- rework how texturing is done in the D3D driver
[wine/multimedia.git] / include / d3d.h
blobaea2fa2a38ac0f62b3901acb36be67e5288f4df0
1 /*
2 * Copyright (C) the Wine project
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __WINE_D3D_H
20 #define __WINE_D3D_H
22 #include "ddraw.h"
23 #include "d3dtypes.h" /* must precede d3dcaps.h */
24 #include "d3dcaps.h"
26 /*****************************************************************************
27 * Predeclare the interfaces
29 DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
30 DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
31 DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
32 DEFINE_GUID(IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
34 DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
35 DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
36 DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
37 DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
38 DEFINE_GUID(IID_IDirect3DRefDevice, 0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29);
39 DEFINE_GUID(IID_IDirect3DTnLHalDevice, 0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
40 DEFINE_GUID(IID_IDirect3DNullDevice, 0x8767df22,0xbacc,0x11d1,0x89,0x69,0x00,0xa0,0xc9,0x06,0x29,0xa8);
42 DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
43 DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
44 DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
45 DEFINE_GUID(IID_IDirect3DDevice7, 0xf5049e79,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
47 DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
48 DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
50 DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
52 DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
53 DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
54 DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
56 DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
58 DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
59 DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
60 DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
62 DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
63 DEFINE_GUID(IID_IDirect3DVertexBuffer7, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
66 typedef struct IDirect3D IDirect3D ,*LPDIRECT3D;
67 typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
68 typedef struct IDirect3D3 IDirect3D3,*LPDIRECT3D3;
69 typedef struct IDirect3D7 IDirect3D7,*LPDIRECT3D7;
71 typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
73 typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
74 typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
75 typedef struct IDirect3DDevice3 IDirect3DDevice3, *LPDIRECT3DDEVICE3;
76 typedef struct IDirect3DDevice7 IDirect3DDevice7, *LPDIRECT3DDEVICE7;
78 typedef struct IDirect3DViewport IDirect3DViewport, *LPDIRECT3DVIEWPORT;
79 typedef struct IDirect3DViewport2 IDirect3DViewport2, *LPDIRECT3DVIEWPORT2;
80 typedef struct IDirect3DViewport3 IDirect3DViewport3, *LPDIRECT3DVIEWPORT3;
82 typedef struct IDirect3DMaterial IDirect3DMaterial, *LPDIRECT3DMATERIAL;
83 typedef struct IDirect3DMaterial2 IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
84 typedef struct IDirect3DMaterial3 IDirect3DMaterial3, *LPDIRECT3DMATERIAL3;
86 typedef struct IDirect3DTexture IDirect3DTexture, *LPDIRECT3DTEXTURE;
87 typedef struct IDirect3DTexture2 IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
89 typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
91 typedef struct IDirect3DVertexBuffer IDirect3DVertexBuffer, *LPDIRECT3DVERTEXBUFFER;
92 typedef struct IDirect3DVertexBuffer7 IDirect3DVertexBuffer7, *LPDIRECT3DVERTEXBUFFER7;
94 /* ********************************************************************
95 Error Codes
96 ******************************************************************** */
97 #define D3D_OK DD_OK
98 #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
99 #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
100 #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
101 #define D3DERR_INITFAILED MAKE_DDHRESULT(706)
102 #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
103 #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
104 #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
105 #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
106 #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
107 #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
108 #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
109 #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
110 #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
111 #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
112 #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
113 #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
114 #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
115 #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
116 #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
117 #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
118 #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
119 #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
120 #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
121 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
122 #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
123 #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
124 #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
125 #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
126 #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
127 #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
128 #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
129 #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
130 #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
131 #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
132 #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
133 #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
134 #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
135 #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
136 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
137 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
138 #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
139 #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
140 #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
141 #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
142 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
143 #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
144 #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
145 #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
146 #define D3DERR_INBEGIN MAKE_DDHRESULT(770)
