2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
57 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
58 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
59 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
60 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
61 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
62 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
63 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
64 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
65 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
67 /* Texture format fixups */
69 enum fixup_channel_source
71 CHANNEL_SOURCE_ZERO
= 0,
72 CHANNEL_SOURCE_ONE
= 1,
77 CHANNEL_SOURCE_COMPLEX0
= 6,
78 CHANNEL_SOURCE_COMPLEX1
= 7,
83 COMPLEX_FIXUP_NONE
= 0,
84 COMPLEX_FIXUP_YUY2
= 1,
85 COMPLEX_FIXUP_UYVY
= 2,
86 COMPLEX_FIXUP_YV12
= 3,
88 COMPLEX_FIXUP_NV12
= 5,
92 struct color_fixup_desc
94 unsigned x_sign_fixup
: 1;
95 unsigned x_source
: 3;
96 unsigned y_sign_fixup
: 1;
97 unsigned y_source
: 3;
98 unsigned z_sign_fixup
: 1;
99 unsigned z_source
: 3;
100 unsigned w_sign_fixup
: 1;
101 unsigned w_source
: 3;
105 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
106 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
108 static inline struct color_fixup_desc
create_color_fixup_desc(
109 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
110 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
112 struct color_fixup_desc fixup
=
122 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
124 struct color_fixup_desc fixup
=
126 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
127 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
128 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
129 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
134 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
136 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
139 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
141 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
144 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
146 enum complex_fixup complex_fixup
= 0;
147 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
148 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
149 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
150 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
151 return complex_fixup
;
154 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
155 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
156 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
159 #define MAX_STREAM_OUT 4
160 #define MAX_STREAMS 16
161 #define MAX_TEXTURES 8
162 #define MAX_FRAGMENT_SAMPLERS 16
163 #define MAX_VERTEX_SAMPLERS 4
164 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
165 #define MAX_ACTIVE_LIGHTS 8
166 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
167 #define MAX_CONSTANT_BUFFERS 15
168 #define MAX_SAMPLER_OBJECTS 16
172 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
175 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
176 extern const struct min_lookup minMipLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
177 extern const struct min_lookup minMipLookup_noMip
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
178 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
179 extern const GLenum magLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
181 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], enum wined3d_texture_filter_type mag_filter
)
183 return mag_lookup
[mag_filter
];
186 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
187 enum wined3d_texture_filter_type min_filter
, enum wined3d_texture_filter_type mip_filter
)
189 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
192 /* float_16_to_32() and float_32_to_16() (see implementation in
193 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
194 * to standard C floats and vice versa. They do not depend on the encoding
195 * of the C float, so they are platform independent, but slow. On x86 and
196 * other IEEE 754 compliant platforms the conversion can be accelerated by
197 * bit shifting the exponent and mantissa. There are also some SSE-based
198 * assembly routines out there.
200 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
202 static inline float float_16_to_32(const unsigned short *in
)
204 const unsigned short s
= ((*in
) & 0x8000);
205 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
206 const unsigned short m
= (*in
) & 0x3ff;
207 const float sgn
= (s
? -1.0f
: 1.0f
);
210 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
211 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
213 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
215 if(m
== 0) return sgn
* INFINITY
;
220 static inline float float_24_to_32(DWORD in
)
222 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
223 const unsigned short e
= (in
& 0x780000) >> 19;
224 const unsigned int m
= in
& 0x7ffff;
228 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
229 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
233 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
237 if (m
== 0) return sgn
* INFINITY
;
242 #define ORM_BACKBUFFER 0
245 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
246 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
248 /* NOTE: When adding fields to this structure, make sure to update the default
249 * values in wined3d_main.c as well. */
250 struct wined3d_settings
252 /* Ideally, we don't want the user to have to request GLSL. If the
253 * hardware supports GLSL, we should use it. However, until it's fully
254 * implemented, we'll leave it as a registry setting for developers. */
256 int offscreen_rendering_mode
;
257 unsigned short pci_vendor_id
;
258 unsigned short pci_device_id
;
259 /* Memory tracking and object counting. */
260 unsigned int emulated_textureram
;
262 int allow_multisampling
;
263 BOOL strict_draw_ordering
;
264 BOOL always_offscreen
;
265 unsigned int max_sm_vs
;
266 unsigned int max_sm_gs
;
267 unsigned int max_sm_ps
;
271 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
273 enum wined3d_sampler_texture_type
275 WINED3DSTT_UNKNOWN
= 0,
279 WINED3DSTT_VOLUME
= 4,
282 #define WINED3D_SHADER_CONST_VS_F 0x00000001
283 #define WINED3D_SHADER_CONST_VS_I 0x00000002
284 #define WINED3D_SHADER_CONST_VS_B 0x00000004
285 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000008
286 #define WINED3D_SHADER_CONST_PS_F 0x00000010
287 #define WINED3D_SHADER_CONST_PS_I 0x00000020
288 #define WINED3D_SHADER_CONST_PS_B 0x00000040
289 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000080
290 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000100
291 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000200
292 #define WINED3D_SHADER_CONST_FFP_PS 0x00000400
294 enum wined3d_shader_register_type
297 WINED3DSPR_INPUT
= 1,
298 WINED3DSPR_CONST
= 2,
300 WINED3DSPR_TEXTURE
= 3,
301 WINED3DSPR_RASTOUT
= 4,
302 WINED3DSPR_ATTROUT
= 5,
303 WINED3DSPR_TEXCRDOUT
= 6,
304 WINED3DSPR_OUTPUT
= 6,
305 WINED3DSPR_CONSTINT
= 7,
306 WINED3DSPR_COLOROUT
= 8,
307 WINED3DSPR_DEPTHOUT
= 9,
308 WINED3DSPR_SAMPLER
= 10,
309 WINED3DSPR_CONST2
= 11,
310 WINED3DSPR_CONST3
= 12,
311 WINED3DSPR_CONST4
= 13,
312 WINED3DSPR_CONSTBOOL
= 14,
313 WINED3DSPR_LOOP
= 15,
314 WINED3DSPR_TEMPFLOAT16
= 16,
315 WINED3DSPR_MISCTYPE
= 17,
316 WINED3DSPR_LABEL
= 18,
317 WINED3DSPR_PREDICATE
= 19,
319 WINED3DSPR_CONSTBUFFER
,
325 enum wined3d_data_type
329 WINED3D_DATA_RESOURCE
,
330 WINED3D_DATA_SAMPLER
,
334 enum wined3d_immconst_type
336 WINED3D_IMMCONST_SCALAR
,
337 WINED3D_IMMCONST_VEC4
,
340 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
342 enum wined3d_shader_src_modifier
344 WINED3DSPSM_NONE
= 0,
346 WINED3DSPSM_BIAS
= 2,
347 WINED3DSPSM_BIASNEG
= 3,
348 WINED3DSPSM_SIGN
= 4,
349 WINED3DSPSM_SIGNNEG
= 5,
350 WINED3DSPSM_COMP
= 6,
352 WINED3DSPSM_X2NEG
= 8,
355 WINED3DSPSM_ABS
= 11,
356 WINED3DSPSM_ABSNEG
= 12,
357 WINED3DSPSM_NOT
= 13,
360 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
361 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
362 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
363 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
364 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
366 enum wined3d_shader_dst_modifier
368 WINED3DSPDM_NONE
= 0,
369 WINED3DSPDM_SATURATE
= 1,
370 WINED3DSPDM_PARTIALPRECISION
= 2,
371 WINED3DSPDM_MSAMPCENTROID
= 4,
374 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
375 #define WINED3DSI_TEXLD_PROJECT 0x1
376 #define WINED3DSI_TEXLD_BIAS 0x2
377 #define WINED3DSI_INDEXED_DYNAMIC 0x4
379 enum wined3d_shader_rel_op
381 WINED3D_SHADER_REL_OP_GT
= 1,
382 WINED3D_SHADER_REL_OP_EQ
= 2,
383 WINED3D_SHADER_REL_OP_GE
= 3,
384 WINED3D_SHADER_REL_OP_LT
= 4,
385 WINED3D_SHADER_REL_OP_NE
= 5,
386 WINED3D_SHADER_REL_OP_LE
= 6,
389 #define WINED3D_SM1_VS 0xfffe
390 #define WINED3D_SM1_PS 0xffff
391 #define WINED3D_SM4_PS 0x0000
392 #define WINED3D_SM4_VS 0x0001
393 #define WINED3D_SM4_GS 0x0002
395 /* Shader version tokens, and shader end tokens */
396 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
397 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
399 /* Shader backends */
401 /* TODO: Make this dynamic, based on shader limits ? */
402 #define MAX_ATTRIBS 16
403 #define MAX_REG_ADDR 1
404 #define MAX_REG_TEMP 32
405 #define MAX_REG_TEXCRD 8
406 #define MAX_REG_INPUT 32
407 #define MAX_REG_OUTPUT 32
408 #define MAX_CONST_I 16
409 #define MAX_CONST_B 16
410 #define WINED3D_MAX_CBS 15
412 /* FIXME: This needs to go up to 2048 for
413 * Shader model 3 according to msdn (and for software shaders) */
414 #define MAX_LABELS 16
416 struct wined3d_shader_buffer
419 unsigned int buffer_size
;
420 unsigned int content_size
;
425 enum WINED3D_SHADER_INSTRUCTION_HANDLER
441 WINED3DSIH_DCL_CONSTANT_BUFFER
,
442 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
443 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
444 WINED3DSIH_DCL_VERTICES_OUT
,
503 WINED3DSIH_SAMPLE_GRAD
,
504 WINED3DSIH_SAMPLE_LOD
,
518 WINED3DSIH_TEXDP3TEX
,
522 WINED3DSIH_TEXM3x2DEPTH
,
523 WINED3DSIH_TEXM3x2PAD
,
524 WINED3DSIH_TEXM3x2TEX
,
526 WINED3DSIH_TEXM3x3DIFF
,
527 WINED3DSIH_TEXM3x3PAD
,
528 WINED3DSIH_TEXM3x3SPEC
,
529 WINED3DSIH_TEXM3x3TEX
,
530 WINED3DSIH_TEXM3x3VSPEC
,
531 WINED3DSIH_TEXREG2AR
,
532 WINED3DSIH_TEXREG2GB
,
533 WINED3DSIH_TEXREG2RGB
,
538 WINED3DSIH_TABLE_SIZE
541 enum wined3d_shader_type
543 WINED3D_SHADER_TYPE_PIXEL
,
544 WINED3D_SHADER_TYPE_VERTEX
,
545 WINED3D_SHADER_TYPE_GEOMETRY
,
546 WINED3D_SHADER_TYPE_COUNT
,
549 struct wined3d_shader_version
551 enum wined3d_shader_type type
;
556 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
558 struct wined3d_shader_reg_maps
560 struct wined3d_shader_version shader_version
;
561 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
562 BYTE address
; /* MAX_REG_ADDR, 1 */
563 WORD labels
; /* MAX_LABELS, 16 */
564 DWORD temporary
; /* MAX_REG_TEMP, 32 */
565 DWORD
*constf
; /* pixel, vertex */
566 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
