2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 struct hash_table_entry_t
{
141 struct hash_table_t
{
142 hash_function_t
*hash_function
;
143 compare_function_t
*compare_function
;
144 struct list
*buckets
;
145 unsigned int bucket_count
;
146 struct hash_table_entry_t
*entries
;
147 unsigned int entry_count
;
148 struct list free_entries
;
150 unsigned int grow_size
;
151 unsigned int shrink_size
;
154 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
155 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
156 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
157 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
158 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
159 void hash_table_remove(struct hash_table_t
*table
, void *key
);
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 #define MAX_LEVELS 256
172 #define MAX_CONST_I 16
173 #define MAX_CONST_B 16
175 /* Used for CreateStateBlock */
176 #define NUM_SAVEDPIXELSTATES_R 35
177 #define NUM_SAVEDPIXELSTATES_T 18
178 #define NUM_SAVEDPIXELSTATES_S 12
179 #define NUM_SAVEDVERTEXSTATES_R 34
180 #define NUM_SAVEDVERTEXSTATES_T 2
181 #define NUM_SAVEDVERTEXSTATES_S 1
183 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
184 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
185 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
186 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
187 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
188 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
190 typedef enum _WINELOOKUP
{
191 WINELOOKUP_WARPPARAM
= 0,
195 extern const int minLookup
[MAX_LOOKUPS
];
196 extern const int maxLookup
[MAX_LOOKUPS
];
197 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
201 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
204 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
205 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
206 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
207 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
209 extern const struct filter_lookup filter_lookup_nofilter
;
210 extern struct filter_lookup filter_lookup
;
212 /* float_16_to_32() and float_32_to_16() (see implementation in
213 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
214 * to standard C floats and vice versa. They do not depend on the encoding
215 * of the C float, so they are platform independent, but slow. On x86 and
216 * other IEEE 754 compliant platforms the conversion can be accelerated by
217 * bit shifting the exponent and mantissa. There are also some SSE-based
218 * assembly routines out there.
220 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
222 static inline float float_16_to_32(const unsigned short *in
) {
223 const unsigned short s
= ((*in
) & 0x8000);
224 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
225 const unsigned short m
= (*in
) & 0x3FF;
226 const float sgn
= (s
? -1.0 : 1.0);
229 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
230 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
232 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
234 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
235 else return 0.0 / 0.0; /* NAN */
255 #define ORM_BACKBUFFER 0
256 #define ORM_PBUFFER 1
260 #define SHADER_GLSL 2
262 #define SHADER_NONE 4
264 #define RTL_DISABLE -1
266 #define RTL_READDRAW 1
267 #define RTL_READTEX 2
268 #define RTL_TEXDRAW 3
271 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
272 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
274 /* NOTE: When adding fields to this structure, make sure to update the default
275 * values in wined3d_main.c as well. */
276 typedef struct wined3d_settings_s
{
277 /* vertex and pixel shader modes */
281 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
282 we should use it. However, until it's fully implemented, we'll leave it as a registry
283 setting for developers. */
285 int offscreen_rendering_mode
;
286 int rendertargetlock_mode
;
287 unsigned short pci_vendor_id
;
288 unsigned short pci_device_id
;
289 /* Memory tracking and object counting */
290 unsigned int emulated_textureram
;
292 int allow_multisampling
;
293 } wined3d_settings_t
;
295 extern wined3d_settings_t wined3d_settings
;
297 /* Shader backends */
299 /* TODO: Make this dynamic, based on shader limits ? */
300 #define MAX_ATTRIBS 16
301 #define MAX_REG_ADDR 1
302 #define MAX_REG_TEMP 32
303 #define MAX_REG_TEXCRD 8
304 #define MAX_REG_INPUT 12
305 #define MAX_REG_OUTPUT 12
306 #define MAX_CONST_I 16
307 #define MAX_CONST_B 16
309 /* FIXME: This needs to go up to 2048 for
310 * Shader model 3 according to msdn (and for software shaders) */
311 #define MAX_LABELS 16
313 #define SHADER_PGMSIZE 65535
314 typedef struct SHADER_BUFFER
{
321 enum WINED3D_SHADER_INSTRUCTION_HANDLER
390 WINED3DSIH_TEXDP3TEX
,
394 WINED3DSIH_TEXM3x2DEPTH
,
395 WINED3DSIH_TEXM3x2PAD
,
396 WINED3DSIH_TEXM3x2TEX
,
398 WINED3DSIH_TEXM3x3DIFF
,
399 WINED3DSIH_TEXM3x3PAD
,
400 WINED3DSIH_TEXM3x3SPEC
,
401 WINED3DSIH_TEXM3x3TEX
,
402 WINED3DSIH_TEXM3x3VSPEC
,
403 WINED3DSIH_TEXREG2AR
,
404 WINED3DSIH_TEXREG2GB
,
405 WINED3DSIH_TEXREG2RGB
,
406 WINED3DSIH_TABLE_SIZE
409 typedef struct shader_reg_maps
411 DWORD shader_version
;
412 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
413 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
414 char address
[MAX_REG_ADDR
]; /* vertex */
415 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
416 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
417 char attributes
[MAX_ATTRIBS
]; /* vertex */
418 char labels
[MAX_LABELS
]; /* pixel, vertex */
419 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
421 /* Sampler usage tokens
422 * Use 0 as default (bit 31 is always 1 on a valid token) */
423 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
424 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
425 char usesnrm
, vpos
, usesdsy
;
428 /* Whether or not loops are used in this shader, and nesting depth */
431 /* Whether or not this shader uses fog */
436 typedef struct SHADER_OPCODE
441 CONST UINT num_params
;
442 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
447 struct wined3d_shader_dst_param
449 WINED3DSHADER_PARAM_REGISTER_TYPE register_type
;
459 struct wined3d_shader_instruction
461 IWineD3DBaseShader
*shader
;
462 const shader_reg_maps
*reg_maps
;
463 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
469 SHADER_BUFFER
*buffer
;
471 const struct wined3d_shader_dst_param
*dst
;
475 struct wined3d_shader_semantic
477 WINED3DDECLUSAGE usage
;
479 struct wined3d_shader_dst_param reg
;
482 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
485 DWORD VertexShaderVersion
;
486 DWORD MaxVertexShaderConst
;
488 DWORD PixelShaderVersion
;
489 float PixelShader1xMaxValue
;
490 DWORD MaxPixelShaderConst
;
492 WINED3DVSHADERCAPS2_0 VS20Caps
;
493 WINED3DPSHADERCAPS2_0 PS20Caps
;
495 DWORD MaxVShaderInstructionsExecuted
;
496 DWORD MaxPShaderInstructionsExecuted
;
497 DWORD MaxVertexShader30InstructionSlots
;
498 DWORD MaxPixelShader30InstructionSlots
;
511 enum vertexprocessing_mode
{
517 #define WINED3D_CONST_NUM_UNUSED ~0U
519 struct stb_const_desc
{
520 unsigned char texunit
;
531 /* Stateblock dependent parameters which have to be hardcoded
532 * into the shader code
534 struct ps_compile_args
{
535 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
536 enum vertexprocessing_mode vp_mode
;
538 /* Projected textures(ps 1.0-1.3) */
539 /* Texture types(2D, Cube, 3D) in ps 1.x */
540 BOOL srgb_correction
;
542 /* Bitmap for texture rect coord fixups (16 samplers max currently).
