msvcp90: Separate num_get::get(long double) and num_get::get(double) functions.
[wine/multimedia.git] / dlls / wined3d / wined3d_private.h
blob9aa4be3d4e26e44d27efba4b329bcd8afc207f9c
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
54 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
55 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
56 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
58 /* Texture format fixups */
60 enum fixup_channel_source
62 CHANNEL_SOURCE_ZERO = 0,
63 CHANNEL_SOURCE_ONE = 1,
64 CHANNEL_SOURCE_X = 2,
65 CHANNEL_SOURCE_Y = 3,
66 CHANNEL_SOURCE_Z = 4,
67 CHANNEL_SOURCE_W = 5,
68 CHANNEL_SOURCE_COMPLEX0 = 6,
69 CHANNEL_SOURCE_COMPLEX1 = 7,
72 enum complex_fixup
74 COMPLEX_FIXUP_NONE = 0,
75 COMPLEX_FIXUP_YUY2 = 1,
76 COMPLEX_FIXUP_UYVY = 2,
77 COMPLEX_FIXUP_YV12 = 3,
78 COMPLEX_FIXUP_P8 = 4,
81 #include <pshpack2.h>
82 struct color_fixup_desc
84 unsigned x_sign_fixup : 1;
85 unsigned x_source : 3;
86 unsigned y_sign_fixup : 1;
87 unsigned y_source : 3;
88 unsigned z_sign_fixup : 1;
89 unsigned z_source : 3;
90 unsigned w_sign_fixup : 1;
91 unsigned w_source : 3;
93 #include <poppack.h>
95 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
96 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
98 static inline struct color_fixup_desc create_color_fixup_desc(
99 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
100 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
102 struct color_fixup_desc fixup =
104 sign0, src0,
105 sign1, src1,
106 sign2, src2,
107 sign3, src3,
109 return fixup;
112 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
114 struct color_fixup_desc fixup =
116 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
117 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
118 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
119 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
121 return fixup;
124 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
126 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
129 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
131 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
134 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
136 enum complex_fixup complex_fixup = 0;
137 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
138 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
139 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
140 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
141 return complex_fixup;
144 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
145 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
146 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
148 /* Device caps */
149 #define MAX_PALETTES 65536
150 #define MAX_STREAMS 16
151 #define MAX_TEXTURES 8
152 #define MAX_FRAGMENT_SAMPLERS 16
153 #define MAX_VERTEX_SAMPLERS 4
154 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
155 #define MAX_ACTIVE_LIGHTS 8
156 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
158 struct min_lookup
160 GLenum mip[WINED3D_TEXF_LINEAR + 1];
163 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
164 extern const struct min_lookup minMipLookup_noFilter[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
165 extern const struct min_lookup minMipLookup_noMip[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
166 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
167 extern const GLenum magLookup_noFilter[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
169 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], enum wined3d_texture_filter_type mag_filter)
171 return mag_lookup[mag_filter];
174 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
175 enum wined3d_texture_filter_type min_filter, enum wined3d_texture_filter_type mip_filter)
177 return min_mip_lookup[min_filter].mip[mip_filter];
180 /* float_16_to_32() and float_32_to_16() (see implementation in
181 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
182 * to standard C floats and vice versa. They do not depend on the encoding
183 * of the C float, so they are platform independent, but slow. On x86 and
184 * other IEEE 754 compliant platforms the conversion can be accelerated by
185 * bit shifting the exponent and mantissa. There are also some SSE-based
186 * assembly routines out there.
188 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
190 static inline float float_16_to_32(const unsigned short *in) {
191 const unsigned short s = ((*in) & 0x8000);
192 const unsigned short e = ((*in) & 0x7C00) >> 10;
193 const unsigned short m = (*in) & 0x3FF;
194 const float sgn = (s ? -1.0f : 1.0f);
196 if(e == 0) {
197 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
198 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
199 } else if(e < 31) {
200 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
201 } else {
202 if(m == 0) return sgn * INFINITY;
203 else return NAN;
207 static inline float float_24_to_32(DWORD in)
209 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
210 const unsigned short e = (in & 0x780000) >> 19;
211 const unsigned int m = in & 0x7ffff;
213 if (e == 0)
215 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
216 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
218 else if (e < 15)
220 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
222 else
224 if (m == 0) return sgn * INFINITY;
225 else return NAN;
230 * Settings
232 #define VS_NONE 0
233 #define VS_HW 1
235 #define PS_NONE 0
236 #define PS_HW 1
238 #define VBO_NONE 0
239 #define VBO_HW 1
241 #define ORM_BACKBUFFER 0
242 #define ORM_FBO 1
244 #define SHADER_ARB 1
245 #define SHADER_GLSL 2
246 #define SHADER_ATI 3
247 #define SHADER_NONE 4
249 #define RTL_READDRAW 1
250 #define RTL_READTEX 2
252 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
253 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
255 /* NOTE: When adding fields to this structure, make sure to update the default
256 * values in wined3d_main.c as well. */
257 struct wined3d_settings
259 /* vertex and pixel shader modes */
260 int vs_mode;
261 int ps_mode;
262 /* Ideally, we don't want the user to have to request GLSL. If the
263 * hardware supports GLSL, we should use it. However, until it's fully
264 * implemented, we'll leave it as a registry setting for developers. */
265 BOOL glslRequested;
266 int offscreen_rendering_mode;
267 int rendertargetlock_mode;
268 unsigned short pci_vendor_id;
269 unsigned short pci_device_id;
270 /* Memory tracking and object counting. */
271 unsigned int emulated_textureram;
272 char *logo;
273 int allow_multisampling;
274 BOOL strict_draw_ordering;
275 BOOL always_offscreen;
278 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
280 enum wined3d_sampler_texture_type
282 WINED3DSTT_UNKNOWN = 0,
283 WINED3DSTT_1D = 1,
284 WINED3DSTT_2D = 2,
285 WINED3DSTT_CUBE = 3,
286 WINED3DSTT_VOLUME = 4,
289 enum wined3d_shader_register_type
291 WINED3DSPR_TEMP = 0,
292 WINED3DSPR_INPUT = 1,
293 WINED3DSPR_CONST = 2,
294 WINED3DSPR_ADDR = 3,
295 WINED3DSPR_TEXTURE = 3,
296 WINED3DSPR_RASTOUT = 4,
297 WINED3DSPR_ATTROUT = 5,
298 WINED3DSPR_TEXCRDOUT = 6,
299 WINED3DSPR_OUTPUT = 6,
300 WINED3DSPR_CONSTINT = 7,
301 WINED3DSPR_COLOROUT = 8,
302 WINED3DSPR_DEPTHOUT = 9,
303 WINED3DSPR_SAMPLER = 10,
304 WINED3DSPR_CONST2 = 11,
305 WINED3DSPR_CONST3 = 12,
306 WINED3DSPR_CONST4 = 13,
307 WINED3DSPR_CONSTBOOL = 14,
308 WINED3DSPR_LOOP = 15,
309 WINED3DSPR_TEMPFLOAT16 = 16,
310 WINED3DSPR_MISCTYPE = 17,
311 WINED3DSPR_LABEL = 18,
312 WINED3DSPR_PREDICATE = 19,
313 WINED3DSPR_IMMCONST,
314 WINED3DSPR_CONSTBUFFER,
315 WINED3DSPR_NULL,
316 WINED3DSPR_RESOURCE,
319 enum wined3d_immconst_type
321 WINED3D_IMMCONST_SCALAR,
322 WINED3D_IMMCONST_VEC4,
325 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
327 enum wined3d_shader_src_modifier
329 WINED3DSPSM_NONE = 0,
330 WINED3DSPSM_NEG = 1,
331 WINED3DSPSM_BIAS = 2,
332 WINED3DSPSM_BIASNEG = 3,
333 WINED3DSPSM_SIGN = 4,
334 WINED3DSPSM_SIGNNEG = 5,
335 WINED3DSPSM_COMP = 6,
336 WINED3DSPSM_X2 = 7,
337 WINED3DSPSM_X2NEG = 8,
338 WINED3DSPSM_DZ = 9,
339 WINED3DSPSM_DW = 10,
340 WINED3DSPSM_ABS = 11,
341 WINED3DSPSM_ABSNEG = 12,
342 WINED3DSPSM_NOT = 13,
345 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
346 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
347 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
348 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
349 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
351 enum wined3d_shader_dst_modifier
353 WINED3DSPDM_NONE = 0,
354 WINED3DSPDM_SATURATE = 1,
355 WINED3DSPDM_PARTIALPRECISION = 2,
356 WINED3DSPDM_MSAMPCENTROID = 4,
359 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
360 #define WINED3DSI_TEXLD_PROJECT 1
361 #define WINED3DSI_TEXLD_BIAS 2
363 enum wined3d_shader_rel_op
365 WINED3D_SHADER_REL_OP_GT = 1,
366 WINED3D_SHADER_REL_OP_EQ = 2,
367 WINED3D_SHADER_REL_OP_GE = 3,
368 WINED3D_SHADER_REL_OP_LT = 4,
369 WINED3D_SHADER_REL_OP_NE = 5,
370 WINED3D_SHADER_REL_OP_LE = 6,
373 #define WINED3D_SM1_VS 0xfffe
374 #define WINED3D_SM1_PS 0xffff
375 #define WINED3D_SM4_PS 0x0000
376 #define WINED3D_SM4_VS 0x0001
377 #define WINED3D_SM4_GS 0x0002
379 /* Shader version tokens, and shader end tokens */
380 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
381 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
383 /* Shader backends */
385 /* TODO: Make this dynamic, based on shader limits ? */
386 #define MAX_ATTRIBS 16
387 #define MAX_REG_ADDR 1
388 #define MAX_REG_TEMP 32
389 #define MAX_REG_TEXCRD 8
390 #define MAX_REG_INPUT 12
391 #define MAX_REG_OUTPUT 12
392 #define MAX_CONST_I 16
393 #define MAX_CONST_B 16
395 /* FIXME: This needs to go up to 2048 for
396 * Shader model 3 according to msdn (and for software shaders) */
397 #define MAX_LABELS 16
399 #define SHADER_PGMSIZE 65535
401 struct wined3d_shader_buffer
403 char *buffer;
404 unsigned int bsize;
405 unsigned int lineNo;
406 BOOL newline;
409 enum WINED3D_SHADER_INSTRUCTION_HANDLER
411 WINED3DSIH_ABS,
412 WINED3DSIH_ADD,
413 WINED3DSIH_AND,
414 WINED3DSIH_BEM,
415 WINED3DSIH_BREAK,
416 WINED3DSIH_BREAKC,
417 WINED3DSIH_BREAKP,
418 WINED3DSIH_CALL,
419 WINED3DSIH_CALLNZ,
420 WINED3DSIH_CMP,
421 WINED3DSIH_CND,
422 WINED3DSIH_CRS,
423 WINED3DSIH_CUT,
424 WINED3DSIH_DCL,
425 WINED3DSIH_DEF,
426 WINED3DSIH_DEFB,
427 WINED3DSIH_DEFI,
428 WINED3DSIH_DIV,
429 WINED3DSIH_DP2ADD,
430 WINED3DSIH_DP3,
431 WINED3DSIH_DP4,
432 WINED3DSIH_DST,
433 WINED3DSIH_DSX,
434 WINED3DSIH_DSY,
435 WINED3DSIH_ELSE,
436 WINED3DSIH_EMIT,
437 WINED3DSIH_ENDIF,
438 WINED3DSIH_ENDLOOP,
439 WINED3DSIH_ENDREP,
440 WINED3DSIH_EQ,
441 WINED3DSIH_EXP,
442 WINED3DSIH_EXPP,
443 WINED3DSIH_FRC,
444 WINED3DSIH_FTOI,
445 WINED3DSIH_GE,
446 WINED3DSIH_IADD,
447 WINED3DSIH_IEQ,
448 WINED3DSIH_IF,
449 WINED3DSIH_IFC,
450 WINED3DSIH_IGE,
451 WINED3DSIH_IMUL,
452 WINED3DSIH_ITOF,
453 WINED3DSIH_LABEL,
454 WINED3DSIH_LD,
455 WINED3DSIH_LIT,
456 WINED3DSIH_LOG,
457 WINED3DSIH_LOGP,
458 WINED3DSIH_LOOP,
459 WINED3DSIH_LRP,
460 WINED3DSIH_LT,
461 WINED3DSIH_M3x2,
462 WINED3DSIH_M3x3,
463 WINED3DSIH_M3x4,
464 WINED3DSIH_M4x3,
465 WINED3DSIH_M4x4,
466 WINED3DSIH_MAD,
467 WINED3DSIH_MAX,
468 WINED3DSIH_MIN,
469 WINED3DSIH_MOV,
470 WINED3DSIH_MOVA,
471 WINED3DSIH_MOVC,
472 WINED3DSIH_MUL,
473 WINED3DSIH_NOP,
