2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
60 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
61 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
62 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
63 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
64 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
65 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
66 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
67 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
68 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
69 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
71 /* Texture format fixups */
73 enum fixup_channel_source
75 CHANNEL_SOURCE_ZERO
= 0,
76 CHANNEL_SOURCE_ONE
= 1,
81 CHANNEL_SOURCE_COMPLEX0
= 6,
82 CHANNEL_SOURCE_COMPLEX1
= 7,
87 COMPLEX_FIXUP_NONE
= 0,
88 COMPLEX_FIXUP_YUY2
= 1,
89 COMPLEX_FIXUP_UYVY
= 2,
90 COMPLEX_FIXUP_YV12
= 3,
92 COMPLEX_FIXUP_NV12
= 5,
96 struct color_fixup_desc
98 unsigned short x_sign_fixup
: 1;
99 unsigned short x_source
: 3;
100 unsigned short y_sign_fixup
: 1;
101 unsigned short y_source
: 3;
102 unsigned short z_sign_fixup
: 1;
103 unsigned short z_source
: 3;
104 unsigned short w_sign_fixup
: 1;
105 unsigned short w_source
: 3;
109 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
110 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
112 static inline struct color_fixup_desc
create_color_fixup_desc(
113 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
114 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
116 struct color_fixup_desc fixup
=
126 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
128 struct color_fixup_desc fixup
=
130 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
131 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
132 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
133 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
138 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
140 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
143 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
145 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
148 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
150 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
151 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
152 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
153 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
156 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
158 enum complex_fixup complex_fixup
= 0;
159 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
160 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
161 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
162 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
163 return complex_fixup
;
166 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
167 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
168 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
171 #define MAX_STREAM_OUT 4
172 #define MAX_STREAMS 16
173 #define MAX_TEXTURES 8
174 #define MAX_FRAGMENT_SAMPLERS 16
175 #define MAX_VERTEX_SAMPLERS 4
176 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
177 #define MAX_ACTIVE_LIGHTS 8
178 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
179 #define MAX_CONSTANT_BUFFERS 15
180 #define MAX_SAMPLER_OBJECTS 16
181 #define MAX_SHADER_RESOURCE_VIEWS 128
185 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
188 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
189 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
191 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
193 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
195 return magLookup
[mag_filter
];
198 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
199 enum wined3d_texture_filter_type mip_filter
)
201 return minMipLookup
[min_filter
].mip
[mip_filter
];
204 /* float_16_to_32() and float_32_to_16() (see implementation in
205 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
206 * to standard C floats and vice versa. They do not depend on the encoding
207 * of the C float, so they are platform independent, but slow. On x86 and
208 * other IEEE 754 compliant platforms the conversion can be accelerated by
209 * bit shifting the exponent and mantissa. There are also some SSE-based
210 * assembly routines out there.
212 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
214 static inline float float_16_to_32(const unsigned short *in
)
216 const unsigned short s
= ((*in
) & 0x8000);
217 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
218 const unsigned short m
= (*in
) & 0x3ff;
219 const float sgn
= (s
? -1.0f
: 1.0f
);
222 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
223 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
225 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
227 if(m
== 0) return sgn
* INFINITY
;
232 static inline float float_24_to_32(DWORD in
)
234 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
235 const unsigned short e
= (in
& 0x780000) >> 19;
236 const unsigned int m
= in
& 0x7ffff;
240 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
241 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
245 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
249 if (m
== 0) return sgn
* INFINITY
;
254 #define ORM_BACKBUFFER 0
257 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
258 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
260 /* NOTE: When adding fields to this structure, make sure to update the default
261 * values in wined3d_main.c as well. */
262 struct wined3d_settings
264 /* Ideally, we don't want the user to have to request GLSL. If the
265 * hardware supports GLSL, we should use it. However, until it's fully
266 * implemented, we'll leave it as a registry setting for developers. */
268 int offscreen_rendering_mode
;
269 unsigned short pci_vendor_id
;
270 unsigned short pci_device_id
;
271 /* Memory tracking and object counting. */
272 UINT64 emulated_textureram
;
274 int allow_multisampling
;
275 BOOL strict_draw_ordering
;
276 BOOL always_offscreen
;
277 unsigned int max_sm_vs
;
278 unsigned int max_sm_gs
;
279 unsigned int max_sm_ps
;
283 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
285 enum wined3d_shader_resource_type
287 WINED3D_SHADER_RESOURCE_NONE
,
288 WINED3D_SHADER_RESOURCE_BUFFER
,
289 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
290 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
291 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
292 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
293 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
294 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
295 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
296 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
299 #define WINED3D_SHADER_CONST_VS_F 0x00000001
300 #define WINED3D_SHADER_CONST_VS_I 0x00000002
301 #define WINED3D_SHADER_CONST_VS_B 0x00000004
302 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
303 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
304 #define WINED3D_SHADER_CONST_PS_F 0x00000020
305 #define WINED3D_SHADER_CONST_PS_I 0x00000040
306 #define WINED3D_SHADER_CONST_PS_B 0x00000080
307 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
308 #define WINED3D_SHADER_CONST_PS_FOG 0x00000200
309 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000400
310 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000800
311 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00001000
312 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00002000
313 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00004000
314 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00008000
315 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00010000
316 #define WINED3D_SHADER_CONST_FFP_PS 0x00020000
317 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00040000
319 enum wined3d_shader_register_type
322 WINED3DSPR_INPUT
= 1,
323 WINED3DSPR_CONST
= 2,
325 WINED3DSPR_TEXTURE
= 3,
326 WINED3DSPR_RASTOUT
= 4,
327 WINED3DSPR_ATTROUT
= 5,
328 WINED3DSPR_TEXCRDOUT
= 6,
329 WINED3DSPR_OUTPUT
= 6,
330 WINED3DSPR_CONSTINT
= 7,
331 WINED3DSPR_COLOROUT
= 8,
332 WINED3DSPR_DEPTHOUT
= 9,
333 WINED3DSPR_SAMPLER
= 10,
334 WINED3DSPR_CONST2
= 11,
335 WINED3DSPR_CONST3
= 12,
336 WINED3DSPR_CONST4
= 13,
337 WINED3DSPR_CONSTBOOL
= 14,
338 WINED3DSPR_LOOP
= 15,
339 WINED3DSPR_TEMPFLOAT16
= 16,
340 WINED3DSPR_MISCTYPE
= 17,
341 WINED3DSPR_LABEL
= 18,
342 WINED3DSPR_PREDICATE
= 19,
344 WINED3DSPR_CONSTBUFFER
,
350 enum wined3d_data_type
354 WINED3D_DATA_RESOURCE
,
355 WINED3D_DATA_SAMPLER
,
361 enum wined3d_immconst_type
363 WINED3D_IMMCONST_SCALAR
,
364 WINED3D_IMMCONST_VEC4
,
367 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
369 enum wined3d_shader_src_modifier
371 WINED3DSPSM_NONE
= 0,
373 WINED3DSPSM_BIAS
= 2,
374 WINED3DSPSM_BIASNEG
= 3,
375 WINED3DSPSM_SIGN
= 4,
376 WINED3DSPSM_SIGNNEG
= 5,
377 WINED3DSPSM_COMP
= 6,
379 WINED3DSPSM_X2NEG
= 8,
382 WINED3DSPSM_ABS
= 11,
383 WINED3DSPSM_ABSNEG
= 12,
384 WINED3DSPSM_NOT
= 13,
387 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
388 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
389 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
390 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
391 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
393 enum wined3d_shader_dst_modifier
395 WINED3DSPDM_NONE
= 0,
396 WINED3DSPDM_SATURATE
= 1,
397 WINED3DSPDM_PARTIALPRECISION
= 2,
398 WINED3DSPDM_MSAMPCENTROID
= 4,
401 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
402 #define WINED3DSI_TEXLD_PROJECT 0x1
403 #define WINED3DSI_TEXLD_BIAS 0x2
404 #define WINED3DSI_INDEXED_DYNAMIC 0x4
406 enum wined3d_shader_rel_op
408 WINED3D_SHADER_REL_OP_GT
= 1,
409 WINED3D_SHADER_REL_OP_EQ
= 2,
410 WINED3D_SHADER_REL_OP_GE
= 3,
411 WINED3D_SHADER_REL_OP_LT
= 4,
412 WINED3D_SHADER_REL_OP_NE
= 5,
413 WINED3D_SHADER_REL_OP_LE
= 6,
416 #define WINED3D_SM1_VS 0xfffe
417 #define WINED3D_SM1_PS 0xffff
418 #define WINED3D_SM4_PS 0x0000
419 #define WINED3D_SM4_VS 0x0001
420 #define WINED3D_SM4_GS 0x0002
422 /* Shader version tokens, and shader end tokens */
423 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
424 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
426 /* Shader backends */
428 /* TODO: Make this dynamic, based on shader limits ? */
429 #define MAX_ATTRIBS 16
430 #define MAX_REG_ADDR 1
431 #define MAX_REG_TEMP 32
432 #define MAX_REG_TEXCRD 8
433 #define MAX_REG_INPUT 32
434 #define MAX_REG_OUTPUT 32
435 #define MAX_CONST_I 16
436 #define MAX_CONST_B 16
437 #define WINED3D_MAX_CBS 15
439 /* FIXME: This needs to go up to 2048 for
440 * Shader model 3 according to msdn (and for software shaders) */
441 #define MAX_LABELS 16
443 struct wined3d_string_buffer
447 unsigned int buffer_size
;
448 unsigned int content_size
;
451 enum WINED3D_SHADER_INSTRUCTION_HANDLER
467 WINED3DSIH_DCL_CONSTANT_BUFFER
,
468 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
469 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
470 WINED3DSIH_DCL_VERTICES_OUT
,
533 WINED3DSIH_SAMPLE_GRAD
,
534 WINED3DSIH_SAMPLE_LOD
,
548 WINED3DSIH_TEXDP3TEX
,
552 WINED3DSIH_TEXM3x2DEPTH
,
553 WINED3DSIH_TEXM3x2PAD
,
554 WINED3DSIH_TEXM3x2TEX
,
556 WINED3DSIH_TEXM3x3DIFF
,
557 WINED3DSIH_TEXM3x3PAD
,
558 WINED3DSIH_TEXM3x3SPEC
,
559 WINED3DSIH_TEXM3x3TEX
,
560 WINED3DSIH_TEXM3x3VSPEC
,
561 WINED3DSIH_TEXREG2AR
,
562 WINED3DSIH_TEXREG2GB
,
563 WINED3DSIH_TEXREG2RGB
,
569 WINED3DSIH_TABLE_SIZE
572 enum wined3d_shader_type
574 WINED3D_SHADER_TYPE_PIXEL
,
575 WINED3D_SHADER_TYPE_VERTEX
,
576 WINED3D_SHADER_TYPE_GEOMETRY
,
577 WINED3D_SHADER_TYPE_COUNT
,
580 struct wined3d_shader_version
582 enum wined3d_shader_type type
