2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 struct hash_table_entry_t
{
141 struct hash_table_t
{
142 hash_function_t
*hash_function
;
143 compare_function_t
*compare_function
;
144 struct list
*buckets
;
145 unsigned int bucket_count
;
146 struct hash_table_entry_t
*entries
;
147 unsigned int entry_count
;
148 struct list free_entries
;
150 unsigned int grow_size
;
151 unsigned int shrink_size
;
154 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
155 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
156 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
157 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
158 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
159 void hash_table_remove(struct hash_table_t
*table
, void *key
);
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 #define MAX_LEVELS 256
172 #define MAX_CONST_I 16
173 #define MAX_CONST_B 16
175 /* Used for CreateStateBlock */
176 #define NUM_SAVEDPIXELSTATES_R 35
177 #define NUM_SAVEDPIXELSTATES_T 18
178 #define NUM_SAVEDPIXELSTATES_S 12
179 #define NUM_SAVEDVERTEXSTATES_R 34
180 #define NUM_SAVEDVERTEXSTATES_T 2
181 #define NUM_SAVEDVERTEXSTATES_S 1
183 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
184 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
185 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
186 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
187 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
188 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
190 typedef enum _WINELOOKUP
{
191 WINELOOKUP_WARPPARAM
= 0,
195 extern const int minLookup
[MAX_LOOKUPS
];
196 extern const int maxLookup
[MAX_LOOKUPS
];
197 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
201 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
204 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
205 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
206 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
207 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
209 extern const struct filter_lookup filter_lookup_nofilter
;
210 extern struct filter_lookup filter_lookup
;
212 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
213 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
214 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
215 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
216 #define WINED3D_ATR_FORMAT(type) GLINFO_LOCATION.glTypeLookup[type].format
217 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
218 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
220 /* float_16_to_32() and float_32_to_16() (see implementation in
221 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
222 * to standard C floats and vice versa. They do not depend on the encoding
223 * of the C float, so they are platform independent, but slow. On x86 and
224 * other IEEE 754 compliant platforms the conversion can be accelerated by
225 * bit shifting the exponent and mantissa. There are also some SSE-based
226 * assembly routines out there.
228 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
230 static inline float float_16_to_32(const unsigned short *in
) {
231 const unsigned short s
= ((*in
) & 0x8000);
232 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
233 const unsigned short m
= (*in
) & 0x3FF;
234 const float sgn
= (s
? -1.0 : 1.0);
237 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
238 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
240 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
242 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
243 else return 0.0 / 0.0; /* NAN */
263 #define ORM_BACKBUFFER 0
264 #define ORM_PBUFFER 1
268 #define SHADER_GLSL 2
270 #define SHADER_NONE 4
272 #define RTL_DISABLE -1
274 #define RTL_READDRAW 1
275 #define RTL_READTEX 2
276 #define RTL_TEXDRAW 3
279 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
280 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
282 /* NOTE: When adding fields to this structure, make sure to update the default
283 * values in wined3d_main.c as well. */
284 typedef struct wined3d_settings_s
{
285 /* vertex and pixel shader modes */
289 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
290 we should use it. However, until it's fully implemented, we'll leave it as a registry
291 setting for developers. */
293 int offscreen_rendering_mode
;
294 int rendertargetlock_mode
;
295 unsigned short pci_vendor_id
;
296 unsigned short pci_device_id
;
297 /* Memory tracking and object counting */
298 unsigned int emulated_textureram
;
300 int allow_multisampling
;
301 } wined3d_settings_t
;
303 extern wined3d_settings_t wined3d_settings
;
305 /* Shader backends */
306 struct SHADER_OPCODE_ARG
;
308 #define SHADER_PGMSIZE 65535
309 typedef struct SHADER_BUFFER
{
316 enum WINED3D_SHADER_INSTRUCTION_HANDLER
385 WINED3DSIH_TEXDP3TEX
,
389 WINED3DSIH_TEXM3x2DEPTH
,
390 WINED3DSIH_TEXM3x2PAD
,
391 WINED3DSIH_TEXM3x2TEX
,
393 WINED3DSIH_TEXM3x3DIFF
,
394 WINED3DSIH_TEXM3x3PAD
,
395 WINED3DSIH_TEXM3x3SPEC
,
396 WINED3DSIH_TEXM3x3TEX
,
397 WINED3DSIH_TEXM3x3VSPEC
,
398 WINED3DSIH_TEXREG2AR
,
399 WINED3DSIH_TEXREG2GB
,
400 WINED3DSIH_TEXREG2RGB
,
401 WINED3DSIH_TABLE_SIZE
404 typedef void (*SHADER_HANDLER
)(const struct SHADER_OPCODE_ARG
*);
407 DWORD VertexShaderVersion
;
408 DWORD MaxVertexShaderConst
;
410 DWORD PixelShaderVersion
;
411 float PixelShader1xMaxValue
;
413 WINED3DVSHADERCAPS2_0 VS20Caps
;
414 WINED3DPSHADERCAPS2_0 PS20Caps
;
416 DWORD MaxVShaderInstructionsExecuted
;
417 DWORD MaxPShaderInstructionsExecuted
;
418 DWORD MaxVertexShader30InstructionSlots
;
419 DWORD MaxPixelShader30InstructionSlots
;
432 enum vertexprocessing_mode
{
438 #define WINED3D_CONST_NUM_UNUSED ~0U
440 struct stb_const_desc
{
441 unsigned char texunit
;
452 /* Stateblock dependent parameters which have to be hardcoded
453 * into the shader code
455 struct ps_compile_args
{
456 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
457 BOOL srgb_correction
;
458 enum vertexprocessing_mode vp_mode
;
460 /* Projected textures(ps 1.0-1.3) */
461 /* Texture types(2D, Cube, 3D) in ps 1.x */
464 #define MAX_ATTRIBS 16
471 struct vs_compile_args
{
473 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
477 const SHADER_HANDLER
*shader_instruction_handler_table
;
478 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
479 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
480 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
481 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
482 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
483 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
484 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
485 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
486 void (*shader_free_private
)(IWineD3DDevice
*iface
);
487 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
488 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
489 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
490 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
491 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
494 extern const shader_backend_t glsl_shader_backend
;
495 extern const shader_backend_t arb_program_shader_backend
;
496 extern const shader_backend_t none_shader_backend
;
500 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
501 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
503 /* As GLX relies on X, this is needed */
507 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
508 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
510 #define ENTER_GL() wine_tsx11_lock_ptr()
511 #define LEAVE_GL() wine_tsx11_unlock_ptr()
514 /*****************************************************************************
518 /* GL related defines */
519 /* ------------------ */
520 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
521 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
522 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
523 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
525 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
526 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
527 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
528 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
530 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
531 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
532 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
533 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
535 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