474 WINED3DSIH_NRM,
475 WINED3DSIH_PHASE,
476 WINED3DSIH_POW,
477 WINED3DSIH_RCP,
478 WINED3DSIH_REP,
479 WINED3DSIH_RET,
480 WINED3DSIH_ROUND_NI,
481 WINED3DSIH_RSQ,
482 WINED3DSIH_SAMPLE,
483 WINED3DSIH_SAMPLE_GRAD,
484 WINED3DSIH_SAMPLE_LOD,
485 WINED3DSIH_SETP,
486 WINED3DSIH_SGE,
487 WINED3DSIH_SGN,
488 WINED3DSIH_SINCOS,
489 WINED3DSIH_SLT,
490 WINED3DSIH_SQRT,
491 WINED3DSIH_SUB,
492 WINED3DSIH_TEX,
493 WINED3DSIH_TEXBEM,
494 WINED3DSIH_TEXBEML,
495 WINED3DSIH_TEXCOORD,
496 WINED3DSIH_TEXDEPTH,
497 WINED3DSIH_TEXDP3,
498 WINED3DSIH_TEXDP3TEX,
499 WINED3DSIH_TEXKILL,
500 WINED3DSIH_TEXLDD,
501 WINED3DSIH_TEXLDL,
502 WINED3DSIH_TEXM3x2DEPTH,
503 WINED3DSIH_TEXM3x2PAD,
504 WINED3DSIH_TEXM3x2TEX,
505 WINED3DSIH_TEXM3x3,
506 WINED3DSIH_TEXM3x3DIFF,
507 WINED3DSIH_TEXM3x3PAD,
508 WINED3DSIH_TEXM3x3SPEC,
509 WINED3DSIH_TEXM3x3TEX,
510 WINED3DSIH_TEXM3x3VSPEC,
511 WINED3DSIH_TEXREG2AR,
512 WINED3DSIH_TEXREG2GB,
513 WINED3DSIH_TEXREG2RGB,
514 WINED3DSIH_UDIV,
515 WINED3DSIH_USHR,
516 WINED3DSIH_UTOF,
517 WINED3DSIH_XOR,
518 WINED3DSIH_TABLE_SIZE
521 enum wined3d_shader_type
523 WINED3D_SHADER_TYPE_PIXEL,
524 WINED3D_SHADER_TYPE_VERTEX,
525 WINED3D_SHADER_TYPE_GEOMETRY,
528 struct wined3d_shader_version
530 enum wined3d_shader_type type;
531 BYTE major;
532 BYTE minor;
535 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
537 struct wined3d_shader_reg_maps
539 struct wined3d_shader_version shader_version;
540 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
541 BYTE address; /* MAX_REG_ADDR, 1 */
542 WORD labels; /* MAX_LABELS, 16 */
543 DWORD temporary; /* MAX_REG_TEMP, 32 */
544 DWORD *constf; /* pixel, vertex */
545 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
546 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
547 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
548 WORD integer_constants; /* MAX_CONST_I, 16 */
549 WORD boolean_constants; /* MAX_CONST_B, 16 */
550 WORD local_int_consts; /* MAX_CONST_I, 16 */
551 WORD local_bool_consts; /* MAX_CONST_B, 16 */
553 enum wined3d_sampler_texture_type sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
554 BYTE bumpmat; /* MAX_TEXTURES, 8 */
555 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
557 WORD usesnrm : 1;
558 WORD vpos : 1;
559 WORD usesdsx : 1;
560 WORD usesdsy : 1;
561 WORD usestexldd : 1;
562 WORD usesmova : 1;
563 WORD usesfacing : 1;
564 WORD usesrelconstF : 1;
565 WORD fog : 1;
566 WORD usestexldl : 1;
567 WORD usesifc : 1;
568 WORD usescall : 1;
569 WORD usespow : 1;
570 WORD padding : 3;
572 DWORD rt_mask; /* Used render targets, 32 max. */
574 /* Whether or not loops are used in this shader, and nesting depth */
575 unsigned loop_depth;
576 UINT min_rel_offset, max_rel_offset;
579 /* Keeps track of details for TEX_M#x# instructions which need to maintain
580 * state information between multiple instructions. */
581 struct wined3d_shader_tex_mx
583 unsigned int current_row;
584 DWORD texcoord_w[2];
587 struct wined3d_shader_loop_state
589 UINT current_depth;
590 UINT current_reg;
593 struct wined3d_shader_context
595 const struct wined3d_shader *shader;
596 const struct wined3d_gl_info *gl_info;
597 const struct wined3d_shader_reg_maps *reg_maps;
598 struct wined3d_shader_buffer *buffer;
599 struct wined3d_shader_tex_mx *tex_mx;
600 struct wined3d_shader_loop_state *loop_state;
601 void *backend_data;
604 struct wined3d_shader_register
606 enum wined3d_shader_register_type type;
607 UINT idx;
608 UINT array_idx;
609 const struct wined3d_shader_src_param *rel_addr;
610 enum wined3d_immconst_type immconst_type;
611 DWORD immconst_data[4];
614 struct wined3d_shader_dst_param
616 struct wined3d_shader_register reg;
617 DWORD write_mask;
618 DWORD modifiers;
619 DWORD shift;
622 struct wined3d_shader_src_param
624 struct wined3d_shader_register reg;
625 DWORD swizzle;
626 enum wined3d_shader_src_modifier modifiers;
629 struct wined3d_shader_instruction
631 const struct wined3d_shader_context *ctx;
632 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
633 DWORD flags;
634 BOOL coissue;
635 DWORD predicate;
636 UINT dst_count;
637 const struct wined3d_shader_dst_param *dst;
638 UINT src_count;
639 const struct wined3d_shader_src_param *src;
642 struct wined3d_shader_semantic
644 enum wined3d_decl_usage usage;
645 UINT usage_idx;
646 enum wined3d_sampler_texture_type sampler_type;
647 struct wined3d_shader_dst_param reg;
650 struct wined3d_shader_attribute
652 enum wined3d_decl_usage usage;
653 UINT usage_idx;
656 struct wined3d_shader_loop_control
658 unsigned int count;
659 unsigned int start;
660 int step;
663 struct wined3d_shader_frontend
665 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
666 void (*shader_free)(void *data);
667 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
668 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
669 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
670 struct wined3d_shader_src_param *src_rel_addr);
671 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
672 struct wined3d_shader_src_param *dst_rel_addr);
673 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
674 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
675 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
678 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
679 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
681 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
683 struct shader_caps {
684 DWORD VertexShaderVersion;
685 DWORD MaxVertexShaderConst;
687 DWORD PixelShaderVersion;
688 float PixelShader1xMaxValue;
689 DWORD MaxPixelShaderConst;
691 BOOL VSClipping;
694 enum tex_types
696 tex_1d = 0,
697 tex_2d = 1,
698 tex_3d = 2,
699 tex_cube = 3,
700 tex_rect = 4,
701 tex_type_count = 5,
704 enum vertexprocessing_mode {
705 fixedfunction,
706 vertexshader,
707 pretransformed
710 #define WINED3D_CONST_NUM_UNUSED ~0U
712 enum fogmode {
713 FOG_OFF,
714 FOG_LINEAR,
715 FOG_EXP,
716 FOG_EXP2
719 /* Stateblock dependent parameters which have to be hardcoded
720 * into the shader code
723 #define WINED3D_PSARGS_PROJECTED (1 << 3)
724 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
725 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
727 struct ps_compile_args {
728 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
729 enum vertexprocessing_mode vp_mode;
730 enum fogmode fog;
731 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
732 /* Texture types(2D, Cube, 3D) in ps 1.x */
733 WORD srgb_correction;
734 WORD np2_fixup;
735 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
736 D3D9 has a limit of 16 samplers and the fixup is superfluous
737 in D3D10 (unconditional NP2 support mandatory). */
738 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
741 enum fog_src_type {
742 VS_FOG_Z = 0,
743 VS_FOG_COORD = 1
746 struct vs_compile_args {
747 BYTE fog_src;
748 BYTE clip_enabled;
749 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
752 struct wined3d_context;
753 struct wined3d_state;
755 struct wined3d_shader_backend_ops
757 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
758 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
759 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
760 enum tex_types tex_type, const SIZE *ds_mask_size);
761 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
762 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
763 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
764 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
765 void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
766 const struct wined3d_state *state);
767 void (*shader_destroy)(struct wined3d_shader *shader);
768 HRESULT (*shader_alloc_private)(struct wined3d_device *device);
769 void (*shader_free_private)(struct wined3d_device *device);
770 void (*shader_context_destroyed)(void *shader_priv, const struct wined3d_context *context);
771 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
772 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
775 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
776 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
777 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
779 /* X11 locking */
781 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
782 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
784 /* As GLX relies on X, this is needed */
785 extern int num_lock DECLSPEC_HIDDEN;
787 #if 0
788 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
789 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
790 #else
791 #define ENTER_GL() wine_tsx11_lock_ptr()
792 #define LEAVE_GL() wine_tsx11_unlock_ptr()
793 #endif
795 /*****************************************************************************
796 * Defines
799 /* GL related defines */
800 /* ------------------ */
801 #define GL_EXTCALL(f) (gl_info->f)
803 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
804 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
805 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
806 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
808 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
809 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
810 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
811 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
813 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
814 (vec)[0] = D3DCOLOR_R(dw); \
815 (vec)[1] = D3DCOLOR_G(dw); \
816 (vec)[2] = D3DCOLOR_B(dw); \
817 (vec)[3] = D3DCOLOR_A(dw); \
818 } while(0)
820 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
822 /* Checking of API calls */
823 /* --------------------- */
824 #ifndef WINE_NO_DEBUG_MSGS
825 #define checkGLcall(A) \
826 do { \
827 GLint err; \
828 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
829 err = glGetError(); \
830 if (err == GL_NO_ERROR) { \
831 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
833 } else do { \
834 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
835 debug_glerror(err), err, A, __FILE__, __LINE__); \
836 err = glGetError(); \
837 } while (err != GL_NO_ERROR); \
838 } while(0)
839 #else
840 #define checkGLcall(A) do {} while(0)
841 #endif
843 /* Trace vector and strided data information */
844 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
845 TRACE( #name " = (data {%#x:%p}, stride %d, format %s, stream %u)\n", \
846 si->elements[name].data.buffer_object, si->elements[name].data.addr, si->elements[name].stride, \
847 debug_d3dformat(si->elements[name].format->id), si->elements[name].stream_idx); } while(0)
849 /* Global variables */
850 extern const struct wined3d_matrix identity DECLSPEC_HIDDEN;
852 enum wined3d_ffp_idx
854 WINED3D_FFP_POSITION = 0,
855 WINED3D_FFP_BLENDWEIGHT = 1,
856 WINED3D_FFP_BLENDINDICES = 2,
857 WINED3D_FFP_NORMAL = 3,
858 WINED3D_FFP_PSIZE = 4,
859 WINED3D_FFP_DIFFUSE = 5,
860 WINED3D_FFP_SPECULAR = 6,
861 WINED3D_FFP_TEXCOORD0 = 7,
862 WINED3D_FFP_TEXCOORD1 = 8,
863 WINED3D_FFP_TEXCOORD2 = 9,
864 WINED3D_FFP_TEXCOORD3 = 10,
865 WINED3D_FFP_TEXCOORD4 = 11,
866 WINED3D_FFP_TEXCOORD5 = 12,
867 WINED3D_FFP_TEXCOORD6 = 13,
868 WINED3D_FFP_TEXCOORD7 = 14,
871 enum wined3d_ffp_emit_idx
873 WINED3D_FFP_EMIT_FLOAT1 = 0,
874 WINED3D_FFP_EMIT_FLOAT2 = 1,
875 WINED3D_FFP_EMIT_FLOAT3 = 2,
876 WINED3D_FFP_EMIT_FLOAT4 = 3,
877 WINED3D_FFP_EMIT_D3DCOLOR = 4,