;
587 struct wined3d_shader_resource_info
589 enum wined3d_shader_resource_type type
;
590 enum wined3d_data_type data_type
;
593 struct wined3d_shader_sampler_map_entry
595 unsigned int resource_idx
;
596 unsigned int sampler_idx
;
597 unsigned int bind_idx
;
600 struct wined3d_shader_sampler_map
602 struct wined3d_shader_sampler_map_entry
*entries
;
607 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
609 struct wined3d_shader_reg_maps
611 struct wined3d_shader_version shader_version
;
612 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
613 BYTE address
; /* MAX_REG_ADDR, 1 */
614 WORD labels
; /* MAX_LABELS, 16 */
615 DWORD temporary
; /* MAX_REG_TEMP, 32 */
616 DWORD
*constf
; /* pixel, vertex */
617 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
618 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
619 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
620 WORD integer_constants
; /* MAX_CONST_I, 16 */
621 WORD boolean_constants
; /* MAX_CONST_B, 16 */
622 WORD local_int_consts
; /* MAX_CONST_I, 16 */
623 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
624 UINT cb_sizes
[WINED3D_MAX_CBS
];
626 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
627 struct wined3d_shader_sampler_map sampler_map
;
628 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
629 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
638 WORD usesrelconstF
: 1;
647 DWORD rt_mask
; /* Used render targets, 32 max. */
649 /* Whether or not loops are used in this shader, and nesting depth */
651 UINT min_rel_offset
, max_rel_offset
;
654 /* Keeps track of details for TEX_M#x# instructions which need to maintain
655 * state information between multiple instructions. */
656 struct wined3d_shader_tex_mx
658 unsigned int current_row
;
662 struct wined3d_shader_loop_state
668 struct wined3d_shader_context
670 const struct wined3d_shader
*shader
;
671 const struct wined3d_gl_info
*gl_info
;
672 const struct wined3d_shader_reg_maps
*reg_maps
;
673 struct wined3d_string_buffer
*buffer
;
674 struct wined3d_shader_tex_mx
*tex_mx
;
675 struct wined3d_shader_loop_state
*loop_state
;
679 struct wined3d_shader_register_index
681 const struct wined3d_shader_src_param
*rel_addr
;
685 struct wined3d_shader_register
687 enum wined3d_shader_register_type type
;
688 enum wined3d_data_type data_type
;
689 struct wined3d_shader_register_index idx
[2];
690 enum wined3d_immconst_type immconst_type
;
691 DWORD immconst_data
[4];
694 struct wined3d_shader_dst_param
696 struct wined3d_shader_register reg
;
702 struct wined3d_shader_src_param
704 struct wined3d_shader_register reg
;
706 enum wined3d_shader_src_modifier modifiers
;
709 struct wined3d_shader_semantic
711 enum wined3d_decl_usage usage
;
713 enum wined3d_shader_resource_type resource_type
;
714 enum wined3d_data_type resource_data_type
;
715 struct wined3d_shader_dst_param reg
;
718 struct wined3d_shader_instruction
720 const struct wined3d_shader_context
*ctx
;
721 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
724 const struct wined3d_shader_src_param
*predicate
;
726 const struct wined3d_shader_dst_param
*dst
;
728 const struct wined3d_shader_src_param
*src
;
731 struct wined3d_shader_semantic semantic
;
732 enum wined3d_primitive_type primitive_type
;
733 struct wined3d_shader_src_param src
;
738 struct wined3d_shader_attribute
740 enum wined3d_decl_usage usage
;
744 struct wined3d_shader_loop_control
751 struct wined3d_shader_frontend
753 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
754 void (*shader_free
)(void *data
);
755 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
756 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
757 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
760 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
761 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
763 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
765 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
766 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
774 DWORD vs_uniform_count
;
775 DWORD ps_uniform_count
;
776 float ps_1x_max_value
;
781 enum wined3d_gl_resource_type
783 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
784 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
785 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
786 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
787 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
788 WINED3D_GL_RES_TYPE_BUFFER
= 5,
789 WINED3D_GL_RES_TYPE_RB
= 6,
790 WINED3D_GL_RES_TYPE_COUNT
= 7,
793 enum vertexprocessing_mode
{
799 #define WINED3D_CONST_NUM_UNUSED ~0U
801 enum wined3d_ffp_ps_fog_mode
803 WINED3D_FFP_PS_FOG_OFF
,
804 WINED3D_FFP_PS_FOG_LINEAR
,
805 WINED3D_FFP_PS_FOG_EXP
,
806 WINED3D_FFP_PS_FOG_EXP2
,
809 /* Stateblock dependent parameters which have to be hardcoded
810 * into the shader code
813 #define WINED3D_PSARGS_PROJECTED (1 << 3)
814 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
815 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
816 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
817 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3
819 /* Used for Shader Model 1 pixel shaders to track the bound texture
820 * type. 2D and RECT textures are separated through NP2 fixup. */
821 enum wined3d_shader_tex_types
823 WINED3D_SHADER_TEX_2D
= 0,
824 WINED3D_SHADER_TEX_3D
= 1,
825 WINED3D_SHADER_TEX_CUBE
= 2,
828 struct ps_compile_args
{
829 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
830 enum vertexprocessing_mode vp_mode
;
831 enum wined3d_ffp_ps_fog_mode fog
;
832 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
833 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
834 WORD srgb_correction
;
836 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
837 D3D9 has a limit of 16 samplers and the fixup is superfluous
838 in D3D10 (unconditional NP2 support mandatory). */
839 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
848 struct vs_compile_args
851 BYTE clip_enabled
: 1;
853 BYTE per_vertex_point_size
: 1;
855 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
858 struct wined3d_context
;
859 struct wined3d_state
;
860 struct fragment_pipeline
;
861 struct wined3d_vertex_pipe_ops
;
863 struct wined3d_shader_backend_ops
865 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
866 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
867 const struct wined3d_state
*state
);
868 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
869 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
870 enum wined3d_gl_resource_type tex_type
, const SIZE
*ds_mask_size
);
871 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
872 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
873 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
874 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
875 const struct wined3d_state
*state
);
876 void (*shader_destroy
)(struct wined3d_shader
*shader
);
877 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
878 const struct fragment_pipeline
*fragment_pipe
);
879 void (*shader_free_private
)(struct wined3d_device
*device
);
880 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
881 void (*shader_free_context_data
)(struct wined3d_context
*context
);
882 void (*shader_init_context_state
)(struct wined3d_context
*context
);
883 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
884 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
885 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
888 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
889 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
890 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
892 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
894 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
895 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
896 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
897 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
899 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
900 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
901 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
902 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
904 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
905 (vec)[0] = D3DCOLOR_R(dw); \
906 (vec)[1] = D3DCOLOR_G(dw); \
907 (vec)[2] = D3DCOLOR_B(dw); \
908 (vec)[3] = D3DCOLOR_A(dw); \
911 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
913 /* Checking of API calls */
914 /* --------------------- */
915 #ifndef WINE_NO_DEBUG_MSGS
916 #define checkGLcall(A) \
919 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
920 err = gl_info->gl_ops.gl.p_glGetError(); \
921 if (err == GL_NO_ERROR) { \
922 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
925 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
926 debug_glerror(err), err, A, __FILE__, __LINE__); \
927 err = gl_info->gl_ops.gl.p_glGetError(); \
928 } while (err != GL_NO_ERROR); \
931 #define checkGLcall(A) do {} while(0)
936 WINED3D_FFP_POSITION
= 0,
937 WINED3D_FFP_BLENDWEIGHT
= 1,
938 WINED3D_FFP_BLENDINDICES
= 2,
939 WINED3D_FFP_NORMAL
= 3,
940 WINED3D_FFP_PSIZE
= 4,
941 WINED3D_FFP_DIFFUSE
= 5,
942 WINED3D_FFP_SPECULAR
= 6,
943 WINED3D_FFP_TEXCOORD0
= 7,
944 WINED3D_FFP_TEXCOORD1
= 8,
945 WINED3D_FFP_TEXCOORD2
= 9,
946 WINED3D_FFP_TEXCOORD3
= 10,
947 WINED3D_FFP_TEXCOORD4
= 11,
948 WINED3D_FFP_TEXCOORD5
= 12,
949 WINED3D_FFP_TEXCOORD6
= 13,
950 WINED3D_FFP_TEXCOORD7
= 14,
953 enum wined3d_ffp_emit_idx
955 WINED3D_FFP_EMIT_FLOAT1
= 0,
956 WINED3D_FFP_EMIT_FLOAT2
= 1,
957 WINED3D_FFP_EMIT_FLOAT3
= 2,
958 WINED3D_FFP_EMIT_FLOAT4
= 3,
959 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
960 WINED3D_FFP_EMIT_UBYTE4
= 5,
961 WINED3D_FFP_EMIT_SHORT2
= 6,
962 WINED3D_FFP_EMIT_SHORT4
= 7,
963 WINED3D_FFP_EMIT_UBYTE4N
= 8,
964 WINED3D_FFP_EMIT_SHORT2N
= 9,
965 WINED3D_FFP_EMIT_SHORT4N
= 10,
966 WINED3D_FFP_EMIT_USHORT2N
= 11,
967 WINED3D_FFP_EMIT_USHORT4N
= 12,
968 WINED3D_FFP_EMIT_UDEC3
= 13,
969 WINED3D_FFP_EMIT_DEC3N
= 14,
970 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
971 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
972 WINED3D_FFP_EMIT_INVALID
= 17,
973 WINED3D_FFP_EMIT_COUNT
= 18
976 struct wined3d_bo_address
978 GLuint buffer_object
;
982 struct wined3d_const_bo_address
984 GLuint buffer_object
;
988 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
990 return (struct wined3d_const_bo_address
*)data
;
993 struct wined3d_stream_info_element
995 const struct wined3d_format
*format
;
996 struct wined3d_bo_address data
;
998 unsigned int stream_idx
;
999 unsigned int divisor
;
1002 struct wined3d_stream_info
1004 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1005 DWORD position_transformed
: 1;
1007 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1008 WORD use_map
; /* MAX_ATTRIBS, 16 */
1011 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
1012 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1013 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1017 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1018 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1020 /* Routines and structures related to state management */
1022 #define STATE_RENDER(a) (a)
1023 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1025 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1026 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1028 /* + 1 because samplers start with 0 */
