TESTING -- override pthreads to fix gstreamer v5
[wine/multimedia.git] / include / wine / wined3d.h
blobe38bc7d6bb37497336ccb8bb8be47db1e5a8ce68
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
43 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
44 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
45 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
46 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
47 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
48 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
49 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
50 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
51 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
52 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
53 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
54 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
55 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
56 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
57 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
58 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
59 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
60 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
61 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
62 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
63 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
64 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
65 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
66 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
67 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
68 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
69 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
70 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
71 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
73 enum wined3d_light_type
75 WINED3D_LIGHT_POINT = 1,
76 WINED3D_LIGHT_SPOT = 2,
77 WINED3D_LIGHT_DIRECTIONAL = 3,
78 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
79 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
82 enum wined3d_primitive_type
84 WINED3D_PT_UNDEFINED = 0,
85 WINED3D_PT_POINTLIST = 1,
86 WINED3D_PT_LINELIST = 2,
87 WINED3D_PT_LINESTRIP = 3,
88 WINED3D_PT_TRIANGLELIST = 4,
89 WINED3D_PT_TRIANGLESTRIP = 5,
90 WINED3D_PT_TRIANGLEFAN = 6,
91 WINED3D_PT_LINELIST_ADJ = 10,
92 WINED3D_PT_LINESTRIP_ADJ = 11,
93 WINED3D_PT_TRIANGLELIST_ADJ = 12,
94 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
97 enum wined3d_device_type
99 WINED3D_DEVICE_TYPE_HAL = 1,
100 WINED3D_DEVICE_TYPE_REF = 2,
101 WINED3D_DEVICE_TYPE_SW = 3,
102 WINED3D_DEVICE_TYPE_NULLREF = 4,
105 enum wined3d_degree_type
107 WINED3D_DEGREE_LINEAR = 1,
108 WINED3D_DEGREE_QUADRATIC = 2,
109 WINED3D_DEGREE_CUBIC = 3,
110 WINED3D_DEGREE_QUINTIC = 5,
113 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
114 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
115 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
117 enum wined3d_format_id
119 WINED3DFMT_UNKNOWN,
120 WINED3DFMT_B8G8R8_UNORM,
121 WINED3DFMT_B5G5R5X1_UNORM,
122 WINED3DFMT_B4G4R4A4_UNORM,
123 WINED3DFMT_B2G3R3_UNORM,
124 WINED3DFMT_B2G3R3A8_UNORM,
125 WINED3DFMT_B4G4R4X4_UNORM,
126 WINED3DFMT_R8G8B8X8_UNORM,
127 WINED3DFMT_B10G10R10A2_UNORM,
128 WINED3DFMT_P8_UINT_A8_UNORM,
129 WINED3DFMT_P8_UINT,
130 WINED3DFMT_L8_UNORM,
131 WINED3DFMT_L8A8_UNORM,
132 WINED3DFMT_L4A4_UNORM,
133 WINED3DFMT_R5G5_SNORM_L6_UNORM,
134 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
135 WINED3DFMT_R10G11B11_SNORM,
136 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
137 WINED3DFMT_D16_LOCKABLE,
138 WINED3DFMT_D32_UNORM,
139 WINED3DFMT_S1_UINT_D15_UNORM,
140 WINED3DFMT_X8D24_UNORM,
141 WINED3DFMT_S4X4_UINT_D24_UNORM,
142 WINED3DFMT_L16_UNORM,
143 WINED3DFMT_S8_UINT_D24_FLOAT,
144 WINED3DFMT_VERTEXDATA,
145 WINED3DFMT_R8G8_SNORM_Cx,
146 WINED3DFMT_R32G32B32A32_TYPELESS,
147 WINED3DFMT_R32G32B32A32_FLOAT,
148 WINED3DFMT_R32G32B32A32_UINT,
149 WINED3DFMT_R32G32B32A32_SINT,
150 WINED3DFMT_R32G32B32_TYPELESS,
151 WINED3DFMT_R32G32B32_FLOAT,
152 WINED3DFMT_R32G32B32_UINT,
153 WINED3DFMT_R32G32B32_SINT,
154 WINED3DFMT_R16G16B16A16_TYPELESS,
155 WINED3DFMT_R16G16B16A16_FLOAT,
156 WINED3DFMT_R16G16B16A16_UNORM,
157 WINED3DFMT_R16G16B16A16_UINT,
158 WINED3DFMT_R16G16B16A16_SNORM,
159 WINED3DFMT_R16G16B16A16_SINT,
160 WINED3DFMT_R32G32_TYPELESS,
161 WINED3DFMT_R32G32_FLOAT,
162 WINED3DFMT_R32G32_UINT,
163 WINED3DFMT_R32G32_SINT,
164 WINED3DFMT_R32G8X24_TYPELESS,
165 WINED3DFMT_D32_FLOAT_S8X24_UINT,
166 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
167 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
168 WINED3DFMT_R10G10B10A2_TYPELESS,
169 WINED3DFMT_R10G10B10A2_UNORM,
170 WINED3DFMT_R10G10B10A2_UINT,
171 WINED3DFMT_R10G10B10A2_SNORM,
172 WINED3DFMT_R11G11B10_FLOAT,
173 WINED3DFMT_R8G8B8A8_TYPELESS,
174 WINED3DFMT_R8G8B8A8_UNORM,
175 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
176 WINED3DFMT_R8G8B8A8_UINT,
177 WINED3DFMT_R8G8B8A8_SNORM,
178 WINED3DFMT_R8G8B8A8_SINT,
179 WINED3DFMT_R16G16_TYPELESS,
180 WINED3DFMT_R16G16_FLOAT,
181 WINED3DFMT_R16G16_UNORM,
182 WINED3DFMT_R16G16_UINT,
183 WINED3DFMT_R16G16_SNORM,
184 WINED3DFMT_R16G16_SINT,
185 WINED3DFMT_R32_TYPELESS,
186 WINED3DFMT_D32_FLOAT,
187 WINED3DFMT_R32_FLOAT,
188 WINED3DFMT_R32_UINT,
189 WINED3DFMT_R32_SINT,
190 WINED3DFMT_R24G8_TYPELESS,
191 WINED3DFMT_D24_UNORM_S8_UINT,
192 WINED3DFMT_R24_UNORM_X8_TYPELESS,
193 WINED3DFMT_X24_TYPELESS_G8_UINT,
194 WINED3DFMT_R8G8_TYPELESS,
195 WINED3DFMT_R8G8_UNORM,
196 WINED3DFMT_R8G8_UINT,
197 WINED3DFMT_R8G8_SNORM,
198 WINED3DFMT_R8G8_SINT,
199 WINED3DFMT_R16_TYPELESS,
200 WINED3DFMT_R16_FLOAT,
201 WINED3DFMT_D16_UNORM,
202 WINED3DFMT_R16_UNORM,
203 WINED3DFMT_R16_UINT,
204 WINED3DFMT_R16_SNORM,
205 WINED3DFMT_R16_SINT,
206 WINED3DFMT_R8_TYPELESS,
207 WINED3DFMT_R8_UNORM,
208 WINED3DFMT_R8_UINT,
209 WINED3DFMT_R8_SNORM,
210 WINED3DFMT_R8_SINT,
211 WINED3DFMT_A8_UNORM,
212 WINED3DFMT_R1_UNORM,
213 WINED3DFMT_R9G9B9E5_SHAREDEXP,
214 WINED3DFMT_R8G8_B8G8_UNORM,
215 WINED3DFMT_G8R8_G8B8_UNORM,
216 WINED3DFMT_BC1_TYPELESS,
217 WINED3DFMT_BC1_UNORM,
218 WINED3DFMT_BC1_UNORM_SRGB,
219 WINED3DFMT_BC2_TYPELESS,
220 WINED3DFMT_BC2_UNORM,
221 WINED3DFMT_BC2_UNORM_SRGB,
222 WINED3DFMT_BC3_TYPELESS,
223 WINED3DFMT_BC3_UNORM,
224 WINED3DFMT_BC3_UNORM_SRGB,
225 WINED3DFMT_BC4_TYPELESS,
226 WINED3DFMT_BC4_UNORM,
227 WINED3DFMT_BC4_SNORM,
228 WINED3DFMT_BC5_TYPELESS,
229 WINED3DFMT_BC5_UNORM,
230 WINED3DFMT_BC5_SNORM,
231 WINED3DFMT_B5G6R5_UNORM,
232 WINED3DFMT_B5G5R5A1_UNORM,
233 WINED3DFMT_B8G8R8A8_UNORM,
234 WINED3DFMT_B8G8R8X8_UNORM,
235 /* FOURCC formats. */
236 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
237 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
238 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
239 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
240 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
241 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
242 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
243 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
244 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
245 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
246 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
247 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
248 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
249 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
250 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
251 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
252 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
253 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
254 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
255 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
256 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
257 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
258 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
260 WINED3DFMT_FORCE_DWORD = 0xffffffff
263 enum wined3d_render_state
265 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
266 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
267 WINED3D_RS_WRAPU = 5, /* d3d7 */
268 WINED3D_RS_WRAPV = 6, /* d3d7 */
269 WINED3D_RS_ZENABLE = 7,
270 WINED3D_RS_FILLMODE = 8,
271 WINED3D_RS_SHADEMODE = 9,
272 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
273 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
274 WINED3D_RS_ROP2 = 12, /* d3d7 */
275 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
276 WINED3D_RS_ZWRITEENABLE = 14,
277 WINED3D_RS_ALPHATESTENABLE = 15,
278 WINED3D_RS_LASTPIXEL = 16,
279 WINED3D_RS_SRCBLEND = 19,
280 WINED3D_RS_DESTBLEND = 20,
281 WINED3D_RS_CULLMODE = 22,
282 WINED3D_RS_ZFUNC = 23,
283 WINED3D_RS_ALPHAREF = 24,
284 WINED3D_RS_ALPHAFUNC = 25,
285 WINED3D_RS_DITHERENABLE = 26,
286 WINED3D_RS_ALPHABLENDENABLE = 27,
287 WINED3D_RS_FOGENABLE = 28,
288 WINED3D_RS_SPECULARENABLE = 29,
289 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
290 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
291 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
292 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
293 WINED3D_RS_FOGCOLOR = 34,
294 WINED3D_RS_FOGTABLEMODE = 35,
295 WINED3D_RS_FOGSTART = 36,
296 WINED3D_RS_FOGEND = 37,
297 WINED3D_RS_FOGDENSITY = 38,
298 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
299 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
300 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
301 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
302 WINED3D_RS_RANGEFOGENABLE = 48,
303 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
304 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
305 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
306 WINED3D_RS_STENCILENABLE = 52,
307 WINED3D_RS_STENCILFAIL = 53,
308 WINED3D_RS_STENCILZFAIL = 54,
309 WINED3D_RS_STENCILPASS = 55,
310 WINED3D_RS_STENCILFUNC = 56,
311 WINED3D_RS_STENCILREF = 57,
312 WINED3D_RS_STENCILMASK = 58,
313 WINED3D_RS_STENCILWRITEMASK = 59,
314 WINED3D_RS_TEXTUREFACTOR = 60,
315 WINED3D_RS_WRAP0 = 128,
316 WINED3D_RS_WRAP1 = 129,
317 WINED3D_RS_WRAP2 = 130,
318 WINED3D_RS_WRAP3 = 131,
319 WINED3D_RS_WRAP4 = 132,
320 WINED3D_RS_WRAP5 = 133,
321 WINED3D_RS_WRAP6 = 134,
322 WINED3D_RS_WRAP7 = 135,
323 WINED3D_RS_CLIPPING = 136,
324 WINED3D_RS_LIGHTING = 137,
325 WINED3D_RS_EXTENTS = 138, /* d3d7 */
326 WINED3D_RS_AMBIENT = 139,
327 WINED3D_RS_FOGVERTEXMODE = 140,
328 WINED3D_RS_COLORVERTEX = 141,
329 WINED3D_RS_LOCALVIEWER = 142,
330 WINED3D_RS_NORMALIZENORMALS = 143,
331 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
332 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
333 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
334 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
335 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
336 WINED3D_RS_VERTEXBLEND = 151,
337 WINED3D_RS_CLIPPLANEENABLE = 152,
338 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
339 WINED3D_RS_POINTSIZE = 154,
340 WINED3D_RS_POINTSIZE_MIN = 155,
341 WINED3D_RS_POINTSPRITEENABLE = 156,
342 WINED3D_RS_POINTSCALEENABLE = 157,
343 WINED3D_RS_POINTSCALE_A = 158,
344 WINED3D_RS_POINTSCALE_B = 159,
345 WINED3D_RS_POINTSCALE_C = 160,
346 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
347 WINED3D_RS_MULTISAMPLEMASK = 162,
348 WINED3D_RS_PATCHEDGESTYLE = 163,
349 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
350 WINED3D_RS_DEBUGMONITORTOKEN = 165,
351 WINED3D_RS_POINTSIZE_MAX = 166,
352 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
353 WINED3D_RS_COLORWRITEENABLE = 168,
354 WINED3D_RS_TWEENFACTOR = 170,
355 WINED3D_RS_BLENDOP = 171,
356 WINED3D_RS_POSITIONDEGREE = 172,
357 WINED3D_RS_NORMALDEGREE = 173,
358 WINED3D_RS_SCISSORTESTENABLE = 174,
359 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
360 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
361 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
362 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
363 WINED3D_RS_ADAPTIVETESS_X = 180,
364 WINED3D_RS_ADAPTIVETESS_Y = 181,
365 WINED3D_RS_ADAPTIVETESS_Z = 182,
366 WINED3D_RS_ADAPTIVETESS_W = 183,
367 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
368 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
369 WINED3D_RS_CCW_STENCILFAIL = 186,
370 WINED3D_RS_CCW_STENCILZFAIL = 187,
371 WINED3D_RS_CCW_STENCILPASS = 188,
