wined3d: Shift the writemask in the frontend.
[wine/multimedia.git] / dlls / wined3d / wined3d_private.h
blob85811e7a31167acdee363647b9722a388ae356ee
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "winreg.h"
35 #include "wingdi.h"
36 #include "winuser.h"
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
40 #include "objbase.h"
41 #include "wine/wined3d.h"
42 #include "wined3d_gl.h"
43 #include "wine/list.h"
45 /* Texture format fixups */
47 enum fixup_channel_source
49 CHANNEL_SOURCE_ZERO = 0,
50 CHANNEL_SOURCE_ONE = 1,
51 CHANNEL_SOURCE_X = 2,
52 CHANNEL_SOURCE_Y = 3,
53 CHANNEL_SOURCE_Z = 4,
54 CHANNEL_SOURCE_W = 5,
55 CHANNEL_SOURCE_YUV0 = 6,
56 CHANNEL_SOURCE_YUV1 = 7,
59 enum yuv_fixup
61 YUV_FIXUP_YUY2 = 0,
62 YUV_FIXUP_UYVY = 1,
63 YUV_FIXUP_YV12 = 2,
66 #include <pshpack2.h>
67 struct color_fixup_desc
69 unsigned x_sign_fixup : 1;
70 unsigned x_source : 3;
71 unsigned y_sign_fixup : 1;
72 unsigned y_source : 3;
73 unsigned z_sign_fixup : 1;
74 unsigned z_source : 3;
75 unsigned w_sign_fixup : 1;
76 unsigned w_source : 3;
78 #include <poppack.h>
80 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
81 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
83 static inline struct color_fixup_desc create_color_fixup_desc(
84 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
85 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
87 struct color_fixup_desc fixup =
89 sign0, src0,
90 sign1, src1,
91 sign2, src2,
92 sign3, src3,
94 return fixup;
97 static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
99 struct color_fixup_desc fixup =
101 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
102 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
103 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
104 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
106 return fixup;
109 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
111 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
114 static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
116 return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
119 static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
121 enum yuv_fixup yuv_fixup = 0;
122 if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
123 if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
124 if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
125 if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
126 return yuv_fixup;
129 /* Hash table functions */
130 typedef unsigned int (hash_function_t)(const void *key);
131 typedef BOOL (compare_function_t)(const void *keya, const void *keyb);
133 struct hash_table_entry_t {
134 void *key;
135 void *value;
136 unsigned int hash;
137 struct list entry;
140 struct hash_table_t {
141 hash_function_t *hash_function;
142 compare_function_t *compare_function;
143 struct list *buckets;
144 unsigned int bucket_count;
145 struct hash_table_entry_t *entries;
146 unsigned int entry_count;
147 struct list free_entries;
148 unsigned int count;
149 unsigned int grow_size;
150 unsigned int shrink_size;
153 struct hash_table_t *hash_table_create(hash_function_t *hash_function, compare_function_t *compare_function);
154 void hash_table_destroy(struct hash_table_t *table, void (*free_value)(void *value, void *cb), void *cb);
155 void hash_table_for_each_entry(struct hash_table_t *table, void (*callback)(void *value, void *context), void *context);
156 void *hash_table_get(const struct hash_table_t *table, const void *key);
157 void hash_table_put(struct hash_table_t *table, void *key, void *value);
158 void hash_table_remove(struct hash_table_t *table, void *key);
160 /* Device caps */
161 #define MAX_PALETTES 65536
162 #define MAX_STREAMS 16
163 #define MAX_TEXTURES 8
164 #define MAX_FRAGMENT_SAMPLERS 16
165 #define MAX_VERTEX_SAMPLERS 4
166 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
167 #define MAX_ACTIVE_LIGHTS 8
168 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 /* Used for CreateStateBlock */
171 #define NUM_SAVEDPIXELSTATES_R 35
172 #define NUM_SAVEDPIXELSTATES_T 18
173 #define NUM_SAVEDPIXELSTATES_S 12
174 #define NUM_SAVEDVERTEXSTATES_R 34
175 #define NUM_SAVEDVERTEXSTATES_T 2
176 #define NUM_SAVEDVERTEXSTATES_S 1
178 extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R];
179 extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T];
180 extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S];
181 extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R];
182 extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T];
183 extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S];
185 typedef enum _WINELOOKUP {
186 WINELOOKUP_WARPPARAM = 0,
187 MAX_LOOKUPS = 1
188 } WINELOOKUP;
190 extern const int minLookup[MAX_LOOKUPS];
191 extern const int maxLookup[MAX_LOOKUPS];
192 extern DWORD *stateLookup[MAX_LOOKUPS];
194 struct min_lookup
196 GLenum mip[WINED3DTEXF_LINEAR + 1];
199 struct min_lookup minMipLookup[WINED3DTEXF_ANISOTROPIC + 1];
200 const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
201 GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1];
202 const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
204 extern const struct filter_lookup filter_lookup_nofilter;
205 extern struct filter_lookup filter_lookup;
207 /* float_16_to_32() and float_32_to_16() (see implementation in
208 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
209 * to standard C floats and vice versa. They do not depend on the encoding
210 * of the C float, so they are platform independent, but slow. On x86 and
211 * other IEEE 754 compliant platforms the conversion can be accelerated by
212 * bit shifting the exponent and mantissa. There are also some SSE-based
213 * assembly routines out there.
