2 * IDirect3DBaseTexture9 implementation
4 * Copyright 2002-2004 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 /* IDirect3DBaseTexture9 IUnknown parts follow: */
28 HRESULT WINAPI
IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
33 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)) {
34 IDirect3DBaseTexture9Impl_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 ULONG WINAPI
IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface
) {
44 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
45 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
46 return InterlockedIncrement(&This
->ref
);
49 ULONG WINAPI
IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface
) {
50 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
51 ULONG ref
= InterlockedDecrement(&This
->ref
);
52 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
54 IWineD3DBaseTexture_Release(This
->wineD3DBaseTexture
);
55 HeapFree(GetProcessHeap(), 0, This
);
60 /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
61 HRESULT WINAPI
IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
62 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
63 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
66 HRESULT WINAPI
IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
67 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
68 return IWineD3DBaseTexture_SetPrivateData(This
->wineD3DBaseTexture
, refguid
, pData
, SizeOfData
, Flags
);
71 HRESULT WINAPI
IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
72 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
73 return IWineD3DBaseTexture_GetPrivateData(This
->wineD3DBaseTexture
, refguid
, pData
, pSizeOfData
);
76 HRESULT WINAPI
IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
) {
77 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
78 return IWineD3DBaseTexture_FreePrivateData(This
->wineD3DBaseTexture
, refguid
);
81 DWORD WINAPI
IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface
, DWORD PriorityNew
) {
82 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
83 return IWineD3DBaseTexture_SetPriority(This
->wineD3DBaseTexture
, PriorityNew
);
86 DWORD WINAPI
IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface
) {
87 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
88 return IWineD3DBaseTexture_GetPriority(This
->wineD3DBaseTexture
);
91 void WINAPI
IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface
) {
92 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
93 IWineD3DBaseTexture_PreLoad(This
->wineD3DBaseTexture
);
97 D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface
) {
98 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
99 return IWineD3DBaseTexture_GetType(This
->wineD3DBaseTexture
);
102 /* IDirect3DBaseTexture9 Interface follow: */
103 DWORD WINAPI
IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface
, DWORD LODNew
) {
104 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
105 FIXME("(%p) : stub\n", This
);
109 DWORD WINAPI
IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface
) {
110 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
111 FIXME("(%p) : stub\n", This
);
115 DWORD WINAPI
IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface
) {
116 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
117 FIXME("(%p) : stub\n", This
);
121 HRESULT WINAPI
IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
122 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
123 FIXME("(%p) : stub\n", This
);
127 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface
) {
128 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
129 FIXME("(%p) : stub\n", This
);
133 void WINAPI
IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface
) {
134 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
135 FIXME("(%p) : stub\n", This
);
140 IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl
=
142 IDirect3DBaseTexture9Impl_QueryInterface
,
143 IDirect3DBaseTexture9Impl_AddRef
,
144 IDirect3DBaseTexture9Impl_Release
,
145 IDirect3DBaseTexture9Impl_GetDevice
,
146 IDirect3DBaseTexture9Impl_SetPrivateData
,
147 IDirect3DBaseTexture9Impl_GetPrivateData
,
148 IDirect3DBaseTexture9Impl_FreePrivateData
,
149 IDirect3DBaseTexture9Impl_SetPriority
,
150 IDirect3DBaseTexture9Impl_GetPriority
,
151 IDirect3DBaseTexture9Impl_PreLoad
,
152 IDirect3DBaseTexture9Impl_GetType
,
153 IDirect3DBaseTexture9Impl_SetLOD
,
154 IDirect3DBaseTexture9Impl_GetLOD
,
155 IDirect3DBaseTexture9Impl_GetLevelCount
,
156 IDirect3DBaseTexture9Impl_SetAutoGenFilterType
,
157 IDirect3DBaseTexture9Impl_GetAutoGenFilterType
,
158 IDirect3DBaseTexture9Impl_GenerateMipSubLevels