2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 /* Texture format fixups */
57 enum fixup_channel_source
59 CHANNEL_SOURCE_ZERO
= 0,
60 CHANNEL_SOURCE_ONE
= 1,
65 CHANNEL_SOURCE_COMPLEX0
= 6,
66 CHANNEL_SOURCE_COMPLEX1
= 7,
71 COMPLEX_FIXUP_NONE
= 0,
72 COMPLEX_FIXUP_YUY2
= 1,
73 COMPLEX_FIXUP_UYVY
= 2,
74 COMPLEX_FIXUP_YV12
= 3,
79 struct color_fixup_desc
81 unsigned x_sign_fixup
: 1;
82 unsigned x_source
: 3;
83 unsigned y_sign_fixup
: 1;
84 unsigned y_source
: 3;
85 unsigned z_sign_fixup
: 1;
86 unsigned z_source
: 3;
87 unsigned w_sign_fixup
: 1;
88 unsigned w_source
: 3;
92 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
93 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
95 static inline struct color_fixup_desc
create_color_fixup_desc(
96 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
97 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
99 struct color_fixup_desc fixup
=
109 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
111 struct color_fixup_desc fixup
=
113 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
114 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
115 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
116 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
121 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
123 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
126 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
128 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
131 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
133 enum complex_fixup complex_fixup
= 0;
134 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
135 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
136 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
137 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
138 return complex_fixup
;
141 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
142 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
143 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
146 #define MAX_PALETTES 65536
147 #define MAX_STREAMS 16
148 #define MAX_TEXTURES 8
149 #define MAX_FRAGMENT_SAMPLERS 16
150 #define MAX_VERTEX_SAMPLERS 4
151 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
152 #define MAX_ACTIVE_LIGHTS 8
153 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
157 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
160 extern const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
161 extern const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
162 extern const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
163 extern const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
164 extern const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
166 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
168 return mag_lookup
[mag_filter
];
171 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
172 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
174 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
177 /* float_16_to_32() and float_32_to_16() (see implementation in
178 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
179 * to standard C floats and vice versa. They do not depend on the encoding
180 * of the C float, so they are platform independent, but slow. On x86 and
181 * other IEEE 754 compliant platforms the conversion can be accelerated by
182 * bit shifting the exponent and mantissa. There are also some SSE-based
183 * assembly routines out there.
185 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
187 static inline float float_16_to_32(const unsigned short *in
) {
188 const unsigned short s
= ((*in
) & 0x8000);
189 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
190 const unsigned short m
= (*in
) & 0x3FF;
191 const float sgn
= (s
? -1.0f
: 1.0f
);
194 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
195 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
197 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
199 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
200 else return 0.0f
/ 0.0f
; /* NAN */
204 static inline float float_24_to_32(DWORD in
)
206 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
207 const unsigned short e
= (in
& 0x780000) >> 19;
208 const unsigned int m
= in
& 0x7ffff;
212 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
213 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
217 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
221 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
222 else return 0.0f
/ 0.0f
; /* NAN */
238 #define ORM_BACKBUFFER 0
242 #define SHADER_GLSL 2
244 #define SHADER_NONE 4
246 #define RTL_DISABLE -1
247 #define RTL_READDRAW 1
248 #define RTL_READTEX 2
250 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
251 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
253 /* NOTE: When adding fields to this structure, make sure to update the default
254 * values in wined3d_main.c as well. */
255 typedef struct wined3d_settings_s
{
256 /* vertex and pixel shader modes */
259 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
260 we should use it. However, until it's fully implemented, we'll leave it as a registry
261 setting for developers. */
263 int offscreen_rendering_mode
;
264 int rendertargetlock_mode
;
265 unsigned short pci_vendor_id
;
266 unsigned short pci_device_id
;
267 /* Memory tracking and object counting */
268 unsigned int emulated_textureram
;
270 int allow_multisampling
;
271 BOOL strict_draw_ordering
;
272 } wined3d_settings_t
;
274 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN
;
276 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
278 WINED3DSTT_UNKNOWN
= 0,
282 WINED3DSTT_VOLUME
= 4,
283 } WINED3DSAMPLER_TEXTURE_TYPE
;
285 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
288 WINED3DSPR_INPUT
= 1,
289 WINED3DSPR_CONST
= 2,
291 WINED3DSPR_TEXTURE
= 3,
292 WINED3DSPR_RASTOUT
= 4,
293 WINED3DSPR_ATTROUT
= 5,
294 WINED3DSPR_TEXCRDOUT
= 6,
295 WINED3DSPR_OUTPUT
= 6,
296 WINED3DSPR_CONSTINT
= 7,
297 WINED3DSPR_COLOROUT
= 8,
298 WINED3DSPR_DEPTHOUT
= 9,
299 WINED3DSPR_SAMPLER
= 10,
300 WINED3DSPR_CONST2
= 11,
301 WINED3DSPR_CONST3
= 12,
302 WINED3DSPR_CONST4
= 13,
303 WINED3DSPR_CONSTBOOL
= 14,
304 WINED3DSPR_LOOP
= 15,
305 WINED3DSPR_TEMPFLOAT16
= 16,
306 WINED3DSPR_MISCTYPE
= 17,
307 WINED3DSPR_LABEL
= 18,
308 WINED3DSPR_PREDICATE
= 19,
310 WINED3DSPR_CONSTBUFFER
,
313 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
315 enum wined3d_immconst_type
317 WINED3D_IMMCONST_SCALAR
,
318 WINED3D_IMMCONST_VEC4
,
321 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
323 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
325 WINED3DSPSM_NONE
= 0,
327 WINED3DSPSM_BIAS
= 2,
328 WINED3DSPSM_BIASNEG
= 3,
329 WINED3DSPSM_SIGN
= 4,
330 WINED3DSPSM_SIGNNEG
= 5,
331 WINED3DSPSM_COMP
= 6,
333 WINED3DSPSM_X2NEG
= 8,
336 WINED3DSPSM_ABS
= 11,
337 WINED3DSPSM_ABSNEG
= 12,
338 WINED3DSPSM_NOT
= 13,
339 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
341 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
342 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
343 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
344 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
345 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
347 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
349 WINED3DSPDM_NONE
= 0,
350 WINED3DSPDM_SATURATE
= 1,
351 WINED3DSPDM_PARTIALPRECISION
= 2,
352 WINED3DSPDM_MSAMPCENTROID
= 4,
353 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
355 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
356 #define WINED3DSI_TEXLD_PROJECT 1
357 #define WINED3DSI_TEXLD_BIAS 2
359 typedef enum COMPARISON_TYPE
369 #define WINED3D_SM1_VS 0xfffe
370 #define WINED3D_SM1_PS 0xffff
371 #define WINED3D_SM4_PS 0x0000
372 #define WINED3D_SM4_VS 0x0001
373 #define WINED3D_SM4_GS 0x0002
375 /* Shader version tokens, and shader end tokens */
376 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
377 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
379 /* Shader backends */
381 /* TODO: Make this dynamic, based on shader limits ? */
382 #define MAX_ATTRIBS 16
383 #define MAX_REG_ADDR 1
384 #define MAX_REG_TEMP 32
385 #define MAX_REG_TEXCRD 8
386 #define MAX_REG_INPUT 12
387 #define MAX_REG_OUTPUT 12
388 #define MAX_CONST_I 16
389 #define MAX_CONST_B 16
391 /* FIXME: This needs to go up to 2048 for
392 * Shader model 3 according to msdn (and for software shaders) */
393 #define MAX_LABELS 16
395 #define SHADER_PGMSIZE 65535
397 struct wined3d_shader_buffer
405 enum WINED3D_SHADER_INSTRUCTION_HANDLER
476 WINED3DSIH_SAMPLE_GRAD
,
477 WINED3DSIH_SAMPLE_LOD
,
490 WINED3DSIH_TEXDP3TEX
,
494 WINED3DSIH_TEXM3x2DEPTH
,
495 WINED3DSIH_TEXM3x2PAD
,
496 WINED3DSIH_TEXM3x2TEX
,
498 WINED3DSIH_TEXM3x3DIFF
,
499 WINED3DSIH_TEXM3x3PAD
,
500 WINED3DSIH_TEXM3x3SPEC
,
501 WINED3DSIH_TEXM3x3TEX
,
502 WINED3DSIH_TEXM3x3VSPEC
,
503 WINED3DSIH_TEXREG2AR
,
504 WINED3DSIH_TEXREG2GB
,
505 WINED3DSIH_TEXREG2RGB
,
507 WINED3DSIH_TABLE_SIZE
510 enum wined3d_shader_type
512 WINED3D_SHADER_TYPE_PIXEL
,
513 WINED3D_SHADER_TYPE_VERTEX
,
514 WINED3D_SHADER_TYPE_GEOMETRY
,
517 struct wined3d_shader_version
519 enum wined3d_shader_type type
;
524 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
526 typedef struct shader_reg_maps
528 struct wined3d_shader_version shader_version
;
529 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
530 BYTE address
; /* MAX_REG_ADDR, 1 */
531 WORD labels
; /* MAX_LABELS, 16 */
532 DWORD temporary
; /* MAX_REG_TEMP, 32 */
533 DWORD
*constf
; /* pixel, vertex */
534 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
535 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
536 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
537 WORD integer_constants
; /* MAX_CONST_I, 16 */
538 WORD boolean_constants
; /* MAX_CONST_B, 16 */
539 WORD local_int_consts
; /* MAX_CONST_I, 16 */
540 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
542 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
543 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
544 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
553 WORD usesrelconstF
: 1;
561 /* Whether or not loops are used in this shader, and nesting depth */
563 unsigned highest_render_target
;
567 struct wined3d_shader_context
569 IWineD3DBaseShader
*shader
;
570 const struct wined3d_gl_info
*gl_info
;
571 const struct shader_reg_maps
*reg_maps
;
572 struct wined3d_shader_buffer
*buffer
;
576 struct wined3d_shader_register
578 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
581 const struct wined3d_shader_src_param
*rel_addr
;
582 enum wined3d_immconst_type immconst_type
;
583 DWORD immconst_data
[4];
586 struct wined3d_shader_dst_param
588 struct wined3d_shader_register reg
;
594 struct wined3d_shader_src_param
596 struct wined3d_shader_register reg
;
601 struct wined3d_shader_instruction
603 const struct wined3d_shader_context
*ctx
;
604 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
609 const struct wined3d_shader_dst_param
*dst
;
611 const struct wined3d_shader_src_param
*src
;
614 struct wined3d_shader_semantic
616 WINED3DDECLUSAGE usage
;
618 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
619 struct wined3d_shader_dst_param reg
;
622 struct wined3d_shader_attribute
624 WINED3DDECLUSAGE usage
;
628 struct wined3d_shader_loop_control
635 struct wined3d_shader_frontend
637 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
638 void (*shader_free
)(void *data
);