1029 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1030 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1032 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1033 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1035 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1036 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1038 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1039 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1041 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1042 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1044 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1045 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1046 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1047 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1049 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1050 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1052 #define STATE_VIEWPORT (STATE_VDECL + 1)
1053 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1055 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1056 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1057 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1058 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1060 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1061 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1063 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1064 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1066 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1067 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1069 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1070 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1072 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1073 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1075 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1076 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1078 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1079 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1081 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1082 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1084 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1085 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1087 #define STATE_HIGHEST (STATE_COLOR_KEY)
1095 struct wined3d_occlusion_query
1099 struct wined3d_context
*context
;
1102 union wined3d_gl_query_object
1108 struct wined3d_event_query
1111 union wined3d_gl_query_object object
;
1112 struct wined3d_context
*context
;
1115 enum wined3d_event_query_result
1117 WINED3D_EVENT_QUERY_OK
,
1118 WINED3D_EVENT_QUERY_WAITING
,
1119 WINED3D_EVENT_QUERY_NOT_STARTED
,
1120 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1121 WINED3D_EVENT_QUERY_ERROR
1124 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1125 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1126 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1127 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1128 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1130 struct wined3d_timestamp_query
1134 struct wined3d_context
*context
;
1137 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1138 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1140 struct wined3d_context
1142 const struct wined3d_gl_info
*gl_info
;
1143 const struct wined3d_d3d_info
*d3d_info
;
1144 const struct StateEntry
*state_table
;
1145 /* State dirtification
1146 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1147 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1148 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1149 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1151 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1152 DWORD numDirtyEntries
;
1153 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1155 struct wined3d_swapchain
*swapchain
;
1156 struct wined3d_surface
*current_rt
;
1157 DWORD tid
; /* Thread ID which owns this context at the moment */
1159 /* Stores some information about the context state for optimization */
1160 DWORD render_offscreen
: 1;
1161 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1162 DWORD last_was_pshader
: 1;
1163 DWORD last_was_vshader
: 1;
1164 DWORD namedArraysLoaded
: 1;
1165 DWORD numberedArraysLoaded
: 1;
1166 DWORD last_was_blit
: 1;
1167 DWORD last_was_ckey
: 1;
1168 DWORD fog_coord
: 1;
1169 DWORD fog_enabled
: 1;
1170 DWORD num_untracked_materials
: 2; /* Max value 2 */
1172 DWORD destroyed
: 1;
1174 DWORD use_immediate_mode_draw
: 1;
1175 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1176 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1177 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1178 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1179 DWORD rebind_fbo
: 1;
1180 DWORD needs_set
: 1;
1181 DWORD hdc_is_private
: 1;
1182 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1183 DWORD update_shader_resource_bindings
: 1;
1185 DWORD shader_update_mask
;
1186 DWORD constant_update_mask
;
1187 DWORD numbered_array_mask
;
1188 GLenum tracking_parm
; /* Which source is tracking current colour */
1189 GLenum untracked_materials
[2];
1190 UINT blit_w
, blit_h
;
1191 enum fogsource fog_source
;
1192 DWORD active_texture
;
1193 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1195 UINT instance_count
;
1197 /* The actual opengl context */
1202 HWND restore_pf_win
;
1209 void *shader_backend_data
;
1210 void *fragment_pipe_data
;
1213 UINT fbo_entry_count
;
1214 struct list fbo_list
;
1215 struct list fbo_destroy_list
;
1216 struct fbo_entry
*current_fbo
;
1217 GLuint fbo_read_binding
;
1218 GLuint fbo_draw_binding
;
1219 struct wined3d_surface
**blit_targets
;
1220 GLenum
*draw_buffers
;
1221 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1224 GLuint
*free_occlusion_queries
;
1225 UINT free_occlusion_query_size
;
1226 UINT free_occlusion_query_count
;
1227 struct list occlusion_queries
;
1229 union wined3d_gl_query_object
*free_event_queries
;
1230 UINT free_event_query_size
;
1231 UINT free_event_query_count
;
1232 struct list event_queries
;
1234 GLuint
*free_timestamp_queries
;
1235 UINT free_timestamp_query_size
;
1236 UINT free_timestamp_query_count
;
1237 struct list timestamp_queries
;
1239 struct wined3d_stream_info stream_info
;
1241 /* Fences for GL_APPLE_flush_buffer_range */
1242 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1243 unsigned int num_buffer_queries
;
1245 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1246 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1248 /* Extension emulation */
1249 GLint gl_fog_source
;
1250 GLfloat fog_coord_value
;
1251 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1252 GLuint dummy_arbfp_prog
;
1255 struct wined3d_fb_state
1257 struct wined3d_rendertarget_view
**render_targets
;
1258 struct wined3d_rendertarget_view
*depth_stencil
;
1261 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1265 DWORD representative
;
1266 APPLYSTATEFUNC apply
;
1269 struct StateEntryTemplate
1272 struct StateEntry content
;
1273 enum wined3d_gl_extension extension
;
1276 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1277 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1278 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1280 struct fragment_caps
1283 DWORD PrimitiveMiscCaps
;
1284 DWORD TextureOpCaps
;
1285 DWORD MaxTextureBlendStages
;
1286 DWORD MaxSimultaneousTextures
;
1289 struct fragment_pipeline
1291 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1292 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1293 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1294 void (*free_private
)(struct wined3d_device
*device
);
1295 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1296 void (*free_context_data
)(struct wined3d_context
*context
);
1297 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1298 const struct StateEntryTemplate
*states
;
1301 struct wined3d_vertex_caps
1304 DWORD max_active_lights
;
1305 DWORD max_vertex_blend_matrices
;
1306 DWORD max_vertex_blend_matrix_index
;
1307 DWORD vertex_processing_caps
;
1309 DWORD max_user_clip_planes
;
1313 struct wined3d_vertex_pipe_ops
1315 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1316 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1317 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1318 void (*vp_free
)(struct wined3d_device
*device
);
1319 const struct StateEntryTemplate
*vp_states
;
1322 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1323 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1324 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1325 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1326 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1327 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1328 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1329 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1331 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1332 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1333 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1335 /* "Base" state table */
1336 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1337 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1338 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1339 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1341 enum wined3d_blit_op
1343 WINED3D_BLIT_OP_COLOR_BLIT
,
1344 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
1345 WINED3D_BLIT_OP_COLOR_FILL
,
1346 WINED3D_BLIT_OP_DEPTH_FILL
,
1347 WINED3D_BLIT_OP_DEPTH_BLIT
,
1350 /* Shaders for color conversions in blits. Do not do blit operations while
1351 * already under the GL lock. */
1354 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1355 void (*free_private
)(struct wined3d_device
*device
);
1356 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
,
1357 const struct wined3d_color_key
*color_key
);
1358 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1359 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
,
1360 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1361 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1362 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1363 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1364 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1365 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1366 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1367 void (*blit_surface
)(struct wined3d_device
*device
, DWORD filter
,
1368 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1369 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
1370 const struct wined3d_color_key
*color_key
);
1373 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1374 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1375 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1377 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
1378 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1379 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1380 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1383 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1384 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1385 void context_alloc_event_query(struct wined3d_context
*context
,
1386 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1387 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1388 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1389 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1390 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1391 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1392 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1393 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1394 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1395 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1396 unsigned int unit
) DECLSPEC_HIDDEN
;