215 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
217 static inline float float_16_to_32(const unsigned short *in) {
218 const unsigned short s = ((*in) & 0x8000);
219 const unsigned short e = ((*in) & 0x7C00) >> 10;
220 const unsigned short m = (*in) & 0x3FF;
221 const float sgn = (s ? -1.0 : 1.0);
223 if(e == 0) {
224 if(m == 0) return sgn * 0.0; /* +0.0 or -0.0 */
225 else return sgn * pow(2, -14.0) * ( (float) m / 1024.0);
226 } else if(e < 31) {
227 return sgn * pow(2, (float) e-15.0) * (1.0 + ((float) m / 1024.0));
228 } else {
229 if(m == 0) return sgn / 0.0; /* +INF / -INF */
230 else return 0.0 / 0.0; /* NAN */
235 * Settings
237 #define VS_NONE 0
238 #define VS_HW 1
240 #define PS_NONE 0
241 #define PS_HW 1
243 #define VBO_NONE 0
244 #define VBO_HW 1
246 #define NP2_NONE 0
247 #define NP2_REPACK 1
248 #define NP2_NATIVE 2
250 #define ORM_BACKBUFFER 0
251 #define ORM_PBUFFER 1
252 #define ORM_FBO 2
254 #define SHADER_ARB 1
255 #define SHADER_GLSL 2
256 #define SHADER_ATI 3
257 #define SHADER_NONE 4
259 #define RTL_DISABLE -1
260 #define RTL_AUTO 0
261 #define RTL_READDRAW 1
262 #define RTL_READTEX 2
263 #define RTL_TEXDRAW 3
264 #define RTL_TEXTEX 4
266 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
267 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
269 /* NOTE: When adding fields to this structure, make sure to update the default
270 * values in wined3d_main.c as well. */
271 typedef struct wined3d_settings_s {
272 /* vertex and pixel shader modes */
273 int vs_mode;
274 int ps_mode;
275 int vbo_mode;
276 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
277 we should use it. However, until it's fully implemented, we'll leave it as a registry
278 setting for developers. */
279 BOOL glslRequested;
280 int offscreen_rendering_mode;
281 int rendertargetlock_mode;
282 unsigned short pci_vendor_id;
283 unsigned short pci_device_id;
284 /* Memory tracking and object counting */
285 unsigned int emulated_textureram;
286 char *logo;
287 int allow_multisampling;
288 } wined3d_settings_t;
290 extern wined3d_settings_t wined3d_settings;
292 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
294 WINED3DSTT_UNKNOWN = 0,
295 WINED3DSTT_1D = 1,
296 WINED3DSTT_2D = 2,
297 WINED3DSTT_CUBE = 3,
298 WINED3DSTT_VOLUME = 4,
299 } WINED3DSAMPLER_TEXTURE_TYPE;
301 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
303 WINED3DSPR_TEMP = 0,
304 WINED3DSPR_INPUT = 1,
305 WINED3DSPR_CONST = 2,
306 WINED3DSPR_ADDR = 3,
307 WINED3DSPR_TEXTURE = 3,
308 WINED3DSPR_RASTOUT = 4,
309 WINED3DSPR_ATTROUT = 5,
310 WINED3DSPR_TEXCRDOUT = 6,
311 WINED3DSPR_OUTPUT = 6,
312 WINED3DSPR_CONSTINT = 7,
313 WINED3DSPR_COLOROUT = 8,
314 WINED3DSPR_DEPTHOUT = 9,
315 WINED3DSPR_SAMPLER = 10,
316 WINED3DSPR_CONST2 = 11,
317 WINED3DSPR_CONST3 = 12,
318 WINED3DSPR_CONST4 = 13,
319 WINED3DSPR_CONSTBOOL = 14,
320 WINED3DSPR_LOOP = 15,
321 WINED3DSPR_TEMPFLOAT16 = 16,