536 (vec)[0] = D3DCOLOR_R(dw); \
537 (vec)[1] = D3DCOLOR_G(dw); \
538 (vec)[2] = D3DCOLOR_B(dw); \
539 (vec)[3] = D3DCOLOR_A(dw); \
542 /* DirectX Device Limits */
543 /* --------------------- */
544 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
546 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
547 See MaxStreams in MSDN under GetDeviceCaps */
548 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
550 /* Checking of API calls */
551 /* --------------------- */
552 #ifndef WINE_NO_DEBUG_MSGS
553 #define checkGLcall(A) \
555 GLint err = glGetError(); \
556 if (err == GL_NO_ERROR) { \
557 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
560 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
561 debug_glerror(err), err, A, __FILE__, __LINE__); \
562 err = glGetError(); \
563 } while (err != GL_NO_ERROR); \
566 #define checkGLcall(A) do {} while(0)
569 /* Trace routines / diagnostics */
570 /* ---------------------------- */
572 /* Dump out a matrix and copy it */
573 #define conv_mat(mat,gl_mat) \
575 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
576 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
577 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
578 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
579 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
582 /* Macro to dump out the current state of the light chain */
583 #define DUMP_LIGHT_CHAIN() \
585 PLIGHTINFOEL *el = This->stateBlock->lights;\
587 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
592 /* Trace vector and strided data information */
593 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
594 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
595 si->elements[name].data, si->elements[name].stride, si->elements[name].d3d_type, \
596 si->elements[name].buffer_object, si->elements[name].stream_idx);
598 /* Defines used for optimizations */
600 /* Only reapply what is necessary */
601 #define REAPPLY_ALPHAOP 0x0001
602 #define REAPPLY_ALL 0xFFFF
604 /* Advance declaration of structures to satisfy compiler */
605 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
606 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
607 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
608 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
610 /* Global variables */
611 extern const float identity
[16];
613 /*****************************************************************************
614 * Compilable extra diagnostics
617 /* Trace information per-vertex: (extremely high amount of trace) */
618 #if 0 /* NOTE: Must be 0 in cvs */
619 # define VTRACE(A) TRACE A
624 /* TODO: Confirm each of these works when wined3d move completed */
625 #if 0 /* NOTE: Must be 0 in cvs */
626 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
627 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
628 is enabled, and if it doesn't exist it is disabled. */
629 # define FRAME_DEBUGGING
630 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
631 the file is deleted */
632 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
633 # define SINGLE_FRAME_DEBUGGING
635 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
636 It can only be enabled when FRAME_DEBUGGING is also enabled
637 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
639 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
640 # define SHOW_FRAME_MAKEUP 1
642 /* The following, when enabled, lets you see the makeup of the all the textures used during each
643 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
644 The contents of the textures assigned to each stage are written into
645 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
646 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
647 # define SHOW_TEXTURE_MAKEUP 0
650 extern BOOL isDumpingFrames
;
651 extern LONG primCounter
;
656 WINED3D_FFP_POSITION
= 0,
657 WINED3D_FFP_BLENDWEIGHT
= 1,
658 WINED3D_FFP_BLENDINDICES
= 2,
659 WINED3D_FFP_NORMAL
= 3,
660 WINED3D_FFP_PSIZE
= 4,
661 WINED3D_FFP_DIFFUSE
= 5,
662 WINED3D_FFP_SPECULAR
= 6,
663 WINED3D_FFP_TEXCOORD0
= 7,
664 WINED3D_FFP_TEXCOORD1
= 8,
665 WINED3D_FFP_TEXCOORD2
= 9,
666 WINED3D_FFP_TEXCOORD3
= 10,
667 WINED3D_FFP_TEXCOORD4
= 11,
668 WINED3D_FFP_TEXCOORD5
= 12,
669 WINED3D_FFP_TEXCOORD6
= 13,
670 WINED3D_FFP_TEXCOORD7
= 14,
673 struct wined3d_stream_info_element
675 WINED3DDECLTYPE d3d_type
;
680 GLboolean normalized
;
684 GLuint buffer_object
;
687 struct wined3d_stream_info
689 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
690 BOOL position_transformed
;
691 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
692 WORD use_map
; /* MAX_ATTRIBS, 16 */
695 /*****************************************************************************
699 /* Routine common to the draw primitive and draw indexed primitive routines */
700 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
701 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
702 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
704 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
705 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
706 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
707 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
708 extern glAttribFunc specular_func_3ubv
;
709 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
710 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
711 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3DDECLTYPE_UNUSED
];
715 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
716 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
718 /* Routines and structures related to state management */
719 typedef struct WineD3DContext WineD3DContext
;
720 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
722 #define STATE_RENDER(a) (a)
723 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
725 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
726 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
728 /* + 1 because samplers start with 0 */
729 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
730 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
732 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
733 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
735 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
736 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
738 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
739 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
740 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
741 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
743 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
744 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
746 #define STATE_VSHADER (STATE_VDECL + 1)
747 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
749 #define STATE_VIEWPORT (STATE_VSHADER + 1)
750 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
752 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
753 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
754 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
755 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
757 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
758 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
760 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
761 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
763 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
764 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
766 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
768 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
770 #define STATE_HIGHEST (STATE_FRONTFACE)
774 DWORD representative
;
775 APPLYSTATEFUNC apply
;
778 struct StateEntryTemplate
781 struct StateEntry content
;
782 GL_SupportedExt extension
;
785 struct fragment_caps
{
786 DWORD PrimitiveMiscCaps
;
789 DWORD MaxTextureBlendStages
;
790 DWORD MaxSimultaneousTextures
;
793 struct fragment_pipeline
{
794 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
795 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
796 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
797 void (*free_private
)(IWineD3DDevice
*iface
);
798 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
799 const struct StateEntryTemplate
*states
;
800 BOOL ffp_proj_control
;
803 extern const struct StateEntryTemplate misc_state_template
[];
804 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
805 extern const struct fragment_pipeline ffp_fragment_pipeline
;
806 extern const struct fragment_pipeline atifs_fragment_pipeline
