Get rid of HEAP_strdupWtoA calls.
[wine/multimedia.git] / dlls / d3d9 / d3d9_private.h
blobedfde95f3ba38678f8da9788881b4ce69968c01b
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __WINE_D3D9_PRIVATE_H
23 #define __WINE_D3D9_PRIVATE_H
25 #ifndef __WINE_CONFIG_H
26 # error You must include config.h to use this header
27 #endif
29 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
30 #include <stdarg.h>
32 #define NONAMELESSUNION
33 #define NONAMELESSSTRUCT
34 #define COBJMACROS
35 #include "windef.h"
36 #include "winbase.h"
37 #include "wingdi.h"
38 #include "winuser.h"
39 #include "wine/debug.h"
40 #include "wine/unicode.h"
42 #define XMD_H
43 #include <GL/gl.h>
44 #include <GL/glx.h>
45 #ifdef HAVE_GL_GLEXT_H
46 # include <GL/glext.h>
47 #endif
48 #undef XMD_H
50 #undef APIENTRY
51 #undef CALLBACK
52 #undef WINAPI
54 /* Redefines the constants */
55 #define CALLBACK __stdcall
56 #define WINAPI __stdcall
57 #define APIENTRY WINAPI
59 #include "d3d9.h"
60 #include "d3d9_private.h"
61 #include "wine/wined3d_interface.h"
63 /* X11 locking */
65 extern void (*wine_tsx11_lock_ptr)(void);
66 extern void (*wine_tsx11_unlock_ptr)(void);
68 /* As GLX relies on X, this is needed */
69 #define ENTER_GL() wine_tsx11_lock_ptr()
70 #define LEAVE_GL() wine_tsx11_unlock_ptr()
72 #include <stdarg.h>
74 #include "windef.h"
75 #include "winbase.h"
76 #include "d3d9.h"
78 /* Device caps */
79 #define MAX_PALETTES 256
80 #define MAX_STREAMS 16
81 #define MAX_ACTIVE_LIGHTS 8
82 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
83 #define MAX_LEVELS 256
85 /* Other useful values */
86 #define HIGHEST_RENDER_STATE 174
87 #define HIGHEST_TEXTURE_STATE 29
88 #define HIGHEST_TRANSFORMSTATE 512
89 #define D3DSBT_RECORDED 0xfffffffe
91 #define D3D_VSHADER_MAX_CONSTANTS 96
92 #define D3D_PSHADER_MAX_CONSTANTS 32
94 /* Direct3D9 Interfaces: */
95 typedef struct IDirect3D9Impl IDirect3D9Impl;
96 typedef struct IDirect3DDevice9Impl IDirect3DDevice9Impl;
97 typedef struct IDirect3DBaseTexture9Impl IDirect3DBaseTexture9Impl;
98 typedef struct IDirect3DTexture9Impl IDirect3DTexture9Impl;
99 typedef struct IDirect3DVolumeTexture9Impl IDirect3DVolumeTexture9Impl;
100 typedef struct IDirect3DCubeTexture9Impl IDirect3DCubeTexture9Impl;
101 typedef struct IDirect3DVertexBuffer9Impl IDirect3DVertexBuffer9Impl;
102 typedef struct IDirect3DIndexBuffer9Impl IDirect3DIndexBuffer9Impl;
103 typedef struct IDirect3DSurface9Impl IDirect3DSurface9Impl;
104 typedef struct IDirect3DSwapChain9Impl IDirect3DSwapChain9Impl;
105 typedef struct IDirect3DResource9Impl IDirect3DResource9Impl;
106 typedef struct IDirect3DVolume9Impl IDirect3DVolume9Impl;
107 typedef struct IDirect3DStateBlock9Impl IDirect3DStateBlock9Impl;
108 typedef struct IDirect3DVertexShader9Impl IDirect3DVertexShader9Impl;
109 typedef struct IDirect3DPixelShader9Impl IDirect3DPixelShader9Impl;
110 typedef struct IDirect3DVertexDeclaration9Impl IDirect3DVertexDeclaration9Impl;
111 typedef struct IDirect3DQuery9Impl IDirect3DQuery9Impl;
114 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
115 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
116 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
117 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
119 #define D3DCOLORTOCOLORVALUE(dw, col) \
120 (col).r = D3DCOLOR_R(dw); \
121 (col).g = D3DCOLOR_G(dw); \
122 (col).b = D3DCOLOR_B(dw); \
123 (col).a = D3DCOLOR_A(dw);
125 #define D3DCOLORTOVECTOR4(dw, vec) \
126 (vec).x = D3DCOLOR_R(dw); \
127 (vec).y = D3DCOLOR_G(dw); \
128 (vec).z = D3DCOLOR_B(dw); \
129 (vec).w = D3DCOLOR_A(dw);
131 #define D3DCOLORTOGLFLOAT4(dw, vec) \
132 (vec)[0] = D3DCOLOR_R(dw); \
133 (vec)[1] = D3DCOLOR_G(dw); \
134 (vec)[2] = D3DCOLOR_B(dw); \
135 (vec)[3] = D3DCOLOR_A(dw);
138 * State Block for Begin/End/Capture/Create/Apply State Block
139 * Note: Very long winded but I do not believe gl Lists will
140 * resolve everything we need, so doing it manually for now
142 typedef struct SAVEDSTATES {
143 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
144 BOOL Indices;
145 BOOL lights[MAX_ACTIVE_LIGHTS];
146 BOOL material;
147 BOOL stream_source[MAX_STREAMS];
148 BOOL textures[8];
149 BOOL transform[HIGHEST_TRANSFORMSTATE];
150 BOOL viewport;
151 BOOL vertexShader;
152 BOOL vertexShaderConstant;
153 BOOL vertexShaderDecl;
154 BOOL pixelShader;
155 BOOL pixelShaderConstant;
156 BOOL renderstate[HIGHEST_RENDER_STATE];
157 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
158 BOOL clipplane[MAX_CLIPPLANES];
159 } SAVEDSTATES;
161 typedef struct D3DSHADERVECTORF {
162 float x;
163 float y;
164 float z;
165 float w;
166 } D3DSHADERVECTORF;
168 typedef struct D3DSHADERVECTORI {
169 int x;
170 int y;
171 int z;
172 int w;
173 } D3DSHADERVECTORI;
175 /* ===========================================================================
176 The interfactes themselves
177 =========================================================================== */
179 /* ---------- */
180 /* IDirect3D9 */
181 /* ---------- */
183 /*****************************************************************************
184 * Predeclare the interface implementation structures
186 extern IDirect3D9Vtbl Direct3D9_Vtbl;
188 /*****************************************************************************
189 * IDirect3D implementation structure
191 struct IDirect3D9Impl
193 /* IUnknown fields */
194 IDirect3D9Vtbl *lpVtbl;
195 DWORD ref;
197 /* The WineD3D device */
198 IWineD3D *WineD3D;
200 /* IDirect3D9 fields */
