wined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef.
[wine/multimedia.git] / include / wine / wined3d.h
blobb8981d55d7282826dc488cd0c49bd1e8c8e16912
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #define WINED3D_OK S_OK
31 #define _FACWINED3D 0x876
32 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
35 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
68 typedef enum _WINED3DLIGHTTYPE
70 WINED3DLIGHT_POINT = 1,
71 WINED3DLIGHT_SPOT = 2,
72 WINED3DLIGHT_DIRECTIONAL = 3,
73 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
74 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
75 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
76 } WINED3DLIGHTTYPE;
78 typedef enum _WINED3DPRIMITIVETYPE
80 WINED3DPT_UNDEFINED = 0,
81 WINED3DPT_POINTLIST = 1,
82 WINED3DPT_LINELIST = 2,
83 WINED3DPT_LINESTRIP = 3,
84 WINED3DPT_TRIANGLELIST = 4,
85 WINED3DPT_TRIANGLESTRIP = 5,
86 WINED3DPT_TRIANGLEFAN = 6,
87 WINED3DPT_LINELIST_ADJ = 10,
88 WINED3DPT_LINESTRIP_ADJ = 11,
89 WINED3DPT_TRIANGLELIST_ADJ = 12,
90 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
91 WINED3DPT_FORCE_DWORD = 0x7fffffff
92 } WINED3DPRIMITIVETYPE;
94 typedef enum _WINED3DDEVTYPE
96 WINED3DDEVTYPE_HAL = 1,
97 WINED3DDEVTYPE_REF = 2,
98 WINED3DDEVTYPE_SW = 3,
99 WINED3DDEVTYPE_NULLREF = 4,
100 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
101 } WINED3DDEVTYPE;
103 typedef enum _WINED3DDEGREETYPE
105 WINED3DDEGREE_LINEAR = 1,
106 WINED3DDEGREE_QUADRATIC = 2,
107 WINED3DDEGREE_CUBIC = 3,
108 WINED3DDEGREE_QUINTIC = 5,
109 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
110 } WINED3DDEGREETYPE;
112 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
113 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
114 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
116 enum wined3d_format_id
118 WINED3DFMT_UNKNOWN,
119 WINED3DFMT_B8G8R8_UNORM,
120 WINED3DFMT_B5G5R5X1_UNORM,
121 WINED3DFMT_B4G4R4A4_UNORM,
122 WINED3DFMT_B2G3R3_UNORM,
123 WINED3DFMT_B2G3R3A8_UNORM,
124 WINED3DFMT_B4G4R4X4_UNORM,
125 WINED3DFMT_R8G8B8X8_UNORM,
126 WINED3DFMT_B10G10R10A2_UNORM,
127 WINED3DFMT_P8_UINT_A8_UNORM,
128 WINED3DFMT_P8_UINT,
129 WINED3DFMT_L8_UNORM,
130 WINED3DFMT_L8A8_UNORM,
131 WINED3DFMT_L4A4_UNORM,
132 WINED3DFMT_R5G5_SNORM_L6_UNORM,
133 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
134 WINED3DFMT_R10G11B11_SNORM,
135 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
136 WINED3DFMT_D16_LOCKABLE,
137 WINED3DFMT_D32_UNORM,
138 WINED3DFMT_S1_UINT_D15_UNORM,
139 WINED3DFMT_X8D24_UNORM,
140 WINED3DFMT_S4X4_UINT_D24_UNORM,
141 WINED3DFMT_L16_UNORM,
142 WINED3DFMT_S8_UINT_D24_FLOAT,
143 WINED3DFMT_VERTEXDATA,
144 WINED3DFMT_R8G8_SNORM_Cx,
145 WINED3DFMT_R32G32B32A32_TYPELESS,
146 WINED3DFMT_R32G32B32A32_FLOAT,
147 WINED3DFMT_R32G32B32A32_UINT,
148 WINED3DFMT_R32G32B32A32_SINT,
149 WINED3DFMT_R32G32B32_TYPELESS,
150 WINED3DFMT_R32G32B32_FLOAT,
151 WINED3DFMT_R32G32B32_UINT,
152 WINED3DFMT_R32G32B32_SINT,
153 WINED3DFMT_R16G16B16A16_TYPELESS,
154 WINED3DFMT_R16G16B16A16_FLOAT,
155 WINED3DFMT_R16G16B16A16_UNORM,
156 WINED3DFMT_R16G16B16A16_UINT,
157 WINED3DFMT_R16G16B16A16_SNORM,
158 WINED3DFMT_R16G16B16A16_SINT,
159 WINED3DFMT_R32G32_TYPELESS,
160 WINED3DFMT_R32G32_FLOAT,
161 WINED3DFMT_R32G32_UINT,
162 WINED3DFMT_R32G32_SINT,
163 WINED3DFMT_R32G8X24_TYPELESS,
164 WINED3DFMT_D32_FLOAT_S8X24_UINT,
165 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
166 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
167 WINED3DFMT_R10G10B10A2_TYPELESS,
168 WINED3DFMT_R10G10B10A2_UNORM,
169 WINED3DFMT_R10G10B10A2_UINT,
170 WINED3DFMT_R10G10B10A2_SNORM,
171 WINED3DFMT_R11G11B10_FLOAT,
172 WINED3DFMT_R8G8B8A8_TYPELESS,
173 WINED3DFMT_R8G8B8A8_UNORM,
174 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
175 WINED3DFMT_R8G8B8A8_UINT,
176 WINED3DFMT_R8G8B8A8_SNORM,
177 WINED3DFMT_R8G8B8A8_SINT,
178 WINED3DFMT_R16G16_TYPELESS,
179 WINED3DFMT_R16G16_FLOAT,
180 WINED3DFMT_R16G16_UNORM,
181 WINED3DFMT_R16G16_UINT,
182 WINED3DFMT_R16G16_SNORM,
183 WINED3DFMT_R16G16_SINT,
184 WINED3DFMT_R32_TYPELESS,
185 WINED3DFMT_D32_FLOAT,
186 WINED3DFMT_R32_FLOAT,
187 WINED3DFMT_R32_UINT,
188 WINED3DFMT_R32_SINT,
189 WINED3DFMT_R24G8_TYPELESS,
190 WINED3DFMT_D24_UNORM_S8_UINT,
191 WINED3DFMT_R24_UNORM_X8_TYPELESS,
192 WINED3DFMT_X24_TYPELESS_G8_UINT,
193 WINED3DFMT_R8G8_TYPELESS,
194 WINED3DFMT_R8G8_UNORM,
195 WINED3DFMT_R8G8_UINT,
196 WINED3DFMT_R8G8_SNORM,
197 WINED3DFMT_R8G8_SINT,
198 WINED3DFMT_R16_TYPELESS,
199 WINED3DFMT_R16_FLOAT,
200 WINED3DFMT_D16_UNORM,
201 WINED3DFMT_R16_UNORM,
202 WINED3DFMT_R16_UINT,
203 WINED3DFMT_R16_SNORM,
204 WINED3DFMT_R16_SINT,
205 WINED3DFMT_R8_TYPELESS,
206 WINED3DFMT_R8_UNORM,
207 WINED3DFMT_R8_UINT,
208 WINED3DFMT_R8_SNORM,
209 WINED3DFMT_R8_SINT,
210 WINED3DFMT_A8_UNORM,
211 WINED3DFMT_R1_UNORM,
212 WINED3DFMT_R9G9B9E5_SHAREDEXP,
213 WINED3DFMT_R8G8_B8G8_UNORM,
214 WINED3DFMT_G8R8_G8B8_UNORM,
215 WINED3DFMT_BC1_TYPELESS,
216 WINED3DFMT_BC1_UNORM,
217 WINED3DFMT_BC1_UNORM_SRGB,
218 WINED3DFMT_BC2_TYPELESS,
219 WINED3DFMT_BC2_UNORM,
220 WINED3DFMT_BC2_UNORM_SRGB,
221 WINED3DFMT_BC3_TYPELESS,
222 WINED3DFMT_BC3_UNORM,
223 WINED3DFMT_BC3_UNORM_SRGB,
224 WINED3DFMT_BC4_TYPELESS,
225 WINED3DFMT_BC4_UNORM,
226 WINED3DFMT_BC4_SNORM,
227 WINED3DFMT_BC5_TYPELESS,
228 WINED3DFMT_BC5_UNORM,
229 WINED3DFMT_BC5_SNORM,
230 WINED3DFMT_B5G6R5_UNORM,
231 WINED3DFMT_B5G5R5A1_UNORM,
232 WINED3DFMT_B8G8R8A8_UNORM,
233 WINED3DFMT_B8G8R8X8_UNORM,
234 /* FOURCC formats. */
235 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
236 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
237 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
238 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
239 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
240 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
241 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
242 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
243 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
244 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
245 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
246 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
247 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
248 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
249 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
250 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
251 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
252 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
253 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
254 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
256 WINED3DFMT_FORCE_DWORD = 0xffffffff
259 typedef enum _WINED3DRENDERSTATETYPE
261 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
262 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
263 WINED3DRS_WRAPU = 5, /* d3d7 */
264 WINED3DRS_WRAPV = 6, /* d3d7 */
265 WINED3DRS_ZENABLE = 7,
266 WINED3DRS_FILLMODE = 8,
267 WINED3DRS_SHADEMODE = 9,
268 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
269 WINED3DRS_MONOENABLE = 11, /* d3d7 */
270 WINED3DRS_ROP2 = 12, /* d3d7 */
271 WINED3DRS_PLANEMASK = 13, /* d3d7 */
272 WINED3DRS_ZWRITEENABLE = 14,
273 WINED3DRS_ALPHATESTENABLE = 15,
274 WINED3DRS_LASTPIXEL = 16,
275 WINED3DRS_SRCBLEND = 19,
276 WINED3DRS_DESTBLEND = 20,
277 WINED3DRS_CULLMODE = 22,
278 WINED3DRS_ZFUNC = 23,
279 WINED3DRS_ALPHAREF = 24,
280 WINED3DRS_ALPHAFUNC = 25,
281 WINED3DRS_DITHERENABLE = 26,
282 WINED3DRS_ALPHABLENDENABLE = 27,
283 WINED3DRS_FOGENABLE = 28,
284 WINED3DRS_SPECULARENABLE = 29,
285 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
286 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
287 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
288 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
289 WINED3DRS_FOGCOLOR = 34,
290 WINED3DRS_FOGTABLEMODE = 35,
291 WINED3DRS_FOGSTART = 36,
292 WINED3DRS_FOGEND = 37,
293 WINED3DRS_FOGDENSITY = 38,
294 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
295 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
296 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
297 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
298 WINED3DRS_RANGEFOGENABLE = 48,
299 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
300 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
301 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
302 WINED3DRS_STENCILENABLE = 52,
303 WINED3DRS_STENCILFAIL = 53,
304 WINED3DRS_STENCILZFAIL = 54,
305 WINED3DRS_STENCILPASS = 55,
306 WINED3DRS_STENCILFUNC = 56,
307 WINED3DRS_STENCILREF = 57,
308 WINED3DRS_STENCILMASK = 58,
309 WINED3DRS_STENCILWRITEMASK = 59,
310 WINED3DRS_TEXTUREFACTOR = 60,
311 WINED3DRS_WRAP0 = 128,
312 WINED3DRS_WRAP1 = 129,
313 WINED3DRS_WRAP2 = 130,
314 WINED3DRS_WRAP3 = 131,
315 WINED3DRS_WRAP4 = 132,
316 WINED3DRS_WRAP5 = 133,
317 WINED3DRS_WRAP6 = 134,
318 WINED3DRS_WRAP7 = 135,
319 WINED3DRS_CLIPPING = 136,
320 WINED3DRS_LIGHTING = 137,
321 WINED3DRS_EXTENTS = 138, /* d3d7 */
322 WINED3DRS_AMBIENT = 139,
323 WINED3DRS_FOGVERTEXMODE = 140,
324 WINED3DRS_COLORVERTEX = 141,
325 WINED3DRS_LOCALVIEWER = 142,
326 WINED3DRS_NORMALIZENORMALS = 143,
327 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
328 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
329 WINED3DRS_SPECULARMATERIALSOURCE = 146,
330 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
331 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
332 WINED3DRS_VERTEXBLEND = 151,
333 WINED3DRS_CLIPPLANEENABLE = 152,
334 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
335 WINED3DRS_POINTSIZE = 154,
336 WINED3DRS_POINTSIZE_MIN = 155,
337 WINED3DRS_POINTSPRITEENABLE = 156,
338 WINED3DRS_POINTSCALEENABLE = 157,
339 WINED3DRS_POINTSCALE_A = 158,
340 WINED3DRS_POINTSCALE_B = 159,
341 WINED3DRS_POINTSCALE_C = 160,
342 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
343 WINED3DRS_MULTISAMPLEMASK = 162,
344 WINED3DRS_PATCHEDGESTYLE = 163,
345 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
346 WINED3DRS_DEBUGMONITORTOKEN = 165,
347 WINED3DRS_POINTSIZE_MAX = 166,
348 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
349 WINED3DRS_COLORWRITEENABLE = 168,
350 WINED3DRS_TWEENFACTOR = 170,
351 WINED3DRS_BLENDOP = 171,
352 WINED3DRS_POSITIONDEGREE = 172,
353 WINED3DRS_NORMALDEGREE = 173,
354 WINED3DRS_SCISSORTESTENABLE = 174,
355 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
356 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
357 WINED3DRS_MINTESSELLATIONLEVEL = 178,
358 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
359 WINED3DRS_ADAPTIVETESS_X = 180,
360 WINED3DRS_ADAPTIVETESS_Y = 181,
361 WINED3DRS_ADAPTIVETESS_Z = 182,
362 WINED3DRS_ADAPTIVETESS_W = 183,
363 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
364 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
365 WINED3DRS_CCW_STENCILFAIL = 186,
366 WINED3DRS_CCW_STENCILZFAIL = 187,
367 WINED3DRS_CCW_STENCILPASS = 188,
368 WINED3DRS_CCW_STENCILFUNC = 189,
369 WINED3DRS_COLORWRITEENABLE1 = 190,
370 WINED3DRS_COLORWRITEENABLE2 = 191,
371 WINED3DRS_COLORWRITEENABLE3 = 192,
372 WINED3DRS_BLENDFACTOR = 193,
373 WINED3DRS_SRGBWRITEENABLE = 194,
374 WINED3DRS_DEPTHBIAS = 195,
375 WINED3DRS_WRAP8 = 198,
376 WINED3DRS_WRAP9 = 199,
377 WINED3DRS_WRAP10 = 200,
378 WINED3DRS_WRAP11 = 201,
379 WINED3DRS_WRAP12 = 202,
380 WINED3DRS_WRAP13 = 203,
381 WINED3DRS_WRAP14 = 204,
382 WINED3DRS_WRAP15 = 205,
383 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
384 WINED3DRS_SRCBLENDALPHA = 207,
385 WINED3DRS_DESTBLENDALPHA = 208,
386 WINED3DRS_BLENDOPALPHA = 209,
387 WINED3DRS_FORCE_DWORD = 0x7fffffff
388 } WINED3DRENDERSTATETYPE;
389 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
391 typedef enum _WINED3DBLEND
393 WINED3DBLEND_ZERO = 1,
394 WINED3DBLEND_ONE = 2,
395 WINED3DBLEND_SRCCOLOR = 3,
396 WINED3DBLEND_INVSRCCOLOR = 4,
397 WINED3DBLEND_SRCALPHA = 5,
398 WINED3DBLEND_INVSRCALPHA = 6,
399 WINED3DBLEND_DESTALPHA = 7,