;
807 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
808 extern const struct fragment_pipeline nvts_fragment_pipeline
;
809 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
811 /* "Base" state table */
812 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
813 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
814 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
816 /* Shaders for color conversions in blits */
818 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
819 void (*free_private
)(IWineD3DDevice
*iface
);
820 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
821 GLenum textype
, UINT width
, UINT height
);
822 void (*unset_shader
)(IWineD3DDevice
*iface
);
823 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
826 extern const struct blit_shader ffp_blit
;
827 extern const struct blit_shader arbfp_blit
;
835 /* The new context manager that should deal with onscreen and offscreen rendering */
836 struct WineD3DContext
{
837 /* State dirtification
838 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
839 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
840 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
841 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
843 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
844 DWORD numDirtyEntries
;
845 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
847 IWineD3DSurface
*surface
;
848 DWORD tid
; /* Thread ID which owns this context at the moment */
850 /* Stores some information about the context state for optimization */
851 WORD draw_buffer_dirty
: 1;
852 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
853 WORD last_was_pshader
: 1;
854 WORD last_was_vshader
: 1;
855 WORD namedArraysLoaded
: 1;
856 WORD numberedArraysLoaded
: 1;
857 WORD last_was_blit
: 1;
858 WORD last_was_ckey
: 1;
861 WORD fog_enabled
: 1;
862 WORD num_untracked_materials
: 2; /* Max value 2 */
864 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
865 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
866 DWORD numbered_array_mask
;
867 GLenum tracking_parm
; /* Which source is tracking current colour */
868 GLenum untracked_materials
[2];
870 enum fogsource fog_source
;
872 char *vshader_const_dirty
, *pshader_const_dirty
;
874 /* The actual opengl context */
882 struct list fbo_list
;
883 struct fbo_entry
*current_fbo
;
887 /* Extension emulation */
889 GLfloat fog_coord_value
;
890 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
893 typedef enum ContextUsage
{
894 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
895 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
896 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
897 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
900 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
901 WineD3DContext
*getActiveContext(void);
902 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
903 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
904 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
905 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
906 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
907 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
909 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
910 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
912 /* Macros for doing basic GPU detection based on opengl capabilities */
913 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
914 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
915 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
916 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
918 /* Default callbacks for implicit object destruction */
919 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
921 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
923 /*****************************************************************************
924 * Internal representation of a light
926 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
927 struct PLIGHTINFOEL
{
928 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
935 /* Converted parms to speed up swapping lights */
944 /* The default light parameters */
945 extern const WINED3DLIGHT WINED3D_default_light
;
947 typedef struct WineD3D_PixelFormat
949 int iPixelFormat
; /* WGL pixel format */
950 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
951 int redSize
, greenSize
, blueSize
, alphaSize
;
952 int depthSize
, stencilSize
;
954 BOOL pbufferDrawable
;
958 } WineD3D_PixelFormat
;
960 /* The adapter structure */
961 struct WineD3DAdapter
966 WineD3D_GL_Info gl_info
;
968 const char *description
;
969 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
971 WineD3D_PixelFormat
*cfgs
;
972 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
973 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
974 unsigned int UsedTextureRam
;
977 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
978 BOOL
initPixelFormatsNoGL(WineD3D_GL_Info
*gl_info
);
979 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
980 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
982 /*****************************************************************************
983 * High order patch management
985 struct WineD3DRectPatch
989 WineDirect3DVertexStridedData strided
;
990 WINED3DRECTPATCH_INFO RectPatchInfo
;
992 char has_normals
, has_texcoords
;
996 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
998 enum projection_types
1011 /*****************************************************************************
1012 * Fixed function pipeline replacements
1014 #define ARG_UNUSED 0xff
1015 struct texture_stage_op
1027 struct color_fixup_desc color_fixup
;
1028 unsigned tex_type
: 3;
1030 unsigned projected
: 2;
1031 unsigned padding
: 10;
1034 struct ffp_frag_settings
{
1035 struct texture_stage_op op
[MAX_TEXTURES
];
1037 /* Use an int instead of a char to get dword alignment */
1038 unsigned int sRGB_write
;
1041 struct ffp_frag_desc
1043 struct ffp_frag_settings settings
;
1046 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1047 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1048 const struct ffp_frag_settings
*settings
);
1049 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1050 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1051 unsigned int ffp_frag_program_key_hash(const void *key
);
1053 /*****************************************************************************
1054 * IWineD3D implementation structure
1056 typedef struct IWineD3DImpl
1058 /* IUnknown fields */
1059 const IWineD3DVtbl
*lpVtbl
;
1060 LONG ref
; /* Note: Ref counting not required */
1062 /* WineD3D Information */
1067 struct WineD3DAdapter adapters
[1];
1070 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1072 BOOL
InitAdapters(IWineD3DImpl
*This
);
1074 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1075 (since it will break quite a few things until contexts are managed properly!) */
1076 extern BOOL pbuffer_support
;
1077 /* allocate one pbuffer per surface */
1078 extern BOOL pbuffer_per_surface
;
1080 /* A helper function that dumps a resource list */
1081 void dumpResources(struct list
*list
);
1083 /*****************************************************************************
1084 * IWineD3DDevice implementation structure
1086 #define WINED3D_UNMAPPED_STAGE ~0U
1088 struct IWineD3DDeviceImpl
1090 /* IUnknown fields */
1091 const IWineD3DDeviceVtbl
*lpVtbl
;
1092 LONG ref
; /* Note: Ref counting not required */
1094 /* WineD3D Information */
1096 IWineD3DDeviceParent
*device_parent
;
1098 struct WineD3DAdapter
*adapter
;
1100 /* Window styles to restore when switching fullscreen mode */
1104 /* X and GL Information */
1105 GLint maxConcurrentLights
;
1106 GLenum offscreenBuffer
;
1108 /* Selected capabilities */
1109 int vs_selected_mode
;
1110 int ps_selected_mode
;
1111 const shader_backend_t
*shader_backend
;
1113 void *fragment_priv
;
1115 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1116 /* Array of functions for states which are handled by more than one pipeline part */
1117 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1118 const struct fragment_pipeline
*frag_pipe
;
1119 const struct blit_shader
*blitter
;
1121 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1123 WORD view_ident
: 1; /* true iff view matrix is identity */
1124 WORD untransformed
: 1;
1125 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1126 WORD isRecordingState
: 1;
1128 WORD render_offscreen
: 1;
1129 WORD bCursorVisible
: 1;
