2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
54 /* Texture format fixups */
56 enum fixup_channel_source
58 CHANNEL_SOURCE_ZERO
= 0,
59 CHANNEL_SOURCE_ONE
= 1,
64 CHANNEL_SOURCE_YUV0
= 6,
65 CHANNEL_SOURCE_YUV1
= 7,
76 struct color_fixup_desc
78 unsigned x_sign_fixup
: 1;
79 unsigned x_source
: 3;
80 unsigned y_sign_fixup
: 1;
81 unsigned y_source
: 3;
82 unsigned z_sign_fixup
: 1;
83 unsigned z_source
: 3;
84 unsigned w_sign_fixup
: 1;
85 unsigned w_source
: 3;
89 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
90 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
92 static inline struct color_fixup_desc
create_color_fixup_desc(
93 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
94 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
96 struct color_fixup_desc fixup
=
106 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
108 struct color_fixup_desc fixup
=
110 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
111 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
112 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
113 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
118 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
120 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
123 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
125 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
128 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
130 enum yuv_fixup yuv_fixup
= 0;
131 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
132 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
133 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
134 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
138 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
139 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
140 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
143 #define MAX_PALETTES 65536
144 #define MAX_STREAMS 16
145 #define MAX_TEXTURES 8
146 #define MAX_FRAGMENT_SAMPLERS 16
147 #define MAX_VERTEX_SAMPLERS 4
148 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
149 #define MAX_ACTIVE_LIGHTS 8
150 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
154 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
157 const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
158 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
159 const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
160 const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
161 const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
163 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
165 return mag_lookup
[mag_filter
];
168 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
169 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
171 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
174 /* float_16_to_32() and float_32_to_16() (see implementation in
175 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
176 * to standard C floats and vice versa. They do not depend on the encoding
177 * of the C float, so they are platform independent, but slow. On x86 and
178 * other IEEE 754 compliant platforms the conversion can be accelerated by
179 * bit shifting the exponent and mantissa. There are also some SSE-based
180 * assembly routines out there.
182 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
184 static inline float float_16_to_32(const unsigned short *in
) {
185 const unsigned short s
= ((*in
) & 0x8000);
186 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
187 const unsigned short m
= (*in
) & 0x3FF;
188 const float sgn
= (s
? -1.0f
: 1.0f
);
191 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
192 else return sgn
* pow(2, -14.0f
) * ((float)m
/ 1024.0f
);
194 return sgn
* pow(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
196 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
197 else return 0.0f
/ 0.0f
; /* NAN */
201 static inline float float_24_to_32(DWORD in
)
203 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
204 const unsigned short e
= (in
& 0x780000) >> 19;
205 const unsigned short m
= in
& 0x7ffff;
209 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
210 else return sgn
* pow(2, -6.0f
) * ((float)m
/ 524288.0f
);
214 return sgn
* pow(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
218 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
219 else return 0.0f
/ 0.0f
; /* NAN */
235 #define ORM_BACKBUFFER 0
236 #define ORM_PBUFFER 1
240 #define SHADER_GLSL 2
242 #define SHADER_NONE 4
244 #define RTL_DISABLE -1
245 #define RTL_READDRAW 1
246 #define RTL_READTEX 2
248 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
249 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
251 /* NOTE: When adding fields to this structure, make sure to update the default
252 * values in wined3d_main.c as well. */
253 typedef struct wined3d_settings_s
{
254 /* vertex and pixel shader modes */
257 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
258 we should use it. However, until it's fully implemented, we'll leave it as a registry
259 setting for developers. */
261 int offscreen_rendering_mode
;
262 int rendertargetlock_mode
;
263 unsigned short pci_vendor_id
;
264 unsigned short pci_device_id
;
265 /* Memory tracking and object counting */
266 unsigned int emulated_textureram
;
268 int allow_multisampling
;
269 } wined3d_settings_t
;
271 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN
;
273 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
275 WINED3DSTT_UNKNOWN
= 0,
279 WINED3DSTT_VOLUME
= 4,
280 } WINED3DSAMPLER_TEXTURE_TYPE
;
282 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
285 WINED3DSPR_INPUT
= 1,
286 WINED3DSPR_CONST
= 2,
288 WINED3DSPR_TEXTURE
= 3,
289 WINED3DSPR_RASTOUT
= 4,
290 WINED3DSPR_ATTROUT
= 5,
291 WINED3DSPR_TEXCRDOUT
= 6,
292 WINED3DSPR_OUTPUT
= 6,
293 WINED3DSPR_CONSTINT
= 7,
294 WINED3DSPR_COLOROUT
= 8,
295 WINED3DSPR_DEPTHOUT
= 9,
296 WINED3DSPR_SAMPLER
= 10,
297 WINED3DSPR_CONST2
= 11,
298 WINED3DSPR_CONST3
= 12,
299 WINED3DSPR_CONST4
= 13,
300 WINED3DSPR_CONSTBOOL
= 14,
301 WINED3DSPR_LOOP
= 15,
302 WINED3DSPR_TEMPFLOAT16
= 16,
303 WINED3DSPR_MISCTYPE
= 17,
304 WINED3DSPR_LABEL
= 18,
305 WINED3DSPR_PREDICATE
= 19,
307 WINED3DSPR_CONSTBUFFER
,
308 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
310 enum wined3d_immconst_type
312 WINED3D_IMMCONST_FLOAT
,
313 WINED3D_IMMCONST_FLOAT4
,
316 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
318 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
320 WINED3DSPSM_NONE
= 0,
322 WINED3DSPSM_BIAS
= 2,
323 WINED3DSPSM_BIASNEG
= 3,
324 WINED3DSPSM_SIGN
= 4,
325 WINED3DSPSM_SIGNNEG
= 5,
326 WINED3DSPSM_COMP
= 6,
328 WINED3DSPSM_X2NEG
= 8,
331 WINED3DSPSM_ABS
= 11,
332 WINED3DSPSM_ABSNEG
= 12,
333 WINED3DSPSM_NOT
= 13,
334 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
336 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
337 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
338 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
339 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
340 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
342 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
344 WINED3DSPDM_NONE
= 0,
345 WINED3DSPDM_SATURATE
= 1,
346 WINED3DSPDM_PARTIALPRECISION
= 2,
347 WINED3DSPDM_MSAMPCENTROID
= 4,
348 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
350 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
351 #define WINED3DSI_TEXLD_PROJECT 1
352 #define WINED3DSI_TEXLD_BIAS 2
354 typedef enum COMPARISON_TYPE
364 #define WINED3D_SM1_VS 0xfffe
365 #define WINED3D_SM1_PS 0xffff
366 #define WINED3D_SM4_PS 0x0000
367 #define WINED3D_SM4_VS 0x0001
368 #define WINED3D_SM4_GS 0x0002
370 /* Shader version tokens, and shader end tokens */
371 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
372 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
374 /* Shader backends */
376 /* TODO: Make this dynamic, based on shader limits ? */
377 #define MAX_ATTRIBS 16
378 #define MAX_REG_ADDR 1
379 #define MAX_REG_TEMP 32
380 #define MAX_REG_TEXCRD 8
381 #define MAX_REG_INPUT 12
382 #define MAX_REG_OUTPUT 12
383 #define MAX_CONST_I 16
384 #define MAX_CONST_B 16
386 /* FIXME: This needs to go up to 2048 for
387 * Shader model 3 according to msdn (and for software shaders) */
388 #define MAX_LABELS 16
390 #define SHADER_PGMSIZE 65535
392 struct wined3d_shader_buffer
400 enum WINED3D_SHADER_INSTRUCTION_HANDLER
472 WINED3DSIH_TEXDP3TEX
,
476 WINED3DSIH_TEXM3x2DEPTH
,
477 WINED3DSIH_TEXM3x2PAD
,
478 WINED3DSIH_TEXM3x2TEX
,
480 WINED3DSIH_TEXM3x3DIFF
,
481 WINED3DSIH_TEXM3x3PAD
,
482 WINED3DSIH_TEXM3x3SPEC
,
483 WINED3DSIH_TEXM3x3TEX
,
484 WINED3DSIH_TEXM3x3VSPEC
,
485 WINED3DSIH_TEXREG2AR
,
486 WINED3DSIH_TEXREG2GB
,
487 WINED3DSIH_TEXREG2RGB
,
488 WINED3DSIH_TABLE_SIZE
491 enum wined3d_shader_type
493 WINED3D_SHADER_TYPE_PIXEL
,
494 WINED3D_SHADER_TYPE_VERTEX
,
495 WINED3D_SHADER_TYPE_GEOMETRY
,
498 struct wined3d_shader_version
500 enum wined3d_shader_type type
;
505 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
507 typedef struct shader_reg_maps
509 struct wined3d_shader_version shader_version
;
510 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
511 BYTE address
; /* MAX_REG_ADDR, 1 */
512 WORD labels
; /* MAX_LABELS, 16 */
513 DWORD temporary
; /* MAX_REG_TEMP, 32 */
514 DWORD
*constf
; /* pixel, vertex */
515 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
516 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
517 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
518 WORD integer_constants
; /* MAX_CONST_I, 16 */
519 WORD boolean_constants
; /* MAX_CONST_B, 16 */
520 WORD local_int_consts
; /* MAX_CONST_I, 16 */
521 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
523 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
524 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
525 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
534 WORD usesrelconstF
: 1;
541 /* Whether or not loops are used in this shader, and nesting depth */
543 unsigned highest_render_target
;
547 struct wined3d_shader_context
549 IWineD3DBaseShader
*shader
;
550 const struct shader_reg_maps
*reg_maps
;
551 struct wined3d_shader_buffer
*buffer
;
555 struct wined3d_shader_register
557 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
560 const struct wined3d_shader_src_param
*rel_addr
;
561 enum wined3d_immconst_type immconst_type
;
562 DWORD immconst_data
[4];
565 struct wined3d_shader_dst_param
567 struct wined3d_shader_register reg
;
573 struct wined3d_shader_src_param
575 struct wined3d_shader_register reg
;
580 struct wined3d_shader_instruction
582 const struct wined3d_shader_context
*ctx
;
583 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
588 const struct wined3d_shader_dst_param
*dst
;
590 const struct wined3d_shader_src_param
