Get rid of HEAP_strdupWtoA calls.
[wine/multimedia.git] / dlls / d3d9 / Makefile.in
blobe15f203df7b02af1641f088c22db673804e73462
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d9.dll
6 IMPORTS = wined3d user32 gdi32 kernel32
7 EXTRAINCL = @X_CFLAGS@
8 EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
10 C_SRCS = \
11 basetexture.c \
12 cubetexture.c \
13 d3d9_main.c \
14 device.c \
15 directx.c \
16 indexbuffer.c \
17 pixelshader.c \
18 query.c \
19 resource.c \
20 stateblock.c \
21 surface.c \
22 swapchain.c \
23 texture.c \
24 vertexbuffer.c \
25 vertexdeclaration.c \
26 vertexshader.c \
27 volume.c \
28 volumetexture.c
30 RC_SRCS = version.rc
32 @MAKE_DLL_RULES@
34 ### Dependencies: