2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "d3d9types.h"
43 #include "wine/wined3d_interface.h"
44 #include "wine/wined3d_gl.h"
45 #include "wine/list.h"
48 #define MAX_PALETTES 256
49 #define MAX_STREAMS 16
50 #define MAX_TEXTURES 8
51 #define MAX_SAMPLERS 16
52 #define MAX_ACTIVE_LIGHTS 8
53 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
54 #define MAX_LEVELS 256
56 #define MAX_CONST_I 16
57 #define MAX_CONST_B 16
59 /* Used for CreateStateBlock */
60 #define NUM_SAVEDPIXELSTATES_R 35
61 #define NUM_SAVEDPIXELSTATES_T 18
62 #define NUM_SAVEDPIXELSTATES_S 12
63 #define NUM_SAVEDVERTEXSTATES_R 31
64 #define NUM_SAVEDVERTEXSTATES_T 2
65 #define NUM_SAVEDVERTEXSTATES_S 1
67 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
68 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
69 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
70 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
71 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
72 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
74 typedef enum _WINELOOKUP
{
75 WINELOOKUP_WARPPARAM
= 0,
76 WINELOOKUP_MAGFILTER
= 1,
80 extern int minLookup
[MAX_LOOKUPS
];
81 extern int maxLookup
[MAX_LOOKUPS
];
82 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
84 extern DWORD minMipLookup
[D3DTEXF_ANISOTROPIC
+ 1][D3DTEXF_LINEAR
+ 1];
86 typedef struct _WINED3DGLTYPE
{
94 /* NOTE: Make sure these are in the correct numerical order. (see /include/d3d9types.h typedef enum _D3DDECLTYPE) */
95 static WINED3DGLTYPE
const glTypeLookup
[D3DDECLTYPE_UNUSED
] = {
96 {D3DDECLTYPE_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
,sizeof(float)},
97 {D3DDECLTYPE_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
,sizeof(float)},
98 {D3DDECLTYPE_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
,sizeof(float)},
99 {D3DDECLTYPE_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
,sizeof(float)},
100 {D3DDECLTYPE_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
,sizeof(BYTE
)},
101 {D3DDECLTYPE_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
,sizeof(BYTE
)},
102 {D3DDECLTYPE_SHORT2
, 2, GL_SHORT
, GL_FALSE
,sizeof(short int)},
103 {D3DDECLTYPE_SHORT4
, 4, GL_SHORT
, GL_FALSE
,sizeof(short int)},
104 {D3DDECLTYPE_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
,sizeof(BYTE
)},
105 {D3DDECLTYPE_SHORT2N
, 2, GL_SHORT
, GL_FALSE
,sizeof(short int)},
106 {D3DDECLTYPE_SHORT4N
, 4, GL_SHORT
, GL_FALSE
,sizeof(short int)},
107 {D3DDECLTYPE_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
108 {D3DDECLTYPE_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
109 {D3DDECLTYPE_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
110 {D3DDECLTYPE_DEC3N
, 3, GL_SHORT
, GL_FALSE
,sizeof(short int)},
111 {D3DDECLTYPE_FLOAT16_2
, 2, GL_FLOAT
, GL_FALSE
,sizeof(short int)},
112 {D3DDECLTYPE_FLOAT16_4
, 4, GL_FLOAT
, GL_FALSE
,sizeof(short int)}};
114 #define WINED3D_ATR_TYPE(type) glTypeLookup[type].d3dType
115 #define WINED3D_ATR_SIZE(type) glTypeLookup[type].size
116 #define WINED3D_ATR_GLTYPE(type) glTypeLookup[type].glType
117 #define WINED3D_ATR_NORMALIZED(type) glTypeLookup[type].normalized
118 #define WINED3D_ATR_TYPESIZE(type) glTypeLookup[type].typesize
138 #define SHADER_GLSL 2
139 #define SHADER_NONE 3
141 #define RTL_DISABLE -1
143 #define RTL_READDRAW 1
144 #define RTL_READTEX 2
145 #define RTL_TEXDRAW 3
148 typedef struct wined3d_settings_s
{
149 /* vertex and pixel shader modes */
153 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
154 we should use it. However, until it's fully implemented, we'll leave it as a registry
155 setting for developers. */
157 int vs_selected_mode
;
158 int ps_selected_mode
;
159 /* nonpower 2 function */
161 int rendertargetlock_mode
;
162 /* Memory tracking and object counting */
163 unsigned int emulated_textureram
;
164 } wined3d_settings_t
;
166 extern wined3d_settings_t wined3d_settings
;
170 extern void (*wine_tsx11_lock_ptr
)(void);
171 extern void (*wine_tsx11_unlock_ptr
)(void);
173 /* As GLX relies on X, this is needed */
177 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
178 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
180 #define ENTER_GL() wine_tsx11_lock_ptr()
181 #define LEAVE_GL() wine_tsx11_unlock_ptr()
184 /*****************************************************************************
188 /* GL related defines */
189 /* ------------------ */
190 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
191 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
192 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
193 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
195 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
196 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
197 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
198 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
200 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
201 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
202 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
203 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
205 #define D3DCOLORTOGLFLOAT4(dw, vec) \
206 (vec)[0] = D3DCOLOR_R(dw); \
207 (vec)[1] = D3DCOLOR_G(dw); \
208 (vec)[2] = D3DCOLOR_B(dw); \
209 (vec)[3] = D3DCOLOR_A(dw);
211 #define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP_ARB
213 /* DirectX Device Limits */
214 /* --------------------- */
215 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
217 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
218 See MaxStreams in MSDN under GetDeviceCaps */
219 /* Maximum number of constants provided to the shaders */
220 #define HIGHEST_TRANSFORMSTATE 512
221 /* Highest value in D3DTRANSFORMSTATETYPE */
222 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
224 #define MAX_PALETTES 256
226 /* Checking of API calls */
227 /* --------------------- */
228 #define checkGLcall(A) \
230 GLint err = glGetError(); \
231 if (err == GL_NO_ERROR) { \
232 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
235 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
236 err, A, __FILE__, __LINE__); \
237 err = glGetError(); \
238 } while (err != GL_NO_ERROR); \
241 /* Trace routines / diagnostics */
242 /* ---------------------------- */
244 /* Dump out a matrix and copy it */
245 #define conv_mat(mat,gl_mat) \
247 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
248 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
249 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
250 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
251 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
254 /* Macro to dump out the current state of the light chain */
255 #define DUMP_LIGHT_CHAIN() \
257 PLIGHTINFOEL *el = This->stateBlock->lights;\
259 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
264 /* Trace vector and strided data information */
265 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
266 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
268 /* Defines used for optimizations */
270 /* Only reapply what is necessary */
271 #define REAPPLY_ALPHAOP 0x0001
272 #define REAPPLY_ALL 0xFFFF
274 /* Advance declaration of structures to satisfy compiler */
275 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
276 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
277 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
281 /* TODO: Move some of this to the device */
282 long globalChangeGlRam(long glram
);
284 /* Memory and object tracking */
286 /*Structure for holding information on all direct3d objects
287 useful for making sure tracking is ok and when release is called on a device!
