wined3d: Recognize the SM4 iadd opcode.
[wine/multimedia.git] / dlls / wined3d / wined3d_private.h
blobfb299c5ba00dd930f28a8baaa28223749a2b3fb4
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
54 /* Texture format fixups */
56 enum fixup_channel_source
58 CHANNEL_SOURCE_ZERO = 0,
59 CHANNEL_SOURCE_ONE = 1,
60 CHANNEL_SOURCE_X = 2,
61 CHANNEL_SOURCE_Y = 3,
62 CHANNEL_SOURCE_Z = 4,
63 CHANNEL_SOURCE_W = 5,
64 CHANNEL_SOURCE_YUV0 = 6,
65 CHANNEL_SOURCE_YUV1 = 7,
68 enum yuv_fixup
70 YUV_FIXUP_YUY2 = 0,
71 YUV_FIXUP_UYVY = 1,
72 YUV_FIXUP_YV12 = 2,
75 #include <pshpack2.h>
76 struct color_fixup_desc
78 unsigned x_sign_fixup : 1;
79 unsigned x_source : 3;
80 unsigned y_sign_fixup : 1;
81 unsigned y_source : 3;
82 unsigned z_sign_fixup : 1;
83 unsigned z_source : 3;
84 unsigned w_sign_fixup : 1;
85 unsigned w_source : 3;
87 #include <poppack.h>
89 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
90 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
92 static inline struct color_fixup_desc create_color_fixup_desc(
93 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
94 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
96 struct color_fixup_desc fixup =
98 sign0, src0,
99 sign1, src1,
100 sign2, src2,
101 sign3, src3,
103 return fixup;
106 static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
108 struct color_fixup_desc fixup =
110 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
111 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
112 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
113 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
115 return fixup;
118 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
120 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
123 static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
125 return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
128 static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
130 enum yuv_fixup yuv_fixup = 0;
131 if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
132 if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
133 if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
134 if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
135 return yuv_fixup;
138 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
139 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
140 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
142 /* Device caps */
143 #define MAX_PALETTES 65536
144 #define MAX_STREAMS 16
145 #define MAX_TEXTURES 8
146 #define MAX_FRAGMENT_SAMPLERS 16
147 #define MAX_VERTEX_SAMPLERS 4
148 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
149 #define MAX_ACTIVE_LIGHTS 8
150 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
152 struct min_lookup
154 GLenum mip[WINED3DTEXF_LINEAR + 1];
157 const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
158 const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
159 const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
160 const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
161 const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
163 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
165 return mag_lookup[mag_filter];
168 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
169 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
171 return min_mip_lookup[min_filter].mip[mip_filter];
174 /* float_16_to_32() and float_32_to_16() (see implementation in
175 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
176 * to standard C floats and vice versa. They do not depend on the encoding
177 * of the C float, so they are platform independent, but slow. On x86 and
178 * other IEEE 754 compliant platforms the conversion can be accelerated by
179 * bit shifting the exponent and mantissa. There are also some SSE-based
180 * assembly routines out there.
182 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
184 static inline float float_16_to_32(const unsigned short *in) {
185 const unsigned short s = ((*in) & 0x8000);
186 const unsigned short e = ((*in) & 0x7C00) >> 10;
187 const unsigned short m = (*in) & 0x3FF;
188 const float sgn = (s ? -1.0f : 1.0f);
190 if(e == 0) {
191 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
192 else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f);
193 } else if(e < 31) {
194 return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
195 } else {
196 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
197 else return 0.0f / 0.0f; /* NAN */
201 static inline float float_24_to_32(DWORD in)
203 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
204 const unsigned short e = (in & 0x780000) >> 19;
205 const unsigned short m = in & 0x7ffff;
207 if (e == 0)
209 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
210 else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f);
212 else if (e < 15)
214 return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
216 else
218 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
219 else return 0.0f / 0.0f; /* NAN */
224 * Settings
226 #define VS_NONE 0
227 #define VS_HW 1
229 #define PS_NONE 0
230 #define PS_HW 1
232 #define VBO_NONE 0
233 #define VBO_HW 1
235 #define ORM_BACKBUFFER 0
236 #define ORM_PBUFFER 1
237 #define ORM_FBO 2
239 #define SHADER_ARB 1
240 #define SHADER_GLSL 2
241 #define SHADER_ATI 3
242 #define SHADER_NONE 4
244 #define RTL_DISABLE -1
245 #define RTL_READDRAW 1
246 #define RTL_READTEX 2
248 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
249 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
251 /* NOTE: When adding fields to this structure, make sure to update the default
252 * values in wined3d_main.c as well. */
253 typedef struct wined3d_settings_s {
254 /* vertex and pixel shader modes */
255 int vs_mode;
256 int ps_mode;
257 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
258 we should use it. However, until it's fully implemented, we'll leave it as a registry
259 setting for developers. */
260 BOOL glslRequested;
261 int offscreen_rendering_mode;
262 int rendertargetlock_mode;
263 unsigned short pci_vendor_id;
264 unsigned short pci_device_id;
265 /* Memory tracking and object counting */
266 unsigned int emulated_textureram;
267 char *logo;
268 int allow_multisampling;
269 } wined3d_settings_t;
271 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
273 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
275 WINED3DSTT_UNKNOWN = 0,
276 WINED3DSTT_1D = 1,
277 WINED3DSTT_2D = 2,
278 WINED3DSTT_CUBE = 3,
279 WINED3DSTT_VOLUME = 4,
280 } WINED3DSAMPLER_TEXTURE_TYPE;
282 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
284 WINED3DSPR_TEMP = 0,
285 WINED3DSPR_INPUT = 1,
286 WINED3DSPR_CONST = 2,
287 WINED3DSPR_ADDR = 3,
288 WINED3DSPR_TEXTURE = 3,
289 WINED3DSPR_RASTOUT = 4,
290 WINED3DSPR_ATTROUT = 5,
291 WINED3DSPR_TEXCRDOUT = 6,
292 WINED3DSPR_OUTPUT = 6,
293 WINED3DSPR_CONSTINT = 7,
294 WINED3DSPR_COLOROUT = 8,
295 WINED3DSPR_DEPTHOUT = 9,
296 WINED3DSPR_SAMPLER = 10,
297 WINED3DSPR_CONST2 = 11,
298 WINED3DSPR_CONST3 = 12,
299 WINED3DSPR_CONST4 = 13,
300 WINED3DSPR_CONSTBOOL = 14,
301 WINED3DSPR_LOOP = 15,
302 WINED3DSPR_TEMPFLOAT16 = 16,
303 WINED3DSPR_MISCTYPE = 17,
304 WINED3DSPR_LABEL = 18,
305 WINED3DSPR_PREDICATE = 19,
306 WINED3DSPR_IMMCONST,
307 WINED3DSPR_CONSTBUFFER,
308 } WINED3DSHADER_PARAM_REGISTER_TYPE;
310 enum wined3d_immconst_type
312 WINED3D_IMMCONST_FLOAT,
313 WINED3D_IMMCONST_FLOAT4,
316 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
318 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
320 WINED3DSPSM_NONE = 0,
321 WINED3DSPSM_NEG = 1,
322 WINED3DSPSM_BIAS = 2,
323 WINED3DSPSM_BIASNEG = 3,
324 WINED3DSPSM_SIGN = 4,
325 WINED3DSPSM_SIGNNEG = 5,
326 WINED3DSPSM_COMP = 6,
327 WINED3DSPSM_X2 = 7,
328 WINED3DSPSM_X2NEG = 8,
329 WINED3DSPSM_DZ = 9,
330 WINED3DSPSM_DW = 10,
331 WINED3DSPSM_ABS = 11,
332 WINED3DSPSM_ABSNEG = 12,
333 WINED3DSPSM_NOT = 13,
334 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
336 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
337 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
338 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
339 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
340 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
342 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
344 WINED3DSPDM_NONE = 0,
345 WINED3DSPDM_SATURATE = 1,
346 WINED3DSPDM_PARTIALPRECISION = 2,
347 WINED3DSPDM_MSAMPCENTROID = 4,
348 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
350 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
351 #define WINED3DSI_TEXLD_PROJECT 1
352 #define WINED3DSI_TEXLD_BIAS 2
354 typedef enum COMPARISON_TYPE
356 COMPARISON_GT = 1,
357 COMPARISON_EQ = 2,
358 COMPARISON_GE = 3,
359 COMPARISON_LT = 4,
360 COMPARISON_NE = 5,
361 COMPARISON_LE = 6,
362 } COMPARISON_TYPE;
364 #define WINED3D_SM1_VS 0xfffe
365 #define WINED3D_SM1_PS 0xffff
366 #define WINED3D_SM4_PS 0x0000
367 #define WINED3D_SM4_VS 0x0001
368 #define WINED3D_SM4_GS 0x0002
370 /* Shader version tokens, and shader end tokens */
371 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
372 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
374 /* Shader backends */
376 /* TODO: Make this dynamic, based on shader limits ? */
377 #define MAX_ATTRIBS 16
378 #define MAX_REG_ADDR 1
379 #define MAX_REG_TEMP 32
380 #define MAX_REG_TEXCRD 8
381 #define MAX_REG_INPUT 12
382 #define MAX_REG_OUTPUT 12
383 #define MAX_CONST_I 16
384 #define MAX_CONST_B 16
386 /* FIXME: This needs to go up to 2048 for
387 * Shader model 3 according to msdn (and for software shaders) */
388 #define MAX_LABELS 16
390 #define SHADER_PGMSIZE 65535
392 struct wined3d_shader_buffer
394 char *buffer;
395 unsigned int bsize;
396 unsigned int lineNo;
397 BOOL newline;
400 enum WINED3D_SHADER_INSTRUCTION_HANDLER
402 WINED3DSIH_ABS,
403 WINED3DSIH_ADD,
404 WINED3DSIH_BEM,
405 WINED3DSIH_BREAK,
406 WINED3DSIH_BREAKC,
407 WINED3DSIH_BREAKP,
408 WINED3DSIH_CALL,
409 WINED3DSIH_CALLNZ,
410 WINED3DSIH_CMP,
411 WINED3DSIH_CND,
412 WINED3DSIH_CRS,
413 WINED3DSIH_DCL,
414 WINED3DSIH_DEF,
415 WINED3DSIH_DEFB,
416 WINED3DSIH_DEFI,
417 WINED3DSIH_DP2ADD,
418 WINED3DSIH_DP3,
419 WINED3DSIH_DP4,
420 WINED3DSIH_DST,
421 WINED3DSIH_DSX,
422 WINED3DSIH_DSY,
423 WINED3DSIH_ELSE,
424 WINED3DSIH_EMIT,
425 WINED3DSIH_ENDIF,
426 WINED3DSIH_ENDLOOP,
427 WINED3DSIH_ENDREP,
428 WINED3DSIH_EXP,
429 WINED3DSIH_EXPP,
430 WINED3DSIH_FRC,
431 WINED3DSIH_IADD,
432 WINED3DSIH_IF,
433 WINED3DSIH_IFC,
434 WINED3DSIH_IGE,
435 WINED3DSIH_LABEL,
436 WINED3DSIH_LIT,
437 WINED3DSIH_LOG,
438 WINED3DSIH_LOGP,
439 WINED3DSIH_LOOP,
440 WINED3DSIH_LRP,
441 WINED3DSIH_M3x2,
442 WINED3DSIH_M3x3,
443 WINED3DSIH_M3x4,
444 WINED3DSIH_M4x3,
445 WINED3DSIH_M4x4,
446 WINED3DSIH_MAD,
447 WINED3DSIH_MAX,
448 WINED3DSIH_MIN,
449 WINED3DSIH_MOV,
450 WINED3DSIH_MOVA,
451 WINED3DSIH_MUL,
452 WINED3DSIH_NOP,
453 WINED3DSIH_NRM,
454 WINED3DSIH_PHASE,
455 WINED3DSIH_POW,
456 WINED3DSIH_RCP,
457 WINED3DSIH_REP,
458 WINED3DSIH_RET,
459 WINED3DSIH_RSQ,
460 WINED3DSIH_SETP,
461 WINED3DSIH_SGE,
462 WINED3DSIH_SGN,
463 WINED3DSIH_SINCOS,
464 WINED3DSIH_SLT,
465 WINED3DSIH_SUB,
466 WINED3DSIH_TEX,
467 WINED3DSIH_TEXBEM,
468 WINED3DSIH_TEXBEML,
469 WINED3DSIH_TEXCOORD,
470 WINED3DSIH_TEXDEPTH,
471 WINED3DSIH_TEXDP3,
472 WINED3DSIH_TEXDP3TEX,
473 WINED3DSIH_TEXKILL,
474 WINED3DSIH_TEXLDD,
475 WINED3DSIH_TEXLDL,
476 WINED3DSIH_TEXM3x2DEPTH,
477 WINED3DSIH_TEXM3x2PAD,
478 WINED3DSIH_TEXM3x2TEX,
479 WINED3DSIH_TEXM3x3,
480 WINED3DSIH_TEXM3x3DIFF,
481 WINED3DSIH_TEXM3x3PAD,
482 WINED3DSIH_TEXM3x3SPEC,
483 WINED3DSIH_TEXM3x3TEX,
484 WINED3DSIH_TEXM3x3VSPEC,
485 WINED3DSIH_TEXREG2AR,
486 WINED3DSIH_TEXREG2GB,
487 WINED3DSIH_TEXREG2RGB,
488 WINED3DSIH_TABLE_SIZE
491 enum wined3d_shader_type