878 WINED3D_FFP_EMIT_UBYTE4 = 5,
879 WINED3D_FFP_EMIT_SHORT2 = 6,
880 WINED3D_FFP_EMIT_SHORT4 = 7,
881 WINED3D_FFP_EMIT_UBYTE4N = 8,
882 WINED3D_FFP_EMIT_SHORT2N = 9,
883 WINED3D_FFP_EMIT_SHORT4N = 10,
884 WINED3D_FFP_EMIT_USHORT2N = 11,
885 WINED3D_FFP_EMIT_USHORT4N = 12,
886 WINED3D_FFP_EMIT_UDEC3 = 13,
887 WINED3D_FFP_EMIT_DEC3N = 14,
888 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
889 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
890 WINED3D_FFP_EMIT_COUNT = 17
893 struct wined3d_bo_address
895 GLuint buffer_object;
896 const BYTE *addr;
899 struct wined3d_stream_info_element
901 const struct wined3d_format *format;
902 struct wined3d_bo_address data;
903 GLsizei stride;
904 UINT stream_idx;
907 struct wined3d_stream_info
909 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
910 DWORD position_transformed : 1;
911 DWORD all_vbo : 1;
912 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
913 WORD use_map; /* MAX_ATTRIBS, 16 */
916 /*****************************************************************************
917 * Prototypes
920 /* Routine common to the draw primitive and draw indexed primitive routines */
921 void drawPrimitive(struct wined3d_device *device, UINT index_count,
922 UINT start_idx, BOOL indexed, const void *idxData) DECLSPEC_HIDDEN;
923 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
925 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
926 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
927 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
928 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
929 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
930 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
931 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
932 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
934 #define eps 1e-8
936 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
937 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
939 /* Routines and structures related to state management */
941 #define STATE_RENDER(a) (a)
942 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
944 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
945 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
947 /* + 1 because samplers start with 0 */
948 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
949 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
951 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
952 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
954 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
955 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
957 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
958 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
959 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
960 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
962 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
963 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
965 #define STATE_VSHADER (STATE_VDECL + 1)
966 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
968 #define STATE_VIEWPORT (STATE_VSHADER + 1)
969 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
971 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
972 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
973 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
974 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
976 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
977 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
979 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
980 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
982 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
983 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
985 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
986 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
988 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
989 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
991 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
992 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
994 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
995 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
997 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
998 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1000 #define STATE_HIGHEST (STATE_FRAMEBUFFER)
1002 enum fogsource {
1003 FOGSOURCE_FFP,
1004 FOGSOURCE_VS,
1005 FOGSOURCE_COORD,
1008 #define WINED3D_MAX_FBO_ENTRIES 64
1010 struct wined3d_occlusion_query
1012 struct list entry;
1013 GLuint id;
1014 struct wined3d_context *context;
1017 union wined3d_gl_query_object
1019 GLuint id;
1020 GLsync sync;
1023 struct wined3d_event_query
1025 struct list entry;
1026 union wined3d_gl_query_object object;
1027 struct wined3d_context *context;
1030 enum wined3d_event_query_result
1032 WINED3D_EVENT_QUERY_OK,
1033 WINED3D_EVENT_QUERY_WAITING,
1034 WINED3D_EVENT_QUERY_NOT_STARTED,
1035 WINED3D_EVENT_QUERY_WRONG_THREAD,
1036 WINED3D_EVENT_QUERY_ERROR
1039 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1040 enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
1041 const struct wined3d_device *device) DECLSPEC_HIDDEN;
1042 void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1043 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1045 struct wined3d_context
1047 const struct wined3d_gl_info *gl_info;
1048 const struct StateEntry *state_table;
1049 /* State dirtification
1050 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1051 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1052 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1053 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1055 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1056 DWORD numDirtyEntries;
1057 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1059 struct wined3d_swapchain *swapchain;
1060 struct wined3d_surface *current_rt;
1061 DWORD tid; /* Thread ID which owns this context at the moment */
1063 /* Stores some information about the context state for optimization */
1064 WORD render_offscreen : 1;
1065 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1066 WORD last_was_pshader : 1;
1067 WORD last_was_vshader : 1;
1068 WORD namedArraysLoaded : 1;
1069 WORD numberedArraysLoaded : 1;
1070 WORD last_was_blit : 1;
1071 WORD last_was_ckey : 1;
1072 WORD fog_coord : 1;
1073 WORD fog_enabled : 1;
1074 WORD num_untracked_materials : 2; /* Max value 2 */
1075 WORD current : 1;
1076 WORD destroyed : 1;
1077 WORD valid : 1;
1078 WORD padding : 1;
1079 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1080 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1081 DWORD numbered_array_mask;
1082 GLenum tracking_parm; /* Which source is tracking current colour */
1083 GLenum untracked_materials[2];
1084 UINT blit_w, blit_h;
1085 enum fogsource fog_source;
1086 DWORD active_texture;
1087 DWORD texture_type[MAX_COMBINED_SAMPLERS];
1089 /* The actual opengl context */
1090 UINT level;
1091 HGLRC restore_ctx;
1092 HDC restore_dc;
1093 int restore_pf;
1094 HGLRC glCtx;
1095 HWND win_handle;
1096 HDC hdc;
1097 int pixel_format;
1098 GLint aux_buffers;
1100 /* FBOs */
1101 UINT fbo_entry_count;
1102 struct list fbo_list;
1103 struct list fbo_destroy_list;
1104 struct fbo_entry *current_fbo;
1105 GLuint fbo_read_binding;
1106 GLuint fbo_draw_binding;
1107 BOOL rebind_fbo;
1108 struct wined3d_surface **blit_targets;
1109 GLenum *draw_buffers;
1110 DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
1112 /* Queries */
1113 GLuint *free_occlusion_queries;
1114 UINT free_occlusion_query_size;
1115 UINT free_occlusion_query_count;
1116 struct list occlusion_queries;
1118 union wined3d_gl_query_object *free_event_queries;
1119 UINT free_event_query_size;
1120 UINT free_event_query_count;
1121 struct list event_queries;
1123 /* Extension emulation */
1124 GLint gl_fog_source;
1125 GLfloat fog_coord_value;
1126 GLfloat color[4], fogstart, fogend, fogcolor[4];
1127 GLuint dummy_arbfp_prog;
1130 struct wined3d_fb_state
1132 struct wined3d_surface **render_targets;
1133 struct wined3d_surface *depth_stencil;
1136 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
1138 struct StateEntry
1140 DWORD representative;
1141 APPLYSTATEFUNC apply;
1144 struct StateEntryTemplate
1146 DWORD state;
1147 struct StateEntry content;
1148 enum wined3d_gl_extension extension;
1151 struct fragment_caps
1153 DWORD PrimitiveMiscCaps;
1154 DWORD TextureOpCaps;
1155 DWORD MaxTextureBlendStages;
1156 DWORD MaxSimultaneousTextures;
1159 struct fragment_pipeline
1161 void (*enable_extension)(BOOL enable);
1162 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1163 HRESULT (*alloc_private)(struct wined3d_device *device);
1164 void (*free_private)(struct wined3d_device *device);
1165 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1166 const struct StateEntryTemplate *states;
1167 BOOL ffp_proj_control;
1170 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1171 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1172 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1173 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1174 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1175 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1176 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1178 /* "Base" state table */
1179 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1180 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1181 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1183 enum wined3d_blit_op
1185 WINED3D_BLIT_OP_COLOR_BLIT,
1186 WINED3D_BLIT_OP_COLOR_FILL,
1187 WINED3D_BLIT_OP_DEPTH_FILL,
1188 WINED3D_BLIT_OP_DEPTH_BLIT,
1191 /* Shaders for color conversions in blits. Do not do blit operations while
1192 * already under the GL lock. */
1193 struct blit_shader
1195 HRESULT (*alloc_private)(struct wined3d_device *device);
1196 void (*free_private)(struct wined3d_device *device);
1197 HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface);
1198 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1199 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
1200 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1201 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format);
1202 HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface,
1203 const RECT *dst_rect, const struct wined3d_color *color);
1204 HRESULT (*depth_fill)(struct wined3d_device *device,
1205 struct wined3d_surface *surface, const RECT *rect, float depth);
1208 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1209 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1210 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1212 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
1213 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1214 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
1215 DECLSPEC_HIDDEN;
1217 /* Temporary blit_shader helper functions */
1218 HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
1219 struct wined3d_surface *src_surface, const RECT *src_rect,
1220 struct wined3d_surface *dst_surface, const RECT *dst_rect) DECLSPEC_HIDDEN;
1222 struct wined3d_context *context_acquire(const struct wined3d_device *device,
1223 struct wined3d_surface *target) DECLSPEC_HIDDEN;