203 /* IUnknown: */
204 extern HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface,REFIID refiid,LPVOID *obj);
205 extern ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface);
206 extern ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface);
208 /* IDirect3d9: */
209 extern HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction);
210 extern UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface);
211 extern HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
212 extern UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format);
213 extern HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
214 extern HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
215 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
216 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
217 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
218 extern HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
219 extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
220 extern HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
221 extern HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter);
222 extern HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
224 /* ---------------- */
225 /* IDirect3DDevice9 */
226 /* ---------------- */
228 /*****************************************************************************
229 * Predeclare the interface implementation structures
231 extern IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
233 /*****************************************************************************
234 * IDirect3DDevice9 implementation structure
236 struct IDirect3DDevice9Impl
238 /* IUnknown fields */
239 IDirect3DDevice9Vtbl *lpVtbl;
240 DWORD ref;
242 /* IDirect3DDevice9 fields */
243 IDirect3D9Impl *direct3d;
244 IWineD3DDevice *WineD3DDevice;
246 /* FIXME: To be sorted out during move */
247 IDirect3DSurface9Impl *frontBuffer;
248 IDirect3DSurface9Impl *backBuffer;
249 IDirect3DSurface9Impl *depthStencilBuffer;
251 IDirect3DSurface9Impl *renderTarget;
252 IDirect3DSurface9Impl *stencilBufferTarget;
254 D3DPRESENT_PARAMETERS PresentParms;
255 D3DDEVICE_CREATION_PARAMETERS CreateParms;
257 UINT adapterNo;
258 D3DDEVTYPE devType;
260 UINT srcBlend;
261 UINT dstBlend;
262 UINT alphafunc;
263 UINT stencilfunc;
265 /* State block related */
266 BOOL isRecordingState;
267 IDirect3DStateBlock9Impl *StateBlock;
268 IDirect3DStateBlock9Impl *UpdateStateBlock;
270 /* Other required values */
271 float lightPosn[MAX_ACTIVE_LIGHTS][4];
272 float lightDirn[MAX_ACTIVE_LIGHTS][4];
274 /* palettes texture management */
275 PALETTEENTRY palettes[MAX_PALETTES][256];
276 UINT currentPalette;
278 /* Optimization */
279 D3DMATRIX lastProj;
280 D3DMATRIX lastView;
281 D3DMATRIX lastWorld0;
282 D3DMATRIX lastTexTrans[8];
284 /* OpenGL related */
286 GLXContext glCtx;
287 XVisualInfo *visInfo;
288 Display *display;
289 GLXContext render_ctx;
290 Drawable drawable;
291 Window win;
293 HWND win_handle;
295 /* OpenGL Extension related */
297 /* Cursor management */
298 BOOL bCursorVisible;
299 UINT xHotSpot;
300 UINT yHotSpot;
301 UINT xScreenSpace;
302 UINT yScreenSpace;
304 UINT dummyTextureName[8];
307 /* IUnknown: */
308 extern HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID refiid, LPVOID *obj);
309 extern ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface);
310 extern ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface);
312 /* IDirect3DDevice9: */
313 extern HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface);
314 extern UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface);
315 extern HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface);
316 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
317 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps);
318 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode);
319 extern HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
320 extern HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
321 extern void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags);
322 extern BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow);
323 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
324 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
325 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
326 extern HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
327 extern HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
328 extern HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
329 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
330 extern HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs);
331 extern void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
332 extern void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp);
333 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
334 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
335 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
336 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
337 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
338 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
339 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
340 extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
341 extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
342 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
343 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface);