147 #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
148 #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
149 #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
150 #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
151 #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
152 #define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
153 #define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
154 #define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
155 #define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
156 #define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063)
157 #define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
158 #define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
160 #define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
161 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
162 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
163 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
164 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
165 #define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
166 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
167 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
168 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081)
169 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082)
170 #define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083)
171 #define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084)
172 #define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085)
173 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086)
175 #define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100)
176 #define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101)
177 #define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102)
179 /* ********************************************************************
180 Enums
181 ******************************************************************** */
182 #define D3DNEXT_NEXT 0x01l
183 #define D3DNEXT_HEAD 0x02l
184 #define D3DNEXT_TAIL 0x04l
186 /* ********************************************************************
187 Types and structures
188 ******************************************************************** */
189 typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
192 /*****************************************************************************
193 * IDirect3D interface
195 #define ICOM_INTERFACE IDirect3D
196 #define IDirect3D_METHODS \
197 ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \
198 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
199 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
200 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \
201 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \
202 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice)
203 #define IDirect3D_IMETHODS \
204 IUnknown_IMETHODS \
205 IDirect3D_METHODS
206 ICOM_DEFINE(IDirect3D,IUnknown)
207 #undef ICOM_INTERFACE
209 /*** IUnknown methods ***/
210 #define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
211 #define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p)
212 #define IDirect3D_Release(p) ICOM_CALL (Release,p)
213 /*** IDirect3D methods ***/
214 #define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a)
215 #define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
216 #define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
217 #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
218 #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
219 #define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
222 /*****************************************************************************
223 * IDirect3D2 interface
225 #define ICOM_INTERFACE IDirect3D2
226 #define IDirect3D2_METHODS \
227 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
228 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
229 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \
230 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \
231 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
232 ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2)
233 #define IDirect3D2_IMETHODS \
234 IUnknown_IMETHODS \
235 IDirect3D2_METHODS
236 ICOM_DEFINE(IDirect3D2,IUnknown)
237 #undef ICOM_INTERFACE
239 /*** IUnknown methods ***/
240 #define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
241 #define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p)
242 #define IDirect3D2_Release(p) ICOM_CALL (Release,p)
243 /*** IDirect3D2 methods ***/
244 #define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
245 #define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
246 #define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
247 #define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
248 #define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
249 #define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
252 /*****************************************************************************
253 * IDirect3D3 interface
255 #define ICOM_INTERFACE IDirect3D3
256 #define IDirect3D3_METHODS \
257 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
258 ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
259 ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL3*,lplpDirect3DMaterial3, IUnknown*,pUnkOuter) \
260 ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT3*,lplpD3DViewport3, IUnknown*,pUnkOuter) \
261 ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
262 ICOM_METHOD4(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE4,lpDDS, LPDIRECT3DDEVICE3*,lplpD3DDevice3,LPUNKNOWN,lpUnk) \
263 ICOM_METHOD4(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER*,lplpD3DVertBuf,DWORD,dwFlags,LPUNKNOWN,lpUnk) \
264 ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
265 ICOM_METHOD (HRESULT,EvictManagedTextures)
266 #define IDirect3D3_IMETHODS \
267 IUnknown_IMETHODS \
268 IDirect3D3_METHODS
269 ICOM_DEFINE(IDirect3D3,IUnknown)
270 #undef ICOM_INTERFACE
272 /*** IUnknown methods ***/
273 #define IDirect3D3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
274 #define IDirect3D3_AddRef(p) ICOM_CALL (AddRef,p)
275 #define IDirect3D3_Release(p) ICOM_CALL (Release,p)
276 /*** IDirect3D3 methods ***/
277 #define IDirect3D3_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
278 #define IDirect3D3_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
279 #define IDirect3D3_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
280 #define IDirect3D3_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
281 #define IDirect3D3_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
282 #define IDirect3D3_CreateDevice(p,a,b,c,d) ICOM_CALL4(CreateDevice,p,a,b,c,d)