1224 void context_alloc_event_query(struct wined3d_context *context,
1225 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1226 void context_alloc_occlusion_query(struct wined3d_context *context,
1227 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1228 void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1229 BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
1230 UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
1231 BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN;
1232 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1233 struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1234 void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
1235 unsigned int unit) DECLSPEC_HIDDEN;
1236 void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN;
1237 void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
1238 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target,
1239 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1240 void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1241 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1242 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1243 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1244 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1245 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
1246 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1247 void context_resource_released(const struct wined3d_device *device,
1248 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1249 void context_resource_unloaded(const struct wined3d_device *device,
1250 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1251 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1252 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1253 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1254 void context_state_drawbuf(struct wined3d_context *context,
1255 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1256 void context_state_fb(struct wined3d_context *context,
1257 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1258 void context_surface_update(struct wined3d_context *context, const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
1260 /*****************************************************************************
1261 * Internal representation of a light
1263 struct wined3d_light_info
1265 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1266 DWORD OriginalIndex;
1267 LONG glIndex;
1268 BOOL enabled;
1270 /* Converted parms to speed up swapping lights */
1271 float lightPosn[4];
1272 float lightDirn[4];
1273 float exponent;
1274 float cutoff;
1276 struct list entry;
1279 /* The default light parameters */
1280 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
1282 struct wined3d_pixel_format
1284 int iPixelFormat; /* WGL pixel format */
1285 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1286 int redSize, greenSize, blueSize, alphaSize, colorSize;
1287 int depthSize, stencilSize;
1288 BOOL windowDrawable;
1289 BOOL doubleBuffer;
1290 int auxBuffers;
1291 int numSamples;
1294 enum wined3d_pci_vendor
1296 HW_VENDOR_SOFTWARE = 0x0000,
1297 HW_VENDOR_AMD = 0x1002,
1298 HW_VENDOR_NVIDIA = 0x10de,
1299 HW_VENDOR_INTEL = 0x8086,
1302 enum wined3d_pci_device
1304 CARD_WINE = 0x0000,
1306 CARD_AMD_RAGE_128PRO = 0x5246,
1307 CARD_AMD_RADEON_7200 = 0x5144,
1308 CARD_AMD_RADEON_8500 = 0x514c,
1309 CARD_AMD_RADEON_9500 = 0x4144,
1310 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
1311 CARD_AMD_RADEON_X700 = 0x5e4c,
1312 CARD_AMD_RADEON_X1600 = 0x71c2,
1313 CARD_AMD_RADEON_HD2350 = 0x94c7,
1314 CARD_AMD_RADEON_HD2600 = 0x9581,
1315 CARD_AMD_RADEON_HD2900 = 0x9400,
1316 CARD_AMD_RADEON_HD3200 = 0x9620,
1317 CARD_AMD_RADEON_HD4350 = 0x954f,
1318 CARD_AMD_RADEON_HD4550 = 0x9540,
1319 CARD_AMD_RADEON_HD4600 = 0x9495,
1320 CARD_AMD_RADEON_HD4650 = 0x9498,
1321 CARD_AMD_RADEON_HD4670 = 0x9490,
1322 CARD_AMD_RADEON_HD4700 = 0x944e,
1323 CARD_AMD_RADEON_HD4770 = 0x94b3,
1324 CARD_AMD_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1325 CARD_AMD_RADEON_HD4830 = 0x944c,
1326 CARD_AMD_RADEON_HD4850 = 0x9442,
1327 CARD_AMD_RADEON_HD4870 = 0x9440,
1328 CARD_AMD_RADEON_HD4890 = 0x9460,
1329 CARD_AMD_RADEON_HD5400 = 0x68f9,
1330 CARD_AMD_RADEON_HD5600 = 0x68d8,
1331 CARD_AMD_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1332 CARD_AMD_RADEON_HD5750 = 0x68BE,
1333 CARD_AMD_RADEON_HD5770 = 0x68B8,
1334 CARD_AMD_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1335 CARD_AMD_RADEON_HD5850 = 0x6898,
1336 CARD_AMD_RADEON_HD5870 = 0x6899,
1337 CARD_AMD_RADEON_HD5900 = 0x689c,
1338 CARD_AMD_RADEON_HD6300 = 0x9803,
1339 CARD_AMD_RADEON_HD6400 = 0x6770,
1340 CARD_AMD_RADEON_HD6410D = 0x9644,
1341 CARD_AMD_RADEON_HD6550D = 0x9640,
1342 CARD_AMD_RADEON_HD6600 = 0x6758,
1343 CARD_AMD_RADEON_HD6600M = 0x6741,
1344 CARD_AMD_RADEON_HD6800 = 0x6739,
1345 CARD_AMD_RADEON_HD6900 = 0x6719,
1347 CARD_NVIDIA_RIVA_128 = 0x0018,
1348 CARD_NVIDIA_RIVA_TNT = 0x0020,
1349 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1350 CARD_NVIDIA_GEFORCE = 0x0100,
1351 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1352 CARD_NVIDIA_GEFORCE2 = 0x0150,
1353 CARD_NVIDIA_GEFORCE3 = 0x0200,
1354 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1355 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1356 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1357 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1358 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1359 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1360 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1361 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1362 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1363 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1364 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1365 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1366 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1367 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1368 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1369 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1370 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1371 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1372 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1373 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1374 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1375 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1376 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
1377 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1378 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1379 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1380 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1381 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1382 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1383 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1384 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1385 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1386 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1387 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
1388 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1389 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1390 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1391 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1392 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
1393 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
1394 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
1395 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
1396 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1397 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
1398 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1399 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1400 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1401 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
1402 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
1403 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
1404 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
1405 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
1406 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
1407 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
1408 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
1409 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
1411 CARD_INTEL_830M = 0x3577,
1412 CARD_INTEL_855GM = 0x3582,
1413 CARD_INTEL_845G = 0x2562,
1414 CARD_INTEL_865G = 0x2572,
1415 CARD_INTEL_915G = 0x2582,
1416 CARD_INTEL_E7221G = 0x258a,
1417 CARD_INTEL_915GM = 0x2592,
1418 CARD_INTEL_945G = 0x2772,
1419 CARD_INTEL_945GM = 0x27a2,
1420 CARD_INTEL_945GME = 0x27ae,
1421 CARD_INTEL_Q35 = 0x29b2,
1422 CARD_INTEL_G33 = 0x29c2,
1423 CARD_INTEL_Q33 = 0x29d2,
1424 CARD_INTEL_PNVG = 0xa001,
1425 CARD_INTEL_PNVM = 0xa011,
1426 CARD_INTEL_965Q = 0x2992,
1427 CARD_INTEL_965G = 0x2982,
1428 CARD_INTEL_946GZ = 0x2972,
1429 CARD_INTEL_965GM = 0x2a02,
1430 CARD_INTEL_965GME = 0x2a12,
1431 CARD_INTEL_GM45 = 0x2a42,
1432 CARD_INTEL_IGD = 0x2e02,
1433 CARD_INTEL_Q45 = 0x2e12,
1434 CARD_INTEL_G45 = 0x2e22,
1435 CARD_INTEL_G41 = 0x2e32,
1436 CARD_INTEL_B43 = 0x2e92,
1437 CARD_INTEL_ILKD = 0x0042,
1438 CARD_INTEL_ILKM = 0x0046,
1439 CARD_INTEL_SNBD = 0x0122,
1440 CARD_INTEL_SNBM = 0x0126,
1441 CARD_INTEL_SNBS = 0x010a,
1442 CARD_INTEL_IVBD = 0x0162,
1443 CARD_INTEL_IVBM = 0x0166,
1444 CARD_INTEL_IVBS = 0x015a,
1447 struct wined3d_fbo_ops
1449 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1450 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1451 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1452 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1453 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1454 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1455 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1456 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1457 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1458 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1459 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1460 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1461 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1462 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1463 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1464 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1465 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1466 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1467 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1470 struct wined3d_gl_limits
1472 UINT buffers;
1473 UINT lights;
1474 UINT textures;
1475 UINT texture_stages;
1476 UINT texture_coords;
1477 UINT fragment_samplers;
1478 UINT vertex_samplers;
1479 UINT combined_samplers;
1480 UINT general_combiners;
1481 UINT sampler_stages;
1482 UINT clipplanes;
1483 UINT texture_size;
1484 UINT texture3d_size;
1485 float pointsize_max;
1486 float pointsize_min;
1487 UINT blends;
1488 UINT anisotropy;
1489 float shininess;
1490 UINT samples;
1491 UINT vertex_attribs;
1493 UINT glsl_varyings;
1494 UINT glsl_vs_float_constants;
1495 UINT glsl_ps_float_constants;
1497 UINT arb_vs_float_constants;
1498 UINT arb_vs_native_constants;