493 WINED3D_SHADER_TYPE_PIXEL,
494 WINED3D_SHADER_TYPE_VERTEX,
495 WINED3D_SHADER_TYPE_GEOMETRY,
498 struct wined3d_shader_version
500 enum wined3d_shader_type type;
501 BYTE major;
502 BYTE minor;
505 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
507 typedef struct shader_reg_maps
509 struct wined3d_shader_version shader_version;
510 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
511 BYTE address; /* MAX_REG_ADDR, 1 */
512 WORD labels; /* MAX_LABELS, 16 */
513 DWORD temporary; /* MAX_REG_TEMP, 32 */
514 DWORD *constf; /* pixel, vertex */
515 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
516 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
517 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
518 WORD integer_constants; /* MAX_CONST_I, 16 */
519 WORD boolean_constants; /* MAX_CONST_B, 16 */
520 WORD local_int_consts; /* MAX_CONST_I, 16 */
521 WORD local_bool_consts; /* MAX_CONST_B, 16 */
523 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
524 BYTE bumpmat; /* MAX_TEXTURES, 8 */
525 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
527 WORD usesnrm : 1;
528 WORD vpos : 1;
529 WORD usesdsx : 1;
530 WORD usesdsy : 1;
531 WORD usestexldd : 1;
532 WORD usesmova : 1;
533 WORD usesfacing : 1;
534 WORD usesrelconstF : 1;
535 WORD fog : 1;
536 WORD usestexldl : 1;
537 WORD usesifc : 1;
538 WORD usescall : 1;
539 WORD padding : 4;
541 /* Whether or not loops are used in this shader, and nesting depth */
542 unsigned loop_depth;
543 unsigned highest_render_target;
545 } shader_reg_maps;
547 struct wined3d_shader_context
549 IWineD3DBaseShader *shader;
550 const struct shader_reg_maps *reg_maps;
551 struct wined3d_shader_buffer *buffer;
552 void *backend_data;
555 struct wined3d_shader_register
557 WINED3DSHADER_PARAM_REGISTER_TYPE type;
558 UINT idx;
559 UINT array_idx;
560 const struct wined3d_shader_src_param *rel_addr;
561 enum wined3d_immconst_type immconst_type;
562 DWORD immconst_data[4];
565 struct wined3d_shader_dst_param
567 struct wined3d_shader_register reg;
568 DWORD write_mask;
569 DWORD modifiers;
570 DWORD shift;
573 struct wined3d_shader_src_param
575 struct wined3d_shader_register reg;
576 DWORD swizzle;
577 DWORD modifiers;
580 struct wined3d_shader_instruction
582 const struct wined3d_shader_context *ctx;
583 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
584 DWORD flags;
585 BOOL coissue;
586 DWORD predicate;
587 UINT dst_count;
588 const struct wined3d_shader_dst_param *dst;
589 UINT src_count;
590 const struct wined3d_shader_src_param *src;
593 struct wined3d_shader_semantic
595 WINED3DDECLUSAGE usage;
596 UINT usage_idx;
597 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
598 struct wined3d_shader_dst_param reg;
601 struct wined3d_shader_attribute
603 WINED3DDECLUSAGE usage;
604 UINT usage_idx;
607 struct wined3d_shader_loop_control
609 unsigned int count;
610 unsigned int start;
611 int step;
614 struct wined3d_shader_frontend
616 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
617 void (*shader_free)(void *data);
618 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
619 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
620 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
621 struct wined3d_shader_src_param *src_rel_addr);
622 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
623 struct wined3d_shader_src_param *dst_rel_addr);
624 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
625 void (*shader_read_comment)(const DWORD **ptr, const char **comment);
626 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
629 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
630 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
632 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
634 struct shader_caps {
635 DWORD VertexShaderVersion;
636 DWORD MaxVertexShaderConst;
638 DWORD PixelShaderVersion;
639 float PixelShader1xMaxValue;
640 DWORD MaxPixelShaderConst;
642 WINED3DVSHADERCAPS2_0 VS20Caps;
643 WINED3DPSHADERCAPS2_0 PS20Caps;
645 DWORD MaxVShaderInstructionsExecuted;
646 DWORD MaxPShaderInstructionsExecuted;
647 DWORD MaxVertexShader30InstructionSlots;
648 DWORD MaxPixelShader30InstructionSlots;
650 BOOL VSClipping;
653 enum tex_types
655 tex_1d = 0,
656 tex_2d = 1,
657 tex_3d = 2,
658 tex_cube = 3,
659 tex_rect = 4,
660 tex_type_count = 5,
663 enum vertexprocessing_mode {
664 fixedfunction,
665 vertexshader,
666 pretransformed
669 #define WINED3D_CONST_NUM_UNUSED ~0U
671 enum fogmode {
672 FOG_OFF,
673 FOG_LINEAR,
674 FOG_EXP,
675 FOG_EXP2
678 /* Stateblock dependent parameters which have to be hardcoded
679 * into the shader code
681 struct ps_compile_args {
682 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
683 enum vertexprocessing_mode vp_mode;
684 enum fogmode fog;
685 /* Projected textures(ps 1.0-1.3) */
686 /* Texture types(2D, Cube, 3D) in ps 1.x */
687 BOOL srgb_correction;
688 WORD np2_fixup;
689 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
690 D3D9 has a limit of 16 samplers and the fixup is superfluous
691 in D3D10 (unconditional NP2 support mandatory). */
694 enum fog_src_type {
695 VS_FOG_Z = 0,
696 VS_FOG_COORD = 1
699 struct vs_compile_args {
700 BYTE fog_src;
701 BYTE clip_enabled;
702 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
705 struct wined3d_context;
707 typedef struct {
708 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
709 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
710 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
711 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
712 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
713 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
714 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
715 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
716 void (*shader_destroy)(IWineD3DBaseShader *iface);
717 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
718 void (*shader_free_private)(IWineD3DDevice *iface);
719 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
720 void (*shader_get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
721 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
722 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
723 } shader_backend_t;
725 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
726 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
727 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
729 /* X11 locking */
731 extern void (* CDECL wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
732 extern void (* CDECL wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
734 /* As GLX relies on X, this is needed */
735 extern int num_lock DECLSPEC_HIDDEN;
737 #if 0
738 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
739 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
740 #else
741 #define ENTER_GL() wine_tsx11_lock_ptr()
742 #define LEAVE_GL() wine_tsx11_unlock_ptr()
743 #endif
745 /*****************************************************************************
746 * Defines
749 /* GL related defines */
750 /* ------------------ */
751 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
753 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
754 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
755 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
756 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
758 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
759 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
760 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
761 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
763 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
764 (vec)[0] = D3DCOLOR_R(dw); \
765 (vec)[1] = D3DCOLOR_G(dw); \
766 (vec)[2] = D3DCOLOR_B(dw); \
767 (vec)[3] = D3DCOLOR_A(dw); \
768 } while(0)
770 /* DirectX Device Limits */
771 /* --------------------- */
772 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
773 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
775 /* Checking of API calls */
776 /* --------------------- */
777 #ifndef WINE_NO_DEBUG_MSGS
778 #define checkGLcall(A) \
779 do { \
780 GLint err; \
781 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
782 err = glGetError(); \
783 if (err == GL_NO_ERROR) { \
784 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
786 } else do { \
787 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
788 debug_glerror(err), err, A, __FILE__, __LINE__); \
789 err = glGetError(); \
790 } while (err != GL_NO_ERROR); \
791 } while(0)
792 #else
793 #define checkGLcall(A) do {} while(0)
794 #endif
796 /* Trace routines / diagnostics */
797 /* ---------------------------- */
799 /* Dump out a matrix and copy it */
800 #define conv_mat(mat,gl_mat) \
801 do { \
802 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
803 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
804 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
805 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
806 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
807 } while (0)
809 /* Trace vector and strided data information */
810 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
811 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
812 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
813 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
815 /* Advance declaration of structures to satisfy compiler */
816 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
817 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
818 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
819 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
820 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
822 /* Global variables */
823 extern const float identity[16] DECLSPEC_HIDDEN;
825 /*****************************************************************************
826 * Compilable extra diagnostics
829 /* Trace information per-vertex: (extremely high amount of trace) */
830 #if 0 /* NOTE: Must be 0 in cvs */
831 # define VTRACE(A) TRACE A
832 #else
833 # define VTRACE(A)
834 #endif
836 /* TODO: Confirm each of these works when wined3d move completed */
837 #if 0 /* NOTE: Must be 0 in cvs */
838 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
839 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
840 is enabled, and if it doesn't exist it is disabled. */
841 # define FRAME_DEBUGGING
842 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
843 the file is deleted */
844 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
845 # define SINGLE_FRAME_DEBUGGING
846 # endif
847 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
848 It can only be enabled when FRAME_DEBUGGING is also enabled
849 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
850 array is drawn. */
851 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
852 # define SHOW_FRAME_MAKEUP 1
853 # endif
854 /* The following, when enabled, lets you see the makeup of the all the textures used during each
855 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
856 The contents of the textures assigned to each stage are written into
857 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
858 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
859 # define SHOW_TEXTURE_MAKEUP 0
860 # endif
861 extern BOOL isOn;
862 extern BOOL isDumpingFrames;
863 extern LONG primCounter;
864 #endif
866 enum wined3d_ffp_idx
868 WINED3D_FFP_POSITION = 0,
869 WINED3D_FFP_BLENDWEIGHT = 1,
870 WINED3D_FFP_BLENDINDICES = 2,
871 WINED3D_FFP_NORMAL = 3,
872 WINED3D_FFP_PSIZE = 4,
873 WINED3D_FFP_DIFFUSE = 5,
874 WINED3D_FFP_SPECULAR = 6,
875 WINED3D_FFP_TEXCOORD0 = 7,
876 WINED3D_FFP_TEXCOORD1 = 8,
877 WINED3D_FFP_TEXCOORD2 = 9,
878 WINED3D_FFP_TEXCOORD3 = 10,
879 WINED3D_FFP_TEXCOORD4 = 11,