639 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
640 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
641 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
642 struct wined3d_shader_src_param
*src_rel_addr
);
643 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
644 struct wined3d_shader_src_param
*dst_rel_addr
);
645 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
646 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
, UINT
*comment_size
);
647 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
650 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
651 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
653 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
656 DWORD VertexShaderVersion
;
657 DWORD MaxVertexShaderConst
;
659 DWORD PixelShaderVersion
;
660 float PixelShader1xMaxValue
;
661 DWORD MaxPixelShaderConst
;
676 enum vertexprocessing_mode
{
682 #define WINED3D_CONST_NUM_UNUSED ~0U
691 /* Stateblock dependent parameters which have to be hardcoded
692 * into the shader code
695 #define WINED3D_PSARGS_PROJECTED (1 << 3)
696 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
697 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
699 struct ps_compile_args
{
700 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
701 enum vertexprocessing_mode vp_mode
;
703 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
704 /* Texture types(2D, Cube, 3D) in ps 1.x */
705 WORD srgb_correction
;
707 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
708 D3D9 has a limit of 16 samplers and the fixup is superfluous
709 in D3D10 (unconditional NP2 support mandatory). */
710 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
718 struct vs_compile_args
{
721 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
724 struct wined3d_context
;
727 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
728 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
729 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
, const SIZE
*ds_mask_size
);
730 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
731 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
732 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
733 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
734 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
735 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
736 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
737 void (*shader_free_private
)(IWineD3DDevice
*iface
);
738 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
739 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
740 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
741 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
744 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN
;
745 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN
;
746 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN
;
750 extern void (CDECL
*wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
751 extern void (CDECL
*wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
753 /* As GLX relies on X, this is needed */
754 extern int num_lock DECLSPEC_HIDDEN
;
757 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
758 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
760 #define ENTER_GL() wine_tsx11_lock_ptr()
761 #define LEAVE_GL() wine_tsx11_unlock_ptr()
764 /*****************************************************************************
768 /* GL related defines */
769 /* ------------------ */
770 #define GL_EXTCALL(f) (gl_info->f)
772 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
773 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
774 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
775 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
777 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
778 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
779 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
780 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
782 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
783 (vec)[0] = D3DCOLOR_R(dw); \
784 (vec)[1] = D3DCOLOR_G(dw); \
785 (vec)[2] = D3DCOLOR_B(dw); \
786 (vec)[3] = D3DCOLOR_A(dw); \
789 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
791 /* Checking of API calls */
792 /* --------------------- */
793 #ifndef WINE_NO_DEBUG_MSGS
794 #define checkGLcall(A) \
797 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
798 err = glGetError(); \
799 if (err == GL_NO_ERROR) { \
800 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
803 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
804 debug_glerror(err), err, A, __FILE__, __LINE__); \
805 err = glGetError(); \
806 } while (err != GL_NO_ERROR); \
809 #define checkGLcall(A) do {} while(0)
812 /* Trace routines / diagnostics */
813 /* ---------------------------- */
815 /* Dump out a matrix and copy it */
816 #define conv_mat(mat,gl_mat) \
818 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
819 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
820 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
821 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
822 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
825 /* Trace vector and strided data information */
826 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
827 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
828 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
829 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
831 /* Advance declaration of structures to satisfy compiler */
832 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
833 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
834 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
835 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
836 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl
;
838 /* Global variables */
839 extern const float identity
[16] DECLSPEC_HIDDEN
;
843 WINED3D_FFP_POSITION
= 0,
844 WINED3D_FFP_BLENDWEIGHT
= 1,
845 WINED3D_FFP_BLENDINDICES
= 2,
846 WINED3D_FFP_NORMAL
= 3,
847 WINED3D_FFP_PSIZE
= 4,
848 WINED3D_FFP_DIFFUSE
= 5,
849 WINED3D_FFP_SPECULAR
= 6,
850 WINED3D_FFP_TEXCOORD0
= 7,
851 WINED3D_FFP_TEXCOORD1
= 8,
852 WINED3D_FFP_TEXCOORD2
= 9,
853 WINED3D_FFP_TEXCOORD3
= 10,
854 WINED3D_FFP_TEXCOORD4
= 11,
855 WINED3D_FFP_TEXCOORD5
= 12,
856 WINED3D_FFP_TEXCOORD6
= 13,
857 WINED3D_FFP_TEXCOORD7
= 14,
860 enum wined3d_ffp_emit_idx
862 WINED3D_FFP_EMIT_FLOAT1
= 0,
863 WINED3D_FFP_EMIT_FLOAT2
= 1,
864 WINED3D_FFP_EMIT_FLOAT3
= 2,
865 WINED3D_FFP_EMIT_FLOAT4
= 3,
866 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
867 WINED3D_FFP_EMIT_UBYTE4
= 5,
868 WINED3D_FFP_EMIT_SHORT2
= 6,
869 WINED3D_FFP_EMIT_SHORT4
= 7,
870 WINED3D_FFP_EMIT_UBYTE4N
= 8,
871 WINED3D_FFP_EMIT_SHORT2N
= 9,
872 WINED3D_FFP_EMIT_SHORT4N
= 10,
873 WINED3D_FFP_EMIT_USHORT2N
= 11,
874 WINED3D_FFP_EMIT_USHORT4N
= 12,
875 WINED3D_FFP_EMIT_UDEC3
= 13,
876 WINED3D_FFP_EMIT_DEC3N
= 14,
877 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
878 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
879 WINED3D_FFP_EMIT_COUNT
= 17
882 struct wined3d_stream_info_element
884 const struct wined3d_format
*format
;
888 GLuint buffer_object
;
891 struct wined3d_stream_info
893 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
894 BOOL position_transformed
;
895 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
896 WORD use_map
; /* MAX_ATTRIBS, 16 */
899 /*****************************************************************************
903 /* Routine common to the draw primitive and draw indexed primitive routines */
904 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
,
905 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
906 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
908 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
909 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
910 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
911 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
912 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
913 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
914 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
915 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
919 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
920 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
922 /* Routines and structures related to state management */
924 #define STATE_RENDER(a) (a)
925 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
927 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
928 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
930 /* + 1 because samplers start with 0 */
931 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
932 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
934 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
935 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
937 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
938 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
940 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
941 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
942 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
943 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
945 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
946 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
948 #define STATE_VSHADER (STATE_VDECL + 1)
949 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
951 #define STATE_VIEWPORT (STATE_VSHADER + 1)
952 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
954 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
955 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
956 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
957 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
959 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
960 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
962 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
963 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
965 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
966 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
968 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
969 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
971 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
972 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
974 #define STATE_HIGHEST (STATE_FRONTFACE)
982 #define WINED3D_MAX_FBO_ENTRIES 64
984 struct wined3d_occlusion_query
988 struct wined3d_context
*context
;
991 union wined3d_gl_query_object
997 struct wined3d_event_query
1000 union wined3d_gl_query_object object
;
1001 struct wined3d_context
*context
;
1004 enum wined3d_event_query_result
1006 WINED3D_EVENT_QUERY_OK
,
1007 WINED3D_EVENT_QUERY_WAITING
,
1008 WINED3D_EVENT_QUERY_NOT_STARTED
,
1009 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1010 WINED3D_EVENT_QUERY_ERROR
1013 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1014 enum wined3d_event_query_result
wined3d_event_query_test(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1015 enum wined3d_event_query_result
wined3d_event_query_finish(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1016 void wined3d_event_query_issue(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1017 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1019 struct wined3d_context
1021 const struct wined3d_gl_info
*gl_info
;
1022 /* State dirtification