372 WINED3D_RS_CCW_STENCILFUNC = 189,
373 WINED3D_RS_COLORWRITEENABLE1 = 190,
374 WINED3D_RS_COLORWRITEENABLE2 = 191,
375 WINED3D_RS_COLORWRITEENABLE3 = 192,
376 WINED3D_RS_BLENDFACTOR = 193,
377 WINED3D_RS_SRGBWRITEENABLE = 194,
378 WINED3D_RS_DEPTHBIAS = 195,
379 WINED3D_RS_WRAP8 = 198,
380 WINED3D_RS_WRAP9 = 199,
381 WINED3D_RS_WRAP10 = 200,
382 WINED3D_RS_WRAP11 = 201,
383 WINED3D_RS_WRAP12 = 202,
384 WINED3D_RS_WRAP13 = 203,
385 WINED3D_RS_WRAP14 = 204,
386 WINED3D_RS_WRAP15 = 205,
387 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
388 WINED3D_RS_SRCBLENDALPHA = 207,
389 WINED3D_RS_DESTBLENDALPHA = 208,
390 WINED3D_RS_BLENDOPALPHA = 209,
392 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
394 enum wined3d_blend
396 WINED3D_BLEND_ZERO = 1,
397 WINED3D_BLEND_ONE = 2,
398 WINED3D_BLEND_SRCCOLOR = 3,
399 WINED3D_BLEND_INVSRCCOLOR = 4,
400 WINED3D_BLEND_SRCALPHA = 5,
401 WINED3D_BLEND_INVSRCALPHA = 6,
402 WINED3D_BLEND_DESTALPHA = 7,
403 WINED3D_BLEND_INVDESTALPHA = 8,
404 WINED3D_BLEND_DESTCOLOR = 9,
405 WINED3D_BLEND_INVDESTCOLOR = 10,
406 WINED3D_BLEND_SRCALPHASAT = 11,
407 WINED3D_BLEND_BOTHSRCALPHA = 12,
408 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
409 WINED3D_BLEND_BLENDFACTOR = 14,
410 WINED3D_BLEND_INVBLENDFACTOR = 15,
413 enum wined3d_blend_op
415 WINED3D_BLEND_OP_ADD = 1,
416 WINED3D_BLEND_OP_SUBTRACT = 2,
417 WINED3D_BLEND_OP_REVSUBTRACT = 3,
418 WINED3D_BLEND_OP_MIN = 4,
419 WINED3D_BLEND_OP_MAX = 5,
422 enum wined3d_vertex_blend_flags
424 WINED3D_VBF_DISABLE = 0,
425 WINED3D_VBF_1WEIGHTS = 1,
426 WINED3D_VBF_2WEIGHTS = 2,
427 WINED3D_VBF_3WEIGHTS = 3,
428 WINED3D_VBF_TWEENING = 255,
429 WINED3D_VBF_0WEIGHTS = 256,
432 enum wined3d_cmp_func
434 WINED3D_CMP_NEVER = 1,
435 WINED3D_CMP_LESS = 2,
436 WINED3D_CMP_EQUAL = 3,
437 WINED3D_CMP_LESSEQUAL = 4,
438 WINED3D_CMP_GREATER = 5,
439 WINED3D_CMP_NOTEQUAL = 6,
440 WINED3D_CMP_GREATEREQUAL = 7,
441 WINED3D_CMP_ALWAYS = 8,
444 enum wined3d_depth_buffer_type
446 WINED3D_ZB_FALSE = 0,
447 WINED3D_ZB_TRUE = 1,
448 WINED3D_ZB_USEW = 2,
451 enum wined3d_fog_mode
453 WINED3D_FOG_NONE = 0,
454 WINED3D_FOG_EXP = 1,
455 WINED3D_FOG_EXP2 = 2,
456 WINED3D_FOG_LINEAR = 3,
459 enum wined3d_shade_mode
461 WINED3D_SHADE_FLAT = 1,
462 WINED3D_SHADE_GOURAUD = 2,
463 WINED3D_SHADE_PHONG = 3,
466 enum wined3d_fill_mode
468 WINED3D_FILL_POINT = 1,
469 WINED3D_FILL_WIREFRAME = 2,
470 WINED3D_FILL_SOLID = 3,
473 enum wined3d_cull
475 WINED3D_CULL_NONE = 1,
476 WINED3D_CULL_CW = 2,
477 WINED3D_CULL_CCW = 3,
480 enum wined3d_stencil_op
482 WINED3D_STENCIL_OP_KEEP = 1,
483 WINED3D_STENCIL_OP_ZERO = 2,
484 WINED3D_STENCIL_OP_REPLACE = 3,
485 WINED3D_STENCIL_OP_INCR_SAT = 4,
486 WINED3D_STENCIL_OP_DECR_SAT = 5,
487 WINED3D_STENCIL_OP_INVERT = 6,
488 WINED3D_STENCIL_OP_INCR = 7,
489 WINED3D_STENCIL_OP_DECR = 8,
492 enum wined3d_material_color_source
494 WINED3D_MCS_MATERIAL = 0,
495 WINED3D_MCS_COLOR1 = 1,
496 WINED3D_MCS_COLOR2 = 2,
499 enum wined3d_patch_edge_style
501 WINED3D_PATCH_EDGE_DISCRETE = 0,
502 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
505 enum wined3d_swap_effect
507 WINED3D_SWAP_EFFECT_DISCARD = 1,
508 WINED3D_SWAP_EFFECT_FLIP = 2,
509 WINED3D_SWAP_EFFECT_COPY = 3,
510 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
513 enum wined3d_sampler_state
515 WINED3D_SAMP_ADDRESS_U = 1,
516 WINED3D_SAMP_ADDRESS_V = 2,
517 WINED3D_SAMP_ADDRESS_W = 3,
518 WINED3D_SAMP_BORDER_COLOR = 4,
519 WINED3D_SAMP_MAG_FILTER = 5,
520 WINED3D_SAMP_MIN_FILTER = 6,
521 WINED3D_SAMP_MIP_FILTER = 7,
522 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
523 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
524 WINED3D_SAMP_MAX_ANISOTROPY = 10,
525 WINED3D_SAMP_SRGB_TEXTURE = 11,
526 WINED3D_SAMP_ELEMENT_INDEX = 12,
527 WINED3D_SAMP_DMAP_OFFSET = 13,
529 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
531 enum wined3d_multisample_type
533 WINED3D_MULTISAMPLE_NONE = 0,
534 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
535 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
536 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
537 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
538 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
539 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
540 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
541 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
542 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
543 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
544 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
545 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
546 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
547 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
548 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
549 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
552 enum wined3d_texture_stage_state
554 WINED3D_TSS_COLOR_OP = 0,
555 WINED3D_TSS_COLOR_ARG1 = 1,
556 WINED3D_TSS_COLOR_ARG2 = 2,
557 WINED3D_TSS_ALPHA_OP = 3,
558 WINED3D_TSS_ALPHA_ARG1 = 4,
559 WINED3D_TSS_ALPHA_ARG2 = 5,
560 WINED3D_TSS_BUMPENV_MAT00 = 6,
561 WINED3D_TSS_BUMPENV_MAT01 = 7,
562 WINED3D_TSS_BUMPENV_MAT10 = 8,
563 WINED3D_TSS_BUMPENV_MAT11 = 9,
564 WINED3D_TSS_TEXCOORD_INDEX = 10,
565 WINED3D_TSS_BUMPENV_LSCALE = 11,
566 WINED3D_TSS_BUMPENV_LOFFSET = 12,
567 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
568 WINED3D_TSS_COLOR_ARG0 = 14,
569 WINED3D_TSS_ALPHA_ARG0 = 15,
570 WINED3D_TSS_RESULT_ARG = 16,
571 WINED3D_TSS_CONSTANT = 17,
572 WINED3D_TSS_INVALID = ~0U,
574 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
576 enum wined3d_texture_transform_flags
578 WINED3D_TTFF_DISABLE = 0,
579 WINED3D_TTFF_COUNT1 = 1,
580 WINED3D_TTFF_COUNT2 = 2,
581 WINED3D_TTFF_COUNT3 = 3,
582 WINED3D_TTFF_COUNT4 = 4,
583 WINED3D_TTFF_PROJECTED = 256,
586 enum wined3d_texture_op
588 WINED3D_TOP_DISABLE = 1,
589 WINED3D_TOP_SELECT_ARG1 = 2,
590 WINED3D_TOP_SELECT_ARG2 = 3,
591 WINED3D_TOP_MODULATE = 4,
592 WINED3D_TOP_MODULATE_2X = 5,
593 WINED3D_TOP_MODULATE_4X = 6,
594 WINED3D_TOP_ADD = 7,
595 WINED3D_TOP_ADD_SIGNED = 8,
596 WINED3D_TOP_ADD_SIGNED_2X = 9,
597 WINED3D_TOP_SUBTRACT = 10,
598 WINED3D_TOP_ADD_SMOOTH = 11,
599 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
600 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
601 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
602 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
603 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
604 WINED3D_TOP_PREMODULATE = 17,
605 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
606 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
607 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
608 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
609 WINED3D_TOP_BUMPENVMAP = 22,
610 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
611 WINED3D_TOP_DOTPRODUCT3 = 24,
612 WINED3D_TOP_MULTIPLY_ADD = 25,
613 WINED3D_TOP_LERP = 26,
616 enum wined3d_texture_address
618 WINED3D_TADDRESS_WRAP = 1,
619 WINED3D_TADDRESS_MIRROR = 2,
620 WINED3D_TADDRESS_CLAMP = 3,
621 WINED3D_TADDRESS_BORDER = 4,
622 WINED3D_TADDRESS_MIRROR_ONCE = 5,
625 enum wined3d_transform_state
627 WINED3D_TS_VIEW = 2,
628 WINED3D_TS_PROJECTION = 3,
629 WINED3D_TS_TEXTURE0 = 16,
630 WINED3D_TS_TEXTURE1 = 17,
631 WINED3D_TS_TEXTURE2 = 18,
632 WINED3D_TS_TEXTURE3 = 19,
633 WINED3D_TS_TEXTURE4 = 20,
634 WINED3D_TS_TEXTURE5 = 21,
635 WINED3D_TS_TEXTURE6 = 22,
636 WINED3D_TS_TEXTURE7 = 23,
637 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
638 WINED3D_TS_WORLD1 = 257,
639 WINED3D_TS_WORLD2 = 258,
640 WINED3D_TS_WORLD3 = 259,
643 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
645 enum wined3d_basis_type
647 WINED3D_BASIS_BEZIER = 0,
648 WINED3D_BASIS_BSPLINE = 1,
649 WINED3D_BASIS_INTERPOLATE = 2,
652 enum wined3d_cubemap_face
654 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
655 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
656 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
657 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
658 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
659 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
662 enum wined3d_texture_filter_type
664 WINED3D_TEXF_NONE = 0,
665 WINED3D_TEXF_POINT = 1,
666 WINED3D_TEXF_LINEAR = 2,
667 WINED3D_TEXF_ANISOTROPIC = 3,
668 WINED3D_TEXF_FLAT_CUBIC = 4,
669 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
670 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
671 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
674 enum wined3d_resource_type
676 WINED3D_RTYPE_SURFACE = 1,
677 WINED3D_RTYPE_VOLUME = 2,
678 WINED3D_RTYPE_TEXTURE = 3,
679 WINED3D_RTYPE_VOLUME_TEXTURE = 4,
680 WINED3D_RTYPE_CUBE_TEXTURE = 5,
681 WINED3D_RTYPE_BUFFER = 6,
684 enum wined3d_pool
686 WINED3D_POOL_DEFAULT = 0,
687 WINED3D_POOL_MANAGED = 1,
688 WINED3D_POOL_SYSTEM_MEM = 2,
689 WINED3D_POOL_SCRATCH = 3,
692 enum wined3d_query_type
694 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 1,
695 WINED3D_QUERY_TYPE_SO_STATISTICS = 2,
696 WINED3D_QUERY_TYPE_SO_OVERFLOW = 3,
697 WINED3D_QUERY_TYPE_VCACHE = 4,
698 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
699 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
700 WINED3D_QUERY_TYPE_EVENT = 8,
701 WINED3D_QUERY_TYPE_OCCLUSION = 9,
702 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
703 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
704 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
705 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
706 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
707 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
708 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
709 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
710 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
713 struct wined3d_query_data_timestamp_disjoint
715 UINT64 frequency;
716 BOOL disjoint;
719 #define WINED3DISSUE_BEGIN (1u << 1)
720 #define WINED3DISSUE_END (1u << 0)
721 #define WINED3DGETDATA_FLUSH (1u << 0)
723 enum wined3d_stateblock_type
725 WINED3D_SBT_ALL = 1,
726 WINED3D_SBT_PIXEL_STATE = 2,
727 WINED3D_SBT_VERTEX_STATE = 3,
728 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
731 enum wined3d_decl_method
733 WINED3D_DECL_METHOD_DEFAULT = 0,
734 WINED3D_DECL_METHOD_PARTIAL_U = 1,
735 WINED3D_DECL_METHOD_PARTIAL_V = 2,
736 WINED3D_DECL_METHOD_CROSS_UV = 3,
737 WINED3D_DECL_METHOD_UV = 4,
738 WINED3D_DECL_METHOD_LOOKUP = 5,
739 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
742 enum wined3d_decl_usage
744 WINED3D_DECL_USAGE_POSITION = 0,
745 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
746 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
747 WINED3D_DECL_USAGE_NORMAL = 3,
748 WINED3D_DECL_USAGE_PSIZE = 4,
749 WINED3D_DECL_USAGE_TEXCOORD = 5,
750 WINED3D_DECL_USAGE_TANGENT = 6,
751 WINED3D_DECL_USAGE_BINORMAL = 7,
752 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
753 WINED3D_DECL_USAGE_POSITIONT = 9,
754 WINED3D_DECL_USAGE_COLOR = 10,
755 WINED3D_DECL_USAGE_FOG = 11,
756 WINED3D_DECL_USAGE_DEPTH = 12,
757 WINED3D_DECL_USAGE_SAMPLE = 13
760 enum wined3d_sysval_semantic
762 WINED3D_SV_POSITION = 1,
763 WINED3D_SV_INSTANCEID = 8,
765 WINED3D_SV_DEPTH = 0xffffffff,
766 WINED3D_SV_TARGET0 = 0,
767 WINED3D_SV_TARGET1 = 1,
768 WINED3D_SV_TARGET2 = 2,
769 WINED3D_SV_TARGET3 = 3,
770 WINED3D_SV_TARGET4 = 4,
771 WINED3D_SV_TARGET5 = 5,
772 WINED3D_SV_TARGET6 = 6,
773 WINED3D_SV_TARGET7 = 7,
776 enum wined3d_scanline_ordering
778 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
779 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
780 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
783 enum wined3d_display_rotation
785 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
786 WINED3D_DISPLAY_ROTATION_0 = 1,
787 WINED3D_DISPLAY_ROTATION_90 = 2,
788 WINED3D_DISPLAY_ROTATION_180 = 3,
789 WINED3D_DISPLAY_ROTATION_270 = 4,
792 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
793 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
794 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
795 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
797 #define WINED3DADAPTER_DEFAULT 0
798 #define WINED3DENUM_NO_WHQL_LEVEL 2
800 #define WINED3DTSS_TCI_PASSTHRU 0x00000
801 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
802 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