880 WINED3D_FFP_TEXCOORD5 = 12,
881 WINED3D_FFP_TEXCOORD6 = 13,
882 WINED3D_FFP_TEXCOORD7 = 14,
885 enum wined3d_ffp_emit_idx
887 WINED3D_FFP_EMIT_FLOAT1 = 0,
888 WINED3D_FFP_EMIT_FLOAT2 = 1,
889 WINED3D_FFP_EMIT_FLOAT3 = 2,
890 WINED3D_FFP_EMIT_FLOAT4 = 3,
891 WINED3D_FFP_EMIT_D3DCOLOR = 4,
892 WINED3D_FFP_EMIT_UBYTE4 = 5,
893 WINED3D_FFP_EMIT_SHORT2 = 6,
894 WINED3D_FFP_EMIT_SHORT4 = 7,
895 WINED3D_FFP_EMIT_UBYTE4N = 8,
896 WINED3D_FFP_EMIT_SHORT2N = 9,
897 WINED3D_FFP_EMIT_SHORT4N = 10,
898 WINED3D_FFP_EMIT_USHORT2N = 11,
899 WINED3D_FFP_EMIT_USHORT4N = 12,
900 WINED3D_FFP_EMIT_UDEC3 = 13,
901 WINED3D_FFP_EMIT_DEC3N = 14,
902 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
903 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
904 WINED3D_FFP_EMIT_COUNT = 17
907 struct wined3d_stream_info_element
909 const struct GlPixelFormatDesc *format_desc;
910 GLsizei stride;
911 const BYTE *data;
912 UINT stream_idx;
913 GLuint buffer_object;
916 struct wined3d_stream_info
918 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
919 BOOL position_transformed;
920 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
921 WORD use_map; /* MAX_ATTRIBS, 16 */
924 /*****************************************************************************
925 * Prototypes
928 /* Routine common to the draw primitive and draw indexed primitive routines */
929 void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
930 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
931 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
933 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
934 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
935 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
936 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
937 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
938 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
939 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
940 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
942 #define eps 1e-8
944 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
945 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
947 /* Routines and structures related to state management */
949 #define STATE_RENDER(a) (a)
950 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
952 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
953 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
955 /* + 1 because samplers start with 0 */
956 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
957 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
959 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
960 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
962 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
963 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
965 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
966 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
967 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
968 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
970 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
971 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
973 #define STATE_VSHADER (STATE_VDECL + 1)
974 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
976 #define STATE_VIEWPORT (STATE_VSHADER + 1)
977 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
979 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
980 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
981 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
982 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
984 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
985 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
987 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
988 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
990 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
991 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
993 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
995 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
997 #define STATE_HIGHEST (STATE_FRONTFACE)
999 enum fogsource {
1000 FOGSOURCE_FFP,
1001 FOGSOURCE_VS,
1002 FOGSOURCE_COORD,
1005 #define WINED3D_MAX_FBO_ENTRIES 64
1007 struct wined3d_occlusion_query
1009 struct list entry;
1010 GLuint id;
1011 struct wined3d_context *context;
1014 struct wined3d_event_query
1016 struct list entry;
1017 GLuint id;
1018 struct wined3d_context *context;
1021 struct wined3d_context
1023 const struct wined3d_gl_info *gl_info;
1024 /* State dirtification
1025 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1026 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1027 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1028 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1030 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1031 DWORD numDirtyEntries;
1032 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1034 IWineD3DSurface *surface;
1035 IWineD3DSurface *current_rt;
1036 DWORD tid; /* Thread ID which owns this context at the moment */
1038 /* Stores some information about the context state for optimization */
1039 WORD render_offscreen : 1;
1040 WORD draw_buffer_dirty : 1;
1041 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1042 WORD last_was_pshader : 1;
1043 WORD last_was_vshader : 1;
1044 WORD namedArraysLoaded : 1;
1045 WORD numberedArraysLoaded : 1;
1046 WORD last_was_blit : 1;
1047 WORD last_was_ckey : 1;
1048 WORD fog_coord : 1;
1049 WORD fog_enabled : 1;
1050 WORD num_untracked_materials : 2; /* Max value 2 */
1051 WORD current : 1;
1052 WORD destroyed : 1;
1053 WORD valid : 1;
1054 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1055 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1056 DWORD numbered_array_mask;
1057 GLenum tracking_parm; /* Which source is tracking current colour */
1058 GLenum untracked_materials[2];
1059 UINT blit_w, blit_h;
1060 enum fogsource fog_source;
1062 char *vshader_const_dirty, *pshader_const_dirty;
1064 /* The actual opengl context */
1065 UINT level;
1066 HGLRC restore_ctx;
1067 HDC restore_dc;
1068 HGLRC glCtx;
1069 HWND win_handle;
1070 HDC hdc;
1071 HPBUFFERARB pbuffer;
1072 GLint aux_buffers;
1074 /* FBOs */
1075 UINT fbo_entry_count;
1076 struct list fbo_list;
1077 struct list fbo_destroy_list;
1078 struct fbo_entry *current_fbo;
1079 GLuint src_fbo;
1080 GLuint dst_fbo;
1081 GLuint fbo_read_binding;
1082 GLuint fbo_draw_binding;
1084 /* Queries */
1085 GLuint *free_occlusion_queries;
1086 UINT free_occlusion_query_size;
1087 UINT free_occlusion_query_count;
1088 struct list occlusion_queries;
1090 GLuint *free_event_queries;
1091 UINT free_event_query_size;
1092 UINT free_event_query_count;
1093 struct list event_queries;
1095 /* Extension emulation */
1096 GLint gl_fog_source;
1097 GLfloat fog_coord_value;
1098 GLfloat color[4], fogstart, fogend, fogcolor[4];
1099 GLuint dummy_arbfp_prog;
1102 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1104 struct StateEntry
1106 DWORD representative;
1107 APPLYSTATEFUNC apply;
1110 struct StateEntryTemplate
1112 DWORD state;
1113 struct StateEntry content;
1114 GL_SupportedExt extension;
1117 struct fragment_caps
1119 DWORD PrimitiveMiscCaps;
1120 DWORD TextureOpCaps;
1121 DWORD MaxTextureBlendStages;
1122 DWORD MaxSimultaneousTextures;
1125 struct fragment_pipeline
1127 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1128 void (*get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1129 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1130 void (*free_private)(IWineD3DDevice *iface);
1131 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1132 const struct StateEntryTemplate *states;
1133 BOOL ffp_proj_control;
1136 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1137 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1138 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1139 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1140 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1141 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1142 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1144 /* "Base" state table */
1145 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1146 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1147 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1149 /* Shaders for color conversions in blits */
1150 struct blit_shader
1152 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1153 void (*free_private)(IWineD3DDevice *iface);
1154 HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
1155 GLenum textype, UINT width, UINT height);
1156 void (*unset_shader)(IWineD3DDevice *iface);
1157 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1160 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1161 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1163 typedef enum ContextUsage {
1164 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1165 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1166 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
1167 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
1168 } ContextUsage;
1170 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
1171 IWineD3DSurface *target, enum ContextUsage usage) DECLSPEC_HIDDEN;
1172 void context_alloc_event_query(struct wined3d_context *context,
1173 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1174 void context_alloc_occlusion_query(struct wined3d_context *context,
1175 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1176 void context_resource_released(IWineD3DDevice *iface,
1177 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1178 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1179 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1180 GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1181 void context_attach_surface_fbo(const struct wined3d_context *context,
1182 GLenum fbo_target, DWORD idx, IWineD3DSurface *surface) DECLSPEC_HIDDEN;
1183 struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win,
1184 BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
1185 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1186 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1187 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1188 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1189 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1190 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1191 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1192 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1193 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1195 void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN;
1196 HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN;
1198 /* Macros for doing basic GPU detection based on opengl capabilities */
1199 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1200 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1201 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1202 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1204 /*****************************************************************************
1205 * Internal representation of a light
1207 struct wined3d_light_info
1209 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1210 DWORD OriginalIndex;
1211 LONG glIndex;
1212 BOOL enabled;
1214 /* Converted parms to speed up swapping lights */
1215 float lightPosn[4];
1216 float lightDirn[4];
1217 float exponent;
1218 float cutoff;
1220 struct list entry;
1223 /* The default light parameters */
1224 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1226 typedef struct WineD3D_PixelFormat
1228 int iPixelFormat; /* WGL pixel format */
1229 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1230 int redSize, greenSize, blueSize, alphaSize;