283 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) ICOM_CALL4(CreateVertexBuffer,p,a,b,c,d)
284 #define IDirect3D3_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
285 #define IDirect3D3_EvictManagedTextures(p) ICOM_CALL (EvictManagedTextures,p)
287 /*****************************************************************************
288 * IDirect3D7 interface
290 #define ICOM_INTERFACE IDirect3D7
291 #define IDirect3D7_METHODS \
292 ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK7,lpEnumDevicesCallback, LPVOID,lpUserArg) \
293 ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE7,lpDDS, LPDIRECT3DDEVICE7*,lplpD3DDevice) \
294 ICOM_METHOD3(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER7*,lplpD3DVertBuf,DWORD,dwFlags) \
295 ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \
296 ICOM_METHOD (HRESULT,EvictManagedTextures)
297 #define IDirect3D7_IMETHODS \
298 IUnknown_IMETHODS \
299 IDirect3D7_METHODS
300 ICOM_DEFINE(IDirect3D7,IUnknown)
301 #undef ICOM_INTERFACE
303 /*** IUnknown methods ***/
304 #define IDirect3D7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
305 #define IDirect3D7_AddRef(p) ICOM_CALL (AddRef,p)
306 #define IDirect3D7_Release(p) ICOM_CALL (Release,p)
307 /*** IDirect3D3 methods ***/
308 #define IDirect3D7_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
309 #define IDirect3D7_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
310 #define IDirect3D7_CreateVertexBuffer(p,a,b,c) ICOM_CALL3(CreateVertexBuffer,p,a,b,c)
311 #define IDirect3D7_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c)
312 #define IDirect3D7_EvictManagedTextures(p) ICOM_CALL (EvictManagedTextures,p)
315 /*****************************************************************************
316 * IDirect3DLight interface
318 #define ICOM_INTERFACE IDirect3DLight
319 #define IDirect3DLight_METHODS \
320 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
321 ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \
322 ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight)
323 #define IDirect3DLight_IMETHODS \
324 IUnknown_IMETHODS \
325 IDirect3DLight_METHODS
326 ICOM_DEFINE(IDirect3DLight,IUnknown)
327 #undef ICOM_INTERFACE
329 /*** IUnknown methods ***/
330 #define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
331 #define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p)
332 #define IDirect3DLight_Release(p) ICOM_CALL (Release,p)
333 /*** IDirect3DLight methods ***/
334 #define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
335 #define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a)
336 #define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a)
339 /*****************************************************************************
340 * IDirect3DMaterial interface
342 #define ICOM_INTERFACE IDirect3DMaterial
343 #define IDirect3DMaterial_METHODS \
344 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
345 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
346 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
347 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DMATERIALHANDLE,lpHandle) \
348 ICOM_METHOD (HRESULT,Reserve) \
349 ICOM_METHOD (HRESULT,Unreserve)
350 #define IDirect3DMaterial_IMETHODS \
351 IUnknown_IMETHODS \
352 IDirect3DMaterial_METHODS
353 ICOM_DEFINE(IDirect3DMaterial,IUnknown)
354 #undef ICOM_INTERFACE
356 /*** IUnknown methods ***/
357 #define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
358 #define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p)
359 #define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p)
360 /*** IDirect3DMaterial methods ***/
361 #define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
362 #define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
363 #define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
364 #define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
365 #define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p)
366 #define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p)
369 /*****************************************************************************
370 * IDirect3DMaterial2 interface
372 #define ICOM_INTERFACE IDirect3DMaterial2
373 #define IDirect3DMaterial2_METHODS \
374 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
375 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
376 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
377 #define IDirect3DMaterial2_IMETHODS \
378 IUnknown_IMETHODS \
379 IDirect3DMaterial2_METHODS
380 ICOM_DEFINE(IDirect3DMaterial2,IUnknown)
381 #undef ICOM_INTERFACE
383 /*** IUnknown methods ***/
384 #define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
385 #define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p)
386 #define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p)
387 /*** IDirect3DMaterial2 methods ***/
388 #define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
389 #define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
390 #define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
393 /*****************************************************************************
394 * IDirect3DMaterial3 interface
396 #define ICOM_INTERFACE IDirect3DMaterial3
397 #define IDirect3DMaterial3_METHODS \
398 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
399 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
400 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE3,lpDirect3DDevice3, LPD3DMATERIALHANDLE,lpHandle)
401 #define IDirect3DMaterial3_IMETHODS \
402 IUnknown_IMETHODS \
403 IDirect3DMaterial3_METHODS
404 ICOM_DEFINE(IDirect3DMaterial3,IUnknown)
405 #undef ICOM_INTERFACE
407 /*** IUnknown methods ***/
408 #define IDirect3DMaterial3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
409 #define IDirect3DMaterial3_AddRef(p) ICOM_CALL (AddRef,p)
410 #define IDirect3DMaterial3_Release(p) ICOM_CALL (Release,p)
411 /*** IDirect3DMaterial3 methods ***/
412 #define IDirect3DMaterial3_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
413 #define IDirect3DMaterial3_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
414 #define IDirect3DMaterial3_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
417 /*****************************************************************************
418 * IDirect3DTexture interface
420 #define ICOM_INTERFACE IDirect3DTexture
421 #define IDirect3DTexture_METHODS \
422 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE,lpDDSurface) \
423 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE, lpHandle) \
424 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
425 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \
426 ICOM_METHOD (HRESULT,Unload)
427 #define IDirect3DTexture_IMETHODS \
428 IUnknown_IMETHODS \