288 and probably quite handy for debugging and dumping states out
290 typedef struct WineD3DGlobalStatistics
{
291 int glsurfaceram
; /* The aproximate amount of glTexture memory allocated for textures */
292 } WineD3DGlobalStatistics
;
294 extern WineD3DGlobalStatistics
* wineD3DGlobalStatistics
;
296 /* Global variables */
297 extern const float identity
[16];
299 /*****************************************************************************
300 * Compilable extra diagnostics
303 /* Trace information per-vertex: (extremely high amount of trace) */
304 #if 0 /* NOTE: Must be 0 in cvs */
305 # define VTRACE(A) TRACE A
310 /* Checking of per-vertex related GL calls */
311 /* --------------------- */
312 #define vcheckGLcall(A) \
314 GLint err = glGetError(); \
315 if (err == GL_NO_ERROR) { \
316 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
319 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
320 err, A, __FILE__, __LINE__); \
321 err = glGetError(); \
322 } while (err != GL_NO_ERROR); \
325 /* TODO: Confirm each of these works when wined3d move completed */
326 #if 0 /* NOTE: Must be 0 in cvs */
327 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
328 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
329 is enabled, and if it doesn't exists it is disabled. */
330 # define FRAME_DEBUGGING
331 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
332 the file is deleted */
333 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
334 # define SINGLE_FRAME_DEBUGGING
336 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
337 It can only be enabled when FRAME_DEBUGGING is also enabled
338 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
340 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
341 # define SHOW_FRAME_MAKEUP 1
343 /* The following, when enabled, lets you see the makeup of the all the textures used during each
344 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
345 The contents of the textures assigned to each stage are written into
346 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
347 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
348 # define SHOW_TEXTURE_MAKEUP 0
351 extern BOOL isDumpingFrames
;
352 extern LONG primCounter
;
355 /*****************************************************************************
359 /* Routine common to the draw primitive and draw indexed primitive routines */
360 void drawPrimitive(IWineD3DDevice
*iface
,
364 long StartVertexIndex
,
365 UINT numberOfVertices
,
370 WineDirect3DVertexStridedData
*DrawPrimStrideData
);
372 void primitiveConvertToStridedData(IWineD3DDevice
*iface
, WineDirect3DVertexStridedData
*strided
, LONG BaseVertexIndex
, BOOL
*fixup
);
374 void primitiveDeclarationConvertToStridedData(
375 IWineD3DDevice
*iface
,
376 BOOL useVertexShaderFunction
,
377 WineDirect3DVertexStridedData
*strided
,
378 LONG BaseVertexIndex
,
381 void primitiveConvertFVFtoOffset(DWORD thisFVF
,
384 WineDirect3DVertexStridedData
*strided
,
387 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
391 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
392 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
394 /* Routine to fill gl caps for swapchains and IWineD3D */
395 BOOL
IWineD3DImpl_FillGLCaps(IWineD3D
*iface
, Display
* display
);
397 /* Macros for doing basic GPU detection based on opengl capabilities */
398 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
399 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
400 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
401 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
403 /*****************************************************************************
404 * Internal representation of a light
406 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
407 struct PLIGHTINFOEL
{
408 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
415 /* Converted parms to speed up swapping lights */
425 /* The default light parameters */
426 extern const WINED3DLIGHT WINED3D_default_light
;
428 /*****************************************************************************
429 * IWineD3D implementation structure
431 typedef struct IWineD3DImpl
433 /* IUnknown fields */
434 const IWineD3DVtbl
*lpVtbl
;
435 LONG ref
; /* Note: Ref counting not required */
437 /* WineD3D Information */
443 WineD3D_GL_Info gl_info
;
446 extern const IWineD3DVtbl IWineD3D_Vtbl
;
448 /** Hacked out start of a context manager!! **/
449 typedef struct glContext
{
456 IWineD3DSurface
*pSurface
;
457 #if 0 /* TODO: someway to represent the state of the context */
458 IWineD3DStateBlock
*pStateBlock
;
460 /* a few other things like format */
463 /* TODO: setup some flags in the regestry to enable, disable pbuffer support
464 (since it will break quite a few things until contexts are managed properly!) */
465 extern BOOL pbuffer_support
;
466 /* allocate one pbuffer per surface */
467 extern BOOL pbuffer_per_surface
;
469 /* Maximum number of contexts/pbuffers to keep in cache,
470 set to 100 because ATI's drivers don't support deleting pBuffers properly
471 this needs to be migrated to a list and some option availalbe for controle the cache size.