1231 int depthSize, stencilSize;
1232 BOOL windowDrawable;
1233 BOOL pbufferDrawable;
1234 BOOL doubleBuffer;
1235 int auxBuffers;
1236 int numSamples;
1237 } WineD3D_PixelFormat;
1239 enum wined3d_pci_vendor
1241 VENDOR_WINE = 0x0000,
1242 VENDOR_MESA = 0x0001,
1243 VENDOR_ATI = 0x1002,
1244 VENDOR_NVIDIA = 0x10de,
1245 VENDOR_INTEL = 0x8086,
1248 enum wined3d_pci_device
1250 CARD_WINE = 0x0000,
1252 CARD_ATI_RAGE_128PRO = 0x5246,
1253 CARD_ATI_RADEON_7200 = 0x5144,
1254 CARD_ATI_RADEON_8500 = 0x514c,
1255 CARD_ATI_RADEON_9500 = 0x4144,
1256 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1257 CARD_ATI_RADEON_X700 = 0x5e4c,
1258 CARD_ATI_RADEON_X1600 = 0x71c2,
1259 CARD_ATI_RADEON_HD2300 = 0x7210,
1260 CARD_ATI_RADEON_HD2600 = 0x9581,
1261 CARD_ATI_RADEON_HD2900 = 0x9400,
1262 CARD_ATI_RADEON_HD3200 = 0x9620,
1263 CARD_ATI_RADEON_HD4350 = 0x954f,
1264 CARD_ATI_RADEON_HD4550 = 0x9540,
1265 CARD_ATI_RADEON_HD4600 = 0x9495,
1266 CARD_ATI_RADEON_HD4650 = 0x9498,
1267 CARD_ATI_RADEON_HD4670 = 0x9490,
1268 CARD_ATI_RADEON_HD4700 = 0x944e,
1269 CARD_ATI_RADEON_HD4770 = 0x94b3,
1270 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1271 CARD_ATI_RADEON_HD4830 = 0x944c,
1272 CARD_ATI_RADEON_HD4850 = 0x9442,
1273 CARD_ATI_RADEON_HD4870 = 0x9440,
1274 CARD_ATI_RADEON_HD4890 = 0x9460,
1275 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1276 CARD_ATI_RADEON_HD5750 = 0x68BE,
1277 CARD_ATI_RADEON_HD5770 = 0x68B8,
1278 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1279 CARD_ATI_RADEON_HD5850 = 0x6898,
1280 CARD_ATI_RADEON_HD5870 = 0x6899,
1282 CARD_NVIDIA_RIVA_128 = 0x0018,
1283 CARD_NVIDIA_RIVA_TNT = 0x0020,
1284 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1285 CARD_NVIDIA_GEFORCE = 0x0100,
1286 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1287 CARD_NVIDIA_GEFORCE2 = 0x0150,
1288 CARD_NVIDIA_GEFORCE3 = 0x0200,
1289 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1290 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1291 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1292 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1293 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1294 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1295 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1296 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1297 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1298 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1299 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1300 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1301 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1302 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1303 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1304 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1305 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1306 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1307 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1308 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1309 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1310 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1311 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1312 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1313 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1314 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1315 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1316 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1317 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1319 CARD_INTEL_845G = 0x2562,
1320 CARD_INTEL_I830G = 0x3577,
1321 CARD_INTEL_I855G = 0x3582,
1322 CARD_INTEL_I865G = 0x2572,
1323 CARD_INTEL_I915G = 0x2582,
1324 CARD_INTEL_I915GM = 0x2592,
1325 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1326 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GMA 965? */
1329 struct wined3d_driver_info
1331 enum wined3d_pci_vendor vendor;
1332 enum wined3d_pci_device device;
1333 const char *name;
1334 const char *description;
1335 DWORD version_high;
1336 DWORD version_low;
1339 /* The adapter structure */
1340 struct wined3d_adapter
1342 UINT ordinal;
1343 BOOL opengl;
1344 POINT monitorPoint;
1345 struct wined3d_gl_info gl_info;
1346 struct wined3d_driver_info driver_info;
1347 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1348 int nCfgs;
1349 WineD3D_PixelFormat *cfgs;
1350 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1351 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1352 unsigned int UsedTextureRam;
1353 LUID luid;
1356 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1357 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1358 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram) DECLSPEC_HIDDEN;
1359 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1361 /*****************************************************************************
1362 * High order patch management
1364 struct WineD3DRectPatch
1366 UINT Handle;
1367 float *mem;
1368 WineDirect3DVertexStridedData strided;
1369 WINED3DRECTPATCH_INFO RectPatchInfo;
1370 float numSegs[4];
1371 char has_normals, has_texcoords;
1372 struct list entry;
1375 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1377 enum projection_types
1379 proj_none = 0,
1380 proj_count3 = 1,
1381 proj_count4 = 2
1384 enum dst_arg
1386 resultreg = 0,
1387 tempreg = 1
1390 /*****************************************************************************
1391 * Fixed function pipeline replacements
1393 #define ARG_UNUSED 0xff
1394 struct texture_stage_op
1396 unsigned cop : 8;
1397 unsigned carg1 : 8;
1398 unsigned carg2 : 8;
1399 unsigned carg0 : 8;
1401 unsigned aop : 8;
1402 unsigned aarg1 : 8;
1403 unsigned aarg2 : 8;
1404 unsigned aarg0 : 8;
1406 struct color_fixup_desc color_fixup;
1407 unsigned tex_type : 3;
1408 unsigned dst : 1;
1409 unsigned projected : 2;
1410 unsigned padding : 10;
1413 struct ffp_frag_settings {
1414 struct texture_stage_op op[MAX_TEXTURES];
1415 enum fogmode fog;
1416 /* Use shorts instead of chars to get dword alignment */
1417 unsigned short sRGB_write;
1418 unsigned short emul_clipplanes;
1421 struct ffp_frag_desc
1423 struct wine_rb_entry entry;
1424 struct ffp_frag_settings settings;
1427 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1428 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1430 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1431 BOOL ignore_textype) DECLSPEC_HIDDEN;
1432 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1433 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1434 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1436 /*****************************************************************************
1437 * IWineD3D implementation structure
1439 typedef struct IWineD3DImpl
1441 /* IUnknown fields */
1442 const IWineD3DVtbl *lpVtbl;
1443 LONG ref; /* Note: Ref counting not required */
1445 /* WineD3D Information */
1446 IUnknown *parent;
1447 UINT dxVersion;
1449 UINT adapter_count;
1450 struct wined3d_adapter adapters[1];
1451 } IWineD3DImpl;
1453 extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN;
1455 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1456 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1457 BOOL InitAdapters(IWineD3DImpl *This) DECLSPEC_HIDDEN;
1459 /* A helper function that dumps a resource list */
1460 void dumpResources(struct list *list) DECLSPEC_HIDDEN;
1462 /*****************************************************************************
1463 * IWineD3DDevice implementation structure
1465 #define WINED3D_UNMAPPED_STAGE ~0U
1467 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1468 #define WINED3DCREATE_MULTITHREADED 0x00000004
1470 struct IWineD3DDeviceImpl
1472 /* IUnknown fields */
1473 const IWineD3DDeviceVtbl *lpVtbl;
1474 LONG ref; /* Note: Ref counting not required */
1476 /* WineD3D Information */
1477 IUnknown *parent;
1478 IWineD3DDeviceParent *device_parent;
1479 IWineD3D *wined3d;
1480 struct wined3d_adapter *adapter;
1482 /* Window styles to restore when switching fullscreen mode */
1483 LONG style;
1484 LONG exStyle;
1486 /* X and GL Information */
1487 GLint maxConcurrentLights;
1488 GLenum offscreenBuffer;
1490 /* Selected capabilities */
1491 int vs_selected_mode;
1492 int ps_selected_mode;
1493 const shader_backend_t *shader_backend;
1494 void *shader_priv;
1495 void *fragment_priv;
1496 void *blit_priv;
1497 struct StateEntry StateTable[STATE_HIGHEST + 1];
1498 /* Array of functions for states which are handled by more than one pipeline part */
1499 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1500 const struct fragment_pipeline *frag_pipe;
1501 const struct blit_shader *blitter;
1503 unsigned int max_ffp_textures, max_ffp_texture_stages;
1504 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1505 DWORD vs_clipping;
1507 WORD view_ident : 1; /* true iff view matrix is identity */
1508 WORD untransformed : 1;
1509 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1510 WORD isRecordingState : 1;
1511 WORD isInDraw : 1;
1512 WORD bCursorVisible : 1;
1513 WORD haveHardwareCursor : 1;
1514 WORD d3d_initialized : 1;
1515 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1516 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1517 WORD useDrawStridedSlow : 1;
1518 WORD instancedDraw : 1;
1519 WORD filter_messages : 1;
1520 WORD padding : 3;
1522 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1524 #define DDRAW_PITCH_ALIGNMENT 8
1525 #define D3D8_PITCH_ALIGNMENT 4
1526 unsigned char surface_alignment; /* Line Alignment of surfaces */
1528 /* State block related */
1529 IWineD3DStateBlockImpl *stateBlock;
1530 IWineD3DStateBlockImpl *updateStateBlock;
1532 /* Internal use fields */
1533 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1534 WINED3DDEVTYPE devType;
1535 HWND focus_window;
1537 IWineD3DSwapChain **swapchains;
1538 UINT NumberOfSwapChains;
1540 struct list resources; /* a linked list to track resources created by the device */
1541 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1542 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1544 /* Render Target Support */
1545 IWineD3DSurface **render_targets;
1546 IWineD3DSurface *auto_depth_stencil_buffer;
1547 IWineD3DSurface *stencilBufferTarget;
1549 /* palettes texture management */
1550 UINT NumberOfPalettes;
1551 PALETTEENTRY **palettes;
1552 UINT currentPalette;
1553 UINT paletteConversionShader;
1555 /* For rendering to a texture using glCopyTexImage */
1556 GLenum *draw_buffers;
1557 GLuint depth_blt_texture;
1558 GLuint depth_blt_rb;
1559 UINT depth_blt_rb_w;
1560 UINT depth_blt_rb_h;
1562 /* Cursor management */
1563 UINT xHotSpot;
1564 UINT yHotSpot;
1565 UINT xScreenSpace;
1566 UINT yScreenSpace;
1567 UINT cursorWidth, cursorHeight;
1568 GLuint cursorTexture;
1569 HCURSOR hardwareCursor;
1571 /* The Wine logo surface */
1572 IWineD3DSurface *logo_surface;
1574 /* Textures for when no other textures are mapped */
1575 UINT dummyTextureName[MAX_TEXTURES];
1577 /* DirectDraw stuff */
1578 DWORD ddraw_width, ddraw_height;
1579 WINED3DFORMAT ddraw_format;
1581 /* Final position fixup constant */
1582 float posFixup[4];
1584 /* With register combiners we can skip junk texture stages */
1585 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1586 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1588 /* Stream source management */
1589 struct wined3d_stream_info strided_streams;
1590 const WineDirect3DVertexStridedData *up_strided;
1592 /* Context management */
1593 struct wined3d_context **contexts;
1594 UINT numContexts;
1595 struct wined3d_context *pbufferContext; /* The context that has a pbuffer as drawable */