344 extern HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
345 extern HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
346 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
347 extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
348 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
349 extern HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pNewZStencilSurface);
350 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface);
351 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface);
352 extern HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface);
353 extern HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
354 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
355 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
356 extern HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
357 extern HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport);
358 extern HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport);
359 extern HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial);
360 extern HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial);
361 extern HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight);
362 extern HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight);
363 extern HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable);
364 extern HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable);
365 extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane);
366 extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane);
367 extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value);
368 extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
369 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
370 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
371 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
372 extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus);
373 extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus);
374 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture);
375 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture);
376 extern HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
377 extern HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
378 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
379 extern HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
380 extern HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses);
381 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
382 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
383 extern HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber);
384 extern HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *PaletteNumber);
385 extern HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect);
386 extern HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect);
387 extern HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware);
388 extern BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface);
389 extern HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments);
390 extern float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface);
391 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
392 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
393 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
394 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
395 extern HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
396 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
397 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
398 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
399 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
400 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
401 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
402 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
403 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
404 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
405 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
406 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
407 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
408 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
409 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
410 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
411 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
412 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider);
413 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider);
414 extern HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData);
415 extern HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData);
416 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
417 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
418 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
419 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
420 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
421 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
422 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
423 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
424 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
425 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
426 extern HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
427 extern HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle);
428 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
431 /* ---------------- */
432 /* IDirect3DVolume9 */
433 /* ---------------- */