*src
;
593 struct wined3d_shader_semantic
595 WINED3DDECLUSAGE usage
;
597 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
598 struct wined3d_shader_dst_param reg
;
601 struct wined3d_shader_attribute
603 WINED3DDECLUSAGE usage
;
607 struct wined3d_shader_loop_control
614 struct wined3d_shader_frontend
616 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
617 void (*shader_free
)(void *data
);
618 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
619 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
620 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
621 struct wined3d_shader_src_param
*src_rel_addr
);
622 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
623 struct wined3d_shader_src_param
*dst_rel_addr
);
624 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
625 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
);
626 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
629 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
630 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
632 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
635 DWORD VertexShaderVersion
;
636 DWORD MaxVertexShaderConst
;
638 DWORD PixelShaderVersion
;
639 float PixelShader1xMaxValue
;
640 DWORD MaxPixelShaderConst
;
642 WINED3DVSHADERCAPS2_0 VS20Caps
;
643 WINED3DPSHADERCAPS2_0 PS20Caps
;
645 DWORD MaxVShaderInstructionsExecuted
;
646 DWORD MaxPShaderInstructionsExecuted
;
647 DWORD MaxVertexShader30InstructionSlots
;
648 DWORD MaxPixelShader30InstructionSlots
;
663 enum vertexprocessing_mode
{
669 #define WINED3D_CONST_NUM_UNUSED ~0U
678 /* Stateblock dependent parameters which have to be hardcoded
679 * into the shader code
681 struct ps_compile_args
{
682 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
683 enum vertexprocessing_mode vp_mode
;
685 /* Projected textures(ps 1.0-1.3) */
686 /* Texture types(2D, Cube, 3D) in ps 1.x */
687 BOOL srgb_correction
;
689 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
690 D3D9 has a limit of 16 samplers and the fixup is superfluous
691 in D3D10 (unconditional NP2 support mandatory). */
699 struct vs_compile_args
{
702 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
705 struct wined3d_context
;
708 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
709 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
710 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
711 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
712 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
713 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
714 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
715 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
716 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
717 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
718 void (*shader_free_private
)(IWineD3DDevice
*iface
);
719 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
720 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
721 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
722 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
725 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN
;
726 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN
;
727 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN
;
731 extern void (* CDECL wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
732 extern void (* CDECL wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
734 /* As GLX relies on X, this is needed */
735 extern int num_lock DECLSPEC_HIDDEN
;
738 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
739 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
741 #define ENTER_GL() wine_tsx11_lock_ptr()
742 #define LEAVE_GL() wine_tsx11_unlock_ptr()
745 /*****************************************************************************
749 /* GL related defines */
750 /* ------------------ */
751 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
753 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
754 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
755 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
756 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
758 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
759 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
760 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
761 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
763 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
764 (vec)[0] = D3DCOLOR_R(dw); \
765 (vec)[1] = D3DCOLOR_G(dw); \
766 (vec)[2] = D3DCOLOR_B(dw); \
767 (vec)[3] = D3DCOLOR_A(dw); \
770 /* DirectX Device Limits */
771 /* --------------------- */
772 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
773 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
775 /* Checking of API calls */
776 /* --------------------- */
777 #ifndef WINE_NO_DEBUG_MSGS
778 #define checkGLcall(A) \
781 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
782 err = glGetError(); \
783 if (err == GL_NO_ERROR) { \
784 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
787 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
788 debug_glerror(err), err, A, __FILE__, __LINE__); \
789 err = glGetError(); \
790 } while (err != GL_NO_ERROR); \
793 #define checkGLcall(A) do {} while(0)
796 /* Trace routines / diagnostics */
797 /* ---------------------------- */
799 /* Dump out a matrix and copy it */
800 #define conv_mat(mat,gl_mat) \
802 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
803 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
804 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
805 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
806 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
809 /* Trace vector and strided data information */
810 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
811 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
812 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
813 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
815 /* Advance declaration of structures to satisfy compiler */
816 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
817 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
818 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
819 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
820 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl
;
822 /* Global variables */
823 extern const float identity
[16] DECLSPEC_HIDDEN
;
825 /*****************************************************************************
826 * Compilable extra diagnostics
829 /* Trace information per-vertex: (extremely high amount of trace) */
830 #if 0 /* NOTE: Must be 0 in cvs */
831 # define VTRACE(A) TRACE A
836 /* TODO: Confirm each of these works when wined3d move completed */
837 #if 0 /* NOTE: Must be 0 in cvs */
838 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
839 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
840 is enabled, and if it doesn't exist it is disabled. */
841 # define FRAME_DEBUGGING
842 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
843 the file is deleted */
844 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
845 # define SINGLE_FRAME_DEBUGGING
847 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
848 It can only be enabled when FRAME_DEBUGGING is also enabled
849 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
851 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
852 # define SHOW_FRAME_MAKEUP 1
854 /* The following, when enabled, lets you see the makeup of the all the textures used during each
855 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
856 The contents of the textures assigned to each stage are written into
857 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
858 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
859 # define SHOW_TEXTURE_MAKEUP 0
862 extern BOOL isDumpingFrames
;
863 extern LONG primCounter
;
868 WINED3D_FFP_POSITION
= 0,
869 WINED3D_FFP_BLENDWEIGHT
= 1,
870 WINED3D_FFP_BLENDINDICES
= 2,
871 WINED3D_FFP_NORMAL
= 3,
872 WINED3D_FFP_PSIZE
= 4,
873 WINED3D_FFP_DIFFUSE
= 5,
874 WINED3D_FFP_SPECULAR
= 6,
875 WINED3D_FFP_TEXCOORD0
= 7,
876 WINED3D_FFP_TEXCOORD1
= 8,
877 WINED3D_FFP_TEXCOORD2
= 9,
878 WINED3D_FFP_TEXCOORD3
= 10,
879 WINED3D_FFP_TEXCOORD4
= 11,
880 WINED3D_FFP_TEXCOORD5
= 12,
881 WINED3D_FFP_TEXCOORD6
= 13,
882 WINED3D_FFP_TEXCOORD7
= 14,
885 enum wined3d_ffp_emit_idx
887 WINED3D_FFP_EMIT_FLOAT1
= 0,
888 WINED3D_FFP_EMIT_FLOAT2
= 1,
889 WINED3D_FFP_EMIT_FLOAT3
= 2,
890 WINED3D_FFP_EMIT_FLOAT4
= 3,
891 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
892 WINED3D_FFP_EMIT_UBYTE4
= 5,
893 WINED3D_FFP_EMIT_SHORT2
= 6,
894 WINED3D_FFP_EMIT_SHORT4
= 7,
895 WINED3D_FFP_EMIT_UBYTE4N
= 8,
896 WINED3D_FFP_EMIT_SHORT2N
= 9,
897 WINED3D_FFP_EMIT_SHORT4N
= 10,
898 WINED3D_FFP_EMIT_USHORT2N
= 11,
899 WINED3D_FFP_EMIT_USHORT4N
= 12,
900 WINED3D_FFP_EMIT_UDEC3
= 13,
901 WINED3D_FFP_EMIT_DEC3N
= 14,
902 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
903 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
904 WINED3D_FFP_EMIT_COUNT
= 17
907 struct wined3d_stream_info_element
909 const struct GlPixelFormatDesc
*format_desc
;
913 GLuint buffer_object
;
916 struct wined3d_stream_info
918 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
919 BOOL position_transformed
;
920 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
921 WORD use_map
; /* MAX_ATTRIBS, 16 */
924 /*****************************************************************************
928 /* Routine common to the draw primitive and draw indexed primitive routines */
929 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
,
930 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
931 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
933 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
934 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
935 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
936 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
937 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
938 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
939 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
940 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
944 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
945 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
947 /* Routines and structures related to state management */
949 #define STATE_RENDER(a) (a)
950 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
952 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
953 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
955 /* + 1 because samplers start with 0 */
956 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
957 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
959 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