1499 UINT arb_vs_instructions;
1500 UINT arb_vs_temps;
1501 UINT arb_ps_float_constants;
1502 UINT arb_ps_local_constants;
1503 UINT arb_ps_native_constants;
1504 UINT arb_ps_instructions;
1505 UINT arb_ps_temps;
1508 struct wined3d_gl_info
1510 DWORD glsl_version;
1511 struct wined3d_gl_limits limits;
1512 DWORD reserved_glsl_constants;
1513 DWORD quirks;
1514 BOOL supported[WINED3D_GL_EXT_COUNT];
1515 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
1517 struct wined3d_fbo_ops fbo_ops;
1518 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1519 /* GL function pointers */
1520 GL_EXT_FUNCS_GEN
1521 /* WGL function pointers */
1522 WGL_EXT_FUNCS_GEN
1523 #undef USE_GL_FUNC
1525 struct wined3d_format *formats;
1528 struct wined3d_driver_info
1530 enum wined3d_pci_vendor vendor;
1531 enum wined3d_pci_device device;
1532 const char *name;
1533 const char *description;
1534 unsigned int vidmem;
1535 DWORD version_high;
1536 DWORD version_low;
1539 /* The adapter structure */
1540 struct wined3d_adapter
1542 UINT ordinal;
1543 BOOL opengl;
1545 POINT monitorPoint;
1546 SIZE screen_size;
1547 enum wined3d_format_id screen_format;
1549 struct wined3d_gl_info gl_info;
1550 struct wined3d_driver_info driver_info;
1551 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1552 unsigned int cfg_count;
1553 struct wined3d_pixel_format *cfgs;
1554 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1555 unsigned int UsedTextureRam;
1556 LUID luid;
1558 const struct fragment_pipeline *fragment_pipe;
1559 const struct wined3d_shader_backend_ops *shader_backend;
1560 const struct blit_shader *blitter;
1563 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount) DECLSPEC_HIDDEN;
1565 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1566 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1567 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1569 /*****************************************************************************
1570 * High order patch management
1572 struct wined3d_rect_patch
1574 UINT Handle;
1575 float *mem;
1576 struct wined3d_strided_data strided;
1577 struct wined3d_rect_patch_info rect_patch_info;
1578 float numSegs[4];
1579 char has_normals, has_texcoords;
1580 struct list entry;
1583 HRESULT tesselate_rectpatch(struct wined3d_device *device, struct wined3d_rect_patch *patch) DECLSPEC_HIDDEN;
1585 enum projection_types
1587 proj_none = 0,
1588 proj_count3 = 1,
1589 proj_count4 = 2
1592 enum dst_arg
1594 resultreg = 0,
1595 tempreg = 1
1598 /*****************************************************************************
1599 * Fixed function pipeline replacements
1601 #define ARG_UNUSED 0xff
1602 struct texture_stage_op
1604 unsigned cop : 8;
1605 unsigned carg1 : 8;
1606 unsigned carg2 : 8;
1607 unsigned carg0 : 8;
1609 unsigned aop : 8;
1610 unsigned aarg1 : 8;
1611 unsigned aarg2 : 8;
1612 unsigned aarg0 : 8;
1614 struct color_fixup_desc color_fixup;
1615 unsigned tex_type : 3;
1616 unsigned dst : 1;
1617 unsigned projected : 2;
1618 unsigned padding : 10;
1621 struct ffp_frag_settings {
1622 struct texture_stage_op op[MAX_TEXTURES];
1623 enum fogmode fog;
1624 /* Use shorts instead of chars to get dword alignment */
1625 unsigned short sRGB_write;
1626 unsigned short emul_clipplanes;
1629 struct ffp_frag_desc
1631 struct wine_rb_entry entry;
1632 struct ffp_frag_settings settings;
1635 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1636 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1638 void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_state *state,
1639 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
1640 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1641 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1642 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1643 void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect) DECLSPEC_HIDDEN;
1645 struct wined3d
1647 LONG ref;
1648 DWORD flags;
1649 UINT dxVersion;
1650 UINT adapter_count;
1651 struct wined3d_adapter adapters[1];
1654 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags) DECLSPEC_HIDDEN;
1655 BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
1656 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1658 /*****************************************************************************
1659 * IWineD3DDevice implementation structure
1661 #define WINED3D_UNMAPPED_STAGE ~0U
1663 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1664 #define WINED3DCREATE_MULTITHREADED 0x00000004
1666 struct wined3d_device
1668 LONG ref;
1670 /* WineD3D Information */
1671 struct wined3d_device_parent *device_parent;
1672 struct wined3d *wined3d;
1673 struct wined3d_adapter *adapter;
1675 /* Window styles to restore when switching fullscreen mode */
1676 LONG style;
1677 LONG exStyle;
1679 /* X and GL Information */
1680 GLenum offscreenBuffer;
1682 /* Selected capabilities */
1683 int vs_selected_mode;
1684 int ps_selected_mode;
1685 const struct wined3d_shader_backend_ops *shader_backend;
1686 void *shader_priv;
1687 void *fragment_priv;
1688 void *blit_priv;
1689 struct StateEntry StateTable[STATE_HIGHEST + 1];
1690 /* Array of functions for states which are handled by more than one pipeline part */
1691 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1692 const struct fragment_pipeline *frag_pipe;
1693 const struct blit_shader *blitter;
1695 unsigned int max_ffp_textures;
1696 DWORD vshader_version, pshader_version;
1697 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1698 DWORD vs_clipping;
1700 WORD view_ident : 1; /* true iff view matrix is identity */
1701 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1702 WORD isRecordingState : 1;
1703 WORD isInDraw : 1;
1704 WORD bCursorVisible : 1;
1705 WORD d3d_initialized : 1;
1706 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1707 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1708 WORD useDrawStridedSlow : 1;
1709 WORD instancedDraw : 1;
1710 WORD filter_messages : 1;
1711 WORD padding : 5;
1713 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1715 #define DDRAW_PITCH_ALIGNMENT 8
1716 #define D3D8_PITCH_ALIGNMENT 4
1717 unsigned char surface_alignment; /* Line Alignment of surfaces */
1719 /* State block related */
1720 struct wined3d_stateblock *stateBlock;
1721 struct wined3d_stateblock *updateStateBlock;
1723 /* Internal use fields */
1724 struct wined3d_device_creation_parameters create_parms;
1725 HWND focus_window;
1727 struct wined3d_swapchain **swapchains;
1728 UINT swapchain_count;
1730 struct list resources; /* a linked list to track resources created by the device */
1731 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1733 /* Render Target Support */
1734 DWORD valid_rt_mask;
1735 struct wined3d_fb_state fb;
1736 struct wined3d_surface *onscreen_depth_stencil;
1737 struct wined3d_surface *auto_depth_stencil;
1739 /* For rendering to a texture using glCopyTexImage */
1740 GLuint depth_blt_texture;
1742 /* Cursor management */
1743 UINT xHotSpot;
1744 UINT yHotSpot;
1745 UINT xScreenSpace;
1746 UINT yScreenSpace;
1747 UINT cursorWidth, cursorHeight;
1748 GLuint cursorTexture;
1749 HCURSOR hardwareCursor;
1751 /* The Wine logo surface */
1752 struct wined3d_surface *logo_surface;
1754 /* Textures for when no other textures are mapped */
1755 UINT dummy_texture_2d[MAX_COMBINED_SAMPLERS];
1756 UINT dummy_texture_rect[MAX_COMBINED_SAMPLERS];
1757 UINT dummy_texture_3d[MAX_COMBINED_SAMPLERS];
1758 UINT dummy_texture_cube[MAX_COMBINED_SAMPLERS];
1760 /* With register combiners we can skip junk texture stages */
1761 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1762 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1764 /* Stream source management */
1765 struct wined3d_stream_info strided_streams;
1766 const struct wined3d_strided_data *up_strided;
1767 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1768 unsigned int num_buffer_queries;
1770 /* Context management */
1771 struct wined3d_context **contexts;
1772 UINT context_count;
1774 /* High level patch management */
1775 #define PATCHMAP_SIZE 43
1776 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1777 struct list patches[PATCHMAP_SIZE];
1780 void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
1781 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1782 const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1783 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1784 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1785 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
1786 UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags,
1787 BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
1788 void device_preload_textures(const struct wined3d_device *device) DECLSPEC_HIDDEN;
1789 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
1790 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1791 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1792 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1793 void device_stream_info_from_declaration(struct wined3d_device *device,
1794 struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
1795 void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
1796 struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
1797 void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1798 void device_update_tex_unit_map(struct wined3d_device *device) DECLSPEC_HIDDEN;
1799 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
1801 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
1803 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1804 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1805 return context->isStateDirty[idx] & (1 << shift);
1808 static inline void invalidate_active_texture(const struct wined3d_device *device, struct wined3d_context *context)
1810 DWORD sampler = device->rev_tex_unit_map[context->active_texture];
1811 if (sampler != WINED3D_UNMAPPED_STAGE)
1812 context_invalidate_state(context, STATE_SAMPLER(sampler));
1815 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1816 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1817 /* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all,
1818 * not even for resource uploads. */
1819 #define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4
1821 struct wined3d_resource_ops
1823 void (*resource_unload)(struct wined3d_resource *resource);
1826 struct wined3d_resource
1828 LONG ref;
1829 LONG bind_count;
1830 LONG map_count;
1831 struct wined3d_device *device;
1832 enum wined3d_resource_type type;
1833 const struct wined3d_format *format;
1834 enum wined3d_multisample_type multisample_type;
1835 UINT multisample_quality;
1836 DWORD usage;
1837 enum wined3d_pool pool;
1838 DWORD access_flags;
1839 UINT width;
1840 UINT height;
1841 UINT depth;
1842 UINT size;
1843 DWORD priority;
1844 BYTE *allocatedMemory; /* Pointer to the real data location */
1845 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1846 struct list privateData;
1847 struct list resource_list_entry;
1849 void *parent;
1850 const struct wined3d_parent_ops *parent_ops;
1851 const struct wined3d_resource_ops *resource_ops;
1854 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1855 DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1856 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
