wined3d: Get rid of the WINED3DBLENDOP typedef.
[wine/multimedia.git] / include / wine / wined3d.h
bloba3e9971f00171fdeac215d75524f6ce23048caf6
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #define WINED3D_OK S_OK
31 #define _FACWINED3D 0x876
32 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
35 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
68 enum wined3d_light_type
70 WINED3D_LIGHT_POINT = 1,
71 WINED3D_LIGHT_SPOT = 2,
72 WINED3D_LIGHT_DIRECTIONAL = 3,
73 WINED3D_LIGHT_PARALLELPOINT = 4, /* D3D7 */
74 WINED3D_LIGHT_GLSPOT = 5, /* D3D7 */
77 enum wined3d_primitive_type
79 WINED3D_PT_UNDEFINED = 0,
80 WINED3D_PT_POINTLIST = 1,
81 WINED3D_PT_LINELIST = 2,
82 WINED3D_PT_LINESTRIP = 3,
83 WINED3D_PT_TRIANGLELIST = 4,
84 WINED3D_PT_TRIANGLESTRIP = 5,
85 WINED3D_PT_TRIANGLEFAN = 6,
86 WINED3D_PT_LINELIST_ADJ = 10,
87 WINED3D_PT_LINESTRIP_ADJ = 11,
88 WINED3D_PT_TRIANGLELIST_ADJ = 12,
89 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
92 enum wined3d_device_type
94 WINED3D_DEVICE_TYPE_HAL = 1,
95 WINED3D_DEVICE_TYPE_REF = 2,
96 WINED3D_DEVICE_TYPE_SW = 3,
97 WINED3D_DEVICE_TYPE_NULLREF = 4,
100 typedef enum _WINED3DDEGREETYPE
102 WINED3DDEGREE_LINEAR = 1,
103 WINED3DDEGREE_QUADRATIC = 2,
104 WINED3DDEGREE_CUBIC = 3,
105 WINED3DDEGREE_QUINTIC = 5,
106 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
107 } WINED3DDEGREETYPE;
109 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
110 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
111 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
113 enum wined3d_format_id
115 WINED3DFMT_UNKNOWN,
116 WINED3DFMT_B8G8R8_UNORM,
117 WINED3DFMT_B5G5R5X1_UNORM,
118 WINED3DFMT_B4G4R4A4_UNORM,
119 WINED3DFMT_B2G3R3_UNORM,
120 WINED3DFMT_B2G3R3A8_UNORM,
121 WINED3DFMT_B4G4R4X4_UNORM,
122 WINED3DFMT_R8G8B8X8_UNORM,
123 WINED3DFMT_B10G10R10A2_UNORM,
124 WINED3DFMT_P8_UINT_A8_UNORM,
125 WINED3DFMT_P8_UINT,
126 WINED3DFMT_L8_UNORM,
127 WINED3DFMT_L8A8_UNORM,
128 WINED3DFMT_L4A4_UNORM,
129 WINED3DFMT_R5G5_SNORM_L6_UNORM,
130 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
131 WINED3DFMT_R10G11B11_SNORM,
132 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
133 WINED3DFMT_D16_LOCKABLE,
134 WINED3DFMT_D32_UNORM,
135 WINED3DFMT_S1_UINT_D15_UNORM,
136 WINED3DFMT_X8D24_UNORM,
137 WINED3DFMT_S4X4_UINT_D24_UNORM,
138 WINED3DFMT_L16_UNORM,
139 WINED3DFMT_S8_UINT_D24_FLOAT,
140 WINED3DFMT_VERTEXDATA,
141 WINED3DFMT_R8G8_SNORM_Cx,
142 WINED3DFMT_R32G32B32A32_TYPELESS,
143 WINED3DFMT_R32G32B32A32_FLOAT,
144 WINED3DFMT_R32G32B32A32_UINT,
145 WINED3DFMT_R32G32B32A32_SINT,
146 WINED3DFMT_R32G32B32_TYPELESS,
147 WINED3DFMT_R32G32B32_FLOAT,
148 WINED3DFMT_R32G32B32_UINT,
149 WINED3DFMT_R32G32B32_SINT,
150 WINED3DFMT_R16G16B16A16_TYPELESS,
151 WINED3DFMT_R16G16B16A16_FLOAT,
152 WINED3DFMT_R16G16B16A16_UNORM,
153 WINED3DFMT_R16G16B16A16_UINT,
154 WINED3DFMT_R16G16B16A16_SNORM,
155 WINED3DFMT_R16G16B16A16_SINT,
156 WINED3DFMT_R32G32_TYPELESS,
157 WINED3DFMT_R32G32_FLOAT,
158 WINED3DFMT_R32G32_UINT,
159 WINED3DFMT_R32G32_SINT,
160 WINED3DFMT_R32G8X24_TYPELESS,
161 WINED3DFMT_D32_FLOAT_S8X24_UINT,
162 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
163 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
164 WINED3DFMT_R10G10B10A2_TYPELESS,
165 WINED3DFMT_R10G10B10A2_UNORM,
166 WINED3DFMT_R10G10B10A2_UINT,
167 WINED3DFMT_R10G10B10A2_SNORM,
168 WINED3DFMT_R11G11B10_FLOAT,
169 WINED3DFMT_R8G8B8A8_TYPELESS,
170 WINED3DFMT_R8G8B8A8_UNORM,
171 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
172 WINED3DFMT_R8G8B8A8_UINT,
173 WINED3DFMT_R8G8B8A8_SNORM,
174 WINED3DFMT_R8G8B8A8_SINT,
175 WINED3DFMT_R16G16_TYPELESS,
176 WINED3DFMT_R16G16_FLOAT,
177 WINED3DFMT_R16G16_UNORM,
178 WINED3DFMT_R16G16_UINT,
179 WINED3DFMT_R16G16_SNORM,
180 WINED3DFMT_R16G16_SINT,
181 WINED3DFMT_R32_TYPELESS,
182 WINED3DFMT_D32_FLOAT,
183 WINED3DFMT_R32_FLOAT,
184 WINED3DFMT_R32_UINT,
185 WINED3DFMT_R32_SINT,
186 WINED3DFMT_R24G8_TYPELESS,
187 WINED3DFMT_D24_UNORM_S8_UINT,
188 WINED3DFMT_R24_UNORM_X8_TYPELESS,
189 WINED3DFMT_X24_TYPELESS_G8_UINT,
190 WINED3DFMT_R8G8_TYPELESS,
191 WINED3DFMT_R8G8_UNORM,
192 WINED3DFMT_R8G8_UINT,
193 WINED3DFMT_R8G8_SNORM,
194 WINED3DFMT_R8G8_SINT,
195 WINED3DFMT_R16_TYPELESS,
196 WINED3DFMT_R16_FLOAT,
197 WINED3DFMT_D16_UNORM,
198 WINED3DFMT_R16_UNORM,
199 WINED3DFMT_R16_UINT,
200 WINED3DFMT_R16_SNORM,
201 WINED3DFMT_R16_SINT,
202 WINED3DFMT_R8_TYPELESS,
203 WINED3DFMT_R8_UNORM,
204 WINED3DFMT_R8_UINT,
205 WINED3DFMT_R8_SNORM,
206 WINED3DFMT_R8_SINT,
207 WINED3DFMT_A8_UNORM,
208 WINED3DFMT_R1_UNORM,
209 WINED3DFMT_R9G9B9E5_SHAREDEXP,
210 WINED3DFMT_R8G8_B8G8_UNORM,
211 WINED3DFMT_G8R8_G8B8_UNORM,
212 WINED3DFMT_BC1_TYPELESS,
213 WINED3DFMT_BC1_UNORM,
214 WINED3DFMT_BC1_UNORM_SRGB,
215 WINED3DFMT_BC2_TYPELESS,
216 WINED3DFMT_BC2_UNORM,
217 WINED3DFMT_BC2_UNORM_SRGB,
218 WINED3DFMT_BC3_TYPELESS,
219 WINED3DFMT_BC3_UNORM,
220 WINED3DFMT_BC3_UNORM_SRGB,
221 WINED3DFMT_BC4_TYPELESS,
222 WINED3DFMT_BC4_UNORM,
223 WINED3DFMT_BC4_SNORM,
224 WINED3DFMT_BC5_TYPELESS,
225 WINED3DFMT_BC5_UNORM,
226 WINED3DFMT_BC5_SNORM,
227 WINED3DFMT_B5G6R5_UNORM,
228 WINED3DFMT_B5G5R5A1_UNORM,
229 WINED3DFMT_B8G8R8A8_UNORM,
230 WINED3DFMT_B8G8R8X8_UNORM,
231 /* FOURCC formats. */
232 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
233 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
234 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
235 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
236 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
237 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
238 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
239 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
240 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
241 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
242 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
243 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
244 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
245 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
246 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
247 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
248 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
249 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
250 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
251 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
253 WINED3DFMT_FORCE_DWORD = 0xffffffff
256 typedef enum _WINED3DRENDERSTATETYPE
258 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
259 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
260 WINED3DRS_WRAPU = 5, /* d3d7 */
261 WINED3DRS_WRAPV = 6, /* d3d7 */
262 WINED3DRS_ZENABLE = 7,
263 WINED3DRS_FILLMODE = 8,
264 WINED3DRS_SHADEMODE = 9,
265 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
266 WINED3DRS_MONOENABLE = 11, /* d3d7 */
267 WINED3DRS_ROP2 = 12, /* d3d7 */
268 WINED3DRS_PLANEMASK = 13, /* d3d7 */
269 WINED3DRS_ZWRITEENABLE = 14,
270 WINED3DRS_ALPHATESTENABLE = 15,
271 WINED3DRS_LASTPIXEL = 16,
272 WINED3DRS_SRCBLEND = 19,
273 WINED3DRS_DESTBLEND = 20,
274 WINED3DRS_CULLMODE = 22,
275 WINED3DRS_ZFUNC = 23,
276 WINED3DRS_ALPHAREF = 24,
277 WINED3DRS_ALPHAFUNC = 25,
278 WINED3DRS_DITHERENABLE = 26,
279 WINED3DRS_ALPHABLENDENABLE = 27,
280 WINED3DRS_FOGENABLE = 28,
281 WINED3DRS_SPECULARENABLE = 29,
282 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
283 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
284 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
285 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
286 WINED3DRS_FOGCOLOR = 34,
287 WINED3DRS_FOGTABLEMODE = 35,
288 WINED3DRS_FOGSTART = 36,
289 WINED3DRS_FOGEND = 37,
290 WINED3DRS_FOGDENSITY = 38,
291 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
292 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
293 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
294 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
295 WINED3DRS_RANGEFOGENABLE = 48,
296 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
297 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
298 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
299 WINED3DRS_STENCILENABLE = 52,
300 WINED3DRS_STENCILFAIL = 53,
301 WINED3DRS_STENCILZFAIL = 54,
302 WINED3DRS_STENCILPASS = 55,
303 WINED3DRS_STENCILFUNC = 56,
304 WINED3DRS_STENCILREF = 57,
305 WINED3DRS_STENCILMASK = 58,
306 WINED3DRS_STENCILWRITEMASK = 59,
307 WINED3DRS_TEXTUREFACTOR = 60,
308 WINED3DRS_WRAP0 = 128,
309 WINED3DRS_WRAP1 = 129,
310 WINED3DRS_WRAP2 = 130,
311 WINED3DRS_WRAP3 = 131,
312 WINED3DRS_WRAP4 = 132,
313 WINED3DRS_WRAP5 = 133,
314 WINED3DRS_WRAP6 = 134,
315 WINED3DRS_WRAP7 = 135,
316 WINED3DRS_CLIPPING = 136,
317 WINED3DRS_LIGHTING = 137,
318 WINED3DRS_EXTENTS = 138, /* d3d7 */
319 WINED3DRS_AMBIENT = 139,
320 WINED3DRS_FOGVERTEXMODE = 140,
321 WINED3DRS_COLORVERTEX = 141,
322 WINED3DRS_LOCALVIEWER = 142,
323 WINED3DRS_NORMALIZENORMALS = 143,
324 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
325 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
326 WINED3DRS_SPECULARMATERIALSOURCE = 146,
327 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
328 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
329 WINED3DRS_VERTEXBLEND = 151,
330 WINED3DRS_CLIPPLANEENABLE = 152,
331 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
332 WINED3DRS_POINTSIZE = 154,
333 WINED3DRS_POINTSIZE_MIN = 155,
334 WINED3DRS_POINTSPRITEENABLE = 156,
335 WINED3DRS_POINTSCALEENABLE = 157,
336 WINED3DRS_POINTSCALE_A = 158,
337 WINED3DRS_POINTSCALE_B = 159,
338 WINED3DRS_POINTSCALE_C = 160,
339 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
340 WINED3DRS_MULTISAMPLEMASK = 162,
341 WINED3DRS_PATCHEDGESTYLE = 163,
342 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
343 WINED3DRS_DEBUGMONITORTOKEN = 165,
344 WINED3DRS_POINTSIZE_MAX = 166,
345 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
346 WINED3DRS_COLORWRITEENABLE = 168,
347 WINED3DRS_TWEENFACTOR = 170,
348 WINED3DRS_BLENDOP = 171,
349 WINED3DRS_POSITIONDEGREE = 172,
350 WINED3DRS_NORMALDEGREE = 173,
351 WINED3DRS_SCISSORTESTENABLE = 174,
352 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
353 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
354 WINED3DRS_MINTESSELLATIONLEVEL = 178,
355 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
356 WINED3DRS_ADAPTIVETESS_X = 180,
357 WINED3DRS_ADAPTIVETESS_Y = 181,
358 WINED3DRS_ADAPTIVETESS_Z = 182,
359 WINED3DRS_ADAPTIVETESS_W = 183,
360 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
361 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
362 WINED3DRS_CCW_STENCILFAIL = 186,
363 WINED3DRS_CCW_STENCILZFAIL = 187,
364 WINED3DRS_CCW_STENCILPASS = 188,
365 WINED3DRS_CCW_STENCILFUNC = 189,
366 WINED3DRS_COLORWRITEENABLE1 = 190,
367 WINED3DRS_COLORWRITEENABLE2 = 191,
368 WINED3DRS_COLORWRITEENABLE3 = 192,
369 WINED3DRS_BLENDFACTOR = 193,
370 WINED3DRS_SRGBWRITEENABLE = 194,
371 WINED3DRS_DEPTHBIAS = 195,
372 WINED3DRS_WRAP8 = 198,
373 WINED3DRS_WRAP9 = 199,
374 WINED3DRS_WRAP10 = 200,
375 WINED3DRS_WRAP11 = 201,
376 WINED3DRS_WRAP12 = 202,
377 WINED3DRS_WRAP13 = 203,
378 WINED3DRS_WRAP14 = 204,
379 WINED3DRS_WRAP15 = 205,
380 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
381 WINED3DRS_SRCBLENDALPHA = 207,
382 WINED3DRS_DESTBLENDALPHA = 208,
383 WINED3DRS_BLENDOPALPHA = 209,
384 WINED3DRS_FORCE_DWORD = 0x7fffffff
385 } WINED3DRENDERSTATETYPE;
386 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
388 enum wined3d_blend
390 WINED3D_BLEND_ZERO = 1,
391 WINED3D_BLEND_ONE = 2,
392 WINED3D_BLEND_SRCCOLOR = 3,
393 WINED3D_BLEND_INVSRCCOLOR = 4,
394 WINED3D_BLEND_SRCALPHA = 5,
395 WINED3D_BLEND_INVSRCALPHA = 6,
396 WINED3D_BLEND_DESTALPHA = 7,
397 WINED3D_BLEND_INVDESTALPHA = 8,
398 WINED3D_BLEND_DESTCOLOR = 9,