543 D3D9 has a limit of 16 samplers and the fixup is superfluous
544 in D3D10 (unconditional NP2 support mandatory). */
552 struct vs_compile_args
{
554 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
558 const SHADER_HANDLER
*shader_instruction_handler_table
;
559 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
560 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
561 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
562 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
563 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
564 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
565 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
566 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
567 void (*shader_free_private
)(IWineD3DDevice
*iface
);
568 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
569 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
570 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
571 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
572 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
575 extern const shader_backend_t glsl_shader_backend
;
576 extern const shader_backend_t arb_program_shader_backend
;
577 extern const shader_backend_t none_shader_backend
;
581 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
582 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
584 /* As GLX relies on X, this is needed */
588 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
589 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
591 #define ENTER_GL() wine_tsx11_lock_ptr()
592 #define LEAVE_GL() wine_tsx11_unlock_ptr()
595 /*****************************************************************************
599 /* GL related defines */
600 /* ------------------ */
601 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
602 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
603 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
604 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
606 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
607 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
608 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
609 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
611 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
612 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
613 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
614 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
616 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
617 (vec)[0] = D3DCOLOR_R(dw); \
618 (vec)[1] = D3DCOLOR_G(dw); \
619 (vec)[2] = D3DCOLOR_B(dw); \
620 (vec)[3] = D3DCOLOR_A(dw); \
623 /* DirectX Device Limits */
624 /* --------------------- */
625 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
627 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
628 See MaxStreams in MSDN under GetDeviceCaps */
629 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
631 /* Checking of API calls */
632 /* --------------------- */
633 #ifndef WINE_NO_DEBUG_MSGS
634 #define checkGLcall(A) \
636 GLint err = glGetError(); \
637 if (err == GL_NO_ERROR) { \
638 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
641 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
642 debug_glerror(err), err, A, __FILE__, __LINE__); \
643 err = glGetError(); \
644 } while (err != GL_NO_ERROR); \
647 #define checkGLcall(A) do {} while(0)
650 /* Trace routines / diagnostics */
651 /* ---------------------------- */
653 /* Dump out a matrix and copy it */
654 #define conv_mat(mat,gl_mat) \
656 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
657 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
658 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
659 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
660 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
663 /* Macro to dump out the current state of the light chain */
664 #define DUMP_LIGHT_CHAIN() \
666 PLIGHTINFOEL *el = This->stateBlock->lights;\
668 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
673 /* Trace vector and strided data information */
674 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
675 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
676 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
677 si->elements[name].buffer_object, si->elements[name].stream_idx);
679 /* Defines used for optimizations */
681 /* Only reapply what is necessary */
682 #define REAPPLY_ALPHAOP 0x0001
683 #define REAPPLY_ALL 0xFFFF
685 /* Advance declaration of structures to satisfy compiler */
686 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
687 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
688 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
689 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
691 /* Global variables */
692 extern const float identity
[16];
694 /*****************************************************************************
695 * Compilable extra diagnostics
698 /* Trace information per-vertex: (extremely high amount of trace) */
699 #if 0 /* NOTE: Must be 0 in cvs */
700 # define VTRACE(A) TRACE A
705 /* TODO: Confirm each of these works when wined3d move completed */
706 #if 0 /* NOTE: Must be 0 in cvs */
707 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
708 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
709 is enabled, and if it doesn't exist it is disabled. */
710 # define FRAME_DEBUGGING
711 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
712 the file is deleted */
713 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
714 # define SINGLE_FRAME_DEBUGGING
716 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
717 It can only be enabled when FRAME_DEBUGGING is also enabled
718 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
720 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
721 # define SHOW_FRAME_MAKEUP 1
723 /* The following, when enabled, lets you see the makeup of the all the textures used during each
724 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
725 The contents of the textures assigned to each stage are written into
726 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
727 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
728 # define SHOW_TEXTURE_MAKEUP 0
731 extern BOOL isDumpingFrames
;
732 extern LONG primCounter
;
737 WINED3D_FFP_POSITION
= 0,
738 WINED3D_FFP_BLENDWEIGHT
= 1,
739 WINED3D_FFP_BLENDINDICES
= 2,
740 WINED3D_FFP_NORMAL
= 3,
741 WINED3D_FFP_PSIZE
= 4,
742 WINED3D_FFP_DIFFUSE
= 5,
743 WINED3D_FFP_SPECULAR
= 6,
744 WINED3D_FFP_TEXCOORD0
= 7,
745 WINED3D_FFP_TEXCOORD1
= 8,
746 WINED3D_FFP_TEXCOORD2
= 9,
747 WINED3D_FFP_TEXCOORD3
= 10,
748 WINED3D_FFP_TEXCOORD4
= 11,
749 WINED3D_FFP_TEXCOORD5
= 12,
750 WINED3D_FFP_TEXCOORD6
= 13,
751 WINED3D_FFP_TEXCOORD7
= 14,
754 enum wined3d_ffp_emit_idx
756 WINED3D_FFP_EMIT_FLOAT1
= 0,
757 WINED3D_FFP_EMIT_FLOAT2
= 1,
758 WINED3D_FFP_EMIT_FLOAT3
= 2,
759 WINED3D_FFP_EMIT_FLOAT4
= 3,
760 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
761 WINED3D_FFP_EMIT_UBYTE4
= 5,
762 WINED3D_FFP_EMIT_SHORT2
= 6,
763 WINED3D_FFP_EMIT_SHORT4
= 7,
764 WINED3D_FFP_EMIT_UBYTE4N
= 8,
765 WINED3D_FFP_EMIT_SHORT2N
= 9,
766 WINED3D_FFP_EMIT_SHORT4N
= 10,
767 WINED3D_FFP_EMIT_USHORT2N
= 11,
768 WINED3D_FFP_EMIT_USHORT4N
= 12,
769 WINED3D_FFP_EMIT_UDEC3
= 13,
770 WINED3D_FFP_EMIT_DEC3N
= 14,
771 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
772 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
773 WINED3D_FFP_EMIT_COUNT
= 17
776 struct wined3d_stream_info_element
778 const struct GlPixelFormatDesc
*format_desc
;
782 GLuint buffer_object
;
785 struct wined3d_stream_info
787 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
788 BOOL position_transformed
;
789 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
790 WORD use_map
; /* MAX_ATTRIBS, 16 */
793 /*****************************************************************************
797 /* Routine common to the draw primitive and draw indexed primitive routines */
798 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
799 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
800 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
802 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
803 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
804 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
805 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
806 extern glAttribFunc specular_func_3ubv
;
807 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
808 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
809 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
813 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
814 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