960 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
962 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
963 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
965 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
966 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
967 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
968 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
970 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
971 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
973 #define STATE_VSHADER (STATE_VDECL + 1)
974 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
976 #define STATE_VIEWPORT (STATE_VSHADER + 1)
977 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
979 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
980 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
981 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
982 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
984 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
985 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
987 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
988 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
990 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
991 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
993 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
995 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
997 #define STATE_HIGHEST (STATE_FRONTFACE)
1005 #define WINED3D_MAX_FBO_ENTRIES 64
1007 struct wined3d_occlusion_query
1011 struct wined3d_context
*context
;
1014 struct wined3d_event_query
1018 struct wined3d_context
*context
;
1021 struct wined3d_context
1023 const struct wined3d_gl_info
*gl_info
;
1024 /* State dirtification
1025 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1026 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1027 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1028 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1030 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1031 DWORD numDirtyEntries
;
1032 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1034 IWineD3DSurface
*surface
;
1035 IWineD3DSurface
*current_rt
;
1036 DWORD tid
; /* Thread ID which owns this context at the moment */
1038 /* Stores some information about the context state for optimization */
1039 WORD render_offscreen
: 1;
1040 WORD draw_buffer_dirty
: 1;
1041 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1042 WORD last_was_pshader
: 1;
1043 WORD last_was_vshader
: 1;
1044 WORD namedArraysLoaded
: 1;
1045 WORD numberedArraysLoaded
: 1;
1046 WORD last_was_blit
: 1;
1047 WORD last_was_ckey
: 1;
1049 WORD fog_enabled
: 1;
1050 WORD num_untracked_materials
: 2; /* Max value 2 */
1054 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1055 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1056 DWORD numbered_array_mask
;
1057 GLenum tracking_parm
; /* Which source is tracking current colour */
1058 GLenum untracked_materials
[2];
1059 UINT blit_w
, blit_h
;
1060 enum fogsource fog_source
;
1062 char *vshader_const_dirty
, *pshader_const_dirty
;
1064 /* The actual opengl context */
1071 HPBUFFERARB pbuffer
;
1075 UINT fbo_entry_count
;
1076 struct list fbo_list
;
1077 struct list fbo_destroy_list
;
1078 struct fbo_entry
*current_fbo
;
1081 GLuint fbo_read_binding
;
1082 GLuint fbo_draw_binding
;
1085 GLuint
*free_occlusion_queries
;
1086 UINT free_occlusion_query_size
;
1087 UINT free_occlusion_query_count
;
1088 struct list occlusion_queries
;
1090 GLuint
*free_event_queries
;
1091 UINT free_event_query_size
;
1092 UINT free_event_query_count
;
1093 struct list event_queries
;
1095 /* Extension emulation */
1096 GLint gl_fog_source
;
1097 GLfloat fog_coord_value
;
1098 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1099 GLuint dummy_arbfp_prog
;
1102 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, struct wined3d_context
*ctx
);
1106 DWORD representative
;
1107 APPLYSTATEFUNC apply
;
1110 struct StateEntryTemplate
1113 struct StateEntry content
;
1114 GL_SupportedExt extension
;
1117 struct fragment_caps
1119 DWORD PrimitiveMiscCaps
;
1120 DWORD TextureOpCaps
;
1121 DWORD MaxTextureBlendStages
;
1122 DWORD MaxSimultaneousTextures
;
1125 struct fragment_pipeline
1127 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1128 void (*get_caps
)(WINED3DDEVTYPE devtype
, const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1129 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1130 void (*free_private
)(IWineD3DDevice
*iface
);
1131 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1132 const struct StateEntryTemplate
*states
;
1133 BOOL ffp_proj_control
;
1136 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1137 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1138 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1139 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1140 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1141 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1142 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1144 /* "Base" state table */
1145 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1146 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1147 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1149 /* Shaders for color conversions in blits */
1152 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1153 void (*free_private
)(IWineD3DDevice
*iface
);
1154 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
1155 GLenum textype
, UINT width
, UINT height
);
1156 void (*unset_shader
)(IWineD3DDevice
*iface
);
1157 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1160 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1161 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1163 typedef enum ContextUsage
{
1164 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1165 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1166 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1167 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1170 struct wined3d_context
*context_acquire(IWineD3DDeviceImpl
*This
,
1171 IWineD3DSurface
*target
, enum ContextUsage usage
) DECLSPEC_HIDDEN
;
1172 void context_alloc_event_query(struct wined3d_context
*context
,
1173 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1174 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1175 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1176 void context_resource_released(IWineD3DDevice
*iface
,
1177 IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1178 void context_bind_fbo(struct wined3d_context
*context
, GLenum target
, GLuint
*fbo
) DECLSPEC_HIDDEN
;
1179 void context_attach_depth_stencil_fbo(struct wined3d_context
*context
,
1180 GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
) DECLSPEC_HIDDEN
;
1181 void context_attach_surface_fbo(const struct wined3d_context
*context
,
1182 GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
) DECLSPEC_HIDDEN
;
1183 struct wined3d_context
*context_create(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
,
1184 BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*present_parameters
) DECLSPEC_HIDDEN
;
1185 void context_destroy(IWineD3DDeviceImpl
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1186 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1187 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1188 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1189 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1190 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1191 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1192 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1193 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1195 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1196 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1198 /* Macros for doing basic GPU detection based on opengl capabilities */
1199 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1200 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1201 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1202 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1204 /*****************************************************************************
1205 * Internal representation of a light
1207 struct wined3d_light_info
1209 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1210 DWORD OriginalIndex
;
1214 /* Converted parms to speed up swapping lights */
1223 /* The default light parameters */
1224 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1226 typedef struct WineD3D_PixelFormat
1228 int iPixelFormat
; /* WGL pixel format */
1229 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1230 int redSize
, greenSize
, blueSize
, alphaSize
;
1231 int depthSize
, stencilSize
;
1232 BOOL windowDrawable
;
1233 BOOL pbufferDrawable
;
1237 } WineD3D_PixelFormat
;
1239 enum wined3d_pci_vendor
1241 VENDOR_WINE
= 0x0000,
1242 VENDOR_MESA
= 0x0001,
1243 VENDOR_ATI
= 0x1002,
1244 VENDOR_NVIDIA
= 0x10de,
1245 VENDOR_INTEL
= 0x8086,
1248 enum wined3d_pci_device
1252 CARD_ATI_RAGE_128PRO
= 0x5246,
1253 CARD_ATI_RADEON_7200
= 0x5144,
1254 CARD_ATI_RADEON_8500
= 0x514c,
1255 CARD_ATI_RADEON_9500
= 0x4144,
1256 CARD_ATI_RADEON_XPRESS_200M
= 0x5955,
1257 CARD_ATI_RADEON_X700
= 0x5e4c,
1258 CARD_ATI_RADEON_X1600
= 0x71c2,
1259 CARD_ATI_RADEON_HD2300
= 0x7210,
1260 CARD_ATI_RADEON_HD2600
= 0x9581,
1261 CARD_ATI_RADEON_HD2900
= 0x9400,
1262 CARD_ATI_RADEON_HD3200
= 0x9620,
1263 CARD_ATI_RADEON_HD4350
= 0x954f,
1264 CARD_ATI_RADEON_HD4550
= 0x9540,
1265 CARD_ATI_RADEON_HD4600
= 0x9495,
1266 CARD_ATI_RADEON_HD4650
= 0x9498,
1267 CARD_ATI_RADEON_HD4670
= 0x9490,
1268 CARD_ATI_RADEON_HD4700
= 0x944e,
1269 CARD_ATI_RADEON_HD4770
= 0x94b3,
1270 CARD_ATI_RADEON_HD4800
= 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1271 CARD_ATI_RADEON_HD4830
= 0x944c,
1272 CARD_ATI_RADEON_HD4850
= 0x9442,
1273 CARD_ATI_RADEON_HD4870
= 0x9440,
1274 CARD_ATI_RADEON_HD4890
= 0x9460,
1275 CARD_ATI_RADEON_HD5700
= 0x68BE, /* Picked HD5750 */
1276 CARD_ATI_RADEON_HD5750
= 0x68BE,
1277 CARD_ATI_RADEON_HD5770
= 0x68B8,
1278 CARD_ATI_RADEON_HD5800
= 0x6898, /* Picked HD5850 */
1279 CARD_ATI_RADEON_HD5850
= 0x6898,
1280 CARD_ATI_RADEON_HD5870
= 0x6899,
1282 CARD_NVIDIA_RIVA_128
= 0x0018,
1283 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1284 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1285 CARD_NVIDIA_GEFORCE
= 0x0100,
1286 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1287 CARD_NVIDIA_GEFORCE2
= 0x0150,
1288 CARD_NVIDIA_GEFORCE3
= 0x0200,