1023 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1024 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1025 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1026 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1028 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1029 DWORD numDirtyEntries
;
1030 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1032 IWineD3DSwapChainImpl
*swapchain
;
1033 IWineD3DSurfaceImpl
*current_rt
;
1034 DWORD tid
; /* Thread ID which owns this context at the moment */
1036 /* Stores some information about the context state for optimization */
1037 WORD render_offscreen
: 1;
1038 WORD draw_buffer_dirty
: 1;
1039 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1040 WORD last_was_pshader
: 1;
1041 WORD last_was_vshader
: 1;
1042 WORD namedArraysLoaded
: 1;
1043 WORD numberedArraysLoaded
: 1;
1044 WORD last_was_blit
: 1;
1045 WORD last_was_ckey
: 1;
1047 WORD fog_enabled
: 1;
1048 WORD num_untracked_materials
: 2; /* Max value 2 */
1052 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1053 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1054 DWORD numbered_array_mask
;
1055 GLenum tracking_parm
; /* Which source is tracking current colour */
1056 GLenum untracked_materials
[2];
1057 UINT blit_w
, blit_h
;
1058 enum fogsource fog_source
;
1060 char *vshader_const_dirty
, *pshader_const_dirty
;
1062 /* The actual opengl context */
1073 UINT fbo_entry_count
;
1074 struct list fbo_list
;
1075 struct list fbo_destroy_list
;
1076 struct fbo_entry
*current_fbo
;
1078 GLuint fbo_read_binding
;
1079 GLuint fbo_draw_binding
;
1081 IWineD3DSurfaceImpl
**blit_targets
;
1082 GLenum
*draw_buffers
;
1085 GLuint
*free_occlusion_queries
;
1086 UINT free_occlusion_query_size
;
1087 UINT free_occlusion_query_count
;
1088 struct list occlusion_queries
;
1090 union wined3d_gl_query_object
*free_event_queries
;
1091 UINT free_event_query_size
;
1092 UINT free_event_query_count
;
1093 struct list event_queries
;
1095 /* Extension emulation */
1096 GLint gl_fog_source
;
1097 GLfloat fog_coord_value
;
1098 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1099 GLuint dummy_arbfp_prog
;
1102 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, struct wined3d_context
*ctx
);
1106 DWORD representative
;
1107 APPLYSTATEFUNC apply
;
1110 struct StateEntryTemplate
1113 struct StateEntry content
;
1114 GL_SupportedExt extension
;
1117 struct fragment_caps
1119 DWORD PrimitiveMiscCaps
;
1120 DWORD TextureOpCaps
;
1121 DWORD MaxTextureBlendStages
;
1122 DWORD MaxSimultaneousTextures
;
1125 struct fragment_pipeline
1127 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1128 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1129 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1130 void (*free_private
)(IWineD3DDevice
*iface
);
1131 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1132 const struct StateEntryTemplate
*states
;
1133 BOOL ffp_proj_control
;
1136 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1137 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1138 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1139 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1140 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1141 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1142 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1144 /* "Base" state table */
1145 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1146 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1147 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1155 /* Shaders for color conversions in blits. Do not do blit operations while
1156 * already under the GL lock. */
1159 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1160 void (*free_private
)(IWineD3DDevice
*iface
);
1161 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, IWineD3DSurfaceImpl
*surface
);
1162 void (*unset_shader
)(IWineD3DDevice
*iface
);
1163 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum blit_operation blit_op
,
1164 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1165 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
);
1166 HRESULT (*color_fill
)(IWineD3DDeviceImpl
*device
, IWineD3DSurfaceImpl
*dst_surface
,
1167 const RECT
*dst_rect
, const WINED3DCOLORVALUE
*color
);
1170 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1171 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1172 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1174 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum blit_operation blit_op
,
1175 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1176 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
)
1179 /* Temporary blit_shader helper functions */
1180 HRESULT
arbfp_blit_surface(IWineD3DDeviceImpl
*device
, IWineD3DSurfaceImpl
*src_surface
, const RECT
*src_rect
,
1181 IWineD3DSurfaceImpl
*dst_surface
, const RECT
*dst_rect_in
, enum blit_operation blit_op
,
1182 DWORD Filter
) DECLSPEC_HIDDEN
;
1184 struct wined3d_context
*context_acquire(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
) DECLSPEC_HIDDEN
;
1185 void context_alloc_event_query(struct wined3d_context
*context
,
1186 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1187 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1188 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1189 void context_apply_blit_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1190 void context_apply_clear_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
,
1191 UINT rt_count
, IWineD3DSurfaceImpl
**rts
, IWineD3DSurfaceImpl
*depth_stencil
) DECLSPEC_HIDDEN
;
1192 void context_apply_draw_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1193 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1194 IWineD3DSurfaceImpl
*render_target
, IWineD3DSurfaceImpl
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1195 void context_attach_depth_stencil_fbo(struct wined3d_context
*context
,
1196 GLenum fbo_target
, IWineD3DSurfaceImpl
*depth_stencil
, BOOL use_render_buffer
) DECLSPEC_HIDDEN
;
1197 void context_bind_fbo(struct wined3d_context
*context
, GLenum target
, GLuint
*fbo
) DECLSPEC_HIDDEN
;
1198 struct wined3d_context
*context_create(IWineD3DSwapChainImpl
*swapchain
, IWineD3DSurfaceImpl
*target
,
1199 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1200 void context_destroy(IWineD3DDeviceImpl
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1201 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1202 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1203 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1204 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1205 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1206 void context_resource_released(IWineD3DDeviceImpl
*device
,
1207 IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1208 void context_resource_unloaded(IWineD3DDeviceImpl
*device
,
1209 IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1210 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1211 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1212 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1213 void context_surface_update(struct wined3d_context
*context
, IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
1215 /* Macros for doing basic GPU detection based on opengl capabilities */
1216 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1217 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1218 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1219 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1220 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1222 /*****************************************************************************
1223 * Internal representation of a light
1225 struct wined3d_light_info
1227 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1228 DWORD OriginalIndex
;
1232 /* Converted parms to speed up swapping lights */
1241 /* The default light parameters */
1242 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1244 typedef struct WineD3D_PixelFormat
1246 int iPixelFormat
; /* WGL pixel format */
1247 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1248 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1249 int depthSize
, stencilSize
;
1250 BOOL windowDrawable
;
1254 } WineD3D_PixelFormat
;
1256 /* The driver names reflect the lowest GPU supported
1257 * by a certain driver, so DRIVER_ATI_R300 supports
1258 * R3xx, R4xx and R5xx GPUs. */
1259 enum wined3d_display_driver
1261 DRIVER_ATI_RAGE_128PRO
,
1265 DRIVER_INTEL_GMA800
,
1266 DRIVER_INTEL_GMA900
,
1267 DRIVER_INTEL_GMA950
,
1268 DRIVER_INTEL_GMA3000
,
1270 DRIVER_NVIDIA_GEFORCE2MX
,
1271 DRIVER_NVIDIA_GEFORCEFX
,
1272 DRIVER_NVIDIA_GEFORCE6
,
1276 enum wined3d_driver_model
1284 enum wined3d_gl_vendor
1295 enum wined3d_pci_vendor
1297 HW_VENDOR_SOFTWARE
= 0x0000,
1298 HW_VENDOR_ATI
= 0x1002,
1299 HW_VENDOR_NVIDIA
= 0x10de,
1300 HW_VENDOR_INTEL
= 0x8086,
1303 enum wined3d_pci_device
1307 CARD_ATI_RAGE_128PRO
= 0x5246,
1308 CARD_ATI_RADEON_7200
= 0x5144,
1309 CARD_ATI_RADEON_8500
= 0x514c,
1310 CARD_ATI_RADEON_9500
= 0x4144,
1311 CARD_ATI_RADEON_XPRESS_200M
= 0x5955,
1312 CARD_ATI_RADEON_X700
= 0x5e4c,
1313 CARD_ATI_RADEON_X1600
= 0x71c2,
1314 CARD_ATI_RADEON_HD2350
= 0x94c7,
1315 CARD_ATI_RADEON_HD2600
= 0x9581,
1316 CARD_ATI_RADEON_HD2900
= 0x9400,
1317 CARD_ATI_RADEON_HD3200
= 0x9620,
1318 CARD_ATI_RADEON_HD4350
= 0x954f,
1319 CARD_ATI_RADEON_HD4550
= 0x9540,
1320 CARD_ATI_RADEON_HD4600
= 0x9495,
1321 CARD_ATI_RADEON_HD4650
= 0x9498,
1322 CARD_ATI_RADEON_HD4670
= 0x9490,
1323 CARD_ATI_RADEON_HD4700
= 0x944e,
1324 CARD_ATI_RADEON_HD4770
= 0x94b3,
1325 CARD_ATI_RADEON_HD4800
= 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1326 CARD_ATI_RADEON_HD4830
= 0x944c,
1327 CARD_ATI_RADEON_HD4850
= 0x9442,
1328 CARD_ATI_RADEON_HD4870
= 0x9440,
1329 CARD_ATI_RADEON_HD4890
= 0x9460,
1330 CARD_ATI_RADEON_HD5700
= 0x68BE, /* Picked HD5750 */
1331 CARD_ATI_RADEON_HD5750
= 0x68BE,
1332 CARD_ATI_RADEON_HD5770
= 0x68B8,
1333 CARD_ATI_RADEON_HD5800
= 0x6898, /* Picked HD5850 */
1334 CARD_ATI_RADEON_HD5850
= 0x6898,
1335 CARD_ATI_RADEON_HD5870
= 0x6899,
1337 CARD_NVIDIA_RIVA_128
= 0x0018,
1338 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1339 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1340 CARD_NVIDIA_GEFORCE
= 0x0100,
1341 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1342 CARD_NVIDIA_GEFORCE2
= 0x0150,
1343 CARD_NVIDIA_GEFORCE3
= 0x0200,
1344 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1345 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1346 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1347 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1348 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1349 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1350 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1351 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1352 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1353 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1354 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1355 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1356 CARD_NVIDIA_GEFORCE_8100
= 0x084F,
1357 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084B */