1130 WORD haveHardwareCursor
: 1;
1131 WORD d3d_initialized
: 1;
1132 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1133 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1134 WORD useDrawStridedSlow
: 1;
1135 WORD instancedDraw
: 1;
1138 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1140 #define DDRAW_PITCH_ALIGNMENT 8
1141 #define D3D8_PITCH_ALIGNMENT 4
1142 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1144 /* State block related */
1145 IWineD3DStateBlockImpl
*stateBlock
;
1146 IWineD3DStateBlockImpl
*updateStateBlock
;
1148 /* Internal use fields */
1149 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1151 WINED3DDEVTYPE devType
;
1153 IWineD3DSwapChain
**swapchains
;
1154 UINT NumberOfSwapChains
;
1156 struct list resources
; /* a linked list to track resources created by the device */
1157 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1158 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1160 /* Render Target Support */
1161 IWineD3DSurface
**render_targets
;
1162 IWineD3DSurface
*auto_depth_stencil_buffer
;
1163 IWineD3DSurface
*stencilBufferTarget
;
1165 /* Caches to avoid unneeded context changes */
1166 IWineD3DSurface
*lastActiveRenderTarget
;
1167 IWineD3DSwapChain
*lastActiveSwapChain
;
1169 /* palettes texture management */
1170 UINT NumberOfPalettes
;
1171 PALETTEENTRY
**palettes
;
1172 UINT currentPalette
;
1173 UINT paletteConversionShader
;
1175 /* For rendering to a texture using glCopyTexImage */
1176 GLenum
*draw_buffers
;
1177 GLuint depth_blt_texture
;
1178 GLuint depth_blt_rb
;
1179 UINT depth_blt_rb_w
;
1180 UINT depth_blt_rb_h
;
1182 /* Cursor management */
1187 UINT cursorWidth
, cursorHeight
;
1188 GLuint cursorTexture
;
1189 HCURSOR hardwareCursor
;
1191 /* The Wine logo surface */
1192 IWineD3DSurface
*logo_surface
;
1194 /* Textures for when no other textures are mapped */
1195 UINT dummyTextureName
[MAX_TEXTURES
];
1197 /* Device state management */
1200 /* DirectDraw stuff */
1201 DWORD ddraw_width
, ddraw_height
;
1202 WINED3DFORMAT ddraw_format
;
1204 /* Final position fixup constant */
1207 /* With register combiners we can skip junk texture stages */
1208 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1209 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1211 /* Stream source management */
1212 struct wined3d_stream_info strided_streams
;
1213 const WineDirect3DVertexStridedData
*up_strided
;
1215 /* Context management */
1216 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1217 WineD3DContext
*activeContext
;
1220 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1221 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1223 /* High level patch management */
1224 #define PATCHMAP_SIZE 43
1225 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1226 struct list patches
[PATCHMAP_SIZE
];
1227 struct WineD3DRectPatch
*currentPatch
;
1230 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1232 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1233 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
);
1234 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1235 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
);
1236 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1237 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1238 float Z
, DWORD Stencil
);
1239 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1240 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1241 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1242 DWORD idx
= state
>> 5;
1243 BYTE shift
= state
& 0x1f;
1244 return context
->isStateDirty
[idx
] & (1 << shift
);
1247 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1248 typedef struct PrivateData
1253 DWORD flags
; /* DDSPD_* */
1264 /*****************************************************************************
1265 * IWineD3DResource implementation structure
1267 typedef struct IWineD3DResourceClass
1269 /* IUnknown fields */
1270 LONG ref
; /* Note: Ref counting not required */
1272 /* WineD3DResource Information */
1274 WINED3DRESOURCETYPE resourceType
;
1275 IWineD3DDeviceImpl
*wineD3DDevice
;
1279 const struct GlPixelFormatDesc
*format_desc
;
1281 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1282 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1283 struct list privateData
;
1284 struct list resource_list_entry
;
1286 } IWineD3DResourceClass
;
1288 typedef struct IWineD3DResourceImpl
1290 /* IUnknown & WineD3DResource Information */
1291 const IWineD3DResourceVtbl
*lpVtbl
;
1292 IWineD3DResourceClass resource
;
1293 } IWineD3DResourceImpl
;
1295 void resource_cleanup(IWineD3DResource
*iface
);
1296 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1297 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1298 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1299 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1300 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1301 void *data
, DWORD
*data_size
);
1302 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1303 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1304 WINED3DPOOL pool
, IUnknown
*parent
);
1305 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1306 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1307 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1308 const void *data
, DWORD data_size
, DWORD flags
);
1310 /* Tests show that the start address of resources is 32 byte aligned */
1311 #define RESOURCE_ALIGNMENT 32
1313 /*****************************************************************************
1314 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1316 typedef struct IWineD3DIndexBufferImpl
1318 /* IUnknown & WineD3DResource Information */
1319 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1320 IWineD3DResourceClass resource
;
1323 UINT dirtystart
, dirtyend
;
1326 /* WineD3DVertexBuffer specifics */
1327 } IWineD3DIndexBufferImpl
;
1329 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1331 /*****************************************************************************
1332 * IWineD3DBaseTexture D3D- > openGL state map lookups
1334 #define WINED3DFUNC_NOTSUPPORTED -2
1335 #define WINED3DFUNC_UNIMPLEMENTED -1
1337 typedef enum winetexturestates
{
1338 WINED3DTEXSTA_ADDRESSU
= 0,
1339 WINED3DTEXSTA_ADDRESSV
= 1,
1340 WINED3DTEXSTA_ADDRESSW
= 2,
1341 WINED3DTEXSTA_BORDERCOLOR
= 3,
1342 WINED3DTEXSTA_MAGFILTER
= 4,
1343 WINED3DTEXSTA_MINFILTER
= 5,
1344 WINED3DTEXSTA_MIPFILTER
= 6,
1345 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1346 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1347 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1348 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1349 WINED3DTEXSTA_DMAPOFFSET
= 11,
1350 WINED3DTEXSTA_TSSADDRESSW
= 12,
1351 MAX_WINETEXTURESTATES
= 13,
1352 } winetexturestates
;
1356 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1357 SRGB_RGB
= 1, /* Loads the rgb texture */
1358 SRGB_SRGB
= 2, /* Loads the srgb texture */
1359 SRGB_BOTH
= 3, /* Loads both textures */
1362 /*****************************************************************************
1363 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1365 typedef struct IWineD3DBaseTextureClass
1367 DWORD states
[MAX_WINETEXTURESTATES
];
1368 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1370 BOOL dirty
, srgbDirty
;
1371 UINT textureName
, srgbTextureName
;
1372 float pow2Matrix
[16];
1374 WINED3DTEXTUREFILTERTYPE filterType
;
1378 const struct min_lookup
*minMipLookup
;
1379 const GLenum
*magLookup
;
1380 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1381 } IWineD3DBaseTextureClass
;
1383 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1384 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1385 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1386 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1388 typedef struct IWineD3DBaseTextureImpl
1390 /* IUnknown & WineD3DResource Information */
1391 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1392 IWineD3DResourceClass resource
;
1393 IWineD3DBaseTextureClass baseTexture
;
1395 } IWineD3DBaseTextureImpl
;