1289 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1290 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1291 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1292 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1293 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1294 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1295 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1296 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1297 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1298 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1299 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1300 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1301 CARD_NVIDIA_GEFORCE_8100
= 0x084F,
1302 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084B */
1303 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1304 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1305 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1306 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1307 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1308 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1309 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1310 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1311 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1312 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1313 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1314 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1315 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1316 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1317 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1319 CARD_INTEL_845G
= 0x2562,
1320 CARD_INTEL_I830G
= 0x3577,
1321 CARD_INTEL_I855G
= 0x3582,
1322 CARD_INTEL_I865G
= 0x2572,
1323 CARD_INTEL_I915G
= 0x2582,
1324 CARD_INTEL_I915GM
= 0x2592,
1325 CARD_INTEL_I945GM
= 0x27a2, /* Same as GMA 950? */
1326 CARD_INTEL_X3100
= 0x2a02, /* Found in Macs. Same as GMA 965? */
1329 struct wined3d_driver_info
1331 enum wined3d_pci_vendor vendor
;
1332 enum wined3d_pci_device device
;
1334 const char *description
;
1339 /* The adapter structure */
1340 struct wined3d_adapter
1345 struct wined3d_gl_info gl_info
;
1346 struct wined3d_driver_info driver_info
;
1347 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1349 WineD3D_PixelFormat
*cfgs
;
1350 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1351 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1352 unsigned int UsedTextureRam
;
1356 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1357 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1358 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
) DECLSPEC_HIDDEN
;
1359 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1361 /*****************************************************************************
1362 * High order patch management
1364 struct WineD3DRectPatch
1368 WineDirect3DVertexStridedData strided
;
1369 WINED3DRECTPATCH_INFO RectPatchInfo
;
1371 char has_normals
, has_texcoords
;
1375 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1377 enum projection_types
1390 /*****************************************************************************
1391 * Fixed function pipeline replacements
1393 #define ARG_UNUSED 0xff
1394 struct texture_stage_op
1406 struct color_fixup_desc color_fixup
;
1407 unsigned tex_type
: 3;
1409 unsigned projected
: 2;
1410 unsigned padding
: 10;
1413 struct ffp_frag_settings
{
1414 struct texture_stage_op op
[MAX_TEXTURES
];
1416 /* Use shorts instead of chars to get dword alignment */
1417 unsigned short sRGB_write
;
1418 unsigned short emul_clipplanes
;
1421 struct ffp_frag_desc
1423 struct wine_rb_entry entry
;
1424 struct ffp_frag_settings settings
;
1427 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1428 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1430 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
,
1431 BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1432 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1433 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1434 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1436 /*****************************************************************************
1437 * IWineD3D implementation structure
1439 typedef struct IWineD3DImpl
1441 /* IUnknown fields */
1442 const IWineD3DVtbl
*lpVtbl
;
1443 LONG ref
; /* Note: Ref counting not required */
1445 /* WineD3D Information */
1450 struct wined3d_adapter adapters
[1];
1453 extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN
;
1455 BOOL
wined3d_register_window(HWND window
, struct IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1456 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1457 BOOL
InitAdapters(IWineD3DImpl
*This
) DECLSPEC_HIDDEN
;
1459 /* A helper function that dumps a resource list */
1460 void dumpResources(struct list
*list
) DECLSPEC_HIDDEN
;
1462 /*****************************************************************************
1463 * IWineD3DDevice implementation structure
1465 #define WINED3D_UNMAPPED_STAGE ~0U
1467 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1468 #define WINED3DCREATE_MULTITHREADED 0x00000004
1470 struct IWineD3DDeviceImpl
1472 /* IUnknown fields */
1473 const IWineD3DDeviceVtbl
*lpVtbl
;
1474 LONG ref
; /* Note: Ref counting not required */
1476 /* WineD3D Information */
1478 IWineD3DDeviceParent
*device_parent
;
1480 struct wined3d_adapter
*adapter
;
1482 /* Window styles to restore when switching fullscreen mode */
1486 /* X and GL Information */
1487 GLint maxConcurrentLights
;
1488 GLenum offscreenBuffer
;
1490 /* Selected capabilities */
1491 int vs_selected_mode
;
1492 int ps_selected_mode
;
1493 const shader_backend_t
*shader_backend
;
1495 void *fragment_priv
;
1497 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1498 /* Array of functions for states which are handled by more than one pipeline part */
1499 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1500 const struct fragment_pipeline
*frag_pipe
;
1501 const struct blit_shader
*blitter
;
1503 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1504 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1507 WORD view_ident
: 1; /* true iff view matrix is identity */
1508 WORD untransformed
: 1;
1509 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1510 WORD isRecordingState
: 1;
1512 WORD bCursorVisible
: 1;
1513 WORD haveHardwareCursor
: 1;
1514 WORD d3d_initialized
: 1;
1515 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1516 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1517 WORD useDrawStridedSlow
: 1;
1518 WORD instancedDraw
: 1;
1519 WORD filter_messages
: 1;
1522 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1524 #define DDRAW_PITCH_ALIGNMENT 8
1525 #define D3D8_PITCH_ALIGNMENT 4
1526 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1528 /* State block related */
1529 IWineD3DStateBlockImpl
*stateBlock
;
1530 IWineD3DStateBlockImpl
*updateStateBlock
;
1532 /* Internal use fields */
1533 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1534 WINED3DDEVTYPE devType
;
1537 IWineD3DSwapChain
**swapchains
;
1538 UINT NumberOfSwapChains
;
1540 struct list resources
; /* a linked list to track resources created by the device */
1541 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1542 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1544 /* Render Target Support */
1545 IWineD3DSurface
**render_targets
;
1546 IWineD3DSurface
*auto_depth_stencil_buffer
;
1547 IWineD3DSurface
*stencilBufferTarget
;
1549 /* palettes texture management */
1550 UINT NumberOfPalettes
;
1551 PALETTEENTRY
**palettes
;
1552 UINT currentPalette
;
1553 UINT paletteConversionShader
;
1555 /* For rendering to a texture using glCopyTexImage */
1556 GLenum
*draw_buffers
;
1557 GLuint depth_blt_texture
;
1558 GLuint depth_blt_rb
;
1559 UINT depth_blt_rb_w
;
1560 UINT depth_blt_rb_h
;
1562 /* Cursor management */
1567 UINT cursorWidth
, cursorHeight
;
1568 GLuint cursorTexture
;
1569 HCURSOR hardwareCursor
;
1571 /* The Wine logo surface */
1572 IWineD3DSurface
*logo_surface
;
1574 /* Textures for when no other textures are mapped */
1575 UINT dummyTextureName
[MAX_TEXTURES
];
1577 /* DirectDraw stuff */
1578 DWORD ddraw_width
, ddraw_height
;
1579 WINED3DFORMAT ddraw_format
;
1581 /* Final position fixup constant */
1584 /* With register combiners we can skip junk texture stages */
1585 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1586 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1588 /* Stream source management */
1589 struct wined3d_stream_info strided_streams
;
1590 const WineDirect3DVertexStridedData
*up_strided
;
1592 /* Context management */
1593 struct wined3d_context
**contexts
;
1595 struct wined3d_context
*pbufferContext
; /* The context that has a pbuffer as drawable */
1596 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1598 /* High level patch management */
1599 #define PATCHMAP_SIZE 43
1600 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1601 struct list patches
[PATCHMAP_SIZE
];
1602 struct WineD3DRectPatch
*currentPatch
;
1605 HRESULT
device_init(IWineD3DDeviceImpl
*device
, IWineD3DImpl
*wined3d
,
1606 UINT adapter_idx
, WINED3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
1607 IUnknown
*parent
, IWineD3DDeviceParent
*device_parent
) DECLSPEC_HIDDEN
;
1608 LRESULT
device_process_message(IWineD3DDeviceImpl
*device
, HWND window
,
1609 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1610 void device_resource_add(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1611 void device_resource_released(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1612 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1613 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1614 void device_stream_info_from_strided(const struct wined3d_gl_info
*gl_info
,
1615 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1616 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1617 const WINED3DRECT
*pRects
, DWORD Flags
, WINED3DCOLOR Color
, float Z
, DWORD Stencil
) DECLSPEC_HIDDEN
;
1618 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
) DECLSPEC_HIDDEN
;
1619 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
) DECLSPEC_HIDDEN
;
1621 static inline BOOL
isStateDirty(struct wined3d_context
*context
, DWORD state
)
1623 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1624 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1625 return context
->isStateDirty
[idx
] & (1 << shift
);
1628 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1629 typedef struct PrivateData
1634 DWORD flags
; /* DDSPD_* */
1645 /*****************************************************************************
1646 * IWineD3DResource implementation structure
1648 typedef struct IWineD3DResourceClass
1650 /* IUnknown fields */
1651 LONG ref
; /* Note: Ref counting not required */
1653 /* WineD3DResource Information */
1655 WINED3DRESOURCETYPE resourceType
;
1656 IWineD3DDeviceImpl