803 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
804 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
806 #define WINED3DTA_SELECTMASK 0x0000000f
807 #define WINED3DTA_DIFFUSE 0x00000000
808 #define WINED3DTA_CURRENT 0x00000001
809 #define WINED3DTA_TEXTURE 0x00000002
810 #define WINED3DTA_TFACTOR 0x00000003
811 #define WINED3DTA_SPECULAR 0x00000004
812 #define WINED3DTA_TEMP 0x00000005
813 #define WINED3DTA_CONSTANT 0x00000006
814 #define WINED3DTA_COMPLEMENT 0x00000010
815 #define WINED3DTA_ALPHAREPLICATE 0x00000020
817 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
818 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
819 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
820 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
821 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
822 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
824 #define WINED3DDP_MAXTEXCOORD 8
826 #define WINED3DUSAGE_RENDERTARGET 0x00000001
827 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
828 #define WINED3DUSAGE_WRITEONLY 0x00000008
829 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
830 #define WINED3DUSAGE_DONOTCLIP 0x00000020
831 #define WINED3DUSAGE_POINTS 0x00000040
832 #define WINED3DUSAGE_RTPATCHES 0x00000080
833 #define WINED3DUSAGE_NPATCHES 0x00000100
834 #define WINED3DUSAGE_DYNAMIC 0x00000200
835 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
836 #define WINED3DUSAGE_DMAP 0x00004000
837 #define WINED3DUSAGE_MASK 0x00004fff
838 #define WINED3DUSAGE_TEXTURE 0x10000000
839 #define WINED3DUSAGE_OWNDC 0x20000000
840 #define WINED3DUSAGE_STATICDECL 0x40000000
841 #define WINED3DUSAGE_OVERLAY 0x80000000
843 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
844 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
845 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
846 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
847 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
848 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
849 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
850 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
852 #define WINED3D_MAP_READONLY 0x0010
853 #define WINED3D_MAP_NOSYSLOCK 0x0800
854 #define WINED3D_MAP_NOOVERWRITE 0x1000
855 #define WINED3D_MAP_DISCARD 0x2000
856 #define WINED3D_MAP_DONOTWAIT 0x4000
857 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
859 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
861 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
862 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
863 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
864 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
865 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
866 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
868 #define WINED3DMAXUSERCLIPPLANES 32
869 #define WINED3DCLIPPLANE0 (1u << 0)
870 #define WINED3DCLIPPLANE1 (1u << 1)
871 #define WINED3DCLIPPLANE2 (1u << 2)
872 #define WINED3DCLIPPLANE3 (1u << 3)
873 #define WINED3DCLIPPLANE4 (1u << 4)
874 #define WINED3DCLIPPLANE5 (1u << 5)
876 /* FVF (Flexible Vertex Format) codes */
877 #define WINED3DFVF_RESERVED0 0x0001
878 #define WINED3DFVF_POSITION_MASK 0x400e
879 #define WINED3DFVF_XYZ 0x0002
880 #define WINED3DFVF_XYZRHW 0x0004
881 #define WINED3DFVF_XYZB1 0x0006
882 #define WINED3DFVF_XYZB2 0x0008
883 #define WINED3DFVF_XYZB3 0x000a
884 #define WINED3DFVF_XYZB4 0x000c
885 #define WINED3DFVF_XYZB5 0x000e
886 #define WINED3DFVF_XYZW 0x4002
887 #define WINED3DFVF_NORMAL 0x0010
888 #define WINED3DFVF_PSIZE 0x0020
889 #define WINED3DFVF_DIFFUSE 0x0040
890 #define WINED3DFVF_SPECULAR 0x0080
891 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
892 #define WINED3DFVF_TEXCOUNT_SHIFT 8
893 #define WINED3DFVF_TEX0 0x0000
894 #define WINED3DFVF_TEX1 0x0100
895 #define WINED3DFVF_TEX2 0x0200
896 #define WINED3DFVF_TEX3 0x0300
897 #define WINED3DFVF_TEX4 0x0400
898 #define WINED3DFVF_TEX5 0x0500
899 #define WINED3DFVF_TEX6 0x0600
900 #define WINED3DFVF_TEX7 0x0700
901 #define WINED3DFVF_TEX8 0x0800
902 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
903 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
904 #define WINED3DFVF_RESERVED2 0x6000
906 #define WINED3DFVF_TEXTUREFORMAT1 3u
907 #define WINED3DFVF_TEXTUREFORMAT2 0u
908 #define WINED3DFVF_TEXTUREFORMAT3 1u
909 #define WINED3DFVF_TEXTUREFORMAT4 2u
910 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
911 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
912 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
913 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
915 /* Clear flags */
916 #define WINED3DCLEAR_TARGET 0x00000001
917 #define WINED3DCLEAR_ZBUFFER 0x00000002
918 #define WINED3DCLEAR_STENCIL 0x00000004
920 /* Stream source flags */
921 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
922 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
924 /* SetPrivateData flags */
925 #define WINED3DSPD_IUNKNOWN 0x00000001
927 /* IWineD3D::CreateDevice behaviour flags */
928 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
929 #define WINED3DCREATE_PUREDEVICE 0x00000010
930 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
931 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
932 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
933 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
934 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
935 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
936 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
937 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
938 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
939 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
940 #define WINED3DCREATE_SCREENSAVER 0x10000000
942 /* VTF defines */
943 #define WINED3DDMAPSAMPLER 0x100
944 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
945 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
946 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
947 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
949 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
950 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
951 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
952 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
953 #define WINED3DCAPS3_RESERVED 0x8000001f
955 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
956 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
957 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
958 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
959 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
960 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
961 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
963 #define WINED3DDTCAPS_UBYTE4 0x00000001
964 #define WINED3DDTCAPS_UBYTE4N 0x00000002
965 #define WINED3DDTCAPS_SHORT2N 0x00000004
966 #define WINED3DDTCAPS_SHORT4N 0x00000008
967 #define WINED3DDTCAPS_USHORT2N 0x00000010
968 #define WINED3DDTCAPS_USHORT4N 0x00000020
969 #define WINED3DDTCAPS_UDEC3 0x00000040
970 #define WINED3DDTCAPS_DEC3N 0x00000080
971 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
972 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
974 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
975 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
976 #define WINED3DFVFCAPS_PSIZE 0x00100000
978 #define WINED3DLINECAPS_TEXTURE 0x00000001
979 #define WINED3DLINECAPS_ZTEST 0x00000002
980 #define WINED3DLINECAPS_BLEND 0x00000004
981 #define WINED3DLINECAPS_ALPHACMP 0x00000008
982 #define WINED3DLINECAPS_FOG 0x00000010
983 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
985 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
986 #define WINED3DMIN30SHADERINSTRUCTIONS 512
988 #define WINED3DPBLENDCAPS_ZERO 0x00000001
989 #define WINED3DPBLENDCAPS_ONE 0x00000002
990 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
991 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
992 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
993 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
994 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
995 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
996 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
997 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
998 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
999 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1000 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1001 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1003 #define WINED3DPCMPCAPS_NEVER 0x00000001
1004 #define WINED3DPCMPCAPS_LESS 0x00000002
1005 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1006 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1007 #define WINED3DPCMPCAPS_GREATER 0x00000010
1008 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1009 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1010 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1012 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1013 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1014 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1015 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1016 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1017 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1018 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1019 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1020 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1021 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1022 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1023 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1024 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1025 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1026 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1027 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1028 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1029 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1030 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1032 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1033 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1034 #define WINED3DPS20_MAX_NUMTEMPS 32
1035 #define WINED3DPS20_MIN_NUMTEMPS 12
1036 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1037 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1038 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1039 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1041 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1042 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1043 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1044 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1045 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1047 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1048 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1049 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1050 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1051 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1052 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1054 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1055 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1056 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1057 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1058 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1059 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1060 #define WINED3DSTENCILCAPS_INCR 0x00000040
1061 #define WINED3DSTENCILCAPS_DECR 0x00000080
1062 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1064 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1065 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1066 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1067 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1068 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1069 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1070 #define WINED3DTEXOPCAPS_ADD 0x00000040