1397 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1398 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1399 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1400 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1401 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1402 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1403 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1404 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1405 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1406 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1407 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1408 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1409 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1410 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1411 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1412 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1413 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1414 This
->baseTexture
.is_srgb
= srgb
;
1417 /*****************************************************************************
1418 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1420 typedef struct IWineD3DTextureImpl
1422 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1423 const IWineD3DTextureVtbl
*lpVtbl
;
1424 IWineD3DResourceClass resource
;
1425 IWineD3DBaseTextureClass baseTexture
;
1427 /* IWineD3DTexture */
1428 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1432 } IWineD3DTextureImpl
;
1434 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1436 /*****************************************************************************
1437 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1439 typedef struct IWineD3DCubeTextureImpl
1441 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1442 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1443 IWineD3DResourceClass resource
;
1444 IWineD3DBaseTextureClass baseTexture
;
1446 /* IWineD3DCubeTexture */
1447 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1448 } IWineD3DCubeTextureImpl
;
1450 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1452 typedef struct _WINED3DVOLUMET_DESC
1457 } WINED3DVOLUMET_DESC
;
1459 /*****************************************************************************
1460 * IWineD3DVolume implementation structure (extends IUnknown)
1462 typedef struct IWineD3DVolumeImpl
1464 /* IUnknown & WineD3DResource fields */
1465 const IWineD3DVolumeVtbl
*lpVtbl
;
1466 IWineD3DResourceClass resource
;
1468 /* WineD3DVolume Information */
1469 WINED3DVOLUMET_DESC currentDesc
;
1470 IWineD3DBase
*container
;
1473 WINED3DBOX lockedBox
;
1474 WINED3DBOX dirtyBox
;
1476 } IWineD3DVolumeImpl
;
1478 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1480 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1482 /*****************************************************************************
1483 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1485 typedef struct IWineD3DVolumeTextureImpl
1487 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1488 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1489 IWineD3DResourceClass resource
;
1490 IWineD3DBaseTextureClass baseTexture
;
1492 /* IWineD3DVolumeTexture */
1493 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1494 } IWineD3DVolumeTextureImpl
;
1496 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1498 typedef struct _WINED3DSURFACET_DESC
1500 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1501 DWORD MultiSampleQuality
;
1504 } WINED3DSURFACET_DESC
;
1506 /*****************************************************************************
1507 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1509 typedef struct wineD3DSurface_DIB
{
1515 } wineD3DSurface_DIB
;
1522 } renderbuffer_entry_t
;
1527 IWineD3DSurface
**render_targets
;
1528 IWineD3DSurface
*depth_stencil
;
1533 /*****************************************************************************
1534 * IWineD3DClipp implementation structure
1536 typedef struct IWineD3DClipperImpl
1538 const IWineD3DClipperVtbl
*lpVtbl
;
1543 } IWineD3DClipperImpl
;
1546 /*****************************************************************************
1547 * IWineD3DSurface implementation structure
1549 struct IWineD3DSurfaceImpl
1551 /* IUnknown & IWineD3DResource Information */
1552 const IWineD3DSurfaceVtbl
*lpVtbl
;
1553 IWineD3DResourceClass resource
;
1555 /* IWineD3DSurface fields */
1556 IWineD3DBase
*container
;
1557 WINED3DSURFACET_DESC currentDesc
;
1558 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1559 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1561 /* TODO: move this off into a management class(maybe!) */
1567 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1568 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1570 /* Oversized texture */
1579 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1581 glDescriptor glDescription
;
1584 wineD3DSurface_DIB dib
;
1587 /* Color keys for DDraw */
1588 WINEDDCOLORKEY DestBltCKey
;
1589 WINEDDCOLORKEY DestOverlayCKey
;
1590 WINEDDCOLORKEY SrcOverlayCKey
;
1591 WINEDDCOLORKEY SrcBltCKey
;
1594 WINEDDCOLORKEY glCKey
;
1596 struct list renderbuffers
;
1597 renderbuffer_entry_t
*current_renderbuffer
;
1599 /* DirectDraw clippers */
1600 IWineD3DClipper
*clipper
;
1602 /* DirectDraw Overlay handling */
1603 RECT overlay_srcrect
;
1604 RECT overlay_destrect
;
1605 IWineD3DSurfaceImpl
*overlay_dest
;
1606 struct list overlays
;
1607 struct list overlay_entry
;
1610 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1611 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1613 /* Predeclare the shared Surface functions */
1614 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1615 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1616 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1617 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1618 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1619 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1620 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1621 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1622 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1623 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1624 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1625 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1626 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1627 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1628 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1629 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1630 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1631 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1632 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1633 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1634 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1635 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1636 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1637 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1638 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1639 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1640 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1641 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1642 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1643 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1644 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1645 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1646 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1647 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1648 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1649 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1650 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1651 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1653 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1654 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1655 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1656 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1658 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1660 /* Surface flags: */
1661 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1662 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1663 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1664 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1665 #define SFLAG_DISCARD 0x00000010 /* ??? */