400 WINED3DBLEND_INVDESTALPHA = 8,
401 WINED3DBLEND_DESTCOLOR = 9,
402 WINED3DBLEND_INVDESTCOLOR = 10,
403 WINED3DBLEND_SRCALPHASAT = 11,
404 WINED3DBLEND_BOTHSRCALPHA = 12,
405 WINED3DBLEND_BOTHINVSRCALPHA = 13,
406 WINED3DBLEND_BLENDFACTOR = 14,
407 WINED3DBLEND_INVBLENDFACTOR = 15,
408 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
409 } WINED3DBLEND;
411 typedef enum _WINED3DBLENDOP
413 WINED3DBLENDOP_ADD = 1,
414 WINED3DBLENDOP_SUBTRACT = 2,
415 WINED3DBLENDOP_REVSUBTRACT = 3,
416 WINED3DBLENDOP_MIN = 4,
417 WINED3DBLENDOP_MAX = 5,
418 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
419 } WINED3DBLENDOP;
421 typedef enum _WINED3DVERTEXBLENDFLAGS
423 WINED3DVBF_DISABLE = 0,
424 WINED3DVBF_1WEIGHTS = 1,
425 WINED3DVBF_2WEIGHTS = 2,
426 WINED3DVBF_3WEIGHTS = 3,
427 WINED3DVBF_TWEENING = 255,
428 WINED3DVBF_0WEIGHTS = 256
429 } WINED3DVERTEXBLENDFLAGS;
431 typedef enum _WINED3DCMPFUNC
433 WINED3DCMP_NEVER = 1,
434 WINED3DCMP_LESS = 2,
435 WINED3DCMP_EQUAL = 3,
436 WINED3DCMP_LESSEQUAL = 4,
437 WINED3DCMP_GREATER = 5,
438 WINED3DCMP_NOTEQUAL = 6,
439 WINED3DCMP_GREATEREQUAL = 7,
440 WINED3DCMP_ALWAYS = 8,
441 WINED3DCMP_FORCE_DWORD = 0x7fffffff
442 } WINED3DCMPFUNC;
444 typedef enum _WINED3DZBUFFERTYPE
446 WINED3DZB_FALSE = 0,
447 WINED3DZB_TRUE = 1,
448 WINED3DZB_USEW = 2,
449 WINED3DZB_FORCE_DWORD = 0x7fffffff
450 } WINED3DZBUFFERTYPE;
452 typedef enum _WINED3DFOGMODE
454 WINED3DFOG_NONE = 0,
455 WINED3DFOG_EXP = 1,
456 WINED3DFOG_EXP2 = 2,
457 WINED3DFOG_LINEAR = 3,
458 WINED3DFOG_FORCE_DWORD = 0x7fffffff
459 } WINED3DFOGMODE;
461 typedef enum _WINED3DSHADEMODE
463 WINED3DSHADE_FLAT = 1,
464 WINED3DSHADE_GOURAUD = 2,
465 WINED3DSHADE_PHONG = 3,
466 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
467 } WINED3DSHADEMODE;
469 typedef enum _WINED3DFILLMODE
471 WINED3DFILL_POINT = 1,
472 WINED3DFILL_WIREFRAME = 2,
473 WINED3DFILL_SOLID = 3,
474 WINED3DFILL_FORCE_DWORD = 0x7fffffff
475 } WINED3DFILLMODE;
477 typedef enum _WINED3DCULL
479 WINED3DCULL_NONE = 1,
480 WINED3DCULL_CW = 2,
481 WINED3DCULL_CCW = 3,
482 WINED3DCULL_FORCE_DWORD = 0x7fffffff
483 } WINED3DCULL;
485 typedef enum _WINED3DSTENCILOP
487 WINED3DSTENCILOP_KEEP = 1,
488 WINED3DSTENCILOP_ZERO = 2,
489 WINED3DSTENCILOP_REPLACE = 3,
490 WINED3DSTENCILOP_INCRSAT = 4,
491 WINED3DSTENCILOP_DECRSAT = 5,
492 WINED3DSTENCILOP_INVERT = 6,
493 WINED3DSTENCILOP_INCR = 7,
494 WINED3DSTENCILOP_DECR = 8,
495 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
496 } WINED3DSTENCILOP;
498 typedef enum _WINED3DMATERIALCOLORSOURCE
500 WINED3DMCS_MATERIAL = 0,
501 WINED3DMCS_COLOR1 = 1,
502 WINED3DMCS_COLOR2 = 2,
503 WINED3DMCS_FORCE_DWORD = 0x7fffffff
504 } WINED3DMATERIALCOLORSOURCE;
506 typedef enum _WINED3DPATCHEDGESTYLE
508 WINED3DPATCHEDGE_DISCRETE = 0,
509 WINED3DPATCHEDGE_CONTINUOUS = 1,
510 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
511 } WINED3DPATCHEDGESTYLE;
513 typedef enum _WINED3DBACKBUFFER_TYPE
515 WINED3DBACKBUFFER_TYPE_MONO = 0,
516 WINED3DBACKBUFFER_TYPE_LEFT = 1,
517 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
518 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
519 } WINED3DBACKBUFFER_TYPE;
521 typedef enum _WINED3DSWAPEFFECT
523 WINED3DSWAPEFFECT_DISCARD = 1,
524 WINED3DSWAPEFFECT_FLIP = 2,
525 WINED3DSWAPEFFECT_COPY = 3,
526 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
527 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
528 } WINED3DSWAPEFFECT;
530 typedef enum _WINED3DSAMPLERSTATETYPE
532 WINED3DSAMP_ADDRESSU = 1,
533 WINED3DSAMP_ADDRESSV = 2,
534 WINED3DSAMP_ADDRESSW = 3,
535 WINED3DSAMP_BORDERCOLOR = 4,
536 WINED3DSAMP_MAGFILTER = 5,
537 WINED3DSAMP_MINFILTER = 6,
538 WINED3DSAMP_MIPFILTER = 7,
539 WINED3DSAMP_MIPMAPLODBIAS = 8,
540 WINED3DSAMP_MAXMIPLEVEL = 9,
541 WINED3DSAMP_MAXANISOTROPY = 10,
542 WINED3DSAMP_SRGBTEXTURE = 11,
543 WINED3DSAMP_ELEMENTINDEX = 12,
544 WINED3DSAMP_DMAPOFFSET = 13,
545 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
546 } WINED3DSAMPLERSTATETYPE;
547 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
549 typedef enum _WINED3DMULTISAMPLE_TYPE
551 WINED3DMULTISAMPLE_NONE = 0,
552 WINED3DMULTISAMPLE_NONMASKABLE = 1,
553 WINED3DMULTISAMPLE_2_SAMPLES = 2,
554 WINED3DMULTISAMPLE_3_SAMPLES = 3,
555 WINED3DMULTISAMPLE_4_SAMPLES = 4,
556 WINED3DMULTISAMPLE_5_SAMPLES = 5,
557 WINED3DMULTISAMPLE_6_SAMPLES = 6,
558 WINED3DMULTISAMPLE_7_SAMPLES = 7,
559 WINED3DMULTISAMPLE_8_SAMPLES = 8,
560 WINED3DMULTISAMPLE_9_SAMPLES = 9,
561 WINED3DMULTISAMPLE_10_SAMPLES = 10,
562 WINED3DMULTISAMPLE_11_SAMPLES = 11,
563 WINED3DMULTISAMPLE_12_SAMPLES = 12,
564 WINED3DMULTISAMPLE_13_SAMPLES = 13,
565 WINED3DMULTISAMPLE_14_SAMPLES = 14,
566 WINED3DMULTISAMPLE_15_SAMPLES = 15,
567 WINED3DMULTISAMPLE_16_SAMPLES = 16,
568 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
569 } WINED3DMULTISAMPLE_TYPE;
571 typedef enum _WINED3DTEXTURESTAGESTATETYPE
573 WINED3DTSS_COLOROP = 0,
574 WINED3DTSS_COLORARG1 = 1,
575 WINED3DTSS_COLORARG2 = 2,
576 WINED3DTSS_ALPHAOP = 3,
577 WINED3DTSS_ALPHAARG1 = 4,
578 WINED3DTSS_ALPHAARG2 = 5,
579 WINED3DTSS_BUMPENVMAT00 = 6,
580 WINED3DTSS_BUMPENVMAT01 = 7,
581 WINED3DTSS_BUMPENVMAT10 = 8,
582 WINED3DTSS_BUMPENVMAT11 = 9,
583 WINED3DTSS_TEXCOORDINDEX = 10,
584 WINED3DTSS_BUMPENVLSCALE = 11,
585 WINED3DTSS_BUMPENVLOFFSET = 12,
586 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
587 WINED3DTSS_COLORARG0 = 14,
588 WINED3DTSS_ALPHAARG0 = 15,
589 WINED3DTSS_RESULTARG = 16,
590 WINED3DTSS_CONSTANT = 17,
591 WINED3DTSS_FORCE_DWORD = 0x7fffffff
592 } WINED3DTEXTURESTAGESTATETYPE;
593 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
595 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
597 WINED3DTTFF_DISABLE = 0,
598 WINED3DTTFF_COUNT1 = 1,
599 WINED3DTTFF_COUNT2 = 2,
600 WINED3DTTFF_COUNT3 = 3,
601 WINED3DTTFF_COUNT4 = 4,
602 WINED3DTTFF_PROJECTED = 256,
603 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
604 } WINED3DTEXTURETRANSFORMFLAGS;
606 typedef enum _WINED3DTEXTUREOP
608 WINED3DTOP_DISABLE = 1,
609 WINED3DTOP_SELECTARG1 = 2,
610 WINED3DTOP_SELECTARG2 = 3,
611 WINED3DTOP_MODULATE = 4,
612 WINED3DTOP_MODULATE2X = 5,
613 WINED3DTOP_MODULATE4X = 6,
614 WINED3DTOP_ADD = 7,
615 WINED3DTOP_ADDSIGNED = 8,
616 WINED3DTOP_ADDSIGNED2X = 9,
617 WINED3DTOP_SUBTRACT = 10,
618 WINED3DTOP_ADDSMOOTH = 11,
619 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
620 WINED3DTOP_BLENDTEXTUREALPHA = 13,
621 WINED3DTOP_BLENDFACTORALPHA = 14,
622 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
623 WINED3DTOP_BLENDCURRENTALPHA = 16,
624 WINED3DTOP_PREMODULATE = 17,
625 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
626 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
627 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
628 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
629 WINED3DTOP_BUMPENVMAP = 22,
630 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
631 WINED3DTOP_DOTPRODUCT3 = 24,
632 WINED3DTOP_MULTIPLYADD = 25,
633 WINED3DTOP_LERP = 26,
634 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
635 } WINED3DTEXTUREOP;
637 typedef enum _WINED3DTEXTUREADDRESS
639 WINED3DTADDRESS_WRAP = 1,
640 WINED3DTADDRESS_MIRROR = 2,
641 WINED3DTADDRESS_CLAMP = 3,
642 WINED3DTADDRESS_BORDER = 4,
643 WINED3DTADDRESS_MIRRORONCE = 5,
644 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
645 } WINED3DTEXTUREADDRESS;
647 typedef enum _WINED3DTRANSFORMSTATETYPE
649 WINED3DTS_VIEW = 2,
650 WINED3DTS_PROJECTION = 3,
651 WINED3DTS_TEXTURE0 = 16,
652 WINED3DTS_TEXTURE1 = 17,
653 WINED3DTS_TEXTURE2 = 18,
654 WINED3DTS_TEXTURE3 = 19,
655 WINED3DTS_TEXTURE4 = 20,
656 WINED3DTS_TEXTURE5 = 21,
657 WINED3DTS_TEXTURE6 = 22,
658 WINED3DTS_TEXTURE7 = 23,
659 WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
660 WINED3DTS_WORLD1 = 257,
661 WINED3DTS_WORLD2 = 258,
662 WINED3DTS_WORLD3 = 259,
663 WINED3DTS_FORCE_DWORD = 0x7fffffff
664 } WINED3DTRANSFORMSTATETYPE;
666 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
668 typedef enum _WINED3DBASISTYPE
670 WINED3DBASIS_BEZIER = 0,
671 WINED3DBASIS_BSPLINE = 1,
672 WINED3DBASIS_INTERPOLATE = 2,
673 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
674 } WINED3DBASISTYPE;
676 typedef enum _WINED3DCUBEMAP_FACES
678 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
679 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
680 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
681 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
682 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
683 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
684 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
685 } WINED3DCUBEMAP_FACES;
687 typedef enum _WINED3DTEXTUREFILTERTYPE
689 WINED3DTEXF_NONE = 0,
690 WINED3DTEXF_POINT = 1,
691 WINED3DTEXF_LINEAR = 2,
692 WINED3DTEXF_ANISOTROPIC = 3,
693 WINED3DTEXF_FLATCUBIC = 4,
694 WINED3DTEXF_GAUSSIANCUBIC = 5,
695 WINED3DTEXF_PYRAMIDALQUAD = 6,
696 WINED3DTEXF_GAUSSIANQUAD = 7,
697 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
698 } WINED3DTEXTUREFILTERTYPE;
700 typedef enum _WINED3DRESOURCETYPE
702 WINED3DRTYPE_SURFACE = 1,
703 WINED3DRTYPE_VOLUME = 2,
704 WINED3DRTYPE_TEXTURE = 3,
705 WINED3DRTYPE_VOLUMETEXTURE = 4,
706 WINED3DRTYPE_CUBETEXTURE = 5,
707 WINED3DRTYPE_BUFFER = 6,
708 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
709 } WINED3DRESOURCETYPE;
710 #define WINED3DRTYPECOUNT WINED3DRTYPE_BUFFER
712 typedef enum _WINED3DPOOL
714 WINED3DPOOL_DEFAULT = 0,
715 WINED3DPOOL_MANAGED = 1,
716 WINED3DPOOL_SYSTEMMEM = 2,
717 WINED3DPOOL_SCRATCH = 3,
718 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
719 } WINED3DPOOL;
721 typedef enum _WINED3DQUERYTYPE
723 WINED3DQUERYTYPE_VCACHE = 4,
724 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
725 WINED3DQUERYTYPE_VERTEXSTATS = 6,
726 WINED3DQUERYTYPE_EVENT = 8,
727 WINED3DQUERYTYPE_OCCLUSION = 9,
728 WINED3DQUERYTYPE_TIMESTAMP = 10,
729 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
730 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
731 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
732 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
733 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
734 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
735 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
736 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
737 } WINED3DQUERYTYPE;
739 #define WINED3DISSUE_BEGIN (1 << 1)
740 #define WINED3DISSUE_END (1 << 0)
741 #define WINED3DGETDATA_FLUSH (1 << 0)
743 typedef enum _WINED3DSTATEBLOCKTYPE
745 WINED3DSBT_INIT = 0,
746 WINED3DSBT_ALL = 1,
747 WINED3DSBT_PIXELSTATE = 2,
748 WINED3DSBT_VERTEXSTATE = 3,
749 WINED3DSBT_RECORDED = 4, /* WineD3D private */
750 WINED3DSBT_FORCE_DWORD = 0xffffffff
751 } WINED3DSTATEBLOCKTYPE;
753 typedef enum _WINED3DDECLMETHOD
755 WINED3DDECLMETHOD_DEFAULT = 0,
756 WINED3DDECLMETHOD_PARTIALU = 1,
757 WINED3DDECLMETHOD_PARTIALV = 2,
758 WINED3DDECLMETHOD_CROSSUV = 3,
759 WINED3DDECLMETHOD_UV = 4,
760 WINED3DDECLMETHOD_LOOKUP = 5,
761 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
762 } WINED3DDECLMETHOD;
764 typedef enum _WINED3DDECLUSAGE
766 WINED3DDECLUSAGE_POSITION = 0,
767 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
768 WINED3DDECLUSAGE_BLENDINDICES = 2,
769 WINED3DDECLUSAGE_NORMAL = 3,
770 WINED3DDECLUSAGE_PSIZE = 4,
771 WINED3DDECLUSAGE_TEXCOORD = 5,
772 WINED3DDECLUSAGE_TANGENT = 6,
773 WINED3DDECLUSAGE_BINORMAL = 7,
774 WINED3DDECLUSAGE_TESSFACTOR = 8,
775 WINED3DDECLUSAGE_POSITIONT = 9,
776 WINED3DDECLUSAGE_COLOR = 10,
777 WINED3DDECLUSAGE_FOG = 11,
778 WINED3DDECLUSAGE_DEPTH = 12,
779 WINED3DDECLUSAGE_SAMPLE = 13
780 } WINED3DDECLUSAGE;
782 typedef enum _WINED3DSURFTYPE
784 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
785 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
786 } WINED3DSURFTYPE;
788 enum wined3d_sysval_semantic
790 WINED3D_SV_DEPTH = 0xffffffff,
791 WINED3D_SV_TARGET0 = 0,
792 WINED3D_SV_TARGET1 = 1,