1857 enum wined3d_resource_type type, const struct wined3d_format *format,
1858 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
1859 DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
1860 void *parent, const struct wined3d_parent_ops *parent_ops,
1861 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
1862 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
1863 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1865 /* Tests show that the start address of resources is 32 byte aligned */
1866 #define RESOURCE_ALIGNMENT 16
1868 enum wined3d_texture_state
1870 WINED3DTEXSTA_ADDRESSU = 0,
1871 WINED3DTEXSTA_ADDRESSV = 1,
1872 WINED3DTEXSTA_ADDRESSW = 2,
1873 WINED3DTEXSTA_BORDERCOLOR = 3,
1874 WINED3DTEXSTA_MAGFILTER = 4,
1875 WINED3DTEXSTA_MINFILTER = 5,
1876 WINED3DTEXSTA_MIPFILTER = 6,
1877 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1878 WINED3DTEXSTA_MAXANISOTROPY = 8,
1879 WINED3DTEXSTA_SRGBTEXTURE = 9,
1880 WINED3DTEXSTA_SHADOW = 10,
1881 MAX_WINETEXTURESTATES = 11,
1884 enum WINED3DSRGB
1886 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1887 SRGB_RGB = 1, /* Loads the rgb texture */
1888 SRGB_SRGB = 2, /* Loads the srgb texture */
1891 struct gl_texture
1893 DWORD states[MAX_WINETEXTURESTATES];
1894 BOOL dirty;
1895 GLuint name;
1898 struct wined3d_texture_ops
1900 HRESULT (*texture_bind)(struct wined3d_texture *texture,
1901 struct wined3d_context *context, BOOL srgb);
1902 void (*texture_preload)(struct wined3d_texture *texture, enum WINED3DSRGB srgb);
1903 void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
1904 const struct wined3d_box *dirty_region);
1905 void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
1908 #define WINED3D_TEXTURE_COND_NP2 0x1
1909 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1910 #define WINED3D_TEXTURE_IS_SRGB 0x4
1912 struct wined3d_texture
1914 struct wined3d_resource resource;
1915 const struct wined3d_texture_ops *texture_ops;
1916 struct gl_texture texture_rgb, texture_srgb;
1917 struct wined3d_resource **sub_resources;
1918 UINT layer_count;
1919 UINT level_count;
1920 float pow2_matrix[16];
1921 UINT lod;
1922 enum wined3d_texture_filter_type filter_type;
1923 DWORD sampler;
1924 DWORD flags;
1925 const struct min_lookup *min_mip_lookup;
1926 const GLenum *mag_lookup;
1927 GLenum target;
1930 static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource)
1932 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
1935 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
1936 const struct wined3d_gl_info *gl_info, BOOL srgb)
1938 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
1939 ? &texture->texture_srgb : &texture->texture_rgb;
1942 void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
1943 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1944 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1945 void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) DECLSPEC_HIDDEN;
1947 struct wined3d_volume
1949 struct wined3d_resource resource;
1950 struct wined3d_texture *container;
1951 BOOL lockable;
1952 BOOL locked;
1953 struct wined3d_box lockedBox;
1954 struct wined3d_box dirtyBox;
1955 BOOL dirty;
1958 static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
1960 return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
1963 void volume_add_dirty_box(struct wined3d_volume *volume, const struct wined3d_box *dirty_box) DECLSPEC_HIDDEN;
1964 void volume_load(const struct wined3d_volume *volume, struct wined3d_context *context, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
1965 void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
1967 struct wined3d_surface_dib
1969 HBITMAP DIBsection;
1970 void *bitmap_data;
1971 UINT bitmap_size;
1974 struct wined3d_renderbuffer_entry
1976 struct list entry;
1977 GLuint id;
1978 UINT width;
1979 UINT height;
1982 struct fbo_entry
1984 struct list entry;
1985 struct wined3d_surface **render_targets;
1986 struct wined3d_surface *depth_stencil;
1987 DWORD location;
1988 DWORD rt_mask;
1989 BOOL attached;
1990 GLuint id;
1993 enum wined3d_container_type
1995 WINED3D_CONTAINER_NONE = 0,
1996 WINED3D_CONTAINER_SWAPCHAIN,
1997 WINED3D_CONTAINER_TEXTURE,
2000 struct wined3d_subresource_container
2002 enum wined3d_container_type type;
2003 union
2005 struct wined3d_swapchain *swapchain;
2006 struct wined3d_texture *texture;
2007 void *base;
2008 } u;
2011 struct wined3d_surface_ops
2013 HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
2014 void (*surface_realize_palette)(struct wined3d_surface *surface);
2015 void (*surface_map)(struct wined3d_surface *surface, const RECT *rect, DWORD flags);
2016 void (*surface_unmap)(struct wined3d_surface *surface);
2019 struct wined3d_surface
2021 struct wined3d_resource resource;
2022 const struct wined3d_surface_ops *surface_ops;
2023 struct wined3d_subresource_container container;
2024 struct wined3d_palette *palette; /* D3D7 style palette handling */
2025 DWORD draw_binding;
2027 DWORD flags;
2029 enum wined3d_surface_type surface_type;
2030 UINT pow2Width;
2031 UINT pow2Height;
2033 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2034 void (*get_drawable_size)(const struct wined3d_context *context, UINT *width, UINT *height);
2036 /* PBO */
2037 GLuint pbo;
2038 GLuint rb_multisample;
2039 GLuint rb_resolved;
2040 GLuint texture_name;
2041 GLuint texture_name_srgb;
2042 GLint texture_level;
2043 GLenum texture_target;
2045 RECT lockedRect;
2046 RECT dirtyRect;
2047 int lockCount;
2048 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2050 /* For GetDC */
2051 struct wined3d_surface_dib dib;
2052 HDC hDC;
2054 /* Color keys for DDraw */
2055 struct wined3d_color_key dst_blt_color_key;
2056 struct wined3d_color_key src_blt_color_key;
2057 struct wined3d_color_key dst_overlay_color_key;
2058 struct wined3d_color_key src_overlay_color_key;
2059 DWORD CKeyFlags;
2061 struct wined3d_color_key gl_color_key;
2063 struct list renderbuffers;
2064 const struct wined3d_renderbuffer_entry *current_renderbuffer;
2065 SIZE ds_current_size;
2067 /* DirectDraw Overlay handling */
2068 RECT overlay_srcrect;
2069 RECT overlay_destrect;
2070 struct wined3d_surface *overlay_dest;
2071 struct list overlays;
2072 struct list overlay_entry;
2075 static inline struct wined3d_surface *surface_from_resource(struct wined3d_resource *resource)
2077 return CONTAINING_RECORD(resource, struct wined3d_surface, resource);
2080 static inline GLuint surface_get_texture_name(const struct wined3d_surface *surface,
2081 const struct wined3d_gl_info *gl_info, BOOL srgb)
2083 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
2084 ? surface->texture_name_srgb : surface->texture_name;
2087 void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3d_box *dirty_rect) DECLSPEC_HIDDEN;
2088 HRESULT surface_color_fill(struct wined3d_surface *s,
2089 const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
2090 GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2091 void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2092 BOOL surface_is_offscreen(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2093 HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
2094 void surface_load_ds_location(struct wined3d_surface *surface,
2095 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2096 void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
2097 HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, const RECT *rect) DECLSPEC_HIDDEN;
2098 void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2099 void surface_modify_location(struct wined3d_surface *surface, DWORD location, BOOL persistent) DECLSPEC_HIDDEN;
2100 void surface_prepare_rb(struct wined3d_surface *surface,
2101 const struct wined3d_gl_info *gl_info, BOOL multisample) DECLSPEC_HIDDEN;
2102 void surface_prepare_texture(struct wined3d_surface *surface,
2103 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2104 void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
2105 const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
2106 void surface_set_container(struct wined3d_surface *surface,
2107 enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
2108 void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2109 void surface_set_texture_target(struct wined3d_surface *surface, GLenum target) DECLSPEC_HIDDEN;
2110 void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2111 void surface_update_draw_binding(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2112 HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
2113 struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
2115 void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2116 void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2117 void get_drawable_size_fbo(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2119 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
2120 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2121 void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN;
2123 /* Surface flags: */
2124 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2125 #define SFLAG_DISCARD 0x00000002 /* ??? */
2126 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2127 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2128 #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked. */
2129 #define SFLAG_DYNLOCK 0x00000020 /* Surface is often locked by the application. */
2130 #define SFLAG_PIN_SYSMEM 0x00000040 /* Keep the surface in sysmem, at the same address. */
2131 #define SFLAG_DCINUSE 0x00000080 /* Set between GetDC and ReleaseDC calls. */
2132 #define SFLAG_LOST 0x00000100 /* Surface lost flag for ddraw. */
2133 #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */
2134 #define SFLAG_CLIENT 0x00000400 /* GL_APPLE_client_storage is used with this surface. */
2135 #define SFLAG_INOVERLAYDRAW 0x00000800 /* Overlay drawing is in progress. Recursion prevention. */
2136 #define SFLAG_DIBSECTION 0x00001000 /* Has a DIB section attached for GetDC. */
2137 #define SFLAG_USERPTR 0x00002000 /* The application allocated the memory for this surface. */
2138 #define SFLAG_ALLOCATED 0x00004000 /* A GL texture is allocated for this surface. */
2139 #define SFLAG_SRGBALLOCATED 0x00008000 /* A sRGB GL texture is allocated for this surface. */
2140 #define SFLAG_PBO 0x00010000 /* The surface has a PBO. */
2141 #define SFLAG_INSYSMEM 0x00020000 /* The system memory copy is current. */
2142 #define SFLAG_INTEXTURE 0x00040000 /* The GL texture is current. */
2143 #define SFLAG_INSRGBTEX 0x00080000 /* The GL sRGB texture is current. */
2144 #define SFLAG_INDRAWABLE 0x00100000 /* The GL drawable is current. */
2145 #define SFLAG_INRB_MULTISAMPLE 0x00200000 /* The multisample renderbuffer is current. */
2146 #define SFLAG_INRB_RESOLVED 0x00400000 /* The resolved renderbuffer is current. */
2147 #define SFLAG_DISCARDED 0x00800000 /* Surface was discarded, allocating new location is enough. */
2149 /* In some conditions the surface memory must not be freed:
2150 * SFLAG_CONVERTED: Converting the data back would take too long
2151 * SFLAG_DIBSECTION: The dib code manages the memory
2152 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2153 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2154 * SFLAG_CLIENT: OpenGL uses our memory as backup
