2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
57 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
58 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
59 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
60 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
61 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
62 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
63 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
64 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
66 /* Texture format fixups */
68 enum fixup_channel_source
70 CHANNEL_SOURCE_ZERO
= 0,
71 CHANNEL_SOURCE_ONE
= 1,
76 CHANNEL_SOURCE_COMPLEX0
= 6,
77 CHANNEL_SOURCE_COMPLEX1
= 7,
82 COMPLEX_FIXUP_NONE
= 0,
83 COMPLEX_FIXUP_YUY2
= 1,
84 COMPLEX_FIXUP_UYVY
= 2,
85 COMPLEX_FIXUP_YV12
= 3,
90 struct color_fixup_desc
92 unsigned x_sign_fixup
: 1;
93 unsigned x_source
: 3;
94 unsigned y_sign_fixup
: 1;
95 unsigned y_source
: 3;
96 unsigned z_sign_fixup
: 1;
97 unsigned z_source
: 3;
98 unsigned w_sign_fixup
: 1;
99 unsigned w_source
: 3;
103 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
104 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
106 static inline struct color_fixup_desc
create_color_fixup_desc(
107 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
108 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
110 struct color_fixup_desc fixup
=
120 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
122 struct color_fixup_desc fixup
=
124 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
125 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
126 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
127 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
132 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
134 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
137 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
139 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
142 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
144 enum complex_fixup complex_fixup
= 0;
145 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
146 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
147 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
148 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
149 return complex_fixup
;
152 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
153 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
154 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
157 #define MAX_PALETTES 65536
158 #define MAX_STREAM_OUT 4
159 #define MAX_STREAMS 16
160 #define MAX_TEXTURES 8
161 #define MAX_FRAGMENT_SAMPLERS 16
162 #define MAX_VERTEX_SAMPLERS 4
163 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
164 #define MAX_ACTIVE_LIGHTS 8
165 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
166 #define MAX_CONSTANT_BUFFERS 15
167 #define MAX_SAMPLER_OBJECTS 16
171 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
174 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
175 extern const struct min_lookup minMipLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
176 extern const struct min_lookup minMipLookup_noMip
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
177 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
178 extern const GLenum magLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
180 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], enum wined3d_texture_filter_type mag_filter
)
182 return mag_lookup
[mag_filter
];
185 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
186 enum wined3d_texture_filter_type min_filter
, enum wined3d_texture_filter_type mip_filter
)
188 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
191 /* float_16_to_32() and float_32_to_16() (see implementation in
192 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
193 * to standard C floats and vice versa. They do not depend on the encoding
194 * of the C float, so they are platform independent, but slow. On x86 and
195 * other IEEE 754 compliant platforms the conversion can be accelerated by
196 * bit shifting the exponent and mantissa. There are also some SSE-based
197 * assembly routines out there.
199 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
201 static inline float float_16_to_32(const unsigned short *in
)
203 const unsigned short s
= ((*in
) & 0x8000);
204 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
205 const unsigned short m
= (*in
) & 0x3ff;
206 const float sgn
= (s
? -1.0f
: 1.0f
);
209 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
210 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
212 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
214 if(m
== 0) return sgn
* INFINITY
;
219 static inline float float_24_to_32(DWORD in
)
221 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
222 const unsigned short e
= (in
& 0x780000) >> 19;
223 const unsigned int m
= in
& 0x7ffff;
227 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
228 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
232 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
236 if (m
== 0) return sgn
* INFINITY
;
241 #define ORM_BACKBUFFER 0
244 #define RTL_READDRAW 1
245 #define RTL_READTEX 2
247 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
248 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
250 /* NOTE: When adding fields to this structure, make sure to update the default
251 * values in wined3d_main.c as well. */
252 struct wined3d_settings
254 /* Ideally, we don't want the user to have to request GLSL. If the
255 * hardware supports GLSL, we should use it. However, until it's fully
256 * implemented, we'll leave it as a registry setting for developers. */
258 int offscreen_rendering_mode
;
259 int rendertargetlock_mode
;
260 unsigned short pci_vendor_id
;
261 unsigned short pci_device_id
;
262 /* Memory tracking and object counting. */
263 unsigned int emulated_textureram
;
265 int allow_multisampling
;
266 BOOL strict_draw_ordering
;
267 BOOL always_offscreen
;
268 unsigned int max_sm_vs
;
269 unsigned int max_sm_gs
;
270 unsigned int max_sm_ps
;
274 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
276 enum wined3d_sampler_texture_type
278 WINED3DSTT_UNKNOWN
= 0,
282 WINED3DSTT_VOLUME
= 4,
285 enum wined3d_shader_register_type
288 WINED3DSPR_INPUT
= 1,
289 WINED3DSPR_CONST
= 2,
291 WINED3DSPR_TEXTURE
= 3,
292 WINED3DSPR_RASTOUT
= 4,
293 WINED3DSPR_ATTROUT
= 5,
294 WINED3DSPR_TEXCRDOUT
= 6,
295 WINED3DSPR_OUTPUT
= 6,
296 WINED3DSPR_CONSTINT
= 7,
297 WINED3DSPR_COLOROUT
= 8,
298 WINED3DSPR_DEPTHOUT
= 9,
299 WINED3DSPR_SAMPLER
= 10,
300 WINED3DSPR_CONST2
= 11,
301 WINED3DSPR_CONST3
= 12,
302 WINED3DSPR_CONST4
= 13,
303 WINED3DSPR_CONSTBOOL
= 14,
304 WINED3DSPR_LOOP
= 15,
305 WINED3DSPR_TEMPFLOAT16
= 16,
306 WINED3DSPR_MISCTYPE
= 17,
307 WINED3DSPR_LABEL
= 18,
308 WINED3DSPR_PREDICATE
= 19,
310 WINED3DSPR_CONSTBUFFER
,
316 enum wined3d_data_type
320 WINED3D_DATA_RESOURCE
,
321 WINED3D_DATA_SAMPLER
,
325 enum wined3d_immconst_type
327 WINED3D_IMMCONST_SCALAR
,
328 WINED3D_IMMCONST_VEC4
,
331 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
333 enum wined3d_shader_src_modifier
335 WINED3DSPSM_NONE
= 0,
337 WINED3DSPSM_BIAS
= 2,
338 WINED3DSPSM_BIASNEG
= 3,
339 WINED3DSPSM_SIGN
= 4,
340 WINED3DSPSM_SIGNNEG
= 5,
341 WINED3DSPSM_COMP
= 6,
343 WINED3DSPSM_X2NEG
= 8,
346 WINED3DSPSM_ABS
= 11,
347 WINED3DSPSM_ABSNEG
= 12,
348 WINED3DSPSM_NOT
= 13,
351 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
352 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
353 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
354 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
355 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
357 enum wined3d_shader_dst_modifier
359 WINED3DSPDM_NONE
= 0,
360 WINED3DSPDM_SATURATE
= 1,
361 WINED3DSPDM_PARTIALPRECISION
= 2,
362 WINED3DSPDM_MSAMPCENTROID
= 4,
365 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
366 #define WINED3DSI_TEXLD_PROJECT 0x1
367 #define WINED3DSI_TEXLD_BIAS 0x2
368 #define WINED3DSI_INDEXED_DYNAMIC 0x4
370 enum wined3d_shader_rel_op
372 WINED3D_SHADER_REL_OP_GT
= 1,
373 WINED3D_SHADER_REL_OP_EQ
= 2,
374 WINED3D_SHADER_REL_OP_GE
= 3,
375 WINED3D_SHADER_REL_OP_LT
= 4,
376 WINED3D_SHADER_REL_OP_NE
= 5,
377 WINED3D_SHADER_REL_OP_LE
= 6,
380 #define WINED3D_SM1_VS 0xfffe
381 #define WINED3D_SM1_PS 0xffff
382 #define WINED3D_SM4_PS 0x0000
383 #define WINED3D_SM4_VS 0x0001
384 #define WINED3D_SM4_GS 0x0002
386 /* Shader version tokens, and shader end tokens */
387 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
388 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
390 /* Shader backends */
392 /* TODO: Make this dynamic, based on shader limits ? */
393 #define MAX_ATTRIBS 16
394 #define MAX_REG_ADDR 1
395 #define MAX_REG_TEMP 32
396 #define MAX_REG_TEXCRD 8
397 #define MAX_REG_INPUT 32
398 #define MAX_REG_OUTPUT 32
399 #define MAX_CONST_I 16
400 #define MAX_CONST_B 16
401 #define WINED3D_MAX_CBS 15
403 /* FIXME: This needs to go up to 2048 for
404 * Shader model 3 according to msdn (and for software shaders) */
405 #define MAX_LABELS 16
407 #define SHADER_PGMSIZE 16384
409 struct wined3d_shader_buffer
412 unsigned int buffer_size
;
413 unsigned int content_size
;
418 enum WINED3D_SHADER_INSTRUCTION_HANDLER
434 WINED3DSIH_DCL_CONSTANT_BUFFER
,
435 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
436 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
437 WINED3DSIH_DCL_VERTICES_OUT
,
496 WINED3DSIH_SAMPLE_GRAD
,
497 WINED3DSIH_SAMPLE_LOD
,
511 WINED3DSIH_TEXDP3TEX
,
515 WINED3DSIH_TEXM3x2DEPTH
,
516 WINED3DSIH_TEXM3x2PAD
,
517 WINED3DSIH_TEXM3x2TEX
,
519 WINED3DSIH_TEXM3x3DIFF
,
520 WINED3DSIH_TEXM3x3PAD
,
521 WINED3DSIH_TEXM3x3SPEC
,
522 WINED3DSIH_TEXM3x3TEX
,
523 WINED3DSIH_TEXM3x3VSPEC
,
524 WINED3DSIH_TEXREG2AR
,
525 WINED3DSIH_TEXREG2GB
,
526 WINED3DSIH_TEXREG2RGB
,
531 WINED3DSIH_TABLE_SIZE
534 enum wined3d_shader_type
536 WINED3D_SHADER_TYPE_PIXEL
,
537 WINED3D_SHADER_TYPE_VERTEX
,
538 WINED3D_SHADER_TYPE_GEOMETRY
,
541 struct wined3d_shader_version
543 enum wined3d_shader_type type
;
548 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
550 struct wined3d_shader_reg_maps
552 struct wined3d_shader_version shader_version
;
553 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
554 BYTE address
; /* MAX_REG_ADDR, 1 */
555 WORD labels
; /* MAX_LABELS, 16 */
556 DWORD temporary
; /* MAX_REG_TEMP, 32 */
557 DWORD
*constf
; /* pixel, vertex */
558 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
559 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
560 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
561 WORD integer_constants
; /* MAX_CONST_I, 16 */
562 WORD boolean_constants
; /* MAX_CONST_B, 16 */
563 WORD local_int_consts
; /* MAX_CONST_I, 16 */
564 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