473 #define CONTEXT_CACHE 100
475 typedef struct ResourceList
{
476 IWineD3DResource
*resource
;
477 struct ResourceList
*next
;
480 /* A helper function that dumps a resource list */
481 void dumpResources(ResourceList
*resources
);
483 /*****************************************************************************
484 * IWineD3DDevice implementation structure
486 typedef struct IWineD3DDeviceImpl
488 /* IUnknown fields */
489 const IWineD3DDeviceVtbl
*lpVtbl
;
490 LONG ref
; /* Note: Ref counting not required */
492 /* WineD3D Information */
496 /* X and GL Information */
497 GLint maxConcurrentLights
;
500 BOOL modelview_valid
;
502 BOOL view_ident
; /* true iff view matrix is identity */
503 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
504 BOOL viewport_changed
; /* Was the viewport changed since the last draw? */
505 GLenum tracking_parm
; /* Which source is tracking current colour */
506 LONG tracking_color
; /* used iff GL_COLOR_MATERIAL was enabled */
507 #define DISABLED_TRACKING 0 /* Disabled */
508 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
509 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
510 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
514 BOOL texture_shader_active
; /* TODO: Confirm use is correct */
515 BOOL last_was_notclipped
;
518 /* State block related */
519 BOOL isRecordingState
;
520 IWineD3DStateBlockImpl
*stateBlock
;
521 IWineD3DStateBlockImpl
*updateStateBlock
;
523 /* Internal use fields */
524 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
528 IWineD3DSwapChain
**swapchains
;
529 uint NumberOfSwapChains
;
531 ResourceList
*resources
; /* a linked list to track resources created by the device */
533 /* Render Target Support */
534 IWineD3DSurface
*depthStencilBuffer
;
536 IWineD3DSurface
*renderTarget
;
537 IWineD3DSurface
*stencilBufferTarget
;
539 /* palettes texture management */
540 PALETTEENTRY palettes
[MAX_PALETTES
][256];
543 /* For rendering to a texture using glCopyTexImage */
544 BOOL renderUpsideDown
;
546 /* Cursor management */
552 UINT cursorWidth
, cursorHeight
;
553 GLuint cursorTexture
;
555 /* Textures for when no other textures are mapped */
556 UINT dummyTextureName
[MAX_TEXTURES
];
558 /* Debug stream management */
561 /* Device state management */
563 BOOL d3d_initialized
;
565 /* Screen buffer resources */
566 glContext contextCache
[CONTEXT_CACHE
];
568 /* A flag to check if endscene has been called before changing the render tartet */
571 /* process vertex shaders using software or hardware */
572 BOOL softwareVertexProcessing
;
574 /* DirectDraw stuff */
576 IWineD3DSurface
*ddraw_primary
;
577 DWORD ddraw_width
, ddraw_height
;
578 WINED3DFORMAT ddraw_format
;
580 /* List of GLSL shader programs and their associated vertex & pixel shaders */
581 struct list glsl_shader_progs
;
583 } IWineD3DDeviceImpl
;
585 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
587 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. I don't think
588 * anybody uses it for much so a good implementation is optional. */
589 typedef struct PrivateData
591 struct PrivateData
* next
;
594 DWORD flags
; /* DDSPD_* */
595 DWORD uniqueness_value
;
606 void d3ddevice_set_ortho(IWineD3DDeviceImpl
*This
);
608 /*****************************************************************************
609 * IWineD3DResource implementation structure
611 typedef struct IWineD3DResourceClass
613 /* IUnknown fields */
614 LONG ref
; /* Note: Ref counting not required */
616 /* WineD3DResource Information */
618 WINED3DRESOURCETYPE resourceType
;
619 IWineD3DDeviceImpl
*wineD3DDevice
;
623 WINED3DFORMAT format
;
624 BYTE
*allocatedMemory
;
625 PrivateData
*privateData
;
627 } IWineD3DResourceClass
;
629 typedef struct IWineD3DResourceImpl
631 /* IUnknown & WineD3DResource Information */
632 const IWineD3DResourceVtbl
*lpVtbl
;
633 IWineD3DResourceClass resource
;
634 } IWineD3DResourceImpl
;
637 /*****************************************************************************
638 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
640 typedef struct IWineD3DVertexBufferImpl
642 /* IUnknown & WineD3DResource Information */
643 const IWineD3DVertexBufferVtbl
*lpVtbl
;
644 IWineD3DResourceClass resource
;
646 /* WineD3DVertexBuffer specifics */
649 /* Vertex buffer object support */
654 UINT dirtystart
, dirtyend
;
657 /* Last description of the buffer */
658 WineDirect3DVertexStridedData strided
;
659 } IWineD3DVertexBufferImpl
;
661 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
663 #define VBFLAG_LOAD 0x01 /* Data is written from allocatedMemory to the VBO */
664 #define VBFLAG_OPTIMIZED 0x02 /* Optimize has been called for the VB */
665 #define VBFLAG_DIRTY 0x04 /* Buffer data has been modified */
666 #define VBFLAG_STREAM 0x08 /* The vertex buffer is in a stream */
667 #define VBFLAG_HASDESC 0x10 /* A vertex description has been found */
668 #define VBFLAG_VBOCREATEFAIL 0x20 /* An attempt to create a vbo has failed */
670 /*****************************************************************************
671 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
673 typedef struct IWineD3DIndexBufferImpl
675 /* IUnknown & WineD3DResource Information */
676 const IWineD3DIndexBufferVtbl
*lpVtbl
;
677 IWineD3DResourceClass resource
;
679 /* WineD3DVertexBuffer specifics */
680 } IWineD3DIndexBufferImpl
;
682 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
684 /*****************************************************************************
685 * IWineD3DBaseTexture D3D- > openGL state map lookups
687 #define WINED3DFUNC_NOTSUPPORTED -2
688 #define WINED3DFUNC_UNIMPLEMENTED -1
690 typedef enum winetexturestates
{
691 WINED3DTEXSTA_ADDRESSU
= 0,
692 WINED3DTEXSTA_ADDRESSV
= 1,
693 WINED3DTEXSTA_ADDRESSW
= 2,
694 WINED3DTEXSTA_BORDERCOLOR
= 3,
695 WINED3DTEXSTA_MAGFILTER
= 4,
696 WINED3DTEXSTA_MINFILTER
= 5,
697 WINED3DTEXSTA_MIPFILTER
= 6,
698 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
699 WINED3DTEXSTA_MAXANISOTROPY
= 8,
700 WINED3DTEXSTA_SRGBTEXTURE
= 9,
701 WINED3DTEXSTA_ELEMENTINDEX
= 10,
702 WINED3DTEXSTA_DMAPOFFSET
= 11,
703 WINED3DTEXSTA_TSSADDRESSW
= 12,
704 MAX_WINETEXTURESTATES
= 13,
707 typedef struct Wined3dTextureStateMap
{
710 } Wined3dTextureStateMap
;
712 /*****************************************************************************
713 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
715 typedef struct IWineD3DBaseTextureClass
723 WINED3DTEXTUREFILTERTYPE filterType
;
724 DWORD states
[MAX_WINETEXTURESTATES
];
726 } IWineD3DBaseTextureClass
;
728 typedef struct IWineD3DBaseTextureImpl
730 /* IUnknown & WineD3DResource Information */
731 const IWineD3DBaseTextureVtbl
*lpVtbl
;
732 IWineD3DResourceClass resource
;
733 IWineD3DBaseTextureClass baseTexture
;
735 } IWineD3DBaseTextureImpl
;
737 /*****************************************************************************
738 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
740 typedef struct IWineD3DTextureImpl
742 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
743 const IWineD3DTextureVtbl
*lpVtbl
;
744 IWineD3DResourceClass resource
;
745 IWineD3DBaseTextureClass baseTexture
;
747 /* IWineD3DTexture */
748 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