*device
;
1660 const struct GlPixelFormatDesc
*format_desc
;
1662 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1663 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1664 struct list privateData
;
1665 struct list resource_list_entry
;
1666 const struct wined3d_parent_ops
*parent_ops
;
1667 } IWineD3DResourceClass
;
1669 typedef struct IWineD3DResourceImpl
1671 /* IUnknown & WineD3DResource Information */
1672 const IWineD3DResourceVtbl
*lpVtbl
;
1673 IWineD3DResourceClass resource
;
1674 } IWineD3DResourceImpl
;
1676 void resource_cleanup(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1677 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
) DECLSPEC_HIDDEN
;
1678 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
) DECLSPEC_HIDDEN
;
1679 DWORD
resource_get_priority(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1680 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1681 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
1682 HRESULT
resource_init(IWineD3DResource
*iface
, WINED3DRESOURCETYPE resource_type
,
1683 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1684 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1685 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1686 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
) DECLSPEC_HIDDEN
;
1687 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1688 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
1690 /* Tests show that the start address of resources is 32 byte aligned */
1691 #define RESOURCE_ALIGNMENT 32
1693 /*****************************************************************************
1694 * IWineD3DBaseTexture D3D- > openGL state map lookups
1697 typedef enum winetexturestates
{
1698 WINED3DTEXSTA_ADDRESSU
= 0,
1699 WINED3DTEXSTA_ADDRESSV
= 1,
1700 WINED3DTEXSTA_ADDRESSW
= 2,
1701 WINED3DTEXSTA_BORDERCOLOR
= 3,
1702 WINED3DTEXSTA_MAGFILTER
= 4,
1703 WINED3DTEXSTA_MINFILTER
= 5,
1704 WINED3DTEXSTA_MIPFILTER
= 6,
1705 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1706 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1707 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1708 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1709 WINED3DTEXSTA_DMAPOFFSET
= 11,
1710 WINED3DTEXSTA_TSSADDRESSW
= 12,
1711 MAX_WINETEXTURESTATES
= 13,
1712 } winetexturestates
;
1716 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1717 SRGB_RGB
= 1, /* Loads the rgb texture */
1718 SRGB_SRGB
= 2, /* Loads the srgb texture */
1719 SRGB_BOTH
= 3, /* Loads both textures */
1724 DWORD states
[MAX_WINETEXTURESTATES
];
1729 /*****************************************************************************
1730 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1732 typedef struct IWineD3DBaseTextureClass
1734 struct gl_texture texture_rgb
, texture_srgb
;
1736 float pow2Matrix
[16];
1738 WINED3DTEXTUREFILTERTYPE filterType
;
1742 BOOL pow2Matrix_identity
;
1743 const struct min_lookup
*minMipLookup
;
1744 const GLenum
*magLookup
;
1745 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1746 } IWineD3DBaseTextureClass
;
1748 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
1749 BOOL
surface_init_sysmem(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1750 BOOL
surface_is_offscreen(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1752 typedef struct IWineD3DBaseTextureImpl
1754 /* IUnknown & WineD3DResource Information */
1755 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1756 IWineD3DResourceClass resource
;
1757 IWineD3DBaseTextureClass baseTexture
;
1759 } IWineD3DBaseTextureImpl
;
1761 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1762 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1763 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1764 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1765 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
) DECLSPEC_HIDDEN
;
1766 void basetexture_cleanup(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1767 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1768 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1769 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1770 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1771 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1772 HRESULT
basetexture_init(IWineD3DBaseTextureImpl
*texture
, UINT levels
, WINED3DRESOURCETYPE resource_type
,
1773 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1774 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1775 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
,
1776 WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
1777 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
) DECLSPEC_HIDDEN
;
1778 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
) DECLSPEC_HIDDEN
;
1779 void basetexture_unload(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1781 /*****************************************************************************
1782 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1784 typedef struct IWineD3DTextureImpl
1786 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1787 const IWineD3DTextureVtbl
*lpVtbl
;
1788 IWineD3DResourceClass resource
;
1789 IWineD3DBaseTextureClass baseTexture
;
1791 /* IWineD3DTexture */
1792 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1796 } IWineD3DTextureImpl
;
1798 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
1799 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1800 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1802 /*****************************************************************************
1803 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1805 typedef struct IWineD3DCubeTextureImpl
1807 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1808 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1809 IWineD3DResourceClass resource
;
1810 IWineD3DBaseTextureClass baseTexture
;
1812 /* IWineD3DCubeTexture */
1813 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1814 } IWineD3DCubeTextureImpl
;
1816 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
1817 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1818 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1820 typedef struct _WINED3DVOLUMET_DESC
1825 } WINED3DVOLUMET_DESC
;
1827 /*****************************************************************************
1828 * IWineD3DVolume implementation structure (extends IUnknown)
1830 typedef struct IWineD3DVolumeImpl
1832 /* IUnknown & WineD3DResource fields */
1833 const IWineD3DVolumeVtbl
*lpVtbl
;
1834 IWineD3DResourceClass resource
;
1836 /* WineD3DVolume Information */
1837 WINED3DVOLUMET_DESC currentDesc
;
1838 IWineD3DBase
*container
;
1841 WINED3DBOX lockedBox
;
1842 WINED3DBOX dirtyBox
;
1844 } IWineD3DVolumeImpl
;
1846 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
1847 HRESULT
volume_init(IWineD3DVolumeImpl
*volume
, IWineD3DDeviceImpl
*device
, UINT width
,
1848 UINT height
, UINT depth
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1849 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1851 /*****************************************************************************
1852 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1854 typedef struct IWineD3DVolumeTextureImpl
1856 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1857 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1858 IWineD3DResourceClass resource
;
1859 IWineD3DBaseTextureClass baseTexture
;
1861 /* IWineD3DVolumeTexture */
1862 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1863 } IWineD3DVolumeTextureImpl
;
1865 HRESULT
volumetexture_init(IWineD3DVolumeTextureImpl
*texture
, UINT width
, UINT height
,
1866 UINT depth
, UINT levels
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
1867 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1869 typedef struct _WINED3DSURFACET_DESC
1871 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1872 DWORD MultiSampleQuality
;
1875 } WINED3DSURFACET_DESC
;
1877 /*****************************************************************************
1878 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1880 typedef struct wineD3DSurface_DIB
{
1886 } wineD3DSurface_DIB
;
1893 } renderbuffer_entry_t
;
1898 IWineD3DSurface
**render_targets
;
1899 IWineD3DSurface
*depth_stencil
;
1904 /*****************************************************************************
1905 * IWineD3DClipp implementation structure
1907 typedef struct IWineD3DClipperImpl
1909 const IWineD3DClipperVtbl
*lpVtbl
;
1914 } IWineD3DClipperImpl
;
1917 /*****************************************************************************
1918 * IWineD3DSurface implementation structure
1920 struct IWineD3DSurfaceImpl
1922 /* IUnknown & IWineD3DResource Information */
1923 const IWineD3DSurfaceVtbl
*lpVtbl
;
1924 IWineD3DResourceClass resource
;
1926 /* IWineD3DSurface fields */
1927 IWineD3DBase
*container
;
1928 WINED3DSURFACET_DESC currentDesc
;
1929 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1930 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1932 /* TODO: move this off into a management class(maybe!) */
1938 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1939 void (*get_drawable_size
)(struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
1941 /* Oversized texture */
1946 GLuint texture_name
;
1947 GLuint texture_name_srgb
;
1948 GLint texture_level
;
1949 GLenum texture_target
;
1954 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1957 wineD3DSurface_DIB dib
;
1960 /* Color keys for DDraw */
1961 WINEDDCOLORKEY DestBltCKey
;
1962 WINEDDCOLORKEY DestOverlayCKey
;
1963 WINEDDCOLORKEY SrcOverlayCKey
;
1964 WINEDDCOLORKEY SrcBltCKey
;
1967 WINEDDCOLORKEY glCKey
;
1969 struct list renderbuffers
;
1970 renderbuffer_entry_t
*current_renderbuffer
;
1972 /* DirectDraw clippers */
1973 IWineD3DClipper
*clipper
;
1975 /* DirectDraw Overlay handling */
1976 RECT overlay_srcrect
;
1977 RECT overlay_destrect
;
1978 IWineD3DSurfaceImpl
*overlay_dest
;
1979 struct list overlays
;
1980 struct list overlay_entry
;
1983 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN
;
1984 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN
;
1986 UINT
surface_calculate_size(const struct GlPixelFormatDesc
*format_desc
,
1987 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
1988 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
1989 HRESULT
surface_init(IWineD3DSurfaceImpl
*surface
, WINED3DSURFTYPE surface_type
, UINT alignment
,
1990 UINT width
, UINT height
, UINT level
, BOOL lockable
, BOOL discard
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1991 UINT multisample_quality
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
1992 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1994 /* Predeclare the shared Surface functions */
1995 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