1358 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1359 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1360 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1361 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1362 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1363 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1364 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1365 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1366 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1367 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1368 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1369 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1370 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1371 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1372 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1373 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1374 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1375 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1376 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1377 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1378 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1379 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1380 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1381 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1383 CARD_INTEL_845G
= 0x2562,
1384 CARD_INTEL_I830G
= 0x3577,
1385 CARD_INTEL_I855G
= 0x3582,
1386 CARD_INTEL_I865G
= 0x2572,
1387 CARD_INTEL_I915G
= 0x2582,
1388 CARD_INTEL_I915GM
= 0x2592,
1389 CARD_INTEL_I945GM
= 0x27a2, /* Same as GMA 950? */
1390 CARD_INTEL_X3100
= 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1393 struct wined3d_fbo_ops
1395 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer
;
1396 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer
;
1397 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers
;
1398 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers
;
1399 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage
;
1400 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample
;
1401 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv
;
1402 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer
;
1403 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer
;
1404 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers
;
1405 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers
;
1406 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus
;
1407 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D
;
1408 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D
;
1409 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D
;
1410 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer
;
1411 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv
;
1412 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer
;
1413 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap
;
1416 struct wined3d_gl_limits
1421 UINT texture_stages
;
1422 UINT fragment_samplers
;
1423 UINT vertex_samplers
;
1424 UINT combined_samplers
;
1425 UINT general_combiners
;
1426 UINT sampler_stages
;
1429 UINT texture3d_size
;
1430 float pointsize_max
;
1431 float pointsize_min
;
1432 UINT point_sprite_units
;
1438 UINT glsl_vs_float_constants
;
1439 UINT glsl_ps_float_constants
;
1441 UINT arb_vs_float_constants
;
1442 UINT arb_vs_native_constants
;
1443 UINT arb_vs_instructions
;
1445 UINT arb_ps_float_constants
;
1446 UINT arb_ps_local_constants
;
1447 UINT arb_ps_native_constants
;
1448 UINT arb_ps_instructions
;
1452 struct wined3d_gl_info
1455 struct wined3d_gl_limits limits
;
1456 DWORD reserved_glsl_constants
;
1458 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1459 GLint wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
+ 1];
1461 struct wined3d_fbo_ops fbo_ops
;
1462 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1463 /* GL function pointers */
1465 /* WGL function pointers */
1469 struct wined3d_format
*formats
;
1472 struct wined3d_driver_info
1474 enum wined3d_pci_vendor vendor
;
1475 enum wined3d_pci_device device
;
1477 const char *description
;
1478 unsigned int vidmem
;
1483 /* The adapter structure */
1484 struct wined3d_adapter
1489 struct wined3d_gl_info gl_info
;
1490 struct wined3d_driver_info driver_info
;
1491 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1493 WineD3D_PixelFormat
*cfgs
;
1494 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1495 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1496 unsigned int UsedTextureRam
;
1499 const struct fragment_pipeline
*fragment_pipe
;
1500 const shader_backend_t
*shader_backend
;
1501 const struct blit_shader
*blitter
;
1504 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1505 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1506 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, unsigned int glram
) DECLSPEC_HIDDEN
;
1507 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1509 /*****************************************************************************
1510 * High order patch management
1512 struct WineD3DRectPatch
1516 WineDirect3DVertexStridedData strided
;
1517 WINED3DRECTPATCH_INFO RectPatchInfo
;
1519 char has_normals
, has_texcoords
;
1523 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1525 enum projection_types
1538 /*****************************************************************************
1539 * Fixed function pipeline replacements
1541 #define ARG_UNUSED 0xff
1542 struct texture_stage_op
1554 struct color_fixup_desc color_fixup
;
1555 unsigned tex_type
: 3;
1557 unsigned projected
: 2;
1558 unsigned padding
: 10;
1561 struct ffp_frag_settings
{
1562 struct texture_stage_op op
[MAX_TEXTURES
];
1564 /* Use shorts instead of chars to get dword alignment */
1565 unsigned short sRGB_write
;
1566 unsigned short emul_clipplanes
;
1569 struct ffp_frag_desc
1571 struct wine_rb_entry entry
;
1572 struct ffp_frag_settings settings
;
1575 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1576 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1578 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
,
1579 BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1580 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1581 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1582 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1584 /*****************************************************************************
1585 * IWineD3D implementation structure
1587 typedef struct IWineD3DImpl
1589 /* IUnknown fields */
1590 const IWineD3DVtbl
*lpVtbl
;
1591 LONG ref
; /* Note: Ref counting not required */
1593 /* WineD3D Information */
1598 struct wined3d_adapter adapters
[1];
1601 HRESULT
wined3d_init(IWineD3DImpl
*wined3d
, UINT version
, void *parent
) DECLSPEC_HIDDEN
;
1602 BOOL
wined3d_register_window(HWND window
, struct IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1603 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1605 /*****************************************************************************
1606 * IWineD3DDevice implementation structure
1608 #define WINED3D_UNMAPPED_STAGE ~0U
1610 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1611 #define WINED3DCREATE_MULTITHREADED 0x00000004
1613 struct IWineD3DDeviceImpl
1615 /* IUnknown fields */
1616 const IWineD3DDeviceVtbl
*lpVtbl
;
1617 LONG ref
; /* Note: Ref counting not required */
1619 /* WineD3D Information */
1620 IWineD3DDeviceParent
*device_parent
;
1622 struct wined3d_adapter
*adapter
;
1624 /* Window styles to restore when switching fullscreen mode */
1628 /* X and GL Information */
1629 GLint maxConcurrentLights
;
1630 GLenum offscreenBuffer
;
1632 /* Selected capabilities */
1633 int vs_selected_mode
;
1634 int ps_selected_mode
;
1635 const shader_backend_t
*shader_backend
;
1637 void *fragment_priv
;
1639 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1640 /* Array of functions for states which are handled by more than one pipeline part */
1641 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1642 const struct fragment_pipeline
*frag_pipe
;
1643 const struct blit_shader
*blitter
;
1645 unsigned int max_ffp_textures
;
1646 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1649 WORD view_ident
: 1; /* true iff view matrix is identity */
1650 WORD untransformed
: 1;
1651 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1652 WORD isRecordingState
: 1;
1654 WORD bCursorVisible
: 1;
1655 WORD haveHardwareCursor
: 1;
1656 WORD d3d_initialized
: 1;
1657 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1658 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1659 WORD useDrawStridedSlow
: 1;
1660 WORD instancedDraw
: 1;
1661 WORD filter_messages
: 1;
1664 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1666 #define DDRAW_PITCH_ALIGNMENT 8
1667 #define D3D8_PITCH_ALIGNMENT 4
1668 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1670 /* State block related */
1671 IWineD3DStateBlockImpl
*stateBlock
;
1672 IWineD3DStateBlockImpl
*updateStateBlock
;
1674 /* Internal use fields */
1675 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1676 WINED3DDEVTYPE devType
;
1679 IWineD3DSwapChain
**swapchains
;
1680 UINT NumberOfSwapChains
;
1682 struct list resources
; /* a linked list to track resources created by the device */
1683 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1684 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1686 /* Render Target Support */
1687 IWineD3DSurfaceImpl
**render_targets
;
1688 IWineD3DSurfaceImpl
*auto_depth_stencil
;
1689 IWineD3DSurfaceImpl
*onscreen_depth_stencil
;
1690 IWineD3DSurfaceImpl
*depth_stencil
;
1692 /* palettes texture management */
1693 UINT NumberOfPalettes
;
1694 PALETTEENTRY
**palettes
;
1695 UINT currentPalette
;
1697 /* For rendering to a texture using glCopyTexImage */
1698 GLuint depth_blt_texture
;
1699 GLuint depth_blt_rb
;
1700 UINT depth_blt_rb_w
;
1701 UINT depth_blt_rb_h
;
1703 /* Cursor management */
1708 UINT cursorWidth
, cursorHeight
;
1709 GLuint cursorTexture
;
1710 HCURSOR hardwareCursor
;
1712 /* The Wine logo surface */
1713 IWineD3DSurface
*logo_surface
;
1715 /* Textures for when no other textures are mapped */
1716 UINT dummyTextureName
[MAX_TEXTURES
];
1718 /* DirectDraw stuff */
1719 DWORD ddraw_width
, ddraw_height
;
1720 enum wined3d_format_id ddraw_format
;
1722 /* Final position fixup constant */
1725 /* With register combiners we can skip junk texture stages */
1726 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1727 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1729 /* Stream source management */
1730 struct wined3d_stream_info strided_streams
;
1731 const WineDirect3DVertexStridedData
*up_strided
;
1732 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1733 unsigned int num_buffer_queries
;
1735 /* Context management */
1736 struct wined3d_context
**contexts
;
1739 /* High level patch management */
1740 #define PATCHMAP_SIZE 43
1741 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1742 struct list patches
[PATCHMAP_SIZE
];
1743 struct WineD3DRectPatch
*currentPatch
;
1746 HRESULT
device_clear_render_targets(IWineD3DDeviceImpl
*device
, UINT rt_count
, IWineD3DSurfaceImpl
**rts
,
1747 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1748 const WINED3DCOLORVALUE
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1749 BOOL
device_context_add(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1750 void device_context_remove(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1751 void device_get_draw_rect(IWineD3DDeviceImpl
*device
, RECT
*rect
) DECLSPEC_HIDDEN
;
1752 HRESULT
device_init(IWineD3DDeviceImpl
*device
, IWineD3DImpl