1596 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
1598 /* High level patch management */
1599 #define PATCHMAP_SIZE 43
1600 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1601 struct list patches[PATCHMAP_SIZE];
1602 struct WineD3DRectPatch *currentPatch;
1605 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
1606 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1607 IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1608 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
1609 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1610 void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1611 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1612 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1613 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1614 void device_stream_info_from_strided(const struct wined3d_gl_info *gl_info,
1615 const struct WineDirect3DVertexStridedData *strided, struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
1616 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1617 const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) DECLSPEC_HIDDEN;
1618 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1619 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1621 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1623 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1624 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1625 return context->isStateDirty[idx] & (1 << shift);
1628 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1629 typedef struct PrivateData
1631 struct list entry;
1633 GUID tag;
1634 DWORD flags; /* DDSPD_* */
1636 union
1638 LPVOID data;
1639 LPUNKNOWN object;
1640 } ptr;
1642 DWORD size;
1643 } PrivateData;
1645 /*****************************************************************************
1646 * IWineD3DResource implementation structure
1648 typedef struct IWineD3DResourceClass
1650 /* IUnknown fields */
1651 LONG ref; /* Note: Ref counting not required */
1653 /* WineD3DResource Information */
1654 IUnknown *parent;
1655 WINED3DRESOURCETYPE resourceType;
1656 IWineD3DDeviceImpl *device;
1657 WINED3DPOOL pool;
1658 UINT size;
1659 DWORD usage;
1660 const struct GlPixelFormatDesc *format_desc;
1661 DWORD priority;
1662 BYTE *allocatedMemory; /* Pointer to the real data location */
1663 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1664 struct list privateData;
1665 struct list resource_list_entry;
1666 const struct wined3d_parent_ops *parent_ops;
1667 } IWineD3DResourceClass;
1669 typedef struct IWineD3DResourceImpl
1671 /* IUnknown & WineD3DResource Information */
1672 const IWineD3DResourceVtbl *lpVtbl;
1673 IWineD3DResourceClass resource;
1674 } IWineD3DResourceImpl;
1676 void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1677 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
1678 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent) DECLSPEC_HIDDEN;
1679 DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1680 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1681 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1682 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
1683 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
1684 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1685 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1686 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
1687 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1688 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1690 /* Tests show that the start address of resources is 32 byte aligned */
1691 #define RESOURCE_ALIGNMENT 32
1693 /*****************************************************************************
1694 * IWineD3DBaseTexture D3D- > openGL state map lookups
1697 typedef enum winetexturestates {
1698 WINED3DTEXSTA_ADDRESSU = 0,
1699 WINED3DTEXSTA_ADDRESSV = 1,
1700 WINED3DTEXSTA_ADDRESSW = 2,
1701 WINED3DTEXSTA_BORDERCOLOR = 3,
1702 WINED3DTEXSTA_MAGFILTER = 4,
1703 WINED3DTEXSTA_MINFILTER = 5,
1704 WINED3DTEXSTA_MIPFILTER = 6,
1705 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1706 WINED3DTEXSTA_MAXANISOTROPY = 8,
1707 WINED3DTEXSTA_SRGBTEXTURE = 9,
1708 WINED3DTEXSTA_ELEMENTINDEX = 10,
1709 WINED3DTEXSTA_DMAPOFFSET = 11,
1710 WINED3DTEXSTA_TSSADDRESSW = 12,
1711 MAX_WINETEXTURESTATES = 13,
1712 } winetexturestates;
1714 enum WINED3DSRGB
1716 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1717 SRGB_RGB = 1, /* Loads the rgb texture */
1718 SRGB_SRGB = 2, /* Loads the srgb texture */
1719 SRGB_BOTH = 3, /* Loads both textures */
1722 struct gl_texture
1724 DWORD states[MAX_WINETEXTURESTATES];
1725 BOOL dirty;
1726 GLuint name;
1729 /*****************************************************************************
1730 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1732 typedef struct IWineD3DBaseTextureClass
1734 struct gl_texture texture_rgb, texture_srgb;
1735 UINT levels;
1736 float pow2Matrix[16];
1737 UINT LOD;
1738 WINED3DTEXTUREFILTERTYPE filterType;
1739 LONG bindCount;
1740 DWORD sampler;
1741 BOOL is_srgb;
1742 BOOL pow2Matrix_identity;
1743 const struct min_lookup *minMipLookup;
1744 const GLenum *magLookup;
1745 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1746 } IWineD3DBaseTextureClass;
1748 void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
1749 BOOL surface_init_sysmem(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
1750 BOOL surface_is_offscreen(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
1752 typedef struct IWineD3DBaseTextureImpl
1754 /* IUnknown & WineD3DResource Information */
1755 const IWineD3DBaseTextureVtbl *lpVtbl;
1756 IWineD3DResourceClass resource;
1757 IWineD3DBaseTextureClass baseTexture;
1759 } IWineD3DBaseTextureImpl;
1761 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1762 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1763 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1764 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1765 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1766 void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1767 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1768 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1769 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1770 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1771 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1772 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
1773 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
1774 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1775 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
1776 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1777 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
1778 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
1779 void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1781 /*****************************************************************************
1782 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1784 typedef struct IWineD3DTextureImpl
1786 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1787 const IWineD3DTextureVtbl *lpVtbl;
1788 IWineD3DResourceClass resource;
1789 IWineD3DBaseTextureClass baseTexture;
1791 /* IWineD3DTexture */
1792 IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
1793 UINT target;
1794 BOOL cond_np2;
1796 } IWineD3DTextureImpl;
1798 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1799 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
1800 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1802 /*****************************************************************************
1803 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1805 typedef struct IWineD3DCubeTextureImpl
1807 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1808 const IWineD3DCubeTextureVtbl *lpVtbl;
1809 IWineD3DResourceClass resource;
1810 IWineD3DBaseTextureClass baseTexture;
1812 /* IWineD3DCubeTexture */
1813 IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
1814 } IWineD3DCubeTextureImpl;
1816 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1817 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
1818 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1820 typedef struct _WINED3DVOLUMET_DESC
1822 UINT Width;
1823 UINT Height;
1824 UINT Depth;
1825 } WINED3DVOLUMET_DESC;
1827 /*****************************************************************************
1828 * IWineD3DVolume implementation structure (extends IUnknown)
1830 typedef struct IWineD3DVolumeImpl
1832 /* IUnknown & WineD3DResource fields */
1833 const IWineD3DVolumeVtbl *lpVtbl;
1834 IWineD3DResourceClass resource;
1836 /* WineD3DVolume Information */
1837 WINED3DVOLUMET_DESC currentDesc;
1838 IWineD3DBase *container;
1839 BOOL lockable;
1840 BOOL locked;
1841 WINED3DBOX lockedBox;
1842 WINED3DBOX dirtyBox;
1843 BOOL dirty;
1844 } IWineD3DVolumeImpl;
1846 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1847 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
1848 UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
1849 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1851 /*****************************************************************************
1852 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1854 typedef struct IWineD3DVolumeTextureImpl
1856 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1857 const IWineD3DVolumeTextureVtbl *lpVtbl;
1858 IWineD3DResourceClass resource;
1859 IWineD3DBaseTextureClass baseTexture;
1861 /* IWineD3DVolumeTexture */
1862 IWineD3DVolume *volumes[MAX_MIP_LEVELS];
1863 } IWineD3DVolumeTextureImpl;
1865 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
1866 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
1867 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1869 typedef struct _WINED3DSURFACET_DESC
1871 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1872 DWORD MultiSampleQuality;
1873 UINT Width;
1874 UINT Height;
1875 } WINED3DSURFACET_DESC;
1877 /*****************************************************************************
1878 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1880 typedef struct wineD3DSurface_DIB {
1881 HBITMAP DIBsection;
1882 void* bitmap_data;
1883 UINT bitmap_size;
1884 HGDIOBJ holdbitmap;
1885 BOOL client_memory;
1886 } wineD3DSurface_DIB;
1888 typedef struct {
1889 struct list entry;
1890 GLuint id;
1891 UINT width;
1892 UINT height;
1893 } renderbuffer_entry_t;
1895 struct fbo_entry
1897 struct list entry;
1898 IWineD3DSurface **render_targets;
1899 IWineD3DSurface *depth_stencil;
1900 BOOL attached;
1901 GLuint id;
1904 /*****************************************************************************
1905 * IWineD3DClipp implementation structure
1907 typedef struct IWineD3DClipperImpl
1909 const IWineD3DClipperVtbl *lpVtbl;
1910 LONG ref;
1912 IUnknown *Parent;
1913 HWND hWnd;
1914 } IWineD3DClipperImpl;
1917 /*****************************************************************************
1918 * IWineD3DSurface implementation structure
1920 struct IWineD3DSurfaceImpl
1922 /* IUnknown & IWineD3DResource Information */
1923 const IWineD3DSurfaceVtbl *lpVtbl;
1924 IWineD3DResourceClass resource;
1926 /* IWineD3DSurface fields */
1927 IWineD3DBase *container;
1928 WINED3DSURFACET_DESC currentDesc;
1929 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1930 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
1932 /* TODO: move this off into a management class(maybe!) */
1933 DWORD Flags;
1935 UINT pow2Width;
1936 UINT pow2Height;
1938 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1939 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
1941 /* Oversized texture */
1942 RECT glRect;
1944 /* PBO */
1945 GLuint pbo;
1946 GLuint texture_name;
1947 GLuint texture_name_srgb;