1397 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1398 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1399 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1400 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1401 BOOL
context_debug_output_enabled(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1402 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1403 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1404 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1405 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1406 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1407 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1408 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1409 void context_resource_released(const struct wined3d_device
*device
,
1410 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1411 void context_resource_unloaded(const struct wined3d_device
*device
,
1412 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1413 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1414 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1415 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1416 void context_state_drawbuf(struct wined3d_context
*context
,
1417 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1418 void context_state_fb(struct wined3d_context
*context
,
1419 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1420 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1421 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1422 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1424 /*****************************************************************************
1425 * Internal representation of a light
1427 struct wined3d_light_info
1429 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1430 DWORD OriginalIndex
;
1434 /* Converted parms to speed up swapping lights */
1435 struct wined3d_vec4 position
;
1436 struct wined3d_vec4 direction
;
1443 /* The default light parameters */
1444 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1446 struct wined3d_pixel_format
1448 int iPixelFormat
; /* WGL pixel format */
1449 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1450 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1451 int depthSize
, stencilSize
;
1452 BOOL windowDrawable
;
1458 enum wined3d_pci_vendor
1460 HW_VENDOR_SOFTWARE
= 0x0000,
1461 HW_VENDOR_AMD
= 0x1002,
1462 HW_VENDOR_NVIDIA
= 0x10de,
1463 HW_VENDOR_VMWARE
= 0x15ad,
1464 HW_VENDOR_INTEL
= 0x8086,
1467 enum wined3d_pci_device
1471 CARD_AMD_RAGE_128PRO
= 0x5246,
1472 CARD_AMD_RADEON_7200
= 0x5144,
1473 CARD_AMD_RADEON_8500
= 0x514c,
1474 CARD_AMD_RADEON_9500
= 0x4144,
1475 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1476 CARD_AMD_RADEON_X700
= 0x5e4c,
1477 CARD_AMD_RADEON_X1600
= 0x71c2,
1478 CARD_AMD_RADEON_HD2350
= 0x94c7,
1479 CARD_AMD_RADEON_HD2600
= 0x9581,
1480 CARD_AMD_RADEON_HD2900
= 0x9400,
1481 CARD_AMD_RADEON_HD3200
= 0x9620,
1482 CARD_AMD_RADEON_HD4200M
= 0x9712,
1483 CARD_AMD_RADEON_HD4350
= 0x954f,
1484 CARD_AMD_RADEON_HD4600
= 0x9495,
1485 CARD_AMD_RADEON_HD4700
= 0x944e,
1486 CARD_AMD_RADEON_HD4800
= 0x944c,
1487 CARD_AMD_RADEON_HD5400
= 0x68f9,
1488 CARD_AMD_RADEON_HD5600
= 0x68d8,
1489 CARD_AMD_RADEON_HD5700
= 0x68be,
1490 CARD_AMD_RADEON_HD5800
= 0x6898,
1491 CARD_AMD_RADEON_HD5900
= 0x689c,
1492 CARD_AMD_RADEON_HD6300
= 0x9803,
1493 CARD_AMD_RADEON_HD6400
= 0x6770,
1494 CARD_AMD_RADEON_HD6410D
= 0x9644,
1495 CARD_AMD_RADEON_HD6550D
= 0x9640,
1496 CARD_AMD_RADEON_HD6600
= 0x6758,
1497 CARD_AMD_RADEON_HD6600M
= 0x6741,
1498 CARD_AMD_RADEON_HD6700
= 0x68ba,
1499 CARD_AMD_RADEON_HD6800
= 0x6739,
1500 CARD_AMD_RADEON_HD6900
= 0x6719,
1501 CARD_AMD_RADEON_HD7660D
= 0x9901,
1502 CARD_AMD_RADEON_HD7700
= 0x683d,
1503 CARD_AMD_RADEON_HD7800
= 0x6819,
1504 CARD_AMD_RADEON_HD7900
= 0x679a,
1505 CARD_AMD_RADEON_HD8600M
= 0x6660,
1506 CARD_AMD_RADEON_HD8670
= 0x6610,
1507 CARD_AMD_RADEON_HD8770
= 0x665c,
1508 CARD_AMD_RADEON_R3
= 0x9830,
1509 CARD_AMD_RADEON_R7
= 0x130f,
1510 CARD_AMD_RADEON_R9
= 0x67b1,
1512 CARD_NVIDIA_RIVA_128
= 0x0018,
1513 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1514 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1515 CARD_NVIDIA_GEFORCE
= 0x0100,
1516 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1517 CARD_NVIDIA_GEFORCE2
= 0x0150,
1518 CARD_NVIDIA_GEFORCE3
= 0x0200,
1519 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1520 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1521 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1522 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1523 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1524 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1525 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1526 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1527 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1528 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1529 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1530 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1531 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1532 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1533 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1534 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1535 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1536 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1537 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1538 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1539 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1540 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1541 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1542 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1543 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1544 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1545 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1546 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1547 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1548 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1549 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1550 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1551 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1552 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1553 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1554 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1555 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1556 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1557 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1558 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1559 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1560 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1561 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1562 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1563 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1564 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1565 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1566 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1567 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1568 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1569 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1570 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1571 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1572 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1573 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1574 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1575 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1576 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1577 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1578 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1579 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1580 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1581 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1582 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1583 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1584 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1585 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1586 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1587 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1588 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1589 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1590 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1591 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1592 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1593 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1594 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1595 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1596 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1597 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1598 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1599 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
1601 CARD_VMWARE_SVGA3D
= 0x0405,
1603 CARD_INTEL_830M
= 0x3577,
1604 CARD_INTEL_855GM
= 0x3582,
1605 CARD_INTEL_845G
= 0x2562,
1606 CARD_INTEL_865G
= 0x2572,
1607 CARD_INTEL_915G
= 0x2582,
1608 CARD_INTEL_E7221G
= 0x258a,
1609 CARD_INTEL_915GM
= 0x2592,
1610 CARD_INTEL_945G
= 0x2772,
1611 CARD_INTEL_945GM
= 0x27a2,
1612 CARD_INTEL_945GME
= 0x27ae,
1613 CARD_INTEL_Q35
= 0x29b2,
1614 CARD_INTEL_G33
= 0x29c2,
1615 CARD_INTEL_Q33
= 0x29d2,
1616 CARD_INTEL_PNVG
= 0xa001,
1617 CARD_INTEL_PNVM
= 0xa011,
1618 CARD_INTEL_965Q
= 0x2992,
1619 CARD_INTEL_965G
= 0x2982,
1620 CARD_INTEL_946GZ
= 0x2972,
1621 CARD_INTEL_965GM
= 0x2a02,
1622 CARD_INTEL_965GME
= 0x2a12,
1623 CARD_INTEL_GM45
= 0x2a42,
1624 CARD_INTEL_IGD
= 0x2e02,
1625 CARD_INTEL_Q45
= 0x2e12,
1626 CARD_INTEL_G45
= 0x2e22,
1627 CARD_INTEL_G41
= 0x2e32,
1628 CARD_INTEL_B43
= 0x2e92,
1629 CARD_INTEL_ILKD
= 0x0042,
1630 CARD_INTEL_ILKM
= 0x0046,
1631 CARD_INTEL_SNBD
= 0x0122,
1632 CARD_INTEL_SNBM
= 0x0126,
1633 CARD_INTEL_SNBS
= 0x010a,
1634 CARD_INTEL_IVBD
= 0x0162,
1635 CARD_INTEL_IVBM
= 0x0166,
1636 CARD_INTEL_IVBS
= 0x015a,
1637 CARD_INTEL_HWM
= 0x0416,
1640 struct wined3d_fbo_ops
1642 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1643 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1644 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1645 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1646 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1647 GLsizei width
, GLsizei height
);
1648 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1649 GLenum internalformat
, GLsizei width
, GLsizei height
);
1650 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1651 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1652 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1653 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1654 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1655 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1656 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1657 GLenum textarget
, GLuint texture
, GLint level
);
1658 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1659 GLenum textarget
, GLuint texture
, GLint level
);
1660 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1661 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1662 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1663 GLenum renderbuffertarget
, GLuint renderbuffer
);
1664 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1665 GLenum pname
, GLint
*params
);
1666 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1667 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1668 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1671 struct wined3d_gl_limits
1676 UINT texture_coords
