Get rid of HEAP_strdupWtoA calls.
[wine/multimedia.git] / dlls / d3d9 / basetexture.c
blobd6e388d2747f76fd015e5364fb967f705a9e3910
1 /*
2 * IDirect3DBaseTexture9 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DBaseTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) {
34 IDirect3DBaseTexture9Impl_AddRef(iface);
35 *ppobj = This;
36 return D3D_OK;
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40 return E_NOINTERFACE;
43 ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
44 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
45 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
46 return InterlockedIncrement(&This->ref);
49 ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
50 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
51 ULONG ref = InterlockedDecrement(&This->ref);
52 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
53 if (ref == 0) {
54 IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
55 HeapFree(GetProcessHeap(), 0, This);
57 return ref;
60 /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
61 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
62 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
63 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
66 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
67 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
68 return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
71 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
72 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
73 return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
76 HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
77 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
78 return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
81 DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
82 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
83 return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
86 DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
87 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
88 return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
91 void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
92 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
93 IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
94 return ;
97 D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
98 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
99 return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
102 /* IDirect3DBaseTexture9 Interface follow: */
103 DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
104 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
105 FIXME("(%p) : stub\n", This);
106 return 0;
109 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
110 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
111 FIXME("(%p) : stub\n", This);
112 return 0;
115 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
116 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
117 FIXME("(%p) : stub\n", This);
118 return 0;
121 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
122 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
123 FIXME("(%p) : stub\n", This);
124 return D3D_OK;
127 D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
128 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
129 FIXME("(%p) : stub\n", This);
130 return D3DTEXF_NONE;
133 void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
134 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
135 FIXME("(%p) : stub\n", This);
136 return ;
140 IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
142 IDirect3DBaseTexture9Impl_QueryInterface,
143 IDirect3DBaseTexture9Impl_AddRef,
144 IDirect3DBaseTexture9Impl_Release,
145 IDirect3DBaseTexture9Impl_GetDevice,
146 IDirect3DBaseTexture9Impl_SetPrivateData,
147 IDirect3DBaseTexture9Impl_GetPrivateData,
148 IDirect3DBaseTexture9Impl_FreePrivateData,
149 IDirect3DBaseTexture9Impl_SetPriority,
150 IDirect3DBaseTexture9Impl_GetPriority,
151 IDirect3DBaseTexture9Impl_PreLoad,
152 IDirect3DBaseTexture9Impl_GetType,
153 IDirect3DBaseTexture9Impl_SetLOD,
154 IDirect3DBaseTexture9Impl_GetLOD,
155 IDirect3DBaseTexture9Impl_GetLevelCount,
156 IDirect3DBaseTexture9Impl_SetAutoGenFilterType,
157 IDirect3DBaseTexture9Impl_GetAutoGenFilterType,
158 IDirect3DBaseTexture9Impl_GenerateMipSubLevels