1071 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1072 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1073 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1074 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1075 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1076 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1077 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1078 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1079 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1080 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1081 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1082 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1083 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1084 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1085 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1086 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1087 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1088 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1089 #define WINED3DTEXOPCAPS_LERP 0x02000000
1091 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1092 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1093 #define WINED3DVS20_MAX_NUMTEMPS 32
1094 #define WINED3DVS20_MIN_NUMTEMPS 12
1095 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1096 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1098 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1100 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1101 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1102 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1103 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1104 #define WINED3DCAPS2_RESERVED 0x02000000
1105 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1106 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1107 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1109 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1110 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1111 #define WINED3DPRASTERCAPS_XOR 0x00000004
1112 #define WINED3DPRASTERCAPS_PAT 0x00000008
1113 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1114 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1115 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1116 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1117 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1118 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1119 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1120 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1121 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1122 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1123 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1124 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1125 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1126 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1127 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1128 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1129 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1130 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1131 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1132 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1133 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1134 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1135 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1137 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1138 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1139 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1140 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1141 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1142 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1143 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1144 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1145 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1146 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1147 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1148 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1149 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1150 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1151 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1152 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1153 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1154 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1155 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1156 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1157 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1159 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1160 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1161 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1162 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1163 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1164 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1165 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1166 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1167 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1168 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1169 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1170 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1171 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1172 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1173 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1174 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1175 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1176 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1177 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1179 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1180 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1181 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1182 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1183 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1184 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1185 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1186 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1187 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1188 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1189 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1190 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1191 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1192 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1193 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1194 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1196 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1197 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1198 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1199 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1200 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1201 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1202 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1203 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1204 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1206 #define WINED3DCURSORCAPS_COLOR 0x00000001
1207 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1209 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1210 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1211 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1212 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1213 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1214 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1215 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1216 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1217 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1218 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1219 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1220 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1221 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1222 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1223 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1224 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1225 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1226 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1227 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1228 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1229 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1230 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1231 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1232 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1234 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1235 #define WINED3D_NO3D 0x00000002
1236 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1237 #define WINED3D_PRESENT_CONVERSION 0x00000008
1238 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1239 #define WINED3D_FOCUS_MESSAGES 0x00000020
1240 #define WINED3D_HANDLE_RESTORE 0x00000040
1241 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1242 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1244 #define WINED3D_RESZ_CODE 0x7fa05000
1246 #define WINED3D_CKEY_DST_BLT 0x00000002
1247 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1248 #define WINED3D_CKEY_SRC_BLT 0x00000008
1249 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1251 /* dwDDFX */
1252 /* arithmetic stretching along y axis */
1253 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1254 /* mirror on y axis */
1255 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1256 /* mirror on x axis */
1257 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1258 /* do not tear */
1259 #define WINEDDBLTFX_NOTEARING 0x00000008
1260 /* 180 degrees clockwise rotation */
1261 #define WINEDDBLTFX_ROTATE180 0x00000010
1262 /* 270 degrees clockwise rotation */
1263 #define WINEDDBLTFX_ROTATE270 0x00000020
1264 /* 90 degrees clockwise rotation */
1265 #define WINEDDBLTFX_ROTATE90 0x00000040
1266 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1267 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1268 /* add dwZBufferBaseDest to every source z value before compare */
1269 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1271 /* dwFlags for Blt* */
1272 #define WINEDDBLT_ALPHADEST 0x00000001
1273 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1274 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1275 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1276 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1277 #define WINEDDBLT_ALPHASRC 0x00000020
1278 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1279 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1280 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1281 #define WINEDDBLT_ASYNC 0x00000200
1282 #define WINEDDBLT_COLORFILL 0x00000400
1283 #define WINEDDBLT_DDFX 0x00000800
1284 #define WINEDDBLT_DDROPS 0x00001000
1285 #define WINEDDBLT_KEYDEST 0x00002000
1286 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1287 #define WINEDDBLT_KEYSRC 0x00008000
1288 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1289 #define WINEDDBLT_ROP 0x00020000
1290 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1291 #define WINEDDBLT_ZBUFFER 0x00080000
1292 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1293 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1294 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1295 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1296 #define WINEDDBLT_WAIT 0x01000000
1297 #define WINEDDBLT_DEPTHFILL 0x02000000
1298 #define WINEDDBLT_DONOTWAIT 0x08000000
1299 #define WINEDDBLT_ALPHATEST 0x80000000
1301 /* dwFlags for GetBltStatus */
1302 #define WINEDDGBS_CANBLT 0x00000001
1303 #define WINEDDGBS_ISBLTDONE 0x00000002
1305 /* dwFlags for GetFlipStatus */
1306 #define WINEDDGFS_CANFLIP 0x00000001
1307 #define WINEDDGFS_ISFLIPDONE 0x00000002
1309 /* dwFlags for Flip */
1310 #define WINEDDFLIP_WAIT 0x00000001
1311 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1312 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1313 #define WINEDDFLIP_NOVSYNC 0x00000008
1314 #define WINEDDFLIP_STEREO 0x00000010
1315 #define WINEDDFLIP_DONOTWAIT 0x00000020
1316 #define WINEDDFLIP_INTERVAL2 0x02000000
1317 #define WINEDDFLIP_INTERVAL3 0x03000000
1318 #define WINEDDFLIP_INTERVAL4 0x04000000
1320 #define WINEDDOVER_ALPHADEST 0x00000001
1321 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1322 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1323 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1324 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1325 #define WINEDDOVER_ALPHASRC 0x00000020