*wined3d
,
1753 UINT adapter_idx
, WINED3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
1754 IWineD3DDeviceParent
*device_parent
) DECLSPEC_HIDDEN
;
1755 void device_preload_textures(IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1756 LRESULT
device_process_message(IWineD3DDeviceImpl
*device
, HWND window
,
1757 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1758 void device_resource_add(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1759 void device_resource_released(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1760 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1761 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1762 void device_switch_onscreen_ds(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
,
1763 IWineD3DSurfaceImpl
*depth_stencil
) DECLSPEC_HIDDEN
;
1764 void device_update_stream_info(IWineD3DDeviceImpl
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1765 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
) DECLSPEC_HIDDEN
;
1766 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
) DECLSPEC_HIDDEN
;
1768 static inline BOOL
isStateDirty(struct wined3d_context
*context
, DWORD state
)
1770 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1771 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1772 return context
->isStateDirty
[idx
] & (1 << shift
);
1775 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1776 typedef struct PrivateData
1781 DWORD flags
; /* DDSPD_* */
1792 /*****************************************************************************
1793 * IWineD3DResource implementation structure
1795 typedef struct IWineD3DResourceClass
1797 /* IUnknown fields */
1798 LONG ref
; /* Note: Ref counting not required */
1800 /* WineD3DResource Information */
1801 WINED3DRESOURCETYPE resourceType
;
1802 IWineD3DDeviceImpl
*device
;
1806 const struct wined3d_format
*format
;
1808 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1809 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1810 struct list privateData
;
1811 struct list resource_list_entry
;
1814 const struct wined3d_parent_ops
*parent_ops
;
1815 } IWineD3DResourceClass
;
1817 typedef struct IWineD3DResourceImpl
1819 /* IUnknown & WineD3DResource Information */
1820 const IWineD3DResourceVtbl
*lpVtbl
;
1821 IWineD3DResourceClass resource
;
1822 } IWineD3DResourceImpl
;
1824 void resource_cleanup(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1825 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
) DECLSPEC_HIDDEN
;
1826 DWORD
resource_get_priority(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1827 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1828 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
1829 HRESULT
resource_init(IWineD3DResource
*iface
, WINED3DRESOURCETYPE resource_type
,
1830 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct wined3d_format
*format
,
1831 WINED3DPOOL pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1832 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1833 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
) DECLSPEC_HIDDEN
;
1834 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1835 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
1836 void resource_unload(IWineD3DResourceImpl
*resource
) DECLSPEC_HIDDEN
;
1838 /* Tests show that the start address of resources is 32 byte aligned */
1839 #define RESOURCE_ALIGNMENT 16
1841 /*****************************************************************************
1842 * IWineD3DBaseTexture D3D- > openGL state map lookups
1845 typedef enum winetexturestates
{
1846 WINED3DTEXSTA_ADDRESSU
= 0,
1847 WINED3DTEXSTA_ADDRESSV
= 1,
1848 WINED3DTEXSTA_ADDRESSW
= 2,
1849 WINED3DTEXSTA_BORDERCOLOR
= 3,
1850 WINED3DTEXSTA_MAGFILTER
= 4,
1851 WINED3DTEXSTA_MINFILTER
= 5,
1852 WINED3DTEXSTA_MIPFILTER
= 6,
1853 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1854 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1855 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1856 WINED3DTEXSTA_SHADOW
= 10,
1857 MAX_WINETEXTURESTATES
= 11,
1858 } winetexturestates
;
1862 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1863 SRGB_RGB
= 1, /* Loads the rgb texture */
1864 SRGB_SRGB
= 2, /* Loads the srgb texture */
1865 SRGB_BOTH
= 3, /* Loads both textures */
1870 DWORD states
[MAX_WINETEXTURESTATES
];
1875 /*****************************************************************************
1876 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1878 typedef struct IWineD3DBaseTextureClass
1880 struct gl_texture texture_rgb
, texture_srgb
;
1881 IWineD3DResourceImpl
**sub_resources
;
1884 float pow2Matrix
[16];
1886 WINED3DTEXTUREFILTERTYPE filterType
;
1890 BOOL pow2Matrix_identity
;
1891 const struct min_lookup
*minMipLookup
;
1892 const GLenum
*magLookup
;
1894 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1895 } IWineD3DBaseTextureClass
;
1897 typedef struct IWineD3DBaseTextureImpl
1899 /* IUnknown & WineD3DResource Information */
1900 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1901 IWineD3DResourceClass resource
;
1902 IWineD3DBaseTextureClass baseTexture
;
1904 } IWineD3DBaseTextureImpl
;
1906 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1907 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1908 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1909 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1910 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
) DECLSPEC_HIDDEN
;
1911 void basetexture_cleanup(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1912 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1913 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1914 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1915 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1916 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1917 IWineD3DResourceImpl
*basetexture_get_sub_resource(IWineD3DBaseTextureImpl
*texture
,
1918 UINT layer
, UINT level
) DECLSPEC_HIDDEN
;
1919 HRESULT
basetexture_init(IWineD3DBaseTextureImpl
*texture
, UINT layer_count
, UINT level_count
,
1920 WINED3DRESOURCETYPE resource_type
, IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
,
1921 const struct wined3d_format
*format
, WINED3DPOOL pool
, void *parent
,
1922 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1923 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
,
1924 WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
1925 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
) DECLSPEC_HIDDEN
;
1926 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
) DECLSPEC_HIDDEN
;
1927 void basetexture_unload(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1929 /*****************************************************************************
1930 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1932 typedef struct IWineD3DTextureImpl
1934 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1935 const IWineD3DTextureVtbl
*lpVtbl
;
1936 IWineD3DResourceClass resource
;
1937 IWineD3DBaseTextureClass baseTexture
;
1939 /* IWineD3DTexture */
1942 } IWineD3DTextureImpl
;
1944 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
1945 IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
1946 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1948 /*****************************************************************************
1949 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1951 typedef struct IWineD3DCubeTextureImpl
1953 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1954 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1955 IWineD3DResourceClass resource
;
1956 IWineD3DBaseTextureClass baseTexture
;
1957 } IWineD3DCubeTextureImpl
;
1959 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
1960 IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
1961 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1963 typedef struct _WINED3DVOLUMET_DESC
1968 } WINED3DVOLUMET_DESC
;
1970 /*****************************************************************************
1971 * IWineD3DVolume implementation structure (extends IUnknown)
1973 typedef struct IWineD3DVolumeImpl
1975 /* IUnknown & WineD3DResource fields */
1976 const IWineD3DVolumeVtbl
*lpVtbl
;
1977 IWineD3DResourceClass resource
;
1979 /* WineD3DVolume Information */
1980 WINED3DVOLUMET_DESC currentDesc
;
1981 struct IWineD3DVolumeTextureImpl
*container
;
1984 WINED3DBOX lockedBox
;
1985 WINED3DBOX dirtyBox
;
1987 } IWineD3DVolumeImpl
;
1989 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
1990 HRESULT
volume_init(IWineD3DVolumeImpl
*volume
, IWineD3DDeviceImpl
*device
, UINT width
,
1991 UINT height
, UINT depth
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
1992 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1993 void volume_set_container(IWineD3DVolumeImpl
*volume
, struct IWineD3DVolumeTextureImpl
*container
) DECLSPEC_HIDDEN
;
1995 /*****************************************************************************
1996 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1998 typedef struct IWineD3DVolumeTextureImpl
2000 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2001 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
2002 IWineD3DResourceClass resource
;
2003 IWineD3DBaseTextureClass baseTexture
;
2004 } IWineD3DVolumeTextureImpl
;
2006 HRESULT
volumetexture_init(IWineD3DVolumeTextureImpl
*texture
, UINT width
, UINT height
,
2007 UINT depth
, UINT levels
, IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
,
2008 WINED3DPOOL pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2010 typedef struct _WINED3DSURFACET_DESC
2012 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
2013 DWORD MultiSampleQuality
;
2016 } WINED3DSURFACET_DESC
;
2018 /*****************************************************************************
2019 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2021 typedef struct wineD3DSurface_DIB
{
2027 } wineD3DSurface_DIB
;
2034 } renderbuffer_entry_t
;
2039 IWineD3DSurfaceImpl
**render_targets
;
2040 IWineD3DSurfaceImpl
*depth_stencil
;
2046 /*****************************************************************************
2047 * IWineD3DClipp implementation structure
2049 typedef struct IWineD3DClipperImpl
2051 const IWineD3DClipperVtbl
*lpVtbl
;
2055 } IWineD3DClipperImpl
;
2057 enum wined3d_container_type
2059 WINED3D_CONTAINER_NONE
= 0,
2060 WINED3D_CONTAINER_SWAPCHAIN
,
2061 WINED3D_CONTAINER_TEXTURE
,
2064 struct wined3d_subresource_container
2066 enum wined3d_container_type type
;
2069 struct IWineD3DBase
*base
;
2070 struct IWineD3DSwapChainImpl
*swapchain
;
2071 struct IWineD3DBaseTextureImpl
*texture
;
2075 /*****************************************************************************
2076 * IWineD3DSurface implementation structure
2078 struct IWineD3DSurfaceImpl
2080 /* IUnknown & IWineD3DResource Information */
2081 const IWineD3DSurfaceVtbl
*lpVtbl
;
2082 IWineD3DResourceClass resource
;
2084 /* IWineD3DSurface fields */
2085 struct wined3d_subresource_container container
;
2086 WINED3DSURFACET_DESC currentDesc
;
2087 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
2088 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
2090 /* TODO: move this off into a management class(maybe!) */
2096 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2097 void (*get_drawable_size
)(struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2101 GLuint texture_name
;
2102 GLuint texture_name_srgb
;
2103 GLint texture_level
;
