wined3d: Simply refuse to create shaders if they're disabled.
[wine/multimedia.git] / dlls / wined3d / wined3d_private.h
blob036d6f419bd33a23c559f32558ba73267f9ec595
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 /* Texture format fixups */
57 enum fixup_channel_source
59 CHANNEL_SOURCE_ZERO = 0,
60 CHANNEL_SOURCE_ONE = 1,
61 CHANNEL_SOURCE_X = 2,
62 CHANNEL_SOURCE_Y = 3,
63 CHANNEL_SOURCE_Z = 4,
64 CHANNEL_SOURCE_W = 5,
65 CHANNEL_SOURCE_COMPLEX0 = 6,
66 CHANNEL_SOURCE_COMPLEX1 = 7,
69 enum complex_fixup
71 COMPLEX_FIXUP_NONE = 0,
72 COMPLEX_FIXUP_YUY2 = 1,
73 COMPLEX_FIXUP_UYVY = 2,
74 COMPLEX_FIXUP_YV12 = 3,
75 COMPLEX_FIXUP_P8 = 4,
78 #include <pshpack2.h>
79 struct color_fixup_desc
81 unsigned x_sign_fixup : 1;
82 unsigned x_source : 3;
83 unsigned y_sign_fixup : 1;
84 unsigned y_source : 3;
85 unsigned z_sign_fixup : 1;
86 unsigned z_source : 3;
87 unsigned w_sign_fixup : 1;
88 unsigned w_source : 3;
90 #include <poppack.h>
92 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
93 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
95 static inline struct color_fixup_desc create_color_fixup_desc(
96 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
97 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
99 struct color_fixup_desc fixup =
101 sign0, src0,
102 sign1, src1,
103 sign2, src2,
104 sign3, src3,
106 return fixup;
109 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
111 struct color_fixup_desc fixup =
113 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
114 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
115 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
116 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
118 return fixup;
121 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
123 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
126 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
128 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
131 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
133 enum complex_fixup complex_fixup = 0;
134 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
135 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
136 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
137 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
138 return complex_fixup;
141 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
142 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
143 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
145 /* Device caps */
146 #define MAX_PALETTES 65536
147 #define MAX_STREAMS 16
148 #define MAX_TEXTURES 8
149 #define MAX_FRAGMENT_SAMPLERS 16
150 #define MAX_VERTEX_SAMPLERS 4
151 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
152 #define MAX_ACTIVE_LIGHTS 8
153 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
155 struct min_lookup
157 GLenum mip[WINED3DTEXF_LINEAR + 1];
160 const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
161 const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
162 const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
163 const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
164 const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
166 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
168 return mag_lookup[mag_filter];
171 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
172 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
174 return min_mip_lookup[min_filter].mip[mip_filter];
177 /* float_16_to_32() and float_32_to_16() (see implementation in
178 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
179 * to standard C floats and vice versa. They do not depend on the encoding
180 * of the C float, so they are platform independent, but slow. On x86 and
181 * other IEEE 754 compliant platforms the conversion can be accelerated by
182 * bit shifting the exponent and mantissa. There are also some SSE-based
183 * assembly routines out there.
185 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
187 static inline float float_16_to_32(const unsigned short *in) {
188 const unsigned short s = ((*in) & 0x8000);
189 const unsigned short e = ((*in) & 0x7C00) >> 10;
190 const unsigned short m = (*in) & 0x3FF;
191 const float sgn = (s ? -1.0f : 1.0f);
193 if(e == 0) {
194 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
195 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
196 } else if(e < 31) {
197 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
198 } else {
199 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
200 else return 0.0f / 0.0f; /* NAN */
204 static inline float float_24_to_32(DWORD in)
206 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
207 const unsigned short e = (in & 0x780000) >> 19;
208 const unsigned int m = in & 0x7ffff;
210 if (e == 0)
212 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
213 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
215 else if (e < 15)
217 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
219 else
221 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
222 else return 0.0f / 0.0f; /* NAN */
227 * Settings
229 #define VS_NONE 0
230 #define VS_HW 1
232 #define PS_NONE 0
233 #define PS_HW 1
235 #define VBO_NONE 0
236 #define VBO_HW 1
238 #define ORM_BACKBUFFER 0
239 #define ORM_FBO 1
241 #define SHADER_ARB 1
242 #define SHADER_GLSL 2
243 #define SHADER_ATI 3
244 #define SHADER_NONE 4
246 #define RTL_DISABLE -1
247 #define RTL_READDRAW 1
248 #define RTL_READTEX 2
250 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
251 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
253 /* NOTE: When adding fields to this structure, make sure to update the default
254 * values in wined3d_main.c as well. */
255 typedef struct wined3d_settings_s {
256 /* vertex and pixel shader modes */
257 int vs_mode;
258 int ps_mode;
259 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
260 we should use it. However, until it's fully implemented, we'll leave it as a registry
261 setting for developers. */
262 BOOL glslRequested;
263 int offscreen_rendering_mode;
264 int rendertargetlock_mode;
265 unsigned short pci_vendor_id;
266 unsigned short pci_device_id;
267 /* Memory tracking and object counting */
268 unsigned int emulated_textureram;
269 char *logo;
270 int allow_multisampling;
271 BOOL strict_draw_ordering;
272 } wined3d_settings_t;
274 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
276 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
278 WINED3DSTT_UNKNOWN = 0,
279 WINED3DSTT_1D = 1,
280 WINED3DSTT_2D = 2,
281 WINED3DSTT_CUBE = 3,
282 WINED3DSTT_VOLUME = 4,
283 } WINED3DSAMPLER_TEXTURE_TYPE;
285 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
287 WINED3DSPR_TEMP = 0,
288 WINED3DSPR_INPUT = 1,
289 WINED3DSPR_CONST = 2,
290 WINED3DSPR_ADDR = 3,
291 WINED3DSPR_TEXTURE = 3,
292 WINED3DSPR_RASTOUT = 4,
293 WINED3DSPR_ATTROUT = 5,
294 WINED3DSPR_TEXCRDOUT = 6,
295 WINED3DSPR_OUTPUT = 6,
296 WINED3DSPR_CONSTINT = 7,
297 WINED3DSPR_COLOROUT = 8,
298 WINED3DSPR_DEPTHOUT = 9,
299 WINED3DSPR_SAMPLER = 10,
300 WINED3DSPR_CONST2 = 11,
301 WINED3DSPR_CONST3 = 12,
302 WINED3DSPR_CONST4 = 13,
303 WINED3DSPR_CONSTBOOL = 14,
304 WINED3DSPR_LOOP = 15,
305 WINED3DSPR_TEMPFLOAT16 = 16,
306 WINED3DSPR_MISCTYPE = 17,
307 WINED3DSPR_LABEL = 18,
308 WINED3DSPR_PREDICATE = 19,
309 WINED3DSPR_IMMCONST,
310 WINED3DSPR_CONSTBUFFER,
311 } WINED3DSHADER_PARAM_REGISTER_TYPE;
313 enum wined3d_immconst_type
315 WINED3D_IMMCONST_FLOAT,
316 WINED3D_IMMCONST_FLOAT4,
319 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
321 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
323 WINED3DSPSM_NONE = 0,
324 WINED3DSPSM_NEG = 1,
325 WINED3DSPSM_BIAS = 2,
326 WINED3DSPSM_BIASNEG = 3,
327 WINED3DSPSM_SIGN = 4,
328 WINED3DSPSM_SIGNNEG = 5,
329 WINED3DSPSM_COMP = 6,
330 WINED3DSPSM_X2 = 7,
331 WINED3DSPSM_X2NEG = 8,
332 WINED3DSPSM_DZ = 9,
333 WINED3DSPSM_DW = 10,
334 WINED3DSPSM_ABS = 11,
335 WINED3DSPSM_ABSNEG = 12,
336 WINED3DSPSM_NOT = 13,
337 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
339 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
340 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
341 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
342 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
343 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
345 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
347 WINED3DSPDM_NONE = 0,
348 WINED3DSPDM_SATURATE = 1,
349 WINED3DSPDM_PARTIALPRECISION = 2,
350 WINED3DSPDM_MSAMPCENTROID = 4,
351 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
353 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
354 #define WINED3DSI_TEXLD_PROJECT 1
355 #define WINED3DSI_TEXLD_BIAS 2
357 typedef enum COMPARISON_TYPE
359 COMPARISON_GT = 1,
360 COMPARISON_EQ = 2,
361 COMPARISON_GE = 3,
362 COMPARISON_LT = 4,
363 COMPARISON_NE = 5,
364 COMPARISON_LE = 6,
365 } COMPARISON_TYPE;
367 #define WINED3D_SM1_VS 0xfffe
368 #define WINED3D_SM1_PS 0xffff
369 #define WINED3D_SM4_PS 0x0000
370 #define WINED3D_SM4_VS 0x0001
371 #define WINED3D_SM4_GS 0x0002
373 /* Shader version tokens, and shader end tokens */
374 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
375 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
377 /* Shader backends */
379 /* TODO: Make this dynamic, based on shader limits ? */
380 #define MAX_ATTRIBS 16
381 #define MAX_REG_ADDR 1
382 #define MAX_REG_TEMP 32
383 #define MAX_REG_TEXCRD 8
384 #define MAX_REG_INPUT 12
385 #define MAX_REG_OUTPUT 12
386 #define MAX_CONST_I 16
387 #define MAX_CONST_B 16
389 /* FIXME: This needs to go up to 2048 for
390 * Shader model 3 according to msdn (and for software shaders) */
391 #define MAX_LABELS 16
393 #define SHADER_PGMSIZE 65535
395 struct wined3d_shader_buffer
397 char *buffer;
398 unsigned int bsize;
399 unsigned int lineNo;
400 BOOL newline;
403 enum WINED3D_SHADER_INSTRUCTION_HANDLER
405 WINED3DSIH_ABS,
406 WINED3DSIH_ADD,
407 WINED3DSIH_BEM,
408 WINED3DSIH_BREAK,
409 WINED3DSIH_BREAKC,
410 WINED3DSIH_BREAKP,
411 WINED3DSIH_CALL,
412 WINED3DSIH_CALLNZ,
413 WINED3DSIH_CMP,
414 WINED3DSIH_CND,
415 WINED3DSIH_CRS,
416 WINED3DSIH_CUT,
417 WINED3DSIH_DCL,
418 WINED3DSIH_DEF,
419 WINED3DSIH_DEFB,
420 WINED3DSIH_DEFI,
421 WINED3DSIH_DP2ADD,
422 WINED3DSIH_DP3,
423 WINED3DSIH_DP4,
424 WINED3DSIH_DST,
425 WINED3DSIH_DSX,
426 WINED3DSIH_DSY,
427 WINED3DSIH_ELSE,
428 WINED3DSIH_EMIT,
429 WINED3DSIH_ENDIF,
430 WINED3DSIH_ENDLOOP,
431 WINED3DSIH_ENDREP,
432 WINED3DSIH_EXP,
433 WINED3DSIH_EXPP,
434 WINED3DSIH_FRC,
435 WINED3DSIH_IADD,
436 WINED3DSIH_IF,
437 WINED3DSIH_IFC,
438 WINED3DSIH_IGE,
439 WINED3DSIH_LABEL,
440 WINED3DSIH_LIT,
441 WINED3DSIH_LOG,
442 WINED3DSIH_LOGP,
443 WINED3DSIH_LOOP,
444 WINED3DSIH_LRP,
445 WINED3DSIH_LT,
446 WINED3DSIH_M3x2,
447 WINED3DSIH_M3x3,
448 WINED3DSIH_M3x4,
449 WINED3DSIH_M4x3,
450 WINED3DSIH_M4x4,
451 WINED3DSIH_MAD,
452 WINED3DSIH_MAX,
453 WINED3DSIH_MIN,
454 WINED3DSIH_MOV,
455 WINED3DSIH_MOVA,
456 WINED3DSIH_MUL,
457 WINED3DSIH_NOP,
458 WINED3DSIH_NRM,
459 WINED3DSIH_PHASE,
460 WINED3DSIH_POW,
461 WINED3DSIH_RCP,
462 WINED3DSIH_REP,
463 WINED3DSIH_RET,
464 WINED3DSIH_RSQ,
465 WINED3DSIH_SETP,
466 WINED3DSIH_SGE,
467 WINED3DSIH_SGN,
468 WINED3DSIH_SINCOS,
469 WINED3DSIH_SLT,
470 WINED3DSIH_SUB,
471 WINED3DSIH_TEX,
472 WINED3DSIH_TEXBEM,
473 WINED3DSIH_TEXBEML,
474 WINED3DSIH_TEXCOORD,
475 WINED3DSIH_TEXDEPTH,
476 WINED3DSIH_TEXDP3,
477 WINED3DSIH_TEXDP3TEX,
478 WINED3DSIH_TEXKILL,
479 WINED3DSIH_TEXLDD,
480 WINED3DSIH_TEXLDL,
481 WINED3DSIH_TEXM3x2DEPTH,
482 WINED3DSIH_TEXM3x2PAD,
483 WINED3DSIH_TEXM3x2TEX,
484 WINED3DSIH_TEXM3x3,
485 WINED3DSIH_TEXM3x3DIFF,
486 WINED3DSIH_TEXM3x3PAD,
487 WINED3DSIH_TEXM3x3SPEC,
488 WINED3DSIH_TEXM3x3TEX,
489 WINED3DSIH_TEXM3x3VSPEC,
490 WINED3DSIH_TEXREG2AR,
491 WINED3DSIH_TEXREG2GB,
492 WINED3DSIH_TEXREG2RGB,
493 WINED3DSIH_TABLE_SIZE
496 enum wined3d_shader_type
498 WINED3D_SHADER_TYPE_PIXEL,
499 WINED3D_SHADER_TYPE_VERTEX,
500 WINED3D_SHADER_TYPE_GEOMETRY,
503 struct wined3d_shader_version
505 enum wined3d_shader_type type;
506 BYTE major;
507 BYTE minor;
510 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
512 typedef struct shader_reg_maps