1326 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1327 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1328 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1329 #define WINEDDOVER_HIDE 0x00000200
1330 #define WINEDDOVER_KEYDEST 0x00000400
1331 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1332 #define WINEDDOVER_KEYSRC 0x00001000
1333 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1334 #define WINEDDOVER_SHOW 0x00004000
1335 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1336 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1337 #define WINEDDOVER_REFRESHALL 0x00020000
1338 #define WINEDDOVER_DDFX 0x00080000
1339 #define WINEDDOVER_AUTOFLIP 0x00100000
1340 #define WINEDDOVER_BOB 0x00200000
1341 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1342 #define WINEDDOVER_INTERLEAVED 0x00800000
1344 /* DirectDraw Caps */
1345 #define WINEDDSCAPS_RESERVED1 0x00000001
1346 #define WINEDDSCAPS_ALPHA 0x00000002
1347 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1348 #define WINEDDSCAPS_COMPLEX 0x00000008
1349 #define WINEDDSCAPS_FLIP 0x00000010
1350 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1351 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1352 #define WINEDDSCAPS_OVERLAY 0x00000080
1353 #define WINEDDSCAPS_PALETTE 0x00000100
1354 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1355 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1356 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1357 #define WINEDDSCAPS_TEXTURE 0x00001000
1358 #define WINEDDSCAPS_3DDEVICE 0x00002000
1359 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1360 #define WINEDDSCAPS_VISIBLE 0x00008000
1361 #define WINEDDSCAPS_WRITEONLY 0x00010000
1362 #define WINEDDSCAPS_ZBUFFER 0x00020000
1363 #define WINEDDSCAPS_OWNDC 0x00040000
1364 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1365 #define WINEDDSCAPS_HWCODEC 0x00100000
1366 #define WINEDDSCAPS_MODEX 0x00200000
1367 #define WINEDDSCAPS_MIPMAP 0x00400000
1368 #define WINEDDSCAPS_RESERVED2 0x00800000
1369 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1370 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1371 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1372 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1373 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1374 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1376 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1377 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1378 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1379 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1380 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1381 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1382 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1383 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1384 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1385 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1386 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1387 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1388 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1389 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1390 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1391 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1392 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1393 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1394 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1396 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1397 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1398 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1399 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1400 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1401 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1402 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1403 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1404 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1405 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1406 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1407 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1408 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1409 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1410 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1411 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1412 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1413 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1414 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1415 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1416 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1417 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1418 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1419 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1420 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1421 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1422 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1423 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1425 #define WINEDDCAPS_3D 0x00000001
1426 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1427 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1428 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1429 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1430 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1431 #define WINEDDCAPS_BLT 0x00000040
1432 #define WINEDDCAPS_BLTQUEUE 0x00000080
1433 #define WINEDDCAPS_BLTFOURCC 0x00000100
1434 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1435 #define WINEDDCAPS_GDI 0x00000400
1436 #define WINEDDCAPS_OVERLAY 0x00000800
1437 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1438 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1439 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1440 #define WINEDDCAPS_PALETTE 0x00008000
1441 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1442 #define WINEDDCAPS_READSCANLINE 0x00020000
1443 #define WINEDDCAPS_STEREOVIEW 0x00040000
1444 #define WINEDDCAPS_VBI 0x00080000
1445 #define WINEDDCAPS_ZBLTS 0x00100000
1446 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1447 #define WINEDDCAPS_COLORKEY 0x00400000
1448 #define WINEDDCAPS_ALPHA 0x00800000
1449 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1450 #define WINEDDCAPS_NOHARDWARE 0x02000000
1451 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1452 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1453 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1454 #define WINEDDCAPS_CANCLIP 0x20000000
1455 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1456 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1458 #define WINEDDCAPS2_CERTIFIED 0x00000001
1459 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1460 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1461 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1462 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1463 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1464 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1465 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1466 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1467 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1468 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1469 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1470 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1471 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1472 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1473 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1474 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1475 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1476 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1477 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1478 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1479 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1480 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1481 #define WINEDDCAPS2_STEREO 0x02000000
1482 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1484 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1485 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1486 #define WINED3D_PALETTE_ALPHA 0x00000004
1488 #define WINED3D_SURFACE_MAPPABLE 0x00000001
1489 #define WINED3D_SURFACE_DISCARD 0x00000002
1490 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
1492 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1494 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1495 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1497 struct wined3d_display_mode
1499 UINT width;
1500 UINT height;
1501 UINT refresh_rate;
1502 enum wined3d_format_id format_id;
1503 enum wined3d_scanline_ordering scanline_ordering;
1506 struct wined3d_color
1508 float r;
1509 float g;
1510 float b;
1511 float a;
1514 struct wined3d_vec3
1516 float x;
1517 float y;
1518 float z;
1521 struct wined3d_vec4
1523 float x;
1524 float y;
1525 float z;
1526 float w;
1529 struct wined3d_matrix
1531 float _11, _12, _13, _14;
1532 float _21, _22, _23, _24;
1533 float _31, _32, _33, _34;
1534 float _41, _42, _43, _44;
1537 struct wined3d_light
1539 enum wined3d_light_type type;
1540 struct wined3d_color diffuse;
1541 struct wined3d_color specular;
1542 struct wined3d_color ambient;
1543 struct wined3d_vec3 position;
1544 struct wined3d_vec3 direction;
1545 float range;
1546 float falloff;
1547 float attenuation0;
1548 float attenuation1;
1549 float attenuation2;
1550 float theta;
1551 float phi;
1554 struct wined3d_material
1556 struct wined3d_color diffuse;
1557 struct wined3d_color ambient;
1558 struct wined3d_color specular;
1559 struct wined3d_color emissive;
1560 float power;
1563 struct wined3d_viewport
1565 UINT x;
1566 UINT y;
1567 UINT width;
1568 UINT height;
1569 float min_z;
1570 float max_z;
1573 struct wined3d_gamma_ramp
1575 WORD red[256];
1576 WORD green[256];
1577 WORD blue[256];
1580 struct wined3d_line_pattern
1582 WORD repeat_factor;
1583 WORD line_pattern;
1586 struct wined3d_rect_patch_info
1588 UINT start_vertex_offset_width;
1589 UINT start_vertex_offset_height;
1590 UINT width;
1591 UINT height;
1592 UINT stride;
1593 enum wined3d_basis_type basis;
1594 enum wined3d_degree_type degree;
1597 struct wined3d_tri_patch_info
1599 UINT start_vertex_offset;
1600 UINT vertex_count;
1601 enum wined3d_basis_type basis;
1602 enum wined3d_degree_type degree;
1605 struct wined3d_adapter_identifier
1607 char *driver;
1608 UINT driver_size;
1609 char *description;
1610 UINT description_size;
1611 char *device_name;
1612 UINT device_name_size;
1613 LARGE_INTEGER driver_version;
1614 DWORD vendor_id;
1615 DWORD device_id;
1616 DWORD subsystem_id;
1617 DWORD revision;
1618 GUID device_identifier;
1619 DWORD whql_level;
1620 LUID adapter_luid;
1621 SIZE_T video_memory;
1624 struct wined3d_swapchain_desc
1626 UINT backbuffer_width;
1627 UINT backbuffer_height;
1628 enum wined3d_format_id backbuffer_format;
1629 UINT backbuffer_count;
1630 enum wined3d_multisample_type multisample_type;
1631 DWORD multisample_quality;
1632 enum wined3d_swap_effect swap_effect;
1633 HWND device_window;
1634 BOOL windowed;
1635 BOOL enable_auto_depth_stencil;
1636 enum wined3d_format_id auto_depth_stencil_format;
1637 DWORD flags;
1638 UINT refresh_rate;
1639 UINT swap_interval;
1640 BOOL auto_restore_display_mode;
1643 struct wined3d_resource_desc
1645 enum wined3d_resource_type resource_type;
1646 enum wined3d_format_id format;
1647 enum wined3d_multisample_type multisample_type;
1648 UINT multisample_quality;
1649 DWORD usage;
1650 enum wined3d_pool pool;
1651 UINT width;
1652 UINT height;
1653 UINT depth;
1654 UINT size;
1657 struct wined3d_clip_status
1659 DWORD clip_union;
1660 DWORD clip_intersection;
1663 enum wined3d_input_classification
1665 WINED3D_INPUT_PER_VERTEX_DATA,
1666 WINED3D_INPUT_PER_INSTANCE_DATA,
1669 struct wined3d_vertex_element
1671 enum wined3d_format_id format;
1672 unsigned int input_slot;
1673 unsigned int offset;
1674 unsigned int output_slot; /* D3D 8 & 10 */
1675 enum wined3d_input_classification input_slot_class;
1676 unsigned int instance_data_step_rate;
1677 BYTE method;
1678 BYTE usage;
1679 BYTE usage_idx;
1682 struct wined3d_device_creation_parameters
1684 UINT adapter_idx;
1685 enum wined3d_device_type device_type;