,
1996 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
1997 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1998 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
) DECLSPEC_HIDDEN
;
1999 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
,
2000 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
) DECLSPEC_HIDDEN
;
2001 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
,
2002 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) DECLSPEC_HIDDEN
;
2003 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
) DECLSPEC_HIDDEN
;
2004 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
) DECLSPEC_HIDDEN
;
2005 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2006 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2007 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
,
2008 REFIID riid
, void **ppContainer
) DECLSPEC_HIDDEN
;
2009 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
) DECLSPEC_HIDDEN
;
2010 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2011 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2012 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2013 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2014 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
) DECLSPEC_HIDDEN
;
2015 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
) DECLSPEC_HIDDEN
;
2016 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
,
2017 DWORD Flags
, const WINEDDCOLORKEY
*CKey
) DECLSPEC_HIDDEN
;
2018 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
) DECLSPEC_HIDDEN
;
2019 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2020 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2021 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
) DECLSPEC_HIDDEN
;
2022 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
) DECLSPEC_HIDDEN
;
2023 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
,
2024 DWORD Flags
, IWineD3DSurface
*Ref
) DECLSPEC_HIDDEN
;
2025 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
2026 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
) DECLSPEC_HIDDEN
;
2027 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
) DECLSPEC_HIDDEN
;
2028 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
) DECLSPEC_HIDDEN
;
2029 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
) DECLSPEC_HIDDEN
;
2030 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2031 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
2032 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2033 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
2034 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
) DECLSPEC_HIDDEN
;
2035 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
*pLockedRect
,
2036 const RECT
*pRect
, DWORD Flags
) DECLSPEC_HIDDEN
;
2037 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2038 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2040 void get_drawable_size_swapchain(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2041 void get_drawable_size_backbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2042 void get_drawable_size_pbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2043 void get_drawable_size_fbo(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2045 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
) DECLSPEC_HIDDEN
;
2047 /* Surface flags: */
2048 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
2049 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2050 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2051 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2052 #define SFLAG_DISCARD 0x00000010 /* ??? */
2053 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2054 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2055 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2056 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2057 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2058 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2059 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2060 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2061 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2062 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2063 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2064 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2065 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2066 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2067 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2068 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2069 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2070 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2071 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2072 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2074 /* In some conditions the surface memory must not be freed:
2075 * SFLAG_OVERSIZE: Not all data can be kept in GL
2076 * SFLAG_CONVERTED: Converting the data back would take too long
2077 * SFLAG_DIBSECTION: The dib code manages the memory
2078 * SFLAG_LOCKED: The app requires access to the surface data
2079 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2080 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2081 * SFLAG_CLIENT: OpenGL uses our memory as backup
2083 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
2085 SFLAG_DIBSECTION | \
2092 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2094 SFLAG_INDRAWABLE | \
2097 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2099 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2101 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]) DECLSPEC_HIDDEN
;
2106 CONVERT_PALETTED_CK
,
2110 CONVERT_CK_4444_ARGB
,
2115 CONVERT_CK_8888_ARGB
,
2131 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
,
2132 GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2134 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2136 /*****************************************************************************
2137 * IWineD3DVertexDeclaration implementation structure
2140 struct wined3d_vertex_declaration_element
2142 const struct GlPixelFormatDesc
*format_desc
;
2152 typedef struct IWineD3DVertexDeclarationImpl
{
2153 /* IUnknown Information */
2154 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2158 const struct wined3d_parent_ops
*parent_ops
;
2159 IWineD3DDeviceImpl
*device
;
2161 struct wined3d_vertex_declaration_element
*elements
;
2164 DWORD streams
[MAX_STREAMS
];
2166 BOOL position_transformed
;
2167 BOOL half_float_conv_needed
;
2168 } IWineD3DVertexDeclarationImpl
;
2170 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*declaration
, IWineD3DDeviceImpl
*device
,
2171 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
2172 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2174 /*****************************************************************************
2175 * IWineD3DStateBlock implementation structure
2178 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2179 /* Note: Very long winded but gl Lists are not flexible enough */
2180 /* to resolve everything we need, so doing it manually for now */
2181 typedef struct SAVEDSTATES
{
2182 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2183 WORD streamSource
; /* MAX_STREAMS, 16 */
2184 WORD streamFreq
; /* MAX_STREAMS, 16 */
2185 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2186 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2187 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2188 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2189 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2190 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2191 BOOL
*pixelShaderConstantsF
;
2192 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2193 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2194 BOOL
*vertexShaderConstantsF
;
2195 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2196 DWORD primitive_type
: 1;
2200 DWORD vertexDecl
: 1;
2201 DWORD pixelShader
: 1;
2202 DWORD vertexShader
: 1;
2203 DWORD scissorRect
: 1;
2212 struct IWineD3DStateBlockImpl
2214 /* IUnknown fields */
2215 const IWineD3DStateBlockVtbl
*lpVtbl
;
2216 LONG ref
; /* Note: Ref counting not required */
2218 /* IWineD3DStateBlock information */
2219 IWineD3DDeviceImpl
*device
;
2220 WINED3DSTATEBLOCKTYPE blockType
;
2222 /* Array indicating whether things have been set or changed */
2223 SAVEDSTATES changed
;
2225 /* Vertex Shader Declaration */
2226 IWineD3DVertexDeclaration
*vertexDecl
;
2228 IWineD3DVertexShader
*vertexShader
;
2230 /* Vertex Shader Constants */
2231 BOOL vertexShaderConstantB
[MAX_CONST_B
];
2232 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
2233 float *vertexShaderConstantF
;
2235 /* primitive type */
2236 GLenum gl_primitive_type
;
2240 UINT streamStride
[MAX_STREAMS
];
2241 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
2242 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
2243 UINT streamFreq
[MAX_STREAMS
+ 1];
2244 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2247 IWineD3DBuffer
* pIndexData
;
2248 WINED3DFORMAT IndexFmt
;
2249 INT baseVertexIndex
;
2250 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2253 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2255 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2256 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2257 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2258 struct list lightMap
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2259 const struct wined3d_light_info
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2262 double clipplane
[MAX_CLIPPLANES
][4];
2263 WINED3DCLIPSTATUS clip_status
;
2266 WINED3DVIEWPORT viewport
;
2269 WINED3DMATERIAL material
;
2272 IWineD3DPixelShader
*pixelShader
;
2274 /* Pixel Shader Constants */
2275 BOOL pixelShaderConstantB
[MAX_CONST_B
];
2276 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
2277 float *pixelShaderConstantF
;
2280 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
2283 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
2285 /* Texture State Stage */
2286 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2287 DWORD lowest_disabled_stage
;
2288 /* Sampler States */
2289 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2291 /* Scissor test rectangle */
2294 /* Contained state management */
2295 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2296 unsigned int num_contained_render_states
;
2297 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2298 unsigned int num_contained_transform_states
;
2299 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2300 unsigned int num_contained_vs_consts_i
;
2301 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2302 unsigned int num_contained_vs_consts_b
;
2303 DWORD
*contained_vs_consts_f
;