514 struct wined3d_shader_version shader_version;
515 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
516 BYTE address; /* MAX_REG_ADDR, 1 */
517 WORD labels; /* MAX_LABELS, 16 */
518 DWORD temporary; /* MAX_REG_TEMP, 32 */
519 DWORD *constf; /* pixel, vertex */
520 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
521 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
522 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
523 WORD integer_constants; /* MAX_CONST_I, 16 */
524 WORD boolean_constants; /* MAX_CONST_B, 16 */
525 WORD local_int_consts; /* MAX_CONST_I, 16 */
526 WORD local_bool_consts; /* MAX_CONST_B, 16 */
528 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
529 BYTE bumpmat; /* MAX_TEXTURES, 8 */
530 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
532 WORD usesnrm : 1;
533 WORD vpos : 1;
534 WORD usesdsx : 1;
535 WORD usesdsy : 1;
536 WORD usestexldd : 1;
537 WORD usesmova : 1;
538 WORD usesfacing : 1;
539 WORD usesrelconstF : 1;
540 WORD fog : 1;
541 WORD usestexldl : 1;
542 WORD usesifc : 1;
543 WORD usescall : 1;
544 WORD usesrcp : 1;
545 WORD padding : 3;
547 /* Whether or not loops are used in this shader, and nesting depth */
548 unsigned loop_depth;
549 unsigned highest_render_target;
551 } shader_reg_maps;
553 struct wined3d_shader_context
555 IWineD3DBaseShader *shader;
556 const struct wined3d_gl_info *gl_info;
557 const struct shader_reg_maps *reg_maps;
558 struct wined3d_shader_buffer *buffer;
559 void *backend_data;
562 struct wined3d_shader_register
564 WINED3DSHADER_PARAM_REGISTER_TYPE type;
565 UINT idx;
566 UINT array_idx;
567 const struct wined3d_shader_src_param *rel_addr;
568 enum wined3d_immconst_type immconst_type;
569 DWORD immconst_data[4];
572 struct wined3d_shader_dst_param
574 struct wined3d_shader_register reg;
575 DWORD write_mask;
576 DWORD modifiers;
577 DWORD shift;
580 struct wined3d_shader_src_param
582 struct wined3d_shader_register reg;
583 DWORD swizzle;
584 DWORD modifiers;
587 struct wined3d_shader_instruction
589 const struct wined3d_shader_context *ctx;
590 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
591 DWORD flags;
592 BOOL coissue;
593 DWORD predicate;
594 UINT dst_count;
595 const struct wined3d_shader_dst_param *dst;
596 UINT src_count;
597 const struct wined3d_shader_src_param *src;
600 struct wined3d_shader_semantic
602 WINED3DDECLUSAGE usage;
603 UINT usage_idx;
604 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
605 struct wined3d_shader_dst_param reg;
608 struct wined3d_shader_attribute
610 WINED3DDECLUSAGE usage;
611 UINT usage_idx;
614 struct wined3d_shader_loop_control
616 unsigned int count;
617 unsigned int start;
618 int step;
621 struct wined3d_shader_frontend
623 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
624 void (*shader_free)(void *data);
625 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
626 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
627 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
628 struct wined3d_shader_src_param *src_rel_addr);
629 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
630 struct wined3d_shader_src_param *dst_rel_addr);
631 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
632 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
633 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
636 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
637 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
639 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
641 struct shader_caps {
642 DWORD VertexShaderVersion;
643 DWORD MaxVertexShaderConst;
645 DWORD PixelShaderVersion;
646 float PixelShader1xMaxValue;
647 DWORD MaxPixelShaderConst;
649 BOOL VSClipping;
652 enum tex_types
654 tex_1d = 0,
655 tex_2d = 1,
656 tex_3d = 2,
657 tex_cube = 3,
658 tex_rect = 4,
659 tex_type_count = 5,
662 enum vertexprocessing_mode {
663 fixedfunction,
664 vertexshader,
665 pretransformed
668 #define WINED3D_CONST_NUM_UNUSED ~0U
670 enum fogmode {
671 FOG_OFF,
672 FOG_LINEAR,
673 FOG_EXP,
674 FOG_EXP2
677 /* Stateblock dependent parameters which have to be hardcoded
678 * into the shader code
680 struct ps_compile_args {
681 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
682 enum vertexprocessing_mode vp_mode;
683 enum fogmode fog;
684 /* Projected textures(ps 1.0-1.3) */
685 /* Texture types(2D, Cube, 3D) in ps 1.x */
686 BOOL srgb_correction;
687 WORD np2_fixup;
688 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
689 D3D9 has a limit of 16 samplers and the fixup is superfluous
690 in D3D10 (unconditional NP2 support mandatory). */
691 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
694 enum fog_src_type {
695 VS_FOG_Z = 0,
696 VS_FOG_COORD = 1
699 struct vs_compile_args {
700 BYTE fog_src;
701 BYTE clip_enabled;
702 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
705 struct wined3d_context;
707 typedef struct {
708 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
709 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
710 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type, const SIZE *ds_mask_size);
711 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
712 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
713 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
714 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
715 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
716 void (*shader_destroy)(IWineD3DBaseShader *iface);
717 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
718 void (*shader_free_private)(IWineD3DDevice *iface);
719 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
720 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
721 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
722 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
723 } shader_backend_t;
725 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
726 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
727 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
729 /* X11 locking */
731 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
732 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
734 /* As GLX relies on X, this is needed */
735 extern int num_lock DECLSPEC_HIDDEN;
737 #if 0
738 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
739 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
740 #else
741 #define ENTER_GL() wine_tsx11_lock_ptr()
742 #define LEAVE_GL() wine_tsx11_unlock_ptr()
743 #endif
745 /*****************************************************************************
746 * Defines
749 /* GL related defines */
750 /* ------------------ */
751 #define GL_EXTCALL(f) (gl_info->f)
753 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
754 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
755 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
756 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
758 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
759 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
760 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
761 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
763 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
764 (vec)[0] = D3DCOLOR_R(dw); \
765 (vec)[1] = D3DCOLOR_G(dw); \
766 (vec)[2] = D3DCOLOR_B(dw); \
767 (vec)[3] = D3DCOLOR_A(dw); \
768 } while(0)
770 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
772 /* Checking of API calls */
773 /* --------------------- */
774 #ifndef WINE_NO_DEBUG_MSGS
775 #define checkGLcall(A) \
776 do { \
777 GLint err; \
778 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
779 err = glGetError(); \
780 if (err == GL_NO_ERROR) { \
781 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
783 } else do { \
784 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
785 debug_glerror(err), err, A, __FILE__, __LINE__); \
786 err = glGetError(); \
787 } while (err != GL_NO_ERROR); \
788 } while(0)
789 #else
790 #define checkGLcall(A) do {} while(0)
791 #endif
793 /* Trace routines / diagnostics */
794 /* ---------------------------- */
796 /* Dump out a matrix and copy it */
797 #define conv_mat(mat,gl_mat) \
798 do { \
799 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
800 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
801 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
802 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
803 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
804 } while (0)
806 /* Trace vector and strided data information */
807 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
808 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
809 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
810 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
812 /* Advance declaration of structures to satisfy compiler */
813 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
814 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
815 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
816 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
817 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
819 /* Global variables */
820 extern const float identity[16] DECLSPEC_HIDDEN;
822 enum wined3d_ffp_idx
824 WINED3D_FFP_POSITION = 0,
825 WINED3D_FFP_BLENDWEIGHT = 1,
826 WINED3D_FFP_BLENDINDICES = 2,
827 WINED3D_FFP_NORMAL = 3,
828 WINED3D_FFP_PSIZE = 4,
829 WINED3D_FFP_DIFFUSE = 5,
830 WINED3D_FFP_SPECULAR = 6,
831 WINED3D_FFP_TEXCOORD0 = 7,
832 WINED3D_FFP_TEXCOORD1 = 8,
833 WINED3D_FFP_TEXCOORD2 = 9,
834 WINED3D_FFP_TEXCOORD3 = 10,
835 WINED3D_FFP_TEXCOORD4 = 11,
836 WINED3D_FFP_TEXCOORD5 = 12,
837 WINED3D_FFP_TEXCOORD6 = 13,
838 WINED3D_FFP_TEXCOORD7 = 14,
841 enum wined3d_ffp_emit_idx
843 WINED3D_FFP_EMIT_FLOAT1 = 0,
844 WINED3D_FFP_EMIT_FLOAT2 = 1,
845 WINED3D_FFP_EMIT_FLOAT3 = 2,
846 WINED3D_FFP_EMIT_FLOAT4 = 3,
847 WINED3D_FFP_EMIT_D3DCOLOR = 4,
848 WINED3D_FFP_EMIT_UBYTE4 = 5,
849 WINED3D_FFP_EMIT_SHORT2 = 6,
850 WINED3D_FFP_EMIT_SHORT4 = 7,
851 WINED3D_FFP_EMIT_UBYTE4N = 8,
852 WINED3D_FFP_EMIT_SHORT2N = 9,
853 WINED3D_FFP_EMIT_SHORT4N = 10,
854 WINED3D_FFP_EMIT_USHORT2N = 11,
855 WINED3D_FFP_EMIT_USHORT4N = 12,
856 WINED3D_FFP_EMIT_UDEC3 = 13,
857 WINED3D_FFP_EMIT_DEC3N = 14,
858 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
859 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
860 WINED3D_FFP_EMIT_COUNT = 17
863 struct wined3d_stream_info_element
865 const struct wined3d_format *format;
866 GLsizei stride;
867 const BYTE *data;
868 UINT stream_idx;
869 GLuint buffer_object;
872 struct wined3d_stream_info
874 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
875 BOOL position_transformed;
876 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
877 WORD use_map; /* MAX_ATTRIBS, 16 */
880 /*****************************************************************************
881 * Prototypes
884 /* Routine common to the draw primitive and draw indexed primitive routines */
885 void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
886 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
887 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
889 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
890 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
891 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
892 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
893 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
894 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
895 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
896 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
898 #define eps 1e-8
900 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
901 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
903 /* Routines and structures related to state management */
905 #define STATE_RENDER(a) (a)
906 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
908 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
909 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
911 /* + 1 because samplers start with 0 */
912 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
913 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
915 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