793 WINED3D_SV_TARGET2 = 2,
794 WINED3D_SV_TARGET3 = 3,
795 WINED3D_SV_TARGET4 = 4,
796 WINED3D_SV_TARGET5 = 5,
797 WINED3D_SV_TARGET6 = 6,
798 WINED3D_SV_TARGET7 = 7,
801 #define WINED3DCOLORWRITEENABLE_RED (1 << 0)
802 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
803 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
804 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
806 #define WINED3DADAPTER_DEFAULT 0
807 #define WINED3DENUM_NO_WHQL_LEVEL 2
808 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
810 #define WINED3DTSS_TCI_PASSTHRU 0x00000
811 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
812 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
813 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
814 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
816 #define WINED3DTA_SELECTMASK 0x0000000f
817 #define WINED3DTA_DIFFUSE 0x00000000
818 #define WINED3DTA_CURRENT 0x00000001
819 #define WINED3DTA_TEXTURE 0x00000002
820 #define WINED3DTA_TFACTOR 0x00000003
821 #define WINED3DTA_SPECULAR 0x00000004
822 #define WINED3DTA_TEMP 0x00000005
823 #define WINED3DTA_CONSTANT 0x00000006
824 #define WINED3DTA_COMPLEMENT 0x00000010
825 #define WINED3DTA_ALPHAREPLICATE 0x00000020
827 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
828 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
829 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
830 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
831 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
832 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
834 #define WINED3DDP_MAXTEXCOORD 8
836 #define WINED3DUSAGE_RENDERTARGET 0x00000001
837 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
838 #define WINED3DUSAGE_WRITEONLY 0x00000008
839 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
840 #define WINED3DUSAGE_DONOTCLIP 0x00000020
841 #define WINED3DUSAGE_POINTS 0x00000040
842 #define WINED3DUSAGE_RTPATCHES 0x00000080
843 #define WINED3DUSAGE_NPATCHES 0x00000100
844 #define WINED3DUSAGE_DYNAMIC 0x00000200
845 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
846 #define WINED3DUSAGE_DMAP 0x00004000
847 #define WINED3DUSAGE_MASK 0x00004fff
848 #define WINED3DUSAGE_OWNDC 0x20000000
849 #define WINED3DUSAGE_STATICDECL 0x40000000
850 #define WINED3DUSAGE_OVERLAY 0x80000000
852 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
853 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
854 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
855 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
856 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
857 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
858 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
859 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
861 #define WINED3DLOCK_READONLY 0x0010
862 #define WINED3DLOCK_NOSYSLOCK 0x0800
863 #define WINED3DLOCK_NOOVERWRITE 0x1000
864 #define WINED3DLOCK_DISCARD 0x2000
865 #define WINED3DLOCK_DONOTWAIT 0x4000
866 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
868 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
870 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
871 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
872 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
873 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
874 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
875 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
877 #define WINED3DMAXUSERCLIPPLANES 32
878 #define WINED3DCLIPPLANE0 (1 << 0)
879 #define WINED3DCLIPPLANE1 (1 << 1)
880 #define WINED3DCLIPPLANE2 (1 << 2)
881 #define WINED3DCLIPPLANE3 (1 << 3)
882 #define WINED3DCLIPPLANE4 (1 << 4)
883 #define WINED3DCLIPPLANE5 (1 << 5)
885 /* FVF (Flexible Vertex Format) codes */
886 #define WINED3DFVF_RESERVED0 0x0001
887 #define WINED3DFVF_POSITION_MASK 0x400e
888 #define WINED3DFVF_XYZ 0x0002
889 #define WINED3DFVF_XYZRHW 0x0004
890 #define WINED3DFVF_XYZB1 0x0006
891 #define WINED3DFVF_XYZB2 0x0008
892 #define WINED3DFVF_XYZB3 0x000a
893 #define WINED3DFVF_XYZB4 0x000c
894 #define WINED3DFVF_XYZB5 0x000e
895 #define WINED3DFVF_XYZW 0x4002
896 #define WINED3DFVF_NORMAL 0x0010
897 #define WINED3DFVF_PSIZE 0x0020
898 #define WINED3DFVF_DIFFUSE 0x0040
899 #define WINED3DFVF_SPECULAR 0x0080
900 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
901 #define WINED3DFVF_TEXCOUNT_SHIFT 8
902 #define WINED3DFVF_TEX0 0x0000
903 #define WINED3DFVF_TEX1 0x0100
904 #define WINED3DFVF_TEX2 0x0200
905 #define WINED3DFVF_TEX3 0x0300
906 #define WINED3DFVF_TEX4 0x0400
907 #define WINED3DFVF_TEX5 0x0500
908 #define WINED3DFVF_TEX6 0x0600
909 #define WINED3DFVF_TEX7 0x0700
910 #define WINED3DFVF_TEX8 0x0800
911 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
912 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
913 #define WINED3DFVF_RESERVED2 0x6000
915 #define WINED3DFVF_TEXTUREFORMAT1 3
916 #define WINED3DFVF_TEXTUREFORMAT2 0
917 #define WINED3DFVF_TEXTUREFORMAT3 1
918 #define WINED3DFVF_TEXTUREFORMAT4 2
919 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
920 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
921 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
922 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
924 /* Clear flags */
925 #define WINED3DCLEAR_TARGET 0x00000001
926 #define WINED3DCLEAR_ZBUFFER 0x00000002
927 #define WINED3DCLEAR_STENCIL 0x00000004
929 /* Stream source flags */
930 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
931 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
933 /* SetPrivateData flags */
934 #define WINED3DSPD_IUNKNOWN 0x00000001
936 /* IWineD3D::CreateDevice behaviour flags */
937 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
938 #define WINED3DCREATE_PUREDEVICE 0x00000010
939 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
940 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
941 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
942 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
943 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
945 /* VTF defines */
946 #define WINED3DDMAPSAMPLER 0x100
947 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
948 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
949 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
950 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
952 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
953 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
954 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
955 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
956 #define WINED3DCAPS3_RESERVED 0x8000001f
958 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
959 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
960 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
961 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
962 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
963 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
964 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
966 #define WINED3DDTCAPS_UBYTE4 0x00000001
967 #define WINED3DDTCAPS_UBYTE4N 0x00000002
968 #define WINED3DDTCAPS_SHORT2N 0x00000004
969 #define WINED3DDTCAPS_SHORT4N 0x00000008
970 #define WINED3DDTCAPS_USHORT2N 0x00000010
971 #define WINED3DDTCAPS_USHORT4N 0x00000020
972 #define WINED3DDTCAPS_UDEC3 0x00000040
973 #define WINED3DDTCAPS_DEC3N 0x00000080
974 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
975 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
977 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
978 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
979 #define WINED3DFVFCAPS_PSIZE 0x00100000
981 #define WINED3DLINECAPS_TEXTURE 0x00000001
982 #define WINED3DLINECAPS_ZTEST 0x00000002
983 #define WINED3DLINECAPS_BLEND 0x00000004
984 #define WINED3DLINECAPS_ALPHACMP 0x00000008
985 #define WINED3DLINECAPS_FOG 0x00000010
986 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
988 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
989 #define WINED3DMIN30SHADERINSTRUCTIONS 512
991 #define WINED3DPBLENDCAPS_ZERO 0x00000001
992 #define WINED3DPBLENDCAPS_ONE 0x00000002
993 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
994 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
995 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
996 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
997 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
998 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
999 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1000 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1001 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1002 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1003 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1004 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1006 #define WINED3DPCMPCAPS_NEVER 0x00000001
1007 #define WINED3DPCMPCAPS_LESS 0x00000002
1008 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1009 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1010 #define WINED3DPCMPCAPS_GREATER 0x00000010
1011 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1012 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1013 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1015 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1016 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1017 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1018 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1019 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1020 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1021 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1022 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1023 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1024 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1025 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1026 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1027 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1028 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1029 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1030 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1031 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1032 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1034 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1035 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1036 #define WINED3DPS20_MAX_NUMTEMPS 32
1037 #define WINED3DPS20_MIN_NUMTEMPS 12
1038 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1039 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1040 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1041 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1043 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1044 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1045 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1046 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1047 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1049 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1050 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1051 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1052 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1053 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1054 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1056 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1057 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1058 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1059 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1060 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1061 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1062 #define WINED3DSTENCILCAPS_INCR 0x00000040
1063 #define WINED3DSTENCILCAPS_DECR 0x00000080