752 float pow2scalingFactorX
;
753 float pow2scalingFactorY
;
755 } IWineD3DTextureImpl
;
757 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
759 /*****************************************************************************
760 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
762 typedef struct IWineD3DCubeTextureImpl
764 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
765 const IWineD3DCubeTextureVtbl
*lpVtbl
;
766 IWineD3DResourceClass resource
;
767 IWineD3DBaseTextureClass baseTexture
;
769 /* IWineD3DCubeTexture */
770 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
773 float pow2scalingFactor
;
775 } IWineD3DCubeTextureImpl
;
777 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
779 typedef struct _WINED3DVOLUMET_DESC
784 } WINED3DVOLUMET_DESC
;
786 /*****************************************************************************
787 * IWineD3DVolume implementation structure (extends IUnknown)
789 typedef struct IWineD3DVolumeImpl
791 /* IUnknown & WineD3DResource fields */
792 const IWineD3DVolumeVtbl
*lpVtbl
;
793 IWineD3DResourceClass resource
;
795 /* WineD3DVolume Information */
796 WINED3DVOLUMET_DESC currentDesc
;
797 IWineD3DBase
*container
;
802 WINED3DBOX lockedBox
;
807 } IWineD3DVolumeImpl
;
809 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
811 /*****************************************************************************
812 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
814 typedef struct IWineD3DVolumeTextureImpl
816 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
817 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
818 IWineD3DResourceClass resource
;
819 IWineD3DBaseTextureClass baseTexture
;
821 /* IWineD3DVolumeTexture */
822 IWineD3DVolume
*volumes
[MAX_LEVELS
];
827 } IWineD3DVolumeTextureImpl
;
829 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
831 typedef struct _WINED3DSURFACET_DESC
833 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
834 DWORD MultiSampleQuality
;
837 } WINED3DSURFACET_DESC
;
839 /*****************************************************************************
840 * Structure for DIB Surfaces (GetDC and GDI surfaces)
842 typedef struct wineD3DSurface_DIB
{
847 } wineD3DSurface_DIB
;
849 /*****************************************************************************
850 * IWineD3DSurface implementation structure
852 struct IWineD3DSurfaceImpl
854 /* IUnknown & IWineD3DResource Information */
855 const IWineD3DSurfaceVtbl
*lpVtbl
;
856 IWineD3DResourceClass resource
;
858 /* IWineD3DSurface fields */
859 IWineD3DBase
*container
;
860 WINED3DSURFACET_DESC currentDesc
;
861 IWineD3DPaletteImpl
*palette
;
866 /* TODO: move this off into a management class(maybe!) */
873 /* Oversized texture */
877 /* precalculated x and y scalings for texture coords */
878 float pow2scalingFactorX
; /* = (Width / pow2Width ) */
879 float pow2scalingFactorY
; /* = (Height / pow2Height) */
885 glDescriptor glDescription
;
888 wineD3DSurface_DIB dib
;
891 /* Color keys for DDraw */
892 DDCOLORKEY DestBltCKey
;
893 DDCOLORKEY DestOverlayCKey
;
894 DDCOLORKEY SrcOverlayCKey
;
895 DDCOLORKEY SrcBltCKey
;
901 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
902 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
904 /* Predeclare the shared Surface functions */
905 HRESULT WINAPI
IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
906 ULONG WINAPI
IWineD3DSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
907 ULONG WINAPI
IWineD3DSurfaceImpl_Release(IWineD3DSurface
*iface
);
908 HRESULT WINAPI
IWineD3DSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
909 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
910 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
911 HRESULT WINAPI
IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
912 HRESULT WINAPI
IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
913 DWORD WINAPI
IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
914 DWORD WINAPI
IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
915 void WINAPI
IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface
*iface
);
916 WINED3DRESOURCETYPE WINAPI
IWineD3DSurfaceImpl_GetType(IWineD3DSurface
*iface
);
917 HRESULT WINAPI
IWineD3DSurfaceImpl_GetContainerParent(IWineD3DSurface
* iface
, IUnknown
**ppContainerParent
);
918 HRESULT WINAPI
IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
919 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
920 HRESULT WINAPI
IWineD3DSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
921 HRESULT WINAPI
IWineD3DSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
922 HRESULT WINAPI
IWineD3DSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
923 HRESULT WINAPI
IWineD3DSurfaceImpl_Restore(IWineD3DSurface
*iface
);
924 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface
*iface
, WINED3DFORMAT Format
, BYTE
*Surface
, DWORD Size
);
925 HRESULT WINAPI
IWineD3DSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
926 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
927 HRESULT WINAPI
IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, DDCOLORKEY
*CKey
);
928 HRESULT WINAPI
IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface
*iface
);
929 extern HRESULT WINAPI
IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface
*iface
, CONST RECT
* pDirtyRect
);
930 HRESULT WINAPI
IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
931 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface
*iface
, BOOL inPBuffer
, BOOL inTexture
);
932 void WINAPI
IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface
*iface
, UINT textureName
, int target
);
933 void WINAPI
IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface
*iface
, glDescriptor
**glDescription
);
934 const void *WINAPI
IWineD3DSurfaceImpl_GetData(IWineD3DSurface
*iface
);
935 HRESULT WINAPI
IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
936 HRESULT WINAPI
IWineGDISurfaceImpl_Blt(IWineD3DSurface
*iface
, RECT
*DestRect
, IWineD3DSurface
*SrcSurface
, RECT
*SrcRect
, DWORD Flags
, DDBLTFX
*DDBltFx
);
937 HRESULT WINAPI
IWineGDISurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
, IWineD3DSurface
*Source
, RECT
*rsrc
, DWORD trans
);
938 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
939 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDC(IWineD3DSurface
*iface
, HDC
*pHDC
);
940 HRESULT WINAPI
IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface
*iface
, HDC hDC
);
941 DWORD WINAPI
IWineD3DSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
942 HRESULT WINAPI
IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
943 HRESULT WINAPI
IWineD3DSurfaceImpl_SetMem(IWineD3DSurface
*iface
, void *Mem
);
946 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
947 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
948 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */
949 #define SFLAG_DIRTY 0x00000008 /* Surface was locked by the app */
950 #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked */
951 #define SFLAG_DISCARD 0x00000020 /* ??? */
952 #define SFLAG_LOCKED 0x00000040 /* Surface is locked atm */
953 #define SFLAG_ACTIVELOCK 0x00000080 /* Not locked, but surface memory is needed */
954 #define SFLAG_INTEXTURE 0x00000100 /* ??? */