916 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
918 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
919 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
921 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
922 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
923 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
924 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
926 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
927 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
929 #define STATE_VSHADER (STATE_VDECL + 1)
930 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
932 #define STATE_VIEWPORT (STATE_VSHADER + 1)
933 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
935 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
936 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
937 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
938 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
940 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
941 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
943 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
944 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
946 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
947 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
949 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
950 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
952 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
953 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
955 #define STATE_HIGHEST (STATE_FRONTFACE)
957 enum fogsource {
958 FOGSOURCE_FFP,
959 FOGSOURCE_VS,
960 FOGSOURCE_COORD,
963 #define WINED3D_MAX_FBO_ENTRIES 64
965 struct wined3d_occlusion_query
967 struct list entry;
968 GLuint id;
969 struct wined3d_context *context;
972 union wined3d_gl_query_object
974 GLuint id;
975 GLsync sync;
978 struct wined3d_event_query
980 struct list entry;
981 union wined3d_gl_query_object object;
982 struct wined3d_context *context;
985 enum wined3d_event_query_result
987 WINED3D_EVENT_QUERY_OK,
988 WINED3D_EVENT_QUERY_WAITING,
989 WINED3D_EVENT_QUERY_NOT_STARTED,
990 WINED3D_EVENT_QUERY_WRONG_THREAD,
991 WINED3D_EVENT_QUERY_ERROR
994 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
995 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
996 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
997 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
998 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1000 struct wined3d_context
1002 const struct wined3d_gl_info *gl_info;
1003 /* State dirtification
1004 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1005 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1006 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1007 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1009 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1010 DWORD numDirtyEntries;
1011 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1013 IWineD3DSwapChainImpl *swapchain;
1014 IWineD3DSurfaceImpl *current_rt;
1015 DWORD tid; /* Thread ID which owns this context at the moment */
1017 /* Stores some information about the context state for optimization */
1018 WORD render_offscreen : 1;
1019 WORD draw_buffer_dirty : 1;
1020 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1021 WORD last_was_pshader : 1;
1022 WORD last_was_vshader : 1;
1023 WORD namedArraysLoaded : 1;
1024 WORD numberedArraysLoaded : 1;
1025 WORD last_was_blit : 1;
1026 WORD last_was_ckey : 1;
1027 WORD fog_coord : 1;
1028 WORD fog_enabled : 1;
1029 WORD num_untracked_materials : 2; /* Max value 2 */
1030 WORD current : 1;
1031 WORD destroyed : 1;
1032 WORD valid : 1;
1033 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1034 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1035 DWORD numbered_array_mask;
1036 GLenum tracking_parm; /* Which source is tracking current colour */
1037 GLenum untracked_materials[2];
1038 UINT blit_w, blit_h;
1039 enum fogsource fog_source;
1041 char *vshader_const_dirty, *pshader_const_dirty;
1043 /* The actual opengl context */
1044 UINT level;
1045 HGLRC restore_ctx;
1046 HDC restore_dc;
1047 HGLRC glCtx;
1048 HWND win_handle;
1049 HDC hdc;
1050 int pixel_format;
1051 GLint aux_buffers;
1053 /* FBOs */
1054 UINT fbo_entry_count;
1055 struct list fbo_list;
1056 struct list fbo_destroy_list;
1057 struct fbo_entry *current_fbo;
1058 GLuint dst_fbo;
1059 GLuint fbo_read_binding;
1060 GLuint fbo_draw_binding;
1061 BOOL rebind_fbo;
1062 IWineD3DSurfaceImpl **blit_targets;
1063 GLenum *draw_buffers;
1065 /* Queries */
1066 GLuint *free_occlusion_queries;
1067 UINT free_occlusion_query_size;
1068 UINT free_occlusion_query_count;
1069 struct list occlusion_queries;
1071 union wined3d_gl_query_object *free_event_queries;
1072 UINT free_event_query_size;
1073 UINT free_event_query_count;
1074 struct list event_queries;
1076 /* Extension emulation */
1077 GLint gl_fog_source;
1078 GLfloat fog_coord_value;
1079 GLfloat color[4], fogstart, fogend, fogcolor[4];
1080 GLuint dummy_arbfp_prog;
1083 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1085 struct StateEntry
1087 DWORD representative;
1088 APPLYSTATEFUNC apply;
1091 struct StateEntryTemplate
1093 DWORD state;
1094 struct StateEntry content;
1095 GL_SupportedExt extension;
1098 struct fragment_caps
1100 DWORD PrimitiveMiscCaps;
1101 DWORD TextureOpCaps;
1102 DWORD MaxTextureBlendStages;
1103 DWORD MaxSimultaneousTextures;
1106 struct fragment_pipeline
1108 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1109 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1110 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1111 void (*free_private)(IWineD3DDevice *iface);
1112 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1113 const struct StateEntryTemplate *states;
1114 BOOL ffp_proj_control;
1117 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1118 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1119 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1120 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1121 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1122 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1123 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1125 /* "Base" state table */
1126 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1127 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1128 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1130 enum blit_operation
1132 BLIT_OP_BLIT,
1133 BLIT_OP_COLOR_FILL
1136 /* Shaders for color conversions in blits. Do not do blit operations while
1137 * already under the GL lock. */
1138 struct blit_shader
1140 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1141 void (*free_private)(IWineD3DDevice *iface);
1142 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
1143 void (*unset_shader)(IWineD3DDevice *iface);
1144 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1145 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1146 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1147 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1148 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1151 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1152 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1153 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1155 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1156 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1157 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1158 DECLSPEC_HIDDEN;
1160 /* Temporary blit_shader helper functions */
1161 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1162 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1163 DWORD Filter) DECLSPEC_HIDDEN;
1165 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1166 void context_alloc_event_query(struct wined3d_context *context,
1167 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1168 void context_alloc_occlusion_query(struct wined3d_context *context,
1169 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1170 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1171 void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1172 UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1173 void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1174 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1175 IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1176 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1177 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1178 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1179 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1180 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1181 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1182 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1183 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1184 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1185 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1186 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1187 void context_resource_released(IWineD3DDeviceImpl *device,
1188 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1189 void context_resource_unloaded(IWineD3DDeviceImpl *device,
1190 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1191 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1192 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1193 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1194 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1196 /* Macros for doing basic GPU detection based on opengl capabilities */
1197 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1198 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1199 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1200 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1201 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1203 /*****************************************************************************
1204 * Internal representation of a light
1206 struct wined3d_light_info
1208 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1209 DWORD OriginalIndex;
1210 LONG glIndex;
1211 BOOL enabled;
1213 /* Converted parms to speed up swapping lights */
1214 float lightPosn[4];
1215 float lightDirn[4];
1216 float exponent;
1217 float cutoff;
1219 struct list entry;
1222 /* The default light parameters */
1223 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1225 typedef struct WineD3D_PixelFormat
1227 int iPixelFormat; /* WGL pixel format */
1228 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1229 int redSize, greenSize, blueSize, alphaSize, colorSize;
1230 int depthSize, stencilSize;
1231 BOOL windowDrawable;
1232 BOOL doubleBuffer;
1233 int auxBuffers;
1234 int numSamples;
1235 } WineD3D_PixelFormat;
1237 /* The driver names reflect the lowest GPU supported
1238 * by a certain driver, so DRIVER_ATI_R300 supports
1239 * R3xx, R4xx and R5xx GPUs. */
1240 enum wined3d_display_driver
1242 DRIVER_ATI_RAGE_128PRO,
1243 DRIVER_ATI_R100,
1244 DRIVER_ATI_R300,
1245 DRIVER_ATI_R600,
1246 DRIVER_INTEL_GMA800,
1247 DRIVER_INTEL_GMA900,
1248 DRIVER_INTEL_GMA950,
1249 DRIVER_INTEL_GMA3000,
1250 DRIVER_NVIDIA_TNT,
1251 DRIVER_NVIDIA_GEFORCE2MX,
1252 DRIVER_NVIDIA_GEFORCEFX,
1253 DRIVER_NVIDIA_GEFORCE6,
1254 DRIVER_UNKNOWN
1257 enum wined3d_driver_model
1259 DRIVER_MODEL_WIN9X,
1260 DRIVER_MODEL_NT40,
1261 DRIVER_MODEL_NT5X,
1262 DRIVER_MODEL_NT6X
1265 enum wined3d_gl_vendor
1267 GL_VENDOR_UNKNOWN,
1268 GL_VENDOR_APPLE,
1269 GL_VENDOR_FGLRX,
1270 GL_VENDOR_INTEL,
1271 GL_VENDOR_MESA,
1272 GL_VENDOR_NVIDIA,
1276 enum wined3d_pci_vendor
1278 HW_VENDOR_SOFTWARE = 0x0000,
1279 HW_VENDOR_ATI = 0x1002,
1280 HW_VENDOR_NVIDIA = 0x10de,
1281 HW_VENDOR_INTEL = 0x8086,
1284 enum wined3d_pci_device
1286 CARD_WINE = 0x0000,
1288 CARD_ATI_RAGE_128PRO = 0x5246,
1289 CARD_ATI_RADEON_7200 = 0x5144,
1290 CARD_ATI_RADEON_8500 = 0x514c,
1291 CARD_ATI_RADEON_9500 = 0x4144,
1292 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1293 CARD_ATI_RADEON_X700 = 0x5e4c,
1294 CARD_ATI_RADEON_X1600 = 0x71c2,