816 /* Routines and structures related to state management */
817 typedef struct WineD3DContext WineD3DContext
;
818 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
820 #define STATE_RENDER(a) (a)
821 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
823 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
824 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
826 /* + 1 because samplers start with 0 */
827 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
828 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
830 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
831 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
833 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
834 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
836 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
837 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
838 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
839 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
841 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
842 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
844 #define STATE_VSHADER (STATE_VDECL + 1)
845 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
847 #define STATE_VIEWPORT (STATE_VSHADER + 1)
848 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
850 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
851 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
852 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
853 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
855 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
856 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
858 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
859 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
861 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
862 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
864 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
866 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
868 #define STATE_HIGHEST (STATE_FRONTFACE)
872 DWORD representative
;
873 APPLYSTATEFUNC apply
;
876 struct StateEntryTemplate
879 struct StateEntry content
;
880 GL_SupportedExt extension
;
883 struct fragment_caps
{
884 DWORD PrimitiveMiscCaps
;
887 DWORD MaxTextureBlendStages
;
888 DWORD MaxSimultaneousTextures
;
891 struct fragment_pipeline
{
892 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
893 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
894 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
895 void (*free_private
)(IWineD3DDevice
*iface
);
896 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
897 const struct StateEntryTemplate
*states
;
898 BOOL ffp_proj_control
;
901 extern const struct StateEntryTemplate misc_state_template
[];
902 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
903 extern const struct fragment_pipeline ffp_fragment_pipeline
;
904 extern const struct fragment_pipeline atifs_fragment_pipeline
;
905 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
906 extern const struct fragment_pipeline nvts_fragment_pipeline
;
907 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
909 /* "Base" state table */
910 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
911 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
912 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
914 /* Shaders for color conversions in blits */
916 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
917 void (*free_private
)(IWineD3DDevice
*iface
);
918 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
919 GLenum textype
, UINT width
, UINT height
);
920 void (*unset_shader
)(IWineD3DDevice
*iface
);
921 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
924 extern const struct blit_shader ffp_blit
;
925 extern const struct blit_shader arbfp_blit
;
933 /* The new context manager that should deal with onscreen and offscreen rendering */
934 struct WineD3DContext
{
935 /* State dirtification
936 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
937 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
938 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
939 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
941 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
942 DWORD numDirtyEntries
;
943 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
945 IWineD3DSurface
*surface
;
946 DWORD tid
; /* Thread ID which owns this context at the moment */
948 /* Stores some information about the context state for optimization */
949 WORD draw_buffer_dirty
: 1;
950 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
951 WORD last_was_pshader
: 1;
952 WORD last_was_vshader
: 1;
953 WORD namedArraysLoaded
: 1;
954 WORD numberedArraysLoaded
: 1;
955 WORD last_was_blit
: 1;
956 WORD last_was_ckey
: 1;
959 WORD fog_enabled
: 1;
960 WORD num_untracked_materials
: 2; /* Max value 2 */
962 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
963 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
964 DWORD numbered_array_mask
;
965 GLenum tracking_parm
; /* Which source is tracking current colour */
966 GLenum untracked_materials
[2];
968 enum fogsource fog_source
;
970 char *vshader_const_dirty
, *pshader_const_dirty
;
972 /* The actual opengl context */
980 struct list fbo_list
;
981 struct fbo_entry
*current_fbo
;
985 /* Extension emulation */
987 GLfloat fog_coord_value
;
988 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
991 typedef enum ContextUsage
{
992 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
993 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
994 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
995 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
998 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
999 WineD3DContext
*getActiveContext(void);
1000 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
1001 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
1002 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
1003 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
1004 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
1005 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
1007 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1008 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1010 /* Macros for doing basic GPU detection based on opengl capabilities */
1011 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1012 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1013 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1014 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1016 /* Default callbacks for implicit object destruction */
1017 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
1019 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
1021 /*****************************************************************************
1022 * Internal representation of a light
1024 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1025 struct PLIGHTINFOEL
{
1026 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1027 DWORD OriginalIndex
;
1030 BOOL enabledChanged
;
1033 /* Converted parms to speed up swapping lights */
1042 /* The default light parameters */
1043 extern const WINED3DLIGHT WINED3D_default_light
;
1045 typedef struct WineD3D_PixelFormat
1047 int iPixelFormat
; /* WGL pixel format */
1048 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1049 int redSize
, greenSize
, blueSize
, alphaSize
;
1050 int depthSize
, stencilSize
;
1051 BOOL windowDrawable
;
1052 BOOL pbufferDrawable
;
1056 } WineD3D_PixelFormat
;
1058 /* The adapter structure */
1059 struct WineD3DAdapter
1064 WineD3D_GL_Info gl_info
;
1066 const char *description
;
1067 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1069 WineD3D_PixelFormat
*cfgs
;
1070 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1071 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1072 unsigned int UsedTextureRam
;
1075 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
1076 BOOL
initPixelFormatsNoGL(WineD3D_GL_Info
*gl_info
);
1077 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
1078 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
1080 /*****************************************************************************
1081 * High order patch management
1083 struct WineD3DRectPatch
1087 WineDirect3DVertexStridedData strided
;
1088 WINED3DRECTPATCH_INFO RectPatchInfo
;
1090 char has_normals
, has_texcoords
;
1094 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
1096 enum projection_types
1109 /*****************************************************************************
1110 * Fixed function pipeline replacements
1112 #define ARG_UNUSED 0xff
1113 struct texture_stage_op
1125 struct color_fixup_desc color_fixup
;
1126 unsigned tex_type
: 3;