435 /*****************************************************************************
436 * Predeclare the interface implementation structures
438 extern IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
440 /*****************************************************************************
441 * IDirect3DVolume9 implementation structure
443 struct IDirect3DVolume9Impl
445 /* IUnknown fields */
446 IDirect3DVolume9Vtbl *lpVtbl;
447 DWORD ref;
449 /* IDirect3DVolume9 fields */
450 IDirect3DDevice9Impl *Device;
451 D3DRESOURCETYPE ResourceType;
453 IUnknown *Container;
454 D3DVOLUME_DESC myDesc;
455 BYTE *allocatedMemory;
456 UINT textureName;
457 UINT bytesPerPixel;
459 BOOL lockable;
460 BOOL locked;
461 D3DBOX lockedBox;
462 D3DBOX dirtyBox;
463 BOOL Dirty;
466 /* IUnknown: */
467 extern HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID refiid, LPVOID* obj);
468 extern ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface);
469 extern ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface);
471 /* IDirect3DVolume9: */
472 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice);
473 extern HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
474 extern HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
475 extern HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid);
476 extern HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer);
477 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc);
478 extern HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
479 extern HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface);
482 /* ------------------- */
483 /* IDirect3DSwapChain9 */
484 /* ------------------- */
486 /*****************************************************************************
487 * Predeclare the interface implementation structures
489 extern IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl;
491 /*****************************************************************************
492 * IDirect3DSwapChain9 implementation structure
494 struct IDirect3DSwapChain9Impl
496 /* IUnknown fields */
497 IDirect3DSwapChain9Vtbl *lpVtbl;
498 DWORD ref;
500 /* IDirect3DSwapChain9 fields */
501 IDirect3DDevice9Impl *Device;
502 IDirect3DSurface9Impl *frontBuffer;
503 IDirect3DSurface9Impl *backBuffer;
504 IDirect3DSurface9Impl *depthStencilBuffer;
505 D3DPRESENT_PARAMETERS PresentParms;
508 /* IUnknown: */
509 extern HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID refiid, LPVOID* obj);
510 extern ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface);
511 extern ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface);
513 /* IDirect3DSwapChain9: */
514 extern HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
515 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface);
516 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
517 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus);
518 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode);
519 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice);
520 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
523 /* ------------------ */
524 /* IDirect3DResource9 */
525 /* ------------------ */
527 /*****************************************************************************
528 * Predeclare the interface implementation structures
530 extern IDirect3DResource9Vtbl Direct3DResource9_Vtbl;
532 /*****************************************************************************
533 * IDirect3DResource9 implementation structure
535 struct IDirect3DResource9Impl
537 /* IUnknown fields */
538 IDirect3DResource9Vtbl *lpVtbl;
539 DWORD ref;
541 /* IDirect3DResource9 fields */
542 IWineD3DResource *wineD3DResource;
545 /* IUnknown: */
546 extern HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
547 extern ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
548 extern ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
550 /* IDirect3DResource9: */
551 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
552 extern HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
553 extern HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
554 extern HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
555 extern DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
556 extern DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
557 extern void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
558 extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
561 /* ----------------- */
562 /* IDirect3DSurface9 */
563 /* ----------------- */
565 /*****************************************************************************
566 * Predeclare the interface implementation structures
568 extern IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
570 /*****************************************************************************
571 * IDirect3DSurface9 implementation structure
573 struct IDirect3DSurface9Impl
575 /* IUnknown fields */
576 IDirect3DSurface9Vtbl *lpVtbl;
577 DWORD ref;
579 /* IDirect3DResource9 fields */
580 D3DRESOURCETYPE ResourceType;
582 /* IDirect3DSurface9 fields */
583 IUnknown *Container;
584 D3DSURFACE_DESC myDesc;
585 BYTE *allocatedMemory;
586 UINT textureName;
587 UINT bytesPerPixel;
589 BOOL lockable;
590 BOOL locked;
591 RECT lockedRect;
592 RECT dirtyRect;
593 BOOL Dirty;
596 /* IUnknown: */
597 extern HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID refiid, LPVOID* obj);
598 extern ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface);