1295 CARD_ATI_RADEON_HD2350 = 0x94c7,
1296 CARD_ATI_RADEON_HD2600 = 0x9581,
1297 CARD_ATI_RADEON_HD2900 = 0x9400,
1298 CARD_ATI_RADEON_HD3200 = 0x9620,
1299 CARD_ATI_RADEON_HD4350 = 0x954f,
1300 CARD_ATI_RADEON_HD4550 = 0x9540,
1301 CARD_ATI_RADEON_HD4600 = 0x9495,
1302 CARD_ATI_RADEON_HD4650 = 0x9498,
1303 CARD_ATI_RADEON_HD4670 = 0x9490,
1304 CARD_ATI_RADEON_HD4700 = 0x944e,
1305 CARD_ATI_RADEON_HD4770 = 0x94b3,
1306 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1307 CARD_ATI_RADEON_HD4830 = 0x944c,
1308 CARD_ATI_RADEON_HD4850 = 0x9442,
1309 CARD_ATI_RADEON_HD4870 = 0x9440,
1310 CARD_ATI_RADEON_HD4890 = 0x9460,
1311 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1312 CARD_ATI_RADEON_HD5750 = 0x68BE,
1313 CARD_ATI_RADEON_HD5770 = 0x68B8,
1314 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1315 CARD_ATI_RADEON_HD5850 = 0x6898,
1316 CARD_ATI_RADEON_HD5870 = 0x6899,
1318 CARD_NVIDIA_RIVA_128 = 0x0018,
1319 CARD_NVIDIA_RIVA_TNT = 0x0020,
1320 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1321 CARD_NVIDIA_GEFORCE = 0x0100,
1322 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1323 CARD_NVIDIA_GEFORCE2 = 0x0150,
1324 CARD_NVIDIA_GEFORCE3 = 0x0200,
1325 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1326 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1327 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1328 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1329 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1330 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1331 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1332 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1333 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1334 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1335 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1336 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1337 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1338 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1339 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1340 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1341 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1342 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1343 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1344 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1345 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1346 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1347 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1348 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1349 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1350 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1351 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1352 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1353 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1354 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1355 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1356 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1357 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1358 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1359 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1360 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1361 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1362 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1364 CARD_INTEL_845G = 0x2562,
1365 CARD_INTEL_I830G = 0x3577,
1366 CARD_INTEL_I855G = 0x3582,
1367 CARD_INTEL_I865G = 0x2572,
1368 CARD_INTEL_I915G = 0x2582,
1369 CARD_INTEL_I915GM = 0x2592,
1370 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1371 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1374 struct wined3d_fbo_ops
1376 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1377 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1378 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1379 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1380 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1381 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1382 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1383 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1384 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1385 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1386 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1387 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1388 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1389 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1390 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1391 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1392 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1393 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1394 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1397 struct wined3d_gl_limits
1399 UINT buffers;
1400 UINT lights;
1401 UINT textures;
1402 UINT texture_stages;
1403 UINT fragment_samplers;
1404 UINT vertex_samplers;
1405 UINT combined_samplers;
1406 UINT general_combiners;
1407 UINT sampler_stages;
1408 UINT clipplanes;
1409 UINT texture_size;
1410 UINT texture3d_size;
1411 float pointsize_max;
1412 float pointsize_min;
1413 UINT point_sprite_units;
1414 UINT blends;
1415 UINT anisotropy;
1416 float shininess;
1418 UINT glsl_varyings;
1419 UINT glsl_vs_float_constants;
1420 UINT glsl_ps_float_constants;
1422 UINT arb_vs_float_constants;
1423 UINT arb_vs_native_constants;
1424 UINT arb_vs_instructions;
1425 UINT arb_vs_temps;
1426 UINT arb_ps_float_constants;
1427 UINT arb_ps_local_constants;
1428 UINT arb_ps_native_constants;
1429 UINT arb_ps_instructions;
1430 UINT arb_ps_temps;
1433 struct wined3d_gl_info
1435 DWORD glsl_version;
1436 struct wined3d_gl_limits limits;
1437 DWORD reserved_glsl_constants;
1438 DWORD quirks;
1439 BOOL supported[WINED3D_GL_EXT_COUNT];
1440 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1442 struct wined3d_fbo_ops fbo_ops;
1443 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1444 /* GL function pointers */
1445 GL_EXT_FUNCS_GEN
1446 /* WGL function pointers */
1447 WGL_EXT_FUNCS_GEN
1448 #undef USE_GL_FUNC
1450 struct wined3d_format *formats;
1453 struct wined3d_driver_info
1455 enum wined3d_pci_vendor vendor;
1456 enum wined3d_pci_device device;
1457 const char *name;
1458 const char *description;
1459 unsigned int vidmem;
1460 DWORD version_high;
1461 DWORD version_low;
1464 /* The adapter structure */
1465 struct wined3d_adapter
1467 UINT ordinal;
1468 BOOL opengl;
1469 POINT monitorPoint;
1470 struct wined3d_gl_info gl_info;
1471 struct wined3d_driver_info driver_info;
1472 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1473 int nCfgs;
1474 WineD3D_PixelFormat *cfgs;
1475 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1476 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1477 unsigned int UsedTextureRam;
1478 LUID luid;
1480 const struct fragment_pipeline *fragment_pipe;
1481 const shader_backend_t *shader_backend;
1482 const struct blit_shader *blitter;
1485 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1486 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1487 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1488 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1490 /*****************************************************************************
1491 * High order patch management
1493 struct WineD3DRectPatch
1495 UINT Handle;
1496 float *mem;
1497 WineDirect3DVertexStridedData strided;
1498 WINED3DRECTPATCH_INFO RectPatchInfo;
1499 float numSegs[4];
1500 char has_normals, has_texcoords;
1501 struct list entry;
1504 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1506 enum projection_types
1508 proj_none = 0,
1509 proj_count3 = 1,
1510 proj_count4 = 2
1513 enum dst_arg
1515 resultreg = 0,
1516 tempreg = 1
1519 /*****************************************************************************
1520 * Fixed function pipeline replacements
1522 #define ARG_UNUSED 0xff
1523 struct texture_stage_op
1525 unsigned cop : 8;
1526 unsigned carg1 : 8;
1527 unsigned carg2 : 8;
1528 unsigned carg0 : 8;
1530 unsigned aop : 8;
1531 unsigned aarg1 : 8;
1532 unsigned aarg2 : 8;
1533 unsigned aarg0 : 8;
1535 struct color_fixup_desc color_fixup;
1536 unsigned tex_type : 3;
1537 unsigned dst : 1;
1538 unsigned projected : 2;
1539 unsigned padding : 10;
1542 struct ffp_frag_settings {
1543 struct texture_stage_op op[MAX_TEXTURES];
1544 enum fogmode fog;
1545 /* Use shorts instead of chars to get dword alignment */
1546 unsigned short sRGB_write;
1547 unsigned short emul_clipplanes;
1550 struct ffp_frag_desc
1552 struct wine_rb_entry entry;
1553 struct ffp_frag_settings settings;
1556 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1557 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1559 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1560 BOOL ignore_textype) DECLSPEC_HIDDEN;
1561 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1562 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1563 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1565 /*****************************************************************************
1566 * IWineD3D implementation structure
1568 typedef struct IWineD3DImpl
1570 /* IUnknown fields */
1571 const IWineD3DVtbl *lpVtbl;
1572 LONG ref; /* Note: Ref counting not required */
1574 /* WineD3D Information */
1575 void *parent;
1576 UINT dxVersion;
1578 UINT adapter_count;
1579 struct wined3d_adapter adapters[1];
1580 } IWineD3DImpl;
1582 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1583 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1584 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1586 /*****************************************************************************
1587 * IWineD3DDevice implementation structure
1589 #define WINED3D_UNMAPPED_STAGE ~0U
1591 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1592 #define WINED3DCREATE_MULTITHREADED 0x00000004
1594 struct IWineD3DDeviceImpl
1596 /* IUnknown fields */
1597 const IWineD3DDeviceVtbl *lpVtbl;
1598 LONG ref; /* Note: Ref counting not required */
1600 /* WineD3D Information */
1601 IWineD3DDeviceParent *device_parent;
1602 IWineD3D *wined3d;
1603 struct wined3d_adapter *adapter;
1605 /* Window styles to restore when switching fullscreen mode */
1606 LONG style;
1607 LONG exStyle;
1609 /* X and GL Information */
1610 GLint maxConcurrentLights;
1611 GLenum offscreenBuffer;
1613 /* Selected capabilities */
1614 int vs_selected_mode;
1615 int ps_selected_mode;
1616 const shader_backend_t *shader_backend;
1617 void *shader_priv;
1618 void *fragment_priv;
1619 void *blit_priv;
1620 struct StateEntry StateTable[STATE_HIGHEST + 1];
1621 /* Array of functions for states which are handled by more than one pipeline part */
1622 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1623 const struct fragment_pipeline *frag_pipe;
1624 const struct blit_shader *blitter;
1626 unsigned int max_ffp_textures;
1627 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1628 DWORD vs_clipping;
1630 WORD view_ident : 1; /* true iff view matrix is identity */
1631 WORD untransformed : 1;
1632 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1633 WORD isRecordingState : 1;
1634 WORD isInDraw : 1;
1635 WORD bCursorVisible : 1;
1636 WORD haveHardwareCursor : 1;
1637 WORD d3d_initialized : 1;
1638 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1639 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1640 WORD useDrawStridedSlow : 1;
1641 WORD instancedDraw : 1;
1642 WORD filter_messages : 1;
1643 WORD padding : 3;
1645 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1647 #define DDRAW_PITCH_ALIGNMENT 8
1648 #define D3D8_PITCH_ALIGNMENT 4
1649 unsigned char surface_alignment; /* Line Alignment of surfaces */
1651 /* State block related */
1652 IWineD3DStateBlockImpl *stateBlock;
1653 IWineD3DStateBlockImpl *updateStateBlock;
1655 /* Internal use fields */
1656 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1657 WINED3DDEVTYPE devType;
1658 HWND focus_window;
1660 IWineD3DSwapChain **swapchains;
1661 UINT NumberOfSwapChains;