955 #define SFLAG_INPBUFFER 0x00000200 /* ??? */
956 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
957 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
958 #define SFLAG_DYNCHANGE 0x00001800 /* Surface contents are changed very often, implies DYNLOCK */
959 #define SFLAG_DCINUSE 0x00002000 /* Set between GetDC and ReleaseDC calls */
960 #define SFLAG_GLDIRTY 0x00004000 /* The opengl texture is more up to date than the surface mem */
961 #define SFLAG_LOST 0x00008000 /* Surface lost flag for DDraw */
962 #define SFLAG_FORCELOAD 0x00010000 /* To force PreLoading of a scratch cursor */
963 #define SFLAG_USERPTR 0x00020000 /* The application allocated the memory for this surface */
964 #define SFLAG_GLCKEY 0x00040000 /* The gl texture was created with a color key */
966 /* In some conditions the surface memory must not be freed:
967 * SFLAG_OVERSIZE: Not all data can be kept in GL
968 * SFLAG_CONVERTED: Converting the data back would take too long
969 * SFLAG_DIBSECTION: The dib code manages the memory
970 * SFLAG_DIRTY: GL surface isn't up to date
971 * SFLAG_LOCKED: The app requires access to the surface data
972 * SFLAG_ACTIVELOCK: Some wined3d code needs the memory
973 * SFLAG_DYNLOCK: Avoid freeing the data for performance
974 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
976 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
986 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
988 /*****************************************************************************
989 * IWineD3DVertexDeclaration implementation structure
991 typedef struct IWineD3DVertexDeclarationImpl
{
992 /* IUnknown Information */
993 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
994 LONG ref
; /* Note: Ref counting not required */
997 /** precomputed fvf if simple declaration */
998 IWineD3DDeviceImpl
*wineD3DDevice
;
999 DWORD fvf
[MAX_STREAMS
];
1002 /** dx8 compatible Declaration fields */
1003 DWORD
* pDeclaration8
;
1004 DWORD declaration8Length
;
1007 D3DVERTEXELEMENT9
*pDeclaration9
;
1008 UINT declaration9NumElements
;
1010 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1011 UINT declarationWNumElements
;
1015 } IWineD3DVertexDeclarationImpl
;
1017 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1019 /*****************************************************************************
1020 * IWineD3DStateBlock implementation structure
1023 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1024 /* Note: Very long winded but gl Lists are not flexible enough */
1025 /* to resolve everything we need, so doing it manually for now */
1026 typedef struct SAVEDSTATES
{
1030 BOOL streamSource
[MAX_STREAMS
];
1031 BOOL streamFreq
[MAX_STREAMS
];
1032 BOOL textures
[MAX_SAMPLERS
];
1033 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1035 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1036 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1037 BOOL samplerState
[MAX_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1038 BOOL clipplane
[MAX_CLIPPLANES
];
1041 BOOL pixelShaderConstantsB
[MAX_CONST_B
];
1042 BOOL pixelShaderConstantsI
[MAX_CONST_I
];
1043 BOOL
*pixelShaderConstantsF
;
1045 BOOL vertexShaderConstantsB
[MAX_CONST_B
];
1046 BOOL vertexShaderConstantsI
[MAX_CONST_I
];
1047 BOOL
*vertexShaderConstantsF
;
1055 struct IWineD3DStateBlockImpl
1057 /* IUnknown fields */
1058 const IWineD3DStateBlockVtbl
*lpVtbl
;
1059 LONG ref
; /* Note: Ref counting not required */
1061 /* IWineD3DStateBlock information */
1063 IWineD3DDeviceImpl
*wineD3DDevice
;
1064 WINED3DSTATEBLOCKTYPE blockType
;
1066 /* Array indicating whether things have been set or changed */
1067 SAVEDSTATES changed
;
1069 struct list set_vconstantsF
;
1070 struct list set_pconstantsF
;
1072 /* Drawing - Vertex Shader or FVF related */
1074 /* Vertex Shader Declaration */
1075 IWineD3DVertexDeclaration
*vertexDecl
;
1077 IWineD3DVertexShader
*vertexShader
;
1079 /* Vertex Shader Constants */
1080 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1081 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1082 float *vertexShaderConstantF
;
1086 UINT streamStride
[MAX_STREAMS
];
1087 UINT streamOffset
[MAX_STREAMS
];
1088 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1089 UINT streamFreq
[MAX_STREAMS
];
1090 UINT streamFlags
[MAX_STREAMS
]; /*0 | D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA */
1093 IWineD3DIndexBuffer
* pIndexData
;
1094 UINT baseVertexIndex
; /* Note: only used for d3d8 */
1097 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1100 PLIGHTINFOEL
*lights
; /* NOTE: active GL lights must be front of the chain */
1103 double clipplane
[MAX_CLIPPLANES
][4];
1104 WINED3DCLIPSTATUS clip_status
;
1107 WINED3DVIEWPORT viewport
;
1110 WINED3DMATERIAL material
;
1113 IWineD3DPixelShader
*pixelShader
;
1115 /* Pixel Shader Constants */
1116 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1117 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1118 float *pixelShaderConstantF
;
1120 /* Indexed Vertex Blending */
1121 D3DVERTEXBLENDFLAGS vertex_blend
;
1125 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1128 IWineD3DBaseTexture
*textures
[MAX_SAMPLERS
];
1129 int textureDimensions
[MAX_SAMPLERS
];
1131 /* Texture State Stage */
1132 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1133 /* Sampler States */
1134 DWORD samplerState
[MAX_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1136 /* Current GLSL Shader Program */
1137 struct glsl_shader_prog_link
*glsl_program
;
1140 extern void stateblock_savedstates_set(
1141 IWineD3DStateBlock
* iface
,
1142 SAVEDSTATES
* states
,
1145 extern void stateblock_savedstates_copy(
1146 IWineD3DStateBlock
* iface
,
1148 SAVEDSTATES
* source
);
1150 extern void stateblock_copy(
1151 IWineD3DStateBlock
* destination
,
1152 IWineD3DStateBlock
* source
);
1154 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1156 /*****************************************************************************
1157 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1159 typedef struct IWineD3DQueryImpl
1161 const IWineD3DQueryVtbl
*lpVtbl
;
1162 LONG ref
; /* Note: Ref counting not required */
1165 /*TODO: replace with iface usage */
1167 IWineD3DDevice
*wineD3DDevice
;
1169 IWineD3DDeviceImpl
*wineD3DDevice
;
1171 /* IWineD3DQuery fields */
1174 /* TODO: Think about using a IUnknown instead of a void* */
1178 } IWineD3DQueryImpl
;
1180 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1182 /* Datastructures for IWineD3DQueryImpl.extendedData */
1183 typedef struct WineQueryOcclusionData
{
1185 } WineQueryOcclusionData
;
1188 /*****************************************************************************
1189 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1192 typedef struct IWineD3DSwapChainImpl
1195 IWineD3DSwapChainVtbl
*lpVtbl
;
1196 LONG ref
; /* Note: Ref counting not required */
1199 IWineD3DDeviceImpl
*wineD3DDevice
;
1201 /* IWineD3DSwapChain fields */
1202 IWineD3DSurface
**backBuffer
;
1203 IWineD3DSurface
*frontBuffer
;
1204 BOOL wantsDepthStencilBuffer
;
1205 D3DPRESENT_PARAMETERS presentParms
;
1207 /* TODO: move everything up to drawable off into a context manager
1208 and store the 'data' in the contextManagerData interface.