399 WINED3D_BLEND_INVDESTCOLOR = 10,
400 WINED3D_BLEND_SRCALPHASAT = 11,
401 WINED3D_BLEND_BOTHSRCALPHA = 12,
402 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
403 WINED3D_BLEND_BLENDFACTOR = 14,
404 WINED3D_BLEND_INVBLENDFACTOR = 15,
407 enum wined3d_blend_op
409 WINED3D_BLEND_OP_ADD = 1,
410 WINED3D_BLEND_OP_SUBTRACT = 2,
411 WINED3D_BLEND_OP_REVSUBTRACT = 3,
412 WINED3D_BLEND_OP_MIN = 4,
413 WINED3D_BLEND_OP_MAX = 5,
416 typedef enum _WINED3DVERTEXBLENDFLAGS
418 WINED3DVBF_DISABLE = 0,
419 WINED3DVBF_1WEIGHTS = 1,
420 WINED3DVBF_2WEIGHTS = 2,
421 WINED3DVBF_3WEIGHTS = 3,
422 WINED3DVBF_TWEENING = 255,
423 WINED3DVBF_0WEIGHTS = 256
424 } WINED3DVERTEXBLENDFLAGS;
426 typedef enum _WINED3DCMPFUNC
428 WINED3DCMP_NEVER = 1,
429 WINED3DCMP_LESS = 2,
430 WINED3DCMP_EQUAL = 3,
431 WINED3DCMP_LESSEQUAL = 4,
432 WINED3DCMP_GREATER = 5,
433 WINED3DCMP_NOTEQUAL = 6,
434 WINED3DCMP_GREATEREQUAL = 7,
435 WINED3DCMP_ALWAYS = 8,
436 WINED3DCMP_FORCE_DWORD = 0x7fffffff
437 } WINED3DCMPFUNC;
439 typedef enum _WINED3DZBUFFERTYPE
441 WINED3DZB_FALSE = 0,
442 WINED3DZB_TRUE = 1,
443 WINED3DZB_USEW = 2,
444 WINED3DZB_FORCE_DWORD = 0x7fffffff
445 } WINED3DZBUFFERTYPE;
447 typedef enum _WINED3DFOGMODE
449 WINED3DFOG_NONE = 0,
450 WINED3DFOG_EXP = 1,
451 WINED3DFOG_EXP2 = 2,
452 WINED3DFOG_LINEAR = 3,
453 WINED3DFOG_FORCE_DWORD = 0x7fffffff
454 } WINED3DFOGMODE;
456 typedef enum _WINED3DSHADEMODE
458 WINED3DSHADE_FLAT = 1,
459 WINED3DSHADE_GOURAUD = 2,
460 WINED3DSHADE_PHONG = 3,
461 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
462 } WINED3DSHADEMODE;
464 typedef enum _WINED3DFILLMODE
466 WINED3DFILL_POINT = 1,
467 WINED3DFILL_WIREFRAME = 2,
468 WINED3DFILL_SOLID = 3,
469 WINED3DFILL_FORCE_DWORD = 0x7fffffff
470 } WINED3DFILLMODE;
472 typedef enum _WINED3DCULL
474 WINED3DCULL_NONE = 1,
475 WINED3DCULL_CW = 2,
476 WINED3DCULL_CCW = 3,
477 WINED3DCULL_FORCE_DWORD = 0x7fffffff
478 } WINED3DCULL;
480 typedef enum _WINED3DSTENCILOP
482 WINED3DSTENCILOP_KEEP = 1,
483 WINED3DSTENCILOP_ZERO = 2,
484 WINED3DSTENCILOP_REPLACE = 3,
485 WINED3DSTENCILOP_INCRSAT = 4,
486 WINED3DSTENCILOP_DECRSAT = 5,
487 WINED3DSTENCILOP_INVERT = 6,
488 WINED3DSTENCILOP_INCR = 7,
489 WINED3DSTENCILOP_DECR = 8,
490 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
491 } WINED3DSTENCILOP;
493 typedef enum _WINED3DMATERIALCOLORSOURCE
495 WINED3DMCS_MATERIAL = 0,
496 WINED3DMCS_COLOR1 = 1,
497 WINED3DMCS_COLOR2 = 2,
498 WINED3DMCS_FORCE_DWORD = 0x7fffffff
499 } WINED3DMATERIALCOLORSOURCE;
501 typedef enum _WINED3DPATCHEDGESTYLE
503 WINED3DPATCHEDGE_DISCRETE = 0,
504 WINED3DPATCHEDGE_CONTINUOUS = 1,
505 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
506 } WINED3DPATCHEDGESTYLE;
508 typedef enum _WINED3DBACKBUFFER_TYPE
510 WINED3DBACKBUFFER_TYPE_MONO = 0,
511 WINED3DBACKBUFFER_TYPE_LEFT = 1,
512 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
513 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
514 } WINED3DBACKBUFFER_TYPE;
516 typedef enum _WINED3DSWAPEFFECT
518 WINED3DSWAPEFFECT_DISCARD = 1,
519 WINED3DSWAPEFFECT_FLIP = 2,
520 WINED3DSWAPEFFECT_COPY = 3,
521 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
522 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
523 } WINED3DSWAPEFFECT;
525 typedef enum _WINED3DSAMPLERSTATETYPE
527 WINED3DSAMP_ADDRESSU = 1,
528 WINED3DSAMP_ADDRESSV = 2,
529 WINED3DSAMP_ADDRESSW = 3,
530 WINED3DSAMP_BORDERCOLOR = 4,
531 WINED3DSAMP_MAGFILTER = 5,
532 WINED3DSAMP_MINFILTER = 6,
533 WINED3DSAMP_MIPFILTER = 7,
534 WINED3DSAMP_MIPMAPLODBIAS = 8,
535 WINED3DSAMP_MAXMIPLEVEL = 9,
536 WINED3DSAMP_MAXANISOTROPY = 10,
537 WINED3DSAMP_SRGBTEXTURE = 11,
538 WINED3DSAMP_ELEMENTINDEX = 12,
539 WINED3DSAMP_DMAPOFFSET = 13,
540 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
541 } WINED3DSAMPLERSTATETYPE;
542 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
544 typedef enum _WINED3DMULTISAMPLE_TYPE
546 WINED3DMULTISAMPLE_NONE = 0,
547 WINED3DMULTISAMPLE_NONMASKABLE = 1,
548 WINED3DMULTISAMPLE_2_SAMPLES = 2,
549 WINED3DMULTISAMPLE_3_SAMPLES = 3,
550 WINED3DMULTISAMPLE_4_SAMPLES = 4,
551 WINED3DMULTISAMPLE_5_SAMPLES = 5,
552 WINED3DMULTISAMPLE_6_SAMPLES = 6,
553 WINED3DMULTISAMPLE_7_SAMPLES = 7,
554 WINED3DMULTISAMPLE_8_SAMPLES = 8,
555 WINED3DMULTISAMPLE_9_SAMPLES = 9,
556 WINED3DMULTISAMPLE_10_SAMPLES = 10,
557 WINED3DMULTISAMPLE_11_SAMPLES = 11,
558 WINED3DMULTISAMPLE_12_SAMPLES = 12,
559 WINED3DMULTISAMPLE_13_SAMPLES = 13,
560 WINED3DMULTISAMPLE_14_SAMPLES = 14,
561 WINED3DMULTISAMPLE_15_SAMPLES = 15,
562 WINED3DMULTISAMPLE_16_SAMPLES = 16,
563 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
564 } WINED3DMULTISAMPLE_TYPE;
566 typedef enum _WINED3DTEXTURESTAGESTATETYPE
568 WINED3DTSS_COLOROP = 0,
569 WINED3DTSS_COLORARG1 = 1,
570 WINED3DTSS_COLORARG2 = 2,
571 WINED3DTSS_ALPHAOP = 3,
572 WINED3DTSS_ALPHAARG1 = 4,
573 WINED3DTSS_ALPHAARG2 = 5,
574 WINED3DTSS_BUMPENVMAT00 = 6,
575 WINED3DTSS_BUMPENVMAT01 = 7,
576 WINED3DTSS_BUMPENVMAT10 = 8,
577 WINED3DTSS_BUMPENVMAT11 = 9,
578 WINED3DTSS_TEXCOORDINDEX = 10,
579 WINED3DTSS_BUMPENVLSCALE = 11,
580 WINED3DTSS_BUMPENVLOFFSET = 12,
581 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
582 WINED3DTSS_COLORARG0 = 14,
583 WINED3DTSS_ALPHAARG0 = 15,
584 WINED3DTSS_RESULTARG = 16,
585 WINED3DTSS_CONSTANT = 17,
586 WINED3DTSS_FORCE_DWORD = 0x7fffffff
587 } WINED3DTEXTURESTAGESTATETYPE;
588 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
590 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
592 WINED3DTTFF_DISABLE = 0,
593 WINED3DTTFF_COUNT1 = 1,
594 WINED3DTTFF_COUNT2 = 2,
595 WINED3DTTFF_COUNT3 = 3,
596 WINED3DTTFF_COUNT4 = 4,
597 WINED3DTTFF_PROJECTED = 256,
598 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
599 } WINED3DTEXTURETRANSFORMFLAGS;
601 typedef enum _WINED3DTEXTUREOP
603 WINED3DTOP_DISABLE = 1,
604 WINED3DTOP_SELECTARG1 = 2,
605 WINED3DTOP_SELECTARG2 = 3,
606 WINED3DTOP_MODULATE = 4,
607 WINED3DTOP_MODULATE2X = 5,
608 WINED3DTOP_MODULATE4X = 6,
609 WINED3DTOP_ADD = 7,
610 WINED3DTOP_ADDSIGNED = 8,
611 WINED3DTOP_ADDSIGNED2X = 9,
612 WINED3DTOP_SUBTRACT = 10,
613 WINED3DTOP_ADDSMOOTH = 11,
614 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
615 WINED3DTOP_BLENDTEXTUREALPHA = 13,
616 WINED3DTOP_BLENDFACTORALPHA = 14,
617 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
618 WINED3DTOP_BLENDCURRENTALPHA = 16,
619 WINED3DTOP_PREMODULATE = 17,
620 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
621 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
622 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
623 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
624 WINED3DTOP_BUMPENVMAP = 22,
625 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
626 WINED3DTOP_DOTPRODUCT3 = 24,
627 WINED3DTOP_MULTIPLYADD = 25,
628 WINED3DTOP_LERP = 26,
629 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
630 } WINED3DTEXTUREOP;
632 typedef enum _WINED3DTEXTUREADDRESS
634 WINED3DTADDRESS_WRAP = 1,
635 WINED3DTADDRESS_MIRROR = 2,
636 WINED3DTADDRESS_CLAMP = 3,
637 WINED3DTADDRESS_BORDER = 4,
638 WINED3DTADDRESS_MIRRORONCE = 5,
639 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
640 } WINED3DTEXTUREADDRESS;
642 typedef enum _WINED3DTRANSFORMSTATETYPE
644 WINED3DTS_VIEW = 2,
645 WINED3DTS_PROJECTION = 3,
646 WINED3DTS_TEXTURE0 = 16,
647 WINED3DTS_TEXTURE1 = 17,
648 WINED3DTS_TEXTURE2 = 18,
649 WINED3DTS_TEXTURE3 = 19,
650 WINED3DTS_TEXTURE4 = 20,
651 WINED3DTS_TEXTURE5 = 21,
652 WINED3DTS_TEXTURE6 = 22,
653 WINED3DTS_TEXTURE7 = 23,
654 WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
655 WINED3DTS_WORLD1 = 257,
656 WINED3DTS_WORLD2 = 258,
657 WINED3DTS_WORLD3 = 259,
658 WINED3DTS_FORCE_DWORD = 0x7fffffff
659 } WINED3DTRANSFORMSTATETYPE;
661 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
663 typedef enum _WINED3DBASISTYPE
665 WINED3DBASIS_BEZIER = 0,
666 WINED3DBASIS_BSPLINE = 1,
667 WINED3DBASIS_INTERPOLATE = 2,
668 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
669 } WINED3DBASISTYPE;
671 typedef enum _WINED3DCUBEMAP_FACES
673 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
674 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
675 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
676 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
677 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
678 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
679 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
680 } WINED3DCUBEMAP_FACES;
682 typedef enum _WINED3DTEXTUREFILTERTYPE
684 WINED3DTEXF_NONE = 0,
685 WINED3DTEXF_POINT = 1,
686 WINED3DTEXF_LINEAR = 2,
687 WINED3DTEXF_ANISOTROPIC = 3,
688 WINED3DTEXF_FLATCUBIC = 4,
689 WINED3DTEXF_GAUSSIANCUBIC = 5,
690 WINED3DTEXF_PYRAMIDALQUAD = 6,
691 WINED3DTEXF_GAUSSIANQUAD = 7,
692 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
693 } WINED3DTEXTUREFILTERTYPE;
695 typedef enum _WINED3DRESOURCETYPE
697 WINED3DRTYPE_SURFACE = 1,
698 WINED3DRTYPE_VOLUME = 2,
699 WINED3DRTYPE_TEXTURE = 3,
700 WINED3DRTYPE_VOLUMETEXTURE = 4,
701 WINED3DRTYPE_CUBETEXTURE = 5,
702 WINED3DRTYPE_BUFFER = 6,
703 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
704 } WINED3DRESOURCETYPE;
705 #define WINED3DRTYPECOUNT WINED3DRTYPE_BUFFER
707 typedef enum _WINED3DPOOL
709 WINED3DPOOL_DEFAULT = 0,
710 WINED3DPOOL_MANAGED = 1,
711 WINED3DPOOL_SYSTEMMEM = 2,
712 WINED3DPOOL_SCRATCH = 3,
713 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
714 } WINED3DPOOL;
716 typedef enum _WINED3DQUERYTYPE
718 WINED3DQUERYTYPE_VCACHE = 4,
719 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
720 WINED3DQUERYTYPE_VERTEXSTATS = 6,
721 WINED3DQUERYTYPE_EVENT = 8,
722 WINED3DQUERYTYPE_OCCLUSION = 9,
723 WINED3DQUERYTYPE_TIMESTAMP = 10,
724 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
725 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
726 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
727 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
728 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
729 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
730 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
731 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
732 } WINED3DQUERYTYPE;
734 #define WINED3DISSUE_BEGIN (1 << 1)
735 #define WINED3DISSUE_END (1 << 0)
736 #define WINED3DGETDATA_FLUSH (1 << 0)
738 typedef enum _WINED3DSTATEBLOCKTYPE
740 WINED3DSBT_INIT = 0,
741 WINED3DSBT_ALL = 1,
742 WINED3DSBT_PIXELSTATE = 2,
743 WINED3DSBT_VERTEXSTATE = 3,
744 WINED3DSBT_RECORDED = 4, /* WineD3D private */
745 WINED3DSBT_FORCE_DWORD = 0xffffffff
746 } WINED3DSTATEBLOCKTYPE;
748 typedef enum _WINED3DDECLMETHOD
750 WINED3DDECLMETHOD_DEFAULT = 0,
751 WINED3DDECLMETHOD_PARTIALU = 1,
752 WINED3DDECLMETHOD_PARTIALV = 2,
753 WINED3DDECLMETHOD_CROSSUV = 3,
754 WINED3DDECLMETHOD_UV = 4,
755 WINED3DDECLMETHOD_LOOKUP = 5,
756 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
757 } WINED3DDECLMETHOD;
759 typedef enum _WINED3DDECLUSAGE
761 WINED3DDECLUSAGE_POSITION = 0,
762 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
763 WINED3DDECLUSAGE_BLENDINDICES = 2,
764 WINED3DDECLUSAGE_NORMAL = 3,
765 WINED3DDECLUSAGE_PSIZE = 4,
766 WINED3DDECLUSAGE_TEXCOORD = 5,
767 WINED3DDECLUSAGE_TANGENT = 6,
768 WINED3DDECLUSAGE_BINORMAL = 7,
769 WINED3DDECLUSAGE_TESSFACTOR = 8,
770 WINED3DDECLUSAGE_POSITIONT = 9,
771 WINED3DDECLUSAGE_COLOR = 10,
772 WINED3DDECLUSAGE_FOG = 11,
773 WINED3DDECLUSAGE_DEPTH = 12,
774 WINED3DDECLUSAGE_SAMPLE = 13
775 } WINED3DDECLUSAGE;
777 typedef enum _WINED3DSURFTYPE
779 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
780 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
781 } WINED3DSURFTYPE;
783 enum wined3d_sysval_semantic
785 WINED3D_SV_DEPTH = 0xffffffff,
786 WINED3D_SV_TARGET0 = 0,
787 WINED3D_SV_TARGET1 = 1,
788 WINED3D_SV_TARGET2 = 2,