1663 struct list resources; /* a linked list to track resources created by the device */
1664 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1665 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1667 /* Render Target Support */
1668 IWineD3DSurfaceImpl **render_targets;
1669 IWineD3DSurfaceImpl *auto_depth_stencil;
1670 IWineD3DSurfaceImpl *onscreen_depth_stencil;
1671 IWineD3DSurfaceImpl *depth_stencil;
1673 /* palettes texture management */
1674 UINT NumberOfPalettes;
1675 PALETTEENTRY **palettes;
1676 UINT currentPalette;
1678 /* For rendering to a texture using glCopyTexImage */
1679 GLuint depth_blt_texture;
1680 GLuint depth_blt_rb;
1681 UINT depth_blt_rb_w;
1682 UINT depth_blt_rb_h;
1684 /* Cursor management */
1685 UINT xHotSpot;
1686 UINT yHotSpot;
1687 UINT xScreenSpace;
1688 UINT yScreenSpace;
1689 UINT cursorWidth, cursorHeight;
1690 GLuint cursorTexture;
1691 HCURSOR hardwareCursor;
1693 /* The Wine logo surface */
1694 IWineD3DSurface *logo_surface;
1696 /* Textures for when no other textures are mapped */
1697 UINT dummyTextureName[MAX_TEXTURES];
1699 /* DirectDraw stuff */
1700 DWORD ddraw_width, ddraw_height;
1701 enum wined3d_format_id ddraw_format;
1703 /* Final position fixup constant */
1704 float posFixup[4];
1706 /* With register combiners we can skip junk texture stages */
1707 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1708 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1710 /* Stream source management */
1711 struct wined3d_stream_info strided_streams;
1712 const WineDirect3DVertexStridedData *up_strided;
1713 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1714 unsigned int num_buffer_queries;
1716 /* Context management */
1717 struct wined3d_context **contexts;
1718 UINT numContexts;
1720 /* High level patch management */
1721 #define PATCHMAP_SIZE 43
1722 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1723 struct list patches[PATCHMAP_SIZE];
1724 struct WineD3DRectPatch *currentPatch;
1727 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1728 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1729 const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1730 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1731 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1732 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1733 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
1734 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1735 IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1736 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1737 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
1738 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1739 void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1740 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1741 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1742 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1743 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1744 IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1745 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1746 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1747 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1749 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1751 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1752 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1753 return context->isStateDirty[idx] & (1 << shift);
1756 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1757 typedef struct PrivateData
1759 struct list entry;
1761 GUID tag;
1762 DWORD flags; /* DDSPD_* */
1764 union
1766 LPVOID data;
1767 LPUNKNOWN object;
1768 } ptr;
1770 DWORD size;
1771 } PrivateData;
1773 /*****************************************************************************
1774 * IWineD3DResource implementation structure
1776 typedef struct IWineD3DResourceClass
1778 /* IUnknown fields */
1779 LONG ref; /* Note: Ref counting not required */
1781 /* WineD3DResource Information */
1782 WINED3DRESOURCETYPE resourceType;
1783 IWineD3DDeviceImpl *device;
1784 WINED3DPOOL pool;
1785 UINT size;
1786 DWORD usage;
1787 const struct wined3d_format *format;
1788 DWORD priority;
1789 BYTE *allocatedMemory; /* Pointer to the real data location */
1790 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1791 struct list privateData;
1792 struct list resource_list_entry;
1794 void *parent;
1795 const struct wined3d_parent_ops *parent_ops;
1796 } IWineD3DResourceClass;
1798 typedef struct IWineD3DResourceImpl
1800 /* IUnknown & WineD3DResource Information */
1801 const IWineD3DResourceVtbl *lpVtbl;
1802 IWineD3DResourceClass resource;
1803 } IWineD3DResourceImpl;
1805 void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1806 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
1807 DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1808 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1809 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1810 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
1811 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
1812 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1813 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1814 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
1815 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1816 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1817 void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1819 /* Tests show that the start address of resources is 32 byte aligned */
1820 #define RESOURCE_ALIGNMENT 16
1822 /*****************************************************************************
1823 * IWineD3DBaseTexture D3D- > openGL state map lookups
1826 typedef enum winetexturestates {
1827 WINED3DTEXSTA_ADDRESSU = 0,
1828 WINED3DTEXSTA_ADDRESSV = 1,
1829 WINED3DTEXSTA_ADDRESSW = 2,
1830 WINED3DTEXSTA_BORDERCOLOR = 3,
1831 WINED3DTEXSTA_MAGFILTER = 4,
1832 WINED3DTEXSTA_MINFILTER = 5,
1833 WINED3DTEXSTA_MIPFILTER = 6,
1834 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1835 WINED3DTEXSTA_MAXANISOTROPY = 8,
1836 WINED3DTEXSTA_SRGBTEXTURE = 9,
1837 WINED3DTEXSTA_SHADOW = 10,
1838 MAX_WINETEXTURESTATES = 11,
1839 } winetexturestates;
1841 enum WINED3DSRGB
1843 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1844 SRGB_RGB = 1, /* Loads the rgb texture */
1845 SRGB_SRGB = 2, /* Loads the srgb texture */
1846 SRGB_BOTH = 3, /* Loads both textures */
1849 struct gl_texture
1851 DWORD states[MAX_WINETEXTURESTATES];
1852 BOOL dirty;
1853 GLuint name;
1856 /*****************************************************************************
1857 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1859 typedef struct IWineD3DBaseTextureClass
1861 struct gl_texture texture_rgb, texture_srgb;
1862 IWineD3DResourceImpl **sub_resources;
1863 UINT layer_count;
1864 UINT level_count;
1865 float pow2Matrix[16];
1866 UINT LOD;
1867 WINED3DTEXTUREFILTERTYPE filterType;
1868 LONG bindCount;
1869 DWORD sampler;
1870 BOOL is_srgb;
1871 BOOL pow2Matrix_identity;
1872 const struct min_lookup *minMipLookup;
1873 const GLenum *magLookup;
1874 GLenum target;
1875 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1876 } IWineD3DBaseTextureClass;
1878 typedef struct IWineD3DBaseTextureImpl
1880 /* IUnknown & WineD3DResource Information */
1881 const IWineD3DBaseTextureVtbl *lpVtbl;
1882 IWineD3DResourceClass resource;
1883 IWineD3DBaseTextureClass baseTexture;
1885 } IWineD3DBaseTextureImpl;
1887 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1888 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1889 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1890 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1891 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1892 void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1893 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1894 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1895 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1896 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1897 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1898 IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
1899 UINT layer, UINT level) DECLSPEC_HIDDEN;
1900 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UINT level_count,
1901 WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device, UINT size, DWORD usage,
1902 const struct wined3d_format *format, WINED3DPOOL pool, void *parent,
1903 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1904 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
1905 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1906 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
1907 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
1908 void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1910 /*****************************************************************************
1911 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1913 typedef struct IWineD3DTextureImpl
1915 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1916 const IWineD3DTextureVtbl *lpVtbl;
1917 IWineD3DResourceClass resource;
1918 IWineD3DBaseTextureClass baseTexture;
1920 /* IWineD3DTexture */
1921 BOOL cond_np2;
1923 } IWineD3DTextureImpl;
1925 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1926 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1927 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1929 /*****************************************************************************
1930 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1932 typedef struct IWineD3DCubeTextureImpl
1934 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1935 const IWineD3DCubeTextureVtbl *lpVtbl;
1936 IWineD3DResourceClass resource;
1937 IWineD3DBaseTextureClass baseTexture;
1938 } IWineD3DCubeTextureImpl;
1940 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1941 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1942 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1944 typedef struct _WINED3DVOLUMET_DESC
1946 UINT Width;
1947 UINT Height;
1948 UINT Depth;
1949 } WINED3DVOLUMET_DESC;
1951 /*****************************************************************************
1952 * IWineD3DVolume implementation structure (extends IUnknown)
1954 typedef struct IWineD3DVolumeImpl
1956 /* IUnknown & WineD3DResource fields */
1957 const IWineD3DVolumeVtbl *lpVtbl;
1958 IWineD3DResourceClass resource;
1960 /* WineD3DVolume Information */
1961 WINED3DVOLUMET_DESC currentDesc;
1962 struct IWineD3DVolumeTextureImpl *container;
1963 BOOL lockable;
1964 BOOL locked;
1965 WINED3DBOX lockedBox;
1966 WINED3DBOX dirtyBox;
1967 BOOL dirty;
1968 } IWineD3DVolumeImpl;
1970 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1971 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
1972 UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1973 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1974 void volume_set_container(IWineD3DVolumeImpl *volume, struct IWineD3DVolumeTextureImpl *container) DECLSPEC_HIDDEN;
1976 /*****************************************************************************
1977 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1979 typedef struct IWineD3DVolumeTextureImpl
1981 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1982 const IWineD3DVolumeTextureVtbl *lpVtbl;
1983 IWineD3DResourceClass resource;
1984 IWineD3DBaseTextureClass baseTexture;
1985 } IWineD3DVolumeTextureImpl;
1987 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
1988 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
1989 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1991 typedef struct _WINED3DSURFACET_DESC
1993 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1994 DWORD MultiSampleQuality;
1995 UINT Width;
1996 UINT Height;
1997 } WINED3DSURFACET_DESC;
1999 /*****************************************************************************
2000 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2002 typedef struct wineD3DSurface_DIB {
2003 HBITMAP DIBsection;
2004 void* bitmap_data;
2005 UINT bitmap_size;
2006 HGDIOBJ holdbitmap;
2007 BOOL client_memory;