565 UINT cb_sizes
[WINED3D_MAX_CBS
];
567 enum wined3d_sampler_texture_type sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
568 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
569 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
578 WORD usesrelconstF
: 1;
586 DWORD rt_mask
; /* Used render targets, 32 max. */
588 /* Whether or not loops are used in this shader, and nesting depth */
590 UINT min_rel_offset
, max_rel_offset
;
593 /* Keeps track of details for TEX_M#x# instructions which need to maintain
594 * state information between multiple instructions. */
595 struct wined3d_shader_tex_mx
597 unsigned int current_row
;
601 struct wined3d_shader_loop_state
607 struct wined3d_shader_context
609 const struct wined3d_shader
*shader
;
610 const struct wined3d_gl_info
*gl_info
;
611 const struct wined3d_shader_reg_maps
*reg_maps
;
612 struct wined3d_shader_buffer
*buffer
;
613 struct wined3d_shader_tex_mx
*tex_mx
;
614 struct wined3d_shader_loop_state
*loop_state
;
618 struct wined3d_shader_register_index
620 const struct wined3d_shader_src_param
*rel_addr
;
624 struct wined3d_shader_register
626 enum wined3d_shader_register_type type
;
627 enum wined3d_data_type data_type
;
628 struct wined3d_shader_register_index idx
[2];
629 enum wined3d_immconst_type immconst_type
;
630 DWORD immconst_data
[4];
633 struct wined3d_shader_dst_param
635 struct wined3d_shader_register reg
;
641 struct wined3d_shader_src_param
643 struct wined3d_shader_register reg
;
645 enum wined3d_shader_src_modifier modifiers
;
648 struct wined3d_shader_semantic
650 enum wined3d_decl_usage usage
;
652 enum wined3d_sampler_texture_type sampler_type
;
653 struct wined3d_shader_dst_param reg
;
656 struct wined3d_shader_instruction
658 const struct wined3d_shader_context
*ctx
;
659 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
662 const struct wined3d_shader_src_param
*predicate
;
664 const struct wined3d_shader_dst_param
*dst
;
666 const struct wined3d_shader_src_param
*src
;
669 struct wined3d_shader_semantic semantic
;
670 enum wined3d_primitive_type primitive_type
;
671 struct wined3d_shader_src_param src
;
676 struct wined3d_shader_attribute
678 enum wined3d_decl_usage usage
;
682 struct wined3d_shader_loop_control
689 struct wined3d_shader_frontend
691 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
692 void (*shader_free
)(void *data
);
693 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
694 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
695 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
698 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
699 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
701 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
703 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
704 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
712 DWORD vs_uniform_count
;
713 DWORD ps_uniform_count
;
714 float ps_1x_max_value
;
729 enum vertexprocessing_mode
{
735 #define WINED3D_CONST_NUM_UNUSED ~0U
737 enum wined3d_ffp_ps_fog_mode
739 WINED3D_FFP_PS_FOG_OFF
,
740 WINED3D_FFP_PS_FOG_LINEAR
,
741 WINED3D_FFP_PS_FOG_EXP
,
742 WINED3D_FFP_PS_FOG_EXP2
,
745 /* Stateblock dependent parameters which have to be hardcoded
746 * into the shader code
749 #define WINED3D_PSARGS_PROJECTED (1 << 3)
750 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
751 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
752 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
753 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3
755 /* Similar to tex_types, except that it doesn't have 1d textures
756 * (can't be bound), rect textures (handled via np2_fixup) and
757 * none / unknown (treated as 2d and handled via dummy textures). */
758 enum wined3d_shader_tex_types
760 WINED3D_SHADER_TEX_2D
= 0,
761 WINED3D_SHADER_TEX_3D
= 1,
762 WINED3D_SHADER_TEX_CUBE
= 2,
765 struct ps_compile_args
{
766 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
767 enum vertexprocessing_mode vp_mode
;
768 enum wined3d_ffp_ps_fog_mode fog
;
769 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
770 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
771 WORD srgb_correction
;
773 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
774 D3D9 has a limit of 16 samplers and the fixup is superfluous
775 in D3D10 (unconditional NP2 support mandatory). */
776 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
784 struct vs_compile_args
{
787 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
790 struct wined3d_context
;
791 struct wined3d_state
;
792 struct fragment_pipeline
;
793 struct wined3d_vertex_pipe_ops
;
795 struct wined3d_shader_backend_ops
797 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
798 void (*shader_select
)(void *shader_priv
, const struct wined3d_context
*context
,
799 const struct wined3d_state
*state
);
800 void (*shader_disable
)(void *shader_priv
, const struct wined3d_context
*context
);
801 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
802 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
803 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
804 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
805 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
806 void (*shader_load_constants
)(void *shader_priv
, const struct wined3d_context
*context
,
807 const struct wined3d_state
*state
);
808 void (*shader_load_np2fixup_constants
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
809 const struct wined3d_state
*state
);
810 void (*shader_destroy
)(struct wined3d_shader
*shader
);
811 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
812 const struct fragment_pipeline
*fragment_pipe
);
813 void (*shader_free_private
)(struct wined3d_device
*device
);
814 void (*shader_context_destroyed
)(void *shader_priv
, const struct wined3d_context
*context
);
815 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
816 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
817 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
820 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
821 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
822 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
824 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
826 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
827 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
828 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
829 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
831 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
832 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
833 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
834 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
836 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
837 (vec)[0] = D3DCOLOR_R(dw); \
838 (vec)[1] = D3DCOLOR_G(dw); \
839 (vec)[2] = D3DCOLOR_B(dw); \
840 (vec)[3] = D3DCOLOR_A(dw); \
843 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
845 /* Checking of API calls */
846 /* --------------------- */
847 #ifndef WINE_NO_DEBUG_MSGS
848 #define checkGLcall(A) \
851 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
852 err = gl_info->gl_ops.gl.p_glGetError(); \
853 if (err == GL_NO_ERROR) { \
854 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
857 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
858 debug_glerror(err), err, A, __FILE__, __LINE__); \
859 err = gl_info->gl_ops.gl.p_glGetError(); \
860 } while (err != GL_NO_ERROR); \
863 #define checkGLcall(A) do {} while(0)
868 WINED3D_FFP_POSITION
= 0,
869 WINED3D_FFP_BLENDWEIGHT
= 1,
870 WINED3D_FFP_BLENDINDICES
= 2,
871 WINED3D_FFP_NORMAL
= 3,
872 WINED3D_FFP_PSIZE
= 4,
873 WINED3D_FFP_DIFFUSE
= 5,
874 WINED3D_FFP_SPECULAR
= 6,
875 WINED3D_FFP_TEXCOORD0
= 7,
876 WINED3D_FFP_TEXCOORD1
= 8,
877 WINED3D_FFP_TEXCOORD2
= 9,
878 WINED3D_FFP_TEXCOORD3
= 10,
879 WINED3D_FFP_TEXCOORD4
= 11,
880 WINED3D_FFP_TEXCOORD5
= 12,
881 WINED3D_FFP_TEXCOORD6
= 13,
882 WINED3D_FFP_TEXCOORD7
= 14,
885 enum wined3d_ffp_emit_idx
887 WINED3D_FFP_EMIT_FLOAT1
= 0,
888 WINED3D_FFP_EMIT_FLOAT2
= 1,
889 WINED3D_FFP_EMIT_FLOAT3
= 2,
890 WINED3D_FFP_EMIT_FLOAT4
= 3,
891 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
892 WINED3D_FFP_EMIT_UBYTE4
= 5,
893 WINED3D_FFP_EMIT_SHORT2
= 6,
894 WINED3D_FFP_EMIT_SHORT4
= 7,
895 WINED3D_FFP_EMIT_UBYTE4N
= 8,
896 WINED3D_FFP_EMIT_SHORT2N
= 9,
897 WINED3D_FFP_EMIT_SHORT4N
= 10,
898 WINED3D_FFP_EMIT_USHORT2N
= 11,
899 WINED3D_FFP_EMIT_USHORT4N
= 12,
900 WINED3D_FFP_EMIT_UDEC3
= 13,
901 WINED3D_FFP_EMIT_DEC3N
= 14,
902 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
903 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
904 WINED3D_FFP_EMIT_COUNT
= 17
907 struct wined3d_bo_address
909 GLuint buffer_object
;
913 struct wined3d_stream_info_element
915 const struct wined3d_format
*format
;
916 struct wined3d_bo_address data
;
921 struct wined3d_stream_info
923 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
924 DWORD position_transformed
: 1;
926 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
927 WORD use_map
; /* MAX_ATTRIBS, 16 */
930 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
931 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
932 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
934 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
935 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
936 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
937 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
938 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
939 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
940 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
941 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
945 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
946 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
948 /* Routines and structures related to state management */
950 #define STATE_RENDER(a) (a)
951 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
953 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
954 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
956 /* + 1 because samplers start with 0 */
957 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
958 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
960 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
961 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
963 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
964 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
966 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
967 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
968 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
969 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
971 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