1666 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1667 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1668 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1669 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1670 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1671 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1672 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1673 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1674 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1675 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1676 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1677 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1678 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1679 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1680 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1681 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1682 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1683 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1684 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1685 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1687 /* In some conditions the surface memory must not be freed:
1688 * SFLAG_OVERSIZE: Not all data can be kept in GL
1689 * SFLAG_CONVERTED: Converting the data back would take too long
1690 * SFLAG_DIBSECTION: The dib code manages the memory
1691 * SFLAG_LOCKED: The app requires access to the surface data
1692 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1693 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1694 * SFLAG_CLIENT: OpenGL uses our memory as backup
1696 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1698 SFLAG_DIBSECTION | \
1705 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1707 SFLAG_INDRAWABLE | \
1710 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1712 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1714 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1719 CONVERT_PALETTED_CK
,
1723 CONVERT_CK_4444_ARGB
,
1728 CONVERT_CK_8888_ARGB
,
1739 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1741 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1743 /*****************************************************************************
1744 * IWineD3DVertexDeclaration implementation structure
1746 #define MAX_ATTRIBS 16
1748 typedef struct IWineD3DVertexDeclarationImpl
{
1749 /* IUnknown Information */
1750 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1754 IWineD3DDeviceImpl
*wineD3DDevice
;
1756 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1758 UINT declarationWNumElements
;
1760 DWORD streams
[MAX_STREAMS
];
1762 BOOL position_transformed
;
1763 BOOL half_float_conv_needed
;
1764 } IWineD3DVertexDeclarationImpl
;
1766 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1768 /*****************************************************************************
1769 * IWineD3DStateBlock implementation structure
1772 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1773 /* Note: Very long winded but gl Lists are not flexible enough */
1774 /* to resolve everything we need, so doing it manually for now */
1775 typedef struct SAVEDSTATES
{
1776 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
1777 WORD streamSource
; /* MAX_STREAMS, 16 */
1778 WORD streamFreq
; /* MAX_STREAMS, 16 */
1779 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
1780 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1781 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1782 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
1783 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
1784 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
1785 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
1786 BOOL
*pixelShaderConstantsF
;
1787 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
1788 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
1789 BOOL
*vertexShaderConstantsF
;
1790 WORD primitive_type
: 1;
1794 WORD vertexDecl
: 1;
1795 WORD pixelShader
: 1;
1796 WORD vertexShader
: 1;
1797 WORD scissorRect
: 1;
1806 struct IWineD3DStateBlockImpl
1808 /* IUnknown fields */
1809 const IWineD3DStateBlockVtbl
*lpVtbl
;
1810 LONG ref
; /* Note: Ref counting not required */
1812 /* IWineD3DStateBlock information */
1814 IWineD3DDeviceImpl
*wineD3DDevice
;
1815 WINED3DSTATEBLOCKTYPE blockType
;
1817 /* Array indicating whether things have been set or changed */
1818 SAVEDSTATES changed
;
1820 /* Vertex Shader Declaration */
1821 IWineD3DVertexDeclaration
*vertexDecl
;
1823 IWineD3DVertexShader
*vertexShader
;
1825 /* Vertex Shader Constants */
1826 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1827 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1828 float *vertexShaderConstantF
;
1830 /* primitive type */
1831 GLenum gl_primitive_type
;
1835 UINT streamStride
[MAX_STREAMS
];
1836 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1837 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
1838 UINT streamFreq
[MAX_STREAMS
+ 1];
1839 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1842 IWineD3DIndexBuffer
* pIndexData
;
1843 INT baseVertexIndex
;
1844 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1847 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1849 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1850 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1851 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1852 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1853 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1856 double clipplane
[MAX_CLIPPLANES
][4];
1857 WINED3DCLIPSTATUS clip_status
;
1860 WINED3DVIEWPORT viewport
;
1863 WINED3DMATERIAL material
;
1866 IWineD3DPixelShader
*pixelShader
;
1868 /* Pixel Shader Constants */
1869 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1870 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1871 float *pixelShaderConstantF
;
1874 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1877 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1879 /* Texture State Stage */
1880 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1881 DWORD lowest_disabled_stage
;
1882 /* Sampler States */
1883 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1885 /* Scissor test rectangle */
1888 /* Contained state management */
1889 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1890 unsigned int num_contained_render_states
;
1891 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1892 unsigned int num_contained_transform_states
;
1893 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1894 unsigned int num_contained_vs_consts_i
;
1895 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1896 unsigned int num_contained_vs_consts_b
;
1897 DWORD
*contained_vs_consts_f
;
1898 unsigned int num_contained_vs_consts_f
;
1899 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1900 unsigned int num_contained_ps_consts_i
;
1901 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1902 unsigned int num_contained_ps_consts_b
;
1903 DWORD
*contained_ps_consts_f
;
1904 unsigned int num_contained_ps_consts_f
;
1905 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
1906 unsigned int num_contained_tss_states
;
1907 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1908 unsigned int num_contained_sampler_states
;
1911 extern void stateblock_savedstates_set(
1912 IWineD3DStateBlock
* iface
,
1913 SAVEDSTATES
* states
,
1916 extern void stateblock_copy(
1917 IWineD3DStateBlock
* destination
,
1918 IWineD3DStateBlock
* source
);
1920 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1922 /* Direct3D terminology with little modifications. We do not have an issued state
1923 * because only the driver knows about it, but we have a created state because d3d
1924 * allows GetData on a created issue, but opengl doesn't
1931 /*****************************************************************************
1932 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1934 typedef struct IWineD3DQueryImpl
1936 const IWineD3DQueryVtbl
*lpVtbl
;
1937 LONG ref
; /* Note: Ref counting not required */
1940 /*TODO: replace with iface usage */
1942 IWineD3DDevice
*wineD3DDevice
;
1944 IWineD3DDeviceImpl
*wineD3DDevice
;
1947 /* IWineD3DQuery fields */
1948 enum query_state state
;
1949 WINED3DQUERYTYPE type
;
1950 /* TODO: Think about using a IUnknown instead of a void* */
1954 } IWineD3DQueryImpl
;
1956 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1957 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1958 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1960 /* Datastructures for IWineD3DQueryImpl.extendedData */
1961 typedef struct WineQueryOcclusionData
{
1963 WineD3DContext
*ctx
;
1964 } WineQueryOcclusionData
;
1966 typedef struct WineQueryEventData
{
1968 WineD3DContext
*ctx
;
1969 } WineQueryEventData
;
1971 /* IWineD3DBuffer */
1973 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1974 * fixed function semantics as D3DCOLOR or FLOAT16 */