2008 } wineD3DSurface_DIB;
2010 typedef struct {
2011 struct list entry;
2012 GLuint id;
2013 UINT width;
2014 UINT height;
2015 } renderbuffer_entry_t;
2017 struct fbo_entry
2019 struct list entry;
2020 IWineD3DSurfaceImpl **render_targets;
2021 IWineD3DSurfaceImpl *depth_stencil;
2022 DWORD location;
2023 BOOL attached;
2024 GLuint id;
2027 /*****************************************************************************
2028 * IWineD3DClipp implementation structure
2030 typedef struct IWineD3DClipperImpl
2032 const IWineD3DClipperVtbl *lpVtbl;
2033 LONG ref;
2035 HWND hWnd;
2036 } IWineD3DClipperImpl;
2038 enum wined3d_container_type
2040 WINED3D_CONTAINER_NONE = 0,
2041 WINED3D_CONTAINER_SWAPCHAIN,
2042 WINED3D_CONTAINER_TEXTURE,
2045 struct wined3d_subresource_container
2047 enum wined3d_container_type type;
2048 union
2050 struct IWineD3DBase *base;
2051 struct IWineD3DSwapChainImpl *swapchain;
2052 struct IWineD3DBaseTextureImpl *texture;
2053 } u;
2056 /*****************************************************************************
2057 * IWineD3DSurface implementation structure
2059 struct IWineD3DSurfaceImpl
2061 /* IUnknown & IWineD3DResource Information */
2062 const IWineD3DSurfaceVtbl *lpVtbl;
2063 IWineD3DResourceClass resource;
2065 /* IWineD3DSurface fields */
2066 struct wined3d_subresource_container container;
2067 WINED3DSURFACET_DESC currentDesc;
2068 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2069 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2071 /* TODO: move this off into a management class(maybe!) */
2072 DWORD Flags;
2074 UINT pow2Width;
2075 UINT pow2Height;
2077 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2078 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2080 /* PBO */
2081 GLuint pbo;
2082 GLuint texture_name;
2083 GLuint texture_name_srgb;
2084 GLint texture_level;
2085 GLenum texture_target;
2087 RECT lockedRect;
2088 RECT dirtyRect;
2089 int lockCount;
2090 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2092 /* For GetDC */
2093 wineD3DSurface_DIB dib;
2094 HDC hDC;
2096 /* Color keys for DDraw */
2097 WINEDDCOLORKEY DestBltCKey;
2098 WINEDDCOLORKEY DestOverlayCKey;
2099 WINEDDCOLORKEY SrcOverlayCKey;
2100 WINEDDCOLORKEY SrcBltCKey;
2101 DWORD CKeyFlags;
2103 WINEDDCOLORKEY glCKey;
2105 struct list renderbuffers;
2106 renderbuffer_entry_t *current_renderbuffer;
2107 SIZE ds_current_size;
2109 /* DirectDraw clippers */
2110 IWineD3DClipper *clipper;
2112 /* DirectDraw Overlay handling */
2113 RECT overlay_srcrect;
2114 RECT overlay_destrect;
2115 IWineD3DSurfaceImpl *overlay_dest;
2116 struct list overlays;
2117 struct list overlay_entry;
2120 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2121 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2123 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2124 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2125 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2126 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2127 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2128 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2129 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2130 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2131 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2132 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2133 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2134 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2135 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2136 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2137 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2138 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2139 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2140 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2141 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
2142 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2143 void surface_set_container(IWineD3DSurfaceImpl *surface,
2144 enum wined3d_container_type type, IWineD3DBase *container) DECLSPEC_HIDDEN;
2145 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2146 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2147 void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2149 /* Predeclare the shared Surface functions */
2150 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2151 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2152 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2153 void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2154 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2155 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2156 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2157 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2158 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2159 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2160 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2161 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2162 void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
2163 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2164 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2165 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2166 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2167 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2168 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2169 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2170 DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2171 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2172 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2173 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2174 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2175 DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2176 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2177 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2178 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2179 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2180 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
2181 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2182 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2183 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
2184 const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
2185 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2186 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2187 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2188 const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2189 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2191 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2192 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2193 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2195 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2196 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2197 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2199 /* Surface flags: */
2200 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2201 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2202 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2203 #define SFLAG_DISCARD 0x00000010 /* ??? */
2204 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2205 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2206 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2207 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2208 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2209 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2210 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2211 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2212 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2213 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2214 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2215 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2216 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2217 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2218 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2219 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2220 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2221 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2222 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2224 /* In some conditions the surface memory must not be freed:
2225 * SFLAG_CONVERTED: Converting the data back would take too long
2226 * SFLAG_DIBSECTION: The dib code manages the memory
2227 * SFLAG_LOCKED: The app requires access to the surface data
2228 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2229 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2230 * SFLAG_CLIENT: OpenGL uses our memory as backup
2232 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2233 SFLAG_DIBSECTION | \
2234 SFLAG_LOCKED | \
2235 SFLAG_DYNLOCK | \
2236 SFLAG_USERPTR | \
2237 SFLAG_PBO | \
2238 SFLAG_CLIENT)
2240 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2241 SFLAG_INTEXTURE | \
2242 SFLAG_INDRAWABLE | \
2243 SFLAG_INSRGBTEX)
2245 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2246 SFLAG_DS_OFFSCREEN)
2247 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2249 typedef enum {
2250 NO_CONVERSION,
2251 CONVERT_PALETTED,
2252 CONVERT_PALETTED_CK,
2253 CONVERT_CK_565,
2254 CONVERT_CK_5551,
2255 CONVERT_CK_RGB24,
2256 CONVERT_RGB32_888
2257 } CONVERT_TYPES;
2259 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *surface, BOOL need_alpha_ck, BOOL use_texturing,
2260 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2261 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2263 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2265 /*****************************************************************************
2266 * IWineD3DVertexDeclaration implementation structure
2269 struct wined3d_vertex_declaration_element
2271 const struct wined3d_format *format;
2272 BOOL ffp_valid;
2273 WORD input_slot;
2274 WORD offset;
2275 UINT output_slot;
2276 BYTE method;
2277 BYTE usage;
2278 BYTE usage_idx;
2281 typedef struct IWineD3DVertexDeclarationImpl {
2282 /* IUnknown Information */
2283 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2284 LONG ref;
2286 void *parent;
2287 const struct wined3d_parent_ops *parent_ops;
2288 IWineD3DDeviceImpl *device;
2290 struct wined3d_vertex_declaration_element *elements;
2291 UINT element_count;
2293 DWORD streams[MAX_STREAMS];
2294 UINT num_streams;
2295 BOOL position_transformed;
2296 BOOL half_float_conv_needed;
2297 } IWineD3DVertexDeclarationImpl;
2299 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2300 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2301 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2303 /*****************************************************************************
2304 * IWineD3DStateBlock implementation structure
2307 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2308 /* Note: Very long winded but gl Lists are not flexible enough */
2309 /* to resolve everything we need, so doing it manually for now */
2310 typedef struct SAVEDSTATES {
2311 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2312 WORD streamSource; /* MAX_STREAMS, 16 */
2313 WORD streamFreq; /* MAX_STREAMS, 16 */
2314 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2315 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2316 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2317 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2318 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2319 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2320 BOOL *pixelShaderConstantsF;
2321 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2322 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2323 BOOL *vertexShaderConstantsF;
2324 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2325 DWORD primitive_type : 1;
2326 DWORD indices : 1;
2327 DWORD material : 1;
2328 DWORD viewport : 1;
2329 DWORD vertexDecl : 1;
2330 DWORD pixelShader : 1;
2331 DWORD vertexShader : 1;
2332 DWORD scissorRect : 1;
2333 DWORD padding : 4;
2334 } SAVEDSTATES;