2304 unsigned int num_contained_vs_consts_f
;
2305 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2306 unsigned int num_contained_ps_consts_i
;
2307 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2308 unsigned int num_contained_ps_consts_b
;
2309 DWORD
*contained_ps_consts_f
;
2310 unsigned int num_contained_ps_consts_f
;
2311 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2312 unsigned int num_contained_tss_states
;
2313 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2314 unsigned int num_contained_sampler_states
;
2317 HRESULT
stateblock_init(IWineD3DStateBlockImpl
*stateblock
,
2318 IWineD3DDeviceImpl
*device
, WINED3DSTATEBLOCKTYPE type
) DECLSPEC_HIDDEN
;
2319 void stateblock_init_contained_states(IWineD3DStateBlockImpl
*object
) DECLSPEC_HIDDEN
;
2321 /* Direct3D terminology with little modifications. We do not have an issued state
2322 * because only the driver knows about it, but we have a created state because d3d
2323 * allows GetData on a created issue, but opengl doesn't
2330 /*****************************************************************************
2331 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2333 typedef struct IWineD3DQueryImpl
2335 const IWineD3DQueryVtbl
*lpVtbl
;
2336 LONG ref
; /* Note: Ref counting not required */
2339 IWineD3DDeviceImpl
*device
;
2341 /* IWineD3DQuery fields */
2342 enum query_state state
;
2343 WINED3DQUERYTYPE type
;
2344 /* TODO: Think about using a IUnknown instead of a void* */
2346 } IWineD3DQueryImpl
;
2348 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl DECLSPEC_HIDDEN
;
2349 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl DECLSPEC_HIDDEN
;
2350 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl DECLSPEC_HIDDEN
;
2352 /* IWineD3DBuffer */
2354 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2355 * fixed function semantics as D3DCOLOR or FLOAT16 */
2356 enum wined3d_buffer_conversion_type
2361 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2364 struct wined3d_map_range
2370 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2371 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2372 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2373 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2374 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2376 struct wined3d_buffer
2378 const struct IWineD3DBufferVtbl
*vtbl
;
2379 IWineD3DResourceClass resource
;
2381 struct wined3d_buffer_desc desc
;
2383 GLuint buffer_object
;
2384 GLenum buffer_object_usage
;
2385 GLenum buffer_type_hint
;
2386 UINT buffer_object_size
;
2391 struct wined3d_map_range
*maps
;
2392 ULONG maps_size
, modified_areas
;
2394 /* conversion stuff */
2395 UINT decl_change_count
, full_conversion_count
;
2397 UINT stride
; /* 0 if no conversion */
2398 UINT conversion_stride
; /* 0 if no shifted conversion */
2399 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2400 /* Extra load offsets, for FLOAT16 conversion */
2401 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2404 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
) DECLSPEC_HIDDEN
;
2405 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
) DECLSPEC_HIDDEN
;
2406 HRESULT
buffer_init(struct wined3d_buffer
*buffer
, IWineD3DDeviceImpl
*device
,
2407 UINT size
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, GLenum bind_hint
,
2408 const char *data
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2410 /* IWineD3DRendertargetView */
2411 struct wined3d_rendertarget_view
2413 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2416 IWineD3DResource
*resource
;
2420 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl DECLSPEC_HIDDEN
;
2422 /*****************************************************************************
2423 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2426 struct IWineD3DSwapChainImpl
2429 const IWineD3DSwapChainVtbl
*lpVtbl
;
2430 LONG ref
; /* Note: Ref counting not required */
2433 IWineD3DDeviceImpl
*device
;
2435 /* IWineD3DSwapChain fields */
2436 IWineD3DSurface
**backBuffer
;
2437 IWineD3DSurface
*frontBuffer
;
2438 WINED3DPRESENT_PARAMETERS presentParms
;
2439 DWORD orig_width
, orig_height
;
2440 WINED3DFORMAT orig_fmt
;
2441 WINED3DGAMMARAMP orig_gamma
;
2444 long prev_time
, frames
; /* Performance tracking */
2445 unsigned int vSyncCounter
;
2447 struct wined3d_context
**context
;
2448 unsigned int num_contexts
;
2453 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN
;
2454 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
) DECLSPEC_HIDDEN
;
2456 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
,
2457 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2458 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2459 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2460 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
**ppParent
) DECLSPEC_HIDDEN
;
2461 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
,
2462 IWineD3DSurface
*pDestSurface
) DECLSPEC_HIDDEN
;
2463 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
,
2464 WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) DECLSPEC_HIDDEN
;
2465 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
,
2466 WINED3DRASTER_STATUS
*pRasterStatus
) DECLSPEC_HIDDEN
;
2467 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
,
2468 WINED3DDISPLAYMODE
*pMode
) DECLSPEC_HIDDEN
;
2469 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
,
2470 IWineD3DDevice
**ppDevice
) DECLSPEC_HIDDEN
;
2471 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
,
2472 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) DECLSPEC_HIDDEN
;
2473 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
,
2474 DWORD Flags
, const WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2475 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
,
2476 WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2478 struct wined3d_context
*swapchain_create_context_for_thread(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2479 HRESULT
swapchain_init(IWineD3DSwapChainImpl
*swapchain
, WINED3DSURFTYPE surface_type
,
2480 IWineD3DDeviceImpl
*device
, WINED3DPRESENT_PARAMETERS
*present_parameters
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2481 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl
*swapchain
) DECLSPEC_HIDDEN
;
2482 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl
*swapchain
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2484 #define DEFAULT_REFRESH_RATE 0
2486 /*****************************************************************************
2487 * Utility function prototypes
2490 /* Trace routines */
2491 const char *debug_d3dformat(WINED3DFORMAT fmt
) DECLSPEC_HIDDEN
;
2492 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2493 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2494 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2495 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2496 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2497 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2498 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2499 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2500 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2501 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2502 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2503 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2504 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2505 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2506 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2507 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2508 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2509 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2510 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2511 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2513 /* Routines for GL <-> D3D values */
2514 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2515 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2516 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
,
2517 DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2518 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
,
2519 DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2520 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2521 BOOL transformed
, WINED3DFORMAT coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2522 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
,
2523 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2524 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2525 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2526 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2527 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2528 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2529 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2530 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2531 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2532 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2533 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2534 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2535 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2536 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2537 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2539 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
) DECLSPEC_HIDDEN
;
2540 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2541 void surface_load_ds_location(IWineD3DSurface
*iface
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2542 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
) DECLSPEC_HIDDEN
;
2543 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
,
2544 unsigned int width
, unsigned int height
) DECLSPEC_HIDDEN
;
2545 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2546 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
) DECLSPEC_HIDDEN
;
2548 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2549 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
) DECLSPEC_HIDDEN
;
2550 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
,
2551 short *depthSize
, short *stencilSize
) DECLSPEC_HIDDEN
;
2554 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2555 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2556 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2558 const struct blit_shader
*select_blit_implementation(struct wined3d_adapter
*adapter
,
2559 WINED3DDEVTYPE device_type
) DECLSPEC_HIDDEN
;
2560 const struct fragment_pipeline
*select_fragment_implementation(struct wined3d_adapter
*adapter
,
2561 WINED3DDEVTYPE device_type
) DECLSPEC_HIDDEN
;
2562 const shader_backend_t
*select_shader_backend(struct wined3d_adapter
*adapter
,
2563 WINED3DDEVTYPE device_type
) DECLSPEC_HIDDEN
;
2564 void select_shader_mode(const struct wined3d_gl_info