2156 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2157 SFLAG_DYNLOCK | \
2158 SFLAG_CLIENT | \
2159 SFLAG_DIBSECTION | \
2160 SFLAG_USERPTR | \
2161 SFLAG_PBO | \
2162 SFLAG_PIN_SYSMEM)
2164 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2165 SFLAG_INTEXTURE | \
2166 SFLAG_INSRGBTEX | \
2167 SFLAG_INDRAWABLE | \
2168 SFLAG_INRB_MULTISAMPLE | \
2169 SFLAG_INRB_RESOLVED)
2171 enum wined3d_conversion_type
2173 WINED3D_CT_NONE,
2174 WINED3D_CT_PALETTED,
2175 WINED3D_CT_PALETTED_CK,
2176 WINED3D_CT_CK_565,
2177 WINED3D_CT_CK_5551,
2178 WINED3D_CT_CK_RGB24,
2179 WINED3D_CT_RGB32_888,
2180 WINED3D_CT_CK_ARGB32,
2183 void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2185 struct wined3d_vertex_declaration_element
2187 const struct wined3d_format *format;
2188 BOOL ffp_valid;
2189 WORD input_slot;
2190 WORD offset;
2191 UINT output_slot;
2192 BYTE method;
2193 BYTE usage;
2194 BYTE usage_idx;
2197 struct wined3d_vertex_declaration
2199 LONG ref;
2200 void *parent;
2201 const struct wined3d_parent_ops *parent_ops;
2202 struct wined3d_device *device;
2204 struct wined3d_vertex_declaration_element *elements;
2205 UINT element_count;
2207 DWORD streams[MAX_STREAMS];
2208 UINT num_streams;
2209 BOOL position_transformed;
2210 BOOL half_float_conv_needed;
2213 struct wined3d_saved_states
2215 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2216 WORD streamSource; /* MAX_STREAMS, 16 */
2217 WORD streamFreq; /* MAX_STREAMS, 16 */
2218 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2219 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2220 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2221 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2222 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2223 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2224 BOOL *pixelShaderConstantsF;
2225 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2226 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2227 BOOL *vertexShaderConstantsF;
2228 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2229 DWORD primitive_type : 1;
2230 DWORD indices : 1;
2231 DWORD material : 1;
2232 DWORD viewport : 1;
2233 DWORD vertexDecl : 1;
2234 DWORD pixelShader : 1;
2235 DWORD vertexShader : 1;
2236 DWORD scissorRect : 1;
2237 DWORD padding : 4;
2240 struct StageState {
2241 DWORD stage;
2242 DWORD state;
2245 struct wined3d_stream_state
2247 struct wined3d_buffer *buffer;
2248 UINT offset;
2249 UINT stride;
2250 UINT frequency;
2251 UINT flags;
2254 struct wined3d_state
2256 const struct wined3d_fb_state *fb;
2258 struct wined3d_vertex_declaration *vertex_declaration;
2259 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2260 BOOL user_stream;
2261 struct wined3d_buffer *index_buffer;
2262 enum wined3d_format_id index_format;
2263 INT base_vertex_index;
2264 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2265 GLenum gl_primitive_type;
2267 struct wined3d_shader *vertex_shader;
2268 BOOL vs_consts_b[MAX_CONST_B];
2269 INT vs_consts_i[MAX_CONST_I * 4];
2270 float *vs_consts_f;
2272 struct wined3d_shader *pixel_shader;
2273 BOOL ps_consts_b[MAX_CONST_B];
2274 INT ps_consts_i[MAX_CONST_I * 4];
2275 float *ps_consts_f;
2277 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2278 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2279 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2280 DWORD lowest_disabled_stage;
2282 struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
2283 struct wined3d_vec4 clip_planes[MAX_CLIPPLANES];
2284 struct wined3d_material material;
2285 struct wined3d_viewport viewport;
2286 RECT scissor_rect;
2288 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2289 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2290 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2291 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2292 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2294 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2297 struct wined3d_stateblock
2299 LONG ref; /* Note: Ref counting not required */
2300 struct wined3d_device *device;
2302 /* Array indicating whether things have been set or changed */
2303 struct wined3d_saved_states changed;
2304 struct wined3d_state state;
2306 /* Contained state management */
2307 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2308 unsigned int num_contained_render_states;
2309 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2310 unsigned int num_contained_transform_states;
2311 DWORD contained_vs_consts_i[MAX_CONST_I];
2312 unsigned int num_contained_vs_consts_i;
2313 DWORD contained_vs_consts_b[MAX_CONST_B];
2314 unsigned int num_contained_vs_consts_b;
2315 DWORD *contained_vs_consts_f;
2316 unsigned int num_contained_vs_consts_f;
2317 DWORD contained_ps_consts_i[MAX_CONST_I];
2318 unsigned int num_contained_ps_consts_i;
2319 DWORD contained_ps_consts_b[MAX_CONST_B];
2320 unsigned int num_contained_ps_consts_b;
2321 DWORD *contained_ps_consts_f;
2322 unsigned int num_contained_ps_consts_f;
2323 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2324 unsigned int num_contained_tss_states;
2325 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2326 unsigned int num_contained_sampler_states;
2329 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2330 void stateblock_init_default_state(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2331 void stateblock_unbind_resources(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2333 /* Direct3D terminology with little modifications. We do not have an issued state
2334 * because only the driver knows about it, but we have a created state because d3d
2335 * allows GetData on a created issue, but opengl doesn't
2337 enum query_state {
2338 QUERY_CREATED,
2339 QUERY_SIGNALLED,
2340 QUERY_BUILDING
2343 struct wined3d_query_ops
2345 HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
2346 HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
2349 struct wined3d_query
2351 LONG ref;
2352 const struct wined3d_query_ops *query_ops;
2353 struct wined3d_device *device;
2354 enum query_state state;
2355 enum wined3d_query_type type;
2356 DWORD data_size;
2357 void *extendedData;
2360 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2361 * fixed function semantics as D3DCOLOR or FLOAT16 */
2362 enum wined3d_buffer_conversion_type
2364 CONV_NONE,
2365 CONV_D3DCOLOR,
2366 CONV_POSITIONT,
2369 struct wined3d_map_range
2371 UINT offset;
2372 UINT size;
2375 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2376 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2377 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2378 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2379 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2380 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2381 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2382 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2384 struct wined3d_buffer
2386 struct wined3d_resource resource;
2388 struct wined3d_buffer_desc desc;
2390 GLuint buffer_object;
2391 GLenum buffer_object_usage;
2392 GLenum buffer_type_hint;
2393 UINT buffer_object_size;
2394 DWORD flags;
2396 struct wined3d_map_range *maps;
2397 ULONG maps_size, modified_areas;
2398 struct wined3d_event_query *query;
2400 /* conversion stuff */
2401 UINT decl_change_count, full_conversion_count;
2402 UINT draw_count;
2403 UINT stride; /* 0 if no conversion */
2404 UINT conversion_stride; /* 0 if no shifted conversion */
2405 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2408 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
2410 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
2413 void buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
2414 struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
2415 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2417 struct wined3d_rendertarget_view
2419 LONG refcount;
2421 struct wined3d_resource *resource;
2422 void *parent;
2425 struct wined3d_swapchain_ops
2427 void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2428 const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags);
2431 struct wined3d_swapchain
2433 LONG ref;
2434 void *parent;
2435 const struct wined3d_parent_ops *parent_ops;
2436 const struct wined3d_swapchain_ops *swapchain_ops;
2437 struct wined3d_device *device;
2439 struct wined3d_surface **back_buffers;
2440 struct wined3d_surface *front_buffer;
2441 struct wined3d_swapchain_desc desc;
2442 DWORD orig_width, orig_height;
2443 enum wined3d_format_id orig_fmt;
2444 struct wined3d_gamma_ramp orig_gamma;
2445 BOOL render_to_fbo;
2446 const struct wined3d_format *ds_format;
2448 LONG prev_time, frames; /* Performance tracking */
2450 struct wined3d_context **context;
2451 unsigned int num_contexts;
2453 HWND win_handle;
2454 HWND device_window;
2456 HDC backup_dc;
2457 HWND backup_wnd;
2460 void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
2462 struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2463 void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2464 HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2465 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2466 void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2468 #define DEFAULT_REFRESH_RATE 0
2470 /*****************************************************************************
2471 * Utility function prototypes
2474 /* Trace routines */
2475 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2476 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
2477 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
2478 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2479 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2480 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
2481 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
2482 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
2483 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
2484 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
2485 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2486 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
2487 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
2488 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
2489 const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN;
2490 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2491 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2492 const char *debug_d3dbasis(enum wined3d_basis_type basis) DECLSPEC_HIDDEN;
2493 const char *debug_d3ddegree(enum wined3d_degree_type order) DECLSPEC_HIDDEN;
2494 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
2495 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2496 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2498 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2499 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2500 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2501 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
2502 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2503 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2504 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2505 void texture_activate_dimensions(const struct wined3d_texture *texture,