2336 struct StageState {
2337 DWORD stage;
2338 DWORD state;
2341 struct wined3d_stream_state
2343 struct wined3d_buffer *buffer;
2344 UINT offset;
2345 UINT stride;
2346 UINT frequency;
2347 UINT flags;
2350 struct wined3d_state
2352 IWineD3DVertexDeclarationImpl *vertex_declaration;
2353 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2354 BOOL user_stream;
2355 struct wined3d_buffer *index_buffer;
2356 enum wined3d_format_id index_format;
2357 INT base_vertex_index;
2358 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2359 GLenum gl_primitive_type;
2361 struct IWineD3DVertexShaderImpl *vertex_shader;
2362 BOOL vs_consts_b[MAX_CONST_B];
2363 INT vs_consts_i[MAX_CONST_I * 4];
2364 float *vs_consts_f;
2366 struct IWineD3DPixelShaderImpl *pixel_shader;
2367 BOOL ps_consts_b[MAX_CONST_B];
2368 INT ps_consts_i[MAX_CONST_I * 4];
2369 float *ps_consts_f;
2371 IWineD3DBaseTextureImpl *textures[MAX_COMBINED_SAMPLERS];
2372 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2373 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2374 DWORD lowest_disabled_stage;
2376 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2377 double clip_planes[MAX_CLIPPLANES][4];
2378 WINED3DCLIPSTATUS clip_status;
2379 WINED3DMATERIAL material;
2380 WINED3DVIEWPORT viewport;
2381 RECT scissor_rect;
2383 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2384 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2385 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2386 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2387 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2389 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2392 struct IWineD3DStateBlockImpl
2394 /* IUnknown fields */
2395 const IWineD3DStateBlockVtbl *lpVtbl;
2396 LONG ref; /* Note: Ref counting not required */
2398 /* IWineD3DStateBlock information */
2399 IWineD3DDeviceImpl *device;
2400 WINED3DSTATEBLOCKTYPE blockType;
2402 /* Array indicating whether things have been set or changed */
2403 SAVEDSTATES changed;
2404 struct wined3d_state state;
2406 /* Contained state management */
2407 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2408 unsigned int num_contained_render_states;
2409 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2410 unsigned int num_contained_transform_states;
2411 DWORD contained_vs_consts_i[MAX_CONST_I];
2412 unsigned int num_contained_vs_consts_i;
2413 DWORD contained_vs_consts_b[MAX_CONST_B];
2414 unsigned int num_contained_vs_consts_b;
2415 DWORD *contained_vs_consts_f;
2416 unsigned int num_contained_vs_consts_f;
2417 DWORD contained_ps_consts_i[MAX_CONST_I];
2418 unsigned int num_contained_ps_consts_i;
2419 DWORD contained_ps_consts_b[MAX_CONST_B];
2420 unsigned int num_contained_ps_consts_b;
2421 DWORD *contained_ps_consts_f;
2422 unsigned int num_contained_ps_consts_f;
2423 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2424 unsigned int num_contained_tss_states;
2425 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2426 unsigned int num_contained_sampler_states;
2429 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2430 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2431 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2432 void stateblock_init_default_state(IWineD3DStateBlockImpl *stateblock) DECLSPEC_HIDDEN;
2434 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2435 struct wined3d_context *context)
2437 const struct StateEntry *statetable = stateblock->device->StateTable;
2438 DWORD rep = statetable[state].representative;
2439 statetable[rep].apply(rep, stateblock, context);
2442 /* Direct3D terminology with little modifications. We do not have an issued state
2443 * because only the driver knows about it, but we have a created state because d3d
2444 * allows GetData on a created issue, but opengl doesn't
2446 enum query_state {
2447 QUERY_CREATED,
2448 QUERY_SIGNALLED,
2449 QUERY_BUILDING
2451 /*****************************************************************************
2452 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2454 typedef struct IWineD3DQueryImpl
2456 const IWineD3DQueryVtbl *lpVtbl;
2457 LONG ref; /* Note: Ref counting not required */
2459 IWineD3DDeviceImpl *device;
2461 /* IWineD3DQuery fields */
2462 enum query_state state;
2463 WINED3DQUERYTYPE type;
2464 /* TODO: Think about using a IUnknown instead of a void* */
2465 void *extendedData;
2466 } IWineD3DQueryImpl;
2468 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type) DECLSPEC_HIDDEN;
2470 /* IWineD3DBuffer */
2472 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2473 * fixed function semantics as D3DCOLOR or FLOAT16 */
2474 enum wined3d_buffer_conversion_type
2476 CONV_NONE,
2477 CONV_D3DCOLOR,
2478 CONV_POSITIONT,
2479 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2482 struct wined3d_map_range
2484 UINT offset;
2485 UINT size;
2488 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2489 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2490 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2491 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2492 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2493 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2494 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2495 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2497 struct wined3d_buffer
2499 const struct IWineD3DBufferVtbl *vtbl;
2500 IWineD3DResourceClass resource;
2502 struct wined3d_buffer_desc desc;
2504 GLuint buffer_object;
2505 GLenum buffer_object_usage;
2506 GLenum buffer_type_hint;
2507 UINT buffer_object_size;
2508 LONG bind_count;
2509 DWORD flags;
2511 LONG lock_count;
2512 struct wined3d_map_range *maps;
2513 ULONG maps_size, modified_areas;
2514 struct wined3d_event_query *query;
2516 /* conversion stuff */
2517 UINT decl_change_count, full_conversion_count;
2518 UINT draw_count;
2519 UINT stride; /* 0 if no conversion */
2520 UINT conversion_stride; /* 0 if no shifted conversion */
2521 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2522 /* Extra load offsets, for FLOAT16 conversion */
2523 UINT *conversion_shift; /* NULL if no shifted conversion */
2526 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, const struct wined3d_gl_info *gl_info,
2527 GLuint *buffer_object) DECLSPEC_HIDDEN;
2528 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2529 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2530 UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2531 const char *data, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2533 /* IWineD3DRendertargetView */
2534 struct wined3d_rendertarget_view
2536 const struct IWineD3DRendertargetViewVtbl *vtbl;
2537 LONG refcount;
2539 IWineD3DResource *resource;
2540 void *parent;
2543 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2544 IWineD3DResource *resource, void *parent) DECLSPEC_HIDDEN;
2546 /*****************************************************************************
2547 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2550 struct IWineD3DSwapChainImpl
2552 /*IUnknown part*/
2553 const IWineD3DSwapChainVtbl *lpVtbl;
2554 LONG ref; /* Note: Ref counting not required */
2556 void *parent;
2557 IWineD3DDeviceImpl *device;
2559 /* IWineD3DSwapChain fields */
2560 IWineD3DSurfaceImpl **back_buffers;
2561 IWineD3DSurfaceImpl *front_buffer;
2562 WINED3DPRESENT_PARAMETERS presentParms;
2563 DWORD orig_width, orig_height;
2564 enum wined3d_format_id orig_fmt;
2565 WINED3DGAMMARAMP orig_gamma;
2566 BOOL render_to_fbo;
2567 const struct wined3d_format *ds_format;
2569 LONG prev_time, frames; /* Performance tracking */
2570 unsigned int vSyncCounter;
2572 struct wined3d_context **context;
2573 unsigned int num_contexts;
2575 HWND win_handle;
2576 HWND device_window;
2579 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2580 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2582 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2583 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2584 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2585 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2586 void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2587 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2588 IWineD3DSurface *dst_surface) DECLSPEC_HIDDEN;
2589 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2590 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2591 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2592 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2593 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2594 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2595 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2596 IWineD3DDevice **device) DECLSPEC_HIDDEN;
2597 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2598 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2599 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2600 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2601 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2602 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2604 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2605 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2606 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent) DECLSPEC_HIDDEN;
2607 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2608 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
2610 #define DEFAULT_REFRESH_RATE 0
2612 /*****************************************************************************
2613 * Utility function prototypes
2616 /* Trace routines */
2617 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2618 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2619 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2620 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2621 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2622 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2623 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2624 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2625 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2626 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2627 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2628 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2629 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2630 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2631 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2632 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2633 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2634 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2635 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2636 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2637 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2638 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2640 /* Routines for GL <-> D3D values */
2641 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2642 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2643 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2644 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2645 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2646 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2647 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2648 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2649 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2650 void texture_activate_dimensions(IWineD3DBaseTextureImpl *texture,
2651 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2652 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
2653 struct wined3d_context *context) DECLSPEC_HIDDEN;
2654 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
2655 struct wined3d_context *context) DECLSPEC_HIDDEN;
2656 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
2657 struct wined3d_context *context) DECLSPEC_HIDDEN;
2658 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
2659 struct wined3d_context *context) DECLSPEC_HIDDEN;
2660 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
2661 struct wined3d_context *context) DECLSPEC_HIDDEN;