789 WINED3D_SV_TARGET3 = 3,
790 WINED3D_SV_TARGET4 = 4,
791 WINED3D_SV_TARGET5 = 5,
792 WINED3D_SV_TARGET6 = 6,
793 WINED3D_SV_TARGET7 = 7,
796 #define WINED3DCOLORWRITEENABLE_RED (1 << 0)
797 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
798 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
799 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
801 #define WINED3DADAPTER_DEFAULT 0
802 #define WINED3DENUM_NO_WHQL_LEVEL 2
803 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
805 #define WINED3DTSS_TCI_PASSTHRU 0x00000
806 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
807 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
808 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
809 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
811 #define WINED3DTA_SELECTMASK 0x0000000f
812 #define WINED3DTA_DIFFUSE 0x00000000
813 #define WINED3DTA_CURRENT 0x00000001
814 #define WINED3DTA_TEXTURE 0x00000002
815 #define WINED3DTA_TFACTOR 0x00000003
816 #define WINED3DTA_SPECULAR 0x00000004
817 #define WINED3DTA_TEMP 0x00000005
818 #define WINED3DTA_CONSTANT 0x00000006
819 #define WINED3DTA_COMPLEMENT 0x00000010
820 #define WINED3DTA_ALPHAREPLICATE 0x00000020
822 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
823 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
824 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
825 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
826 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
827 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
829 #define WINED3DDP_MAXTEXCOORD 8
831 #define WINED3DUSAGE_RENDERTARGET 0x00000001
832 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
833 #define WINED3DUSAGE_WRITEONLY 0x00000008
834 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
835 #define WINED3DUSAGE_DONOTCLIP 0x00000020
836 #define WINED3DUSAGE_POINTS 0x00000040
837 #define WINED3DUSAGE_RTPATCHES 0x00000080
838 #define WINED3DUSAGE_NPATCHES 0x00000100
839 #define WINED3DUSAGE_DYNAMIC 0x00000200
840 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
841 #define WINED3DUSAGE_DMAP 0x00004000
842 #define WINED3DUSAGE_MASK 0x00004fff
843 #define WINED3DUSAGE_OWNDC 0x20000000
844 #define WINED3DUSAGE_STATICDECL 0x40000000
845 #define WINED3DUSAGE_OVERLAY 0x80000000
847 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
848 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
849 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
850 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
851 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
852 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
853 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
854 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
856 #define WINED3DLOCK_READONLY 0x0010
857 #define WINED3DLOCK_NOSYSLOCK 0x0800
858 #define WINED3DLOCK_NOOVERWRITE 0x1000
859 #define WINED3DLOCK_DISCARD 0x2000
860 #define WINED3DLOCK_DONOTWAIT 0x4000
861 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
863 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
865 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
866 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
867 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
868 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
869 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
870 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
872 #define WINED3DMAXUSERCLIPPLANES 32
873 #define WINED3DCLIPPLANE0 (1 << 0)
874 #define WINED3DCLIPPLANE1 (1 << 1)
875 #define WINED3DCLIPPLANE2 (1 << 2)
876 #define WINED3DCLIPPLANE3 (1 << 3)
877 #define WINED3DCLIPPLANE4 (1 << 4)
878 #define WINED3DCLIPPLANE5 (1 << 5)
880 /* FVF (Flexible Vertex Format) codes */
881 #define WINED3DFVF_RESERVED0 0x0001
882 #define WINED3DFVF_POSITION_MASK 0x400e
883 #define WINED3DFVF_XYZ 0x0002
884 #define WINED3DFVF_XYZRHW 0x0004
885 #define WINED3DFVF_XYZB1 0x0006
886 #define WINED3DFVF_XYZB2 0x0008
887 #define WINED3DFVF_XYZB3 0x000a
888 #define WINED3DFVF_XYZB4 0x000c
889 #define WINED3DFVF_XYZB5 0x000e
890 #define WINED3DFVF_XYZW 0x4002
891 #define WINED3DFVF_NORMAL 0x0010
892 #define WINED3DFVF_PSIZE 0x0020
893 #define WINED3DFVF_DIFFUSE 0x0040
894 #define WINED3DFVF_SPECULAR 0x0080
895 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
896 #define WINED3DFVF_TEXCOUNT_SHIFT 8
897 #define WINED3DFVF_TEX0 0x0000
898 #define WINED3DFVF_TEX1 0x0100
899 #define WINED3DFVF_TEX2 0x0200
900 #define WINED3DFVF_TEX3 0x0300
901 #define WINED3DFVF_TEX4 0x0400
902 #define WINED3DFVF_TEX5 0x0500
903 #define WINED3DFVF_TEX6 0x0600
904 #define WINED3DFVF_TEX7 0x0700
905 #define WINED3DFVF_TEX8 0x0800
906 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
907 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
908 #define WINED3DFVF_RESERVED2 0x6000
910 #define WINED3DFVF_TEXTUREFORMAT1 3
911 #define WINED3DFVF_TEXTUREFORMAT2 0
912 #define WINED3DFVF_TEXTUREFORMAT3 1
913 #define WINED3DFVF_TEXTUREFORMAT4 2
914 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
915 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
916 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
917 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
919 /* Clear flags */
920 #define WINED3DCLEAR_TARGET 0x00000001
921 #define WINED3DCLEAR_ZBUFFER 0x00000002
922 #define WINED3DCLEAR_STENCIL 0x00000004
924 /* Stream source flags */
925 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
926 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
928 /* SetPrivateData flags */
929 #define WINED3DSPD_IUNKNOWN 0x00000001
931 /* IWineD3D::CreateDevice behaviour flags */
932 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
933 #define WINED3DCREATE_PUREDEVICE 0x00000010
934 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
935 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
936 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
937 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
938 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
940 /* VTF defines */
941 #define WINED3DDMAPSAMPLER 0x100
942 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
943 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
944 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
945 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
947 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
948 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
949 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
950 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
951 #define WINED3DCAPS3_RESERVED 0x8000001f
953 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
954 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
955 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
956 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
957 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
958 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
959 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
961 #define WINED3DDTCAPS_UBYTE4 0x00000001
962 #define WINED3DDTCAPS_UBYTE4N 0x00000002
963 #define WINED3DDTCAPS_SHORT2N 0x00000004
964 #define WINED3DDTCAPS_SHORT4N 0x00000008
965 #define WINED3DDTCAPS_USHORT2N 0x00000010
966 #define WINED3DDTCAPS_USHORT4N 0x00000020
967 #define WINED3DDTCAPS_UDEC3 0x00000040
968 #define WINED3DDTCAPS_DEC3N 0x00000080
969 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
970 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
972 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
973 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
974 #define WINED3DFVFCAPS_PSIZE 0x00100000
976 #define WINED3DLINECAPS_TEXTURE 0x00000001
977 #define WINED3DLINECAPS_ZTEST 0x00000002
978 #define WINED3DLINECAPS_BLEND 0x00000004
979 #define WINED3DLINECAPS_ALPHACMP 0x00000008
980 #define WINED3DLINECAPS_FOG 0x00000010
981 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
983 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
984 #define WINED3DMIN30SHADERINSTRUCTIONS 512
986 #define WINED3DPBLENDCAPS_ZERO 0x00000001
987 #define WINED3DPBLENDCAPS_ONE 0x00000002
988 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
989 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
990 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
991 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
992 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
993 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
994 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
995 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
996 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
997 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
998 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
999 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1001 #define WINED3DPCMPCAPS_NEVER 0x00000001
1002 #define WINED3DPCMPCAPS_LESS 0x00000002
1003 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1004 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1005 #define WINED3DPCMPCAPS_GREATER 0x00000010
1006 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1007 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1008 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1010 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1011 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1012 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1013 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1014 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1015 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1016 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1017 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1018 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1019 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1020 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1021 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1022 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1023 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1024 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1025 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1026 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1027 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1029 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1030 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1031 #define WINED3DPS20_MAX_NUMTEMPS 32
1032 #define WINED3DPS20_MIN_NUMTEMPS 12
1033 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1034 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1035 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1036 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1038 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1039 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1040 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1041 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1042 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1044 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1045 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1046 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1047 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1048 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1049 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1051 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1052 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1053 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1054 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1055 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1056 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1057 #define WINED3DSTENCILCAPS_INCR 0x00000040