2104 GLenum texture_target
;
2109 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2112 wineD3DSurface_DIB dib
;
2115 /* Color keys for DDraw */
2116 WINEDDCOLORKEY DestBltCKey
;
2117 WINEDDCOLORKEY DestOverlayCKey
;
2118 WINEDDCOLORKEY SrcOverlayCKey
;
2119 WINEDDCOLORKEY SrcBltCKey
;
2122 WINEDDCOLORKEY glCKey
;
2124 struct list renderbuffers
;
2125 renderbuffer_entry_t
*current_renderbuffer
;
2126 SIZE ds_current_size
;
2128 /* DirectDraw clippers */
2129 IWineD3DClipper
*clipper
;
2131 /* DirectDraw Overlay handling */
2132 RECT overlay_srcrect
;
2133 RECT overlay_destrect
;
2134 IWineD3DSurfaceImpl
*overlay_dest
;
2135 struct list overlays
;
2136 struct list overlay_entry
;
2139 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN
;
2140 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN
;
2142 void surface_add_dirty_rect(IWineD3DSurfaceImpl
*surface
, const RECT
*dirty_rect
) DECLSPEC_HIDDEN
;
2143 HRESULT
surface_color_fill(IWineD3DSurfaceImpl
*s
, const RECT
*rect
, const WINED3DCOLORVALUE
*color
) DECLSPEC_HIDDEN
;
2144 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2145 GLenum
surface_get_gl_buffer(IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
2146 HRESULT
surface_init(IWineD3DSurfaceImpl
*surface
, WINED3DSURFTYPE surface_type
, UINT alignment
,
2147 UINT width
, UINT height
, UINT level
, BOOL lockable
, BOOL discard
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2148 UINT multisample_quality
, IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
,
2149 WINED3DPOOL pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2150 BOOL
surface_init_sysmem(IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
2151 void surface_internal_preload(IWineD3DSurfaceImpl
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
2152 BOOL
surface_is_offscreen(IWineD3DSurfaceImpl
*iface
) DECLSPEC_HIDDEN
;
2153 void surface_load_ds_location(IWineD3DSurfaceImpl
*surface
,
2154 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2155 HRESULT
surface_load_location(IWineD3DSurfaceImpl
*surface
, DWORD flag
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2156 void surface_modify_ds_location(IWineD3DSurfaceImpl
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2157 void surface_modify_location(IWineD3DSurfaceImpl
*surface
, DWORD flag
, BOOL persistent
) DECLSPEC_HIDDEN
;
2158 void surface_prepare_texture(IWineD3DSurfaceImpl
*surface
,
2159 const struct wined3d_gl_info
*gl_info
, BOOL srgb
) DECLSPEC_HIDDEN
;
2160 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl
*surface
,
2161 unsigned int width
, unsigned int height
) DECLSPEC_HIDDEN
;
2162 void surface_set_container(IWineD3DSurfaceImpl
*surface
,
2163 enum wined3d_container_type type
, IWineD3DBase
*container
) DECLSPEC_HIDDEN
;
2164 void surface_set_texture_name(IWineD3DSurfaceImpl
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2165 void surface_set_texture_target(IWineD3DSurfaceImpl
*surface
, GLenum target
) DECLSPEC_HIDDEN
;
2166 void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2168 /* Predeclare the shared Surface functions */
2169 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
,
2170 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2171 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2172 void * WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2173 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
,
2174 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
) DECLSPEC_HIDDEN
;
2175 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
,
2176 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) DECLSPEC_HIDDEN
;
2177 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
) DECLSPEC_HIDDEN
;
2178 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
) DECLSPEC_HIDDEN
;
2179 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2180 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2181 void WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*desc
) DECLSPEC_HIDDEN
;
2182 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2183 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2184 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2185 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2186 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
) DECLSPEC_HIDDEN
;
2187 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
) DECLSPEC_HIDDEN
;
2188 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
,
2189 DWORD Flags
, const WINEDDCOLORKEY
*CKey
) DECLSPEC_HIDDEN
;
2190 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2191 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
) DECLSPEC_HIDDEN
;
2192 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
) DECLSPEC_HIDDEN
;
2193 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
,
2194 DWORD Flags
, IWineD3DSurface
*Ref
) DECLSPEC_HIDDEN
;
2195 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
2196 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
) DECLSPEC_HIDDEN
;
2197 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
) DECLSPEC_HIDDEN
;
2198 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
) DECLSPEC_HIDDEN
;
2199 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
,
2200 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2201 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2202 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*dst_rect
, IWineD3DSurface
*src_surface
,
2203 const RECT
*src_rect
, DWORD flags
, const WINEDDBLTFX
*fx
, WINED3DTEXTUREFILTERTYPE filter
) DECLSPEC_HIDDEN
;
2204 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
2205 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
) DECLSPEC_HIDDEN
;
2206 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
*pLockedRect
,
2207 const RECT
*pRect
, DWORD Flags
) DECLSPEC_HIDDEN
;
2208 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2210 void get_drawable_size_swapchain(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2211 void get_drawable_size_backbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2212 void get_drawable_size_fbo(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2214 void draw_textured_quad(IWineD3DSurfaceImpl
*src_surface
, const RECT
*src_rect
,
2215 const RECT
*dst_rect
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2216 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
) DECLSPEC_HIDDEN
;
2218 /* Surface flags: */
2219 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2220 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2221 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2222 #define SFLAG_DISCARD 0x00000010 /* ??? */
2223 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2224 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2225 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2226 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2227 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2228 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2229 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2230 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2231 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2232 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2233 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2234 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2235 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2236 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2237 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2238 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2239 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2240 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2241 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2243 /* In some conditions the surface memory must not be freed:
2244 * SFLAG_CONVERTED: Converting the data back would take too long
2245 * SFLAG_DIBSECTION: The dib code manages the memory
2246 * SFLAG_LOCKED: The app requires access to the surface data
2247 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2248 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2249 * SFLAG_CLIENT: OpenGL uses our memory as backup
2251 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2252 SFLAG_DIBSECTION | \
2259 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2261 SFLAG_INDRAWABLE | \
2264 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2266 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2271 CONVERT_PALETTED_CK
,
2278 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*surface
, BOOL need_alpha_ck
, BOOL use_texturing
,
2279 struct wined3d_format
*format
, CONVERT_TYPES
*convert
) DECLSPEC_HIDDEN
;
2280 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2282 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2284 /*****************************************************************************
2285 * IWineD3DVertexDeclaration implementation structure
2288 struct wined3d_vertex_declaration_element
2290 const struct wined3d_format
*format
;
2300 typedef struct IWineD3DVertexDeclarationImpl
{
2301 /* IUnknown Information */
2302 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2306 const struct wined3d_parent_ops
*parent_ops
;
2307 IWineD3DDeviceImpl
*device
;
2309 struct wined3d_vertex_declaration_element
*elements
;
2312 DWORD streams
[MAX_STREAMS
];
2314 BOOL position_transformed
;
2315 BOOL half_float_conv_needed
;
2316 } IWineD3DVertexDeclarationImpl
;
2318 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*declaration
, IWineD3DDeviceImpl
*device
,
2319 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
2320 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2322 /*****************************************************************************
2323 * IWineD3DStateBlock implementation structure
2326 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2327 /* Note: Very long winded but gl Lists are not flexible enough */
2328 /* to resolve everything we need, so doing it manually for now */
2329 typedef struct SAVEDSTATES
{
2330 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2331 WORD streamSource
; /* MAX_STREAMS, 16 */
2332 WORD streamFreq
; /* MAX_STREAMS, 16 */
2333 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2334 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2335 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2336 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2337 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2338 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2339 BOOL
*pixelShaderConstantsF
;
2340 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2341 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2342 BOOL
*vertexShaderConstantsF
;
2343 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2344 DWORD primitive_type
: 1;
2348 DWORD vertexDecl
: 1;
2349 DWORD pixelShader
: 1;
2350 DWORD vertexShader
: 1;
2351 DWORD scissorRect
: 1;
2360 struct wined3d_stream_state
2362 struct wined3d_buffer
*buffer
;
2369 struct wined3d_state
2371 IWineD3DVertexDeclarationImpl
*vertex_declaration
;
2372 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2374 struct wined3d_buffer
*index_buffer
;
2375 enum wined3d_format_id index_format
;
2376 INT base_vertex_index
;
2377 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2378 GLenum gl_primitive_type
;
2380 struct IWineD3DVertexShaderImpl
*vertex_shader
;
2381 BOOL vs_consts_b
[MAX_CONST_B
];
2382 INT vs_consts_i
[MAX_CONST_I
* 4];
2385 struct IWineD3DPixelShaderImpl
*pixel_shader