1064 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1066 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1067 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1068 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1069 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1070 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1071 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1072 #define WINED3DTEXOPCAPS_ADD 0x00000040
1073 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1074 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1075 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1076 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1077 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1078 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1079 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1080 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1081 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1082 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1083 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1084 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1085 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1086 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1087 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1088 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1089 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1090 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1091 #define WINED3DTEXOPCAPS_LERP 0x02000000
1093 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1094 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1095 #define WINED3DVS20_MAX_NUMTEMPS 32
1096 #define WINED3DVS20_MIN_NUMTEMPS 12
1097 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1098 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1100 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1102 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1103 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1104 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1105 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1106 #define WINED3DCAPS2_RESERVED 0x02000000
1107 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1108 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1109 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1111 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1112 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1113 #define WINED3DPRASTERCAPS_XOR 0x00000004
1114 #define WINED3DPRASTERCAPS_PAT 0x00000008
1115 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1116 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1117 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1118 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1119 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1120 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1121 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1122 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1123 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1124 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1125 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1126 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1127 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1128 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1129 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1130 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1131 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1132 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1133 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1134 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1135 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1136 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1137 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1139 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1140 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1141 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1142 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1143 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1144 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1145 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1146 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1147 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1148 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1149 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1150 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1151 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1152 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1153 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1154 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1155 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1156 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1157 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1158 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1159 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1161 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1162 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1163 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1164 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1165 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1166 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1167 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1168 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1169 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1170 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1171 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1172 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1173 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1174 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1175 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1176 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1177 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1178 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1179 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1181 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1182 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1183 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1184 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1185 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1186 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1187 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1188 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1189 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1190 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1191 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1192 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1193 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1194 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1195 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1196 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1198 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1199 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1200 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1201 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1202 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1203 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1204 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1205 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1206 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1208 #define WINED3DCURSORCAPS_COLOR 0x00000001
1209 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1211 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1212 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1213 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1214 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1215 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1216 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1217 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1218 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1219 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1220 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1221 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1222 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1223 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1224 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1225 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1226 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1227 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1228 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1229 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1230 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1231 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1232 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1233 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1234 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1236 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1238 /* dwDDFX */
1239 /* arithmetic stretching along y axis */
1240 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1241 /* mirror on y axis */
1242 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1243 /* mirror on x axis */
1244 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1245 /* do not tear */
1246 #define WINEDDBLTFX_NOTEARING 0x00000008
1247 /* 180 degrees clockwise rotation */
1248 #define WINEDDBLTFX_ROTATE180 0x00000010
1249 /* 270 degrees clockwise rotation */
1250 #define WINEDDBLTFX_ROTATE270 0x00000020
1251 /* 90 degrees clockwise rotation */
1252 #define WINEDDBLTFX_ROTATE90 0x00000040
1253 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1254 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1255 /* add dwZBufferBaseDest to every source z value before compare */
1256 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1258 /* dwFlags for Blt* */
1259 #define WINEDDBLT_ALPHADEST 0x00000001
1260 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1261 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1262 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1263 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1264 #define WINEDDBLT_ALPHASRC 0x00000020
1265 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1266 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1267 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1268 #define WINEDDBLT_ASYNC 0x00000200
1269 #define WINEDDBLT_COLORFILL 0x00000400
1270 #define WINEDDBLT_DDFX 0x00000800
1271 #define WINEDDBLT_DDROPS 0x00001000
1272 #define WINEDDBLT_KEYDEST 0x00002000
1273 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1274 #define WINEDDBLT_KEYSRC 0x00008000
1275 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1276 #define WINEDDBLT_ROP 0x00020000
1277 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1278 #define WINEDDBLT_ZBUFFER 0x00080000
1279 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1280 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1281 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1282 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1283 #define WINEDDBLT_WAIT 0x01000000
1284 #define WINEDDBLT_DEPTHFILL 0x02000000
1285 #define WINEDDBLT_DONOTWAIT 0x08000000
1287 /* DDSURFACEDESC.dwFlags */
1288 #define WINEDDSD_CAPS 0x00000001
1289 #define WINEDDSD_HEIGHT 0x00000002
1290 #define WINEDDSD_WIDTH 0x00000004
1291 #define WINEDDSD_PITCH 0x00000008
1292 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020
1293 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
1294 #define WINEDDSD_ALPHABITDEPTH 0x00000080
1295 #define WINEDDSD_LPSURFACE 0x00000800
1296 #define WINEDDSD_PIXELFORMAT 0x00001000
1297 #define WINEDDSD_CKDESTOVERLAY 0x00002000
1298 #define WINEDDSD_CKDESTBLT 0x00004000
1299 #define WINEDDSD_CKSRCOVERLAY 0x00008000