1128 unsigned projected
: 2;
1129 unsigned padding
: 10;
1132 struct ffp_frag_settings
{
1133 struct texture_stage_op op
[MAX_TEXTURES
];
1135 /* Use an int instead of a char to get dword alignment */
1136 unsigned int sRGB_write
;
1139 struct ffp_frag_desc
1141 struct ffp_frag_settings settings
;
1144 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1145 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1146 const struct ffp_frag_settings
*settings
);
1147 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1148 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1149 unsigned int ffp_frag_program_key_hash(const void *key
);
1151 /*****************************************************************************
1152 * IWineD3D implementation structure
1154 typedef struct IWineD3DImpl
1156 /* IUnknown fields */
1157 const IWineD3DVtbl
*lpVtbl
;
1158 LONG ref
; /* Note: Ref counting not required */
1160 /* WineD3D Information */
1165 struct WineD3DAdapter adapters
[1];
1168 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1170 BOOL
InitAdapters(IWineD3DImpl
*This
);
1172 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1173 (since it will break quite a few things until contexts are managed properly!) */
1174 extern BOOL pbuffer_support
;
1175 /* allocate one pbuffer per surface */
1176 extern BOOL pbuffer_per_surface
;
1178 /* A helper function that dumps a resource list */
1179 void dumpResources(struct list
*list
);
1181 /*****************************************************************************
1182 * IWineD3DDevice implementation structure
1184 #define WINED3D_UNMAPPED_STAGE ~0U
1186 struct IWineD3DDeviceImpl
1188 /* IUnknown fields */
1189 const IWineD3DDeviceVtbl
*lpVtbl
;
1190 LONG ref
; /* Note: Ref counting not required */
1192 /* WineD3D Information */
1194 IWineD3DDeviceParent
*device_parent
;
1196 struct WineD3DAdapter
*adapter
;
1198 /* Window styles to restore when switching fullscreen mode */
1202 /* X and GL Information */
1203 GLint maxConcurrentLights
;
1204 GLenum offscreenBuffer
;
1206 /* Selected capabilities */
1207 int vs_selected_mode
;
1208 int ps_selected_mode
;
1209 const shader_backend_t
*shader_backend
;
1211 void *fragment_priv
;
1213 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1214 /* Array of functions for states which are handled by more than one pipeline part */
1215 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1216 const struct fragment_pipeline
*frag_pipe
;
1217 const struct blit_shader
*blitter
;
1219 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1220 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1222 WORD view_ident
: 1; /* true iff view matrix is identity */
1223 WORD untransformed
: 1;
1224 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1225 WORD isRecordingState
: 1;
1227 WORD render_offscreen
: 1;
1228 WORD bCursorVisible
: 1;
1229 WORD haveHardwareCursor
: 1;
1230 WORD d3d_initialized
: 1;
1231 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1232 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1233 WORD useDrawStridedSlow
: 1;
1234 WORD instancedDraw
: 1;
1237 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1239 #define DDRAW_PITCH_ALIGNMENT 8
1240 #define D3D8_PITCH_ALIGNMENT 4
1241 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1243 /* State block related */
1244 IWineD3DStateBlockImpl
*stateBlock
;
1245 IWineD3DStateBlockImpl
*updateStateBlock
;
1247 /* Internal use fields */
1248 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1250 WINED3DDEVTYPE devType
;
1252 IWineD3DSwapChain
**swapchains
;
1253 UINT NumberOfSwapChains
;
1255 struct list resources
; /* a linked list to track resources created by the device */
1256 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1257 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1259 /* Render Target Support */
1260 IWineD3DSurface
**render_targets
;
1261 IWineD3DSurface
*auto_depth_stencil_buffer
;
1262 IWineD3DSurface
*stencilBufferTarget
;
1264 /* Caches to avoid unneeded context changes */
1265 IWineD3DSurface
*lastActiveRenderTarget
;
1266 IWineD3DSwapChain
*lastActiveSwapChain
;
1268 /* palettes texture management */
1269 UINT NumberOfPalettes
;
1270 PALETTEENTRY
**palettes
;
1271 UINT currentPalette
;
1272 UINT paletteConversionShader
;
1274 /* For rendering to a texture using glCopyTexImage */
1275 GLenum
*draw_buffers
;
1276 GLuint depth_blt_texture
;
1277 GLuint depth_blt_rb
;
1278 UINT depth_blt_rb_w
;
1279 UINT depth_blt_rb_h
;
1281 /* Cursor management */
1286 UINT cursorWidth
, cursorHeight
;
1287 GLuint cursorTexture
;
1288 HCURSOR hardwareCursor
;
1290 /* The Wine logo surface */
1291 IWineD3DSurface
*logo_surface
;
1293 /* Textures for when no other textures are mapped */
1294 UINT dummyTextureName
[MAX_TEXTURES
];
1296 /* Device state management */
1299 /* DirectDraw stuff */
1300 DWORD ddraw_width
, ddraw_height
;
1301 WINED3DFORMAT ddraw_format
;
1303 /* Final position fixup constant */
1306 /* With register combiners we can skip junk texture stages */
1307 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1308 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1310 /* Stream source management */
1311 struct wined3d_stream_info strided_streams
;
1312 const WineDirect3DVertexStridedData
*up_strided
;
1314 /* Context management */
1315 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1316 WineD3DContext
*activeContext
;
1319 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1320 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1322 /* High level patch management */
1323 #define PATCHMAP_SIZE 43
1324 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1325 struct list patches
[PATCHMAP_SIZE
];
1326 struct WineD3DRectPatch
*currentPatch
;
1329 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1331 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1332 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
);
1333 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1334 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
);
1335 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1336 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1337 float Z
, DWORD Stencil
);
1338 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1339 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1340 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1341 DWORD idx
= state
>> 5;
1342 BYTE shift
= state
& 0x1f;
1343 return context
->isStateDirty
[idx
] & (1 << shift
);
1346 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1347 typedef struct PrivateData
1352 DWORD flags
; /* DDSPD_* */
1363 /*****************************************************************************
1364 * IWineD3DResource implementation structure
1366 typedef struct IWineD3DResourceClass
1368 /* IUnknown fields */
1369 LONG ref
; /* Note: Ref counting not required */
1371 /* WineD3DResource Information */
1373 WINED3DRESOURCETYPE resourceType
;
1374 IWineD3DDeviceImpl
*wineD3DDevice
;
1378 const struct GlPixelFormatDesc
*format_desc
;
1380 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1381 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1382 struct list privateData
;
1383 struct list resource_list_entry
;
1385 } IWineD3DResourceClass
;
1387 typedef struct IWineD3DResourceImpl
1389 /* IUnknown & WineD3DResource Information */
1390 const IWineD3DResourceVtbl
*lpVtbl
;
1391 IWineD3DResourceClass resource
;
1392 } IWineD3DResourceImpl
;
1394 void resource_cleanup(IWineD3DResource
*iface
);
1395 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1396 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1397 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1398 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1399 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1400 void *data
, DWORD
*data_size
);
1401 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1402 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1403 WINED3DPOOL pool
, IUnknown
*parent
);
1404 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1405 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1406 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1407 const void *data
, DWORD data_size
, DWORD flags
);
1409 /* Tests show that the start address of resources is 32 byte aligned */
1410 #define RESOURCE_ALIGNMENT 32
1412 /*****************************************************************************
1413 * IWineD3DBaseTexture D3D- > openGL state map lookups
1415 #define WINED3DFUNC_NOTSUPPORTED -2
1416 #define WINED3DFUNC_UNIMPLEMENTED -1
1418 typedef enum winetexturestates
{
1419 WINED3DTEXSTA_ADDRESSU
= 0,
1420 WINED3DTEXSTA_ADDRESSV
= 1,
1421 WINED3DTEXSTA_ADDRESSW
= 2,
1422 WINED3DTEXSTA_BORDERCOLOR
= 3,
1423 WINED3DTEXSTA_MAGFILTER
= 4,