1975 enum wined3d_buffer_conversion_type
1980 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
1983 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
1984 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
1985 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
1986 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
1988 struct wined3d_buffer
1990 const struct IWineD3DBufferVtbl
*vtbl
;
1991 IWineD3DResourceClass resource
;
1993 struct wined3d_buffer_desc desc
;
1995 GLuint buffer_object
;
1996 GLenum buffer_object_usage
;
1997 UINT buffer_object_size
;
2005 /* legacy vertex buffers */
2008 /* conversion stuff */
2009 UINT conversion_count
;
2011 UINT stride
; /* 0 if no conversion */
2012 UINT conversion_stride
; /* 0 if no shifted conversion */
2013 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2014 /* Extra load offsets, for FLOAT16 conversion */
2015 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2018 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
2019 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
2021 /* IWineD3DRendertargetView */
2022 struct wined3d_rendertarget_view
2024 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2027 IWineD3DResource
*resource
;
2031 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
2033 /*****************************************************************************
2034 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2037 typedef struct IWineD3DSwapChainImpl
2040 const IWineD3DSwapChainVtbl
*lpVtbl
;
2041 LONG ref
; /* Note: Ref counting not required */
2044 IWineD3DDeviceImpl
*wineD3DDevice
;
2046 /* IWineD3DSwapChain fields */
2047 IWineD3DSurface
**backBuffer
;
2048 IWineD3DSurface
*frontBuffer
;
2049 WINED3DPRESENT_PARAMETERS presentParms
;
2050 DWORD orig_width
, orig_height
;
2051 WINED3DFORMAT orig_fmt
;
2052 WINED3DGAMMARAMP orig_gamma
;
2054 long prev_time
, frames
; /* Performance tracking */
2055 unsigned int vSyncCounter
;
2057 WineD3DContext
**context
; /* Later a array for multithreading */
2058 unsigned int num_contexts
;
2061 } IWineD3DSwapChainImpl
;
2063 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2064 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2065 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2067 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2068 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2069 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2070 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2071 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2072 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2073 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2074 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2075 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2076 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2077 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2078 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2080 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2082 /*****************************************************************************
2083 * Utility function prototypes
2086 /* Trace routines */
2087 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2088 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2089 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2090 const char* debug_d3dusage(DWORD usage
);
2091 const char* debug_d3dusagequery(DWORD usagequery
);
2092 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2093 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
2094 const char* debug_d3ddeclusage(BYTE usage
);
2095 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2096 const char* debug_d3drenderstate(DWORD state
);
2097 const char* debug_d3dsamplerstate(DWORD state
);
2098 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2099 const char* debug_d3dtexturestate(DWORD state
);
2100 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2101 const char* debug_d3dpool(WINED3DPOOL pool
);
2102 const char *debug_fbostatus(GLenum status
);
2103 const char *debug_glerror(GLenum error
);
2104 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2105 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2106 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2107 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2108 const char *debug_surflocation(DWORD flag
);
2110 /* Routines for GL <-> D3D values */
2111 GLenum
StencilOp(DWORD op
);
2112 GLenum
CompareFunc(DWORD func
);
2113 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2114 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2115 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2116 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2117 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2118 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2119 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2120 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2121 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2122 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2123 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2125 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2126 void surface_force_reload(IWineD3DSurface
*iface
);
2127 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2128 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2129 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2130 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2131 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2132 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2134 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2135 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2136 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
, short *depthSize
, short *stencilSize
);
2139 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2140 UINT
wined3d_log2i(UINT32 x
);
2142 /* TODO: Make this dynamic, based on shader limits ? */
2143 #define MAX_REG_ADDR 1
2144 #define MAX_REG_TEMP 32
2145 #define MAX_REG_TEXCRD 8
2146 #define MAX_REG_INPUT 12
2147 #define MAX_REG_OUTPUT 12
2148 #define MAX_CONST_I 16
2149 #define MAX_CONST_B 16
2151 /* FIXME: This needs to go up to 2048 for
2152 * Shader model 3 according to msdn (and for software shaders) */
2153 #define MAX_LABELS 16
2155 typedef struct semantic
{
2160 typedef struct local_constant
{
2166 typedef struct shader_reg_maps
{
2167 DWORD shader_version
;
2168 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
2169 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
2170 char address
[MAX_REG_ADDR
]; /* vertex */
2171 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
2172 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
2173 char attributes
[MAX_ATTRIBS
]; /* vertex */
2174 char labels
[MAX_LABELS
]; /* pixel, vertex */
2175 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
2177 /* Sampler usage tokens
2178 * Use 0 as default (bit 31 is always 1 on a valid token) */
2179 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
2180 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
2181 char usesnrm
, vpos
, usesdsy
;
2184 /* Whether or not loops are used in this shader, and nesting depth */
2185 unsigned loop_depth
;
2187 /* Whether or not this shader uses fog */
2192 /* Undocumented opcode controls */
2193 #define INST_CONTROLS_SHIFT 16
2194 #define INST_CONTROLS_MASK 0x00ff0000
2196 typedef enum COMPARISON_TYPE
{
2205 typedef struct SHADER_OPCODE
{
2206 unsigned int opcode
;
2209 CONST UINT num_params
;
2210 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
2215 typedef struct SHADER_OPCODE_ARG
{
2216 IWineD3DBaseShader
* shader
;
2217 const shader_reg_maps
*reg_maps
;
2218 CONST SHADER_OPCODE
* opcode
;
2225 SHADER_BUFFER
* buffer
;
2226 } SHADER_OPCODE_ARG
;
2228 typedef struct SHADER_LIMITS
{
2229 unsigned int temporary
;
2230 unsigned int texcoord
;
2231 unsigned int sampler
;
2232 unsigned int constant_int
;
2233 unsigned int constant_float
;
2234 unsigned int constant_bool
;
2235 unsigned int address
;
2236 unsigned int packed_output
;
2237 unsigned int packed_input
;
2238 unsigned int attributes
;
2242 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2243 maintain state information between multiple codes */
2244 typedef struct SHADER_PARSE_STATE
{
2245 unsigned int current_row
;
2246 DWORD texcoord_w
[2];
2247 } SHADER_PARSE_STATE
;
2250 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2252 #define PRINTF_ATTR(fmt,args)
2255 /* Base Shader utility functions.
