649 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2650 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2652 /*****************************************************************************
2653 * Utility function prototypes
2656 /* Trace routines */
2657 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2658 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2659 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2660 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2661 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2662 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2663 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2664 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2665 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2666 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2667 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2668 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2669 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2670 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2671 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2672 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2673 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2674 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2675 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2677 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2678 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2679 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2680 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2681 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2682 void set_texture_matrix(const struct wined3d_gl_info
*gl_info
, const float *smat
, DWORD flags
,
2683 BOOL calculatedCoords
, BOOL transformed
, enum wined3d_format_id coordtype
,
2684 BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2685 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2686 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2687 void sampler_texdim(struct wined3d_context
*context
,
2688 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2689 void tex_alphaop(struct wined3d_context
*context
,
2690 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2691 void apply_pixelshader(struct wined3d_context
*context
,
2692 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2693 void state_fogcolor(struct wined3d_context
*context
,
2694 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2695 void state_fogdensity(struct wined3d_context
*context
,
2696 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2697 void state_fogstartend(struct wined3d_context
*context
,
2698 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2699 void state_fog_fragpart(struct wined3d_context
*context
,
2700 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2701 void state_srgbwrite(struct wined3d_context
*context
,
2702 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2704 void sampler_texmatrix(struct wined3d_context
*context
,
2705 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2706 void state_specularenable(struct wined3d_context
*context
,
2707 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2708 void transform_world(struct wined3d_context
*context
,
2709 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2710 void transform_view(struct wined3d_context
*context
,
2711 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2712 void transform_projection(struct wined3d_context
*context
,
2713 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2714 void transform_texture(struct wined3d_context
*context
,
2715 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2716 void state_ambient(struct wined3d_context
*context
,
2717 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2718 void viewport_vertexpart(struct wined3d_context
*context
,
2719 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2720 void state_clipping(struct wined3d_context
*context
,
2721 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2722 void light(struct wined3d_context
*context
,
2723 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2724 void vertexdeclaration(struct wined3d_context
*context
,
2725 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2726 void clipplane(struct wined3d_context
*context
,
2727 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2728 void state_psizemin_w(struct wined3d_context
*context
,
2729 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2730 void state_psizemin_ext(struct wined3d_context
*context
,
2731 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2732 void state_psizemin_arb(struct wined3d_context
*context
,
2733 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2734 void state_pointsprite_w(struct wined3d_context
*context
,
2735 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2736 void state_pointsprite(struct wined3d_context
*context
,
2737 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2738 void state_pscale(struct wined3d_context
*context
,
2739 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2741 BOOL
getColorBits(const struct wined3d_format
*format
,
2742 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2743 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2744 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2745 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2748 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2749 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2750 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2751 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2753 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
2755 struct wined3d_shader_lconst
2762 struct wined3d_shader_limits
2764 unsigned int sampler
;
2765 unsigned int constant_int
;
2766 unsigned int constant_float
;
2767 unsigned int constant_bool
;
2768 unsigned int packed_output
;
2769 unsigned int packed_input
;
2773 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2775 #define PRINTF_ATTR(fmt,args)
2778 /* Base Shader utility functions. */
2779 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2780 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2782 /* Vertex shader utility functions */
2783 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2784 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2786 struct wined3d_vertex_shader
2788 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2791 struct wined3d_geometry_shader
2793 enum wined3d_primitive_type input_type
;
2794 enum wined3d_primitive_type output_type
;
2798 struct wined3d_pixel_shader
2800 /* Pixel shader input semantics */
2801 DWORD input_reg_map
[MAX_REG_INPUT
];
2802 BOOL input_reg_used
[MAX_REG_INPUT
];
2803 unsigned int declared_in_count
;
2805 /* Some information about the shader behavior */
2810 struct wined3d_shader
2813 struct wined3d_shader_limits limits
;
2815 UINT functionLength
;
2816 BOOL load_local_constsF
;
2817 const struct wined3d_shader_frontend
*frontend
;
2818 void *frontend_data
;