322 WINED3DSPR_MISCTYPE = 17,
323 WINED3DSPR_LABEL = 18,
324 WINED3DSPR_PREDICATE = 19,
325 } WINED3DSHADER_PARAM_REGISTER_TYPE;
327 typedef enum _WINED3DVS_RASTOUT_OFFSETS
329 WINED3DSRO_POSITION = 0,
330 WINED3DSRO_FOG = 1,
331 WINED3DSRO_POINT_SIZE = 2,
332 } WINED3DVS_RASTOUT_OFFSETS;
334 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
336 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
338 WINED3DSPSM_NONE = 0,
339 WINED3DSPSM_NEG = 1,
340 WINED3DSPSM_BIAS = 2,
341 WINED3DSPSM_BIASNEG = 3,
342 WINED3DSPSM_SIGN = 4,
343 WINED3DSPSM_SIGNNEG = 5,
344 WINED3DSPSM_COMP = 6,
345 WINED3DSPSM_X2 = 7,
346 WINED3DSPSM_X2NEG = 8,
347 WINED3DSPSM_DZ = 9,
348 WINED3DSPSM_DW = 10,
349 WINED3DSPSM_ABS = 11,
350 WINED3DSPSM_ABSNEG = 12,
351 WINED3DSPSM_NOT = 13,
352 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
354 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
355 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
356 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
357 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
358 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
360 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
362 WINED3DSPDM_NONE = 0,
363 WINED3DSPDM_SATURATE = 1,
364 WINED3DSPDM_PARTIALPRECISION = 2,
365 WINED3DSPDM_MSAMPCENTROID = 4,
366 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
368 typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
370 WINED3DSIO_NOP = 0,
371 WINED3DSIO_MOV = 1,
372 WINED3DSIO_ADD = 2,
373 WINED3DSIO_SUB = 3,
374 WINED3DSIO_MAD = 4,
375 WINED3DSIO_MUL = 5,
376 WINED3DSIO_RCP = 6,
377 WINED3DSIO_RSQ = 7,
378 WINED3DSIO_DP3 = 8,
379 WINED3DSIO_DP4 = 9,
380 WINED3DSIO_MIN = 10,
381 WINED3DSIO_MAX = 11,
382 WINED3DSIO_SLT = 12,
383 WINED3DSIO_SGE = 13,
384 WINED3DSIO_EXP = 14,
385 WINED3DSIO_LOG = 15,
386 WINED3DSIO_LIT = 16,
387 WINED3DSIO_DST = 17,
388 WINED3DSIO_LRP = 18,
389 WINED3DSIO_FRC = 19,
390 WINED3DSIO_M4x4 = 20,
391 WINED3DSIO_M4x3 = 21,
392 WINED3DSIO_M3x4 = 22,
393 WINED3DSIO_M3x3 = 23,
394 WINED3DSIO_M3x2 = 24,
395 WINED3DSIO_CALL = 25,
396 WINED3DSIO_CALLNZ = 26,
397 WINED3DSIO_LOOP = 27,
398 WINED3DSIO_RET = 28,
399 WINED3DSIO_ENDLOOP = 29,
400 WINED3DSIO_LABEL = 30,
401 WINED3DSIO_DCL = 31,
402 WINED3DSIO_POW = 32,
403 WINED3DSIO_CRS = 33,
404 WINED3DSIO_SGN = 34,
405 WINED3DSIO_ABS = 35,
406 WINED3DSIO_NRM = 36,
407 WINED3DSIO_SINCOS = 37,
408 WINED3DSIO_REP = 38,
409 WINED3DSIO_ENDREP = 39,
410 WINED3DSIO_IF = 40,
411 WINED3DSIO_IFC = 41,
412 WINED3DSIO_ELSE = 42,
413 WINED3DSIO_ENDIF = 43,
414 WINED3DSIO_BREAK = 44,
415 WINED3DSIO_BREAKC = 45,
416 WINED3DSIO_MOVA = 46,
417 WINED3DSIO_DEFB = 47,
418 WINED3DSIO_DEFI = 48,
420 WINED3DSIO_TEXCOORD = 64,
421 WINED3DSIO_TEXKILL = 65,
422 WINED3DSIO_TEX = 66,
423 WINED3DSIO_TEXBEM = 67,
424 WINED3DSIO_TEXBEML = 68,
425 WINED3DSIO_TEXREG2AR = 69,
426 WINED3DSIO_TEXREG2GB = 70,
427 WINED3DSIO_TEXM3x2PAD = 71,
428 WINED3DSIO_TEXM3x2TEX = 72,