972 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
974 #define STATE_VSHADER (STATE_VDECL + 1)
975 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
977 #define STATE_GEOMETRY_SHADER (STATE_VSHADER + 1)
978 #define STATE_IS_GEOMETRY_SHADER(a) ((a) == STATE_GEOMETRY_SHADER)
980 #define STATE_VIEWPORT (STATE_GEOMETRY_SHADER + 1)
981 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
983 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
984 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
985 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
986 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
988 #define STATE_LIGHT_TYPE (STATE_PIXELSHADERCONSTANT + 1)
989 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
990 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
991 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
993 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
994 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
996 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
997 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
999 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1000 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1002 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1003 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1005 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1006 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1008 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1009 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1011 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1012 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1014 #define STATE_POINT_SIZE_ENABLE (STATE_FRAMEBUFFER + 1)
1015 #define STATE_IS_POINT_SIZE_ENABLE(a) ((a) == STATE_POINT_SIZE_ENABLE)
1017 #define STATE_HIGHEST (STATE_POINT_SIZE_ENABLE)
1025 #define WINED3D_MAX_FBO_ENTRIES 64
1027 struct wined3d_occlusion_query
1031 struct wined3d_context
*context
;
1034 union wined3d_gl_query_object
1040 struct wined3d_event_query
1043 union wined3d_gl_query_object object
;
1044 struct wined3d_context
*context
;
1047 enum wined3d_event_query_result
1049 WINED3D_EVENT_QUERY_OK
,
1050 WINED3D_EVENT_QUERY_WAITING
,
1051 WINED3D_EVENT_QUERY_NOT_STARTED
,
1052 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1053 WINED3D_EVENT_QUERY_ERROR
1056 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1057 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1058 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1059 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1060 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1062 struct wined3d_context
1064 const struct wined3d_gl_info
*gl_info
;
1065 const struct wined3d_d3d_info
*d3d_info
;
1066 const struct StateEntry
*state_table
;
1067 /* State dirtification
1068 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1069 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1070 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1071 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1073 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1074 DWORD numDirtyEntries
;
1075 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1077 struct wined3d_swapchain
*swapchain
;
1078 struct wined3d_surface
*current_rt
;
1079 DWORD tid
; /* Thread ID which owns this context at the moment */
1081 /* Stores some information about the context state for optimization */
1082 DWORD render_offscreen
: 1;
1083 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1084 DWORD last_was_pshader
: 1;
1085 DWORD last_was_vshader
: 1;
1086 DWORD namedArraysLoaded
: 1;
1087 DWORD numberedArraysLoaded
: 1;
1088 DWORD last_was_blit
: 1;
1089 DWORD last_was_ckey
: 1;
1090 DWORD fog_coord
: 1;
1091 DWORD fog_enabled
: 1;
1092 DWORD num_untracked_materials
: 2; /* Max value 2 */
1094 DWORD destroyed
: 1;
1096 DWORD select_shader
: 1;
1097 DWORD load_constants
: 1;
1099 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1100 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1101 DWORD numbered_array_mask
;
1102 GLenum tracking_parm
; /* Which source is tracking current colour */
1103 GLenum untracked_materials
[2];
1104 UINT blit_w
, blit_h
;
1105 enum fogsource fog_source
;
1106 DWORD active_texture
;
1107 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1109 /* The actual opengl context */
1121 UINT fbo_entry_count
;
1122 struct list fbo_list
;
1123 struct list fbo_destroy_list
;
1124 struct fbo_entry
*current_fbo
;
1125 GLuint fbo_read_binding
;
1126 GLuint fbo_draw_binding
;
1128 struct wined3d_surface
**blit_targets
;
1129 GLenum
*draw_buffers
;
1130 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1133 GLuint
*free_occlusion_queries
;
1134 UINT free_occlusion_query_size
;
1135 UINT free_occlusion_query_count
;
1136 struct list occlusion_queries
;
1138 union wined3d_gl_query_object
*free_event_queries
;
1139 UINT free_event_query_size
;
1140 UINT free_event_query_count
;
1141 struct list event_queries
;
1143 /* Extension emulation */
1144 GLint gl_fog_source
;
1145 GLfloat fog_coord_value
;
1146 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1147 GLuint dummy_arbfp_prog
;
1150 struct wined3d_fb_state
1152 struct wined3d_surface
**render_targets
;
1153 struct wined3d_surface
*depth_stencil
;
1156 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1160 DWORD representative
;
1161 APPLYSTATEFUNC apply
;
1164 struct StateEntryTemplate
1167 struct StateEntry content
;
1168 enum wined3d_gl_extension extension
;
1171 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1172 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1174 struct fragment_caps
1177 DWORD PrimitiveMiscCaps
;
1178 DWORD TextureOpCaps
;
1179 DWORD MaxTextureBlendStages
;
1180 DWORD MaxSimultaneousTextures
;
1183 struct fragment_pipeline
1185 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1186 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1187 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1188 void (*free_private
)(struct wined3d_device
*device
);
1189 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1190 const struct StateEntryTemplate
*states
;
1193 struct wined3d_vertex_caps
1195 DWORD max_active_lights
;
1196 DWORD max_vertex_blend_matrices
;
1197 DWORD max_vertex_blend_matrix_index
;
1198 DWORD vertex_processing_caps
;
1200 DWORD max_user_clip_planes
;
1204 struct wined3d_vertex_pipe_ops
1206 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1207 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1208 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1209 void (*vp_free
)(struct wined3d_device
*device
);
1210 const struct StateEntryTemplate
*vp_states
;
1213 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1214 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1215 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1216 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1217 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1218 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1219 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1220 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1222 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1223 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1224 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1226 /* "Base" state table */
1227 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1228 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1229 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1230 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1232 enum wined3d_blit_op
1234 WINED3D_BLIT_OP_COLOR_BLIT
,
1235 WINED3D_BLIT_OP_COLOR_FILL
,
1236 WINED3D_BLIT_OP_DEPTH_FILL
,
1237 WINED3D_BLIT_OP_DEPTH_BLIT
,
1240 /* Shaders for color conversions in blits. Do not do blit operations while
1241 * already under the GL lock. */
1244 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1245 void (*free_private
)(struct wined3d_device
*device
);
1246 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1247 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1248 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1249 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1250 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1251 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1252 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1253 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1254 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1257 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1258 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1259 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1261 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1262 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1263 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1266 /* Temporary blit_shader helper functions */
1267 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1268 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1269 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1271 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1272 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1273 void context_alloc_event_query(struct wined3d_context
*context
,
1274 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1275 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1276 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1277 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1278 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1279 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1280 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1281 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1282 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1283 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1284 unsigned int unit
) DECLSPEC_HIDDEN
;
1285 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1286 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1287 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1288 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1289 BOOL
context_debug_output_enabled(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1290 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1291 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1292 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1293 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1294 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1295 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1296 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1297 void context_resource_released(const struct wined3d_device
*device
,
1298 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1299 void context_resource_unloaded(const struct wined3d_device