1300 #define WINEDDSD_CKSRCBLT 0x00010000
1301 #define WINEDDSD_MIPMAPCOUNT 0x00020000
1302 #define WINEDDSD_REFRESHRATE 0x00040000
1303 #define WINEDDSD_LINEARSIZE 0x00080000
1304 #define WINEDDSD_TEXTURESTAGE 0x00100000
1305 #define WINEDDSD_FVF 0x00200000
1306 #define WINEDDSD_SRCVBHANDLE 0x00400000
1307 #define WINEDDSD_ALL 0x007ff9ee
1309 /* Set/Get Colour Key Flags */
1310 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
1311 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
1312 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
1313 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
1314 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
1316 /* dwFlags for GetBltStatus */
1317 #define WINEDDGBS_CANBLT 0x00000001
1318 #define WINEDDGBS_ISBLTDONE 0x00000002
1320 /* dwFlags for GetFlipStatus */
1321 #define WINEDDGFS_CANFLIP 0x00000001
1322 #define WINEDDGFS_ISFLIPDONE 0x00000002
1324 /* dwFlags for Flip */
1325 #define WINEDDFLIP_WAIT 0x00000001
1326 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1327 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1328 #define WINEDDFLIP_NOVSYNC 0x00000008
1329 #define WINEDDFLIP_STEREO 0x00000010
1330 #define WINEDDFLIP_DONOTWAIT 0x00000020
1331 #define WINEDDFLIP_INTERVAL2 0x02000000
1332 #define WINEDDFLIP_INTERVAL3 0x03000000
1333 #define WINEDDFLIP_INTERVAL4 0x04000000
1335 #define WINEDDOVER_ALPHADEST 0x00000001
1336 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1337 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1338 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1339 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1340 #define WINEDDOVER_ALPHASRC 0x00000020
1341 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1342 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1343 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1344 #define WINEDDOVER_HIDE 0x00000200
1345 #define WINEDDOVER_KEYDEST 0x00000400
1346 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1347 #define WINEDDOVER_KEYSRC 0x00001000
1348 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1349 #define WINEDDOVER_SHOW 0x00004000
1350 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1351 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1352 #define WINEDDOVER_REFRESHALL 0x00020000
1353 #define WINEDDOVER_DDFX 0x00080000
1354 #define WINEDDOVER_AUTOFLIP 0x00100000
1355 #define WINEDDOVER_BOB 0x00200000
1356 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1357 #define WINEDDOVER_INTERLEAVED 0x00800000
1359 /* DirectDraw Caps */
1360 #define WINEDDSCAPS_RESERVED1 0x00000001
1361 #define WINEDDSCAPS_ALPHA 0x00000002
1362 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1363 #define WINEDDSCAPS_COMPLEX 0x00000008
1364 #define WINEDDSCAPS_FLIP 0x00000010
1365 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1366 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1367 #define WINEDDSCAPS_OVERLAY 0x00000080
1368 #define WINEDDSCAPS_PALETTE 0x00000100
1369 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1370 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1371 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1372 #define WINEDDSCAPS_TEXTURE 0x00001000
1373 #define WINEDDSCAPS_3DDEVICE 0x00002000
1374 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1375 #define WINEDDSCAPS_VISIBLE 0x00008000
1376 #define WINEDDSCAPS_WRITEONLY 0x00010000
1377 #define WINEDDSCAPS_ZBUFFER 0x00020000
1378 #define WINEDDSCAPS_OWNDC 0x00040000
1379 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1380 #define WINEDDSCAPS_HWCODEC 0x00100000
1381 #define WINEDDSCAPS_MODEX 0x00200000
1382 #define WINEDDSCAPS_MIPMAP 0x00400000
1383 #define WINEDDSCAPS_RESERVED2 0x00800000
1384 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1385 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1386 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1387 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1388 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1389 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1391 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1392 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1393 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1394 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1395 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1396 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1397 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1398 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1399 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1400 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1401 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1402 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1403 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1404 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1405 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1406 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1407 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1408 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1409 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1411 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1412 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1413 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1414 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1415 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1416 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1417 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1418 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1419 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1420 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1421 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1422 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1423 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1424 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1425 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1426 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1427 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1428 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1429 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1430 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1431 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1432 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1433 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1434 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1435 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1436 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1437 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1438 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1440 #define WINEDDCAPS_3D 0x00000001
1441 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1442 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1443 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1444 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1445 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1446 #define WINEDDCAPS_BLT 0x00000040
1447 #define WINEDDCAPS_BLTQUEUE 0x00000080
1448 #define WINEDDCAPS_BLTFOURCC 0x00000100
1449 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1450 #define WINEDDCAPS_GDI 0x00000400
1451 #define WINEDDCAPS_OVERLAY 0x00000800
1452 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1453 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1454 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1455 #define WINEDDCAPS_PALETTE 0x00008000
1456 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1457 #define WINEDDCAPS_READSCANLINE 0x00020000
1458 #define WINEDDCAPS_STEREOVIEW 0x00040000
1459 #define WINEDDCAPS_VBI 0x00080000
1460 #define WINEDDCAPS_ZBLTS 0x00100000
1461 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1462 #define WINEDDCAPS_COLORKEY 0x00400000
1463 #define WINEDDCAPS_ALPHA 0x00800000
1464 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1465 #define WINEDDCAPS_NOHARDWARE 0x02000000
1466 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1467 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1468 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1469 #define WINEDDCAPS_CANCLIP 0x20000000
1470 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1471 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1473 #define WINEDDCAPS2_CERTIFIED 0x00000001
1474 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1475 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1476 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1477 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1478 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1479 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1480 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1481 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1482 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1483 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1484 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1485 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1486 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1487 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1488 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1489 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1490 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1491 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1492 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1493 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1494 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1495 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1496 #define WINEDDCAPS2_STEREO 0x02000000
1497 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1499 /* DDCAPS.d */
1500 #define WINEDDPCAPS_4BIT 0x00000001
1501 #define WINEDDPCAPS_8BITENTRIES 0x00000002
1502 #define WINEDDPCAPS_8BIT 0x00000004
1503 #define WINEDDPCAPS_INITIALIZE 0x00000008
1504 #define WINEDDPCAPS_PRIMARYSURFACE 0x00000010
1505 #define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020
1506 #define WINEDDPCAPS_ALLOW256 0x00000040
1507 #define WINEDDPCAPS_VSYNC 0x00000080
1508 #define WINEDDPCAPS_1BIT 0x00000100
1509 #define WINEDDPCAPS_2BIT 0x00000200
1510 #define WINEDDPCAPS_ALPHA 0x00000400
1512 #define WINED3D_SURFACE_MAPPABLE 0x00000001
1513 #define WINED3D_SURFACE_DISCARD 0x00000002
1514 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
1516 struct wined3d_display_mode
1518 UINT width;
1519 UINT height;
1520 UINT refresh_rate;
1521 enum wined3d_format_id format_id;
1524 struct wined3d_color
1526 float r;
1527 float g;
1528 float b;
1529 float a;
1532 struct wined3d_vec3
1534 float x;
1535 float y;
1536 float z;
1539 struct wined3d_matrix
1541 union
1543 struct
1545 float _11, _12, _13, _14;
1546 float _21, _22, _23, _24;
1547 float _31, _32, _33, _34;
1548 float _41, _42, _43, _44;
1549 } DUMMYSTRUCTNAME;
1550 float m[4][4];
1551 } DUMMYUNIONNAME;
1554 struct wined3d_light
1556 WINED3DLIGHTTYPE type;
1557 struct wined3d_color diffuse;
1558 struct wined3d_color specular;
1559 struct wined3d_color ambient;
1560 struct wined3d_vec3 position;
1561 struct wined3d_vec3 direction;
1562 float range;
1563 float falloff;
1564 float attenuation0;
1565 float attenuation1;
1566 float attenuation2;
1567 float theta;
1568 float phi;
1571 struct wined3d_material
1573 struct wined3d_color diffuse;
1574 struct wined3d_color ambient;
1575 struct wined3d_color specular;
1576 struct wined3d_color emissive;
1577 float power;
1580 struct wined3d_viewport
1582 UINT x;
1583 UINT y;
1584 UINT width;
1585 UINT height;
1586 float min_z;
1587 float max_z;
1590 struct wined3d_gamma_ramp
1592 WORD red[256];
1593 WORD green[256];
1594 WORD blue[256];
1597 struct wined3d_line_pattern
1599 WORD repeat_factor;
1600 WORD line_pattern;