429 IDirect3DTexture_METHODS
430 ICOM_DEFINE(IDirect3DTexture,IUnknown)
431 #undef ICOM_INTERFACE
433 /*** IUnknown methods ***/
434 #define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
435 #define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p)
436 #define IDirect3DTexture_Release(p) ICOM_CALL (Release,p)
437 /*** IDirect3DTexture methods ***/
438 #define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c)
439 #define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c)
440 #define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c)
441 #define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c)
442 #define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c)
445 /*****************************************************************************
446 * IDirect3DTexture2 interface
448 #define ICOM_INTERFACE IDirect3DTexture2
449 #define IDirect3DTexture2_METHODS \
450 ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \
451 ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
452 ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2)
453 #define IDirect3DTexture2_IMETHODS \
454 IUnknown_IMETHODS \
455 IDirect3DTexture2_METHODS
456 ICOM_DEFINE(IDirect3DTexture2,IUnknown)
457 #undef ICOM_INTERFACE
459 /*** IUnknown methods ***/
460 #define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
461 #define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p)
462 #define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p)
463 /*** IDirect3DTexture2 methods ***/
464 #define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
465 #define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b)
466 #define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a)
469 /*****************************************************************************
470 * IDirect3DViewport interface
472 #define ICOM_INTERFACE IDirect3DViewport
473 #define IDirect3DViewport_METHODS \
474 ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
475 ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \
476 ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \
477 ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \
478 ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \
479 ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \
480 ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,lphMat, LPBOOL,lpValid) \
481 ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \
482 ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \
483 ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \
484 ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
485 ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
486 ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags)
487 #define IDirect3DViewport_IMETHODS \
488 IUnknown_IMETHODS \
489 IDirect3DViewport_METHODS
490 ICOM_DEFINE(IDirect3DViewport,IUnknown)
491 #undef ICOM_INTERFACE
493 /*** IUnknown methods ***/
494 #define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
495 #define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p)
496 #define IDirect3DViewport_Release(p) ICOM_CALL (Release,p)
497 /*** IDirect3DViewport methods ***/
498 #define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
499 #define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
500 #define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
501 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
502 #define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
503 #define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
504 #define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
505 #define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
506 #define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
507 #define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
508 #define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
509 #define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
510 #define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
513 /*****************************************************************************
514 * IDirect3DViewport2 interface
516 #define ICOM_INTERFACE IDirect3DViewport2
517 #define IDirect3DViewport2_METHODS \
518 ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \
519 ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData)
520 #define IDirect3DViewport2_IMETHODS \
521 IDirect3DViewport_IMETHODS \
522 IDirect3DViewport2_METHODS
523 ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
524 #undef ICOM_INTERFACE
526 /*** IUnknown methods ***/
527 #define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
528 #define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p)
529 #define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p)
530 /*** IDirect3Viewport methods ***/
531 #define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
532 #define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
533 #define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
534 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
535 #define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
536 #define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
537 #define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
538 #define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
539 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
540 #define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
541 #define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
542 #define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
543 #define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
544 /*** IDirect3DViewport2 methods ***/
545 #define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a)
546 #define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
548 /*****************************************************************************
549 * IDirect3DViewport3 interface
551 #define ICOM_INTERFACE IDirect3DViewport3
552 #define IDirect3DViewport3_METHODS \
553 ICOM_METHOD1(HRESULT,SetBackgroundDepth2,LPDIRECTDRAWSURFACE4,lpDDS) \
554 ICOM_METHOD2(HRESULT,GetBackgroundDepth2,LPDIRECTDRAWSURFACE4*,lplpDDS,LPBOOL,lpValid) \
555 ICOM_METHOD6(HRESULT,Clear2,DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,DWORD,dwColor,D3DVALUE,dvZ,DWORD,dwStencil)
556 #define IDirect3DViewport3_IMETHODS \
557 IDirect3DViewport2_IMETHODS \
558 IDirect3DViewport3_METHODS
559 ICOM_DEFINE(IDirect3DViewport3,IDirect3DViewport2)
560 #undef ICOM_INTERFACE
562 /*** IUnknown methods ***/
563 #define IDirect3DViewport3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
564 #define IDirect3DViewport3_AddRef(p) ICOM_CALL (AddRef,p)
565 #define IDirect3DViewport3_Release(p) ICOM_CALL (Release,p)
566 /*** IDirect3Viewport methods ***/