1424 WINED3DTEXSTA_MINFILTER
= 5,
1425 WINED3DTEXSTA_MIPFILTER
= 6,
1426 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1427 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1428 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1429 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1430 WINED3DTEXSTA_DMAPOFFSET
= 11,
1431 WINED3DTEXSTA_TSSADDRESSW
= 12,
1432 MAX_WINETEXTURESTATES
= 13,
1433 } winetexturestates
;
1437 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1438 SRGB_RGB
= 1, /* Loads the rgb texture */
1439 SRGB_SRGB
= 2, /* Loads the srgb texture */
1440 SRGB_BOTH
= 3, /* Loads both textures */
1443 /*****************************************************************************
1444 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1446 typedef struct IWineD3DBaseTextureClass
1448 DWORD states
[MAX_WINETEXTURESTATES
];
1449 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1451 BOOL dirty
, srgbDirty
;
1452 UINT textureName
, srgbTextureName
;
1453 float pow2Matrix
[16];
1455 WINED3DTEXTUREFILTERTYPE filterType
;
1459 BOOL pow2Matrix_identity
;
1460 const struct min_lookup
*minMipLookup
;
1461 const GLenum
*magLookup
;
1462 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1463 } IWineD3DBaseTextureClass
;
1465 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1466 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1467 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1468 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1470 typedef struct IWineD3DBaseTextureImpl
1472 /* IUnknown & WineD3DResource Information */
1473 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1474 IWineD3DResourceClass resource
;
1475 IWineD3DBaseTextureClass baseTexture
;
1477 } IWineD3DBaseTextureImpl
;
1479 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1480 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1481 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1482 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1483 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1484 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1485 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1486 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1487 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1488 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1489 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1490 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1491 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1492 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1493 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1494 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1495 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1496 This
->baseTexture
.is_srgb
= srgb
;
1499 /*****************************************************************************
1500 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1502 typedef struct IWineD3DTextureImpl
1504 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1505 const IWineD3DTextureVtbl
*lpVtbl
;
1506 IWineD3DResourceClass resource
;
1507 IWineD3DBaseTextureClass baseTexture
;
1509 /* IWineD3DTexture */
1510 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1514 } IWineD3DTextureImpl
;
1516 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1518 /*****************************************************************************
1519 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1521 typedef struct IWineD3DCubeTextureImpl
1523 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1524 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1525 IWineD3DResourceClass resource
;
1526 IWineD3DBaseTextureClass baseTexture
;
1528 /* IWineD3DCubeTexture */
1529 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1530 } IWineD3DCubeTextureImpl
;
1532 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1534 typedef struct _WINED3DVOLUMET_DESC
1539 } WINED3DVOLUMET_DESC
;
1541 /*****************************************************************************
1542 * IWineD3DVolume implementation structure (extends IUnknown)
1544 typedef struct IWineD3DVolumeImpl
1546 /* IUnknown & WineD3DResource fields */
1547 const IWineD3DVolumeVtbl
*lpVtbl
;
1548 IWineD3DResourceClass resource
;
1550 /* WineD3DVolume Information */
1551 WINED3DVOLUMET_DESC currentDesc
;
1552 IWineD3DBase
*container
;
1555 WINED3DBOX lockedBox
;
1556 WINED3DBOX dirtyBox
;
1558 } IWineD3DVolumeImpl
;
1560 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1562 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1564 /*****************************************************************************
1565 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1567 typedef struct IWineD3DVolumeTextureImpl
1569 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1570 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1571 IWineD3DResourceClass resource
;
1572 IWineD3DBaseTextureClass baseTexture
;
1574 /* IWineD3DVolumeTexture */
1575 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1576 } IWineD3DVolumeTextureImpl
;
1578 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1580 typedef struct _WINED3DSURFACET_DESC
1582 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1583 DWORD MultiSampleQuality
;
1586 } WINED3DSURFACET_DESC
;
1588 /*****************************************************************************
1589 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1591 typedef struct wineD3DSurface_DIB
{
1597 } wineD3DSurface_DIB
;
1604 } renderbuffer_entry_t
;
1609 IWineD3DSurface
**render_targets
;
1610 IWineD3DSurface
*depth_stencil
;
1615 /*****************************************************************************
1616 * IWineD3DClipp implementation structure
1618 typedef struct IWineD3DClipperImpl
1620 const IWineD3DClipperVtbl
*lpVtbl
;
1625 } IWineD3DClipperImpl
;
1628 /*****************************************************************************
1629 * IWineD3DSurface implementation structure
1631 struct IWineD3DSurfaceImpl
1633 /* IUnknown & IWineD3DResource Information */
1634 const IWineD3DSurfaceVtbl
*lpVtbl
;
1635 IWineD3DResourceClass resource
;
1637 /* IWineD3DSurface fields */
1638 IWineD3DBase
*container
;
1639 WINED3DSURFACET_DESC currentDesc
;
1640 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1641 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1643 /* TODO: move this off into a management class(maybe!) */
1649 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1650 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1652 /* Oversized texture */
1661 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1663 glDescriptor glDescription
;
1666 wineD3DSurface_DIB dib
;
1669 /* Color keys for DDraw */
1670 WINEDDCOLORKEY DestBltCKey
;
1671 WINEDDCOLORKEY DestOverlayCKey
;
1672 WINEDDCOLORKEY SrcOverlayCKey
;
1673 WINEDDCOLORKEY SrcBltCKey
;
1676 WINEDDCOLORKEY glCKey
;
1678 struct list renderbuffers
;
1679 renderbuffer_entry_t
*current_renderbuffer
;
1681 /* DirectDraw clippers */
1682 IWineD3DClipper
*clipper
;
1684 /* DirectDraw Overlay handling */
1685 RECT overlay_srcrect
;
1686 RECT overlay_destrect
;
1687 IWineD3DSurfaceImpl
*overlay_dest
;
1688 struct list overlays
;
1689 struct list overlay_entry
;
1692 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1693 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1695 /* Predeclare the shared Surface functions */
1696 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1697 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1698 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1699 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1700 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1701 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1702 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1703 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1704 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1705 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1706 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1707 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1708 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1709 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1710 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1711 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1712 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1713 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1714 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1715 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1716 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1717 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1718 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1719 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1720 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1721 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1722 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1723 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1724 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1725 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1726 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1727 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1728 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1729 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1730 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1731 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1732 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1733 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1735 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1736 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1737 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1738 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1740 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1742 /* Surface flags: */