2506 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2507 void sampler_texdim(struct wined3d_context *context,
2508 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2509 void tex_alphaop(struct wined3d_context *context,
2510 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2511 void apply_pixelshader(struct wined3d_context *context,
2512 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2513 void state_fogcolor(struct wined3d_context *context,
2514 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2515 void state_fogdensity(struct wined3d_context *context,
2516 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2517 void state_fogstartend(struct wined3d_context *context,
2518 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2519 void state_fog_fragpart(struct wined3d_context *context,
2520 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2522 BOOL getColorBits(const struct wined3d_format *format,
2523 BYTE *redSize, BYTE *greenSize, BYTE *blueSize, BYTE *alphaSize, BYTE *totalSize) DECLSPEC_HIDDEN;
2524 BOOL getDepthStencilBits(const struct wined3d_format *format,
2525 BYTE *depthSize, BYTE *stencilSize) DECLSPEC_HIDDEN;
2527 /* Math utils */
2528 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
2529 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
2530 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2531 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2533 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2535 struct wined3d_shader_lconst
2537 struct list entry;
2538 unsigned int idx;
2539 DWORD value[4];
2542 struct wined3d_shader_limits
2544 unsigned int temporary;
2545 unsigned int texcoord;
2546 unsigned int sampler;
2547 unsigned int constant_int;
2548 unsigned int constant_float;
2549 unsigned int constant_bool;
2550 unsigned int address;
2551 unsigned int packed_output;
2552 unsigned int packed_input;
2553 unsigned int attributes;
2554 unsigned int label;
2557 #ifdef __GNUC__
2558 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2559 #else
2560 #define PRINTF_ATTR(fmt,args)
2561 #endif
2563 /* Base Shader utility functions. */
2564 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2565 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2567 /* Vertex shader utility functions */
2568 BOOL vshader_get_input(const struct wined3d_shader *shader,
2569 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2571 struct wined3d_vertex_shader
2573 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2576 struct wined3d_pixel_shader
2578 /* Pixel shader input semantics */
2579 DWORD input_reg_map[MAX_REG_INPUT];
2580 BOOL input_reg_used[MAX_REG_INPUT];
2581 unsigned int declared_in_count;
2583 /* Some information about the shader behavior */
2584 BOOL color0_mov;
2585 DWORD color0_reg;
2588 struct wined3d_shader
2590 LONG ref;
2591 struct wined3d_shader_limits limits;
2592 DWORD *function;
2593 UINT functionLength;
2594 BOOL load_local_constsF;
2595 const struct wined3d_shader_frontend *frontend;
2596 void *frontend_data;
2597 void *backend_data;
2599 void *parent;
2600 const struct wined3d_parent_ops *parent_ops;
2602 /* Programs this shader is linked with */
2603 struct list linked_programs;
2605 /* Immediate constants (override global ones) */
2606 struct list constantsB;
2607 struct list constantsF;
2608 struct list constantsI;
2609 struct wined3d_shader_reg_maps reg_maps;
2611 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2612 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2614 /* Pointer to the parent device */
2615 struct wined3d_device *device;
2616 struct list shader_list_entry;
2618 union
2620 struct wined3d_vertex_shader vs;
2621 struct wined3d_pixel_shader ps;
2622 } u;
2625 void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps,
2626 struct wined3d_texture * const *textures) DECLSPEC_HIDDEN;
2627 void find_ps_compile_args(const struct wined3d_state *state,
2628 const struct wined3d_shader *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2630 void find_vs_compile_args(const struct wined3d_state *state,
2631 const struct wined3d_shader *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2633 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2634 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2635 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2636 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2637 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2638 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2639 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2640 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
2641 unsigned int max) DECLSPEC_HIDDEN;
2642 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
2643 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
2644 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
2646 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2648 return type == WINED3D_SHADER_TYPE_PIXEL;
2651 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2653 return type == WINED3D_SHADER_TYPE_VERTEX;
2656 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2658 switch (reg->type)
2660 case WINED3DSPR_RASTOUT:
2661 /* oFog & oPts */
2662 if (reg->idx) return TRUE;
2663 /* oPos */
2664 return FALSE;
2666 case WINED3DSPR_DEPTHOUT: /* oDepth */
2667 case WINED3DSPR_CONSTBOOL: /* b# */
2668 case WINED3DSPR_LOOP: /* aL */
2669 case WINED3DSPR_PREDICATE: /* p0 */
2670 return TRUE;
2672 case WINED3DSPR_MISCTYPE:
2673 switch(reg->idx)
2675 case 0: /* vPos */
2676 return FALSE;
2677 case 1: /* vFace */
2678 return TRUE;
2679 default:
2680 return FALSE;
2683 case WINED3DSPR_IMMCONST:
2684 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2686 default:
2687 return FALSE;
2691 static inline void shader_get_position_fixup(const struct wined3d_context *context,
2692 const struct wined3d_state *state, float *position_fixup)
2694 position_fixup[0] = 1.0f;
2695 position_fixup[1] = 1.0f;
2696 position_fixup[2] = (63.0f / 64.0f) / state->viewport.width;
2697 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.height;
2699 if (context->render_offscreen)
2701 position_fixup[1] *= -1.0f;
2702 position_fixup[3] *= -1.0f;
2706 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
2708 struct wined3d_shader_lconst *lconst;
2710 if (shader->load_local_constsF)
2711 return FALSE;
2713 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
2715 if (lconst->idx == reg)
2716 return TRUE;
2719 return FALSE;
2722 /* Using additional shader constants (uniforms in GLSL / program environment
2723 * or local parameters in ARB) is costly:
2724 * ARB only knows float4 parameters and GLSL compiler are not really smart
2725 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2726 * (in fact most compilers map a float2 to a full float4 uniform).
2728 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2729 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2730 * into a single shader constant (uniform / program parameter).
2732 * This structure is shared between the GLSL and the ARB backend.*/
2733 struct ps_np2fixup_info {
2734 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2735 WORD active; /* bitfield indicating if we can apply the fixup */
2736 WORD num_consts;
2739 /* sRGB correction constants */
2740 static const float srgb_cmp = 0.0031308f;
2741 static const float srgb_mul_low = 12.92f;
2742 static const float srgb_pow = 0.41666f;
2743 static const float srgb_mul_high = 1.055f;
2744 static const float srgb_sub_high = 0.055f;
2746 struct wined3d_palette
2748 LONG ref;
2749 void *parent;
2750 struct wined3d_device *device;
2752 HPALETTE hpal;
2753 WORD palVersion; /*| */
2754 WORD palNumEntries; /*| LOGPALETTE */
2755 PALETTEENTRY palents[256]; /*| */
2756 /* This is to store the palette in 'screen format' */
2757 int screen_palents[256];
2758 DWORD flags;
2761 /* DirectDraw utility functions */
2762 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2764 /*****************************************************************************
2765 * Pixel format management
2768 /* WineD3D pixel format flags */
2769 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2770 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2771 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2772 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2773 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2774 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2775 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2776 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2777 #define WINED3DFMT_FLAG_GETDC 0x00000100
2778 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2779 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2780 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2781 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2782 #define WINED3DFMT_FLAG_VTF 0x00002000
2783 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2784 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2785 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2786 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
2787 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
2789 struct wined3d_rational
2791 UINT numerator;
2792 UINT denominator;
2795 struct wined3d_format
2797 enum wined3d_format_id id;
2799 DWORD red_mask;
2800 DWORD green_mask;
2801 DWORD blue_mask;
2802 DWORD alpha_mask;
2803 UINT byte_count;
2804 BYTE depth_size;
2805 BYTE stencil_size;
2807 UINT block_width;
2808 UINT block_height;
2809 UINT block_byte_count;
2811 enum wined3d_ffp_emit_idx emit_idx;
2812 GLint component_count;
2813 GLenum gl_vtx_type;
2814 GLint gl_vtx_format;
2815 GLboolean gl_normalized;
2816 unsigned int component_size;
2818 GLint glInternal;
2819 GLint glGammaInternal;
2820 GLint rtInternal;
2821 GLint glFormat;
2822 GLint glType;
2823 UINT conv_byte_count;
2824 unsigned int flags;
2825 struct wined3d_rational height_scale;
2826 struct color_fixup_desc color_fixup;
2827 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
2830 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
2831 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2832 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
2833 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2834 DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface,
2835 const struct wined3d_color *color) DECLSPEC_HIDDEN;
2837 static inline BOOL use_vs(const struct wined3d_state *state)
2839 /* Check stateblock->vertexDecl to allow this to be used from
2840 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2841 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2842 * style strided data. */
2843 return state->vertex_shader && !state->vertex_declaration->position_transformed;
2846 static inline BOOL use_ps(const struct wined3d_state *state)
2848 return !!state->pixel_shader;
2851 static inline void context_apply_state(struct wined3d_context *context,
2852 const struct wined3d_state *state, DWORD state_id)
2854 const struct StateEntry *state_table = context->state_table;
2855 DWORD rep = state_table[state_id].representative;
2856 state_table[rep].apply(context, state, rep);
2859 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2860 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2862 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
2864 #endif