567 #define IDirect3DViewport3_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
568 #define IDirect3DViewport3_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
569 #define IDirect3DViewport3_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
570 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
571 #define IDirect3DViewport3_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
572 #define IDirect3DViewport3_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
573 #define IDirect3DViewport3_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
574 #define IDirect3DViewport3_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
575 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
576 #define IDirect3DViewport3_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
577 #define IDirect3DViewport3_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
578 #define IDirect3DViewport3_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
579 #define IDirect3DViewport3_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
580 /*** IDirect3DViewport2 methods ***/
581 #define IDirect3DViewport3_GetViewport3(p,a) ICOM_CALL1(GetViewport2,p,a)
582 #define IDirect3DViewport3_SetViewport3(p,a) ICOM_CALL1(SetViewport2,p,a)
583 /*** IDirect3DViewport3 methods ***/
584 #define IDirect3DViewport3_SetBackgroundDepth2(p,a) ICOM_CALL1(SetBackgroundDepth2,p,a)
585 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) ICOM_CALL2(GetBackgroundDepth2,p,a,b)
586 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) ICOM_CALL7(Clear2,p,a,b,c,d,e,f)
590 /*****************************************************************************
591 * IDirect3DExecuteBuffer interface
593 #define ICOM_INTERFACE IDirect3DExecuteBuffer
594 #define IDirect3DExecuteBuffer_METHODS \
595 ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \
596 ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \
597 ICOM_METHOD (HRESULT,Unlock) \
598 ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \
599 ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \
600 ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \
601 ICOM_METHOD1(HRESULT,Optimize, DWORD,dwDummy)
602 #define IDirect3DExecuteBuffer_IMETHODS \
603 IUnknown_IMETHODS \
604 IDirect3DExecuteBuffer_METHODS
605 ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown)
606 #undef ICOM_INTERFACE
608 /*** IUnknown methods ***/
609 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
610 #define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p)
611 #define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p)
612 /*** IDirect3DExecuteBuffer methods ***/
613 #define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b)
614 #define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a)
615 #define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p)
616 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a)
617 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a)
618 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d)
619 #define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a)
622 /*****************************************************************************
623 * IDirect3DDevice interface
625 #define ICOM_INTERFACE IDirect3DDevice
626 #define IDirect3DDevice_METHODS \
627 ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \
628 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
629 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \
630 ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \
631 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
632 ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \
633 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
634 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
635 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \
636 ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \
637 ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \
638 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
639 ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \
640 ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
641 ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
642 ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \
643 ICOM_METHOD (HRESULT,BeginScene) \
644 ICOM_METHOD (HRESULT,EndScene) \
645 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D)
646 #define IDirect3DDevice_IMETHODS \
647 IUnknown_IMETHODS \
648 IDirect3DDevice_METHODS
649 ICOM_DEFINE(IDirect3DDevice,IUnknown)
650 #undef ICOM_INTERFACE
652 /*** IUnknown methods ***/
653 #define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
654 #define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p)
655 #define IDirect3DDevice_Release(p) ICOM_CALL (Release,p)
656 /*** IDirect3DDevice methods ***/
657 #define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c)
658 #define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
659 #define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
660 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c)
661 #define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
662 #define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c)
663 #define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
664 #define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
665 #define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
666 #define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d)
667 #define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b)
668 #define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
669 #define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a)
670 #define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b)
671 #define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b)
672 #define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a)
673 #define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p)
674 #define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p)
675 #define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
678 /*****************************************************************************
679 * IDirect3DDevice2 interface
681 #define ICOM_INTERFACE IDirect3DDevice2
682 #define IDirect3DDevice2_METHODS \
683 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
684 ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \
685 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
686 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
687 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
688 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \
689 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
690 ICOM_METHOD (HRESULT,BeginScene) \
691 ICOM_METHOD (HRESULT,EndScene) \
692 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \
693 /*** DrawPrimitive API ***/ \
694 ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
695 ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \
696 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
697 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
698 ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,d3dpt,D3DVERTEXTYPE,dwVertexTypeDesc,DWORD,dwFlags) \
699 ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
700 ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
701 ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
702 ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
703 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
704 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
705 ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
706 ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
707 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
708 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
709 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
710 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
711 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
712 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
713 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus)
714 #define IDirect3DDevice2_IMETHODS \
715 IUnknown_IMETHODS \
716 IDirect3DDevice2_METHODS
717 ICOM_DEFINE(IDirect3DDevice2,IUnknown)
718 #undef ICOM_INTERFACE
720 /*** IUnknown methods ***/
721 #define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
722 #define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p)
723 #define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p)
724 /*** IDirect3DDevice2 methods ***/
725 #define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
726 #define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
727 #define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
728 #define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
729 #define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
730 #define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
731 #define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
732 #define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p)
733 #define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p)
734 #define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
735 #define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
736 #define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
737 #define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
738 #define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
739 #define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
740 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
741 #define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
742 #define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a)
743 #define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a)
744 #define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
745 #define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
746 #define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
747 #define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
748 #define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
749 #define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
750 #define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
751 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
752 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
753 #define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
754 #define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
756 /*****************************************************************************
757 * IDirect3DDevice3 interface
759 #define ICOM_INTERFACE IDirect3DDevice3
760 #define IDirect3DDevice3_METHODS \
761 ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
762 ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
763 ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
764 ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
765 ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3, DWORD,dwFlags) \
766 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
767 ICOM_METHOD (HRESULT,BeginScene) \
768 ICOM_METHOD (HRESULT,EndScene) \
769 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D3*,lplpDirect3D3) \
770 /*** DrawPrimitive API ***/ \
771 ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \
772 ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3) \
773 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE4,lpNewRenderTarget, DWORD,dwFlags) \
774 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE4*,lplpRenderTarget) \
775 ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexTypeDesc, DWORD,dwFlags) \
776 ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
777 ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
778 ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
779 ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
780 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
781 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
782 ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
783 ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
784 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
785 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
786 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
787 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
788 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
789 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
790 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
791 ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
792 ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
793 ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
794 ICOM_METHOD5(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
795 ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
796 ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2*,lplpTexture2) \
797 ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2,lpTexture2) \
798 ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
799 ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
800 ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses)
801 #define IDirect3DDevice3_IMETHODS \
802 IUnknown_IMETHODS \
803 IDirect3DDevice3_METHODS
804 ICOM_DEFINE(IDirect3DDevice3,IUnknown)
805 #undef ICOM_INTERFACE
807 /*** IUnknown methods ***/
808 #define IDirect3DDevice3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
809 #define IDirect3DDevice3_AddRef(p) ICOM_CALL (AddRef,p)
810 #define IDirect3DDevice3_Release(p) ICOM_CALL (Release,p)
811 /*** IDirect3DDevice3 methods ***/