;
2386 BOOL ps_consts_b
[MAX_CONST_B
];
2387 INT ps_consts_i
[MAX_CONST_I
* 4];
2390 IWineD3DBaseTextureImpl
*textures
[MAX_COMBINED_SAMPLERS
];
2391 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2392 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2393 DWORD lowest_disabled_stage
;
2395 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2396 double clip_planes
[MAX_CLIPPLANES
][4];
2397 WINED3DCLIPSTATUS clip_status
;
2398 WINED3DMATERIAL material
;
2399 WINED3DVIEWPORT viewport
;
2402 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2403 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2404 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2405 struct list light_map
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2406 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2408 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2411 struct IWineD3DStateBlockImpl
2413 /* IUnknown fields */
2414 const IWineD3DStateBlockVtbl
*lpVtbl
;
2415 LONG ref
; /* Note: Ref counting not required */
2417 /* IWineD3DStateBlock information */
2418 IWineD3DDeviceImpl
*device
;
2419 WINED3DSTATEBLOCKTYPE blockType
;
2421 /* Array indicating whether things have been set or changed */
2422 SAVEDSTATES changed
;
2423 struct wined3d_state state
;
2425 /* Contained state management */
2426 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2427 unsigned int num_contained_render_states
;
2428 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2429 unsigned int num_contained_transform_states
;
2430 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2431 unsigned int num_contained_vs_consts_i
;
2432 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2433 unsigned int num_contained_vs_consts_b
;
2434 DWORD
*contained_vs_consts_f
;
2435 unsigned int num_contained_vs_consts_f
;
2436 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2437 unsigned int num_contained_ps_consts_i
;
2438 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2439 unsigned int num_contained_ps_consts_b
;
2440 DWORD
*contained_ps_consts_f
;
2441 unsigned int num_contained_ps_consts_f
;
2442 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2443 unsigned int num_contained_tss_states
;
2444 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2445 unsigned int num_contained_sampler_states
;
2448 HRESULT
stateblock_init(IWineD3DStateBlockImpl
*stateblock
,
2449 IWineD3DDeviceImpl
*device
, WINED3DSTATEBLOCKTYPE type
) DECLSPEC_HIDDEN
;
2450 void stateblock_init_contained_states(IWineD3DStateBlockImpl
*object
) DECLSPEC_HIDDEN
;
2451 void stateblock_init_default_state(IWineD3DStateBlockImpl
*stateblock
) DECLSPEC_HIDDEN
;
2453 static inline void stateblock_apply_state(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2454 struct wined3d_context
*context
)
2456 const struct StateEntry
*statetable
= stateblock
->device
->StateTable
;
2457 DWORD rep
= statetable
[state
].representative
;
2458 statetable
[rep
].apply(rep
, stateblock
, context
);
2461 /* Direct3D terminology with little modifications. We do not have an issued state
2462 * because only the driver knows about it, but we have a created state because d3d
2463 * allows GetData on a created issue, but opengl doesn't
2470 /*****************************************************************************
2471 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2473 typedef struct IWineD3DQueryImpl
2475 const IWineD3DQueryVtbl
*lpVtbl
;
2476 LONG ref
; /* Note: Ref counting not required */
2478 IWineD3DDeviceImpl
*device
;
2480 /* IWineD3DQuery fields */
2481 enum query_state state
;
2482 WINED3DQUERYTYPE type
;
2483 /* TODO: Think about using a IUnknown instead of a void* */
2485 } IWineD3DQueryImpl
;
2487 HRESULT
query_init(IWineD3DQueryImpl
*query
, IWineD3DDeviceImpl
*device
, WINED3DQUERYTYPE type
) DECLSPEC_HIDDEN
;
2489 /* IWineD3DBuffer */
2491 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2492 * fixed function semantics as D3DCOLOR or FLOAT16 */
2493 enum wined3d_buffer_conversion_type
2498 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2501 struct wined3d_map_range
2507 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2508 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2509 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2510 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2511 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2512 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2513 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2514 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2516 struct wined3d_buffer
2518 const struct IWineD3DBufferVtbl
*vtbl
;
2519 IWineD3DResourceClass resource
;
2521 struct wined3d_buffer_desc desc
;
2523 GLuint buffer_object
;
2524 GLenum buffer_object_usage
;
2525 GLenum buffer_type_hint
;
2526 UINT buffer_object_size
;
2531 struct wined3d_map_range
*maps
;
2532 ULONG maps_size
, modified_areas
;
2533 struct wined3d_event_query
*query
;
2535 /* conversion stuff */
2536 UINT decl_change_count
, full_conversion_count
;
2538 UINT stride
; /* 0 if no conversion */
2539 UINT conversion_stride
; /* 0 if no shifted conversion */
2540 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2541 /* Extra load offsets, for FLOAT16 conversion */
2542 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2545 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, const struct wined3d_gl_info
*gl_info
,
2546 GLuint
*buffer_object
) DECLSPEC_HIDDEN
;
2547 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2548 HRESULT
buffer_init(struct wined3d_buffer
*buffer
, IWineD3DDeviceImpl
*device
,
2549 UINT size
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
, GLenum bind_hint
,
2550 const char *data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2552 /* IWineD3DRendertargetView */
2553 struct wined3d_rendertarget_view
2555 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2558 IWineD3DResource
*resource
;
2562 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
2563 IWineD3DResource
*resource
, void *parent
) DECLSPEC_HIDDEN
;
2565 /*****************************************************************************
2566 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2569 struct IWineD3DSwapChainImpl
2572 const IWineD3DSwapChainVtbl
*lpVtbl
;
2573 LONG ref
; /* Note: Ref counting not required */
2576 IWineD3DDeviceImpl
*device
;
2578 /* IWineD3DSwapChain fields */
2579 IWineD3DSurfaceImpl
**back_buffers
;
2580 IWineD3DSurfaceImpl
*front_buffer
;
2581 WINED3DPRESENT_PARAMETERS presentParms
;
2582 DWORD orig_width
, orig_height
;
2583 enum wined3d_format_id orig_fmt
;
2584 WINED3DGAMMARAMP orig_gamma
;
2586 const struct wined3d_format
*ds_format
;
2588 LONG prev_time
, frames
; /* Performance tracking */
2589 unsigned int vSyncCounter
;
2591 struct wined3d_context
**context
;
2592 unsigned int num_contexts
;
2598 extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN
;
2599 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
) DECLSPEC_HIDDEN
;
2601 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
,
2602 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2603 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2604 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2605 void * WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2606 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
,
2607 IWineD3DSurface
*dst_surface
) DECLSPEC_HIDDEN
;
2608 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
,
2609 WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) DECLSPEC_HIDDEN
;
2610 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
,
2611 WINED3DRASTER_STATUS
*pRasterStatus
) DECLSPEC_HIDDEN
;
2612 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
,
2613 WINED3DDISPLAYMODE
*pMode
) DECLSPEC_HIDDEN
;
2614 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
,
2615 IWineD3DDevice
**device
) DECLSPEC_HIDDEN
;
2616 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
,
2617 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) DECLSPEC_HIDDEN
;
2618 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
,
2619 DWORD Flags
, const WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2620 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
,
2621 WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2623 struct wined3d_context
*swapchain_create_context_for_thread(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2624 HRESULT
swapchain_init(IWineD3DSwapChainImpl
*swapchain
, WINED3DSURFTYPE surface_type
,
2625 IWineD3DDeviceImpl
*device
, WINED3DPRESENT_PARAMETERS
*present_parameters
, void *parent
) DECLSPEC_HIDDEN
;
2626 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl
*swapchain
) DECLSPEC_HIDDEN
;
2627 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl
*swapchain
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2629 #define DEFAULT_REFRESH_RATE 0
2631 /*****************************************************************************
2632 * Utility function prototypes
2635 /* Trace routines */
2636 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2637 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2638 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2639 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2640 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2641 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2642 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2643 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2644 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2645 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2646 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2647 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2648 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2649 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2650 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2651 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2652 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2653 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2654 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2655 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2656 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2657 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2659 /* Routines for GL <-> D3D values */
2660 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2661 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2662 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2663 WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2664 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2665 BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2666 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2667 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2668 BOOL transformed
, enum wined3d_format_id coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2669 void texture_activate_dimensions(IWineD3DBaseTextureImpl
*texture
,
2670 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2671 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2672 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2673 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2674 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2675 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2676 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2677 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2678 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2679 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2680 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2681 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2682 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2683 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2684 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2686 BOOL