1058 #define WINED3DSTENCILCAPS_DECR 0x00000080
1059 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1061 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1062 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1063 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1064 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1065 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1066 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1067 #define WINED3DTEXOPCAPS_ADD 0x00000040
1068 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1069 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1070 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1071 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1072 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1073 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1074 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1075 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1076 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1077 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1078 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1079 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1080 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1081 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1082 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1083 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1084 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1085 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1086 #define WINED3DTEXOPCAPS_LERP 0x02000000
1088 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1089 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1090 #define WINED3DVS20_MAX_NUMTEMPS 32
1091 #define WINED3DVS20_MIN_NUMTEMPS 12
1092 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1093 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1095 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1097 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1098 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1099 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1100 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1101 #define WINED3DCAPS2_RESERVED 0x02000000
1102 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1103 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1104 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1106 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1107 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1108 #define WINED3DPRASTERCAPS_XOR 0x00000004
1109 #define WINED3DPRASTERCAPS_PAT 0x00000008
1110 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1111 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1112 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1113 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1114 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1115 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1116 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1117 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1118 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1119 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1120 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1121 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1122 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1123 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1124 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1125 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1126 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1127 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1128 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1129 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1130 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1131 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1132 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1134 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1135 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1136 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1137 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1138 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1139 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1140 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1141 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1142 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1143 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1144 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1145 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1146 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1147 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1148 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1149 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1150 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1151 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1152 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1153 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1154 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1156 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1157 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1158 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1159 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1160 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1161 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1162 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1163 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1164 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1165 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1166 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1167 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1168 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1169 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1170 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1171 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1172 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1173 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1174 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1176 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1177 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1178 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1179 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1180 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1181 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1182 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1183 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1184 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1185 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1186 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1187 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1188 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1189 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1190 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1191 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1193 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1194 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1195 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1196 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1197 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1198 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1199 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1200 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1201 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1203 #define WINED3DCURSORCAPS_COLOR 0x00000001
1204 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1206 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1207 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1208 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1209 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1210 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1211 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1212 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1213 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1214 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1215 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1216 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1217 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1218 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1219 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1220 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1221 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1222 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1223 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1224 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1225 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1226 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1227 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1228 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1229 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1231 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1233 /* dwDDFX */
1234 /* arithmetic stretching along y axis */
1235 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1236 /* mirror on y axis */
1237 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1238 /* mirror on x axis */
1239 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1240 /* do not tear */
1241 #define WINEDDBLTFX_NOTEARING 0x00000008
1242 /* 180 degrees clockwise rotation */
1243 #define WINEDDBLTFX_ROTATE180 0x00000010
1244 /* 270 degrees clockwise rotation */
1245 #define WINEDDBLTFX_ROTATE270 0x00000020
1246 /* 90 degrees clockwise rotation */
1247 #define WINEDDBLTFX_ROTATE90 0x00000040
1248 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1249 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1250 /* add dwZBufferBaseDest to every source z value before compare */
1251 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1253 /* dwFlags for Blt* */
1254 #define WINEDDBLT_ALPHADEST 0x00000001
1255 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1256 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1257 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1258 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1259 #define WINEDDBLT_ALPHASRC 0x00000020
1260 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1261 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1262 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1263 #define WINEDDBLT_ASYNC 0x00000200
1264 #define WINEDDBLT_COLORFILL 0x00000400
1265 #define WINEDDBLT_DDFX 0x00000800
1266 #define WINEDDBLT_DDROPS 0x00001000
1267 #define WINEDDBLT_KEYDEST 0x00002000
1268 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1269 #define WINEDDBLT_KEYSRC 0x00008000
1270 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1271 #define WINEDDBLT_ROP 0x00020000
1272 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1273 #define WINEDDBLT_ZBUFFER 0x00080000
1274 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1275 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1276 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1277 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1278 #define WINEDDBLT_WAIT 0x01000000
1279 #define WINEDDBLT_DEPTHFILL 0x02000000
1280 #define WINEDDBLT_DONOTWAIT 0x08000000
1282 /* DDSURFACEDESC.dwFlags */
1283 #define WINEDDSD_CAPS 0x00000001
1284 #define WINEDDSD_HEIGHT 0x00000002
1285 #define WINEDDSD_WIDTH 0x00000004
1286 #define WINEDDSD_PITCH 0x00000008
1287 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020