*device
,
1300 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1301 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1302 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1303 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1304 void context_state_drawbuf(struct wined3d_context
*context
,
1305 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1306 void context_state_fb(struct wined3d_context
*context
,
1307 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1308 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1310 /*****************************************************************************
1311 * Internal representation of a light
1313 struct wined3d_light_info
1315 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1316 DWORD OriginalIndex
;
1320 /* Converted parms to speed up swapping lights */
1329 /* The default light parameters */
1330 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1332 struct wined3d_pixel_format
1334 int iPixelFormat
; /* WGL pixel format */
1335 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1336 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1337 int depthSize
, stencilSize
;
1338 BOOL windowDrawable
;
1344 enum wined3d_pci_vendor
1346 HW_VENDOR_SOFTWARE
= 0x0000,
1347 HW_VENDOR_AMD
= 0x1002,
1348 HW_VENDOR_NVIDIA
= 0x10de,
1349 HW_VENDOR_INTEL
= 0x8086,
1352 enum wined3d_pci_device
1356 CARD_AMD_RAGE_128PRO
= 0x5246,
1357 CARD_AMD_RADEON_7200
= 0x5144,
1358 CARD_AMD_RADEON_8500
= 0x514c,
1359 CARD_AMD_RADEON_9500
= 0x4144,
1360 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1361 CARD_AMD_RADEON_X700
= 0x5e4c,
1362 CARD_AMD_RADEON_X1600
= 0x71c2,
1363 CARD_AMD_RADEON_HD2350
= 0x94c7,
1364 CARD_AMD_RADEON_HD2600
= 0x9581,
1365 CARD_AMD_RADEON_HD2900
= 0x9400,
1366 CARD_AMD_RADEON_HD3200
= 0x9620,
1367 CARD_AMD_RADEON_HD4200M
= 0x9712,
1368 CARD_AMD_RADEON_HD4350
= 0x954f,
1369 CARD_AMD_RADEON_HD4600
= 0x9495,
1370 CARD_AMD_RADEON_HD4700
= 0x944e,
1371 CARD_AMD_RADEON_HD4800
= 0x944c,
1372 CARD_AMD_RADEON_HD5400
= 0x68f9,
1373 CARD_AMD_RADEON_HD5600
= 0x68d8,
1374 CARD_AMD_RADEON_HD5700
= 0x68be,
1375 CARD_AMD_RADEON_HD5800
= 0x6898,
1376 CARD_AMD_RADEON_HD5900
= 0x689c,
1377 CARD_AMD_RADEON_HD6300
= 0x9803,
1378 CARD_AMD_RADEON_HD6400
= 0x6770,
1379 CARD_AMD_RADEON_HD6410D
= 0x9644,
1380 CARD_AMD_RADEON_HD6550D
= 0x9640,
1381 CARD_AMD_RADEON_HD6600
= 0x6758,
1382 CARD_AMD_RADEON_HD6600M
= 0x6741,
1383 CARD_AMD_RADEON_HD6700
= 0x68ba,
1384 CARD_AMD_RADEON_HD6800
= 0x6739,
1385 CARD_AMD_RADEON_HD6900
= 0x6719,
1386 CARD_AMD_RADEON_HD7700
= 0x683d,
1387 CARD_AMD_RADEON_HD7800
= 0x6819,
1388 CARD_AMD_RADEON_HD7900
= 0x679a,
1390 CARD_NVIDIA_RIVA_128
= 0x0018,
1391 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1392 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1393 CARD_NVIDIA_GEFORCE
= 0x0100,
1394 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1395 CARD_NVIDIA_GEFORCE2
= 0x0150,
1396 CARD_NVIDIA_GEFORCE3
= 0x0200,
1397 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1398 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1399 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1400 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1401 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1402 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1403 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1404 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1405 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1406 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1407 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1408 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1409 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1410 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1411 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1412 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1413 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1414 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1415 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1416 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1417 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1418 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1419 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1420 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1421 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1422 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1423 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1424 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1425 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1426 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1427 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1428 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1429 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1430 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1431 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1432 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1433 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1434 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1435 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1436 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1437 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1438 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1439 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1440 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1441 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1442 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1443 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1444 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1445 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1446 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1447 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1448 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1449 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1450 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1451 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1452 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1453 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1454 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1455 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1456 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1457 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1458 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1459 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1460 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1461 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1462 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1463 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1464 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1466 CARD_INTEL_830M
= 0x3577,
1467 CARD_INTEL_855GM
= 0x3582,
1468 CARD_INTEL_845G
= 0x2562,
1469 CARD_INTEL_865G
= 0x2572,
1470 CARD_INTEL_915G
= 0x2582,
1471 CARD_INTEL_E7221G
= 0x258a,
1472 CARD_INTEL_915GM
= 0x2592,
1473 CARD_INTEL_945G
= 0x2772,
1474 CARD_INTEL_945GM
= 0x27a2,
1475 CARD_INTEL_945GME
= 0x27ae,
1476 CARD_INTEL_Q35
= 0x29b2,
1477 CARD_INTEL_G33
= 0x29c2,
1478 CARD_INTEL_Q33
= 0x29d2,
1479 CARD_INTEL_PNVG
= 0xa001,
1480 CARD_INTEL_PNVM
= 0xa011,
1481 CARD_INTEL_965Q
= 0x2992,
1482 CARD_INTEL_965G
= 0x2982,
1483 CARD_INTEL_946GZ
= 0x2972,
1484 CARD_INTEL_965GM
= 0x2a02,
1485 CARD_INTEL_965GME
= 0x2a12,
1486 CARD_INTEL_GM45
= 0x2a42,
1487 CARD_INTEL_IGD
= 0x2e02,
1488 CARD_INTEL_Q45
= 0x2e12,
1489 CARD_INTEL_G45
= 0x2e22,
1490 CARD_INTEL_G41
= 0x2e32,
1491 CARD_INTEL_B43
= 0x2e92,
1492 CARD_INTEL_ILKD
= 0x0042,
1493 CARD_INTEL_ILKM
= 0x0046,
1494 CARD_INTEL_SNBD
= 0x0122,
1495 CARD_INTEL_SNBM
= 0x0126,
1496 CARD_INTEL_SNBS
= 0x010a,
1497 CARD_INTEL_IVBD
= 0x0162,
1498 CARD_INTEL_IVBM
= 0x0166,
1499 CARD_INTEL_IVBS
= 0x015a,
1502 struct wined3d_fbo_ops
1504 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1505 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1506 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1507 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1508 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1509 GLsizei width
, GLsizei height
);
1510 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1511 GLenum internalformat
, GLsizei width
, GLsizei height
);
1512 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1513 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1514 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1515 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1516 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1517 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1518 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1519 GLenum textarget
, GLuint texture
, GLint level
);
1520 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1521 GLenum textarget
, GLuint texture
, GLint level
);
1522 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1523 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1524 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1525 GLenum renderbuffertarget
, GLuint renderbuffer
);
1526 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1527 GLenum pname
, GLint
*params
);
1528 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1529 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1530 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1533 struct wined3d_gl_limits
1538 UINT texture_coords
;
1539 UINT fragment_samplers
;
1540 UINT vertex_samplers
;
1541 UINT combined_samplers
;
1542 UINT general_combiners
;
1545 UINT texture3d_size
;
1546 float pointsize_max
;
1547 float pointsize_min
;
1552 UINT vertex_attribs
;
1555 UINT glsl_vs_float_constants
;
1556 UINT glsl_ps_float_constants
;
1558 UINT arb_vs_float_constants
;
1559 UINT arb_vs_native_constants
;
1560 UINT arb_vs_instructions
;
1562 UINT arb_ps_float_constants
;
1563 UINT arb_ps_local_constants
;
1564 UINT arb_ps_native_constants
;
1565 UINT arb_ps_instructions
;
1569 struct wined3d_gl_info
1572 struct wined3d_gl_limits limits
;
1573 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1575 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1576 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1578 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1579 struct opengl_funcs gl_ops
;
1580 struct wined3d_fbo_ops fbo_ops
;
1582 struct wined3d_format
*formats
;
1585 struct wined3d_driver_info
1587 enum wined3d_pci_vendor vendor
;
1588 enum wined3d_pci_device device
;
1590 const char *description
;
1591 unsigned int vidmem
;
1596 struct wined3d_d3d_limits
1598 UINT vs_version
, gs_version
, ps_version
;