getColorBits(const struct wined3d_format
*format
,
2687 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
) DECLSPEC_HIDDEN
;
2688 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2689 short *depthSize
, short *stencilSize
) DECLSPEC_HIDDEN
;
2692 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2693 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2694 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2696 void select_shader_mode(const struct wined3d_gl_info
*gl_info
, int *ps_selected
, int *vs_selected
) DECLSPEC_HIDDEN
;
2698 typedef struct local_constant
{
2704 typedef struct SHADER_LIMITS
{
2705 unsigned int temporary
;
2706 unsigned int texcoord
;
2707 unsigned int sampler
;
2708 unsigned int constant_int
;
2709 unsigned int constant_float
;
2710 unsigned int constant_bool
;
2711 unsigned int address
;
2712 unsigned int packed_output
;
2713 unsigned int packed_input
;
2714 unsigned int attributes
;
2718 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2719 * maintain state information between multiple codes */
2720 typedef struct SHADER_PARSE_STATE
{
2721 unsigned int current_row
;
2722 DWORD texcoord_w
[2];
2723 } SHADER_PARSE_STATE
;
2726 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2728 #define PRINTF_ATTR(fmt,args)
2731 /* Base Shader utility functions. */
2732 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2733 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2735 /* Vertex shader utility functions */
2736 extern BOOL
vshader_get_input(struct IWineD3DVertexShaderImpl
*shader
,
2737 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2739 /*****************************************************************************
2740 * IDirect3DBaseShader implementation structure
2742 typedef struct IWineD3DBaseShaderClass
2745 SHADER_LIMITS limits
;
2746 SHADER_PARSE_STATE parse_state
;
2748 UINT functionLength
;
2749 UINT cur_loop_depth
, cur_loop_regno
;
2750 BOOL load_local_constsF
;
2751 const struct wined3d_shader_frontend
*frontend
;
2752 void *frontend_data
;
2756 const struct wined3d_parent_ops
*parent_ops
;
2758 /* Programs this shader is linked with */
2759 struct list linked_programs
;
2761 /* Immediate constants (override global ones) */
2762 struct list constantsB
;
2763 struct list constantsF
;
2764 struct list constantsI
;
2765 shader_reg_maps reg_maps
;
2767 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2768 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2770 /* Pointer to the parent device */
2771 IWineD3DDevice
*device
;
2772 struct list shader_list_entry
;
2774 } IWineD3DBaseShaderClass
;
2776 typedef struct IWineD3DBaseShaderImpl
{
2778 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2780 /* IWineD3DBaseShader */
2781 IWineD3DBaseShaderClass baseShader
;
2782 } IWineD3DBaseShaderImpl
;
2784 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2785 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2786 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2787 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2788 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2789 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2790 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2791 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
) DECLSPEC_HIDDEN
;
2792 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
2793 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2794 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2796 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2798 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2801 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2803 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2806 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2810 case WINED3DSPR_RASTOUT
:
2812 if (reg
->idx
) return TRUE
;
2816 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2817 case WINED3DSPR_CONSTBOOL
: /* b# */
2818 case WINED3DSPR_LOOP
: /* aL */
2819 case WINED3DSPR_PREDICATE
: /* p0 */
2822 case WINED3DSPR_MISCTYPE
:
2833 case WINED3DSPR_IMMCONST
:
2834 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2841 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2842 local_constant
* lconst
;
2844 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2845 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2846 if(lconst
->idx
== reg
) return TRUE
;
2852 /*****************************************************************************
2853 * IDirect3DVertexShader implementation structures
2855 typedef struct IWineD3DVertexShaderImpl
{
2856 /* IUnknown parts */
2857 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2859 /* IWineD3DBaseShader */
2860 IWineD3DBaseShaderClass baseShader
;
2862 /* Vertex shader attributes. */
2863 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2865 UINT min_rel_offset
, max_rel_offset
;
2867 } IWineD3DVertexShaderImpl
;
2869 void find_vs_compile_args(const struct wined3d_state
*state
,
2870 IWineD3DVertexShaderImpl
*shader
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2871 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2872 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2873 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2875 struct wined3d_geometryshader
2877 const struct IWineD3DGeometryShaderVtbl
*vtbl
;
2878 IWineD3DBaseShaderClass base_shader
;
2881 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
2882 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2883 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2885 /*****************************************************************************
2886 * IDirect3DPixelShader implementation structure
2889 /* Using additional shader constants (uniforms in GLSL / program environment
2890 * or local parameters in ARB) is costly:
2891 * ARB only knows float4 parameters and GLSL compiler are not really smart
2892 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2893 * (in fact most compilers map a float2 to a full float4 uniform).
2895 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2896 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2897 * into a single shader constant (uniform / program parameter).
2899 * This structure is shared between the GLSL and the ARB backend.*/
2900 struct ps_np2fixup_info
{
2901 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2902 WORD active
; /* bitfield indicating if we can apply the fixup */
2906 typedef struct IWineD3DPixelShaderImpl
{
2907 /* IUnknown parts */
2908 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2910 /* IWineD3DBaseShader */
2911 IWineD3DBaseShaderClass baseShader
;
2913 /* Pixel shader input semantics */
2914 DWORD input_reg_map
[MAX_REG_INPUT
];
2915 BOOL input_reg_used
[MAX_REG_INPUT
];
2916 unsigned int declared_in_count
;
2918 /* Some information about the shader behavior */
2924 } IWineD3DPixelShaderImpl
;
2926 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2927 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2928 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2929 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
,
2930 IWineD3DBaseTexture
* const *textures
) DECLSPEC_HIDDEN
;
2931 void find_ps_compile_args(const struct wined3d_state
*state
,
2932 IWineD3DPixelShaderImpl
*shader
, struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2934 /* sRGB correction constants */
2935 static const float srgb_cmp
= 0.0031308f
;
2936 static const float srgb_mul_low
= 12.92f
;
2937 static const float srgb_pow
= 0.41666f
;
2938 static const float srgb_mul_high
= 1.055f
;
2939 static const float srgb_sub_high
= 0.055f
;
2941 /*****************************************************************************
2942 * IWineD3DPalette implementation structure
2944 struct IWineD3DPaletteImpl
{
2945 /* IUnknown parts */
2946 const IWineD3DPaletteVtbl
*lpVtbl
;
2950 IWineD3DDeviceImpl
*device
;
2952 /* IWineD3DPalette */
2954 WORD palVersion
; /*| */
2955 WORD palNumEntries
; /*| LOGPALETTE */
2956 PALETTEENTRY palents
[256]; /*| */
2957 /* This is to store the palette in 'screen format' */
2958 int screen_palents
[256];
2962 HRESULT
wined3d_palette_init(IWineD3DPaletteImpl
*palette
, IWineD3DDeviceImpl
*device
,
2963 DWORD flags
, const PALETTEENTRY
*entries
, void *parent
) DECLSPEC_HIDDEN
;
2965 /* DirectDraw utility functions */
2966 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2968 /*****************************************************************************
2969 * Pixel format management
2972 /* WineD3D pixel format flags */
2973 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2974 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2975 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2976 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2977 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2978 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2979 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2980 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2981 #define WINED3DFMT_FLAG_GETDC 0x00000100
2982 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2983 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2984 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2985 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2986 #define WINED3DFMT_FLAG_VTF 0x00002000
2987 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2988 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2989 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2991 struct wined3d_format
2993 enum wined3d_format_id id
;
3005 UINT block_byte_count
;
3007 enum wined3d_ffp_emit_idx emit_idx
;
3008 GLint component_count
;
3010 GLint gl_vtx_format
;
3011 GLboolean gl_normalized
;
3012 unsigned int component_size
;
3015 GLint glGammaInternal
;
3019 UINT conv_byte_count
;
3022 struct color_fixup_desc color_fixup
;
3023 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
3026 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3027 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3028 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3029 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
3030 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
3031 const WINED3DCOLORVALUE
*color
) DECLSPEC_HIDDEN
;
3033 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3035 /* Check stateblock->vertexDecl to allow this to be used from
3036 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3037 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3038 * style strided data. */
3039 return state
->vertex_shader
&& !state
->vertex_declaration
->position_transformed
;
3042 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3044 return !!state
->pixel_shader
;
3047 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3048 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3050 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3051 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3052 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3054 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))