1288 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
1289 #define WINEDDSD_ALPHABITDEPTH 0x00000080
1290 #define WINEDDSD_LPSURFACE 0x00000800
1291 #define WINEDDSD_PIXELFORMAT 0x00001000
1292 #define WINEDDSD_CKDESTOVERLAY 0x00002000
1293 #define WINEDDSD_CKDESTBLT 0x00004000
1294 #define WINEDDSD_CKSRCOVERLAY 0x00008000
1295 #define WINEDDSD_CKSRCBLT 0x00010000
1296 #define WINEDDSD_MIPMAPCOUNT 0x00020000
1297 #define WINEDDSD_REFRESHRATE 0x00040000
1298 #define WINEDDSD_LINEARSIZE 0x00080000
1299 #define WINEDDSD_TEXTURESTAGE 0x00100000
1300 #define WINEDDSD_FVF 0x00200000
1301 #define WINEDDSD_SRCVBHANDLE 0x00400000
1302 #define WINEDDSD_ALL 0x007ff9ee
1304 /* Set/Get Colour Key Flags */
1305 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
1306 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
1307 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
1308 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
1309 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
1311 /* dwFlags for GetBltStatus */
1312 #define WINEDDGBS_CANBLT 0x00000001
1313 #define WINEDDGBS_ISBLTDONE 0x00000002
1315 /* dwFlags for GetFlipStatus */
1316 #define WINEDDGFS_CANFLIP 0x00000001
1317 #define WINEDDGFS_ISFLIPDONE 0x00000002
1319 /* dwFlags for Flip */
1320 #define WINEDDFLIP_WAIT 0x00000001
1321 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1322 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1323 #define WINEDDFLIP_NOVSYNC 0x00000008
1324 #define WINEDDFLIP_STEREO 0x00000010
1325 #define WINEDDFLIP_DONOTWAIT 0x00000020
1326 #define WINEDDFLIP_INTERVAL2 0x02000000
1327 #define WINEDDFLIP_INTERVAL3 0x03000000
1328 #define WINEDDFLIP_INTERVAL4 0x04000000
1330 #define WINEDDOVER_ALPHADEST 0x00000001
1331 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1332 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1333 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1334 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1335 #define WINEDDOVER_ALPHASRC 0x00000020
1336 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1337 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1338 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1339 #define WINEDDOVER_HIDE 0x00000200
1340 #define WINEDDOVER_KEYDEST 0x00000400
1341 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1342 #define WINEDDOVER_KEYSRC 0x00001000
1343 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1344 #define WINEDDOVER_SHOW 0x00004000
1345 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1346 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1347 #define WINEDDOVER_REFRESHALL 0x00020000
1348 #define WINEDDOVER_DDFX 0x00080000
1349 #define WINEDDOVER_AUTOFLIP 0x00100000
1350 #define WINEDDOVER_BOB 0x00200000
1351 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1352 #define WINEDDOVER_INTERLEAVED 0x00800000
1354 /* DirectDraw Caps */
1355 #define WINEDDSCAPS_RESERVED1 0x00000001
1356 #define WINEDDSCAPS_ALPHA 0x00000002
1357 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1358 #define WINEDDSCAPS_COMPLEX 0x00000008
1359 #define WINEDDSCAPS_FLIP 0x00000010
1360 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1361 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1362 #define WINEDDSCAPS_OVERLAY 0x00000080
1363 #define WINEDDSCAPS_PALETTE 0x00000100
1364 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1365 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1366 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1367 #define WINEDDSCAPS_TEXTURE 0x00001000
1368 #define WINEDDSCAPS_3DDEVICE 0x00002000
1369 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1370 #define WINEDDSCAPS_VISIBLE 0x00008000
1371 #define WINEDDSCAPS_WRITEONLY 0x00010000
1372 #define WINEDDSCAPS_ZBUFFER 0x00020000
1373 #define WINEDDSCAPS_OWNDC 0x00040000
1374 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1375 #define WINEDDSCAPS_HWCODEC 0x00100000
1376 #define WINEDDSCAPS_MODEX 0x00200000
1377 #define WINEDDSCAPS_MIPMAP 0x00400000
1378 #define WINEDDSCAPS_RESERVED2 0x00800000
1379 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1380 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1381 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1382 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1383 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1384 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1386 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1387 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1388 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1389 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1390 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1391 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1392 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1393 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1394 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1395 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1396 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1397 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1398 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1399 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1400 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1401 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1402 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1403 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1404 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1406 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1407 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1408 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1409 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1410 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1411 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1412 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1413 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1414 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1415 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1416 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1417 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1418 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1419 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1420 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1421 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1422 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1423 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1424 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1425 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1426 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1427 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1428 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1429 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1430 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1431 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1432 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1433 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1435 #define WINEDDCAPS_3D 0x00000001
1436 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1437 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1438 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1439 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1440 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1441 #define WINEDDCAPS_BLT 0x00000040
1442 #define WINEDDCAPS_BLTQUEUE 0x00000080
1443 #define WINEDDCAPS_BLTFOURCC 0x00000100
1444 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1445 #define WINEDDCAPS_GDI 0x00000400
1446 #define WINEDDCAPS_OVERLAY 0x00000800
1447 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1448 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1449 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1450 #define WINEDDCAPS_PALETTE 0x00008000
1451 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1452 #define WINEDDCAPS_READSCANLINE 0x00020000
1453 #define WINEDDCAPS_STEREOVIEW 0x00040000
1454 #define WINEDDCAPS_VBI 0x00080000
1455 #define WINEDDCAPS_ZBLTS 0x00100000
1456 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1457 #define WINEDDCAPS_COLORKEY 0x00400000
1458 #define WINEDDCAPS_ALPHA 0x00800000
1459 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1460 #define WINEDDCAPS_NOHARDWARE 0x02000000
1461 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1462 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1463 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1464 #define WINEDDCAPS_CANCLIP 0x20000000
1465 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1466 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1468 #define WINEDDCAPS2_CERTIFIED 0x00000001
1469 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1470 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1471 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1472 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1473 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1474 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1475 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1476 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1477 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1478 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1479 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1480 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1481 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1482 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1483 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1484 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1485 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1486 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1487 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1488 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1489 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1490 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1491 #define WINEDDCAPS2_STEREO 0x02000000
1492 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1494 /* DDCAPS.d */
1495 #define WINEDDPCAPS_4BIT 0x00000001
1496 #define WINEDDPCAPS_8BITENTRIES 0x00000002
1497 #define WINEDDPCAPS_8BIT 0x00000004
1498 #define WINEDDPCAPS_INITIALIZE 0x00000008
1499 #define WINEDDPCAPS_PRIMARYSURFACE 0x00000010
1500 #define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020
1501 #define WINEDDPCAPS_ALLOW256 0x00000040
1502 #define WINEDDPCAPS_VSYNC 0x00000080
1503 #define WINEDDPCAPS_1BIT 0x00000100
1504 #define WINEDDPCAPS_2BIT 0x00000200
1505 #define WINEDDPCAPS_ALPHA 0x00000400
1507 #define WINED3D_SURFACE_MAPPABLE 0x00000001
1508 #define WINED3D_SURFACE_DISCARD 0x00000002
1509 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
1511 struct wined3d_display_mode
1513 UINT width;
1514 UINT height;
1515 UINT refresh_rate;
1516 enum wined3d_format_id format_id;
1519 struct wined3d_color
1521 float r;
1522 float g;
1523 float b;
1524 float a;
1527 struct wined3d_vec3
1529 float x;
1530 float y;
1531 float z;
1534 struct wined3d_matrix
1536 union
1538 struct
1540 float _11, _12, _13, _14;
1541 float _21, _22, _23, _24;
1542 float _31, _32, _33, _34;
1543 float _41, _42, _43, _44;
1544 } DUMMYSTRUCTNAME;
1545 float m[4][4];
1546 } DUMMYUNIONNAME;
1549 struct wined3d_light
1551 enum wined3d_light_type type;
1552 struct wined3d_color diffuse;
1553 struct wined3d_color specular;
1554 struct wined3d_color ambient;
1555 struct wined3d_vec3 position;
1556 struct wined3d_vec3 direction;
1557 float range;
1558 float falloff;
1559 float attenuation0;
1560 float attenuation1;
1561 float attenuation2;
1562 float theta;
1563 float phi;