1599 DWORD vs_uniform_count
;
1600 DWORD ps_uniform_count
;
1602 UINT ffp_blend_stages
;
1605 struct wined3d_d3d_info
1607 struct wined3d_d3d_limits limits
;
1609 DWORD valid_rt_mask
;
1612 /* The adapter structure */
1613 struct wined3d_adapter
1617 enum wined3d_format_id screen_format
;
1619 struct wined3d_gl_info gl_info
;
1620 struct wined3d_d3d_info d3d_info
;
1621 struct wined3d_driver_info driver_info
;
1622 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1623 unsigned int cfg_count
;
1624 struct wined3d_pixel_format
*cfgs
;
1625 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1626 unsigned int UsedTextureRam
;
1629 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1630 const struct fragment_pipeline
*fragment_pipe
;
1631 const struct wined3d_shader_backend_ops
*shader_backend
;
1632 const struct blit_shader
*blitter
;
1635 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
1636 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
) DECLSPEC_HIDDEN
;
1638 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1639 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1641 enum projection_types
1654 /*****************************************************************************
1655 * Fixed function pipeline replacements
1657 #define ARG_UNUSED 0xff
1658 struct texture_stage_op
1670 struct color_fixup_desc color_fixup
;
1671 unsigned tex_type
: 3;
1673 unsigned projected
: 2;
1674 unsigned padding
: 10;
1677 struct ffp_frag_settings
1679 struct texture_stage_op op
[MAX_TEXTURES
];
1680 enum wined3d_ffp_ps_fog_mode fog
;
1681 /* Use shorts instead of chars to get dword alignment */
1682 unsigned short sRGB_write
;
1683 unsigned short emul_clipplanes
;
1686 struct ffp_frag_desc
1688 struct wine_rb_entry entry
;
1689 struct ffp_frag_settings settings
;
1692 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1693 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1694 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1696 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1697 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1698 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1699 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1700 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1701 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1703 enum wined3d_ffp_vs_fog_mode
1705 WINED3D_FFP_VS_FOG_OFF
= 0,
1706 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1707 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1708 WINED3D_FFP_VS_FOG_RANGE
= 3,
1711 #define WINED3D_FFP_TCI_SHIFT 16
1712 #define WINED3D_FFP_TCI_MASK 0xff
1714 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1715 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7
1717 struct wined3d_ffp_vs_settings
1719 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1720 DWORD diffuse_source
: 2;
1721 DWORD emission_source
: 2;
1722 DWORD ambient_source
: 2;
1723 DWORD specular_source
: 2;
1727 DWORD normalize
: 1;
1729 DWORD localviewer
: 1;
1730 DWORD point_size
: 1;
1732 DWORD texcoords
: 8; /* MAX_TEXTURES */
1735 BYTE texgen
[MAX_TEXTURES
];
1738 struct wined3d_ffp_vs_desc
1740 struct wine_rb_entry entry
;
1741 struct wined3d_ffp_vs_settings settings
;
1744 void wined3d_ffp_get_vs_settings(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
,
1745 struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1753 struct wined3d_adapter adapters
[1];
1756 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
) DECLSPEC_HIDDEN
;
1757 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1758 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1760 /*****************************************************************************
1761 * IWineD3DDevice implementation structure
1763 #define WINED3D_UNMAPPED_STAGE ~0U
1765 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1766 #define WINED3DCREATE_MULTITHREADED 0x00000004
1768 struct wined3d_device
1772 /* WineD3D Information */
1773 struct wined3d_device_parent
*device_parent
;
1774 struct wined3d
*wined3d
;
1775 struct wined3d_adapter
*adapter
;
1777 /* Window styles to restore when switching fullscreen mode */
1781 /* X and GL Information */
1782 GLenum offscreenBuffer
;
1784 const struct wined3d_shader_backend_ops
*shader_backend
;
1786 void *fragment_priv
;
1789 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1790 /* Array of functions for states which are handled by more than one pipeline part */
1791 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1792 const struct blit_shader
*blitter
;
1794 UINT instance_count
;
1796 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1797 WORD isRecordingState
: 1;
1799 WORD bCursorVisible
: 1;
1800 WORD d3d_initialized
: 1;
1801 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1802 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1803 WORD useDrawStridedSlow
: 1;
1804 WORD filter_messages
: 1;
1807 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1809 #define DDRAW_PITCH_ALIGNMENT 8
1810 #define D3D8_PITCH_ALIGNMENT 4
1811 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1813 /* State block related */
1814 struct wined3d_stateblock
*stateBlock
;
1815 struct wined3d_stateblock
*updateStateBlock
;
1817 /* Internal use fields */
1818 struct wined3d_device_creation_parameters create_parms
;
1821 struct wined3d_swapchain
**swapchains
;
1822 UINT swapchain_count
;
1824 struct list resources
; /* a linked list to track resources created by the device */
1825 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1827 /* Render Target Support */
1828 struct wined3d_fb_state fb
;
1829 struct wined3d_surface
*onscreen_depth_stencil
;
1830 struct wined3d_surface
*auto_depth_stencil
;
1832 /* For rendering to a texture using glCopyTexImage */
1833 GLuint depth_blt_texture
;
1835 /* Cursor management */
1840 UINT cursorWidth
, cursorHeight
;
1841 GLuint cursorTexture
;
1842 HCURSOR hardwareCursor
;
1844 /* The Wine logo surface */
1845 struct wined3d_surface
*logo_surface
;
1847 /* Textures for when no other textures are mapped */
1848 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
1849 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
1850 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
1851 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
1853 /* With register combiners we can skip junk texture stages */
1854 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1855 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1857 /* Stream source management */
1858 struct wined3d_stream_info stream_info
;
1859 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1860 unsigned int num_buffer_queries
;
1862 /* Context management */
1863 struct wined3d_context
**contexts
;
1867 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
1868 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1869 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1870 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1871 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1872 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
1873 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
1874 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
1875 void device_preload_textures(const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1876 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
1877 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1878 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1879 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1880 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
1881 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
1882 void device_update_stream_info(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1883 void device_update_tex_unit_map(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1884 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
1886 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
1888 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1889 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1890 return context
->isStateDirty
[idx
] & (1 << shift
);
1893 static inline void invalidate_active_texture(const struct wined3d_device
*device
, struct wined3d_context
*context
)
1895 DWORD sampler
= device
->rev_tex_unit_map
[context
->active_texture
];
1896 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
1897 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
1900 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1901 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1902 /* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all,
1903 * not even for resource uploads. */
1904 #define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4
1906 struct wined3d_resource_ops
1908 void (*resource_unload
)(struct wined3d_resource
*resource
);
1911 struct wined3d_resource
1916 struct wined3d_device
*device
;
1917 enum wined3d_resource_type type
;
1918 const struct wined3d_format
*format
;
1919 enum wined3d_multisample_type multisample_type
;
1920 UINT multisample_quality
;
1922 enum wined3d_pool pool
;
1929 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1930 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1931 struct list privateData
;
1932 struct list resource_list_entry
;
1935 const struct wined3d_parent_ops
*parent_ops
;
1936 const struct wined3d_resource_ops
*resource_ops
;
1939 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1940 DWORD
resource_get_priority(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1941 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
1942 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
1943 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
1944 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
1945 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1946 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
1947 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
) DECLSPEC_HIDDEN
;
1948 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1950 /* Tests show that the start address of resources is 32 byte aligned */
1951 #define RESOURCE_ALIGNMENT 16
1953 enum wined3d_texture_state
1955 WINED3DTEXSTA_ADDRESSU
= 0,
1956 WINED3DTEXSTA_ADDRESSV
= 1,
1957 WINED3DTEXSTA_ADDRESSW
= 2,
1958 WINED3DTEXSTA_BORDERCOLOR
= 3,
1959 WINED3DTEXSTA_MAGFILTER
= 4,
1960 WINED3DTEXSTA_MINFILTER
= 5,
1961 WINED3DTEXSTA_MIPFILTER
= 6,
1962 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1963 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1964 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1965 WINED3DTEXSTA_SHADOW
= 10,
1966 MAX_WINETEXTURESTATES
= 11,
1971 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1972 SRGB_RGB
= 1, /* Loads the rgb texture */
1973 SRGB_SRGB
= 2, /* Loads the srgb texture */
1978 DWORD states