;
1677 UINT vertex_uniform_blocks
;
1678 UINT geometry_uniform_blocks
;
1679 UINT fragment_uniform_blocks
;
1680 UINT fragment_samplers
;
1681 UINT vertex_samplers
;
1682 UINT combined_samplers
;
1683 UINT general_combiners
;
1686 UINT texture3d_size
;
1687 float pointsize_max
;
1688 float pointsize_min
;
1693 UINT vertex_attribs
;
1696 UINT glsl_vs_float_constants
;
1697 UINT glsl_ps_float_constants
;
1699 UINT arb_vs_float_constants
;
1700 UINT arb_vs_native_constants
;
1701 UINT arb_vs_instructions
;
1703 UINT arb_ps_float_constants
;
1704 UINT arb_ps_local_constants
;
1705 UINT arb_ps_native_constants
;
1706 UINT arb_ps_instructions
;
1710 struct wined3d_gl_info
1713 struct wined3d_gl_limits limits
;
1714 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1716 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1717 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1719 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1720 struct opengl_funcs gl_ops
;
1721 struct wined3d_fbo_ops fbo_ops
;
1723 struct wined3d_format
*formats
;
1726 struct wined3d_driver_info
1728 enum wined3d_pci_vendor vendor
;
1729 enum wined3d_pci_device device
;
1731 const char *description
;
1737 struct wined3d_d3d_limits
1739 UINT vs_version
, gs_version
, ps_version
;
1740 DWORD vs_uniform_count
;
1741 DWORD ps_uniform_count
;
1743 UINT ffp_blend_stages
;
1746 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1747 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1748 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1750 struct wined3d_ffp_attrib_ops
1752 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1753 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1754 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1755 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1756 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1759 struct wined3d_d3d_info
1761 struct wined3d_d3d_limits limits
;
1762 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1765 BOOL shader_color_key
;
1766 DWORD valid_rt_mask
;
1769 /* The adapter structure */
1770 struct wined3d_adapter
1774 enum wined3d_format_id screen_format
;
1776 struct wined3d_gl_info gl_info
;
1777 struct wined3d_d3d_info d3d_info
;
1778 struct wined3d_driver_info driver_info
;
1779 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1780 unsigned int cfg_count
;
1781 struct wined3d_pixel_format
*cfgs
;
1783 UINT64 vram_bytes_used
;
1786 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1787 const struct fragment_pipeline
*fragment_pipe
;
1788 const struct wined3d_shader_backend_ops
*shader_backend
;
1789 const struct blit_shader
*blitter
;
1792 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
1793 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
1795 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1796 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1798 enum projection_types
1811 /*****************************************************************************
1812 * Fixed function pipeline replacements
1814 #define ARG_UNUSED 0xff
1815 struct texture_stage_op
1827 struct color_fixup_desc color_fixup
;
1828 unsigned tex_type
: 3;
1830 unsigned projected
: 2;
1831 unsigned padding
: 10;
1834 struct ffp_frag_settings
1836 struct texture_stage_op op
[MAX_TEXTURES
];
1837 enum wined3d_ffp_ps_fog_mode fog
;
1838 unsigned char sRGB_write
;
1839 unsigned char emul_clipplanes
;
1840 unsigned char color_key_enabled
;
1841 unsigned char padding
;
1844 struct ffp_frag_desc
1846 struct wine_rb_entry entry
;
1847 struct ffp_frag_settings settings
;
1850 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1851 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1852 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1854 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1855 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1856 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1857 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1858 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1859 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1860 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1862 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1863 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1865 enum wined3d_ffp_vs_fog_mode
1867 WINED3D_FFP_VS_FOG_OFF
= 0,
1868 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1869 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1870 WINED3D_FFP_VS_FOG_RANGE
= 3,
1873 #define WINED3D_FFP_TCI_SHIFT 16
1874 #define WINED3D_FFP_TCI_MASK 0xff
1876 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1877 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7
1879 struct wined3d_ffp_vs_settings
1881 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1882 DWORD diffuse_source
: 2;
1883 DWORD emissive_source
: 2;
1884 DWORD ambient_source
: 2;
1885 DWORD specular_source
: 2;
1887 DWORD transformed
: 1;
1890 DWORD normalize
: 1;
1892 DWORD localviewer
: 1;
1893 DWORD point_size
: 1;
1895 DWORD texcoords
: 8; /* MAX_TEXTURES */
1896 DWORD ortho_fog
: 1;
1899 BYTE texgen
[MAX_TEXTURES
];
1902 struct wined3d_ffp_vs_desc
1904 struct wine_rb_entry entry
;
1905 struct wined3d_ffp_vs_settings settings
;
1908 void wined3d_ffp_get_vs_settings(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
,
1909 struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1916 struct wined3d_adapter adapters
[1];
1919 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
1920 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1921 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1923 struct wined3d_stream_output
1925 struct wined3d_buffer
*buffer
;
1929 struct wined3d_stream_state
1931 struct wined3d_buffer
*buffer
;
1938 #define WINED3D_STATE_NO_REF 0x00000001
1939 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
1941 struct wined3d_state
1944 const struct wined3d_fb_state
*fb
;
1946 struct wined3d_vertex_declaration
*vertex_declaration
;
1947 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
1948 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
1949 struct wined3d_buffer
*index_buffer
;
1950 enum wined3d_format_id index_format
;
1951 INT base_vertex_index
;
1952 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
1953 GLenum gl_primitive_type
;
1954 struct wined3d_query
*predicate
;
1955 BOOL predicate_value
;
1957 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
1958 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
1959 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
1960 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
1962 BOOL vs_consts_b
[MAX_CONST_B
];
1963 INT vs_consts_i
[MAX_CONST_I
* 4];
1966 BOOL ps_consts_b
[MAX_CONST_B
];
1967 INT ps_consts_i
[MAX_CONST_I
* 4];
1970 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
1971 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1972 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1974 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1975 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
1976 struct wined3d_material material
;
1977 struct wined3d_viewport viewport
;
1980 /* Light hashmap. Collisions are handled using linked lists. */
1981 #define LIGHTMAP_SIZE 43
1982 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
1983 struct list light_map
[LIGHTMAP_SIZE
];
1984 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
1986 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1989 #define WINED3D_UNMAPPED_STAGE ~0U
1991 /* Multithreaded flag. Removed from the public header to signal that
1992 * wined3d_device_create() ignores it. */
1993 #define WINED3DCREATE_MULTITHREADED 0x00000004
1995 struct wined3d_device
1999 /* WineD3D Information */
2000 struct wined3d_device_parent
*device_parent
;
2001 struct wined3d
*wined3d
;
2002 struct wined3d_adapter
*adapter
;
2004 /* Window styles to restore when switching fullscreen mode */
2008 /* X and GL Information */
2009 GLenum offscreenBuffer
;
2011 const struct wined3d_shader_backend_ops
*shader_backend
;
2013 void *fragment_priv
;
2016 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2017 /* Array of functions for states which are handled by more than one pipeline part */
2018 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2019 const struct blit_shader
*blitter
;
2021 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2022 BYTE bCursorVisible
: 1;
2023 BYTE d3d_initialized
: 1;
2024 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2025 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2026 BYTE filter_messages
: 1;
2029 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2033 struct wined3d_state state
;
2034 struct wined3d_state
*update_state
;
2035 struct wined3d_stateblock
*recording
;
2037 /* Internal use fields */
2038 struct wined3d_device_creation_parameters create_parms
;
2041 struct wined3d_rendertarget_view
*back_buffer_view
;
2042 struct wined3d_swapchain
**swapchains
;
2043 UINT swapchain_count
;
2045 struct list resources
; /* a linked list to track resources created by the device */
2046 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2047 struct wine_rb_tree samplers
;
2049 /* Render Target Support */
2050 struct wined3d_fb_state fb
;
2051 struct wined3d_surface
*onscreen_depth_stencil
;
2052 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2054 /* For rendering to a texture using glCopyTexImage */
2055 GLuint depth_blt_texture
;
2057 /* Cursor management */
2062 UINT cursorWidth
, cursorHeight
;
2063 struct wined3d_texture
*cursor_texture
;
2064 HCURSOR hardwareCursor
;
2066 /* The Wine logo texture */
2067 struct wined3d_texture
*logo_texture
;
2069 /* Textures for when no other textures are mapped */
2070 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
2071 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
2072 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
2073 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
2075 /* Command stream */
2076 struct wined3d_cs
*cs
;
2078 /* Context management */
2079 struct wined3d_context
**contexts
;
2083 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2084 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2085 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2086 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2087 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2088 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2089 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2090 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2091 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2092 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2093 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2094 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2095 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2096 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2097 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2099 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2101 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2102 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2103 return context
->isStateDirty
[idx
] & (1 << shift
);
2106 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2107 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2109 struct wined3d_resource_ops
2111 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2112 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2113 void (*resource_unload
)(struct wined3d_resource
*resource
);
2116 struct wined3d_resource
2121 struct wined3d_device
*device
;
2122 enum wined3d_resource_type type
;
2123 enum wined3d_gl_resource_type gl_type
;
2124 const struct wined3d_format
*format
;