1948 GLint texture_level;
1949 GLenum texture_target;
1951 RECT lockedRect;
1952 RECT dirtyRect;
1953 int lockCount;
1954 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1956 /* For GetDC */
1957 wineD3DSurface_DIB dib;
1958 HDC hDC;
1960 /* Color keys for DDraw */
1961 WINEDDCOLORKEY DestBltCKey;
1962 WINEDDCOLORKEY DestOverlayCKey;
1963 WINEDDCOLORKEY SrcOverlayCKey;
1964 WINEDDCOLORKEY SrcBltCKey;
1965 DWORD CKeyFlags;
1967 WINEDDCOLORKEY glCKey;
1969 struct list renderbuffers;
1970 renderbuffer_entry_t *current_renderbuffer;
1972 /* DirectDraw clippers */
1973 IWineD3DClipper *clipper;
1975 /* DirectDraw Overlay handling */
1976 RECT overlay_srcrect;
1977 RECT overlay_destrect;
1978 IWineD3DSurfaceImpl *overlay_dest;
1979 struct list overlays;
1980 struct list overlay_entry;
1983 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
1984 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
1986 UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc,
1987 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
1988 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
1989 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
1990 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
1991 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
1992 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1994 /* Predeclare the shared Surface functions */
1995 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
1996 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
1997 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
1998 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) DECLSPEC_HIDDEN;
1999 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2000 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2001 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2002 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2003 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2004 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2005 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2006 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2007 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface,
2008 REFIID riid, void **ppContainer) DECLSPEC_HIDDEN;
2009 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) DECLSPEC_HIDDEN;
2010 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2011 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2012 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2013 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2014 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2015 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2016 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2017 DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2018 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) DECLSPEC_HIDDEN;
2019 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2020 HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2021 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2022 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2023 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2024 DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2025 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2026 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2027 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2028 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2029 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) DECLSPEC_HIDDEN;
2030 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2031 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
2032 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2033 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2034 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2035 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2036 const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2037 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN;
2038 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2040 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2041 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2042 void get_drawable_size_pbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2043 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2045 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2047 /* Surface flags: */
2048 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
2049 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2050 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2051 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2052 #define SFLAG_DISCARD 0x00000010 /* ??? */
2053 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2054 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2055 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2056 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2057 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2058 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2059 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2060 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2061 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2062 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2063 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2064 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2065 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2066 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2067 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2068 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2069 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2070 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2071 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2072 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2074 /* In some conditions the surface memory must not be freed:
2075 * SFLAG_OVERSIZE: Not all data can be kept in GL
2076 * SFLAG_CONVERTED: Converting the data back would take too long
2077 * SFLAG_DIBSECTION: The dib code manages the memory
2078 * SFLAG_LOCKED: The app requires access to the surface data
2079 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2080 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2081 * SFLAG_CLIENT: OpenGL uses our memory as backup
2083 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
2084 SFLAG_CONVERTED | \
2085 SFLAG_DIBSECTION | \
2086 SFLAG_LOCKED | \
2087 SFLAG_DYNLOCK | \
2088 SFLAG_USERPTR | \
2089 SFLAG_PBO | \
2090 SFLAG_CLIENT)
2092 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2093 SFLAG_INTEXTURE | \
2094 SFLAG_INDRAWABLE | \
2095 SFLAG_INSRGBTEX)
2097 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2098 SFLAG_DS_OFFSCREEN)
2099 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2101 BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]) DECLSPEC_HIDDEN;
2103 typedef enum {
2104 NO_CONVERSION,
2105 CONVERT_PALETTED,
2106 CONVERT_PALETTED_CK,
2107 CONVERT_CK_565,
2108 CONVERT_CK_5551,
2109 CONVERT_CK_4444,
2110 CONVERT_CK_4444_ARGB,
2111 CONVERT_CK_1555,
2112 CONVERT_555,
2113 CONVERT_CK_RGB24,
2114 CONVERT_CK_8888,
2115 CONVERT_CK_8888_ARGB,
2116 CONVERT_RGB32_888,
2117 CONVERT_V8U8,
2118 CONVERT_L6V5U5,
2119 CONVERT_X8L8V8U8,
2120 CONVERT_Q8W8V8U8,
2121 CONVERT_V16U16,
2122 CONVERT_A4L4,
2123 CONVERT_G16R16,
2124 CONVERT_R16G16F,
2125 CONVERT_R32G32F,
2126 CONVERT_D15S1,
2127 CONVERT_D24X4S4,
2128 CONVERT_D24FS8,
2129 } CONVERT_TYPES;
2131 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format,
2132 GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode) DECLSPEC_HIDDEN;
2134 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2136 /*****************************************************************************
2137 * IWineD3DVertexDeclaration implementation structure
2140 struct wined3d_vertex_declaration_element
2142 const struct GlPixelFormatDesc *format_desc;
2143 BOOL ffp_valid;
2144 WORD input_slot;
2145 WORD offset;
2146 UINT output_slot;
2147 BYTE method;
2148 BYTE usage;
2149 BYTE usage_idx;
2152 typedef struct IWineD3DVertexDeclarationImpl {
2153 /* IUnknown Information */
2154 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2155 LONG ref;
2157 IUnknown *parent;
2158 const struct wined3d_parent_ops *parent_ops;
2159 IWineD3DDeviceImpl *device;
2161 struct wined3d_vertex_declaration_element *elements;
2162 UINT element_count;
2164 DWORD streams[MAX_STREAMS];
2165 UINT num_streams;
2166 BOOL position_transformed;
2167 BOOL half_float_conv_needed;
2168 } IWineD3DVertexDeclarationImpl;
2170 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2171 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2172 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2174 /*****************************************************************************
2175 * IWineD3DStateBlock implementation structure
2178 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2179 /* Note: Very long winded but gl Lists are not flexible enough */
2180 /* to resolve everything we need, so doing it manually for now */
2181 typedef struct SAVEDSTATES {
2182 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2183 WORD streamSource; /* MAX_STREAMS, 16 */
2184 WORD streamFreq; /* MAX_STREAMS, 16 */
2185 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2186 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2187 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2188 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2189 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2190 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2191 BOOL *pixelShaderConstantsF;
2192 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2193 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2194 BOOL *vertexShaderConstantsF;
2195 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2196 DWORD primitive_type : 1;
2197 DWORD indices : 1;
2198 DWORD material : 1;
2199 DWORD viewport : 1;
2200 DWORD vertexDecl : 1;
2201 DWORD pixelShader : 1;
2202 DWORD vertexShader : 1;
2203 DWORD scissorRect : 1;
2204 DWORD padding : 4;
2205 } SAVEDSTATES;
2207 struct StageState {
2208 DWORD stage;
2209 DWORD state;
2212 struct IWineD3DStateBlockImpl
2214 /* IUnknown fields */
2215 const IWineD3DStateBlockVtbl *lpVtbl;
2216 LONG ref; /* Note: Ref counting not required */
2218 /* IWineD3DStateBlock information */
2219 IWineD3DDeviceImpl *device;
2220 WINED3DSTATEBLOCKTYPE blockType;
2222 /* Array indicating whether things have been set or changed */
2223 SAVEDSTATES changed;
2225 /* Vertex Shader Declaration */
2226 IWineD3DVertexDeclaration *vertexDecl;
2228 IWineD3DVertexShader *vertexShader;
2230 /* Vertex Shader Constants */
2231 BOOL vertexShaderConstantB[MAX_CONST_B];
2232 INT vertexShaderConstantI[MAX_CONST_I * 4];
2233 float *vertexShaderConstantF;
2235 /* primitive type */
2236 GLenum gl_primitive_type;
2238 /* Stream Source */
2239 BOOL streamIsUP;
2240 UINT streamStride[MAX_STREAMS];
2241 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
2242 IWineD3DBuffer *streamSource[MAX_STREAMS];
2243 UINT streamFreq[MAX_STREAMS + 1];
2244 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2246 /* Indices */
2247 IWineD3DBuffer* pIndexData;
2248 WINED3DFORMAT IndexFmt;
2249 INT baseVertexIndex;
2250 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2252 /* Transform */
2253 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2255 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2256 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2257 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2258 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2259 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2261 /* Clipping */
2262 double clipplane[MAX_CLIPPLANES][4];