[MAX_WINETEXTURESTATES
];
1983 struct wined3d_texture_ops
1985 HRESULT (*texture_bind
)(struct wined3d_texture
*texture
,
1986 struct wined3d_context
*context
, BOOL srgb
);
1987 void (*texture_preload
)(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
);
1988 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
1989 const struct wined3d_box
*dirty_region
);
1990 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
1993 #define WINED3D_TEXTURE_COND_NP2 0x1
1994 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1995 #define WINED3D_TEXTURE_IS_SRGB 0x4
1997 struct wined3d_texture
1999 struct wined3d_resource resource
;
2000 const struct wined3d_texture_ops
*texture_ops
;
2001 struct gl_texture texture_rgb
, texture_srgb
;
2002 struct wined3d_resource
**sub_resources
;
2005 float pow2_matrix
[16];
2007 enum wined3d_texture_filter_type filter_type
;
2010 const struct min_lookup
*min_mip_lookup
;
2011 const GLenum
*mag_lookup
;
2015 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2017 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2020 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2021 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2023 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2024 ? &texture
->texture_srgb
: &texture
->texture_rgb
;
2027 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
2028 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
2029 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2030 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
) DECLSPEC_HIDDEN
;
2032 struct wined3d_volume
2034 struct wined3d_resource resource
;
2035 struct wined3d_texture
*container
;
2038 struct wined3d_box lockedBox
;
2039 struct wined3d_box dirtyBox
;
2043 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2045 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2048 void volume_add_dirty_box(struct wined3d_volume
*volume
, const struct wined3d_box
*dirty_box
) DECLSPEC_HIDDEN
;
2049 void volume_load(const struct wined3d_volume
*volume
, struct wined3d_context
*context
, UINT level
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2050 void volume_set_container(struct wined3d_volume
*volume
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
2052 struct wined3d_surface_dib
2059 struct wined3d_renderbuffer_entry
2070 struct wined3d_surface
**render_targets
;
2071 struct wined3d_surface
*depth_stencil
;
2078 enum wined3d_container_type
2080 WINED3D_CONTAINER_NONE
= 0,
2081 WINED3D_CONTAINER_SWAPCHAIN
,
2082 WINED3D_CONTAINER_TEXTURE
,
2085 struct wined3d_subresource_container
2087 enum wined3d_container_type type
;
2090 struct wined3d_swapchain
*swapchain
;
2091 struct wined3d_texture
*texture
;
2096 struct wined3d_surface_ops
2098 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2099 void (*surface_realize_palette
)(struct wined3d_surface
*surface
);
2100 void (*surface_map
)(struct wined3d_surface
*surface
, const RECT
*rect
, DWORD flags
);
2101 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2104 struct wined3d_surface
2106 struct wined3d_resource resource
;
2107 const struct wined3d_surface_ops
*surface_ops
;
2108 struct wined3d_subresource_container container
;
2109 struct wined3d_palette
*palette
; /* D3D7 style palette handling */
2117 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2118 void (*get_drawable_size
)(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2122 GLuint rb_multisample
;
2124 GLuint texture_name
;
2125 GLuint texture_name_srgb
;
2126 GLint texture_level
;
2127 GLenum texture_target
;
2132 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2135 struct wined3d_surface_dib dib
;
2138 /* Color keys for DDraw */
2139 struct wined3d_color_key dst_blt_color_key
;
2140 struct wined3d_color_key src_blt_color_key
;
2141 struct wined3d_color_key dst_overlay_color_key
;
2142 struct wined3d_color_key src_overlay_color_key
;
2145 struct wined3d_color_key gl_color_key
;
2147 struct list renderbuffers
;
2148 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2149 SIZE ds_current_size
;
2151 /* DirectDraw Overlay handling */
2152 RECT overlay_srcrect
;
2153 RECT overlay_destrect
;
2154 struct wined3d_surface
*overlay_dest
;
2155 struct list overlays
;
2156 struct list overlay_entry
;
2159 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2161 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2164 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2165 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2167 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2168 ? surface
->texture_name_srgb
: surface
->texture_name
;
2171 void surface_add_dirty_rect(struct wined3d_surface
*surface
, const struct wined3d_box
*dirty_rect
) DECLSPEC_HIDDEN
;
2172 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2173 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2174 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2175 void surface_internal_preload(struct wined3d_surface
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
2176 BOOL
surface_is_offscreen(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2177 HRESULT
surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2178 void surface_load_ds_location(struct wined3d_surface
*surface
,
2179 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2180 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2181 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2182 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2183 void surface_modify_location(struct wined3d_surface
*surface
, DWORD location
, BOOL persistent
) DECLSPEC_HIDDEN
;
2184 void surface_prepare_rb(struct wined3d_surface
*surface
,
2185 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2186 void surface_prepare_texture(struct wined3d_surface
*surface
,
2187 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2188 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2189 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2190 void surface_set_container(struct wined3d_surface
*surface
,
2191 enum wined3d_container_type type
, void *container
) DECLSPEC_HIDDEN
;
2192 void surface_set_texture_name(struct wined3d_surface
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2193 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2194 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2195 void surface_update_draw_binding(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2196 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2197 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2199 void get_drawable_size_swapchain(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2200 void get_drawable_size_backbuffer(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2201 void get_drawable_size_fbo(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2203 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2204 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2205 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2207 /* Surface flags: */
2208 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2209 #define SFLAG_DISCARD 0x00000002 /* ??? */
2210 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2211 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2212 #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked. */
2213 #define SFLAG_DYNLOCK 0x00000020 /* Surface is often locked by the application. */
2214 #define SFLAG_PIN_SYSMEM 0x00000040 /* Keep the surface in sysmem, at the same address. */
2215 #define SFLAG_DCINUSE 0x00000080 /* Set between GetDC and ReleaseDC calls. */
2216 #define SFLAG_LOST 0x00000100 /* Surface lost flag for ddraw. */
2217 #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */
2218 #define SFLAG_CLIENT 0x00000400 /* GL_APPLE_client_storage is used with this surface. */
2219 #define SFLAG_INOVERLAYDRAW 0x00000800 /* Overlay drawing is in progress. Recursion prevention. */
2220 #define SFLAG_DIBSECTION 0x00001000 /* Has a DIB section attached for GetDC. */
2221 #define SFLAG_USERPTR 0x00002000 /* The application allocated the memory for this surface. */
2222 #define SFLAG_ALLOCATED 0x00004000 /* A GL texture is allocated for this surface. */
2223 #define SFLAG_SRGBALLOCATED 0x00008000 /* A sRGB GL texture is allocated for this surface. */
2224 #define SFLAG_PBO 0x00010000 /* The surface has a PBO. */
2225 #define SFLAG_INSYSMEM 0x00020000 /* The system memory copy is current. */
2226 #define SFLAG_INTEXTURE 0x00040000 /* The GL texture is current. */
2227 #define SFLAG_INSRGBTEX 0x00080000 /* The GL sRGB texture is current. */
2228 #define SFLAG_INDRAWABLE 0x00100000 /* The GL drawable is current. */
2229 #define SFLAG_INRB_MULTISAMPLE 0x00200000 /* The multisample renderbuffer is current. */
2230 #define SFLAG_INRB_RESOLVED 0x00400000 /* The resolved renderbuffer is current. */
2231 #define SFLAG_DISCARDED 0x00800000 /* Surface was discarded, allocating new location is enough. */
2233 /* In some conditions the surface memory must not be freed:
2234 * SFLAG_CONVERTED: Converting the data back would take too long
2235 * SFLAG_DIBSECTION: The dib code manages the memory
2236 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2237 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2238 * SFLAG_CLIENT: OpenGL uses our memory as backup
2240 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2243 SFLAG_DIBSECTION | \
2248 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2251 SFLAG_INDRAWABLE | \
2252 SFLAG_INRB_MULTISAMPLE | \
2253 SFLAG_INRB_RESOLVED)
2255 enum wined3d_conversion_type
2258 WINED3D_CT_PALETTED
,
2259 WINED3D_CT_PALETTED_CK
,
2262 WINED3D_CT_CK_RGB24
,
2263 WINED3D_CT_RGB32_888
,
2264 WINED3D_CT_CK_ARGB32
,
2267 void d3dfmt_p8_init_palette(const struct wined3d_surface
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2269 struct wined3d_sampler
2275 struct wined3d_vertex_declaration_element
2277 const struct wined3d_format
*format
;
2287 struct wined3d_vertex_declaration
2291 const struct wined3d_parent_ops
*parent_ops
;
2292 struct wined3d_device
*device
;
2294 struct wined3d_vertex_declaration_element
*elements
;
2297 BOOL position_transformed
;
2298 BOOL half_float_conv_needed
;
2301 struct wined3d_saved_states
2303 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2304 WORD streamSource
; /* MAX_STREAMS, 16 */
2305 WORD streamFreq
; /* MAX_STREAMS, 16 */
2306 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2307 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2308 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2309 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2310 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2311 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2312 BOOL
*pixelShaderConstantsF
;
2313 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2314 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2315 BOOL