1209 IUnknown *contextManagerData;
1217 XVisualInfo
*visInfo
;
1218 GLXContext render_ctx
;
1219 /* This has been left in device for now, but needs moving off into a rendertarget management class and separated out from swapchains and devices. */
1221 } IWineD3DSwapChainImpl
;
1223 extern IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1225 /*****************************************************************************
1226 * Utility function prototypes
1229 /* Trace routines */
1230 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1231 const char* debug_d3ddevicetype(D3DDEVTYPE devtype
);
1232 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1233 const char* debug_d3dusage(DWORD usage
);
1234 const char* debug_d3dusagequery(DWORD usagequery
);
1235 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1236 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1237 const char* debug_d3ddeclusage(BYTE usage
);
1238 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType
);
1239 const char* debug_d3drenderstate(DWORD state
);
1240 const char* debug_d3dsamplerstate(DWORD state
);
1241 const char* debug_d3dtexturestate(DWORD state
);
1242 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
1243 const char* debug_d3dpool(WINED3DPOOL pool
);
1245 /* Routines for GL <-> D3D values */
1246 GLenum
StencilOp(DWORD op
);
1247 GLenum
StencilFunc(DWORD func
);
1248 void set_tex_op(IWineD3DDevice
*iface
, BOOL isAlpha
, int Stage
, D3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1249 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, D3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
);
1250 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
);
1252 int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat
, D3DFORMAT StencilBufferFormat
, int *attribs
, int* nAttribs
, BOOL alternate
);
1255 void multiply_matrix(D3DMATRIX
*dest
, D3DMATRIX
*src1
, D3DMATRIX
*src2
);
1257 /*****************************************************************************
1258 * To enable calling of inherited functions, requires prototypes
1260 * Note: Only require classes which are subclassed, ie resource, basetexture,
1262 /*** IUnknown methods ***/
1263 extern HRESULT WINAPI
IWineD3DResourceImpl_QueryInterface(IWineD3DResource
*iface
, REFIID riid
, void** ppvObject
);
1264 extern ULONG WINAPI
IWineD3DResourceImpl_AddRef(IWineD3DResource
*iface
);
1265 extern ULONG WINAPI
IWineD3DResourceImpl_Release(IWineD3DResource
*iface
);
1266 /*** IWineD3DResource methods ***/
1267 extern HRESULT WINAPI
IWineD3DResourceImpl_GetParent(IWineD3DResource
*iface
, IUnknown
**pParent
);
1268 extern HRESULT WINAPI
IWineD3DResourceImpl_GetDevice(IWineD3DResource
*iface
, IWineD3DDevice
** ppDevice
);
1269 extern HRESULT WINAPI
IWineD3DResourceImpl_SetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1270 extern HRESULT WINAPI
IWineD3DResourceImpl_GetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1271 extern HRESULT WINAPI
IWineD3DResourceImpl_FreePrivateData(IWineD3DResource
*iface
, REFGUID refguid
);
1272 extern DWORD WINAPI
IWineD3DResourceImpl_SetPriority(IWineD3DResource
*iface
, DWORD PriorityNew
);
1273 extern DWORD WINAPI
IWineD3DResourceImpl_GetPriority(IWineD3DResource
*iface
);
1274 extern void WINAPI
IWineD3DResourceImpl_PreLoad(IWineD3DResource
*iface
);
1275 extern WINED3DRESOURCETYPE WINAPI
IWineD3DResourceImpl_GetType(IWineD3DResource
*iface
);
1276 /*** class static members ***/
1277 void IWineD3DResourceImpl_CleanUp(IWineD3DResource
*iface
);
1279 /*** IUnknown methods ***/
1280 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, void** ppvObject
);
1281 extern ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
);
1282 extern ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
);
1283 /*** IWineD3DResource methods ***/
1284 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
);
1285 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
);
1286 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1287 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1288 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
);
1289 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
);
1290 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
);
1291 extern void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
);
1292 extern WINED3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
);
1293 /*** IWineD3DBaseTexture methods ***/
1294 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
);
1295 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
);
1296 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
);
1297 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
);
1298 extern WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
);
1299 extern void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
);
1300 extern BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL
);
1301 extern BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
);
1303 extern BYTE
* WINAPI
IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
1304 extern HRESULT WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer
* iface
);
1305 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture
*iface
);
1306 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture
*iface
);
1307 extern void WINAPI
IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture
*iface
, const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1308 /*** class static members ***/
1309 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture
*iface
);
1311 struct SHADER_OPCODE_ARG
;
1312 typedef void (*shader_fct_t
)();
1313 typedef void (*SHADER_HANDLER
) (struct SHADER_OPCODE_ARG
*);
1315 /* Struct to maintain a list of GLSL shader programs and their associated pixel and
1316 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1317 * used if the user is using GLSL shaders. */
1318 struct glsl_shader_prog_link
{
1320 GLhandleARB programId
;
1321 GLhandleARB
*vuniformF_locations
;
1322 GLhandleARB
*puniformF_locations
;
1323 IWineD3DVertexShader
* vertexShader
;
1324 IWineD3DPixelShader
* pixelShader
;
1327 /* TODO: Make this dynamic, based on shader limits ? */
1328 #define MAX_REG_ADDR 1
1329 #define MAX_REG_TEMP 32
1330 #define MAX_REG_TEXCRD 8
1331 #define MAX_REG_INPUT 12
1332 #define MAX_REG_OUTPUT 12
1333 #define MAX_ATTRIBS 16
1334 #define MAX_CONST_I 16
1335 #define MAX_CONST_B 16
1337 /* FIXME: This needs to go up to 2048 for
1338 * Shader model 3 according to msdn (and for software shaders) */
1339 #define MAX_LABELS 16
1341 typedef struct semantic
{
1346 typedef struct local_constant
{
1352 typedef struct shader_reg_maps
{
1354 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
1355 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
1356 char address
[MAX_REG_ADDR
]; /* vertex */
1357 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
1358 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1359 char attributes
[MAX_ATTRIBS
]; /* vertex */
1360 char labels
[MAX_LABELS
]; /* pixel, vertex */
1362 /* Sampler usage tokens
1363 * Use 0 as default (bit 31 is always 1 on a valid token) */
1364 DWORD samplers
[MAX_SAMPLERS
];
1366 /* Whether or not a loop is used in this shader */
1369 /* Whether or not this shader uses fog */
1374 #define SHADER_PGMSIZE 65535
1375 typedef struct SHADER_BUFFER
{
1378 unsigned int lineNo
;
1381 /* Undocumented opcode controls */
1382 #define INST_CONTROLS_SHIFT 16
1383 #define INST_CONTROLS_MASK 0x00ff0000
1385 typedef enum COMPARISON_TYPE
{
1394 typedef struct SHADER_OPCODE
{
1395 unsigned int opcode
;
1399 CONST UINT num_params
;
1400 shader_fct_t soft_fct
;
1401 SHADER_HANDLER hw_fct
;
1402 SHADER_HANDLER hw_glsl_fct
;
1407 typedef struct SHADER_OPCODE_ARG
{
1408 IWineD3DBaseShader
* shader
;
1409 shader_reg_maps
* reg_maps
;
1410 CONST SHADER_OPCODE
* opcode
;
1417 SHADER_BUFFER
* buffer
;
1418 } SHADER_OPCODE_ARG
;
1420 typedef struct SHADER_LIMITS
{
1421 unsigned int temporary
;
1422 unsigned int texcoord
;
1423 unsigned int sampler
;
1424 unsigned int constant_int
;
1425 unsigned int constant_float
;
1426 unsigned int constant_bool
;
1427 unsigned int address
;
1428 unsigned int packed_output
;
1429 unsigned int packed_input
;
1430 unsigned int attributes
;
1434 /** Keeps track of details for TEX_M#x# shader opcodes which need to
1435 maintain state information between multiple codes */
1436 typedef struct SHADER_PARSE_STATE
{
1437 unsigned int current_row
;
1438 DWORD texcoord_w
[2];
1439 } SHADER_PARSE_STATE
;
1441 /* Base Shader utility functions.