599 extern ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface);
601 /* IDirect3DSurface9: (Inherited from IDirect3DResource9) */
602 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice);
603 extern HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
604 extern HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData,DWORD* pSizeOfData);
605 extern HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid);
606 extern DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew);
607 extern DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface);
608 extern void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface);
609 extern D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface);
611 /* IDirect3DSurface9: */
612 extern HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer);
613 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC *pDesc);
614 extern HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
615 extern HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface);
616 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc);
617 extern HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc);
620 /* ---------------------- */
621 /* IDirect3DVertexBuffer9 */
622 /* ---------------------- */
624 /*****************************************************************************
625 * Predeclare the interface implementation structures
627 extern IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl;
629 /*****************************************************************************
630 * IDirect3DVertexBuffer9 implementation structure
632 struct IDirect3DVertexBuffer9Impl
634 /* IUnknown fields */
635 IDirect3DVertexBuffer9Vtbl *lpVtbl;
636 DWORD ref;
638 /* IDirect3DResource9 fields */
639 IWineD3DVertexBuffer *wineD3DVertexBuffer;
642 /* IUnknown: */
643 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
644 extern ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface);
645 extern ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface);
647 /* IDirect3DVertexBuffer9: (Inherited from IDirect3DResource9) */
648 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
649 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
650 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
651 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid);
652 extern DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew);
653 extern DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface);
654 extern void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface);
655 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface);
657 /* IDirect3DVertexBuffer9: */
658 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
659 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface);
660 extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC *pDesc);
663 /* --------------------- */
664 /* IDirect3DIndexBuffer9 */
665 /* --------------------- */
667 /*****************************************************************************
668 * Predeclare the interface implementation structures
670 extern IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl;
672 /*****************************************************************************
673 * IDirect3DIndexBuffer9 implementation structure
675 struct IDirect3DIndexBuffer9Impl
677 /* IUnknown fields */
678 IDirect3DIndexBuffer9Vtbl *lpVtbl;
679 DWORD ref;
681 /* IDirect3DResource9 fields */
682 IWineD3DIndexBuffer *wineD3DIndexBuffer;
685 /* IUnknown: */
686 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
687 extern ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface);
688 extern ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface);
690 /* IDirect3DIndexBuffer9: (Inherited from IDirect3DResource9) */
691 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
692 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
693 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
694 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid);
695 extern DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew);
696 extern DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface);
697 extern void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface);
698 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface);
700 /* IDirect3DIndexBuffer9: */
701 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
702 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface);
703 extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc);
706 /* --------------------- */
707 /* IDirect3DBaseTexture9 */
708 /* --------------------- */
710 /*****************************************************************************
711 * Predeclare the interface implementation structures
713 extern IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl;
715 /*****************************************************************************
716 * IDirect3DBaseTexture9 implementation structure
718 struct IDirect3DBaseTexture9Impl
720 /* IUnknown fields */
721 IDirect3DBaseTexture9Vtbl *lpVtbl;
722 DWORD ref;
724 /* IDirect3DResource9 fields */
725 IWineD3DBaseTexture *wineD3DBaseTexture;
728 /* IUnknown: */
729 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
730 extern ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
731 extern ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
733 /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
734 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
735 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
736 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
737 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
738 extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
739 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
740 extern void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
741 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
743 /* IDirect3DBaseTexture9: */
744 extern DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
745 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
746 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
747 extern HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
748 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
749 extern void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
752 /* --------------------- */
753 /* IDirect3DCubeTexture9 */
754 /* --------------------- */
756 /*****************************************************************************
757 * Predeclare the interface implementation structures
759 extern IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl;
761 /*****************************************************************************
762 * IDirect3DCubeTexture9 implementation structure
764 struct IDirect3DCubeTexture9Impl
766 /* IUnknown fields */
767 IDirect3DCubeTexture9Vtbl *lpVtbl;
768 DWORD ref;
770 /* IDirect3DResource9 fields */
771 D3DRESOURCETYPE ResourceType;
773 /* IDirect3DBaseTexture9 fields */
774 BOOL Dirty;
775 D3DFORMAT format;
776 UINT levels;
778 /* IDirect3DCubeTexture9 fields */
779 UINT edgeLength;
780 DWORD usage;
781 IDirect3DSurface9Impl *surfaces[6][MAX_LEVELS];
784 /* IUnknown: */
785 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface,REFIID refiid,LPVOID *obj);
786 extern ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface);
787 extern ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface);
789 /* IDirect3DCubeTexture9: (Inherited from IDirect3DResource9) */
790 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice);
791 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
792 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
793 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid);
794 extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew);
795 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface);
796 extern void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface);
797 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface);
799 /* IDirect3DCubeTexture9: (Inherited from IDirect3DBaseTexture9) */
800 extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew);
801 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface);
802 extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface);
803 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
804 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface);
805 extern void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface);
807 /* IDirect3DCubeTexture9 */
808 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
809 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface);
810 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
811 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
812 extern HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
815 /* ----------------- */
816 /* IDirect3DTexture9 */
817 /* ----------------- */
819 /*****************************************************************************
820 * Predeclare the interface implementation structures
822 extern IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl;
824 /*****************************************************************************
825 * IDirect3DTexture9 implementation structure
827 struct IDirect3DTexture9Impl
829 /* IUnknown fields */
830 IDirect3DTexture9Vtbl *lpVtbl;
831 DWORD ref;
833 /* IDirect3DResource9 fields */
834 D3DRESOURCETYPE ResourceType;
836 /* IDirect3DBaseTexture9 fields */
837 BOOL Dirty;
838 D3DFORMAT format;
839 UINT levels;
841 /* IDirect3DTexture9 fields */
842 UINT width;
843 UINT height;
844 DWORD usage;
845 IDirect3DSurface9Impl *surfaces[MAX_LEVELS];
848 /* IUnknown: */
849 extern HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface,REFIID refiid,LPVOID *obj);
850 extern ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface);
851 extern ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface);
853 /* IDirect3DTexture9: (Inherited from IDirect3DResource9) */
854 extern HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice);
855 extern HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
856 extern HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
857 extern HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid);
858 extern DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew);
859 extern DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface);
860 extern void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface);
861 extern D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface);
863 /* IDirect3DTexture9: (Inherited from IDirect3DBaseTexture9) */
864 extern DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew);
865 extern DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface);
866 extern DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface);
867 extern HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
868 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface);
869 extern void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface);