1686 HWND focus_window;
1687 DWORD flags;
1690 struct wined3d_raster_status
1692 BOOL in_vblank;
1693 UINT scan_line;
1696 struct wined3d_map_desc
1698 UINT row_pitch;
1699 UINT slice_pitch;
1700 void *data;
1703 struct wined3d_sub_resource_data
1705 const void *data;
1706 unsigned int row_pitch;
1707 unsigned int slice_pitch;
1710 struct wined3d_box
1712 UINT left;
1713 UINT top;
1714 UINT right;
1715 UINT bottom;
1716 UINT front;
1717 UINT back;
1720 struct wined3d_vertex_shader_caps
1722 DWORD caps;
1723 INT dynamic_flow_control_depth;
1724 INT temp_count;
1725 INT static_flow_control_depth;
1728 struct wined3d_pixel_shader_caps
1730 DWORD caps;
1731 INT dynamic_flow_control_depth;
1732 INT temp_count;
1733 INT static_flow_control_depth;
1734 INT instruction_slot_count;
1737 struct wined3d_ddraw_caps
1739 DWORD caps;
1740 DWORD caps2;
1741 DWORD color_key_caps;
1742 DWORD fx_caps;
1743 DWORD fx_alpha_caps;
1744 DWORD sv_caps;
1745 DWORD svb_caps;
1746 DWORD svb_color_key_caps;
1747 DWORD svb_fx_caps;
1748 DWORD vsb_caps;
1749 DWORD vsb_color_key_caps;
1750 DWORD vsb_fx_caps;
1751 DWORD ssb_caps;
1752 DWORD ssb_color_key_caps;
1753 DWORD ssb_fx_caps;
1754 DWORD dds_caps;
1757 typedef struct _WINED3DCAPS
1759 enum wined3d_device_type DeviceType;
1760 UINT AdapterOrdinal;
1762 DWORD Caps;
1763 DWORD Caps2;
1764 DWORD Caps3;
1765 DWORD PresentationIntervals;
1767 DWORD CursorCaps;
1768 DWORD DevCaps;
1769 DWORD PrimitiveMiscCaps;
1770 DWORD RasterCaps;
1771 DWORD ZCmpCaps;
1772 DWORD SrcBlendCaps;
1773 DWORD DestBlendCaps;
1774 DWORD AlphaCmpCaps;
1775 DWORD ShadeCaps;
1776 DWORD TextureCaps;
1777 DWORD TextureFilterCaps;
1778 DWORD CubeTextureFilterCaps;
1779 DWORD VolumeTextureFilterCaps;
1780 DWORD TextureAddressCaps;
1781 DWORD VolumeTextureAddressCaps;
1782 DWORD LineCaps;
1784 DWORD MaxTextureWidth;
1785 DWORD MaxTextureHeight;
1786 DWORD MaxVolumeExtent;
1787 DWORD MaxTextureRepeat;
1788 DWORD MaxTextureAspectRatio;
1789 DWORD MaxAnisotropy;
1790 float MaxVertexW;
1792 float GuardBandLeft;
1793 float GuardBandTop;
1794 float GuardBandRight;
1795 float GuardBandBottom;
1797 float ExtentsAdjust;
1798 DWORD StencilCaps;
1800 DWORD FVFCaps;
1801 DWORD TextureOpCaps;
1802 DWORD MaxTextureBlendStages;
1803 DWORD MaxSimultaneousTextures;
1805 DWORD VertexProcessingCaps;
1806 DWORD MaxActiveLights;
1807 DWORD MaxUserClipPlanes;
1808 DWORD MaxVertexBlendMatrices;
1809 DWORD MaxVertexBlendMatrixIndex;
1811 float MaxPointSize;
1813 DWORD MaxPrimitiveCount;
1814 DWORD MaxVertexIndex;
1815 DWORD MaxStreams;
1816 DWORD MaxStreamStride;
1818 DWORD VertexShaderVersion;
1819 DWORD MaxVertexShaderConst;
1821 DWORD PixelShaderVersion;
1822 float PixelShader1xMaxValue;
1824 /* DX 9 */
1825 DWORD DevCaps2;
1827 float MaxNpatchTessellationLevel;
1828 DWORD Reserved5; /* undocumented */
1830 UINT MasterAdapterOrdinal;
1831 UINT AdapterOrdinalInGroup;
1832 UINT NumberOfAdaptersInGroup;
1833 DWORD DeclTypes;
1834 DWORD NumSimultaneousRTs;
1835 DWORD StretchRectFilterCaps;
1836 struct wined3d_vertex_shader_caps VS20Caps;
1837 struct wined3d_pixel_shader_caps PS20Caps;
1838 DWORD VertexTextureFilterCaps;
1839 DWORD MaxVShaderInstructionsExecuted;
1840 DWORD MaxPShaderInstructionsExecuted;
1841 DWORD MaxVertexShader30InstructionSlots;
1842 DWORD MaxPixelShader30InstructionSlots;
1843 DWORD Reserved2; /* Not in the microsoft headers but documented */
1844 DWORD Reserved3;
1846 struct wined3d_ddraw_caps ddraw_caps;
1847 } WINED3DCAPS;
1849 struct wined3d_color_key
1851 DWORD color_space_low_value; /* low boundary of color space that is to
1852 * be treated as Color Key, inclusive */
1853 DWORD color_space_high_value; /* high boundary of color space that is
1854 * to be treated as Color Key, inclusive */
1857 typedef struct _WINEDDBLTFX
1859 DWORD dwSize; /* size of structure */
1860 DWORD dwDDFX; /* FX operations */
1861 DWORD dwROP; /* Win32 raster operations */
1862 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1863 DWORD dwRotationAngle; /* Rotation angle for blt */
1864 DWORD dwZBufferOpCode; /* ZBuffer compares */
1865 DWORD dwZBufferLow; /* Low limit of Z buffer */
1866 DWORD dwZBufferHigh; /* High limit of Z buffer */
1867 DWORD dwZBufferBaseDest; /* Destination base value */
1868 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1869 union
1871 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1872 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1873 } DUMMYUNIONNAME1;
1874 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1875 union
1877 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1878 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1879 } DUMMYUNIONNAME2;
1880 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1881 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1882 DWORD dwReserved;
1883 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1884 union
1886 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1887 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1888 } DUMMYUNIONNAME3;
1889 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1890 union
1892 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
1893 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1894 } DUMMYUNIONNAME4;
1895 union
1897 DWORD dwFillColor; /* color in RGB or Palettized */
1898 DWORD dwFillDepth; /* depth value for z-buffer */
1899 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
1900 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1901 } DUMMYUNIONNAME5;
1902 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */
1903 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
1904 } WINEDDBLTFX,*LPWINEDDBLTFX;
1906 typedef struct _WINEDDOVERLAYFX
1908 DWORD dwSize; /* size of structure */
1909 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1910 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1911 DWORD dwReserved;
1912 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1913 union
1915 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1916 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1917 } DUMMYUNIONNAME1;
1918 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1919 union
1921 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1922 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1923 } DUMMYUNIONNAME2;
1924 struct wined3d_color_key dckDestColorkey; /* DestColorkey override */
1925 struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */
1926 DWORD dwDDFX; /* Overlay FX */
1927 DWORD dwFlags; /* flags */
1928 } WINEDDOVERLAYFX;
1930 struct wined3d_buffer_desc
1932 UINT byte_width;
1933 DWORD usage;
1934 UINT bind_flags;
1935 UINT cpu_access_flags;
1936 UINT misc_flags;
1939 struct wined3d_rendertarget_view_desc
1941 enum wined3d_format_id format_id;
1942 union
1944 struct
1946 unsigned int start_idx;
1947 unsigned int count;
1948 } buffer;
1949 struct
1951 unsigned int level_idx;
1952 unsigned int layer_idx;
1953 unsigned int layer_count;
1954 } texture;
1955 } u;
1958 struct wined3d_sampler_desc
1960 enum wined3d_texture_address address_u;
1961 enum wined3d_texture_address address_v;
1962 enum wined3d_texture_address address_w;
1963 float border_color[4];
1964 enum wined3d_texture_filter_type mag_filter;
1965 enum wined3d_texture_filter_type min_filter;
1966 enum wined3d_texture_filter_type mip_filter;
1967 float lod_bias;
1968 float min_lod;
1969 float max_lod;
1970 unsigned int max_anisotropy;
1971 BOOL compare;
1972 enum wined3d_cmp_func comparison_func;
1973 BOOL srgb_decode;
1976 struct wined3d_shader_signature_element
1978 const char *semantic_name;
1979 UINT semantic_idx;
1980 enum wined3d_sysval_semantic sysval_semantic;
1981 DWORD component_type;
1982 UINT register_idx;
1983 DWORD mask;
1986 struct wined3d_shader_signature
1988 UINT element_count;
1989 struct wined3d_shader_signature_element *elements;
1992 struct wined3d_shader_desc
1994 const DWORD *byte_code;
1995 const struct wined3d_shader_signature *input_signature;
1996 const struct wined3d_shader_signature *output_signature;
1997 unsigned int max_version;
2000 struct wined3d_output_desc
2002 WCHAR device_name[CCHDEVICENAME];
2003 RECT desktop_rect;
2004 BOOL attached_to_desktop;
2005 enum wined3d_display_rotation rotation;
2006 HMONITOR monitor;
2009 struct wined3d_parent_ops
2011 void (__stdcall *wined3d_object_destroyed)(void *parent);
2014 struct wined3d;
2015 struct wined3d_buffer;
2016 struct wined3d_device;
2017 struct wined3d_palette;
2018 struct wined3d_query;
2019 struct wined3d_rendertarget_view;
2020 struct wined3d_resource;
2021 struct wined3d_sampler;
2022 struct wined3d_shader;
2023 struct wined3d_shader_resource_view;
2024 struct wined3d_stateblock;
2025 struct wined3d_surface;
2026 struct wined3d_swapchain;
2027 struct wined3d_texture;
2028 struct wined3d_vertex_declaration;
2030 struct wined3d_device_parent
2032 const struct wined3d_device_parent_ops *ops;
2035 struct wined3d_device_parent_ops
2037 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2038 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2039 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2040 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent,
2041 struct wined3d_texture *texture, unsigned int sub_resource_idx,
2042 struct wined3d_surface *surface, void **parent, const struct wined3d_parent_ops **parent_ops);
2043 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent,
2044 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
2045 void **parent, const struct wined3d_parent_ops **parent_ops);
2046 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2047 const struct wined3d_resource_desc *desc, struct wined3d_texture **texture);
2048 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2049 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2052 struct wined3d_private_store
2054 struct list content;
2057 struct wined3d_private_data
2059 struct list entry;
2061 GUID tag;
2062 DWORD flags; /* DDSPD_* */
2063 DWORD size;
2064 union
2066 BYTE data[1];
2067 IUnknown *object;
2068 } content;
2071 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2073 void __stdcall wined3d_mutex_lock(void);
2074 void __stdcall wined3d_mutex_unlock(void);
2076 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2077 enum wined3d_format_id format_id, UINT width);
2078 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2079 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2080 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2081 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2082 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2083 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2084 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2085 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2086 enum wined3d_format_id target_format_id);
2087 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2088 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2089 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2090 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2091 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2092 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2093 struct wined3d * __cdecl wined3d_create(DWORD flags);
2094 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2095 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2096 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2097 UINT mode_idx, struct wined3d_display_mode *mode);
2098 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2099 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2100 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2101 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2102 DWORD flags, struct wined3d_adapter_identifier *identifier);
2103 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2104 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2105 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2106 struct wined3d_raster_status *raster_status);
2107 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2108 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2109 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2110 struct wined3d_output_desc *desc);
2111 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2112 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2113 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2114 UINT adapter_idx, const struct wined3d_display_mode *mode);