1603 struct wined3d_rect_patch_info
1605 UINT start_vertex_offset_width;
1606 UINT start_vertex_offset_height;
1607 UINT width;
1608 UINT height;
1609 UINT stride;
1610 WINED3DBASISTYPE basis;
1611 WINED3DDEGREETYPE degree;
1614 struct wined3d_tri_patch_info
1616 UINT start_vertex_offset;
1617 UINT vertex_count;
1618 WINED3DBASISTYPE basis;
1619 WINED3DDEGREETYPE degree;
1622 struct wined3d_adapter_identifier
1624 char *driver;
1625 UINT driver_size;
1626 char *description;
1627 UINT description_size;
1628 char *device_name;
1629 UINT device_name_size;
1630 LARGE_INTEGER driver_version;
1631 DWORD vendor_id;
1632 DWORD device_id;
1633 DWORD subsystem_id;
1634 DWORD revision;
1635 GUID device_identifier;
1636 DWORD whql_level;
1637 LUID adapter_luid;
1638 SIZE_T video_memory;
1641 struct wined3d_swapchain_desc
1643 UINT backbuffer_width;
1644 UINT backbuffer_height;
1645 enum wined3d_format_id backbuffer_format;
1646 UINT backbuffer_count;
1647 WINED3DMULTISAMPLE_TYPE multisample_type;
1648 DWORD multisample_quality;
1649 WINED3DSWAPEFFECT swap_effect;
1650 HWND device_window;
1651 BOOL windowed;
1652 BOOL enable_auto_depth_stencil;
1653 enum wined3d_format_id auto_depth_stencil_format;
1654 DWORD flags;
1655 UINT refresh_rate;
1656 UINT swap_interval;
1657 BOOL auto_restore_display_mode;
1660 struct wined3d_resource_desc
1662 WINED3DRESOURCETYPE resource_type;
1663 enum wined3d_format_id format;
1664 WINED3DMULTISAMPLE_TYPE multisample_type;
1665 UINT multisample_quality;
1666 DWORD usage;
1667 WINED3DPOOL pool;
1668 UINT width;
1669 UINT height;
1670 UINT depth;
1671 UINT size;
1674 struct wined3d_clip_status
1676 DWORD clip_union;
1677 DWORD clip_intersection;
1680 struct wined3d_vertex_element
1682 enum wined3d_format_id format;
1683 WORD input_slot;
1684 WORD offset;
1685 UINT output_slot; /* D3D 8 & 10 */
1686 BYTE method;
1687 BYTE usage;
1688 BYTE usage_idx;
1691 struct wined3d_device_creation_parameters
1693 UINT adapter_idx;
1694 WINED3DDEVTYPE device_type;
1695 HWND focus_window;
1696 DWORD flags;
1699 struct wined3d_raster_status
1701 BOOL in_vblank;
1702 UINT scan_line;
1705 struct wined3d_mapped_rect
1707 UINT row_pitch;
1708 void *data;
1711 struct wined3d_mapped_box
1713 UINT row_pitch;
1714 UINT slice_pitch;
1715 void *data;
1718 struct wined3d_box
1720 UINT left;
1721 UINT top;
1722 UINT right;
1723 UINT bottom;
1724 UINT front;
1725 UINT back;
1728 struct wined3d_strided_element
1730 enum wined3d_format_id format; /* Format of the data */
1731 const BYTE *data; /* Pointer to start of data */
1732 UINT stride; /* Stride between occurrences of this data */
1735 struct wined3d_strided_data
1737 struct wined3d_strided_element position;
1738 struct wined3d_strided_element normal;
1739 struct wined3d_strided_element diffuse;
1740 struct wined3d_strided_element specular;
1741 struct wined3d_strided_element tex_coords[WINED3DDP_MAXTEXCOORD];
1742 BOOL position_transformed;
1745 struct wined3d_vertex_shader_caps
1747 DWORD caps;
1748 INT dynamic_flow_control_depth;
1749 INT temp_count;
1750 INT static_flow_control_depth;
1753 typedef struct _WINED3DPSHADERCAPS2_0
1755 DWORD Caps;
1756 INT DynamicFlowControlDepth;
1757 INT NumTemps;
1758 INT StaticFlowControlDepth;
1759 INT NumInstructionSlots;
1760 } WINED3DPSHADERCAPS2_0;
1762 typedef struct _WINEDDCAPS
1764 DWORD Caps;
1765 DWORD Caps2;
1766 DWORD CKeyCaps;
1767 DWORD FXCaps;
1768 DWORD FXAlphaCaps;
1769 DWORD PalCaps;
1770 DWORD SVCaps;
1771 DWORD SVBCaps;
1772 DWORD SVBCKeyCaps;
1773 DWORD SVBFXCaps;
1774 DWORD VSBCaps;
1775 DWORD VSBCKeyCaps;
1776 DWORD VSBFXCaps;
1777 DWORD SSBCaps;
1778 DWORD SSBCKeyCaps;
1779 DWORD SSBFXCaps;
1780 DWORD ddsCaps;
1781 DWORD StrideAlign;
1782 } WINEDDCAPS;
1784 typedef struct _WINED3DCAPS
1786 WINED3DDEVTYPE DeviceType;
1787 UINT AdapterOrdinal;
1789 DWORD Caps;
1790 DWORD Caps2;
1791 DWORD Caps3;
1792 DWORD PresentationIntervals;
1794 DWORD CursorCaps;
1795 DWORD DevCaps;
1796 DWORD PrimitiveMiscCaps;
1797 DWORD RasterCaps;
1798 DWORD ZCmpCaps;
1799 DWORD SrcBlendCaps;
1800 DWORD DestBlendCaps;
1801 DWORD AlphaCmpCaps;
1802 DWORD ShadeCaps;
1803 DWORD TextureCaps;
1804 DWORD TextureFilterCaps;
1805 DWORD CubeTextureFilterCaps;
1806 DWORD VolumeTextureFilterCaps;
1807 DWORD TextureAddressCaps;
1808 DWORD VolumeTextureAddressCaps;
1809 DWORD LineCaps;
1811 DWORD MaxTextureWidth;
1812 DWORD MaxTextureHeight;
1813 DWORD MaxVolumeExtent;
1814 DWORD MaxTextureRepeat;
1815 DWORD MaxTextureAspectRatio;
1816 DWORD MaxAnisotropy;
1817 float MaxVertexW;
1819 float GuardBandLeft;
1820 float GuardBandTop;
1821 float GuardBandRight;
1822 float GuardBandBottom;
1824 float ExtentsAdjust;
1825 DWORD StencilCaps;
1827 DWORD FVFCaps;
1828 DWORD TextureOpCaps;
1829 DWORD MaxTextureBlendStages;
1830 DWORD MaxSimultaneousTextures;
1832 DWORD VertexProcessingCaps;
1833 DWORD MaxActiveLights;
1834 DWORD MaxUserClipPlanes;
1835 DWORD MaxVertexBlendMatrices;
1836 DWORD MaxVertexBlendMatrixIndex;
1838 float MaxPointSize;
1840 DWORD MaxPrimitiveCount;
1841 DWORD MaxVertexIndex;
1842 DWORD MaxStreams;
1843 DWORD MaxStreamStride;
1845 DWORD VertexShaderVersion;
1846 DWORD MaxVertexShaderConst;
1848 DWORD PixelShaderVersion;
1849 float PixelShader1xMaxValue;
1851 /* DX 9 */
1852 DWORD DevCaps2;
1854 float MaxNpatchTessellationLevel;
1855 DWORD Reserved5; /* undocumented */
1857 UINT MasterAdapterOrdinal;
1858 UINT AdapterOrdinalInGroup;
1859 UINT NumberOfAdaptersInGroup;
1860 DWORD DeclTypes;
1861 DWORD NumSimultaneousRTs;
1862 DWORD StretchRectFilterCaps;
1863 struct wined3d_vertex_shader_caps VS20Caps;
1864 WINED3DPSHADERCAPS2_0 PS20Caps;
1865 DWORD VertexTextureFilterCaps;
1866 DWORD MaxVShaderInstructionsExecuted;
1867 DWORD MaxPShaderInstructionsExecuted;
1868 DWORD MaxVertexShader30InstructionSlots;
1869 DWORD MaxPixelShader30InstructionSlots;
1870 DWORD Reserved2; /* Not in the microsoft headers but documented */
1871 DWORD Reserved3;
1873 WINEDDCAPS DirectDrawCaps;
1874 } WINED3DCAPS;
1876 struct wined3d_color_key
1878 DWORD color_space_low_value; /* low boundary of color space that is to
1879 * be treated as Color Key, inclusive */
1880 DWORD color_space_high_value; /* high boundary of color space that is
1881 * to be treated as Color Key, inclusive */
1884 typedef struct _WINEDDBLTFX
1886 DWORD dwSize; /* size of structure */
1887 DWORD dwDDFX; /* FX operations */
1888 DWORD dwROP; /* Win32 raster operations */
1889 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1890 DWORD dwRotationAngle; /* Rotation angle for blt */
1891 DWORD dwZBufferOpCode; /* ZBuffer compares */
1892 DWORD dwZBufferLow; /* Low limit of Z buffer */
1893 DWORD dwZBufferHigh; /* High limit of Z buffer */
1894 DWORD dwZBufferBaseDest; /* Destination base value */
1895 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1896 union
1898 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1899 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1900 } DUMMYUNIONNAME1;
1901 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1902 union
1904 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1905 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1906 } DUMMYUNIONNAME2;
1907 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1908 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1909 DWORD dwReserved;
1910 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1911 union
1913 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1914 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1915 } DUMMYUNIONNAME3;
1916 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1917 union
1919 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
1920 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1921 } DUMMYUNIONNAME4;
1922 union
1924 DWORD dwFillColor; /* color in RGB or Palettized */
1925 DWORD dwFillDepth; /* depth value for z-buffer */
1926 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
1927 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1928 } DUMMYUNIONNAME5;
1929 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */
1930 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
1931 } WINEDDBLTFX,*LPWINEDDBLTFX;
1933 typedef struct _WINEDDOVERLAYFX
1935 DWORD dwSize; /* size of structure */
1936 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1937 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1938 DWORD dwReserved;
1939 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1940 union
1942 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1943 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1944 } DUMMYUNIONNAME1;
1945 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1946 union
1948 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1949 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1950 } DUMMYUNIONNAME2;
1951 struct wined3d_color_key dckDestColorkey; /* DestColorkey override */
1952 struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */
1953 DWORD dwDDFX; /* Overlay FX */
1954 DWORD dwFlags; /* flags */
1955 } WINEDDOVERLAYFX;
1957 struct wined3d_buffer_desc
1959 UINT byte_width;
1960 DWORD usage;
1961 UINT bind_flags;
1962 UINT cpu_access_flags;
1963 UINT misc_flags;
1966 struct wined3d_shader_signature_element
1968 const char *semantic_name;
1969 UINT semantic_idx;
1970 enum wined3d_sysval_semantic sysval_semantic;
1971 DWORD component_type;
1972 UINT register_idx;
1973 DWORD mask;
1976 struct wined3d_shader_signature
1978 UINT element_count;
1979 struct wined3d_shader_signature_element *elements;
1980 char *string_data;
1983 struct wined3d_parent_ops
1985 void (__stdcall *wined3d_object_destroyed)(void *parent);
1988 struct wined3d;
1989 struct wined3d_buffer;
1990 struct wined3d_clipper;
1991 struct wined3d_device;
1992 struct wined3d_palette;
1993 struct wined3d_query;
1994 struct wined3d_rendertarget_view;
1995 struct wined3d_resource;
1996 struct wined3d_shader;
1997 struct wined3d_stateblock;
1998 struct wined3d_surface;
1999 struct wined3d_swapchain;
2000 struct wined3d_texture;
2001 struct wined3d_vertex_declaration;
2002 struct wined3d_volume;
2004 struct wined3d_device_parent
2006 const struct wined3d_device_parent_ops *ops;
2009 struct wined3d_device_parent_ops
2011 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2012 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2013 HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2014 UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool,
2015 UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface);
2016 HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent,
2017 UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2018 DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface);
2019 HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent,
2020 UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2021 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface);
2022 HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
2023 UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
2024 struct wined3d_volume **volume);
2025 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2026 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2029 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2031 void __stdcall wined3d_mutex_lock(void);
2032 void __stdcall wined3d_mutex_unlock(void);
2034 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2035 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
2036 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2037 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2038 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2039 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
2040 WINED3DSURFTYPE surface_type);
2041 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2042 WINED3DDEVTYPE device_type, enum wined3d_format_id source_format_id,
2043 enum wined3d_format_id target_format_id);
2044 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2045 WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2046 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