871 /* IDirect3DTexture9: */
872 extern HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
873 extern HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel);
874 extern HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
875 extern HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level);
876 extern HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect);
879 /* ----------------------- */
880 /* IDirect3DVolumeTexture9 */
881 /* ----------------------- */
883 /*****************************************************************************
884 * Predeclare the interface implementation structures
886 extern IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl;
888 /*****************************************************************************
889 * IDirect3DVolumeTexture9 implementation structure
891 struct IDirect3DVolumeTexture9Impl
893 /* IUnknown fields */
894 IDirect3DVolumeTexture9Vtbl *lpVtbl;
895 DWORD ref;
897 /* IDirect3DResource9 fields */
898 D3DRESOURCETYPE ResourceType;
900 /* IDirect3DBaseTexture9 fields */
901 BOOL Dirty;
902 D3DFORMAT format;
903 UINT levels;
905 /* IDirect3DVolumeTexture9 fields */
906 UINT width;
907 UINT height;
908 UINT depth;
909 DWORD usage;
910 IDirect3DVolume9Impl *volumes[MAX_LEVELS];
913 /* IUnknown: */
914 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface,REFIID refiid,LPVOID *obj);
915 extern ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface);
916 extern ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface);
918 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DResource9) */
919 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice);
920 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
921 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
922 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid);
923 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew);
924 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface);
925 extern void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface);
926 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface);
928 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DBaseTexture9) */
929 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew);
930 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface);
931 extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface);
932 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
933 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface);
934 extern void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface);
936 /* IDirect3DVolumeTexture9: */
937 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC *pDesc);
938 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel);
939 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
940 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level);
941 extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox);
944 /* ----------------------- */
945 /* IDirect3DStateBlock9 */
946 /* ----------------------- */
948 /*****************************************************************************
949 * Predeclare the interface implementation structures
951 extern IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;
953 /*****************************************************************************
954 * IDirect3DStateBlock9 implementation structure
956 struct IDirect3DStateBlock9Impl {
957 /* IUnknown fields */
958 IDirect3DStateBlock9Vtbl *lpVtbl;
959 DWORD ref;
961 /* IDirect3DStateBlock9 fields */
962 IDirect3DDevice9Impl* Device;
964 D3DSTATEBLOCKTYPE blockType;
966 SAVEDSTATES Changed;
967 SAVEDSTATES Set;
969 /* Light Enable */
970 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
972 /* ClipPlane */
973 double clipplane[MAX_CLIPPLANES][4];
975 /* Stream Source */
976 UINT stream_stride[MAX_STREAMS];
977 IDirect3DVertexBuffer9* stream_source[MAX_STREAMS];
978 BOOL streamIsUP;
980 /* Indices */
981 IDirect3DIndexBuffer9* pIndexData;
982 UINT baseVertexIndex;
984 /* Texture */
985 IDirect3DBaseTexture9* textures[8];
986 int textureDimensions[8];
987 /* Texture State Stage */
988 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
990 /* RenderState */
991 DWORD renderstate[HIGHEST_RENDER_STATE];
993 /* Transform */
994 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
997 /* ViewPort */
998 D3DVIEWPORT9 viewport;
1000 /* Lights */
1001 D3DLIGHT9 lights[MAX_ACTIVE_LIGHTS];
1003 /* Material */
1004 D3DMATERIAL9 material;
1006 DWORD FVF;
1008 /* Vertex Shader */
1009 IDirect3DVertexShader9* VertexShader;
1011 /* Vertex Shader Declaration */
1012 IDirect3DVertexDeclaration9Impl* vertexDecl;
1014 /* Pixel Shader */
1015 IDirect3DPixelShader9* PixelShader;
1017 /* Indexed Vertex Blending */
1018 D3DVERTEXBLENDFLAGS vertex_blend;
1019 FLOAT tween_factor;
1021 /* Vertex Shader Constant */
1022 D3DSHADERVECTORF vertexShaderConstantF[D3D_VSHADER_MAX_CONSTANTS];
1023 D3DSHADERVECTORI vertexShaderConstantI[D3D_VSHADER_MAX_CONSTANTS];
1024 BOOL vertexShaderConstantB[D3D_VSHADER_MAX_CONSTANTS];
1025 /* Pixel Shader Constant */
1026 D3DSHADERVECTORF pixelShaderConstantF[D3D_PSHADER_MAX_CONSTANTS];
1027 D3DSHADERVECTORI pixelShaderConstantI[D3D_PSHADER_MAX_CONSTANTS];
1028 BOOL pixelShaderConstantB[D3D_PSHADER_MAX_CONSTANTS];
1031 /* IUnknown: */
1032 extern HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID refiid, LPVOID* obj);
1033 extern ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface);