1442 * (may move callers into the same file in the future) */
1443 extern int shader_addline(
1444 SHADER_BUFFER
* buffer
,
1445 const char* fmt
, ...);
1447 extern const SHADER_OPCODE
* shader_get_opcode(
1448 IWineD3DBaseShader
*iface
,
1451 extern void shader_delete_constant_list(
1452 struct list
* clist
);
1454 /* Vertex shader utility functions */
1455 extern BOOL
vshader_get_input(
1456 IWineD3DVertexShader
* iface
,
1457 BYTE usage_req
, BYTE usage_idx_req
,
1458 unsigned int* regnum
);
1460 extern BOOL
vshader_input_is_color(
1461 IWineD3DVertexShader
* iface
,
1462 unsigned int regnum
);
1464 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
1466 /* ARB_[vertex/fragment]_program helper functions */
1467 extern void shader_arb_load_constants(
1468 IWineD3DStateBlock
* iface
,
1469 char usePixelShader
,
1470 char useVertexShader
);
1472 /* ARB shader program Prototypes */
1473 extern void shader_hw_def(SHADER_OPCODE_ARG
*arg
);
1475 /* ARB pixel shader prototypes */
1476 extern void pshader_hw_cnd(SHADER_OPCODE_ARG
* arg
);
1477 extern void pshader_hw_cmp(SHADER_OPCODE_ARG
* arg
);
1478 extern void pshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
1479 extern void pshader_hw_tex(SHADER_OPCODE_ARG
* arg
);
1480 extern void pshader_hw_texcoord(SHADER_OPCODE_ARG
* arg
);
1481 extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG
* arg
);
1482 extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG
* arg
);
1483 extern void pshader_hw_texbem(SHADER_OPCODE_ARG
* arg
);
1484 extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1485 extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1486 extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
1487 extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
1488 extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
1489 extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
1491 /* ARB vertex shader prototypes */
1492 extern void vshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
1493 extern void vshader_hw_mnxn(SHADER_OPCODE_ARG
* arg
);
1495 /* GLSL helper functions */
1496 extern void set_glsl_shader_program(IWineD3DDevice
*iface
);
1497 extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG
*arg
);
1498 extern void shader_glsl_load_constants(
1499 IWineD3DStateBlock
* iface
,
1500 char usePixelShader
,
1501 char useVertexShader
);
1503 /** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
1504 extern void shader_glsl_map2gl(SHADER_OPCODE_ARG
* arg
);
1505 extern void shader_glsl_arith(SHADER_OPCODE_ARG
* arg
);
1506 extern void shader_glsl_mov(SHADER_OPCODE_ARG
* arg
);
1507 extern void shader_glsl_mad(SHADER_OPCODE_ARG
* arg
);
1508 extern void shader_glsl_mnxn(SHADER_OPCODE_ARG
* arg
);
1509 extern void shader_glsl_lrp(SHADER_OPCODE_ARG
* arg
);
1510 extern void shader_glsl_dot(SHADER_OPCODE_ARG
* arg
);
1511 extern void shader_glsl_rcp(SHADER_OPCODE_ARG
* arg
);
1512 extern void shader_glsl_cnd(SHADER_OPCODE_ARG
* arg
);
1513 extern void shader_glsl_compare(SHADER_OPCODE_ARG
* arg
);
1514 extern void shader_glsl_def(SHADER_OPCODE_ARG
* arg
);
1515 extern void shader_glsl_defi(SHADER_OPCODE_ARG
* arg
);
1516 extern void shader_glsl_defb(SHADER_OPCODE_ARG
* arg
);
1517 extern void shader_glsl_expp(SHADER_OPCODE_ARG
* arg
);
1518 extern void shader_glsl_cmp(SHADER_OPCODE_ARG
* arg
);
1519 extern void shader_glsl_lit(SHADER_OPCODE_ARG
* arg
);
1520 extern void shader_glsl_dst(SHADER_OPCODE_ARG
* arg
);
1521 extern void shader_glsl_sincos(SHADER_OPCODE_ARG
* arg
);
1522 extern void shader_glsl_loop(SHADER_OPCODE_ARG
* arg
);
1523 extern void shader_glsl_end(SHADER_OPCODE_ARG
* arg
);
1524 extern void shader_glsl_if(SHADER_OPCODE_ARG
* arg
);
1525 extern void shader_glsl_ifc(SHADER_OPCODE_ARG
* arg
);
1526 extern void shader_glsl_else(SHADER_OPCODE_ARG
* arg
);
1527 extern void shader_glsl_break(SHADER_OPCODE_ARG
* arg
);
1528 extern void shader_glsl_breakc(SHADER_OPCODE_ARG
* arg
);
1529 extern void shader_glsl_rep(SHADER_OPCODE_ARG
* arg
);
1530 extern void shader_glsl_call(SHADER_OPCODE_ARG
* arg
);
1531 extern void shader_glsl_callnz(SHADER_OPCODE_ARG
* arg
);
1532 extern void shader_glsl_label(SHADER_OPCODE_ARG
* arg
);
1534 /** GLSL Pixel Shader Prototypes */
1535 extern void pshader_glsl_tex(SHADER_OPCODE_ARG
* arg
);
1536 extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG
* arg
);
1537 extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG
* arg
);
1538 extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG
* arg
);
1539 extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG
* arg
);
1540 extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
1541 extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1542 extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1543 extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG
* arg
);
1544 extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
1545 extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
1546 extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
1547 extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
1548 extern void pshader_glsl_texkill(SHADER_OPCODE_ARG
* arg
);
1549 extern void pshader_glsl_texbem(SHADER_OPCODE_ARG
* arg
);
1550 extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG
* arg
);
1551 extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG
* arg
);
1552 extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
1553 extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG
* arg
);
1554 extern void pshader_glsl_input_pack(
1555 SHADER_BUFFER
* buffer
,
1556 semantic