*gl_info
, int *ps_selected
, int *vs_selected
) DECLSPEC_HIDDEN
;
2566 typedef struct local_constant
{
2572 typedef struct SHADER_LIMITS
{
2573 unsigned int temporary
;
2574 unsigned int texcoord
;
2575 unsigned int sampler
;
2576 unsigned int constant_int
;
2577 unsigned int constant_float
;
2578 unsigned int constant_bool
;
2579 unsigned int address
;
2580 unsigned int packed_output
;
2581 unsigned int packed_input
;
2582 unsigned int attributes
;
2586 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2587 * maintain state information between multiple codes */
2588 typedef struct SHADER_PARSE_STATE
{
2589 unsigned int current_row
;
2590 DWORD texcoord_w
[2];
2591 } SHADER_PARSE_STATE
;
2594 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2596 #define PRINTF_ATTR(fmt,args)
2599 /* Base Shader utility functions. */
2600 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2601 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2603 /* Vertex shader utility functions */
2604 extern BOOL
vshader_get_input(IWineD3DVertexShader
*iface
,
2605 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2607 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
) DECLSPEC_HIDDEN
;
2609 /*****************************************************************************
2610 * IDirect3DBaseShader implementation structure
2612 typedef struct IWineD3DBaseShaderClass
2615 SHADER_LIMITS limits
;
2616 SHADER_PARSE_STATE parse_state
;
2618 UINT functionLength
;
2619 UINT cur_loop_depth
, cur_loop_regno
;
2620 BOOL load_local_constsF
;
2621 const struct wined3d_shader_frontend
*frontend
;
2622 void *frontend_data
;
2626 const struct wined3d_parent_ops
*parent_ops
;
2628 /* Programs this shader is linked with */
2629 struct list linked_programs
;
2631 /* Immediate constants (override global ones) */
2632 struct list constantsB
;
2633 struct list constantsF
;
2634 struct list constantsI
;
2635 shader_reg_maps reg_maps
;
2637 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2638 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2640 /* Pointer to the parent device */
2641 IWineD3DDevice
*device
;
2642 struct list shader_list_entry
;
2644 } IWineD3DBaseShaderClass
;
2646 typedef struct IWineD3DBaseShaderImpl
{
2648 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2650 /* IWineD3DBaseShader */
2651 IWineD3DBaseShaderClass baseShader
;
2652 } IWineD3DBaseShaderImpl
;
2654 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2655 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2656 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2657 void shader_cleanup(IWineD3DBaseShader
*iface
) DECLSPEC_HIDDEN
;
2658 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2659 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2660 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2661 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2662 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
) DECLSPEC_HIDDEN
;
2663 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
2664 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2665 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
2666 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_signature_element
*input_signature
,
2667 struct wined3d_shader_signature_element
*output_signature
,
2668 const DWORD
*byte_code
, DWORD constf_size
) DECLSPEC_HIDDEN
;
2669 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
2670 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2671 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2672 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
) DECLSPEC_HIDDEN
;
2673 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
) DECLSPEC_HIDDEN
;
2674 WINED3DDECLUSAGE
shader_usage_from_semantic_name(const char *semantic_name
) DECLSPEC_HIDDEN
;
2676 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2678 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2681 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2683 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2686 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2690 case WINED3DSPR_RASTOUT
:
2692 if (reg
->idx
!= 0) return TRUE
;
2696 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2697 case WINED3DSPR_CONSTBOOL
: /* b# */
2698 case WINED3DSPR_LOOP
: /* aL */
2699 case WINED3DSPR_PREDICATE
: /* p0 */
2702 case WINED3DSPR_MISCTYPE
:
2713 case WINED3DSPR_IMMCONST
:
2714 switch(reg
->immconst_type
)
2716 case WINED3D_IMMCONST_FLOAT
:
2727 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2728 local_constant
* lconst
;
2730 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2731 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2732 if(lconst
->idx
== reg
) return TRUE
;
2738 /*****************************************************************************
2739 * IDirect3DVertexShader implementation structures
2741 typedef struct IWineD3DVertexShaderImpl
{
2742 /* IUnknown parts */
2743 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2745 /* IWineD3DBaseShader */
2746 IWineD3DBaseShaderClass baseShader
;
2748 /* Vertex shader attributes. */
2749 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2751 UINT min_rel_offset
, max_rel_offset
;
2753 } IWineD3DVertexShaderImpl
;
2755 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2756 struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2757 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2758 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2759 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2761 struct wined3d_geometryshader
2763 const struct IWineD3DGeometryShaderVtbl
*vtbl
;
2764 IWineD3DBaseShaderClass base_shader
;
2767 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
2768 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2769 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2771 /*****************************************************************************
2772 * IDirect3DPixelShader implementation structure
2775 /* Using additional shader constants (uniforms in GLSL / program environment
2776 * or local parameters in ARB) is costly:
2777 * ARB only knows float4 parameters and GLSL compiler are not really smart
2778 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2779 * (in fact most compilers map a float2 to a full float4 uniform).
2781 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2782 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2783 * into a single shader constant (uniform / program parameter).
2785 * This structure is shared between the GLSL and the ARB backend.*/
2786 struct ps_np2fixup_info
{
2787 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2788 WORD active
; /* bitfield indicating if we can apply the fixup */
2792 typedef struct IWineD3DPixelShaderImpl
{
2793 /* IUnknown parts */
2794 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2796 /* IWineD3DBaseShader */
2797 IWineD3DBaseShaderClass baseShader
;
2799 /* Pixel shader input semantics */
2800 DWORD input_reg_map
[MAX_REG_INPUT
];
2801 BOOL input_reg_used
[MAX_REG_INPUT
];
2802 unsigned int declared_in_count
;
2804 /* Some information about the shader behavior */
2810 } IWineD3DPixelShaderImpl
;
2812 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2813 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2814 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2815 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
,
2816 IWineD3DBaseTexture
* const *textures
) DECLSPEC_HIDDEN
;
2817 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2818 struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2820 /* sRGB correction constants */
2821 static const float srgb_cmp
= 0.0031308f
;
2822 static const float srgb_mul_low
= 12.92f
;
2823 static const float srgb_pow
= 0.41666f
;
2824 static const float srgb_mul_high
= 1.055f
;
2825 static const float srgb_sub_high
= 0.055f
;
2827 /*****************************************************************************
2828 * IWineD3DPalette implementation structure
2830 struct IWineD3DPaletteImpl
{
2831 /* IUnknown parts */
2832 const IWineD3DPaletteVtbl
*lpVtbl
;
2836 IWineD3DDeviceImpl
*device
;
2838 /* IWineD3DPalette */
2840 WORD palVersion
; /*| */
2841 WORD palNumEntries
; /*| LOGPALETTE */
2842 PALETTEENTRY palents
[256]; /*| */
2843 /* This is to store the palette in 'screen format' */
2844 int screen_palents
[256];
2848 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl DECLSPEC_HIDDEN
;
2849 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
) DECLSPEC_HIDDEN
;
2851 /* DirectDraw utility functions */
2852 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2854 /*****************************************************************************
2855 * Pixel format management
2858 /* WineD3D pixel format flags */
2859 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2860 #define WINED3DFMT_FLAG_FILTERING 0x2
2861 #define WINED3DFMT_FLAG_DEPTH 0x4
2862 #define WINED3DFMT_FLAG_STENCIL 0x8
2863 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2864 #define WINED3DFMT_FLAG_FOURCC 0x20
2865 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
2866 #define WINED3DFMT_FLAG_COMPRESSED 0x80
2867 #define WINED3DFMT_FLAG_GETDC 0x100
2869 struct GlPixelFormatDesc
2871 WINED3DFORMAT format
;
2882 UINT block_byte_count
;
2884 enum wined3d_ffp_emit_idx emit_idx
;
2885 GLint component_count
;
2887 GLint gl_vtx_format
;
2888 GLboolean gl_normalized
;
2889 unsigned int component_size
;
2892 GLint glGammaInternal
;
2898 struct color_fixup_desc color_fixup
;
2901 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2902 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2904 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2906 /* Check stateblock->vertexDecl to allow this to be used from
2907 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2908 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2909 * style strided data. */
2910 return (stateblock
->vertexShader
2911 && !((IWineD3DVertexDeclarationImpl
*)stateblock
->vertexDecl
)->position_transformed
2912 && stateblock
->device
->vs_selected_mode
!= SHADER_NONE
);
2915 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2917 return (stateblock
->pixelShader
&& stateblock
->device
->ps_selected_mode
!= SHADER_NONE
);
2920 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
,
2921 WINED3DRECT
*src_rect
, IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
,
2922 const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
) DECLSPEC_HIDDEN
;
2924 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2925 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2927 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
2928 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
2929 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))