567 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
568 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
569 WORD integer_constants
; /* MAX_CONST_I, 16 */
570 WORD boolean_constants
; /* MAX_CONST_B, 16 */
571 WORD local_int_consts
; /* MAX_CONST_I, 16 */
572 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
573 UINT cb_sizes
[WINED3D_MAX_CBS
];
575 enum wined3d_sampler_texture_type sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
576 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
577 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
586 WORD usesrelconstF
: 1;
594 DWORD rt_mask
; /* Used render targets, 32 max. */
596 /* Whether or not loops are used in this shader, and nesting depth */
598 UINT min_rel_offset
, max_rel_offset
;
601 /* Keeps track of details for TEX_M#x# instructions which need to maintain
602 * state information between multiple instructions. */
603 struct wined3d_shader_tex_mx
605 unsigned int current_row
;
609 struct wined3d_shader_loop_state
615 struct wined3d_shader_context
617 const struct wined3d_shader
*shader
;
618 const struct wined3d_gl_info
*gl_info
;
619 const struct wined3d_shader_reg_maps
*reg_maps
;
620 struct wined3d_shader_buffer
*buffer
;
621 struct wined3d_shader_tex_mx
*tex_mx
;
622 struct wined3d_shader_loop_state
*loop_state
;
626 struct wined3d_shader_register_index
628 const struct wined3d_shader_src_param
*rel_addr
;
632 struct wined3d_shader_register
634 enum wined3d_shader_register_type type
;
635 enum wined3d_data_type data_type
;
636 struct wined3d_shader_register_index idx
[2];
637 enum wined3d_immconst_type immconst_type
;
638 DWORD immconst_data
[4];
641 struct wined3d_shader_dst_param
643 struct wined3d_shader_register reg
;
649 struct wined3d_shader_src_param
651 struct wined3d_shader_register reg
;
653 enum wined3d_shader_src_modifier modifiers
;
656 struct wined3d_shader_semantic
658 enum wined3d_decl_usage usage
;
660 enum wined3d_sampler_texture_type sampler_type
;
661 struct wined3d_shader_dst_param reg
;
664 struct wined3d_shader_instruction
666 const struct wined3d_shader_context
*ctx
;
667 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
670 const struct wined3d_shader_src_param
*predicate
;
672 const struct wined3d_shader_dst_param
*dst
;
674 const struct wined3d_shader_src_param
*src
;
677 struct wined3d_shader_semantic semantic
;
678 enum wined3d_primitive_type primitive_type
;
679 struct wined3d_shader_src_param src
;
684 struct wined3d_shader_attribute
686 enum wined3d_decl_usage usage
;
690 struct wined3d_shader_loop_control
697 struct wined3d_shader_frontend
699 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
700 void (*shader_free
)(void *data
);
701 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
702 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
703 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
706 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
707 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
709 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
711 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
712 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
720 DWORD vs_uniform_count
;
721 DWORD ps_uniform_count
;
722 float ps_1x_max_value
;
737 enum vertexprocessing_mode
{
743 #define WINED3D_CONST_NUM_UNUSED ~0U
745 enum wined3d_ffp_ps_fog_mode
747 WINED3D_FFP_PS_FOG_OFF
,
748 WINED3D_FFP_PS_FOG_LINEAR
,
749 WINED3D_FFP_PS_FOG_EXP
,
750 WINED3D_FFP_PS_FOG_EXP2
,
753 /* Stateblock dependent parameters which have to be hardcoded
754 * into the shader code
757 #define WINED3D_PSARGS_PROJECTED (1 << 3)
758 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
759 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
760 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
761 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3
763 /* Similar to tex_types, except that it doesn't have 1d textures
764 * (can't be bound), rect textures (handled via np2_fixup) and
765 * none / unknown (treated as 2d and handled via dummy textures). */
766 enum wined3d_shader_tex_types
768 WINED3D_SHADER_TEX_2D
= 0,
769 WINED3D_SHADER_TEX_3D
= 1,
770 WINED3D_SHADER_TEX_CUBE
= 2,
773 struct ps_compile_args
{
774 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
775 enum vertexprocessing_mode vp_mode
;
776 enum wined3d_ffp_ps_fog_mode fog
;
777 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
778 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
779 WORD srgb_correction
;
781 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
782 D3D9 has a limit of 16 samplers and the fixup is superfluous
783 in D3D10 (unconditional NP2 support mandatory). */
784 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
792 struct vs_compile_args
{
795 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
798 struct wined3d_context
;
799 struct wined3d_state
;
800 struct fragment_pipeline
;
801 struct wined3d_vertex_pipe_ops
;
803 struct wined3d_shader_backend_ops
805 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
806 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
807 const struct wined3d_state
*state
);
808 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
809 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
810 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
811 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
812 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
813 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
814 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
815 const struct wined3d_state
*state
);
816 void (*shader_destroy
)(struct wined3d_shader
*shader
);
817 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
818 const struct fragment_pipeline
*fragment_pipe
);
819 void (*shader_free_private
)(struct wined3d_device
*device
);
820 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
821 void (*shader_free_context_data
)(struct wined3d_context
*context
);
822 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
823 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
824 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
827 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
828 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
829 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
831 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
833 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
834 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
835 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
836 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
838 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
839 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
840 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
841 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
843 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
844 (vec)[0] = D3DCOLOR_R(dw); \
845 (vec)[1] = D3DCOLOR_G(dw); \
846 (vec)[2] = D3DCOLOR_B(dw); \
847 (vec)[3] = D3DCOLOR_A(dw); \
850 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
852 /* Checking of API calls */
853 /* --------------------- */
854 #ifndef WINE_NO_DEBUG_MSGS
855 #define checkGLcall(A) \
858 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
859 err = gl_info->gl_ops.gl.p_glGetError(); \
860 if (err == GL_NO_ERROR) { \
861 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
864 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
865 debug_glerror(err), err, A, __FILE__, __LINE__); \
866 err = gl_info->gl_ops.gl.p_glGetError(); \
867 } while (err != GL_NO_ERROR); \
870 #define checkGLcall(A) do {} while(0)
875 WINED3D_FFP_POSITION
= 0,
876 WINED3D_FFP_BLENDWEIGHT
= 1,
877 WINED3D_FFP_BLENDINDICES
= 2,
878 WINED3D_FFP_NORMAL
= 3,
879 WINED3D_FFP_PSIZE
= 4,
880 WINED3D_FFP_DIFFUSE
= 5,
881 WINED3D_FFP_SPECULAR
= 6,
882 WINED3D_FFP_TEXCOORD0
= 7,
883 WINED3D_FFP_TEXCOORD1
= 8,
884 WINED3D_FFP_TEXCOORD2
= 9,
885 WINED3D_FFP_TEXCOORD3
= 10,
886 WINED3D_FFP_TEXCOORD4
= 11,
887 WINED3D_FFP_TEXCOORD5
= 12,
888 WINED3D_FFP_TEXCOORD6
= 13,
889 WINED3D_FFP_TEXCOORD7
= 14,
892 enum wined3d_ffp_emit_idx
894 WINED3D_FFP_EMIT_FLOAT1
= 0,
895 WINED3D_FFP_EMIT_FLOAT2
= 1,
896 WINED3D_FFP_EMIT_FLOAT3
= 2,
897 WINED3D_FFP_EMIT_FLOAT4
= 3,
898 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
899 WINED3D_FFP_EMIT_UBYTE4
= 5,
900 WINED3D_FFP_EMIT_SHORT2
= 6,
901 WINED3D_FFP_EMIT_SHORT4
= 7,
902 WINED3D_FFP_EMIT_UBYTE4N
= 8,
903 WINED3D_FFP_EMIT_SHORT2N
= 9,
904 WINED3D_FFP_EMIT_SHORT4N
= 10,
905 WINED3D_FFP_EMIT_USHORT2N
= 11,
906 WINED3D_FFP_EMIT_USHORT4N
= 12,
907 WINED3D_FFP_EMIT_UDEC3
= 13,
908 WINED3D_FFP_EMIT_DEC3N
= 14,
909 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
910 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
911 WINED3D_FFP_EMIT_INVALID
= 17,
912 WINED3D_FFP_EMIT_COUNT
= 18
915 struct wined3d_bo_address
917 GLuint buffer_object
;
921 struct wined3d_stream_info_element
923 const struct wined3d_format
*format
;
924 struct wined3d_bo_address data
;
929 struct wined3d_stream_info
931 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
932 DWORD position_transformed
: 1;
934 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
935 WORD use_map
; /* MAX_ATTRIBS, 16 */
938 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
939 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
940 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
944 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
945 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
947 /* Routines and structures related to state management */
949 #define STATE_RENDER(a) (a)
950 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
952 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
953 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
955 /* + 1 because samplers start with 0 */
956 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
957 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
959 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
960 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
962 #define STATE_TRANSFORM(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a) - 1)
963 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
965 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
966 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
967 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
968 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
970 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
971 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
973 #define STATE_VIEWPORT (STATE_VDECL + 1)
974 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
976 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
977 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
978 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
979 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
981 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
982 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
984 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