2116 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2117 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2118 struct wined3d_buffer **buffer);
2119 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2120 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2121 struct wined3d_buffer **buffer);
2122 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2123 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2124 struct wined3d_buffer **buffer);
2125 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2126 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2127 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2128 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2129 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2130 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2131 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2133 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2134 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2135 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2136 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2137 const struct wined3d_color *color, float z, DWORD stencil);
2138 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2139 struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color);
2140 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2141 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2142 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2143 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2144 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2145 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2146 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2147 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2148 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2149 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2150 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2151 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2152 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2153 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2154 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2155 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2156 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2157 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2158 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2159 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2160 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2161 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2162 UINT plane_idx, struct wined3d_vec4 *plane);
2163 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2164 struct wined3d_clip_status *clip_status);
2165 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2166 struct wined3d_device_creation_parameters *creation_parameters);
2167 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2168 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2169 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2170 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2171 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2172 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2173 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2174 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2175 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2176 UINT idx);
2177 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2178 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2179 enum wined3d_format_id *format);
2180 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2181 UINT light_idx, struct wined3d_light *light);
2182 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2183 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2184 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2185 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2186 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2187 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2188 enum wined3d_primitive_type *primitive_topology);
2189 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2190 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2191 UINT start_register, BOOL *constants, UINT bool_count);
2192 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2193 UINT start_register, float *constants, UINT vector4f_count);
2194 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2195 UINT start_register, int *constants, UINT vector4i_count);
2196 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2197 UINT idx);
2198 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2199 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2200 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2201 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2202 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2203 unsigned int view_idx);
2204 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2205 UINT sampler_idx, enum wined3d_sampler_state state);
2206 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2207 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2208 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2209 UINT idx, UINT *offset);
2210 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2211 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2212 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2213 UINT stream_idx, UINT *divider);
2214 struct wined3d_surface * __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device, HDC dc);
2215 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2216 UINT swapchain_idx);
2217 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2218 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2219 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2220 UINT stage, enum wined3d_texture_stage_state state);
2221 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2222 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2223 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2224 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2225 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2226 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2227 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2228 UINT start_register, BOOL *constants, UINT bool_count);
2229 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2230 UINT start_register, float *constants, UINT vector4f_count);
2231 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2232 UINT start_register, int *constants, UINT vector4i_count);
2233 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2234 UINT idx);
2235 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2236 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2237 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2238 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2239 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2240 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2241 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2242 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2243 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2244 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2245 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2246 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2247 wined3d_device_reset_cb callback, BOOL reset_state);
2248 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2249 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2250 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2251 UINT plane_idx, const struct wined3d_vec4 *plane);
2252 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2253 const struct wined3d_clip_status *clip_status);
2254 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2255 int x_screen_space, int y_screen_space, DWORD flags);
2256 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2257 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2258 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2259 struct wined3d_rendertarget_view *view);
2260 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2261 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2262 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2263 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2264 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2265 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2266 UINT idx, struct wined3d_shader_resource_view *view);
2267 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2268 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2269 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2270 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2271 UINT light_idx, const struct wined3d_light *light);
2272 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2273 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2274 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2275 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2276 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2277 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2278 struct wined3d_query *predicate, BOOL value);
2279 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2280 enum wined3d_primitive_type primitive_topology);
2281 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2282 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2283 UINT start_register, const BOOL *constants, UINT bool_count);
2284 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2285 UINT start_register, const float *constants, UINT vector4f_count);
2286 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2287 UINT start_register, const int *constants, UINT vector4i_count);
2288 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2289 UINT idx, struct wined3d_shader_resource_view *view);
2290 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2291 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2292 enum wined3d_render_state state, DWORD value);
2293 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2294 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2295 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2296 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2297 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2298 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2299 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2300 struct wined3d_buffer *buffer, UINT offset);
2301 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2302 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2303 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2304 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2305 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2306 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2307 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2308 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2309 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2310 struct wined3d_vertex_declaration *declaration);
2311 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2312 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2313 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2314 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2315 UINT start_register, const BOOL *constants, UINT bool_count);
2316 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2317 UINT start_register, const float *constants, UINT vector4f_count);
2318 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2319 UINT start_register, const int *constants, UINT vector4i_count);
2320 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2321 UINT idx, struct wined3d_shader_resource_view *view);
2322 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2323 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2324 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2325 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2326 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2327 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2328 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2329 unsigned int depth_pitch);