812 #define IDirect3DDevice3_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
813 #define IDirect3DDevice3_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
814 #define IDirect3DDevice3_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
815 #define IDirect3DDevice3_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
816 #define IDirect3DDevice3_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
817 #define IDirect3DDevice3_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
818 #define IDirect3DDevice3_BeginScene(p) ICOM_CALL (BeginScene,p)
819 #define IDirect3DDevice3_EndScene(p) ICOM_CALL (EndScene,p)
820 #define IDirect3DDevice3_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
821 #define IDirect3DDevice3_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
822 #define IDirect3DDevice3_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
823 #define IDirect3DDevice3_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
824 #define IDirect3DDevice3_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
825 #define IDirect3DDevice3_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
826 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
827 #define IDirect3DDevice3_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
828 #define IDirect3DDevice3_Index(p,a) ICOM_CALL1(Index,p,a)
829 #define IDirect3DDevice3_End(p,a) ICOM_CALL1(End,p,a)
830 #define IDirect3DDevice3_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
831 #define IDirect3DDevice3_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
832 #define IDirect3DDevice3_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
833 #define IDirect3DDevice3_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
834 #define IDirect3DDevice3_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
835 #define IDirect3DDevice3_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
836 #define IDirect3DDevice3_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
837 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
838 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
839 #define IDirect3DDevice3_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
840 #define IDirect3DDevice3_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
841 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
842 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
843 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
844 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawIndexedPrimitiveVB,p,a,b,c,d,e)
845 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
846 #define IDirect3DDevice3_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
847 #define IDirect3DDevice3_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
848 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
849 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
850 #define IDirect3DDevice3_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
852 /*****************************************************************************
853 * IDirect3DDevice7 interface
855 #define ICOM_INTERFACE IDirect3DDevice7
856 #define IDirect3DDevice7_METHODS \
857 ICOM_METHOD1(HRESULT,GetCaps, LPD3DDEVICEDESC7,lpD3DHELDevDesc) \
858 ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \
859 ICOM_METHOD (HRESULT,BeginScene) \
860 ICOM_METHOD (HRESULT,EndScene) \
861 ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D7*,lplpDirect3D3) \
862 ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE7,lpNewRenderTarget,DWORD,dwFlags) \
863 ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE7*,lplpRenderTarget) \
864 ICOM_METHOD6(HRESULT,Clear, DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,D3DCOLOR,dwColor,D3DVALUE,dvZ,DWORD,dwStencil) \
865 ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
866 ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
867 ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT7,lpData) \
868 ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType,LPD3DMATRIX,lpD3DMatrix) \
869 ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT7,lpData) \
870 ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL7,lpMat) \
871 ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL7,lpMat) \
872 ICOM_METHOD2(HRESULT,SetLight, DWORD,dwLightIndex,LPD3DLIGHT7,lpLight) \
873 ICOM_METHOD2(HRESULT,GetLight, DWORD,dwLightIndex,LPD3DLIGHT7,lpLight) \
874 ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
875 ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
876 ICOM_METHOD (HRESULT,BeginStateBlock) \
877 ICOM_METHOD1(HRESULT,EndStateBlock, LPDWORD,lpdwBlockHandle) \
878 ICOM_METHOD1(HRESULT,PreLoad, LPDIRECTDRAWSURFACE7,lpddsTexture) \
879 ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
880 ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
881 ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
882 ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
883 ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \
884 ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \
885 ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \
886 ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER7,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \
887 ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \
888 ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7*,lpTexture) \
889 ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECTDRAWSURFACE7,lpTexture) \
890 ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \
891 ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \
892 ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses) \
893 ICOM_METHOD1(HRESULT,ApplyStateBlock, DWORD,dwBlockHandle) \
894 ICOM_METHOD1(HRESULT,CaptureStateBlock, DWORD,dwBlockHandle) \
895 ICOM_METHOD1(HRESULT,DeleteStateBlock, DWORD,dwBlockHandle) \
896 ICOM_METHOD2(HRESULT,CreateStateBlock, D3DSTATEBLOCKTYPE,d3dsbType,LPDWORD,lpdwBlockHandle) \
897 ICOM_METHOD5(HRESULT,Load, LPDIRECTDRAWSURFACE7,lpDestTex,LPPOINT,lpDestPoint,LPDIRECTDRAWSURFACE7,lpSrcTex,LPRECT,lprcSrcRect,DWORD,dwFlags) \
898 ICOM_METHOD2(HRESULT,LightEnable, DWORD,dwLightIndex,BOOL,bEnable) \
899 ICOM_METHOD2(HRESULT,GetLightEnable, DWORD,dwLightIndex,BOOL*,pbEnable) \
900 ICOM_METHOD2(HRESULT,SetClipPlane, DWORD,dwIndex,D3DVALUE*,pPlaneEquation) \
901 ICOM_METHOD2(HRESULT,GetClipPlane, DWORD,dwIndex,D3DVALUE*,pPlaneEquation) \
902 ICOM_METHOD3(HRESULT,GetInfo, DWORD,dwDevInfoID,LPVOID,pDevInfoStruct,DWORD,dwSize)
903 #define IDirect3DDevice7_IMETHODS \
904 IUnknown_IMETHODS \
905 IDirect3DDevice7_METHODS
906 ICOM_DEFINE(IDirect3DDevice7,IUnknown)
907 #undef ICOM_INTERFACE
909 #define IDirect3DDevice7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
910 #define IDirect3DDevice7_AddRef(p) ICOM_CALL (AddRef,p)
