Get rid of HEAP_strdupWtoA calls.
[wine/multimedia.git] / dlls / d3d9 / volumetexture.c
blob56c150685b8e159755b43a7fb1a9321360c455bb
1 /*
2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35 IDirect3DVolumeTexture9Impl_AddRef(iface);
36 *ppobj = This;
37 return D3D_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 return E_NOINTERFACE;
44 ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
45 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
46 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
47 return ++(This->ref);
50 ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
51 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
52 ULONG ref = --This->ref;
53 UINT i;
55 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
56 if (ref == 0) {
57 for (i = 0; i < This->levels; i++) {
58 if (This->volumes[i] != NULL) {
59 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
60 IDirect3DVolume9Impl_Release((LPDIRECT3DVOLUME9) This->volumes[i]);
63 HeapFree(GetProcessHeap(), 0, This);
65 return ref;
68 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
69 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
70 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
71 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
74 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
76 FIXME("(%p) : stub\n", This);
77 return D3D_OK;
80 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
81 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
82 FIXME("(%p) : stub\n", This);
83 return D3D_OK;
86 HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
87 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
88 FIXME("(%p) : stub\n", This);
89 return D3D_OK;
92 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
93 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
94 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
97 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
98 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
99 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
102 void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
103 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
104 FIXME("(%p) : stub\n", This);
105 return ;
108 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
109 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
110 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
113 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
114 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
115 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
116 return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
119 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
120 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
121 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
124 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
125 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
126 return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
129 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
130 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
131 return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
134 D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
135 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
136 return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
139 void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
140 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
141 FIXME("(%p) : stub\n", This);
142 return ;
145 /* IDirect3DVolumeTexture9 Interface follow: */
146 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
147 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
148 if (Level < This->levels) {
149 TRACE("(%p) Level (%d)\n", This, Level);
150 return IDirect3DVolume9Impl_GetDesc((LPDIRECT3DVOLUME9) This->volumes[Level], pDesc);
151 } else {
152 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
153 return D3DERR_INVALIDCALL;
155 return D3D_OK;
158 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
159 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
160 if (Level < This->levels) {
161 *ppVolumeLevel = (LPDIRECT3DVOLUME9) This->volumes[Level];
162 IDirect3DVolume9Impl_AddRef((LPDIRECT3DVOLUME9) *ppVolumeLevel);
163 TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
164 } else {
165 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels);
166 return D3DERR_INVALIDCALL;
168 return D3D_OK;
171 HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
172 HRESULT hr;
173 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
174 if (Level < This->levels) {
176 * Not dirtified while Surfaces don't notify dirtification
177 * This->Dirty = TRUE;
179 hr = IDirect3DVolume9Impl_LockBox((LPDIRECT3DVOLUME9) This->volumes[Level], pLockedVolume, pBox, Flags);
180 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
181 } else {
182 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
183 return D3DERR_INVALIDCALL;
185 return hr;
188 HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
189 HRESULT hr;
190 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
191 if (Level < This->levels) {
192 hr = IDirect3DVolume9Impl_UnlockBox((LPDIRECT3DVOLUME9) This->volumes[Level]);
193 TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
194 } else {
195 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
196 return D3DERR_INVALIDCALL;
198 return hr;
201 HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
202 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
203 FIXME("(%p) : stub\n", This);
204 This->Dirty = TRUE;
205 return D3D_OK;
209 IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
211 IDirect3DVolumeTexture9Impl_QueryInterface,
212 IDirect3DVolumeTexture9Impl_AddRef,
213 IDirect3DVolumeTexture9Impl_Release,
214 IDirect3DVolumeTexture9Impl_GetDevice,
215 IDirect3DVolumeTexture9Impl_SetPrivateData,
216 IDirect3DVolumeTexture9Impl_GetPrivateData,
217 IDirect3DVolumeTexture9Impl_FreePrivateData,
218 IDirect3DVolumeTexture9Impl_SetPriority,
219 IDirect3DVolumeTexture9Impl_GetPriority,
220 IDirect3DVolumeTexture9Impl_PreLoad,
221 IDirect3DVolumeTexture9Impl_GetType,
222 IDirect3DVolumeTexture9Impl_SetLOD,
223 IDirect3DVolumeTexture9Impl_GetLOD,
224 IDirect3DVolumeTexture9Impl_GetLevelCount,
225 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
226 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
227 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
228 IDirect3DVolumeTexture9Impl_GetLevelDesc,
229 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
230 IDirect3DVolumeTexture9Impl_LockBox,
231 IDirect3DVolumeTexture9Impl_UnlockBox,
232 IDirect3DVolumeTexture9Impl_AddDirtyBox
236 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
237 HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
238 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
239 D3DFORMAT Format, D3DPOOL Pool,
240 IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
242 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
243 FIXME("(%p) : stub\n", This);
244 return D3D_OK;