1566 struct wined3d_material
1568 struct wined3d_color diffuse;
1569 struct wined3d_color ambient;
1570 struct wined3d_color specular;
1571 struct wined3d_color emissive;
1572 float power;
1575 struct wined3d_viewport
1577 UINT x;
1578 UINT y;
1579 UINT width;
1580 UINT height;
1581 float min_z;
1582 float max_z;
1585 struct wined3d_gamma_ramp
1587 WORD red[256];
1588 WORD green[256];
1589 WORD blue[256];
1592 struct wined3d_line_pattern
1594 WORD repeat_factor;
1595 WORD line_pattern;
1598 struct wined3d_rect_patch_info
1600 UINT start_vertex_offset_width;
1601 UINT start_vertex_offset_height;
1602 UINT width;
1603 UINT height;
1604 UINT stride;
1605 WINED3DBASISTYPE basis;
1606 WINED3DDEGREETYPE degree;
1609 struct wined3d_tri_patch_info
1611 UINT start_vertex_offset;
1612 UINT vertex_count;
1613 WINED3DBASISTYPE basis;
1614 WINED3DDEGREETYPE degree;
1617 struct wined3d_adapter_identifier
1619 char *driver;
1620 UINT driver_size;
1621 char *description;
1622 UINT description_size;
1623 char *device_name;
1624 UINT device_name_size;
1625 LARGE_INTEGER driver_version;
1626 DWORD vendor_id;
1627 DWORD device_id;
1628 DWORD subsystem_id;
1629 DWORD revision;
1630 GUID device_identifier;
1631 DWORD whql_level;
1632 LUID adapter_luid;
1633 SIZE_T video_memory;
1636 struct wined3d_swapchain_desc
1638 UINT backbuffer_width;
1639 UINT backbuffer_height;
1640 enum wined3d_format_id backbuffer_format;
1641 UINT backbuffer_count;
1642 WINED3DMULTISAMPLE_TYPE multisample_type;
1643 DWORD multisample_quality;
1644 WINED3DSWAPEFFECT swap_effect;
1645 HWND device_window;
1646 BOOL windowed;
1647 BOOL enable_auto_depth_stencil;
1648 enum wined3d_format_id auto_depth_stencil_format;
1649 DWORD flags;
1650 UINT refresh_rate;
1651 UINT swap_interval;
1652 BOOL auto_restore_display_mode;
1655 struct wined3d_resource_desc
1657 WINED3DRESOURCETYPE resource_type;
1658 enum wined3d_format_id format;
1659 WINED3DMULTISAMPLE_TYPE multisample_type;
1660 UINT multisample_quality;
1661 DWORD usage;
1662 WINED3DPOOL pool;
1663 UINT width;
1664 UINT height;
1665 UINT depth;
1666 UINT size;
1669 struct wined3d_clip_status
1671 DWORD clip_union;
1672 DWORD clip_intersection;
1675 struct wined3d_vertex_element
1677 enum wined3d_format_id format;
1678 WORD input_slot;
1679 WORD offset;
1680 UINT output_slot; /* D3D 8 & 10 */
1681 BYTE method;
1682 BYTE usage;
1683 BYTE usage_idx;
1686 struct wined3d_device_creation_parameters
1688 UINT adapter_idx;
1689 enum wined3d_device_type device_type;
1690 HWND focus_window;
1691 DWORD flags;
1694 struct wined3d_raster_status
1696 BOOL in_vblank;
1697 UINT scan_line;
1700 struct wined3d_mapped_rect
1702 UINT row_pitch;
1703 void *data;
1706 struct wined3d_mapped_box
1708 UINT row_pitch;
1709 UINT slice_pitch;
1710 void *data;
1713 struct wined3d_box
1715 UINT left;
1716 UINT top;
1717 UINT right;
1718 UINT bottom;
1719 UINT front;
1720 UINT back;
1723 struct wined3d_strided_element
1725 enum wined3d_format_id format; /* Format of the data */
1726 const BYTE *data; /* Pointer to start of data */
1727 UINT stride; /* Stride between occurrences of this data */
1730 struct wined3d_strided_data
1732 struct wined3d_strided_element position;
1733 struct wined3d_strided_element normal;
1734 struct wined3d_strided_element diffuse;
1735 struct wined3d_strided_element specular;
1736 struct wined3d_strided_element tex_coords[WINED3DDP_MAXTEXCOORD];
1737 BOOL position_transformed;
1740 struct wined3d_vertex_shader_caps
1742 DWORD caps;
1743 INT dynamic_flow_control_depth;
1744 INT temp_count;
1745 INT static_flow_control_depth;
1748 struct wined3d_pixel_shader_caps
1750 DWORD caps;
1751 INT dynamic_flow_control_depth;
1752 INT temp_count;
1753 INT static_flow_control_depth;
1754 INT instruction_slot_count;
1757 struct wined3d_ddraw_caps
1759 DWORD caps;
1760 DWORD caps2;
1761 DWORD color_key_caps;
1762 DWORD fx_caps;
1763 DWORD fx_alpha_caps;
1764 DWORD pal_caps;
1765 DWORD sv_caps;
1766 DWORD svb_caps;
1767 DWORD svb_color_key_caps;
1768 DWORD svb_fx_caps;
1769 DWORD vsb_caps;
1770 DWORD vsb_color_key_caps;
1771 DWORD vsb_fx_caps;
1772 DWORD ssb_caps;
1773 DWORD ssb_color_key_caps;
1774 DWORD ssb_fx_caps;
1775 DWORD dds_caps;
1776 DWORD stride_align;
1779 typedef struct _WINED3DCAPS
1781 enum wined3d_device_type DeviceType;
1782 UINT AdapterOrdinal;
1784 DWORD Caps;
1785 DWORD Caps2;
1786 DWORD Caps3;
1787 DWORD PresentationIntervals;
1789 DWORD CursorCaps;
1790 DWORD DevCaps;
1791 DWORD PrimitiveMiscCaps;
1792 DWORD RasterCaps;
1793 DWORD ZCmpCaps;
1794 DWORD SrcBlendCaps;
1795 DWORD DestBlendCaps;
1796 DWORD AlphaCmpCaps;
1797 DWORD ShadeCaps;
1798 DWORD TextureCaps;
1799 DWORD TextureFilterCaps;
1800 DWORD CubeTextureFilterCaps;
1801 DWORD VolumeTextureFilterCaps;
1802 DWORD TextureAddressCaps;
1803 DWORD VolumeTextureAddressCaps;
1804 DWORD LineCaps;
1806 DWORD MaxTextureWidth;
1807 DWORD MaxTextureHeight;
1808 DWORD MaxVolumeExtent;
1809 DWORD MaxTextureRepeat;
1810 DWORD MaxTextureAspectRatio;
1811 DWORD MaxAnisotropy;
1812 float MaxVertexW;
1814 float GuardBandLeft;
1815 float GuardBandTop;
1816 float GuardBandRight;
1817 float GuardBandBottom;
1819 float ExtentsAdjust;
1820 DWORD StencilCaps;
1822 DWORD FVFCaps;
1823 DWORD TextureOpCaps;
1824 DWORD MaxTextureBlendStages;
1825 DWORD MaxSimultaneousTextures;
1827 DWORD VertexProcessingCaps;
1828 DWORD MaxActiveLights;
1829 DWORD MaxUserClipPlanes;
1830 DWORD MaxVertexBlendMatrices;
1831 DWORD MaxVertexBlendMatrixIndex;
1833 float MaxPointSize;
1835 DWORD MaxPrimitiveCount;
1836 DWORD MaxVertexIndex;
1837 DWORD MaxStreams;
1838 DWORD MaxStreamStride;
1840 DWORD VertexShaderVersion;
1841 DWORD MaxVertexShaderConst;
1843 DWORD PixelShaderVersion;
1844 float PixelShader1xMaxValue;
1846 /* DX 9 */
1847 DWORD DevCaps2;
1849 float MaxNpatchTessellationLevel;
1850 DWORD Reserved5; /* undocumented */
1852 UINT MasterAdapterOrdinal;
1853 UINT AdapterOrdinalInGroup;
1854 UINT NumberOfAdaptersInGroup;
1855 DWORD DeclTypes;
1856 DWORD NumSimultaneousRTs;
1857 DWORD StretchRectFilterCaps;
1858 struct wined3d_vertex_shader_caps VS20Caps;
1859 struct wined3d_pixel_shader_caps PS20Caps;
1860 DWORD VertexTextureFilterCaps;
1861 DWORD MaxVShaderInstructionsExecuted;
1862 DWORD MaxPShaderInstructionsExecuted;
1863 DWORD MaxVertexShader30InstructionSlots;
1864 DWORD MaxPixelShader30InstructionSlots;
1865 DWORD Reserved2; /* Not in the microsoft headers but documented */
1866 DWORD Reserved3;
1868 struct wined3d_ddraw_caps ddraw_caps;
1869 } WINED3DCAPS;
1871 struct wined3d_color_key
1873 DWORD color_space_low_value; /* low boundary of color space that is to
1874 * be treated as Color Key, inclusive */
1875 DWORD color_space_high_value; /* high boundary of color space that is
1876 * to be treated as Color Key, inclusive */
1879 typedef struct _WINEDDBLTFX
1881 DWORD dwSize; /* size of structure */
1882 DWORD dwDDFX; /* FX operations */
1883 DWORD dwROP; /* Win32 raster operations */
1884 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1885 DWORD dwRotationAngle; /* Rotation angle for blt */
1886 DWORD dwZBufferOpCode; /* ZBuffer compares */
1887 DWORD dwZBufferLow; /* Low limit of Z buffer */
1888 DWORD dwZBufferHigh; /* High limit of Z buffer */
1889 DWORD dwZBufferBaseDest; /* Destination base value */
1890 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1891 union
1893 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1894 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1895 } DUMMYUNIONNAME1;
1896 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1897 union
1899 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1900 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1901 } DUMMYUNIONNAME2;
1902 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1903 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1904 DWORD dwReserved;
1905 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1906 union
1908 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1909 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1910 } DUMMYUNIONNAME3;
1911 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1912 union
1914 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
1915 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1916 } DUMMYUNIONNAME4;
1917 union
1919 DWORD dwFillColor; /* color in RGB or Palettized */
1920 DWORD dwFillDepth; /* depth value for z-buffer */
1921 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
1922 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1923 } DUMMYUNIONNAME5;
1924 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */
1925 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
1926 } WINEDDBLTFX,*LPWINEDDBLTFX;
1928 typedef struct _WINEDDOVERLAYFX
1930 DWORD dwSize; /* size of structure */
1931 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1932 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1933 DWORD dwReserved;
1934 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1935 union
1937 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1938 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1939 } DUMMYUNIONNAME1;
1940 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1941 union
1943 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1944 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1945 } DUMMYUNIONNAME2;
1946 struct wined3d_color_key dckDestColorkey; /* DestColorkey override */
1947 struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */
1948 DWORD dwDDFX; /* Overlay FX */
1949 DWORD dwFlags; /* flags */
1950 } WINEDDOVERLAYFX;
1952 struct wined3d_buffer_desc
1954 UINT byte_width;
1955 DWORD usage;
1956 UINT bind_flags;
1957 UINT cpu_access_flags;
1958 UINT misc_flags;
1961 struct wined3d_shader_signature_element
1963 const char *semantic_name;
1964 UINT semantic_idx;
1965 enum wined3d_sysval_semantic sysval_semantic;
1966 DWORD component_type;
1967 UINT register_idx;
1968 DWORD mask;
1971 struct wined3d_shader_signature
1973 UINT element_count;
1974 struct wined3d_shader_signature_element *elements;
1975 char *string_data;
1978 struct wined3d_parent_ops
1980 void (__stdcall *wined3d_object_destroyed)(void *parent);
1983 struct wined3d;
1984 struct wined3d_buffer;
1985 struct wined3d_device;
1986 struct wined3d_palette;
1987 struct wined3d_query;
1988 struct wined3d_rendertarget_view;
1989 struct wined3d_resource;
1990 struct wined3d_shader;
1991 struct wined3d_stateblock;
1992 struct wined3d_surface;
1993 struct wined3d_swapchain;
1994 struct wined3d_texture;
1995 struct wined3d_vertex_declaration;
1996 struct wined3d_volume;
1998 struct wined3d_device_parent
2000 const struct wined3d_device_parent_ops *ops;
2003 struct wined3d_device_parent_ops
2005 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2006 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2007 HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2008 UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool,
2009 UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface);
2010 HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent,
2011 UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2012 DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface);
2013 HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent,
2014 UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2015 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface);
2016 HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
2017 UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
2018 struct wined3d_volume **volume);
2019 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2020 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2023 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2025 void __stdcall wined3d_mutex_lock(void);
2026 void __stdcall wined3d_mutex_unlock(void);