2662 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
2663 struct wined3d_context *context) DECLSPEC_HIDDEN;
2664 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
2665 struct wined3d_context *context) DECLSPEC_HIDDEN;
2667 BOOL getColorBits(const struct wined3d_format *format,
2668 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2669 BOOL getDepthStencilBits(const struct wined3d_format *format,
2670 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2672 /* Math utils */
2673 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2674 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2675 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2677 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2679 typedef struct local_constant {
2680 struct list entry;
2681 unsigned int idx;
2682 DWORD value[4];
2683 } local_constant;
2685 typedef struct SHADER_LIMITS {
2686 unsigned int temporary;
2687 unsigned int texcoord;
2688 unsigned int sampler;
2689 unsigned int constant_int;
2690 unsigned int constant_float;
2691 unsigned int constant_bool;
2692 unsigned int address;
2693 unsigned int packed_output;
2694 unsigned int packed_input;
2695 unsigned int attributes;
2696 unsigned int label;
2697 } SHADER_LIMITS;
2699 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2700 * maintain state information between multiple codes */
2701 typedef struct SHADER_PARSE_STATE {
2702 unsigned int current_row;
2703 DWORD texcoord_w[2];
2704 } SHADER_PARSE_STATE;
2706 #ifdef __GNUC__
2707 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2708 #else
2709 #define PRINTF_ATTR(fmt,args)
2710 #endif
2712 /* Base Shader utility functions. */
2713 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2714 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2716 /* Vertex shader utility functions */
2717 extern BOOL vshader_get_input(struct IWineD3DVertexShaderImpl *shader,
2718 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2720 /*****************************************************************************
2721 * IDirect3DBaseShader implementation structure
2723 typedef struct IWineD3DBaseShaderClass
2725 LONG ref;
2726 SHADER_LIMITS limits;
2727 SHADER_PARSE_STATE parse_state;
2728 DWORD *function;
2729 UINT functionLength;
2730 UINT cur_loop_depth, cur_loop_regno;
2731 BOOL load_local_constsF;
2732 const struct wined3d_shader_frontend *frontend;
2733 void *frontend_data;
2734 void *backend_data;
2736 void *parent;
2737 const struct wined3d_parent_ops *parent_ops;
2739 /* Programs this shader is linked with */
2740 struct list linked_programs;
2742 /* Immediate constants (override global ones) */
2743 struct list constantsB;
2744 struct list constantsF;
2745 struct list constantsI;
2746 shader_reg_maps reg_maps;
2748 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2749 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2751 /* Pointer to the parent device */
2752 IWineD3DDevice *device;
2753 struct list shader_list_entry;
2755 } IWineD3DBaseShaderClass;
2757 typedef struct IWineD3DBaseShaderImpl {
2758 /* IUnknown */
2759 const IWineD3DBaseShaderVtbl *lpVtbl;
2761 /* IWineD3DBaseShader */
2762 IWineD3DBaseShaderClass baseShader;
2763 } IWineD3DBaseShaderImpl;
2765 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2766 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2767 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2768 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2769 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2770 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2771 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2772 unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
2773 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
2774 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2775 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2777 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2779 return type == WINED3D_SHADER_TYPE_PIXEL;
2782 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2784 return type == WINED3D_SHADER_TYPE_VERTEX;
2787 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2789 switch (reg->type)
2791 case WINED3DSPR_RASTOUT:
2792 /* oFog & oPts */
2793 if (reg->idx) return TRUE;
2794 /* oPos */
2795 return FALSE;
2797 case WINED3DSPR_DEPTHOUT: /* oDepth */
2798 case WINED3DSPR_CONSTBOOL: /* b# */
2799 case WINED3DSPR_LOOP: /* aL */
2800 case WINED3DSPR_PREDICATE: /* p0 */
2801 return TRUE;
2803 case WINED3DSPR_MISCTYPE:
2804 switch(reg->idx)
2806 case 0: /* vPos */
2807 return FALSE;
2808 case 1: /* vFace */
2809 return TRUE;
2810 default:
2811 return FALSE;
2814 case WINED3DSPR_IMMCONST:
2815 switch(reg->immconst_type)
2817 case WINED3D_IMMCONST_FLOAT:
2818 return TRUE;
2819 default:
2820 return FALSE;
2823 default:
2824 return FALSE;
2828 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2829 local_constant* lconst;
2831 if(This->baseShader.load_local_constsF) return FALSE;
2832 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2833 if(lconst->idx == reg) return TRUE;
2835 return FALSE;
2839 /*****************************************************************************
2840 * IDirect3DVertexShader implementation structures
2842 typedef struct IWineD3DVertexShaderImpl {
2843 /* IUnknown parts */
2844 const IWineD3DVertexShaderVtbl *lpVtbl;
2846 /* IWineD3DBaseShader */
2847 IWineD3DBaseShaderClass baseShader;
2849 /* Vertex shader attributes. */
2850 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2852 UINT min_rel_offset, max_rel_offset;
2853 UINT rel_offset;
2854 } IWineD3DVertexShaderImpl;
2856 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
2857 struct vs_compile_args *args) DECLSPEC_HIDDEN;
2858 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2859 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2860 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2862 struct wined3d_geometryshader
2864 const struct IWineD3DGeometryShaderVtbl *vtbl;
2865 IWineD3DBaseShaderClass base_shader;
2868 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2869 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2870 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2872 /*****************************************************************************
2873 * IDirect3DPixelShader implementation structure
2876 /* Using additional shader constants (uniforms in GLSL / program environment
2877 * or local parameters in ARB) is costly:
2878 * ARB only knows float4 parameters and GLSL compiler are not really smart
2879 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2880 * (in fact most compilers map a float2 to a full float4 uniform).
2882 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2883 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2884 * into a single shader constant (uniform / program parameter).
2886 * This structure is shared between the GLSL and the ARB backend.*/
2887 struct ps_np2fixup_info {
2888 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2889 WORD active; /* bitfield indicating if we can apply the fixup */
2890 WORD num_consts;
2893 typedef struct IWineD3DPixelShaderImpl {
2894 /* IUnknown parts */
2895 const IWineD3DPixelShaderVtbl *lpVtbl;
2897 /* IWineD3DBaseShader */
2898 IWineD3DBaseShaderClass baseShader;
2900 /* Pixel shader input semantics */
2901 DWORD input_reg_map[MAX_REG_INPUT];
2902 BOOL input_reg_used[MAX_REG_INPUT];
2903 unsigned int declared_in_count;
2905 /* Some information about the shader behavior */
2906 char vpos_uniform;
2908 BOOL color0_mov;
2909 DWORD color0_reg;
2911 } IWineD3DPixelShaderImpl;
2913 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2914 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2915 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2916 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
2917 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
2918 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
2919 struct ps_compile_args *args) DECLSPEC_HIDDEN;
2921 /* sRGB correction constants */
2922 static const float srgb_cmp = 0.0031308f;
2923 static const float srgb_mul_low = 12.92f;
2924 static const float srgb_pow = 0.41666f;
2925 static const float srgb_mul_high = 1.055f;
2926 static const float srgb_sub_high = 0.055f;
2928 /*****************************************************************************
2929 * IWineD3DPalette implementation structure
2931 struct IWineD3DPaletteImpl {
2932 /* IUnknown parts */
2933 const IWineD3DPaletteVtbl *lpVtbl;
2934 LONG ref;
2936 void *parent;
2937 IWineD3DDeviceImpl *device;
2939 /* IWineD3DPalette */
2940 HPALETTE hpal;
2941 WORD palVersion; /*| */
2942 WORD palNumEntries; /*| LOGPALETTE */
2943 PALETTEENTRY palents[256]; /*| */
2944 /* This is to store the palette in 'screen format' */
2945 int screen_palents[256];
2946 DWORD Flags;
2949 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
2950 DWORD flags, const PALETTEENTRY *entries, void *parent) DECLSPEC_HIDDEN;
2952 /* DirectDraw utility functions */
2953 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2955 /*****************************************************************************
2956 * Pixel format management
2959 /* WineD3D pixel format flags */
2960 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2961 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2962 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2963 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2964 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2965 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2966 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2967 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2968 #define WINED3DFMT_FLAG_GETDC 0x00000100
2969 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2970 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2971 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2972 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2973 #define WINED3DFMT_FLAG_VTF 0x00002000
2974 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2975 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2976 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2978 struct wined3d_format
2980 enum wined3d_format_id id;
2982 DWORD red_mask;
2983 DWORD green_mask;
2984 DWORD blue_mask;
2985 DWORD alpha_mask;
2986 UINT byte_count;
2987 WORD depth_size;
2988 WORD stencil_size;
2990 UINT block_width;
2991 UINT block_height;
2992 UINT block_byte_count;
2994 enum wined3d_ffp_emit_idx emit_idx;
2995 GLint component_count;
2996 GLenum gl_vtx_type;
2997 GLint gl_vtx_format;
2998 GLboolean gl_normalized;
2999 unsigned int component_size;
3001 GLint glInternal;
3002 GLint glGammaInternal;
3003 GLint rtInternal;
3004 GLint glFormat;
3005 GLint glType;
3006 UINT conv_byte_count;
3007 unsigned int Flags;
3008 float heightscale;
3009 struct color_fixup_desc color_fixup;
3010 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3013 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3014 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3015 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3016 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
3017 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
3018 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
3020 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
3022 /* Check stateblock->vertexDecl to allow this to be used from
3023 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3024 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3025 * style strided data. */
3026 return stateblock->state.vertex_shader
3027 && !stateblock->state.vertex_declaration->position_transformed;
3030 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
3032 return !!stateblock->state.pixel_shader;
3035 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3036 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3038 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3039 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3040 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3042 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3044 #endif