*vertexShaderConstantsF
;
2316 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2317 DWORD primitive_type
: 1;
2321 DWORD vertexDecl
: 1;
2322 DWORD pixelShader
: 1;
2323 DWORD vertexShader
: 1;
2324 DWORD scissorRect
: 1;
2333 struct wined3d_stream_output
2335 struct wined3d_buffer
*buffer
;
2339 struct wined3d_stream_state
2341 struct wined3d_buffer
*buffer
;
2348 struct wined3d_state
2350 const struct wined3d_fb_state
*fb
;
2352 struct wined3d_vertex_declaration
*vertex_declaration
;
2353 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2354 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2355 struct wined3d_buffer
*index_buffer
;
2356 enum wined3d_format_id index_format
;
2357 INT base_vertex_index
;
2358 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2359 GLenum gl_primitive_type
;
2361 struct wined3d_shader
*vertex_shader
;
2362 struct wined3d_buffer
*vs_cb
[MAX_CONSTANT_BUFFERS
];
2363 struct wined3d_sampler
*vs_sampler
[MAX_SAMPLER_OBJECTS
];
2364 BOOL vs_consts_b
[MAX_CONST_B
];
2365 INT vs_consts_i
[MAX_CONST_I
* 4];
2368 struct wined3d_shader
*geometry_shader
;
2369 struct wined3d_buffer
*gs_cb
[MAX_CONSTANT_BUFFERS
];
2370 struct wined3d_sampler
*gs_sampler
[MAX_SAMPLER_OBJECTS
];
2372 struct wined3d_shader
*pixel_shader
;
2373 struct wined3d_buffer
*ps_cb
[MAX_CONSTANT_BUFFERS
];
2374 struct wined3d_sampler
*ps_sampler
[MAX_SAMPLER_OBJECTS
];
2375 BOOL ps_consts_b
[MAX_CONST_B
];
2376 INT ps_consts_i
[MAX_CONST_I
* 4];
2379 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2380 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2381 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2382 DWORD lowest_disabled_stage
;
2384 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2385 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2386 struct wined3d_material material
;
2387 struct wined3d_viewport viewport
;
2390 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2391 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2392 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2393 struct list light_map
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2394 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2396 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2399 struct wined3d_stateblock
2401 LONG ref
; /* Note: Ref counting not required */
2402 struct wined3d_device
*device
;
2404 /* Array indicating whether things have been set or changed */
2405 struct wined3d_saved_states changed
;
2406 struct wined3d_state state
;
2408 /* Contained state management */
2409 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2410 unsigned int num_contained_render_states
;
2411 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2412 unsigned int num_contained_transform_states
;
2413 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2414 unsigned int num_contained_vs_consts_i
;
2415 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2416 unsigned int num_contained_vs_consts_b
;
2417 DWORD
*contained_vs_consts_f
;
2418 unsigned int num_contained_vs_consts_f
;
2419 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2420 unsigned int num_contained_ps_consts_i
;
2421 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2422 unsigned int num_contained_ps_consts_b
;
2423 DWORD
*contained_ps_consts_f
;
2424 unsigned int num_contained_ps_consts_f
;
2425 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2426 unsigned int num_contained_tss_states
;
2427 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2428 unsigned int num_contained_sampler_states
;
2431 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2432 void stateblock_init_default_state(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2433 void stateblock_unbind_resources(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2435 /* Direct3D terminology with little modifications. We do not have an issued state
2436 * because only the driver knows about it, but we have a created state because d3d
2437 * allows GetData on a created issue, but opengl doesn't
2445 struct wined3d_query_ops
2447 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2448 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2451 struct wined3d_query
2454 const struct wined3d_query_ops
*query_ops
;
2455 struct wined3d_device
*device
;
2456 enum query_state state
;
2457 enum wined3d_query_type type
;
2462 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2463 * fixed function semantics as D3DCOLOR or FLOAT16 */
2464 enum wined3d_buffer_conversion_type
2471 struct wined3d_map_range
2477 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2478 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2479 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2480 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2481 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2482 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2483 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2484 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2486 struct wined3d_buffer
2488 struct wined3d_resource resource
;
2490 struct wined3d_buffer_desc desc
;
2492 GLuint buffer_object
;
2493 GLenum buffer_object_usage
;
2494 GLenum buffer_type_hint
;
2495 UINT buffer_object_size
;
2498 struct wined3d_map_range
*maps
;
2499 ULONG maps_size
, modified_areas
;
2500 struct wined3d_event_query
*query
;
2502 /* conversion stuff */
2503 UINT decl_change_count
, full_conversion_count
;
2505 UINT stride
; /* 0 if no conversion */
2506 UINT conversion_stride
; /* 0 if no shifted conversion */
2507 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2510 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2512 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2515 void buffer_get_memory(struct wined3d_buffer
*buffer
, const struct wined3d_gl_info
*gl_info
,
2516 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2517 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2519 struct wined3d_rendertarget_view
2523 struct wined3d_resource
*resource
;
2527 struct wined3d_swapchain_ops
2529 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2530 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2533 struct wined3d_swapchain
2537 const struct wined3d_parent_ops
*parent_ops
;
2538 const struct wined3d_swapchain_ops
*swapchain_ops
;
2539 struct wined3d_device
*device
;
2541 struct wined3d_surface
**back_buffers
;
2542 struct wined3d_surface
*front_buffer
;
2543 struct wined3d_swapchain_desc desc
;
2544 DWORD orig_width
, orig_height
;
2545 enum wined3d_format_id orig_fmt
;
2546 struct wined3d_gamma_ramp orig_gamma
;
2548 const struct wined3d_format
*ds_format
;
2550 LONG prev_time
, frames
; /* Performance tracking */
2552 struct wined3d_context
**context
;
2553 unsigned int num_contexts
;
2562 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2564 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2565 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2566 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2567 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2568 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2570 #define DEFAULT_REFRESH_RATE 0
2572 /*****************************************************************************
2573 * Utility function prototypes
2576 /* Trace routines */
2577 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2578 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2579 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2580 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2581 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2582 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2583 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2584 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2585 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2586 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2587 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2588 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2589 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2590 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2591 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2592 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2593 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2594 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2595 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2596 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2598 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2599 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2600 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2601 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2602 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2603 void set_texture_matrix(const struct wined3d_gl_info
*gl_info
, const float *smat
, DWORD flags
,
2604 BOOL calculatedCoords
, BOOL transformed
, enum wined3d_format_id coordtype
,
2605 BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2606 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2607 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2608 void sampler_texdim(struct wined3d_context
*context
,
2609 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2610 void tex_alphaop(struct wined3d_context
*context
,
2611 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2612 void apply_pixelshader(struct wined3d_context
*context
,
2613 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2614 void state_fogcolor(struct wined3d_context
*context
,
2615 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2616 void state_fogdensity(struct wined3d_context
*context
,
2617 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2618 void state_fogstartend(struct wined3d_context
*context
,
2619 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2620 void state_fog_fragpart(struct wined3d_context
*context
,
2621 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2622 void state_srgbwrite(struct wined3d_context
*context
,
2623 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2625 void sampler_texmatrix(struct wined3d_context
*context
,
2626 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2627 void state_specularenable(struct wined3d_context
*context
,
2628 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2629 void transform_world(struct wined3d_context
*context
,
2630 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2631 void transform_view(struct wined3d_context
*context
,
2632 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2633 void transform_projection(struct wined3d_context
*context
,
2634 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2635 void transform_texture(struct wined3d_context
*context
,