2125 unsigned int format_flags
;
2126 enum wined3d_multisample_type multisample_type
;
2127 UINT multisample_quality
;
2129 enum wined3d_pool pool
;
2139 struct list resource_list_entry
;
2142 const struct wined3d_parent_ops
*parent_ops
;
2143 const struct wined3d_resource_ops
*resource_ops
;
2146 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2148 return resource
->resource_ops
->resource_incref(resource
);
2151 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2153 return resource
->resource_ops
->resource_decref(resource
);
2156 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2157 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2158 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2159 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2160 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2161 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2162 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2163 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2164 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2165 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2166 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2167 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2168 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2169 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2170 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2172 /* Tests show that the start address of resources is 32 byte aligned */
2173 #define RESOURCE_ALIGNMENT 16
2177 struct wined3d_sampler_desc sampler_desc
;
2178 unsigned int base_level
;
2182 struct wined3d_texture_ops
2184 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2185 struct wined3d_context
*context
, BOOL srgb
);
2186 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2187 const struct wined3d_box
*dirty_region
);
2188 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2189 void (*texture_sub_resource_invalidate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2190 void (*texture_sub_resource_validate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2191 void (*texture_sub_resource_upload_data
)(struct wined3d_resource
*sub_resource
,
2192 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
);
2193 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2194 struct wined3d_context
*context
, BOOL srgb
);
2197 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2198 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2199 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2200 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000008
2201 #define WINED3D_TEXTURE_RGB_VALID 0x00000010
2202 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
2203 #define WINED3D_TEXTURE_SRGB_VALID 0x00000040
2204 #define WINED3D_TEXTURE_CONVERTED 0x00000080
2205 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000100
2206 #define WINED3D_TEXTURE_DYNAMIC_MAP 0x00000200
2207 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2209 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2211 struct wined3d_texture
2213 struct wined3d_resource resource
;
2214 const struct wined3d_texture_ops
*texture_ops
;
2215 struct gl_texture texture_rgb
, texture_srgb
;
2216 struct wined3d_resource
**sub_resources
;
2217 struct wined3d_swapchain
*swapchain
;
2220 float pow2_matrix
[16];
2222 enum wined3d_texture_filter_type filter_type
;
2227 /* May only be accessed from the command stream worker thread. */
2228 struct wined3d_texture_async
2232 /* Color keys for DDraw */
2233 struct wined3d_color_key dst_blt_color_key
;
2234 struct wined3d_color_key src_blt_color_key
;
2235 struct wined3d_color_key dst_overlay_color_key
;
2236 struct wined3d_color_key src_overlay_color_key
;
2237 struct wined3d_color_key gl_color_key
;
2238 DWORD color_key_flags
;
2242 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2244 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2247 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2250 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2253 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2254 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2255 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2256 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2257 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2258 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2259 void wined3d_texture_force_reload(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2260 void wined3d_texture_load(struct wined3d_texture
*texture
,
2261 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2262 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2263 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2264 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2265 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2266 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2268 #define WINED3D_LOCATION_DISCARDED 0x00000001
2269 #define WINED3D_LOCATION_SYSMEM 0x00000002
2270 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2271 #define WINED3D_LOCATION_DIB 0x00000008
2272 #define WINED3D_LOCATION_BUFFER 0x00000010
2273 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2274 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2275 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2276 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2277 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2279 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2281 #define WINED3D_VFLAG_CLIENT_STORAGE 0x00000001
2283 struct wined3d_volume
2285 struct wined3d_resource resource
;
2286 struct wined3d_texture
*container
;
2288 DWORD flags
, locations
;
2289 GLint texture_level
;
2290 DWORD download_count
;
2294 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2296 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2299 BOOL
volume_prepare_system_memory(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2300 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2301 unsigned int level
, struct wined3d_volume
**volume
) DECLSPEC_HIDDEN
;
2302 void wined3d_volume_destroy(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2303 void wined3d_volume_get_pitch(const struct wined3d_volume
*volume
, UINT
*row_pitch
, UINT
*slice_pitch
) DECLSPEC_HIDDEN
;
2304 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2305 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2306 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2307 void wined3d_volume_validate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2308 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2309 const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2311 struct wined3d_surface_dib
2318 struct wined3d_renderbuffer_entry
2329 struct wined3d_surface
**render_targets
;
2330 struct wined3d_surface
*depth_stencil
;
2331 DWORD color_location
, ds_location
;
2337 struct wined3d_surface_ops
2339 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2340 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2343 struct wined3d_surface
2345 struct wined3d_resource resource
;
2346 const struct wined3d_surface_ops
*surface_ops
;
2347 struct wined3d_texture
*container
;
2359 GLuint rb_multisample
;
2361 GLenum texture_target
;
2362 unsigned int texture_level
;
2363 unsigned int texture_layer
;
2369 struct wined3d_surface_dib dib
;
2372 struct list renderbuffers
;
2373 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2374 SIZE ds_current_size
;
2376 /* DirectDraw Overlay handling */
2377 RECT overlay_srcrect
;
2378 RECT overlay_destrect
;
2379 struct wined3d_surface
*overlay_dest
;
2380 struct list overlays
;
2381 struct list overlay_entry
;
2384 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2386 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2389 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2390 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2392 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2393 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2396 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2397 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2398 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2399 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2400 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2401 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2402 void surface_invalidate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2403 void surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2404 void surface_load_ds_location(struct wined3d_surface
*surface
,
2405 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2406 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2407 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2408 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2409 void surface_prepare_rb(struct wined3d_surface
*surface
,
2410 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2411 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2412 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2413 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2414 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2415 HRESULT
wined3d_surface_update_desc(struct wined3d_surface
*surface
,
2416 const struct wined3d_gl_info
*gl_info
, void *mem
, unsigned int pitch
) DECLSPEC_HIDDEN
;
2417 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2418 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2419 void surface_validate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2420 HRESULT
wined3d_surface_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2421 GLenum target
, unsigned int level
, unsigned int layer
, DWORD flags
,
2422 struct wined3d_surface
**surface
) DECLSPEC_HIDDEN
;
2423 void wined3d_surface_destroy(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2424 void surface_prepare_map_memory(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2425 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2426 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2427 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2429 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2430 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2431 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2433 /* Surface flags: */
2434 #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
2435 #define SFLAG_DISCARD 0x00000002 /* ??? */
2436 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2437 #define SFLAG_LOST 0x00000008 /* Surface lost flag for ddraw. */
2438 #define SFLAG_CLIENT 0x00000010 /* GL_APPLE_client_storage is used with this surface. */
2439 #define SFLAG_DCINUSE 0x00000020 /* Set between GetDC and ReleaseDC calls. */
2441 struct wined3d_sampler
2443 struct wine_rb_entry entry
;
2445 struct wined3d_device
*device
;
2447 struct wined3d_sampler_desc desc
;
2451 struct wined3d_vertex_declaration_element
2453 const struct wined3d_format
*format
;
2455 unsigned int input_slot
;
2456 unsigned int offset
;
2457 unsigned int output_slot
;
2458 enum wined3d_input_classification input_slot_class
;
2459 unsigned int instance_data_step_rate
;
2465 struct wined3d_vertex_declaration
2469 const struct wined3d_parent_ops
*parent_ops
;
2470 struct wined3d_device
*device
;
2472 struct wined3d_vertex_declaration_element
*elements
;
2475 BOOL position_transformed
;
2476 BOOL half_float_conv_needed
;
2479 struct wined3d_saved_states
2481 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2482 WORD streamSource
; /* MAX_STREAMS, 16 */
2483 WORD streamFreq
; /* MAX_STREAMS, 16 */