1034 extern ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface);
1036 /* IDirect3DStateBlock9: */
1037 extern HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice);
1038 extern HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface);
1039 extern HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface);
1042 /* --------------------------- */
1043 /* IDirect3DVertexDeclaration9 */
1044 /* --------------------------- */
1046 /*****************************************************************************
1047 * Predeclare the interface implementation structures
1049 extern IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl;
1051 /*****************************************************************************
1052 * IDirect3DVertexShaderDeclaration implementation structure
1054 struct IDirect3DVertexDeclaration9Impl {
1055 /* IUnknown fields */
1056 IDirect3DVertexDeclaration9Vtbl *lpVtbl;
1057 DWORD ref;
1059 /* IDirect3DVertexDeclaration9 fields */
1060 IDirect3DDevice9Impl* Device;
1062 /** precomputed fvf if simple declaration */
1063 DWORD fvf[MAX_STREAMS];
1064 DWORD allFVF;
1066 /** dx8 compatible Declaration fields */
1067 DWORD* pDeclaration8;
1068 DWORD declaration8Length;
1071 /* IUnknown: */
1072 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID refiid, LPVOID* obj);
1073 extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface);
1074 extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface);
1076 /* IDirect3DVertexDeclaration9: */
1077 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice);
1078 extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements);
1081 /* ---------------------- */
1082 /* IDirect3DVertexShader9 */
1083 /* ---------------------- */
1085 /*****************************************************************************
1086 * Predeclare the interface implementation structures
1088 extern IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;
1090 /*****************************************************************************
1091 * IDirect3DVertexShader implementation structure
1093 struct IDirect3DVertexShader9Impl {
1094 /* IUnknown fields */
1095 IDirect3DVertexShader9Vtbl *lpVtbl;
1096 DWORD ref;
1098 /* IDirect3DVertexDeclaration9 fields */
1099 IDirect3DDevice9Impl* Device;
1101 DWORD* function;
1102 UINT functionLength;
1103 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1104 DWORD version;
1105 /* run time datas */
1107 VSHADERDATA* data;
1108 VSHADERINPUTDATA input;
1109 VSHADEROUTPUTDATA output;
1113 /* IUnknown: */
1114 extern HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID refiid, LPVOID* obj);
1115 extern ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface);
1116 extern ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface);
1118 /* IDirect3DVertexShader9: */
1119 extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice);
1120 extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1123 /* --------------------- */
1124 /* IDirect3DPixelShader9 */
1125 /* --------------------- */
1127 /*****************************************************************************
1128 * Predeclare the interface implementation structures
1130 extern IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;
1132 /*****************************************************************************
1133 * IDirect3DPixelShader implementation structure
1135 struct IDirect3DPixelShader9Impl {
1136 /* IUnknown fields */
1137 IDirect3DPixelShader9Vtbl *lpVtbl;
1138 DWORD ref;
1140 /* IDirect3DPixelShader9 fields */
1141 IDirect3DDevice9Impl* Device;
1143 DWORD* function;
1144 UINT functionLength;
1145 DWORD version;
1146 /* run time datas */
1148 PSHADERDATA* data;
1149 PSHADERINPUTDATA input;
1150 PSHADEROUTPUTDATA output;
1154 /* IUnknown: */
1155 extern HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID refiid, LPVOID* obj);
1156 extern ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface);
1157 extern ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface);
1159 /* IDirect3DPixelShader9: */
1160 extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice);
1161 extern HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1164 /* --------------- */
1165 /* IDirect3DQuery9 */
1166 /* --------------- */
1168 /*****************************************************************************
1169 * Predeclare the interface implementation structures
1171 extern IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl;
1173 /*****************************************************************************
1174 * IDirect3DPixelShader implementation structure
1176 struct IDirect3DQuery9Impl {
1177 /* IUnknown fields */
1178 IDirect3DQuery9Vtbl *lpVtbl;
1179 DWORD ref;
1181 /* IDirect3DQuery9 fields */
1182 IDirect3DDevice9Impl* Device;
1185 /* IUnknown: */
1186 extern HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj);
1187 extern ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface);
1188 extern ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface);
1190 /* IDirect3DQuery9: */
1191 extern HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice);
1192 extern D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface);
1193 extern DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface);
1194 extern HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags);
1195 extern HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags);
1198 #endif /* __WINE_D3D9_PRIVATE_H */