1743 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1744 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1745 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1746 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1747 #define SFLAG_DISCARD 0x00000010 /* ??? */
1748 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1749 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1750 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1751 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1752 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1753 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1754 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1755 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1756 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1757 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1758 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1759 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1760 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1761 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1762 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1763 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1764 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1765 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1766 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1767 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1769 /* In some conditions the surface memory must not be freed:
1770 * SFLAG_OVERSIZE: Not all data can be kept in GL
1771 * SFLAG_CONVERTED: Converting the data back would take too long
1772 * SFLAG_DIBSECTION: The dib code manages the memory
1773 * SFLAG_LOCKED: The app requires access to the surface data
1774 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1775 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1776 * SFLAG_CLIENT: OpenGL uses our memory as backup
1778 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1780 SFLAG_DIBSECTION | \
1787 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1789 SFLAG_INDRAWABLE | \
1792 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1794 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1796 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1801 CONVERT_PALETTED_CK
,
1805 CONVERT_CK_4444_ARGB
,
1810 CONVERT_CK_8888_ARGB
,
1821 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1823 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1825 /*****************************************************************************
1826 * IWineD3DVertexDeclaration implementation structure
1828 #define MAX_ATTRIBS 16
1830 struct wined3d_vertex_declaration_element
1832 const struct GlPixelFormatDesc
*format_desc
;
1842 typedef struct IWineD3DVertexDeclarationImpl
{
1843 /* IUnknown Information */
1844 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1848 IWineD3DDeviceImpl
*wineD3DDevice
;
1850 struct wined3d_vertex_declaration_element
*elements
;
1853 DWORD streams
[MAX_STREAMS
];
1855 BOOL position_transformed
;
1856 BOOL half_float_conv_needed
;
1857 } IWineD3DVertexDeclarationImpl
;
1859 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1861 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*This
,
1862 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
);
1864 /*****************************************************************************
1865 * IWineD3DStateBlock implementation structure
1868 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1869 /* Note: Very long winded but gl Lists are not flexible enough */
1870 /* to resolve everything we need, so doing it manually for now */
1871 typedef struct SAVEDSTATES
{
1872 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
1873 WORD streamSource
; /* MAX_STREAMS, 16 */
1874 WORD streamFreq
; /* MAX_STREAMS, 16 */
1875 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
1876 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1877 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1878 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
1879 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
1880 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
1881 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
1882 BOOL
*pixelShaderConstantsF
;
1883 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
1884 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
1885 BOOL
*vertexShaderConstantsF
;
1886 WORD primitive_type
: 1;
1890 WORD vertexDecl
: 1;
1891 WORD pixelShader
: 1;
1892 WORD vertexShader
: 1;
1893 WORD scissorRect
: 1;
1902 struct IWineD3DStateBlockImpl
1904 /* IUnknown fields */
1905 const IWineD3DStateBlockVtbl
*lpVtbl
;
1906 LONG ref
; /* Note: Ref counting not required */
1908 /* IWineD3DStateBlock information */
1910 IWineD3DDeviceImpl
*wineD3DDevice
;
1911 WINED3DSTATEBLOCKTYPE blockType
;
1913 /* Array indicating whether things have been set or changed */
1914 SAVEDSTATES changed
;
1916 /* Vertex Shader Declaration */
1917 IWineD3DVertexDeclaration
*vertexDecl
;
1919 IWineD3DVertexShader
*vertexShader
;
1921 /* Vertex Shader Constants */
1922 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1923 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1924 float *vertexShaderConstantF
;
1926 /* primitive type */
1927 GLenum gl_primitive_type
;
1931 UINT streamStride
[MAX_STREAMS
];
1932 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1933 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
1934 UINT streamFreq
[MAX_STREAMS
+ 1];
1935 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1938 IWineD3DBuffer
* pIndexData
;
1939 WINED3DFORMAT IndexFmt
;
1940 INT baseVertexIndex
;
1941 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1944 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1946 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1947 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1948 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1949 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1950 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1953 double clipplane
[MAX_CLIPPLANES
][4];
1954 WINED3DCLIPSTATUS clip_status
;
1957 WINED3DVIEWPORT viewport
;
1960 WINED3DMATERIAL material
;
1963 IWineD3DPixelShader
*pixelShader
;
1965 /* Pixel Shader Constants */
1966 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1967 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1968 float *pixelShaderConstantF
;
1971 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1974 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1976 /* Texture State Stage */
1977 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1978 DWORD lowest_disabled_stage
;
1979 /* Sampler States */
1980 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1982 /* Scissor test rectangle */
1985 /* Contained state management */
1986 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1987 unsigned int num_contained_render_states
;
1988 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1989 unsigned int num_contained_transform_states
;
1990 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1991 unsigned int num_contained_vs_consts_i
;
1992 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1993 unsigned int num_contained_vs_consts_b
;
1994 DWORD
*contained_vs_consts_f
;
1995 unsigned int num_contained_vs_consts_f
;
1996 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1997 unsigned int num_contained_ps_consts_i
;
1998 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1999 unsigned int num_contained_ps_consts_b
;
2000 DWORD
*contained_ps_consts_f
;
2001 unsigned int num_contained_ps_consts_f