* semantics_out
);
1558 /** GLSL Vertex Shader Prototypes */
1559 extern void vshader_glsl_output_unpack(
1560 SHADER_BUFFER
* buffer
,
1561 semantic
* semantics_out
);
1563 /*****************************************************************************
1564 * IDirect3DBaseShader implementation structure
1566 typedef struct IWineD3DBaseShaderClass
1569 SHADER_LIMITS limits
;
1570 SHADER_PARSE_STATE parse_state
;
1571 CONST SHADER_OPCODE
*shader_ins
;
1572 CONST DWORD
*function
;
1573 UINT functionLength
;
1577 /* Type of shader backend */
1580 /* Immediate constants (override global ones) */
1581 struct list constantsB
;
1582 struct list constantsF
;
1583 struct list constantsI
;
1584 shader_reg_maps reg_maps
;
1586 } IWineD3DBaseShaderClass
;
1588 typedef struct IWineD3DBaseShaderImpl
{
1590 const IWineD3DBaseShaderVtbl
*lpVtbl
;
1593 /* IWineD3DBaseShader */
1594 IWineD3DBaseShaderClass baseShader
;
1595 } IWineD3DBaseShaderImpl
;
1597 extern HRESULT
shader_get_registers_used(
1598 IWineD3DBaseShader
*iface
,
1599 shader_reg_maps
* reg_maps
,
1600 semantic
* semantics_in
,
1601 semantic
* semantics_out
,
1602 CONST DWORD
* pToken
);
1604 extern void shader_generate_glsl_declarations(
1605 IWineD3DBaseShader
*iface
,
1606 shader_reg_maps
* reg_maps
,
1607 SHADER_BUFFER
* buffer
,
1608 WineD3D_GL_Info
* gl_info
);
1610 extern void shader_generate_arb_declarations(
1611 IWineD3DBaseShader
*iface
,
1612 shader_reg_maps
* reg_maps
,
1613 SHADER_BUFFER
* buffer
,
1614 WineD3D_GL_Info
* gl_info
);
1616 extern void shader_generate_main(
1617 IWineD3DBaseShader
*iface
,
1618 SHADER_BUFFER
* buffer
,
1619 shader_reg_maps
* reg_maps
,
1620 CONST DWORD
* pFunction
);
1622 extern void shader_dump_ins_modifiers(
1623 const DWORD output
);
1625 extern void shader_dump_param(
1626 IWineD3DBaseShader
*iface
,
1628 const DWORD addr_token
,
1631 extern void shader_trace_init(
1632 IWineD3DBaseShader
*iface
,
1633 const DWORD
* pFunction
);
1635 extern int shader_get_param(
1636 IWineD3DBaseShader
* iface
,
1637 const DWORD
* pToken
,
1641 extern int shader_skip_unrecognized(
1642 IWineD3DBaseShader
* iface
,
1643 const DWORD
* pToken
);
1645 extern void print_glsl_info_log(
1646 WineD3D_GL_Info
*gl_info
,
1649 inline static int shader_get_regtype(const DWORD param
) {
1650 return (((param
& D3DSP_REGTYPE_MASK
) >> D3DSP_REGTYPE_SHIFT
) |
1651 ((param
& D3DSP_REGTYPE_MASK2
) >> D3DSP_REGTYPE_SHIFT2
));
1654 extern unsigned int shader_get_float_offset(const DWORD reg
);
1656 inline static BOOL
shader_is_pshader_version(DWORD token
) {
1657 return 0xFFFF0000 == (token
& 0xFFFF0000);
1660 inline static BOOL
shader_is_vshader_version(DWORD token
) {
1661 return 0xFFFE0000 == (token
& 0xFFFF0000);
1664 inline static BOOL
shader_is_comment(DWORD token
) {
1665 return D3DSIO_COMMENT
== (token
& D3DSI_OPCODE_MASK
);
1668 /*****************************************************************************
1669 * IDirect3DVertexShader implementation structure
1671 typedef struct IWineD3DVertexShaderImpl
{
1673 const IWineD3DVertexShaderVtbl
*lpVtbl
;
1674 LONG ref
; /* Note: Ref counting not required */
1676 /* IWineD3DBaseShader */
1677 IWineD3DBaseShaderClass baseShader
;
1679 /* IWineD3DVertexShaderImpl */
1681 IWineD3DDeviceImpl
*wineD3DDevice
;
1686 /* Vertex shader input and output semantics */
1687 semantic semantics_in
[MAX_ATTRIBS
];
1688 semantic semantics_out
[MAX_REG_OUTPUT
];
1690 /* run time datas... */
1692 IWineD3DVertexDeclaration
*vertexDeclaration
;
1693 #if 0 /* needs reworking */
1694 /* run time datas */
1695 VSHADERINPUTDATA input
;
1696 VSHADEROUTPUTDATA output
;
1698 } IWineD3DVertexShaderImpl
;
1699 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
1700 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
1702 /*****************************************************************************
1703 * IDirect3DPixelShader implementation structure
1705 typedef struct IWineD3DPixelShaderImpl
{
1706 /* IUnknown parts */
1707 const IWineD3DPixelShaderVtbl
*lpVtbl
;
1708 LONG ref
; /* Note: Ref counting not required */
1710 /* IWineD3DBaseShader */
1711 IWineD3DBaseShaderClass baseShader
;
1713 /* IWineD3DPixelShaderImpl */
1715 IWineD3DDeviceImpl
*wineD3DDevice
;
1717 /* Pixel shader input semantics */
1718 semantic semantics_in
[MAX_REG_INPUT
];
1723 #if 0 /* needs reworking */
1724 PSHADERINPUTDATA input
;
1725 PSHADEROUTPUTDATA output
;
1727 } IWineD3DPixelShaderImpl
;
1729 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
1730 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
1732 /*****************************************************************************
1733 * IWineD3DPalette implementation structure
1735 struct IWineD3DPaletteImpl
{
1736 /* IUnknown parts */
1737 const IWineD3DPaletteVtbl
*lpVtbl
;
1741 IWineD3DDeviceImpl
*wineD3DDevice
;
1743 /* IWineD3DPalette */
1745 WORD palVersion
; /*| */
1746 WORD palNumEntries
; /*| LOGPALETTE */
1747 PALETTEENTRY palents
[256]; /*| */
1748 /* This is to store the palette in 'screen format' */
1749 int screen_palents
[256];
1753 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
1754 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
1756 /* DirectDraw utility functions */
1757 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
1759 /*****************************************************************************
1760 * Pixel format management
1763 WINED3DFORMAT format
;
1764 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
1767 GLint glInternal
, glFormat
, glType
;
1770 const PixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
);