985 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
987 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
988 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
990 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
991 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
993 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
994 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
996 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
997 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
999 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1000 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1002 #define STATE_POINT_SIZE_ENABLE (STATE_FRAMEBUFFER + 1)
1003 #define STATE_IS_POINT_SIZE_ENABLE(a) ((a) == STATE_POINT_SIZE_ENABLE)
1005 #define STATE_HIGHEST (STATE_POINT_SIZE_ENABLE)
1013 struct wined3d_occlusion_query
1017 struct wined3d_context
*context
;
1020 union wined3d_gl_query_object
1026 struct wined3d_event_query
1029 union wined3d_gl_query_object object
;
1030 struct wined3d_context
*context
;
1033 enum wined3d_event_query_result
1035 WINED3D_EVENT_QUERY_OK
,
1036 WINED3D_EVENT_QUERY_WAITING
,
1037 WINED3D_EVENT_QUERY_NOT_STARTED
,
1038 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1039 WINED3D_EVENT_QUERY_ERROR
1042 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1043 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1044 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1045 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1046 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1048 struct wined3d_context
1050 const struct wined3d_gl_info
*gl_info
;
1051 const struct wined3d_d3d_info
*d3d_info
;
1052 const struct StateEntry
*state_table
;
1053 /* State dirtification
1054 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1055 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1056 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1057 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1059 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1060 DWORD numDirtyEntries
;
1061 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1063 struct wined3d_swapchain
*swapchain
;
1064 struct wined3d_surface
*current_rt
;
1065 DWORD tid
; /* Thread ID which owns this context at the moment */
1067 /* Stores some information about the context state for optimization */
1068 DWORD render_offscreen
: 1;
1069 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1070 DWORD last_was_pshader
: 1;
1071 DWORD last_was_vshader
: 1;
1072 DWORD namedArraysLoaded
: 1;
1073 DWORD numberedArraysLoaded
: 1;
1074 DWORD last_was_blit
: 1;
1075 DWORD last_was_ckey
: 1;
1076 DWORD fog_coord
: 1;
1077 DWORD fog_enabled
: 1;
1078 DWORD num_untracked_materials
: 2; /* Max value 2 */
1080 DWORD destroyed
: 1;
1082 DWORD use_immediate_mode_draw
: 1;
1083 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1084 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1085 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1086 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1087 DWORD rebind_fbo
: 1;
1088 DWORD needs_set
: 1;
1089 DWORD hdc_is_private
: 1;
1090 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1092 DWORD shader_update_mask
;
1093 DWORD constant_update_mask
;
1094 DWORD numbered_array_mask
;
1095 GLenum tracking_parm
; /* Which source is tracking current colour */
1096 GLenum untracked_materials
[2];
1097 UINT blit_w
, blit_h
;
1098 enum fogsource fog_source
;
1099 DWORD active_texture
;
1100 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1102 UINT instance_count
;
1104 /* The actual opengl context */
1109 HWND restore_pf_win
;
1116 void *shader_backend_data
;
1119 UINT fbo_entry_count
;
1120 struct list fbo_list
;
1121 struct list fbo_destroy_list
;
1122 struct fbo_entry
*current_fbo
;
1123 GLuint fbo_read_binding
;
1124 GLuint fbo_draw_binding
;
1125 struct wined3d_surface
**blit_targets
;
1126 GLenum
*draw_buffers
;
1127 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1130 GLuint
*free_occlusion_queries
;
1131 UINT free_occlusion_query_size
;
1132 UINT free_occlusion_query_count
;
1133 struct list occlusion_queries
;
1135 union wined3d_gl_query_object
*free_event_queries
;
1136 UINT free_event_query_size
;
1137 UINT free_event_query_count
;
1138 struct list event_queries
;
1140 struct wined3d_stream_info stream_info
;
1142 /* Fences for GL_APPLE_flush_buffer_range */
1143 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1144 unsigned int num_buffer_queries
;
1146 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1147 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1149 /* Extension emulation */
1150 GLint gl_fog_source
;
1151 GLfloat fog_coord_value
;
1152 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1153 GLuint dummy_arbfp_prog
;
1156 struct wined3d_fb_state
1158 struct wined3d_surface
**render_targets
;
1159 struct wined3d_surface
*depth_stencil
;
1162 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1166 DWORD representative
;
1167 APPLYSTATEFUNC apply
;
1170 struct StateEntryTemplate
1173 struct StateEntry content
;
1174 enum wined3d_gl_extension extension
;
1177 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1178 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1180 struct fragment_caps
1183 DWORD PrimitiveMiscCaps
;
1184 DWORD TextureOpCaps
;
1185 DWORD MaxTextureBlendStages
;
1186 DWORD MaxSimultaneousTextures
;
1189 struct fragment_pipeline
1191 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1192 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1193 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1194 void (*free_private
)(struct wined3d_device
*device
);
1195 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1196 const struct StateEntryTemplate
*states
;
1199 struct wined3d_vertex_caps
1202 DWORD max_active_lights
;
1203 DWORD max_vertex_blend_matrices
;
1204 DWORD max_vertex_blend_matrix_index
;
1205 DWORD vertex_processing_caps
;
1207 DWORD max_user_clip_planes
;
1211 struct wined3d_vertex_pipe_ops
1213 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1214 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1215 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1216 void (*vp_free
)(struct wined3d_device
*device
);
1217 const struct StateEntryTemplate
*vp_states
;
1220 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1221 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1222 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1223 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1224 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1225 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1226 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1227 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1229 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1230 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1231 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1233 /* "Base" state table */
1234 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1235 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1236 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1237 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1239 enum wined3d_blit_op
1241 WINED3D_BLIT_OP_COLOR_BLIT
,
1242 WINED3D_BLIT_OP_COLOR_FILL
,
1243 WINED3D_BLIT_OP_DEPTH_FILL
,
1244 WINED3D_BLIT_OP_DEPTH_BLIT
,
1247 /* Shaders for color conversions in blits. Do not do blit operations while
1248 * already under the GL lock. */
1251 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1252 void (*free_private
)(struct wined3d_device
*device
);
1253 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1254 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1255 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1256 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1257 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1258 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1259 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1260 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1261 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1264 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1265 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1266 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1268 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1269 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1270 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1273 /* Temporary blit_shader helper functions */
1274 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1275 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1276 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1278 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1279 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1280 void context_alloc_event_query(struct wined3d_context
*context
,
1281 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1282 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1283 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1284 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1285 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1286 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1287 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1288 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1289 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1290 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1291 unsigned int unit
) DECLSPEC_HIDDEN
;
1292 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1293 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1294 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1295 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1296 BOOL
context_debug_output_enabled(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1297 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1298 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1299 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1300 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1301 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1302 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1303 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1304 void context_resource_released(const struct wined3d_device
*device
,
1305 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1306 void context_resource_unloaded(const struct wined3d_device
*device
,
1307 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1308 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1309 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1310 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1311 void context_state_drawbuf(struct wined3d_context
*context
,
1312 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1313 void context_state_fb(struct wined3d_context
*context
,
1314 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1315 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1316 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1317 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1319 /*****************************************************************************