2256 * (may move callers into the same file in the future) */
2257 extern int shader_addline(
2258 SHADER_BUFFER
* buffer
,
2259 const char* fmt
, ...) PRINTF_ATTR(2,3);
2260 int shader_vaddline(SHADER_BUFFER
*buffer
, const char *fmt
, va_list args
);
2262 const SHADER_OPCODE
*shader_get_opcode(const SHADER_OPCODE
*shader_ins
, DWORD shader_version
, DWORD code
);
2264 /* Vertex shader utility functions */
2265 extern BOOL
vshader_get_input(
2266 IWineD3DVertexShader
* iface
,
2267 BYTE usage_req
, BYTE usage_idx_req
,
2268 unsigned int* regnum
);
2270 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2272 /* GLSL helper functions */
2273 extern void shader_glsl_add_instruction_modifiers(const SHADER_OPCODE_ARG
*arg
);
2275 /*****************************************************************************
2276 * IDirect3DBaseShader implementation structure
2278 typedef struct IWineD3DBaseShaderClass
2281 SHADER_LIMITS limits
;
2282 SHADER_PARSE_STATE parse_state
;
2283 CONST SHADER_OPCODE
*shader_ins
;
2285 UINT functionLength
;
2286 UINT cur_loop_depth
, cur_loop_regno
;
2287 BOOL load_local_constsF
;
2288 BOOL uses_bool_consts
, uses_int_consts
;
2290 /* Type of shader backend */
2293 /* Programs this shader is linked with */
2294 struct list linked_programs
;
2296 /* Immediate constants (override global ones) */
2297 struct list constantsB
;
2298 struct list constantsF
;
2299 struct list constantsI
;
2300 shader_reg_maps reg_maps
;
2302 /* Pointer to the parent device */
2303 IWineD3DDevice
*device
;
2304 struct list shader_list_entry
;
2306 } IWineD3DBaseShaderClass
;
2308 typedef struct IWineD3DBaseShaderImpl
{
2310 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2312 /* IWineD3DBaseShader */
2313 IWineD3DBaseShaderClass baseShader
;
2314 } IWineD3DBaseShaderImpl
;
2316 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2317 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2318 void shader_cleanup(IWineD3DBaseShader
*iface
);
2319 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
2320 struct semantic
*semantics_in
, struct semantic
*semantics_out
, const DWORD
*byte_code
);
2321 void shader_init(struct IWineD3DBaseShaderClass
*shader
,
2322 IWineD3DDevice
*device
, const SHADER_OPCODE
*instruction_table
);
2323 void shader_trace_init(const DWORD
*byte_code
, const SHADER_OPCODE
*opcode_table
);
2325 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2326 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2328 static inline int shader_get_regtype(const DWORD param
) {
2329 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2330 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2333 static inline int shader_get_writemask(const DWORD param
) {
2334 return param
& WINED3DSP_WRITEMASK_ALL
;
2337 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2338 return 0xFFFF0000 == (token
& 0xFFFF0000);
2341 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2342 return 0xFFFE0000 == (token
& 0xFFFF0000);
2345 static inline BOOL
shader_is_comment(DWORD token
) {
2346 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2349 static inline BOOL
shader_is_scalar(DWORD param
) {
2350 DWORD reg_type
= shader_get_regtype(param
);
2354 case WINED3DSPR_RASTOUT
:
2355 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2362 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2363 case WINED3DSPR_CONSTBOOL
: /* b# */
2364 case WINED3DSPR_LOOP
: /* aL */
2365 case WINED3DSPR_PREDICATE
: /* p0 */
2368 case WINED3DSPR_MISCTYPE
:
2369 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2384 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2385 local_constant
* lconst
;
2387 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2388 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2389 if(lconst
->idx
== reg
) return TRUE
;
2395 /*****************************************************************************
2396 * IDirect3DVertexShader implementation structures
2399 struct vs_compiled_shader
{
2400 struct vs_compile_args args
;
2404 typedef struct IWineD3DVertexShaderImpl
{
2406 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2408 /* IWineD3DBaseShader */
2409 IWineD3DBaseShaderClass baseShader
;
2411 /* IWineD3DVertexShaderImpl */
2417 struct vs_compiled_shader
*gl_shaders
;
2418 UINT num_gl_shaders
, shader_array_size
;
2420 /* Vertex shader input and output semantics */
2421 semantic semantics_in
[MAX_ATTRIBS
];
2422 semantic semantics_out
[MAX_REG_OUTPUT
];
2424 UINT min_rel_offset
, max_rel_offset
;
2427 UINT recompile_count
;
2429 const struct vs_compile_args
*cur_args
;
2430 } IWineD3DVertexShaderImpl
;
2431 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2432 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2434 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2435 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2437 /*****************************************************************************
2438 * IDirect3DPixelShader implementation structure
2440 struct ps_compiled_shader
{
2441 struct ps_compile_args args
;
2445 typedef struct IWineD3DPixelShaderImpl
{
2446 /* IUnknown parts */
2447 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2449 /* IWineD3DBaseShader */
2450 IWineD3DBaseShaderClass baseShader
;
2452 /* IWineD3DPixelShaderImpl */
2455 /* Pixel shader input semantics */
2456 semantic semantics_in
[MAX_REG_INPUT
];
2457 DWORD input_reg_map
[MAX_REG_INPUT
];
2458 BOOL input_reg_used
[MAX_REG_INPUT
];
2459 int declared_in_count
;
2462 struct ps_compiled_shader
*gl_shaders
;
2463 UINT num_gl_shaders
, shader_array_size
;
2465 /* Some information about the shader behavior */
2466 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2467 unsigned char numbumpenvmatconsts
;
2468 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2471 const struct ps_compile_args
*cur_args
;
2472 } IWineD3DPixelShaderImpl
;
2474 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2475 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2476 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2477 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2479 /* sRGB correction constants */
2480 static const float srgb_cmp
= 0.0031308;
2481 static const float srgb_mul_low
= 12.92;
2482 static const float srgb_pow
= 0.41666;
2483 static const float srgb_mul_high
= 1.055;
2484 static const float srgb_sub_high
= 0.055;
2486 /*****************************************************************************
2487 * IWineD3DPalette implementation structure
2489 struct IWineD3DPaletteImpl
{
2490 /* IUnknown parts */
2491 const IWineD3DPaletteVtbl
*lpVtbl
;
2495 IWineD3DDeviceImpl
*wineD3DDevice
;
2497 /* IWineD3DPalette */
2499 WORD palVersion
; /*| */
2500 WORD palNumEntries
; /*| LOGPALETTE */
2501 PALETTEENTRY palents
[256]; /*| */
2502 /* This is to store the palette in 'screen format' */
2503 int screen_palents
[256];
2507 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2508 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2510 /* DirectDraw utility functions */
2511 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2513 /*****************************************************************************
2514 * Pixel format management
2517 struct GlPixelFormatDesc
2519 WINED3DFORMAT format
;
2529 GLint glGammaInternal
;
2535 struct color_fixup_desc color_fixup
;
2538 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
, const WineD3D_GL_Info
*gl_info
);
2540 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2542 return (stateblock
->vertexShader
2543 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2544 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2547 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2549 return (stateblock
->pixelShader
2550 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2553 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2554 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);