2263 WINED3DCLIPSTATUS clip_status;
2265 /* ViewPort */
2266 WINED3DVIEWPORT viewport;
2268 /* Material */
2269 WINED3DMATERIAL material;
2271 /* Pixel Shader */
2272 IWineD3DPixelShader *pixelShader;
2274 /* Pixel Shader Constants */
2275 BOOL pixelShaderConstantB[MAX_CONST_B];
2276 INT pixelShaderConstantI[MAX_CONST_I * 4];
2277 float *pixelShaderConstantF;
2279 /* RenderState */
2280 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
2282 /* Texture */
2283 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2285 /* Texture State Stage */
2286 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2287 DWORD lowest_disabled_stage;
2288 /* Sampler States */
2289 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2291 /* Scissor test rectangle */
2292 RECT scissorRect;
2294 /* Contained state management */
2295 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2296 unsigned int num_contained_render_states;
2297 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2298 unsigned int num_contained_transform_states;
2299 DWORD contained_vs_consts_i[MAX_CONST_I];
2300 unsigned int num_contained_vs_consts_i;
2301 DWORD contained_vs_consts_b[MAX_CONST_B];
2302 unsigned int num_contained_vs_consts_b;
2303 DWORD *contained_vs_consts_f;
2304 unsigned int num_contained_vs_consts_f;
2305 DWORD contained_ps_consts_i[MAX_CONST_I];
2306 unsigned int num_contained_ps_consts_i;
2307 DWORD contained_ps_consts_b[MAX_CONST_B];
2308 unsigned int num_contained_ps_consts_b;
2309 DWORD *contained_ps_consts_f;
2310 unsigned int num_contained_ps_consts_f;
2311 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2312 unsigned int num_contained_tss_states;
2313 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2314 unsigned int num_contained_sampler_states;
2317 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2318 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2319 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2321 /* Direct3D terminology with little modifications. We do not have an issued state
2322 * because only the driver knows about it, but we have a created state because d3d
2323 * allows GetData on a created issue, but opengl doesn't
2325 enum query_state {
2326 QUERY_CREATED,
2327 QUERY_SIGNALLED,
2328 QUERY_BUILDING
2330 /*****************************************************************************
2331 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2333 typedef struct IWineD3DQueryImpl
2335 const IWineD3DQueryVtbl *lpVtbl;
2336 LONG ref; /* Note: Ref counting not required */
2338 IUnknown *parent;
2339 IWineD3DDeviceImpl *device;
2341 /* IWineD3DQuery fields */
2342 enum query_state state;
2343 WINED3DQUERYTYPE type;
2344 /* TODO: Think about using a IUnknown instead of a void* */
2345 void *extendedData;
2346 } IWineD3DQueryImpl;
2348 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl DECLSPEC_HIDDEN;
2349 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl DECLSPEC_HIDDEN;
2350 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl DECLSPEC_HIDDEN;
2352 /* IWineD3DBuffer */
2354 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2355 * fixed function semantics as D3DCOLOR or FLOAT16 */
2356 enum wined3d_buffer_conversion_type
2358 CONV_NONE,
2359 CONV_D3DCOLOR,
2360 CONV_POSITIONT,
2361 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2364 struct wined3d_map_range
2366 UINT offset;
2367 UINT size;
2370 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2371 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2372 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2373 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2374 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2376 struct wined3d_buffer
2378 const struct IWineD3DBufferVtbl *vtbl;
2379 IWineD3DResourceClass resource;
2381 struct wined3d_buffer_desc desc;
2383 GLuint buffer_object;
2384 GLenum buffer_object_usage;
2385 GLenum buffer_type_hint;
2386 UINT buffer_object_size;
2387 LONG bind_count;
2388 DWORD flags;
2390 LONG lock_count;
2391 struct wined3d_map_range *maps;
2392 ULONG maps_size, modified_areas;
2394 /* conversion stuff */
2395 UINT decl_change_count, full_conversion_count;
2396 UINT draw_count;
2397 UINT stride; /* 0 if no conversion */
2398 UINT conversion_stride; /* 0 if no shifted conversion */
2399 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2400 /* Extra load offsets, for FLOAT16 conversion */
2401 UINT *conversion_shift; /* NULL if no shifted conversion */
2404 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object) DECLSPEC_HIDDEN;
2405 BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN;
2406 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2407 UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint,
2408 const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2410 /* IWineD3DRendertargetView */
2411 struct wined3d_rendertarget_view
2413 const struct IWineD3DRendertargetViewVtbl *vtbl;
2414 LONG refcount;
2416 IWineD3DResource *resource;
2417 IUnknown *parent;
2420 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl DECLSPEC_HIDDEN;
2422 /*****************************************************************************
2423 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2426 struct IWineD3DSwapChainImpl
2428 /*IUnknown part*/
2429 const IWineD3DSwapChainVtbl *lpVtbl;
2430 LONG ref; /* Note: Ref counting not required */
2432 IUnknown *parent;
2433 IWineD3DDeviceImpl *device;
2435 /* IWineD3DSwapChain fields */
2436 IWineD3DSurface **backBuffer;
2437 IWineD3DSurface *frontBuffer;
2438 WINED3DPRESENT_PARAMETERS presentParms;
2439 DWORD orig_width, orig_height;
2440 WINED3DFORMAT orig_fmt;
2441 WINED3DGAMMARAMP orig_gamma;
2442 BOOL render_to_fbo;
2444 long prev_time, frames; /* Performance tracking */
2445 unsigned int vSyncCounter;
2447 struct wined3d_context **context;
2448 unsigned int num_contexts;
2450 HWND win_handle;
2453 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2454 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2456 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2457 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2458 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2459 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2460 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown **ppParent) DECLSPEC_HIDDEN;
2461 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2462 IWineD3DSurface *pDestSurface) DECLSPEC_HIDDEN;
2463 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2464 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2465 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2466 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2467 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2468 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2469 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2470 IWineD3DDevice **ppDevice) DECLSPEC_HIDDEN;
2471 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2472 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2473 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2474 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2475 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2476 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2478 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2479 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2480 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
2481 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2482 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
2484 #define DEFAULT_REFRESH_RATE 0
2486 /*****************************************************************************
2487 * Utility function prototypes
2490 /* Trace routines */
2491 const char *debug_d3dformat(WINED3DFORMAT fmt) DECLSPEC_HIDDEN;
2492 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2493 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2494 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2495 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2496 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2497 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2498 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2499 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2500 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2501 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2502 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2503 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2504 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2505 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2506 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2507 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2508 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2509 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2510 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2511 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2513 /* Routines for GL <-> D3D values */
2514 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2515 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2516 BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op,
2517 DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2518 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
2519 DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2520 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2521 BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2522 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
2523 struct wined3d_context *context) DECLSPEC_HIDDEN;
2524 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
2525 struct wined3d_context *context) DECLSPEC_HIDDEN;
2526 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
2527 struct wined3d_context *context) DECLSPEC_HIDDEN;
2528 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
2529 struct wined3d_context *context) DECLSPEC_HIDDEN;
2530 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
2531 struct wined3d_context *context) DECLSPEC_HIDDEN;
2532 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
2533 struct wined3d_context *context) DECLSPEC_HIDDEN;
2534 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
2535 struct wined3d_context *context) DECLSPEC_HIDDEN;
2536 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
2537 struct wined3d_context *context) DECLSPEC_HIDDEN;
2539 void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2540 GLenum surface_get_gl_buffer(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2541 void surface_load_ds_location(IWineD3DSurface *iface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2542 void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location) DECLSPEC_HIDDEN;
2543 void surface_set_compatible_renderbuffer(IWineD3DSurface *iface,
2544 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2545 void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2546 void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN;
2548 BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
2549 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2550 BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc,
2551 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2553 /* Math utils */
2554 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2555 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2556 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2558 const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter,
2559 WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
2560 const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter,
2561 WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
2562 const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter,