911 #define IDirect3DDevice7_Release(p) ICOM_CALL (Release,p)
912 #define IDirect3DDevice7_GetCaps(p,a) ICOM_CALL1(GetCaps,p,a)
913 #define IDirect3DDevice7_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
914 #define IDirect3DDevice7_BeginScene(p) ICOM_CALL (BeginScene,p)
915 #define IDirect3DDevice7_EndScene(p) ICOM_CALL (EndScene,p)
916 #define IDirect3DDevice7_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
917 #define IDirect3DDevice7_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
918 #define IDirect3DDevice7_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
919 #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) ICOM_CALL6(Clear,p,a,b,c,d,e,f)
920 #define IDirect3DDevice7_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
921 #define IDirect3DDevice7_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
922 #define IDirect3DDevice7_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
923 #define IDirect3DDevice7_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
924 #define IDirect3DDevice7_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
925 #define IDirect3DDevice7_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
926 #define IDirect3DDevice7_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
927 #define IDirect3DDevice7_SetLight(p,a,b) ICOM_CALL2(SetLight,p,a,b)
928 #define IDirect3DDevice7_GetLight(p,a,b) ICOM_CALL2(GetLight,p,a,b)
929 #define IDirect3DDevice7_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
930 #define IDirect3DDevice7_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
931 #define IDirect3DDevice7_BeginStateBlock(p) ICOM_CALL (BeginStateBlock,p)
932 #define IDirect3DDevice7_EndStateBlock(p,a) ICOM_CALL1(EndStateBlock,p,a)
933 #define IDirect3DDevice7_PreLoad(p,a) ICOM_CALL1(PreLoad,p,a)
934 #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
935 #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
936 #define IDirect3DDevice7_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
937 #define IDirect3DDevice7_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
938 #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e)
939 #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g)
940 #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e)
941 #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveVB,p,a,b,c,d,e,f,g)
942 #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e)
943 #define IDirect3DDevice7_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b)
944 #define IDirect3DDevice7_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b)
945 #define IDirect3DDevice7_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c)
946 #define IDirect3DDevice7_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c)
947 #define IDirect3DDevice7_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a)
948 #define IDirect3DDevice7_ApplyStateBlock(p,a) ICOM_CALL1(ApplyStateBlock,p,a)
949 #define IDirect3DDevice7_CaptureStateBlock(p,a) ICOM_CALL1(CaptureStateBlock,p,a)
950 #define IDirect3DDevice7_DeleteStateBlock(p,a) ICOM_CALL1(DeleteStateBlock,p,a)
951 #define IDirect3DDevice7_CreateStateBlock(p,a,b) ICOM_CALL2(CreateStateBlock,p,a,b)
952 #define IDirect3DDevice7_Load(p,a,b,c,d,e) ICOM_CALL5(Load,p,a,b,c,d,e)
953 #define IDirect3DDevice7_LightEnable(p,a,b) ICOM_CALL2(LightEnable,p,a,b)
954 #define IDirect3DDevice7_GetLightEnable(p,a,b) ICOM_CALL2(GetLightEnable,p,a,b)
955 #define IDirect3DDevice7_SetClipPlane(p,a,b) ICOM_CALL2(SetClipPlane,p,a,b)
956 #define IDirect3DDevice7_GetClipPlane(p,a,b) ICOM_CALL2(GetClipPlane,p,a,b)
957 #define IDirect3DDevice7_GetInfo(p,a,b,c) ICOM_CALL3(GetInfo,p,a,b,c)
961 /*****************************************************************************
962 * IDirect3DVertexBuffer interface
964 #define ICOM_INTERFACE IDirect3DVertexBuffer
965 #define IDirect3DVertexBuffer_METHODS \
966 ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
967 ICOM_METHOD (HRESULT,Unlock) \
968 ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE3,lpD3DDevice,DWORD,dwFlags) \
969 ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
970 ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE3, lpD3DDevice,DWORD,dwFlags)
971 #define IDirect3DVertexBuffer_IMETHODS \
972 IUnknown_IMETHODS \
973 IDirect3DVertexBuffer_METHODS
974 ICOM_DEFINE(IDirect3DVertexBuffer,IUnknown)
975 #undef ICOM_INTERFACE
977 /*** IUnknown methods ***/
978 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
979 #define IDirect3DVertexBuffer_AddRef(p) ICOM_CALL (AddRef,p)
980 #define IDirect3DVertexBuffer_Release(p) ICOM_CALL (Release,p)
981 /*** IDirect3DVertexBuffer methods ***/
982 #define IDirect3DVertexBuffer_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c)
983 #define IDirect3DVertexBuffer_Unlock(p) ICOM_CALL (Unlock,p)
984 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
985 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a)
986 #define IDirect3DVertexBuffer_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b)
988 /*****************************************************************************
989 * IDirect3DVertexBuffer7 interface
991 #define ICOM_INTERFACE IDirect3DVertexBuffer7
992 #define IDirect3DVertexBuffer7_METHODS \
993 ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \
994 ICOM_METHOD (HRESULT,Unlock) \
995 ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER7,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE7,lpD3DDevice,DWORD,dwFlags) \
996 ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \
997 ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE7, lpD3DDevice,DWORD,dwFlags) \
998 ICOM_METHOD7(HRESULT,ProcessVerticesStrided, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpStrideData,DWORD,dwVertexTypeDesc,LPDIRECT3DDEVICE7,lpD3DDevice,DWORD,dwFlags)
999 #define IDirect3DVertexBuffer7_IMETHODS \
1000 IUnknown_IMETHODS \
1001 IDirect3DVertexBuffer7_METHODS
1002 ICOM_DEFINE(IDirect3DVertexBuffer7,IUnknown)
1003 #undef ICOM_INTERFACE
1005 /*** IUnknown methods ***/
1006 #define IDirect3DVertexBuffer7_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
1007 #define IDirect3DVertexBuffer7_AddRef(p) ICOM_CALL (AddRef,p)
1008 #define IDirect3DVertexBuffer7_Release(p) ICOM_CALL (Release,p)
1010 /*** IDirect3DVertexBuffer7 methods ***/
1011 #define IDirect3DVertexBuffer7_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c)
1012 #define IDirect3DVertexBuffer7_Unlock(p) ICOM_CALL (Unlock,p)
1013 #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g)
1014 #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a)
1015 #define IDirect3DVertexBuffer7_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b)
1016 #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVerticesStrided,p,a,b,c,d,e,f,g)
1019 #endif /* __WINE_D3D_H */