1320 * Internal representation of a light
1322 struct wined3d_light_info
1324 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1325 DWORD OriginalIndex
;
1329 /* Converted parms to speed up swapping lights */
1338 /* The default light parameters */
1339 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1341 struct wined3d_pixel_format
1343 int iPixelFormat
; /* WGL pixel format */
1344 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1345 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1346 int depthSize
, stencilSize
;
1347 BOOL windowDrawable
;
1353 enum wined3d_pci_vendor
1355 HW_VENDOR_SOFTWARE
= 0x0000,
1356 HW_VENDOR_AMD
= 0x1002,
1357 HW_VENDOR_NVIDIA
= 0x10de,
1358 HW_VENDOR_VMWARE
= 0x15ad,
1359 HW_VENDOR_INTEL
= 0x8086,
1362 enum wined3d_pci_device
1366 CARD_AMD_RAGE_128PRO
= 0x5246,
1367 CARD_AMD_RADEON_7200
= 0x5144,
1368 CARD_AMD_RADEON_8500
= 0x514c,
1369 CARD_AMD_RADEON_9500
= 0x4144,
1370 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1371 CARD_AMD_RADEON_X700
= 0x5e4c,
1372 CARD_AMD_RADEON_X1600
= 0x71c2,
1373 CARD_AMD_RADEON_HD2350
= 0x94c7,
1374 CARD_AMD_RADEON_HD2600
= 0x9581,
1375 CARD_AMD_RADEON_HD2900
= 0x9400,
1376 CARD_AMD_RADEON_HD3200
= 0x9620,
1377 CARD_AMD_RADEON_HD4200M
= 0x9712,
1378 CARD_AMD_RADEON_HD4350
= 0x954f,
1379 CARD_AMD_RADEON_HD4600
= 0x9495,
1380 CARD_AMD_RADEON_HD4700
= 0x944e,
1381 CARD_AMD_RADEON_HD4800
= 0x944c,
1382 CARD_AMD_RADEON_HD5400
= 0x68f9,
1383 CARD_AMD_RADEON_HD5600
= 0x68d8,
1384 CARD_AMD_RADEON_HD5700
= 0x68be,
1385 CARD_AMD_RADEON_HD5800
= 0x6898,
1386 CARD_AMD_RADEON_HD5900
= 0x689c,
1387 CARD_AMD_RADEON_HD6300
= 0x9803,
1388 CARD_AMD_RADEON_HD6400
= 0x6770,
1389 CARD_AMD_RADEON_HD6410D
= 0x9644,
1390 CARD_AMD_RADEON_HD6550D
= 0x9640,
1391 CARD_AMD_RADEON_HD6600
= 0x6758,
1392 CARD_AMD_RADEON_HD6600M
= 0x6741,
1393 CARD_AMD_RADEON_HD6700
= 0x68ba,
1394 CARD_AMD_RADEON_HD6800
= 0x6739,
1395 CARD_AMD_RADEON_HD6900
= 0x6719,
1396 CARD_AMD_RADEON_HD7700
= 0x683d,
1397 CARD_AMD_RADEON_HD7800
= 0x6819,
1398 CARD_AMD_RADEON_HD7900
= 0x679a,
1400 CARD_NVIDIA_RIVA_128
= 0x0018,
1401 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1402 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1403 CARD_NVIDIA_GEFORCE
= 0x0100,
1404 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1405 CARD_NVIDIA_GEFORCE2
= 0x0150,
1406 CARD_NVIDIA_GEFORCE3
= 0x0200,
1407 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1408 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1409 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1410 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1411 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1412 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1413 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1414 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1415 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1416 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1417 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1418 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1419 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1420 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1421 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1422 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1423 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1424 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1425 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1426 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1427 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1428 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1429 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1430 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1431 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1432 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1433 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1434 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1435 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1436 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1437 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1438 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1439 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1440 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1441 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1442 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1443 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1444 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1445 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1446 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1447 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1448 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1449 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1450 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1451 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1452 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1453 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1454 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1455 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1456 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1457 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1458 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1459 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1460 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1461 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1462 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1463 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1464 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1465 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1466 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1467 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1468 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1469 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1470 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1471 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1472 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1473 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1474 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1475 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1476 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1477 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1478 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1479 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1480 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1481 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1482 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1484 CARD_VMWARE_SVGA3D
= 0x0405,
1486 CARD_INTEL_830M
= 0x3577,
1487 CARD_INTEL_855GM
= 0x3582,
1488 CARD_INTEL_845G
= 0x2562,
1489 CARD_INTEL_865G
= 0x2572,
1490 CARD_INTEL_915G
= 0x2582,
1491 CARD_INTEL_E7221G
= 0x258a,
1492 CARD_INTEL_915GM
= 0x2592,
1493 CARD_INTEL_945G
= 0x2772,
1494 CARD_INTEL_945GM
= 0x27a2,
1495 CARD_INTEL_945GME
= 0x27ae,
1496 CARD_INTEL_Q35
= 0x29b2,
1497 CARD_INTEL_G33
= 0x29c2,
1498 CARD_INTEL_Q33
= 0x29d2,
1499 CARD_INTEL_PNVG
= 0xa001,
1500 CARD_INTEL_PNVM
= 0xa011,
1501 CARD_INTEL_965Q
= 0x2992,
1502 CARD_INTEL_965G
= 0x2982,
1503 CARD_INTEL_946GZ
= 0x2972,
1504 CARD_INTEL_965GM
= 0x2a02,
1505 CARD_INTEL_965GME
= 0x2a12,
1506 CARD_INTEL_GM45
= 0x2a42,
1507 CARD_INTEL_IGD
= 0x2e02,
1508 CARD_INTEL_Q45
= 0x2e12,
1509 CARD_INTEL_G45
= 0x2e22,
1510 CARD_INTEL_G41
= 0x2e32,
1511 CARD_INTEL_B43
= 0x2e92,
1512 CARD_INTEL_ILKD
= 0x0042,
1513 CARD_INTEL_ILKM
= 0x0046,
1514 CARD_INTEL_SNBD
= 0x0122,
1515 CARD_INTEL_SNBM
= 0x0126,
1516 CARD_INTEL_SNBS
= 0x010a,
1517 CARD_INTEL_IVBD
= 0x0162,
1518 CARD_INTEL_IVBM
= 0x0166,
1519 CARD_INTEL_IVBS
= 0x015a,
1520 CARD_INTEL_HWM
= 0x0416,
1523 struct wined3d_fbo_ops
1525 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1526 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1527 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1528 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1529 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1530 GLsizei width
, GLsizei height
);
1531 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1532 GLenum internalformat
, GLsizei width
, GLsizei height
);
1533 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1534 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1535 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1536 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1537 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1538 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1539 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1540 GLenum textarget
, GLuint texture
, GLint level
);
1541 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1542 GLenum textarget
, GLuint texture
, GLint level
);
1543 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1544 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1545 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1546 GLenum renderbuffertarget
, GLuint renderbuffer
);
1547 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1548 GLenum pname
, GLint
*params
);
1549 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1550 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1551 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1554 struct wined3d_gl_limits
1559 UINT texture_coords
;
1560 UINT fragment_samplers
;
1561 UINT vertex_samplers
;
1562 UINT combined_samplers
;
1563 UINT general_combiners
;
1566 UINT texture3d_size
;
1567 float pointsize_max
;
1568 float pointsize_min
;
1573 UINT vertex_attribs
;
1576 UINT glsl_vs_float_constants
;
1577 UINT glsl_ps_float_constants
;
1579 UINT arb_vs_float_constants
;
1580 UINT arb_vs_native_constants
;
1581 UINT arb_vs_instructions
;
1583 UINT arb_ps_float_constants
;
1584 UINT arb_ps_local_constants
;
1585 UINT arb_ps_native_constants
;
1586 UINT arb_ps_instructions
;
1590 struct wined3d_gl_info
1593 struct wined3d_gl_limits limits
;
1594 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1596 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1597 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1599 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1600 struct opengl_funcs gl_ops
;
1601 struct wined3d_fbo_ops fbo_ops
;
1603 struct wined3d_format
*formats
;
1606 struct wined3d_driver_info
1608 enum wined3d_pci_vendor vendor
;
1609 enum wined3d_pci_device device
;
1611 const char *description
;
1612 unsigned int vidmem
;
1617 struct wined3d_d3d_limits
1619 UINT vs_version
, gs_version
, ps_version
;
1620 DWORD vs_uniform_count
;
1621 DWORD ps_uniform_count
;
1623 UINT ffp_blend_stages
;
1626 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1627 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1628 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1630 struct wined3d_ffp_attrib_ops