;
2002 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2003 unsigned int num_contained_tss_states
;
2004 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2005 unsigned int num_contained_sampler_states
;
2008 extern void stateblock_savedstates_set(
2009 IWineD3DStateBlock
* iface
,
2010 SAVEDSTATES
* states
,
2013 extern void stateblock_copy(
2014 IWineD3DStateBlock
* destination
,
2015 IWineD3DStateBlock
* source
);
2017 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
2019 /* Direct3D terminology with little modifications. We do not have an issued state
2020 * because only the driver knows about it, but we have a created state because d3d
2021 * allows GetData on a created issue, but opengl doesn't
2028 /*****************************************************************************
2029 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2031 typedef struct IWineD3DQueryImpl
2033 const IWineD3DQueryVtbl
*lpVtbl
;
2034 LONG ref
; /* Note: Ref counting not required */
2037 /*TODO: replace with iface usage */
2039 IWineD3DDevice
*wineD3DDevice
;
2041 IWineD3DDeviceImpl
*wineD3DDevice
;
2044 /* IWineD3DQuery fields */
2045 enum query_state state
;
2046 WINED3DQUERYTYPE type
;
2047 /* TODO: Think about using a IUnknown instead of a void* */
2051 } IWineD3DQueryImpl
;
2053 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
2054 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
2055 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
2057 /* Datastructures for IWineD3DQueryImpl.extendedData */
2058 typedef struct WineQueryOcclusionData
{
2060 WineD3DContext
*ctx
;
2061 } WineQueryOcclusionData
;
2063 typedef struct WineQueryEventData
{
2065 WineD3DContext
*ctx
;
2066 } WineQueryEventData
;
2068 /* IWineD3DBuffer */
2070 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2071 * fixed function semantics as D3DCOLOR or FLOAT16 */
2072 enum wined3d_buffer_conversion_type
2077 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2080 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2081 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2082 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2083 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2084 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2086 struct wined3d_buffer
2088 const struct IWineD3DBufferVtbl
*vtbl
;
2089 IWineD3DResourceClass resource
;
2091 struct wined3d_buffer_desc desc
;
2093 GLuint buffer_object
;
2094 GLenum buffer_object_usage
;
2095 GLenum buffer_type_hint
;
2096 UINT buffer_object_size
;
2104 /* conversion stuff */
2105 UINT conversion_count
;
2107 UINT stride
; /* 0 if no conversion */
2108 UINT conversion_stride
; /* 0 if no shifted conversion */
2109 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2110 /* Extra load offsets, for FLOAT16 conversion */
2111 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2114 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
2115 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
2116 const BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
);
2118 /* IWineD3DRendertargetView */
2119 struct wined3d_rendertarget_view
2121 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2124 IWineD3DResource
*resource
;
2128 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
2130 /*****************************************************************************
2131 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2134 typedef struct IWineD3DSwapChainImpl
2137 const IWineD3DSwapChainVtbl
*lpVtbl
;
2138 LONG ref
; /* Note: Ref counting not required */
2141 IWineD3DDeviceImpl
*wineD3DDevice
;
2143 /* IWineD3DSwapChain fields */
2144 IWineD3DSurface
**backBuffer
;
2145 IWineD3DSurface
*frontBuffer
;
2146 WINED3DPRESENT_PARAMETERS presentParms
;
2147 DWORD orig_width
, orig_height
;
2148 WINED3DFORMAT orig_fmt
;
2149 WINED3DGAMMARAMP orig_gamma
;
2151 long prev_time
, frames
; /* Performance tracking */
2152 unsigned int vSyncCounter
;
2154 WineD3DContext
**context
; /* Later a array for multithreading */
2155 unsigned int num_contexts
;
2158 } IWineD3DSwapChainImpl
;
2160 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2161 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2162 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2164 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2165 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2166 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2167 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2168 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2169 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2170 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2171 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2172 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2173 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2174 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2175 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2177 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2179 /*****************************************************************************
2180 * Utility function prototypes
2183 /* Trace routines */
2184 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2185 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2186 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2187 const char* debug_d3dusage(DWORD usage
);
2188 const char* debug_d3dusagequery(DWORD usagequery
);
2189 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2190 const char* debug_d3ddeclusage(BYTE usage
);
2191 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2192 const char* debug_d3drenderstate(DWORD state
);
2193 const char* debug_d3dsamplerstate(DWORD state
);
2194 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2195 const char* debug_d3dtexturestate(DWORD state
);
2196 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2197 const char* debug_d3dpool(WINED3DPOOL pool
);
2198 const char *debug_fbostatus(GLenum status
);
2199 const char *debug_glerror(GLenum error
);
2200 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2201 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2202 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2203 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2204 const char *debug_surflocation(DWORD flag
);
2206 /* Routines for GL <-> D3D values */
2207 GLenum
StencilOp(DWORD op
);
2208 GLenum
CompareFunc(DWORD func
);
2209 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2210 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2211 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2212 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2213 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2214 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2215 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2216 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2217 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2218 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2219 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2221 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2222 void surface_force_reload(IWineD3DSurface
*iface
);
2223 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2224 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2225 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2226 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2227 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2228 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2230 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2231 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2232 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
, short *depthSize
, short *stencilSize
);
2235 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2236 UINT
wined3d_log2i(UINT32 x
);
2238 typedef struct local_constant
{
2244 /* Undocumented opcode controls */
2245 #define INST_CONTROLS_SHIFT 16
2246 #define INST_CONTROLS_MASK 0x00ff0000
2248 typedef enum COMPARISON_TYPE
{
2257 typedef struct SHADER_LIMITS
{
2258 unsigned int temporary
;
2259 unsigned int texcoord
;
2260 unsigned int sampler
;
2261 unsigned int constant_int
;
2262 unsigned int constant_float
;
2263 unsigned int constant_bool
;
2264 unsigned int address
;
2265 unsigned int packed_output
;
2266 unsigned int packed_input
;
2267 unsigned int attributes
;
2271 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2272 maintain state information between multiple codes */
2273 typedef struct SHADER_PARSE_STATE
{
2274 unsigned int current_row
;
2275 DWORD texcoord_w
[2];
2276 } SHADER_PARSE_STATE
;
2279 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2281 #define PRINTF_ATTR(fmt,args)
2284 /* Base Shader utility functions.