2028 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2029 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2030 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2031 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2032 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2033 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
2034 WINED3DSURFTYPE surface_type);
2035 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2036 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2037 enum wined3d_format_id target_format_id);
2038 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2039 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2040 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
2041 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2042 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2043 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2044 struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent);
2045 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2046 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2047 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode);
2048 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2049 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2050 struct wined3d_display_mode *mode);
2051 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2052 DWORD flags, struct wined3d_adapter_identifier *identifier);
2053 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
2054 UINT adapter_idx, enum wined3d_format_id format_id);
2055 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2056 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2057 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2058 void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
2059 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2060 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2062 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2063 const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2064 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2065 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2066 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2067 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2068 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2069 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2070 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2071 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2072 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2073 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2074 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2075 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2076 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2078 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2079 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2080 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2081 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2082 const struct wined3d_color *color, float z, DWORD stencil);
2083 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2084 struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color);
2085 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2086 const RECT *rect, const struct wined3d_color *color);
2087 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2088 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2089 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2090 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2091 HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
2092 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2093 HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
2094 const struct wined3d_strided_data *strided_data, UINT vertex_count, const void *index_data,
2095 enum wined3d_format_id index_data_format_id);
2096 HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
2097 UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
2098 const void *stream_data, UINT stream_stride);
2099 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2100 HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
2101 UINT vertex_count, const struct wined3d_strided_data *strided_data);
2102 HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
2103 UINT vertex_count, const void *stream_data, UINT stream_stride);
2104 HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
2105 const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info);
2106 HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
2107 const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info);
2108 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2109 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2110 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2111 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2112 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2113 UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2114 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2115 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
2116 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2117 struct wined3d_clip_status *clip_status);
2118 HRESULT __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2119 struct wined3d_device_creation_parameters *creation_parameters);
2120 HRESULT __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device,
2121 struct wined3d_surface **depth_stencil);
2122 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2123 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device,
2124 UINT swapchain_idx, struct wined3d_display_mode *mode);
2125 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2126 UINT swapchain_idx, struct wined3d_surface *dst_surface);
2127 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2128 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2129 HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2130 struct wined3d_buffer **index_buffer);
2131 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2132 UINT light_idx, struct wined3d_light *light);
2133 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2134 HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2135 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2136 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2137 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2138 enum wined3d_primitive_type *primitive_topology);
2139 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2140 UINT start_register, BOOL *constants, UINT bool_count);
2141 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2142 UINT start_register, float *constants, UINT vector4f_count);
2143 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2144 UINT start_register, int *constants, UINT vector4i_count);
2145 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2146 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2147 HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
2148 WINED3DRENDERSTATETYPE state, DWORD *value);
2149 HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
2150 UINT render_target_idx, struct wined3d_surface **render_target);
2151 HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2152 UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
2153 HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2154 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2155 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2156 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2157 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2158 UINT stream_idx, UINT *divider);
2159 HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device,
2160 HDC dc, struct wined3d_surface **surface);
2161 HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2162 UINT swapchain_idx, struct wined3d_swapchain **swapchain);
2163 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2164 HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
2165 UINT stage, struct wined3d_texture **texture);
2166 HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2167 UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
2168 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2169 WINED3DTRANSFORMSTATETYPE state, struct wined3d_matrix *matrix);
2170 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
2171 struct wined3d_vertex_declaration **declaration);
2172 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2173 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2174 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2175 UINT start_register, BOOL *constants, UINT bool_count);
2176 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2177 UINT start_register, float *constants, UINT vector4f_count);
2178 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2179 UINT start_register, int *constants, UINT vector4i_count);
2180 HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
2181 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2182 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2183 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2184 HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2185 WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2186 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2187 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
2188 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2189 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2190 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2191 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2192 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2193 const struct wined3d_swapchain_desc *swapchain_desc, wined3d_device_reset_cb callback);
2194 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2195 HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2196 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
2197 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2198 const struct wined3d_clip_status *clip_status);
2199 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2200 int x_screen_space, int y_screen_space, DWORD flags);
2201 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2202 UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2203 HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2204 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2205 HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
2206 UINT swapchain_idx, const struct wined3d_display_mode *mode);
2207 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2208 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2209 HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2210 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2211 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2212 UINT light_idx, const struct wined3d_light *light);
2213 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2214 HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2215 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2216 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2217 HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2218 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2219 enum wined3d_primitive_type primitive_topology);
2220 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2221 UINT start_register, const BOOL *constants, UINT bool_count);
2222 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2223 UINT start_register, const float *constants, UINT vector4f_count);
2224 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2225 UINT start_register, const int *constants, UINT vector4i_count);
2226 HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2227 WINED3DRENDERSTATETYPE state, DWORD value);