1632 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1633 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1634 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1635 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1636 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1639 struct wined3d_d3d_info
1641 struct wined3d_d3d_limits limits
;
1642 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1645 DWORD valid_rt_mask
;
1648 /* The adapter structure */
1649 struct wined3d_adapter
1653 enum wined3d_format_id screen_format
;
1655 struct wined3d_gl_info gl_info
;
1656 struct wined3d_d3d_info d3d_info
;
1657 struct wined3d_driver_info driver_info
;
1658 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1659 unsigned int cfg_count
;
1660 struct wined3d_pixel_format
*cfgs
;
1661 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1662 unsigned int UsedTextureRam
;
1665 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1666 const struct fragment_pipeline
*fragment_pipe
;
1667 const struct wined3d_shader_backend_ops
*shader_backend
;
1668 const struct blit_shader
*blitter
;
1671 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
1672 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
) DECLSPEC_HIDDEN
;
1674 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1675 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1677 enum projection_types
1690 /*****************************************************************************
1691 * Fixed function pipeline replacements
1693 #define ARG_UNUSED 0xff
1694 struct texture_stage_op
1706 struct color_fixup_desc color_fixup
;
1707 unsigned tex_type
: 3;
1709 unsigned projected
: 2;
1710 unsigned padding
: 10;
1713 struct ffp_frag_settings
1715 struct texture_stage_op op
[MAX_TEXTURES
];
1716 enum wined3d_ffp_ps_fog_mode fog
;
1717 /* Use shorts instead of chars to get dword alignment */
1718 unsigned short sRGB_write
;
1719 unsigned short emul_clipplanes
;
1722 struct ffp_frag_desc
1724 struct wine_rb_entry entry
;
1725 struct ffp_frag_settings settings
;
1728 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1729 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1730 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1732 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1733 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1734 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1735 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1736 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1737 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1738 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1740 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1741 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1743 enum wined3d_ffp_vs_fog_mode
1745 WINED3D_FFP_VS_FOG_OFF
= 0,
1746 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1747 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1748 WINED3D_FFP_VS_FOG_RANGE
= 3,
1751 #define WINED3D_FFP_TCI_SHIFT 16
1752 #define WINED3D_FFP_TCI_MASK 0xff
1754 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1755 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7
1757 struct wined3d_ffp_vs_settings
1759 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1760 DWORD diffuse_source
: 2;
1761 DWORD emission_source
: 2;
1762 DWORD ambient_source
: 2;
1763 DWORD specular_source
: 2;
1765 DWORD transformed
: 1;
1768 DWORD normalize
: 1;
1770 DWORD localviewer
: 1;
1771 DWORD point_size
: 1;
1773 DWORD texcoords
: 8; /* MAX_TEXTURES */
1774 DWORD ortho_fog
: 1;
1777 BYTE texgen
[MAX_TEXTURES
];
1780 struct wined3d_ffp_vs_desc
1782 struct wine_rb_entry entry
;
1783 struct wined3d_ffp_vs_settings settings
;
1786 void wined3d_ffp_get_vs_settings(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
,
1787 struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1794 struct wined3d_adapter adapters
[1];
1797 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
1798 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1799 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1801 struct wined3d_stream_output
1803 struct wined3d_buffer
*buffer
;
1807 struct wined3d_stream_state
1809 struct wined3d_buffer
*buffer
;
1816 #define WINED3D_STATE_NO_REF 0x00000001
1817 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
1819 struct wined3d_state
1822 const struct wined3d_fb_state
*fb
;
1824 struct wined3d_vertex_declaration
*vertex_declaration
;
1825 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
1826 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
1827 struct wined3d_buffer
*index_buffer
;
1828 enum wined3d_format_id index_format
;
1829 INT base_vertex_index
;
1830 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
1831 GLenum gl_primitive_type
;
1833 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
1834 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
1835 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
1837 BOOL vs_consts_b
[MAX_CONST_B
];
1838 INT vs_consts_i
[MAX_CONST_I
* 4];
1841 BOOL ps_consts_b
[MAX_CONST_B
];
1842 INT ps_consts_i
[MAX_CONST_I
* 4];
1845 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
1846 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1847 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1849 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1850 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
1851 struct wined3d_material material
;
1852 struct wined3d_viewport viewport
;
1855 /* Light hashmap. Collisions are handled using linked lists. */
1856 #define LIGHTMAP_SIZE 43
1857 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
1858 struct list light_map
[LIGHTMAP_SIZE
];
1859 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
1861 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1864 #define WINED3D_UNMAPPED_STAGE ~0U
1866 /* Multithreaded flag. Removed from the public header to signal that
1867 * wined3d_device_create() ignores it. */
1868 #define WINED3DCREATE_MULTITHREADED 0x00000004
1870 struct wined3d_device
1874 /* WineD3D Information */
1875 struct wined3d_device_parent
*device_parent
;
1876 struct wined3d
*wined3d
;
1877 struct wined3d_adapter
*adapter
;
1879 /* Window styles to restore when switching fullscreen mode */
1883 /* X and GL Information */
1884 GLenum offscreenBuffer
;
1886 const struct wined3d_shader_backend_ops
*shader_backend
;
1888 void *fragment_priv
;
1891 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1892 /* Array of functions for states which are handled by more than one pipeline part */
1893 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1894 const struct blit_shader
*blitter
;
1896 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1897 BYTE bCursorVisible
: 1;
1898 BYTE d3d_initialized
: 1;
1899 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1900 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1901 BYTE filter_messages
: 1;
1904 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1908 struct wined3d_state state
;
1909 struct wined3d_state
*update_state
;
1910 struct wined3d_stateblock
*recording
;
1912 /* Internal use fields */
1913 struct wined3d_device_creation_parameters create_parms
;
1916 struct wined3d_swapchain
**swapchains
;
1917 UINT swapchain_count
;
1919 struct list resources
; /* a linked list to track resources created by the device */
1920 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1922 /* Render Target Support */
1923 struct wined3d_fb_state fb
;
1924 struct wined3d_surface
*onscreen_depth_stencil
;
1925 struct wined3d_surface
*auto_depth_stencil
;
1927 /* For rendering to a texture using glCopyTexImage */
1928 GLuint depth_blt_texture
;
1930 /* Cursor management */
1935 UINT cursorWidth
, cursorHeight
;
1936 struct wined3d_texture
*cursor_texture
;
1937 HCURSOR hardwareCursor
;
1939 /* The Wine logo texture */
1940 struct wined3d_texture
*logo_texture
;
1942 /* Textures for when no other textures are mapped */
1943 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
1944 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
1945 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
1946 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
1948 /* Command stream */
1949 struct wined3d_cs
*cs
;
1951 /* Context management */
1952 struct wined3d_context
**contexts
;
1956 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
1957 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1958 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1959 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1960 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1961 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
1962 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
1963 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
1964 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
1965 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1966 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1967 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1968 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
1969 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
1970 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
1972 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
1974 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1975 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1976 return context
->isStateDirty
[idx
] & (1 << shift
);
1979 static inline void context_invalidate_active_texture(struct wined3d_context
*context
)
1981 DWORD sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
1982 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
1983 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
1986 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1987 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1989 struct wined3d_resource_ops
1991 void (*resource_unload
)(struct wined3d_resource
*resource
);
1994 struct wined3d_resource
1999 struct wined3d_device
*device
;
2000 enum wined3d_resource_type type
;
2001 const struct wined3d_format
*format
;
2002 enum wined3d_multisample_type multisample_type
;
2003 UINT multisample_quality
;
2005 enum wined3d_pool pool
;
2013 struct list resource_list_entry
;
2016 const struct wined3d_parent_ops
*parent_ops
;
2017 const struct wined3d_resource_ops
*resource_ops
;
2020 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2021 DWORD
resource_get_priority(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2022 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2023 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2024 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2025 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2026 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2027 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2028 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
) DECLSPEC_HIDDEN
;