2047 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2048 WINED3DDEVTYPE device_type, enum wined3d_format_id display_format_id,
2049 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2050 struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent);
2051 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2052 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2053 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode);
2054 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2055 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2056 struct wined3d_display_mode *mode);
2057 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2058 DWORD flags, struct wined3d_adapter_identifier *identifier);
2059 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
2060 UINT adapter_idx, enum wined3d_format_id format_id);
2061 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2062 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2063 WINED3DDEVTYPE device_type, WINED3DCAPS *caps);
2064 void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
2065 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2066 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2068 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2069 const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2070 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2071 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2072 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2073 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2074 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2075 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2076 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2077 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2078 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2079 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2080 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2081 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2082 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2084 struct wined3d_clipper * __cdecl wined3d_clipper_create(void);
2085 ULONG __cdecl wined3d_clipper_decref(struct wined3d_clipper *clipper);
2086 HRESULT __cdecl wined3d_clipper_get_clip_list(const struct wined3d_clipper *clipper,
2087 const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size);
2088 HRESULT __cdecl wined3d_clipper_get_window(const struct wined3d_clipper *clipper, HWND *hwnd);
2089 ULONG __cdecl wined3d_clipper_incref(struct wined3d_clipper *clipper);
2090 HRESULT __cdecl wined3d_clipper_is_clip_list_changed(const struct wined3d_clipper *clipper, BOOL *changed);
2091 HRESULT __cdecl wined3d_clipper_set_clip_list(struct wined3d_clipper *clipper, const RGNDATA *clip_list, DWORD flags);
2092 HRESULT __cdecl wined3d_clipper_set_window(struct wined3d_clipper *clipper, DWORD flags, HWND hwnd);
2094 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2095 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2096 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2097 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2098 const struct wined3d_color *color, float z, DWORD stencil);
2099 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2100 struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color);
2101 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2102 const RECT *rect, const struct wined3d_color *color);
2103 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2104 WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2105 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2106 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2107 HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
2108 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2109 HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
2110 const struct wined3d_strided_data *strided_data, UINT vertex_count, const void *index_data,
2111 enum wined3d_format_id index_data_format_id);
2112 HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
2113 UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
2114 const void *stream_data, UINT stream_stride);
2115 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2116 HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
2117 UINT vertex_count, const struct wined3d_strided_data *strided_data);
2118 HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
2119 UINT vertex_count, const void *stream_data, UINT stream_stride);
2120 HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
2121 const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info);
2122 HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
2123 const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info);
2124 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2125 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2126 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2127 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2128 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2129 UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2130 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2131 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
2132 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2133 struct wined3d_clip_status *clip_status);
2134 HRESULT __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2135 struct wined3d_device_creation_parameters *creation_parameters);
2136 HRESULT __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device,
2137 struct wined3d_surface **depth_stencil);
2138 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2139 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device,
2140 UINT swapchain_idx, struct wined3d_display_mode *mode);
2141 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2142 UINT swapchain_idx, struct wined3d_surface *dst_surface);
2143 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2144 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2145 HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2146 struct wined3d_buffer **index_buffer);
2147 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2148 UINT light_idx, struct wined3d_light *light);
2149 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2150 HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2151 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2152 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2153 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2154 WINED3DPRIMITIVETYPE *primitive_topology);
2155 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2156 UINT start_register, BOOL *constants, UINT bool_count);
2157 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2158 UINT start_register, float *constants, UINT vector4f_count);
2159 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2160 UINT start_register, int *constants, UINT vector4i_count);
2161 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2162 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2163 HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
2164 WINED3DRENDERSTATETYPE state, DWORD *value);
2165 HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
2166 UINT render_target_idx, struct wined3d_surface **render_target);
2167 HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2168 UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
2169 HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2170 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2171 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2172 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2173 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2174 UINT stream_idx, UINT *divider);
2175 HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device,
2176 HDC dc, struct wined3d_surface **surface);
2177 HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2178 UINT swapchain_idx, struct wined3d_swapchain **swapchain);
2179 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2180 HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
2181 UINT stage, struct wined3d_texture **texture);
2182 HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2183 UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
2184 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2185 WINED3DTRANSFORMSTATETYPE state, struct wined3d_matrix *matrix);
2186 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
2187 struct wined3d_vertex_declaration **declaration);
2188 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2189 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2190 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2191 UINT start_register, BOOL *constants, UINT bool_count);
2192 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2193 UINT start_register, float *constants, UINT vector4f_count);
2194 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2195 UINT start_register, int *constants, UINT vector4i_count);
2196 HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
2197 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2198 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2199 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2200 HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2201 WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2202 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2203 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
2204 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2205 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2206 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2207 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2208 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2209 const struct wined3d_swapchain_desc *swapchain_desc, wined3d_device_reset_cb callback);
2210 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2211 HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2212 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
2213 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2214 const struct wined3d_clip_status *clip_status);
2215 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2216 int x_screen_space, int y_screen_space, DWORD flags);
2217 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2218 UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2219 HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2220 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2221 HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
2222 UINT swapchain_idx, const struct wined3d_display_mode *mode);
2223 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2224 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2225 HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2226 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2227 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2228 UINT light_idx, const struct wined3d_light *light);
2229 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2230 HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2231 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2232 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2233 HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2234 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE primitive_topology);
2235 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2236 UINT start_register, const BOOL *constants, UINT bool_count);
2237 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2238 UINT start_register, const float *constants, UINT vector4f_count);
2239 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2240 UINT start_register, const int *constants, UINT vector4i_count);
2241 HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2242 WINED3DRENDERSTATETYPE state, DWORD value);