2563 WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
2564 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2566 typedef struct local_constant {
2567 struct list entry;
2568 unsigned int idx;
2569 DWORD value[4];
2570 } local_constant;
2572 typedef struct SHADER_LIMITS {
2573 unsigned int temporary;
2574 unsigned int texcoord;
2575 unsigned int sampler;
2576 unsigned int constant_int;
2577 unsigned int constant_float;
2578 unsigned int constant_bool;
2579 unsigned int address;
2580 unsigned int packed_output;
2581 unsigned int packed_input;
2582 unsigned int attributes;
2583 unsigned int label;
2584 } SHADER_LIMITS;
2586 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2587 * maintain state information between multiple codes */
2588 typedef struct SHADER_PARSE_STATE {
2589 unsigned int current_row;
2590 DWORD texcoord_w[2];
2591 } SHADER_PARSE_STATE;
2593 #ifdef __GNUC__
2594 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2595 #else
2596 #define PRINTF_ATTR(fmt,args)
2597 #endif
2599 /* Base Shader utility functions. */
2600 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2601 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2603 /* Vertex shader utility functions */
2604 extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
2605 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2607 extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object) DECLSPEC_HIDDEN;
2609 /*****************************************************************************
2610 * IDirect3DBaseShader implementation structure
2612 typedef struct IWineD3DBaseShaderClass
2614 LONG ref;
2615 SHADER_LIMITS limits;
2616 SHADER_PARSE_STATE parse_state;
2617 DWORD *function;
2618 UINT functionLength;
2619 UINT cur_loop_depth, cur_loop_regno;
2620 BOOL load_local_constsF;
2621 const struct wined3d_shader_frontend *frontend;
2622 void *frontend_data;
2623 void *backend_data;
2625 IUnknown *parent;
2626 const struct wined3d_parent_ops *parent_ops;
2628 /* Programs this shader is linked with */
2629 struct list linked_programs;
2631 /* Immediate constants (override global ones) */
2632 struct list constantsB;
2633 struct list constantsF;
2634 struct list constantsI;
2635 shader_reg_maps reg_maps;
2637 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2638 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2640 /* Pointer to the parent device */
2641 IWineD3DDevice *device;
2642 struct list shader_list_entry;
2644 } IWineD3DBaseShaderClass;
2646 typedef struct IWineD3DBaseShaderImpl {
2647 /* IUnknown */
2648 const IWineD3DBaseShaderVtbl *lpVtbl;
2650 /* IWineD3DBaseShader */
2651 IWineD3DBaseShaderClass baseShader;
2652 } IWineD3DBaseShaderImpl;
2654 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2655 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2656 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2657 void shader_cleanup(IWineD3DBaseShader *iface) DECLSPEC_HIDDEN;
2658 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2659 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2660 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2661 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2662 unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
2663 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
2664 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2665 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
2666 struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
2667 struct wined3d_shader_signature_element *output_signature,
2668 const DWORD *byte_code, DWORD constf_size) DECLSPEC_HIDDEN;
2669 void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
2670 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2671 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2672 const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) DECLSPEC_HIDDEN;
2673 void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction) DECLSPEC_HIDDEN;
2674 WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *semantic_name) DECLSPEC_HIDDEN;
2676 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2678 return type == WINED3D_SHADER_TYPE_PIXEL;
2681 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2683 return type == WINED3D_SHADER_TYPE_VERTEX;
2686 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2688 switch (reg->type)
2690 case WINED3DSPR_RASTOUT:
2691 /* oFog & oPts */
2692 if (reg->idx != 0) return TRUE;
2693 /* oPos */
2694 return FALSE;
2696 case WINED3DSPR_DEPTHOUT: /* oDepth */
2697 case WINED3DSPR_CONSTBOOL: /* b# */
2698 case WINED3DSPR_LOOP: /* aL */
2699 case WINED3DSPR_PREDICATE: /* p0 */
2700 return TRUE;
2702 case WINED3DSPR_MISCTYPE:
2703 switch(reg->idx)
2705 case 0: /* vPos */
2706 return FALSE;
2707 case 1: /* vFace */
2708 return TRUE;
2709 default:
2710 return FALSE;
2713 case WINED3DSPR_IMMCONST:
2714 switch(reg->immconst_type)
2716 case WINED3D_IMMCONST_FLOAT:
2717 return TRUE;
2718 default:
2719 return FALSE;
2722 default:
2723 return FALSE;
2727 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2728 local_constant* lconst;
2730 if(This->baseShader.load_local_constsF) return FALSE;
2731 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2732 if(lconst->idx == reg) return TRUE;
2734 return FALSE;
2738 /*****************************************************************************
2739 * IDirect3DVertexShader implementation structures
2741 typedef struct IWineD3DVertexShaderImpl {
2742 /* IUnknown parts */
2743 const IWineD3DVertexShaderVtbl *lpVtbl;
2745 /* IWineD3DBaseShader */
2746 IWineD3DBaseShaderClass baseShader;
2748 /* Vertex shader attributes. */
2749 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2751 UINT min_rel_offset, max_rel_offset;
2752 UINT rel_offset;
2753 } IWineD3DVertexShaderImpl;
2755 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
2756 struct vs_compile_args *args) DECLSPEC_HIDDEN;
2757 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2758 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2759 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2761 struct wined3d_geometryshader
2763 const struct IWineD3DGeometryShaderVtbl *vtbl;
2764 IWineD3DBaseShaderClass base_shader;
2767 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2768 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2769 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2771 /*****************************************************************************
2772 * IDirect3DPixelShader implementation structure
2775 /* Using additional shader constants (uniforms in GLSL / program environment
2776 * or local parameters in ARB) is costly:
2777 * ARB only knows float4 parameters and GLSL compiler are not really smart
2778 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2779 * (in fact most compilers map a float2 to a full float4 uniform).
2781 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2782 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2783 * into a single shader constant (uniform / program parameter).
2785 * This structure is shared between the GLSL and the ARB backend.*/
2786 struct ps_np2fixup_info {
2787 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2788 WORD active; /* bitfield indicating if we can apply the fixup */
2789 WORD num_consts;
2792 typedef struct IWineD3DPixelShaderImpl {
2793 /* IUnknown parts */
2794 const IWineD3DPixelShaderVtbl *lpVtbl;
2796 /* IWineD3DBaseShader */
2797 IWineD3DBaseShaderClass baseShader;
2799 /* Pixel shader input semantics */
2800 DWORD input_reg_map[MAX_REG_INPUT];
2801 BOOL input_reg_used[MAX_REG_INPUT];
2802 unsigned int declared_in_count;
2804 /* Some information about the shader behavior */
2805 char vpos_uniform;
2807 BOOL color0_mov;
2808 DWORD color0_reg;
2810 } IWineD3DPixelShaderImpl;
2812 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2813 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2814 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2815 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
2816 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
2817 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
2818 struct ps_compile_args *args) DECLSPEC_HIDDEN;
2820 /* sRGB correction constants */
2821 static const float srgb_cmp = 0.0031308f;
2822 static const float srgb_mul_low = 12.92f;
2823 static const float srgb_pow = 0.41666f;
2824 static const float srgb_mul_high = 1.055f;
2825 static const float srgb_sub_high = 0.055f;
2827 /*****************************************************************************
2828 * IWineD3DPalette implementation structure
2830 struct IWineD3DPaletteImpl {
2831 /* IUnknown parts */
2832 const IWineD3DPaletteVtbl *lpVtbl;
2833 LONG ref;
2835 IUnknown *parent;
2836 IWineD3DDeviceImpl *device;
2838 /* IWineD3DPalette */
2839 HPALETTE hpal;
2840 WORD palVersion; /*| */
2841 WORD palNumEntries; /*| LOGPALETTE */
2842 PALETTEENTRY palents[256]; /*| */
2843 /* This is to store the palette in 'screen format' */
2844 int screen_palents[256];
2845 DWORD Flags;
2848 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl DECLSPEC_HIDDEN;
2849 DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags) DECLSPEC_HIDDEN;
2851 /* DirectDraw utility functions */
2852 extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2854 /*****************************************************************************
2855 * Pixel format management
2858 /* WineD3D pixel format flags */
2859 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2860 #define WINED3DFMT_FLAG_FILTERING 0x2
2861 #define WINED3DFMT_FLAG_DEPTH 0x4
2862 #define WINED3DFMT_FLAG_STENCIL 0x8
2863 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2864 #define WINED3DFMT_FLAG_FOURCC 0x20
2865 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
2866 #define WINED3DFMT_FLAG_COMPRESSED 0x80
2867 #define WINED3DFMT_FLAG_GETDC 0x100
2869 struct GlPixelFormatDesc
2871 WINED3DFORMAT format;
2872 DWORD red_mask;
2873 DWORD green_mask;
2874 DWORD blue_mask;
2875 DWORD alpha_mask;
2876 UINT byte_count;
2877 WORD depth_size;
2878 WORD stencil_size;
2880 UINT block_width;
2881 UINT block_height;
2882 UINT block_byte_count;
2884 enum wined3d_ffp_emit_idx emit_idx;
2885 GLint component_count;
2886 GLenum gl_vtx_type;
2887 GLint gl_vtx_format;
2888 GLboolean gl_normalized;
2889 unsigned int component_size;
2891 GLint glInternal;
2892 GLint glGammaInternal;
2893 GLint rtInternal;
2894 GLint glFormat;
2895 GLint glType;
2896 unsigned int Flags;
2897 float heightscale;
2898 struct color_fixup_desc color_fixup;
2901 const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
2902 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2904 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
2906 /* Check stateblock->vertexDecl to allow this to be used from
2907 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2908 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2909 * style strided data. */
2910 return (stateblock->vertexShader
2911 && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
2912 && stateblock->device->vs_selected_mode != SHADER_NONE);
2915 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
2917 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
2920 void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface,
2921 WINED3DRECT *src_rect, IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect,
2922 const WINED3DTEXTUREFILTERTYPE filter, BOOL flip) DECLSPEC_HIDDEN;
2924 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2925 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2927 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
2928 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
2929 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
2931 #endif