2029 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2030 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2031 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2032 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
,
2033 DWORD flags
) DECLSPEC_HIDDEN
;
2034 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2035 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2037 /* Tests show that the start address of resources is 32 byte aligned */
2038 #define RESOURCE_ALIGNMENT 16
2040 enum wined3d_texture_state
2042 WINED3DTEXSTA_ADDRESSU
= 0,
2043 WINED3DTEXSTA_ADDRESSV
= 1,
2044 WINED3DTEXSTA_ADDRESSW
= 2,
2045 WINED3DTEXSTA_BORDERCOLOR
= 3,
2046 WINED3DTEXSTA_MAGFILTER
= 4,
2047 WINED3DTEXSTA_MINFILTER
= 5,
2048 WINED3DTEXSTA_MIPFILTER
= 6,
2049 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
2050 WINED3DTEXSTA_MAXANISOTROPY
= 8,
2051 WINED3DTEXSTA_SRGBTEXTURE
= 9,
2052 WINED3DTEXSTA_SHADOW
= 10,
2053 MAX_WINETEXTURESTATES
= 11,
2058 DWORD states
[MAX_WINETEXTURESTATES
];
2062 struct wined3d_texture_ops
2064 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2065 struct wined3d_context
*context
, BOOL srgb
);
2066 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2067 const struct wined3d_box
*dirty_region
);
2068 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2071 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2072 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2073 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2074 #define WINED3D_TEXTURE_RGB_VALID 0x00000008
2075 #define WINED3D_TEXTURE_SRGB_VALID 0x00000010
2077 struct wined3d_texture
2079 struct wined3d_resource resource
;
2080 const struct wined3d_texture_ops
*texture_ops
;
2081 struct gl_texture texture_rgb
, texture_srgb
;
2082 struct wined3d_resource
**sub_resources
;
2085 float pow2_matrix
[16];
2087 enum wined3d_texture_filter_type filter_type
;
2090 const struct min_lookup
*min_mip_lookup
;
2091 const GLenum
*mag_lookup
;
2094 /* Color keys for DDraw */
2095 struct wined3d_color_key dst_blt_color_key
;
2096 struct wined3d_color_key src_blt_color_key
;
2097 struct wined3d_color_key dst_overlay_color_key
;
2098 struct wined3d_color_key src_overlay_color_key
;
2099 DWORD color_key_flags
;
2102 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2104 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2107 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2110 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2113 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
2114 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
2115 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2116 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2117 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2118 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2119 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2120 void wined3d_texture_load(struct wined3d_texture
*texture
,
2121 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2122 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2124 #define WINED3D_VFLAG_ALLOCATED 0x00000001
2125 #define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
2126 #define WINED3D_VFLAG_PBO 0x00000004
2127 #define WINED3D_VFLAG_CLIENT_STORAGE 0x00000008
2129 #define WINED3D_LOCATION_DISCARDED 0x00000001
2130 #define WINED3D_LOCATION_SYSMEM 0x00000002
2131 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2132 #define WINED3D_LOCATION_DIB 0x00000008
2133 #define WINED3D_LOCATION_BUFFER 0x00000010
2134 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2135 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2136 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2137 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2138 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2140 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2142 struct wined3d_volume
2144 struct wined3d_resource resource
;
2145 struct wined3d_texture
*container
;
2147 DWORD flags
, locations
;
2148 GLint texture_level
;
2149 DWORD download_count
;
2153 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2155 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2158 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2159 unsigned int level
, struct wined3d_volume
**volume
) DECLSPEC_HIDDEN
;
2160 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2161 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2162 void volume_set_container(struct wined3d_volume
*volume
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
2163 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2164 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2165 const struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2167 struct wined3d_surface_dib
2174 struct wined3d_renderbuffer_entry
2185 struct wined3d_surface
**render_targets
;
2186 struct wined3d_surface
*depth_stencil
;
2193 struct wined3d_surface_ops
2195 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2196 void (*surface_realize_palette
)(struct wined3d_surface
*surface
);
2197 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2200 struct wined3d_surface
2202 struct wined3d_resource resource
;
2203 const struct wined3d_surface_ops
*surface_ops
;
2204 struct wined3d_texture
*container
;
2205 struct wined3d_swapchain
*swapchain
;
2206 struct wined3d_palette
*palette
; /* D3D7 style palette handling */
2207 DWORD draw_binding
, map_binding
;
2217 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2218 void (*get_drawable_size
)(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2222 GLuint rb_multisample
;
2224 GLint texture_level
;
2225 GLenum texture_target
;
2231 struct wined3d_surface_dib dib
;
2234 struct wined3d_color_key gl_color_key
;
2236 struct list renderbuffers
;
2237 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2238 SIZE ds_current_size
;
2240 /* DirectDraw Overlay handling */
2241 RECT overlay_srcrect
;
2242 RECT overlay_destrect
;
2243 struct wined3d_surface
*overlay_dest
;
2244 struct list overlays
;
2245 struct list overlay_entry
;
2248 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2250 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2253 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2254 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2256 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2257 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2260 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2261 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2262 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2263 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2264 void surface_invalidate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2265 BOOL
surface_is_offscreen(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2266 void surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2267 void surface_load_ds_location(struct wined3d_surface
*surface
,
2268 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2269 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2270 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2271 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2272 void surface_prepare_rb(struct wined3d_surface
*surface
,
2273 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2274 void surface_prepare_texture(struct wined3d_surface
*surface
,
2275 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2276 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2277 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2278 void surface_set_container(struct wined3d_surface
*surface
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
2279 void surface_set_swapchain(struct wined3d_surface
*surface
, struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2280 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2281 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2282 void surface_update_draw_binding(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2283 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2284 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2285 void surface_validate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2286 HRESULT CDECL
wined3d_surface_create(struct wined3d_texture
*container
,
2287 const struct wined3d_resource_desc
*desc
, DWORD flags
, struct wined3d_surface
**surface
) DECLSPEC_HIDDEN
;
2288 void surface_prepare_map_memory(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2290 void get_drawable_size_swapchain(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2291 void get_drawable_size_backbuffer(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2292 void get_drawable_size_fbo(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2294 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2295 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2296 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2298 /* Surface flags: */
2299 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2300 #define SFLAG_DISCARD 0x00000002 /* ??? */
2301 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2302 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2303 #define SFLAG_DYNLOCK 0x00000010 /* Surface is often locked by the application. */
2304 #define SFLAG_PIN_SYSMEM 0x00000020 /* Keep the surface in sysmem, at the same address. */
2305 #define SFLAG_DCINUSE 0x00000040 /* Set between GetDC and ReleaseDC calls. */
2306 #define SFLAG_LOST 0x00000080 /* Surface lost flag for ddraw. */
2307 #define SFLAG_GLCKEY 0x00000100 /* The GL texture was created with a color key. */
2308 #define SFLAG_CLIENT 0x00000200 /* GL_APPLE_client_storage is used with this surface. */
2309 #define SFLAG_DIBSECTION 0x00000400 /* Has a DIB section attached for GetDC. */
2310 #define SFLAG_ALLOCATED 0x00000800 /* A GL texture is allocated for this surface. */
2311 #define SFLAG_SRGBALLOCATED 0x00001000 /* A sRGB GL texture is allocated for this surface. */
2313 /* In some conditions the surface memory must not be freed:
2314 * SFLAG_CONVERTED: Converting the data back would take too long
2315 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2316 * SFLAG_CLIENT: OpenGL uses our memory as backup
2318 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2323 enum wined3d_conversion_type
2326 WINED3D_CT_PALETTED
,
2327 WINED3D_CT_PALETTED_CK
,
2330 WINED3D_CT_CK_RGB24
,
2331 WINED3D_CT_RGB32_888
,
2332 WINED3D_CT_CK_ARGB32
,
2335 void d3dfmt_p8_init_palette(const struct wined3d_surface
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2337 struct wined3d_sampler
2343 struct wined3d_vertex_declaration_element
2345 const struct wined3d_format
*format
;
2355 struct wined3d_vertex_declaration
2359 const struct wined3d_parent_ops
*parent_ops
;
2360 struct wined3d_device
*device
;
2362 struct wined3d_vertex_declaration_element
*elements
;
2365 BOOL position_transformed
;
2366 BOOL half_float_conv_needed
;
2369 struct wined3d_saved_states
2371 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2372 WORD streamSource
; /* MAX_STREAMS, 16 */
2373 WORD streamFreq
; /* MAX_STREAMS, 16 */