2484 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2485 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2486 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2487 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2488 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2489 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2490 BOOL
*pixelShaderConstantsF
;
2491 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2492 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2493 BOOL
*vertexShaderConstantsF
;
2494 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2495 DWORD primitive_type
: 1;
2499 DWORD vertexDecl
: 1;
2500 DWORD pixelShader
: 1;
2501 DWORD vertexShader
: 1;
2502 DWORD scissorRect
: 1;
2511 struct wined3d_stateblock
2513 LONG ref
; /* Note: Ref counting not required */
2514 struct wined3d_device
*device
;
2516 /* Array indicating whether things have been set or changed */
2517 struct wined3d_saved_states changed
;
2518 struct wined3d_state state
;
2520 /* Contained state management */
2521 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2522 unsigned int num_contained_render_states
;
2523 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2524 unsigned int num_contained_transform_states
;
2525 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2526 unsigned int num_contained_vs_consts_i
;
2527 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2528 unsigned int num_contained_vs_consts_b
;
2529 DWORD
*contained_vs_consts_f
;
2530 unsigned int num_contained_vs_consts_f
;
2531 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2532 unsigned int num_contained_ps_consts_i
;
2533 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2534 unsigned int num_contained_ps_consts_b
;
2535 DWORD
*contained_ps_consts_f
;
2536 unsigned int num_contained_ps_consts_f
;
2537 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2538 unsigned int num_contained_tss_states
;
2539 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2540 unsigned int num_contained_sampler_states
;
2543 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2545 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2546 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2547 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2548 DWORD flags
) DECLSPEC_HIDDEN
;
2549 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2551 struct wined3d_cs_ops
2553 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2554 void (*submit
)(struct wined3d_cs
*cs
);
2559 const struct wined3d_cs_ops
*ops
;
2560 struct wined3d_device
*device
;
2561 struct wined3d_fb_state fb
;
2562 struct wined3d_state state
;
2568 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2569 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2571 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2572 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2573 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2574 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2575 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2576 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2577 const RGNDATA
*dirty_region
, DWORD flags
) DECLSPEC_HIDDEN
;
2578 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2579 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2580 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2581 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
2582 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
2583 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2584 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2585 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
2586 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2587 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2588 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2589 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2590 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
2591 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
2592 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2593 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2594 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
2595 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2596 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2597 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
2598 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2599 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2600 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2601 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2602 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2603 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2604 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2605 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2606 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2607 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2608 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2609 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2610 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2611 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2612 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2613 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2614 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2615 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2616 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2617 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2618 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2620 /* Direct3D terminology with little modifications. We do not have an issued state
2621 * because only the driver knows about it, but we have a created state because d3d
2622 * allows GetData on a created issue, but opengl doesn't
2630 struct wined3d_query_ops
2632 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2633 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2636 struct wined3d_query
2641 const struct wined3d_query_ops
*query_ops
;
2642 struct wined3d_device
*device
;
2643 enum query_state state
;
2644 enum wined3d_query_type type
;
2649 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2650 * fixed function semantics as D3DCOLOR or FLOAT16 */
2651 enum wined3d_buffer_conversion_type
2658 struct wined3d_map_range
2664 struct wined3d_buffer
2666 struct wined3d_resource resource
;
2668 struct wined3d_buffer_desc desc
;
2670 GLuint buffer_object
;
2671 GLenum buffer_object_usage
;
2672 GLenum buffer_type_hint
;
2676 struct wined3d_map_range
*maps
;
2677 ULONG maps_size
, modified_areas
;
2678 struct wined3d_event_query
*query
;
2680 /* conversion stuff */
2681 UINT decl_change_count
, full_conversion_count
;
2683 UINT stride
; /* 0 if no conversion */
2684 UINT conversion_stride
; /* 0 if no shifted conversion */
2685 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2688 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2690 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2693 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2694 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2695 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2696 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2697 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2698 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2700 struct wined3d_rendertarget_view
2704 struct wined3d_resource
*resource
;
2706 const struct wined3d_parent_ops
*parent_ops
;
2708 const struct wined3d_format
*format
;
2709 unsigned int format_flags
;
2710 unsigned int sub_resource_idx
;
2711 unsigned int buffer_offset
;
2714 unsigned int height
;
2718 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
2719 const struct wined3d_rendertarget_view
*view
)
2721 struct wined3d_resource
*resource
;
2722 struct wined3d_texture
*texture
;
2727 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE
&& view
->resource
->type
!= WINED3D_RTYPE_CUBE_TEXTURE
)
2730 texture
= wined3d_texture_from_resource(view
->resource
);
2731 if (!(resource
= wined3d_texture_get_sub_resource(texture
, view
->sub_resource_idx
)))
2734 return surface_from_resource(resource
);
2737 struct wined3d_shader_resource_view
2741 struct wined3d_resource
*resource
;
2743 const struct wined3d_parent_ops
*parent_ops
;
2746 struct wined3d_swapchain_ops
2748 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2749 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2752 struct wined3d_swapchain
2756 const struct wined3d_parent_ops
*parent_ops
;
2757 const struct wined3d_swapchain_ops
*swapchain_ops
;
2758 struct wined3d_device
*device
;
2760 struct wined3d_texture
**back_buffers
;
2761 struct wined3d_texture
*front_buffer
;
2762 struct wined3d_swapchain_desc desc
;
2763 struct wined3d_display_mode original_mode
, d3d_mode
;
2764 struct wined3d_gamma_ramp orig_gamma
;
2765 BOOL render_to_fbo
, reapply_mode
;
2766 const struct wined3d_format
*ds_format
;
2767 struct wined3d_palette
*palette
;
2769 LONG prev_time
, frames
; /* Performance tracking */
2771 struct wined3d_context
**context
;
2772 unsigned int num_contexts
;
2781 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2783 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
2784 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2785 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2786 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2787 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2788 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2790 /*****************************************************************************
2791 * Utility function prototypes
2794 /* Trace routines */
2795 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2796 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2797 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2798 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2799 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2800 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2801 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2802 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
2803 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2804 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2805 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2806 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2807 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2808 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2809 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2810 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2811 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2812 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2813 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2814 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2816 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2817 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2818 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2819 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2820 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2821 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2822 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2823 void sampler_texdim(struct wined3d_context
*context
,
2824 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2825 void tex_alphaop(struct wined3d_context
*context
,
2826 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2827 void apply_pixelshader(struct wined3d_context
*context
,
2828 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2829 void state_alpha_test(struct wined3d_context
*context
,
2830 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2831 void state_fogcolor(struct wined3d_context
*context
,
2832 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2833 void state_fogdensity(struct wined3d_context
*context
,