2243 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2244 UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2245 HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2246 UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
2247 HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2248 HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2249 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2250 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2251 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2252 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2253 HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2254 UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
2255 HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2256 WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2257 HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2258 struct wined3d_vertex_declaration *declaration);
2259 HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2260 HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2261 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2262 UINT start_register, const BOOL *constants, UINT bool_count);
2263 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2264 UINT start_register, const float *constants, UINT vector4f_count);
2265 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2266 UINT start_register, const int *constants, UINT vector4i_count);
2267 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2268 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2269 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2270 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2271 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2272 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2273 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2274 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2275 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2277 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2278 const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
2279 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2280 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2281 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2282 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
2283 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
2284 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2285 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2286 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2288 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2289 WINED3DQUERYTYPE type, struct wined3d_query **query);
2290 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2291 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2292 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2293 WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2294 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2295 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2297 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
2298 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2299 struct wined3d_resource_desc *desc);
2300 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2301 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
2302 REFGUID guid, void *data, DWORD *data_size);
2303 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
2304 REFGUID guid, const void *data, DWORD data_size, DWORD flags);
2306 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2307 void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2308 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2309 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2310 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2311 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2313 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2314 const struct wined3d_shader_signature *output_signature, void *parent,
2315 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2316 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2317 const struct wined3d_shader_signature *output_signature, void *parent,
2318 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2319 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2320 const struct wined3d_shader_signature *output_signature, void *parent,
2321 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2322 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2323 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2324 void *byte_code, UINT *byte_code_size);
2325 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2326 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2327 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2328 UINT start_idx, const float *src_data, UINT vector4f_count);
2330 HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2331 HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2332 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2333 WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
2334 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2335 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2337 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2338 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2339 const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
2340 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
2341 enum wined3d_format_id format_id, UINT level, DWORD usage, WINED3DPOOL pool,
2342 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
2343 DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
2344 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2345 HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
2346 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2347 struct wined3d_clipper * __cdecl wined3d_surface_get_clipper(const struct wined3d_surface *surface);
2348 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2349 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2350 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
2351 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2352 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2353 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2354 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2355 struct wined3d_surface *render_target);
2356 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2357 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2358 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2359 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2360 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2361 struct wined3d_mapped_rect *mapped_rect, const RECT *rect, DWORD flags);
2362 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2363 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2364 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2365 HRESULT __cdecl wined3d_surface_set_clipper(struct wined3d_surface *surface, struct wined3d_clipper *clipper);
2366 HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
2367 DWORD flags, const struct wined3d_color_key *color_key);
2368 HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id);
2369 HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
2370 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2371 HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2372 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2373 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2374 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2375 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2376 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2377 DWORD flags, struct wined3d_surface *ref);
2379 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2380 struct wined3d_swapchain_desc *desc, WINED3DSURFTYPE surface_type, void *parent,
2381 const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2382 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2383 HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2384 UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2385 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2386 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2387 struct wined3d_display_mode *mode);
2388 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2389 struct wined3d_surface *dst_surface);
2390 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2391 struct wined3d_gamma_ramp *ramp);
2392 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2393 HRESULT __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2394 struct wined3d_swapchain_desc *desc);
2395 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2396 struct wined3d_raster_status *raster_status);
2397 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2398 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2399 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2400 const RGNDATA *dirty_region, DWORD flags);
2401 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2402 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2403 HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2405 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2406 UINT layer, const struct wined3d_box *dirty_region);
2407 HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
2408 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2409 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2410 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2411 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2412 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2413 HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
2414 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2415 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2416 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2417 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2418 WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2419 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2420 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2421 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2422 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2423 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2424 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2425 UINT sub_resource_idx);
2426 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2427 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2428 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2429 WINED3DTEXTUREFILTERTYPE filter_type);
2430 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2431 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2433 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2434 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2435 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2436 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2437 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2438 struct wined3d_vertex_declaration **declaration);
2439 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2440 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2441 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2443 HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2444 DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2445 const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
2446 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2447 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2448 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2449 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2450 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2451 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2452 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2453 struct wined3d_mapped_box *mapped_box, const struct wined3d_box *box, DWORD flags);
2454 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2455 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2456 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2458 #endif /* __WINE_WINED3D_H */