2374 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2375 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2376 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2377 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2378 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2379 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2380 BOOL
*pixelShaderConstantsF
;
2381 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2382 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2383 BOOL
*vertexShaderConstantsF
;
2384 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2385 DWORD primitive_type
: 1;
2389 DWORD vertexDecl
: 1;
2390 DWORD pixelShader
: 1;
2391 DWORD vertexShader
: 1;
2392 DWORD scissorRect
: 1;
2401 struct wined3d_stateblock
2403 LONG ref
; /* Note: Ref counting not required */
2404 struct wined3d_device
*device
;
2406 /* Array indicating whether things have been set or changed */
2407 struct wined3d_saved_states changed
;
2408 struct wined3d_state state
;
2410 /* Contained state management */
2411 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2412 unsigned int num_contained_render_states
;
2413 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2414 unsigned int num_contained_transform_states
;
2415 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2416 unsigned int num_contained_vs_consts_i
;
2417 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2418 unsigned int num_contained_vs_consts_b
;
2419 DWORD
*contained_vs_consts_f
;
2420 unsigned int num_contained_vs_consts_f
;
2421 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2422 unsigned int num_contained_ps_consts_i
;
2423 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2424 unsigned int num_contained_ps_consts_b
;
2425 DWORD
*contained_ps_consts_f
;
2426 unsigned int num_contained_ps_consts_f
;
2427 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2428 unsigned int num_contained_tss_states
;
2429 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2430 unsigned int num_contained_sampler_states
;
2433 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2435 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2436 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2437 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2438 DWORD flags
) DECLSPEC_HIDDEN
;
2439 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2441 struct wined3d_cs_ops
2443 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2444 void (*submit
)(struct wined3d_cs
*cs
);
2449 const struct wined3d_cs_ops
*ops
;
2450 struct wined3d_device
*device
;
2451 struct wined3d_fb_state fb
;
2452 struct wined3d_state state
;
2458 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2459 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2461 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2462 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2463 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2464 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2465 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2466 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2467 const RGNDATA
*dirty_region
, DWORD flags
) DECLSPEC_HIDDEN
;
2468 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2469 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2470 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2471 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2472 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2473 void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs
*cs
, struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2474 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2475 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2476 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2477 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2478 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2479 void wined3d_cs_emit_set_render_target(struct wined3d_cs
*cs
, UINT render_target_idx
,
2480 struct wined3d_surface
*render_target
) DECLSPEC_HIDDEN
;
2481 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2482 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2483 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2484 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2485 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2486 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2487 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2488 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2489 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2490 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2491 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2492 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2493 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2494 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2495 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2496 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2497 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2498 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2499 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2500 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2501 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2503 /* Direct3D terminology with little modifications. We do not have an issued state
2504 * because only the driver knows about it, but we have a created state because d3d
2505 * allows GetData on a created issue, but opengl doesn't
2513 struct wined3d_query_ops
2515 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2516 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2519 struct wined3d_query
2522 const struct wined3d_query_ops
*query_ops
;
2523 struct wined3d_device
*device
;
2524 enum query_state state
;
2525 enum wined3d_query_type type
;
2530 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2531 * fixed function semantics as D3DCOLOR or FLOAT16 */
2532 enum wined3d_buffer_conversion_type
2539 struct wined3d_map_range
2545 struct wined3d_buffer
2547 struct wined3d_resource resource
;
2549 struct wined3d_buffer_desc desc
;
2551 GLuint buffer_object
;
2552 GLenum buffer_object_usage
;
2553 GLenum buffer_type_hint
;
2557 struct wined3d_map_range
*maps
;
2558 ULONG maps_size
, modified_areas
;
2559 struct wined3d_event_query
*query
;
2561 /* conversion stuff */
2562 UINT decl_change_count
, full_conversion_count
;
2564 UINT stride
; /* 0 if no conversion */
2565 UINT conversion_stride
; /* 0 if no shifted conversion */
2566 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2569 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2571 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2574 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2575 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2576 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2577 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2578 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2580 struct wined3d_rendertarget_view
2584 struct wined3d_resource
*resource
;
2588 struct wined3d_swapchain_ops
2590 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2591 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2594 struct wined3d_swapchain
2598 const struct wined3d_parent_ops
*parent_ops
;
2599 const struct wined3d_swapchain_ops
*swapchain_ops
;
2600 struct wined3d_device
*device
;
2602 struct wined3d_surface
**back_buffers
;
2603 struct wined3d_surface
*front_buffer
;
2604 struct wined3d_swapchain_desc desc
;
2605 struct wined3d_display_mode original_mode
;
2606 struct wined3d_gamma_ramp orig_gamma
;
2608 const struct wined3d_format
*ds_format
;
2610 LONG prev_time
, frames
; /* Performance tracking */
2612 struct wined3d_context
**context
;
2613 unsigned int num_contexts
;
2622 static inline BOOL
swapchain_is_p8(const struct wined3d_swapchain
*swapchain
)
2624 return swapchain
->desc
.backbuffer_format
== WINED3DFMT_P8_UINT
;
2627 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2629 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2630 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2631 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2632 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2633 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2635 /*****************************************************************************
2636 * Utility function prototypes
2639 /* Trace routines */
2640 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2641 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2642 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2643 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2644 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2645 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2646 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2647 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2648 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2649 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2650 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2651 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2652 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2653 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2654 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2655 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2656 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2657 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2658 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2660 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2661 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2662 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2663 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2664 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2665 void set_texture_matrix(const struct wined3d_gl_info
*gl_info
, const float *smat
, DWORD flags
,
2666 BOOL calculatedCoords
, BOOL transformed
, enum wined3d_format_id coordtype
,
2667 BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2668 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2669 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2670 void sampler_texdim(struct wined3d_context
*context
,
2671 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2672 void tex_alphaop(struct wined3d_context
*context
,
2673 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2674 void apply_pixelshader(struct wined3d_context
*context
,
2675 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2676 void state_fogcolor(struct wined3d_context
*context
,
2677 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2678 void state_fogdensity(struct wined3d_context
*context
,
2679 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2680 void state_fogstartend(struct wined3d_context
*context
,
2681 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2682 void state_fog_fragpart(struct wined3d_context
*context
,
2683 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2684 void state_srgbwrite(struct wined3d_context
*context
,
2685 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2687 void sampler_texmatrix(struct wined3d_context