2330 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2331 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2332 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2333 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2334 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2336 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2337 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2338 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2339 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2340 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2341 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2342 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2343 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2344 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2346 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2347 enum wined3d_query_type type, void *parent, struct wined3d_query **query);
2348 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2349 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2350 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2351 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2352 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2353 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2354 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2356 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2358 list_init(&store->content);
2361 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2362 const struct wined3d_private_store *store, const GUID *tag)
2364 struct wined3d_private_data *data;
2365 struct list *entry;
2367 LIST_FOR_EACH(entry, &store->content)
2369 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2370 if (IsEqualGUID(&data->tag, tag))
2371 return data;
2373 return NULL;
2376 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2377 struct wined3d_private_data *entry)
2379 if (entry->flags & WINED3DSPD_IUNKNOWN)
2380 IUnknown_Release(entry->content.object);
2381 list_remove(&entry->entry);
2382 HeapFree(GetProcessHeap(), 0, entry);
2385 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2387 struct wined3d_private_data *data;
2388 struct list *e1, *e2;
2390 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2392 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2393 wined3d_private_store_free_private_data(store, data);
2397 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2398 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2400 struct wined3d_private_data *d, *old;
2401 const void *ptr = data;
2403 if (flags & WINED3DSPD_IUNKNOWN)
2405 if (data_size != sizeof(IUnknown *))
2406 return WINED3DERR_INVALIDCALL;
2407 ptr = &data;
2410 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2411 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2412 return E_OUTOFMEMORY;
2414 d->tag = *guid;
2415 d->flags = flags;
2416 d->size = data_size;
2418 memcpy(d->content.data, ptr, data_size);
2419 if (flags & WINED3DSPD_IUNKNOWN)
2420 IUnknown_AddRef(d->content.object);
2422 old = wined3d_private_store_get_private_data(store, guid);
2423 if (old)
2424 wined3d_private_store_free_private_data(store, old);
2425 list_add_tail(&store->content, &d->entry);
2427 return WINED3D_OK;
2430 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2431 struct wined3d_resource_desc *desc);
2432 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2433 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2434 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2435 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2436 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2437 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2438 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2440 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
2441 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2442 struct wined3d_rendertarget_view **view);
2443 HRESULT __cdecl wined3d_rendertarget_view_create_from_surface(struct wined3d_surface *surface,
2444 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_rendertarget_view **view);
2445 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2446 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2447 struct wined3d_rendertarget_view **view);
2448 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2449 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2450 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2451 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2452 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2453 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2455 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2456 void *parent, struct wined3d_sampler **sampler);
2457 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2458 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2459 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2461 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2462 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2463 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2464 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2465 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2466 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2467 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2468 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2469 void *byte_code, UINT *byte_code_size);
2470 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2471 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2472 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2473 UINT start_idx, const float *src_data, UINT vector4f_count);
2475 HRESULT __cdecl wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
2476 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view);
2477 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2478 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2479 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2481 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2482 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2483 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2484 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2485 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2486 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2488 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2489 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2490 const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter);
2491 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2492 struct wined3d_surface * __cdecl wined3d_surface_from_resource(struct wined3d_resource *resource);
2493 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2494 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2495 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2496 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2497 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2498 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2499 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2500 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2501 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2502 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2503 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2504 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2505 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2506 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2507 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2508 DWORD flags, struct wined3d_surface *ref);
2510 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2511 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2512 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2513 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2514 UINT backbuffer_idx);
2515 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2516 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2517 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2518 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2519 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2520 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2521 struct wined3d_gamma_ramp *ramp);
2522 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2523 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2524 struct wined3d_swapchain_desc *desc);
2525 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2526 struct wined3d_raster_status *raster_status);
2527 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2528 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2529 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2530 const RGNDATA *dirty_region, DWORD flags);
2531 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2532 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2533 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2534 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2535 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2536 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2537 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2539 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2540 UINT layer, const struct wined3d_box *dirty_region);
2541 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2542 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2543 const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter);
2544 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2545 UINT level_count, DWORD surface_flags, const struct wined3d_sub_resource_data *data, void *parent,
2546 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2547 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2548 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2549 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2550 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2551 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2552 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2553 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2554 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2555 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2556 UINT sub_resource_idx);
2557 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2558 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2559 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2560 enum wined3d_texture_filter_type filter_type);
2561 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2562 DWORD flags, const struct wined3d_color_key *color_key);
2563 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2564 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2565 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2566 UINT width, UINT height, enum wined3d_format_id format_id,
2567 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2568 void *mem, UINT pitch);
2570 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2571 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2572 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2573 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2574 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2575 struct wined3d_vertex_declaration **declaration);
2576 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2577 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2578 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2580 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2581 static inline unsigned int wined3d_log2i(unsigned int x)
2583 #ifdef HAVE___BUILTIN_CLZ
2584 return __builtin_clz(x) ^ 0x1f;
2585 #else
2586 static const unsigned int l[] =
2588 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2589 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2590 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2591 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2592 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2593 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2594 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2595 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2596 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2597 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2598 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2599 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2600 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2601 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2602 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2603 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2605 unsigned int i;
2607 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2608 #endif
2611 #endif /* __WINE_WINED3D_H */