2636 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2637 void state_ambient(struct wined3d_context
*context
,
2638 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2639 void viewport_vertexpart(struct wined3d_context
*context
,
2640 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2641 void state_clipping(struct wined3d_context
*context
,
2642 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2643 void light(struct wined3d_context
*context
,
2644 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2645 void state_fog_vertexpart(struct wined3d_context
*context
,
2646 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2647 void vertexdeclaration(struct wined3d_context
*context
,
2648 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2649 void clipplane(struct wined3d_context
*context
,
2650 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2651 void state_psizemin_w(struct wined3d_context
*context
,
2652 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2653 void state_psizemin_ext(struct wined3d_context
*context
,
2654 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2655 void state_psizemin_arb(struct wined3d_context
*context
,
2656 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2657 void state_pointsprite_w(struct wined3d_context
*context
,
2658 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2659 void state_pointsprite(struct wined3d_context
*context
,
2660 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2661 void state_pscale(struct wined3d_context
*context
,
2662 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2664 BOOL
getColorBits(const struct wined3d_format
*format
,
2665 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2666 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2667 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2668 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2671 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2672 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2673 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2674 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2676 struct wined3d_shader_lconst
2683 struct wined3d_shader_limits
2685 unsigned int sampler
;
2686 unsigned int constant_int
;
2687 unsigned int constant_float
;
2688 unsigned int constant_bool
;
2689 unsigned int packed_output
;
2690 unsigned int packed_input
;
2694 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2696 #define PRINTF_ATTR(fmt,args)
2699 /* Base Shader utility functions. */
2700 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2701 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2703 /* Vertex shader utility functions */
2704 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2705 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2707 struct wined3d_vertex_shader
2709 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2712 struct wined3d_geometry_shader
2714 enum wined3d_primitive_type input_type
;
2715 enum wined3d_primitive_type output_type
;
2719 struct wined3d_pixel_shader
2721 /* Pixel shader input semantics */
2722 DWORD input_reg_map
[MAX_REG_INPUT
];
2723 BOOL input_reg_used
[MAX_REG_INPUT
];
2724 unsigned int declared_in_count
;
2726 /* Some information about the shader behavior */
2731 struct wined3d_shader
2734 struct wined3d_shader_limits limits
;
2736 UINT functionLength
;
2737 BOOL load_local_constsF
;
2738 const struct wined3d_shader_frontend
*frontend
;
2739 void *frontend_data
;
2743 const struct wined3d_parent_ops
*parent_ops
;
2745 /* Programs this shader is linked with */
2746 struct list linked_programs
;
2748 /* Immediate constants (override global ones) */
2749 struct list constantsB
;
2750 struct list constantsF
;
2751 struct list constantsI
;
2752 struct wined3d_shader_reg_maps reg_maps
;
2753 BOOL lconst_inf_or_nan
;
2755 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2756 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2758 /* Pointer to the parent device */
2759 struct wined3d_device
*device
;
2760 struct list shader_list_entry
;
2764 struct wined3d_vertex_shader vs
;
2765 struct wined3d_geometry_shader gs
;
2766 struct wined3d_pixel_shader ps
;
2770 void pixelshader_update_samplers(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
2771 void find_ps_compile_args(const struct wined3d_state
*state
,
2772 const struct wined3d_shader
*shader
, struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2774 void find_vs_compile_args(const struct wined3d_state
*state
,
2775 const struct wined3d_shader
*shader
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2777 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2778 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2779 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2780 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2781 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2782 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2783 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2784 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2785 unsigned int max
) DECLSPEC_HIDDEN
;
2786 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2787 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2788 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2790 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2794 case WINED3DSPR_RASTOUT
:
2796 if (reg
->idx
[0].offset
)
2801 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2802 case WINED3DSPR_CONSTBOOL
: /* b# */
2803 case WINED3DSPR_LOOP
: /* aL */
2804 case WINED3DSPR_PREDICATE
: /* p0 */
2805 case WINED3DSPR_PRIMID
: /* primID */
2808 case WINED3DSPR_MISCTYPE
:
2809 switch (reg
->idx
[0].offset
)
2819 case WINED3DSPR_IMMCONST
:
2820 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2827 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2828 const struct wined3d_state
*state
, float *position_fixup
)
2830 position_fixup
[0] = 1.0f
;
2831 position_fixup
[1] = 1.0f
;
2832 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
2833 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
2835 if (context
->render_offscreen
)
2837 position_fixup
[1] *= -1.0f
;
2838 position_fixup
[3] *= -1.0f
;
2842 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2844 struct wined3d_shader_lconst
*lconst
;
2846 if (shader
->load_local_constsF
)
2849 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
2851 if (lconst
->idx
== reg
)
2858 /* Using additional shader constants (uniforms in GLSL / program environment
2859 * or local parameters in ARB) is costly:
2860 * ARB only knows float4 parameters and GLSL compiler are not really smart
2861 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2862 * (in fact most compilers map a float2 to a full float4 uniform).
2864 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2865 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2866 * into a single shader constant (uniform / program parameter).
2868 * This structure is shared between the GLSL and the ARB backend.*/
2869 struct ps_np2fixup_info
{
2870 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2871 WORD active
; /* bitfield indicating if we can apply the fixup */
2875 /* sRGB correction constants */
2876 static const float srgb_cmp
= 0.0031308f
;
2877 static const float srgb_mul_low
= 12.92f
;
2878 static const float srgb_pow
= 0.41666f
;
2879 static const float srgb_mul_high
= 1.055f
;
2880 static const float srgb_sub_high
= 0.055f
;
2882 struct wined3d_palette
2886 struct wined3d_device
*device
;
2889 WORD palVersion
; /*| */
2890 WORD palNumEntries
; /*| LOGPALETTE */
2891 PALETTEENTRY palents
[256]; /*| */
2892 /* This is to store the palette in 'screen format' */
2893 int screen_palents
[256];
2897 /* DirectDraw utility functions */
2898 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2900 /*****************************************************************************
2901 * Pixel format management
2904 /* WineD3D pixel format flags */
2905 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2906 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2907 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2908 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2909 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2910 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2911 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2912 #define WINED3DFMT_FLAG_GETDC 0x00000100
2913 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2914 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2915 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2916 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2917 #define WINED3DFMT_FLAG_VTF 0x00002000
2918 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2919 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2920 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2921 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
2922 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
2923 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
2925 struct wined3d_rational
2931 struct wined3d_format
2933 enum wined3d_format_id id
;
2949 UINT block_byte_count
;
2951 enum wined3d_ffp_emit_idx emit_idx
;
2952 GLint component_count
;
2954 GLint gl_vtx_format
;
2955 GLboolean gl_normalized
;
2956 unsigned int component_size
;
2959 GLint glGammaInternal
;
2963 UINT conv_byte_count
;
2965 struct wined3d_rational height_scale
;
2966 struct color_fixup_desc color_fixup
;
2967 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
2970 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
2971 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2972 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
2973 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2974 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
2975 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2977 static inline BOOL
use_vs(const struct wined3d_state
*state
)
2979 /* Check stateblock->vertexDecl to allow this to be used from
2980 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2981 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2982 * style strided data. */
2983 return state
->vertex_shader
&& !state
->vertex_declaration
->position_transformed
;
2986 static inline BOOL
use_ps(const struct wined3d_state
*state
)
2988 return !!state
->pixel_shader
;
2991 static inline void context_apply_state(struct wined3d_context
*context
,
2992 const struct wined3d_state
*state
, DWORD state_id
)
2994 const struct StateEntry
*state_table
= context
->state_table
;
2995 DWORD rep
= state_table
[state_id
].representative
;
2996 state_table
[rep
].apply(context
, state
, rep
);
2999 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3000 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3002 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))