*context
,
2688 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2689 void state_specularenable(struct wined3d_context
*context
,
2690 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2691 void transform_world(struct wined3d_context
*context
,
2692 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2693 void transform_view(struct wined3d_context
*context
,
2694 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2695 void transform_projection(struct wined3d_context
*context
,
2696 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2697 void transform_texture(struct wined3d_context
*context
,
2698 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2699 void state_ambient(struct wined3d_context
*context
,
2700 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2701 void viewport_vertexpart(struct wined3d_context
*context
,
2702 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2703 void state_clipping(struct wined3d_context
*context
,
2704 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2705 void light(struct wined3d_context
*context
,
2706 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2707 void vertexdeclaration(struct wined3d_context
*context
,
2708 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2709 void clipplane(struct wined3d_context
*context
,
2710 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2711 void state_psizemin_w(struct wined3d_context
*context
,
2712 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2713 void state_psizemin_ext(struct wined3d_context
*context
,
2714 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2715 void state_psizemin_arb(struct wined3d_context
*context
,
2716 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2717 void state_pointsprite_w(struct wined3d_context
*context
,
2718 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2719 void state_pointsprite(struct wined3d_context
*context
,
2720 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2721 void state_pscale(struct wined3d_context
*context
,
2722 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2724 BOOL
getColorBits(const struct wined3d_format
*format
,
2725 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2726 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2727 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2728 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2731 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2732 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2733 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2734 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2736 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
2738 struct wined3d_shader_lconst
2745 struct wined3d_shader_limits
2747 unsigned int sampler
;
2748 unsigned int constant_int
;
2749 unsigned int constant_float
;
2750 unsigned int constant_bool
;
2751 unsigned int packed_output
;
2752 unsigned int packed_input
;
2756 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2758 #define PRINTF_ATTR(fmt,args)
2761 /* Base Shader utility functions. */
2762 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2763 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2765 /* Vertex shader utility functions */
2766 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2767 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2769 struct wined3d_vertex_shader
2771 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2774 struct wined3d_geometry_shader
2776 enum wined3d_primitive_type input_type
;
2777 enum wined3d_primitive_type output_type
;
2781 struct wined3d_pixel_shader
2783 /* Pixel shader input semantics */
2784 DWORD input_reg_map
[MAX_REG_INPUT
];
2785 BOOL input_reg_used
[MAX_REG_INPUT
];
2786 unsigned int declared_in_count
;
2788 /* Some information about the shader behavior */
2793 struct wined3d_shader
2796 struct wined3d_shader_limits limits
;
2798 UINT functionLength
;
2799 BOOL load_local_constsF
;
2800 const struct wined3d_shader_frontend
*frontend
;
2801 void *frontend_data
;
2805 const struct wined3d_parent_ops
*parent_ops
;
2807 /* Programs this shader is linked with */
2808 struct list linked_programs
;
2810 /* Immediate constants (override global ones) */
2811 struct list constantsB
;
2812 struct list constantsF
;
2813 struct list constantsI
;
2814 struct wined3d_shader_reg_maps reg_maps
;
2815 BOOL lconst_inf_or_nan
;
2817 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2818 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2820 /* Pointer to the parent device */
2821 struct wined3d_device
*device
;
2822 struct list shader_list_entry
;
2826 struct wined3d_vertex_shader vs
;
2827 struct wined3d_geometry_shader gs
;
2828 struct wined3d_pixel_shader ps
;
2832 void pixelshader_update_samplers(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
2833 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2834 BOOL position_transformed
, struct ps_compile_args
*args
,
2835 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2837 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2838 WORD swizzle_map
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2840 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2841 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2842 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2843 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2844 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2845 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2846 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2847 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2848 unsigned int max
) DECLSPEC_HIDDEN
;
2849 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2850 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2851 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2853 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2857 case WINED3DSPR_RASTOUT
:
2859 if (reg
->idx
[0].offset
)
2864 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2865 case WINED3DSPR_CONSTBOOL
: /* b# */
2866 case WINED3DSPR_LOOP
: /* aL */
2867 case WINED3DSPR_PREDICATE
: /* p0 */
2868 case WINED3DSPR_PRIMID
: /* primID */
2871 case WINED3DSPR_MISCTYPE
:
2872 switch (reg
->idx
[0].offset
)
2882 case WINED3DSPR_IMMCONST
:
2883 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2890 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2891 const struct wined3d_state
*state
, float *position_fixup
)
2893 position_fixup
[0] = 1.0f
;
2894 position_fixup
[1] = 1.0f
;
2895 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
2896 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
2898 if (context
->render_offscreen
)
2900 position_fixup
[1] *= -1.0f
;
2901 position_fixup
[3] *= -1.0f
;
2905 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2907 struct wined3d_shader_lconst
*lconst
;
2909 if (shader
->load_local_constsF
)
2912 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
2914 if (lconst
->idx
== reg
)
2921 /* Using additional shader constants (uniforms in GLSL / program environment
2922 * or local parameters in ARB) is costly:
2923 * ARB only knows float4 parameters and GLSL compiler are not really smart
2924 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2925 * (in fact most compilers map a float2 to a full float4 uniform).
2927 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2928 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2929 * into a single shader constant (uniform / program parameter).
2931 * This structure is shared between the GLSL and the ARB backend.*/
2932 struct ps_np2fixup_info
{
2933 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2934 WORD active
; /* bitfield indicating if we can apply the fixup */
2938 struct wined3d_palette
2941 struct wined3d_device
*device
;
2944 WORD palVersion
; /*| */
2945 WORD palNumEntries
; /*| LOGPALETTE */
2946 PALETTEENTRY palents
[256]; /*| */
2950 /* DirectDraw utility functions */
2951 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2953 /*****************************************************************************
2954 * Pixel format management
2957 /* WineD3D pixel format flags */
2958 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2959 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2960 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2961 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2962 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2963 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2964 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2965 #define WINED3DFMT_FLAG_GETDC 0x00000100
2966 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2967 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2968 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2969 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2970 #define WINED3DFMT_FLAG_VTF 0x00002000
2971 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2972 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2973 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2974 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
2975 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
2976 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
2977 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
2979 struct wined3d_rational
2985 struct wined3d_format
2987 enum wined3d_format_id id
;
3003 UINT block_byte_count
;
3005 enum wined3d_ffp_emit_idx emit_idx
;
3006 GLint component_count
;
3008 GLint gl_vtx_format
;
3009 GLboolean gl_normalized
;
3010 unsigned int component_size
;
3013 GLint glGammaInternal
;
3017 UINT conv_byte_count
;
3019 struct wined3d_rational height_scale
;
3020 struct color_fixup_desc color_fixup
;
3021 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3022 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3025 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3026 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3027 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3028 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3029 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
3030 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3032 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3034 /* Check state->vertex_declaration to allow this to be used before the
3035 * stream info is validated, for example in device_update_tex_unit_map(). */
3036 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3039 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3041 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3044 static inline void context_apply_state(struct wined3d_context
*context
,
3045 const struct wined3d_state
*state
, DWORD state_id
)
3047 const struct StateEntry
*state_table
= context
->state_table
;
3048 DWORD rep
= state_table
[state_id
].representative
;
3049 state_table
[rep
].apply(context
, state
, rep
);
3052 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3053 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3055 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))