2834 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2835 void state_fogstartend(struct wined3d_context
*context
,
2836 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2837 void state_fog_fragpart(struct wined3d_context
*context
,
2838 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2839 void state_nop(struct wined3d_context
*context
,
2840 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2841 void state_srgbwrite(struct wined3d_context
*context
,
2842 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2844 void state_clipping(struct wined3d_context
*context
,
2845 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2846 void clipplane(struct wined3d_context
*context
,
2847 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2848 void state_pointsprite_w(struct wined3d_context
*context
,
2849 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2850 void state_pointsprite(struct wined3d_context
*context
,
2851 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2853 BOOL
getColorBits(const struct wined3d_format
*format
,
2854 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2855 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2856 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2857 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2860 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2861 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2862 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2864 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
2866 struct wined3d_shader_lconst
2873 struct wined3d_shader_limits
2875 unsigned int sampler
;
2876 unsigned int constant_int
;
2877 unsigned int constant_float
;
2878 unsigned int constant_bool
;
2879 unsigned int packed_output
;
2880 unsigned int packed_input
;
2884 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2886 #define PRINTF_ATTR(fmt,args)
2889 struct wined3d_string_buffer_list
2894 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2895 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
2896 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
2897 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2898 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2900 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2901 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
2902 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2904 /* Vertex shader utility functions */
2905 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2906 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2908 struct wined3d_vertex_shader
2910 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2913 struct wined3d_geometry_shader
2915 enum wined3d_primitive_type input_type
;
2916 enum wined3d_primitive_type output_type
;
2920 struct wined3d_pixel_shader
2922 /* Pixel shader input semantics */
2923 DWORD input_reg_map
[MAX_REG_INPUT
];
2924 BOOL input_reg_used
[MAX_REG_INPUT
];
2925 unsigned int declared_in_count
;
2927 /* Some information about the shader behavior */
2932 struct wined3d_shader
2935 const struct wined3d_shader_limits
*limits
;
2937 UINT functionLength
;
2938 BOOL load_local_constsF
;
2939 const struct wined3d_shader_frontend
*frontend
;
2940 void *frontend_data
;
2944 const struct wined3d_parent_ops
*parent_ops
;
2946 /* Programs this shader is linked with */
2947 struct list linked_programs
;
2949 /* Immediate constants (override global ones) */
2950 struct list constantsB
;
2951 struct list constantsF
;
2952 struct list constantsI
;
2953 struct wined3d_shader_reg_maps reg_maps
;
2954 BOOL lconst_inf_or_nan
;
2956 struct wined3d_shader_signature input_signature
;
2957 struct wined3d_shader_signature output_signature
;
2958 char *signature_strings
;
2960 /* Pointer to the parent device */
2961 struct wined3d_device
*device
;
2962 struct list shader_list_entry
;
2966 struct wined3d_vertex_shader vs
;
2967 struct wined3d_geometry_shader gs
;
2968 struct wined3d_pixel_shader ps
;
2972 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
2973 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2974 BOOL position_transformed
, struct ps_compile_args
*args
,
2975 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2977 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2978 WORD swizzle_map
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2980 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
2981 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
2982 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
2983 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2984 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2985 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2986 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2987 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2988 unsigned int max
) DECLSPEC_HIDDEN
;
2989 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
2990 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2991 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2993 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2997 case WINED3DSPR_RASTOUT
:
2999 if (reg
->idx
[0].offset
)
3004 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3005 case WINED3DSPR_CONSTBOOL
: /* b# */
3006 case WINED3DSPR_LOOP
: /* aL */
3007 case WINED3DSPR_PREDICATE
: /* p0 */
3008 case WINED3DSPR_PRIMID
: /* primID */
3011 case WINED3DSPR_MISCTYPE
:
3012 switch (reg
->idx
[0].offset
)
3022 case WINED3DSPR_IMMCONST
:
3023 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3030 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3031 const struct wined3d_state
*state
, float *position_fixup
)
3033 float center_offset
;
3035 if (context
->swapchain
->device
->wined3d
->flags
& WINED3D_PIXEL_CENTER_INTEGER
)
3036 center_offset
= 63.0f
/ 64.0f
;
3038 center_offset
= -1.0f
/ 64.0f
;
3040 position_fixup
[0] = 1.0f
;
3041 position_fixup
[1] = 1.0f
;
3042 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
3043 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
3045 if (context
->render_offscreen
)
3047 position_fixup
[1] *= -1.0f
;
3048 position_fixup
[3] *= -1.0f
;
3052 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3054 struct wined3d_shader_lconst
*lconst
;
3056 if (shader
->load_local_constsF
)
3059 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3061 if (lconst
->idx
== reg
)
3068 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3069 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3070 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3071 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3072 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3073 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3074 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3075 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3076 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
3077 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3078 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
3079 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3080 float *start
, float *end
) DECLSPEC_HIDDEN
;
3082 /* Using additional shader constants (uniforms in GLSL / program environment
3083 * or local parameters in ARB) is costly:
3084 * ARB only knows float4 parameters and GLSL compiler are not really smart
3085 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3086 * (in fact most compilers map a float2 to a full float4 uniform).
3088 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3089 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3090 * into a single shader constant (uniform / program parameter).
3092 * This structure is shared between the GLSL and the ARB backend.*/
3093 struct ps_np2fixup_info
{
3094 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3095 WORD active
; /* bitfield indicating if we can apply the fixup */
3099 struct wined3d_palette
3102 struct wined3d_device
*device
;
3105 RGBQUAD colors
[256];
3109 /* DirectDraw utility functions */
3110 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3112 /*****************************************************************************
3113 * Pixel format management
3116 /* WineD3D pixel format flags */
3117 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3118 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3119 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3120 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3121 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3122 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3123 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3124 #define WINED3DFMT_FLAG_GETDC 0x00000100
3125 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3126 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3127 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3128 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3129 #define WINED3DFMT_FLAG_VTF 0x00002000
3130 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3131 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3132 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3133 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3134 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3135 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3136 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3138 struct wined3d_rational
3144 struct wined3d_color_key_conversion
3146 enum wined3d_format_id dst_format
;
3147 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3148 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3151 struct wined3d_format
3153 enum wined3d_format_id id
;
3169 UINT block_byte_count
;
3171 enum wined3d_ffp_emit_idx emit_idx
;
3172 GLint component_count
;
3174 GLint gl_vtx_format
;
3175 GLboolean gl_normalized
;
3176 unsigned int component_size
;
3179 GLint glGammaInternal
;
3183 UINT conv_byte_count
;
3184 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3185 struct wined3d_rational height_scale
;
3186 struct color_fixup_desc color_fixup
;
3187 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3188 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3191 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3192 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3193 UINT
wined3d_format_calculate_pitch(const struct wined3d_format
*format
, UINT width
) DECLSPEC_HIDDEN
;
3194 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3195 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3196 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
3197 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3198 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
3199 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
) DECLSPEC_HIDDEN
;
3200 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3201 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3203 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3205 /* Check state->vertex_declaration to allow this to be used before the
3206 * stream info is validated, for example in device_update_tex_unit_map(). */
3207 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3210 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3212 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3215 static inline void context_apply_state(struct wined3d_context
*context
,
3216 const struct wined3d_state
*state
, DWORD state_id
)
3218 const struct StateEntry
*state_table
= context
->state_table
;
3219 DWORD rep
= state_table
[state_id
].representative
;
3220 state_table
[rep
].apply(context
, state
, rep
);
3223 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3224 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3226 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))