2228 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2229 UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2230 HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2231 UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
2232 HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2233 HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2234 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2235 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2236 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2237 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2238 HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2239 UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
2240 HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2241 WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2242 HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2243 struct wined3d_vertex_declaration *declaration);
2244 HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2245 HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2246 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2247 UINT start_register, const BOOL *constants, UINT bool_count);
2248 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2249 UINT start_register, const float *constants, UINT vector4f_count);
2250 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2251 UINT start_register, const int *constants, UINT vector4i_count);
2252 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2253 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2254 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2255 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2256 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2257 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2258 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2259 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2260 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2262 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2263 const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
2264 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2265 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2266 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2267 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
2268 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
2269 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2270 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2271 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2273 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2274 WINED3DQUERYTYPE type, struct wined3d_query **query);
2275 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2276 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2277 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2278 WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2279 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2280 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2282 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
2283 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2284 struct wined3d_resource_desc *desc);
2285 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2286 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
2287 REFGUID guid, void *data, DWORD *data_size);
2288 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
2289 REFGUID guid, const void *data, DWORD data_size, DWORD flags);
2291 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2292 void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2293 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2294 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2295 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2296 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2298 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2299 const struct wined3d_shader_signature *output_signature, void *parent,
2300 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2301 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2302 const struct wined3d_shader_signature *output_signature, void *parent,
2303 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2304 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2305 const struct wined3d_shader_signature *output_signature, void *parent,
2306 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2307 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2308 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2309 void *byte_code, UINT *byte_code_size);
2310 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2311 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2312 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2313 UINT start_idx, const float *src_data, UINT vector4f_count);
2315 HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2316 HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2317 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2318 WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
2319 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2320 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2322 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2323 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2324 const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
2325 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
2326 enum wined3d_format_id format_id, UINT level, DWORD usage, WINED3DPOOL pool,
2327 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
2328 DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
2329 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2330 HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
2331 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2332 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2333 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2334 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
2335 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2336 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2337 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2338 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2339 struct wined3d_surface *render_target);
2340 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2341 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2342 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2343 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2344 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2345 struct wined3d_mapped_rect *mapped_rect, const RECT *rect, DWORD flags);
2346 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2347 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2348 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2349 HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
2350 DWORD flags, const struct wined3d_color_key *color_key);
2351 HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id);
2352 HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
2353 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2354 HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2355 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2356 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2357 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2358 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2359 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2360 DWORD flags, struct wined3d_surface *ref);
2362 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2363 struct wined3d_swapchain_desc *desc, WINED3DSURFTYPE surface_type, void *parent,
2364 const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2365 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2366 HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2367 UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2368 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2369 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2370 struct wined3d_display_mode *mode);
2371 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2372 struct wined3d_surface *dst_surface);
2373 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2374 struct wined3d_gamma_ramp *ramp);
2375 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2376 HRESULT __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2377 struct wined3d_swapchain_desc *desc);
2378 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2379 struct wined3d_raster_status *raster_status);
2380 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2381 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2382 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2383 const RGNDATA *dirty_region, DWORD flags);
2384 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2385 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2386 HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2388 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2389 UINT layer, const struct wined3d_box *dirty_region);
2390 HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
2391 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2392 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2393 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2394 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2395 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2396 HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
2397 UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2398 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2399 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2400 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2401 WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2402 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2403 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2404 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2405 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2406 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2407 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2408 UINT sub_resource_idx);
2409 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2410 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2411 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2412 WINED3DTEXTUREFILTERTYPE filter_type);
2413 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2414 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2416 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2417 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2418 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2419 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2420 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2421 struct wined3d_vertex_declaration **declaration);
2422 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2423 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2424 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2426 HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2427 DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2428 const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
2429 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2430 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2431 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2432 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2433 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2434 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2435 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2436 struct wined3d_mapped_box *mapped_box, const struct wined3d_box *box, DWORD flags);
2437 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2438 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2439 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2441 #endif /* __WINE_WINED3D_H */