2822 const struct wined3d_parent_ops
*parent_ops
;
2824 /* Programs this shader is linked with */
2825 struct list linked_programs
;
2827 /* Immediate constants (override global ones) */
2828 struct list constantsB
;
2829 struct list constantsF
;
2830 struct list constantsI
;
2831 struct wined3d_shader_reg_maps reg_maps
;
2832 BOOL lconst_inf_or_nan
;
2834 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2835 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2837 /* Pointer to the parent device */
2838 struct wined3d_device
*device
;
2839 struct list shader_list_entry
;
2843 struct wined3d_vertex_shader vs
;
2844 struct wined3d_geometry_shader gs
;
2845 struct wined3d_pixel_shader ps
;
2849 void pixelshader_update_samplers(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
2850 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2851 BOOL position_transformed
, struct ps_compile_args
*args
,
2852 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2854 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2855 WORD swizzle_map
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2857 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2858 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2859 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2860 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2861 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2862 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2863 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2864 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2865 unsigned int max
) DECLSPEC_HIDDEN
;
2866 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2867 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2868 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2870 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2874 case WINED3DSPR_RASTOUT
:
2876 if (reg
->idx
[0].offset
)
2881 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2882 case WINED3DSPR_CONSTBOOL
: /* b# */
2883 case WINED3DSPR_LOOP
: /* aL */
2884 case WINED3DSPR_PREDICATE
: /* p0 */
2885 case WINED3DSPR_PRIMID
: /* primID */
2888 case WINED3DSPR_MISCTYPE
:
2889 switch (reg
->idx
[0].offset
)
2899 case WINED3DSPR_IMMCONST
:
2900 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2907 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2908 const struct wined3d_state
*state
, float *position_fixup
)
2910 position_fixup
[0] = 1.0f
;
2911 position_fixup
[1] = 1.0f
;
2912 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
2913 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
2915 if (context
->render_offscreen
)
2917 position_fixup
[1] *= -1.0f
;
2918 position_fixup
[3] *= -1.0f
;
2922 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2924 struct wined3d_shader_lconst
*lconst
;
2926 if (shader
->load_local_constsF
)
2929 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
2931 if (lconst
->idx
== reg
)
2938 /* Using additional shader constants (uniforms in GLSL / program environment
2939 * or local parameters in ARB) is costly:
2940 * ARB only knows float4 parameters and GLSL compiler are not really smart
2941 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2942 * (in fact most compilers map a float2 to a full float4 uniform).
2944 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2945 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2946 * into a single shader constant (uniform / program parameter).
2948 * This structure is shared between the GLSL and the ARB backend.*/
2949 struct ps_np2fixup_info
{
2950 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2951 WORD active
; /* bitfield indicating if we can apply the fixup */
2955 struct wined3d_palette
2958 struct wined3d_device
*device
;
2961 RGBQUAD colors
[256];
2965 /* DirectDraw utility functions */
2966 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2968 /*****************************************************************************
2969 * Pixel format management
2972 /* WineD3D pixel format flags */
2973 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2974 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2975 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2976 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2977 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2978 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2979 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2980 #define WINED3DFMT_FLAG_GETDC 0x00000100
2981 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2982 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2983 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2984 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2985 #define WINED3DFMT_FLAG_VTF 0x00002000
2986 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2987 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2988 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2989 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
2990 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
2991 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
2992 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
2994 struct wined3d_rational
3000 struct wined3d_format
3002 enum wined3d_format_id id
;
3018 UINT block_byte_count
;
3020 enum wined3d_ffp_emit_idx emit_idx
;
3021 GLint component_count
;
3023 GLint gl_vtx_format
;
3024 GLboolean gl_normalized
;
3025 unsigned int component_size
;
3028 GLint glGammaInternal
;
3032 UINT conv_byte_count
;
3034 struct wined3d_rational height_scale
;
3035 struct color_fixup_desc color_fixup
;
3036 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3037 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3040 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3041 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3042 UINT
wined3d_format_calculate_pitch(const struct wined3d_format
*format
, UINT width
) DECLSPEC_HIDDEN
;
3043 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3044 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3045 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
3046 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3048 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3050 /* Check state->vertex_declaration to allow this to be used before the
3051 * stream info is validated, for example in device_update_tex_unit_map(). */
3052 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3055 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3057 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3060 static inline void context_apply_state(struct wined3d_context
*context
,
3061 const struct wined3d_state
*state
, DWORD state_id
)
3063 const struct StateEntry
*state_table
= context
->state_table
;
3064 DWORD rep
= state_table
[state_id
].representative
;
3065 state_table
[rep
].apply(context
, state
, rep
);
3068 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3069 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3071 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))