2285 * (may move callers into the same file in the future) */
2286 extern int shader_addline(
2287 SHADER_BUFFER
* buffer
,
2288 const char* fmt
, ...) PRINTF_ATTR(2,3);
2289 int shader_vaddline(SHADER_BUFFER
*buffer
, const char *fmt
, va_list args
);
2291 const SHADER_OPCODE
*shader_get_opcode(const SHADER_OPCODE
*shader_ins
, DWORD shader_version
, DWORD code
);
2293 /* Vertex shader utility functions */
2294 extern BOOL
vshader_get_input(
2295 IWineD3DVertexShader
* iface
,
2296 BYTE usage_req
, BYTE usage_idx_req
,
2297 unsigned int* regnum
);
2299 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2301 /* GLSL helper functions */
2302 extern void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction
*ins
);
2304 /*****************************************************************************
2305 * IDirect3DBaseShader implementation structure
2307 typedef struct IWineD3DBaseShaderClass
2310 SHADER_LIMITS limits
;
2311 SHADER_PARSE_STATE parse_state
;
2312 CONST SHADER_OPCODE
*shader_ins
;
2314 UINT functionLength
;
2315 UINT cur_loop_depth
, cur_loop_regno
;
2316 BOOL load_local_constsF
;
2317 BOOL uses_bool_consts
, uses_int_consts
;
2319 /* Type of shader backend */
2322 /* Programs this shader is linked with */
2323 struct list linked_programs
;
2325 /* Immediate constants (override global ones) */
2326 struct list constantsB
;
2327 struct list constantsF
;
2328 struct list constantsI
;
2329 shader_reg_maps reg_maps
;
2331 /* Pointer to the parent device */
2332 IWineD3DDevice
*device
;
2333 struct list shader_list_entry
;
2335 } IWineD3DBaseShaderClass
;
2337 typedef struct IWineD3DBaseShaderImpl
{
2339 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2341 /* IWineD3DBaseShader */
2342 IWineD3DBaseShaderClass baseShader
;
2343 } IWineD3DBaseShaderImpl
;
2345 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2346 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2347 void shader_cleanup(IWineD3DBaseShader
*iface
);
2348 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
2349 struct wined3d_shader_semantic
*semantics_in
, struct wined3d_shader_semantic
*semantics_out
,
2350 const DWORD
*byte_code
);
2351 void shader_init(struct IWineD3DBaseShaderClass
*shader
,
2352 IWineD3DDevice
*device
, const SHADER_OPCODE
*instruction_table
);
2353 void shader_trace_init(const DWORD
*byte_code
, const SHADER_OPCODE
*opcode_table
);
2355 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2356 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2358 static inline int shader_get_regtype(const DWORD param
) {
2359 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2360 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2363 static inline int shader_get_writemask(const DWORD param
) {
2364 return param
& WINED3DSP_WRITEMASK_ALL
;
2367 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2368 return 0xFFFF0000 == (token
& 0xFFFF0000);
2371 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2372 return 0xFFFE0000 == (token
& 0xFFFF0000);
2375 static inline BOOL
shader_is_comment(DWORD token
) {
2376 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2379 static inline BOOL
shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
2381 switch (register_type
)
2383 case WINED3DSPR_RASTOUT
:
2385 if (register_idx
!= 0) return TRUE
;
2389 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2390 case WINED3DSPR_CONSTBOOL
: /* b# */
2391 case WINED3DSPR_LOOP
: /* aL */
2392 case WINED3DSPR_PREDICATE
: /* p0 */
2395 case WINED3DSPR_MISCTYPE
:
2396 switch(register_idx
)
2411 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2412 local_constant
* lconst
;
2414 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2415 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2416 if(lconst
->idx
== reg
) return TRUE
;
2422 /*****************************************************************************
2423 * IDirect3DVertexShader implementation structures
2426 struct vs_compiled_shader
{
2427 struct vs_compile_args args
;
2431 typedef struct IWineD3DVertexShaderImpl
{
2433 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2435 /* IWineD3DBaseShader */
2436 IWineD3DBaseShaderClass baseShader
;
2438 /* IWineD3DVertexShaderImpl */
2444 struct vs_compiled_shader
*gl_shaders
;
2445 UINT num_gl_shaders
, shader_array_size
;
2447 /* Vertex shader input and output semantics */
2448 struct wined3d_shader_semantic semantics_in
[MAX_ATTRIBS
];
2449 struct wined3d_shader_semantic semantics_out
[MAX_REG_OUTPUT
];
2451 UINT min_rel_offset
, max_rel_offset
;
2454 UINT recompile_count
;
2456 const struct vs_compile_args
*cur_args
;
2457 } IWineD3DVertexShaderImpl
;
2458 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2459 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2461 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2462 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2464 /*****************************************************************************
2465 * IDirect3DPixelShader implementation structure
2467 struct ps_compiled_shader
{
2468 struct ps_compile_args args
;
2472 typedef struct IWineD3DPixelShaderImpl
{
2473 /* IUnknown parts */
2474 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2476 /* IWineD3DBaseShader */
2477 IWineD3DBaseShaderClass baseShader
;
2479 /* IWineD3DPixelShaderImpl */
2482 /* Pixel shader input semantics */
2483 struct wined3d_shader_semantic semantics_in
[MAX_REG_INPUT
];
2484 DWORD input_reg_map
[MAX_REG_INPUT
];
2485 BOOL input_reg_used
[MAX_REG_INPUT
];
2486 int declared_in_count
;
2489 struct ps_compiled_shader
*gl_shaders
;
2490 UINT num_gl_shaders
, shader_array_size
;
2492 /* Some information about the shader behavior */
2493 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2494 unsigned char numbumpenvmatconsts
;
2495 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2498 const struct ps_compile_args
*cur_args
;
2499 } IWineD3DPixelShaderImpl
;
2501 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2502 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2503 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2504 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2506 /* sRGB correction constants */
2507 static const float srgb_cmp
= 0.0031308;
2508 static const float srgb_mul_low
= 12.92;
2509 static const float srgb_pow
= 0.41666;
2510 static const float srgb_mul_high
= 1.055;
2511 static const float srgb_sub_high
= 0.055;
2513 /*****************************************************************************
2514 * IWineD3DPalette implementation structure
2516 struct IWineD3DPaletteImpl
{
2517 /* IUnknown parts */
2518 const IWineD3DPaletteVtbl
*lpVtbl
;
2522 IWineD3DDeviceImpl
*wineD3DDevice
;
2524 /* IWineD3DPalette */
2526 WORD palVersion
; /*| */
2527 WORD palNumEntries
; /*| LOGPALETTE */
2528 PALETTEENTRY palents
[256]; /*| */
2529 /* This is to store the palette in 'screen format' */
2530 int screen_palents
[256];
2534 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2535 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2537 /* DirectDraw utility functions */
2538 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2540 /*****************************************************************************
2541 * Pixel format management
2544 struct GlPixelFormatDesc
2546 WINED3DFORMAT format
;
2555 enum wined3d_ffp_emit_idx emit_idx
;
2556 GLint component_count
;
2558 GLint gl_vtx_format
;
2559 GLboolean gl_normalized
;
2560 unsigned int component_size
;
2563 GLint glGammaInternal
;
2569 struct color_fixup_desc color_fixup
;
2572 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
, const WineD3D_GL_Info
*gl_info
);
2574 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2576 return (stateblock
->vertexShader
2577 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2578 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2581 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2583 return (stateblock
->pixelShader
2584 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2587 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2588 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);