429 WINED3DSIO_TEXM3x3PAD = 73,
430 WINED3DSIO_TEXM3x3TEX = 74,
431 WINED3DSIO_TEXM3x3DIFF = 75,
432 WINED3DSIO_TEXM3x3SPEC = 76,
433 WINED3DSIO_TEXM3x3VSPEC = 77,
434 WINED3DSIO_EXPP = 78,
435 WINED3DSIO_LOGP = 79,
436 WINED3DSIO_CND = 80,
437 WINED3DSIO_DEF = 81,
438 WINED3DSIO_TEXREG2RGB = 82,
439 WINED3DSIO_TEXDP3TEX = 83,
440 WINED3DSIO_TEXM3x2DEPTH = 84,
441 WINED3DSIO_TEXDP3 = 85,
442 WINED3DSIO_TEXM3x3 = 86,
443 WINED3DSIO_TEXDEPTH = 87,
444 WINED3DSIO_CMP = 88,
445 WINED3DSIO_BEM = 89,
446 WINED3DSIO_DP2ADD = 90,
447 WINED3DSIO_DSX = 91,
448 WINED3DSIO_DSY = 92,
449 WINED3DSIO_TEXLDD = 93,
450 WINED3DSIO_SETP = 94,
451 WINED3DSIO_TEXLDL = 95,
452 WINED3DSIO_BREAKP = 96,
454 WINED3DSIO_PHASE = 0xfffd,
455 WINED3DSIO_COMMENT = 0xfffe,
456 WINED3DSIO_END = 0Xffff,
457 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
459 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
460 #define WINED3DSI_TEXLD_PROJECT 1
461 #define WINED3DSI_TEXLD_BIAS 2
463 typedef enum COMPARISON_TYPE
465 COMPARISON_GT = 1,
466 COMPARISON_EQ = 2,
467 COMPARISON_GE = 3,
468 COMPARISON_LT = 4,
469 COMPARISON_NE = 5,
470 COMPARISON_LE = 6,
471 } COMPARISON_TYPE;
473 #define WINED3D_SM1_VS 0xfffe
474 #define WINED3D_SM1_PS 0xffff
475 #define WINED3D_SM4_PS 0x0000
476 #define WINED3D_SM4_VS 0x0001
477 #define WINED3D_SM4_GS 0x0002
479 /* Shader version tokens, and shader end tokens */
480 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
481 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
482 #define WINED3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
483 #define WINED3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xff)
485 /* Shader backends */
487 /* TODO: Make this dynamic, based on shader limits ? */
488 #define MAX_ATTRIBS 16
489 #define MAX_REG_ADDR 1
490 #define MAX_REG_TEMP 32
491 #define MAX_REG_TEXCRD 8
492 #define MAX_REG_INPUT 12
493 #define MAX_REG_OUTPUT 12
494 #define MAX_CONST_I 16
495 #define MAX_CONST_B 16
497 /* FIXME: This needs to go up to 2048 for
498 * Shader model 3 according to msdn (and for software shaders) */
499 #define MAX_LABELS 16
501 #define SHADER_PGMSIZE 65535
502 typedef struct SHADER_BUFFER {
503 char* buffer;
504 unsigned int bsize;
505 unsigned int lineNo;
506 BOOL newline;
507 } SHADER_BUFFER;
509 enum WINED3D_SHADER_INSTRUCTION_HANDLER
511 WINED3DSIH_ABS,
512 WINED3DSIH_ADD,
513 WINED3DSIH_BEM,
514 WINED3DSIH_BREAK,
515 WINED3DSIH_BREAKC,
516 WINED3DSIH_BREAKP,
517 WINED3DSIH_CALL,
518 WINED3DSIH_CALLNZ,
519 WINED3DSIH_CMP,
520 WINED3DSIH_CND,
521 WINED3DSIH_CRS,
522 WINED3DSIH_DCL,
523 WINED3DSIH_DEF,
524 WINED3DSIH_DEFB,
525 WINED3DSIH_DEFI,
526 WINED3DSIH_DP2ADD,
527 WINED3DSIH_DP3,
528 WINED3DSIH_DP4,
529 WINED3DSIH_DST,
530 WINED3DSIH_DSX,
531 WINED3DSIH_DSY,
532 WINED3DSIH_ELSE,
533 WINED3DSIH_ENDIF,
534 WINED3DSIH_ENDLOOP,
535 WINED3DSIH_ENDREP,
536 WINED3DSIH_EXP,
537 WINED3DSIH_EXPP,
538 WINED3DSIH_FRC,
539 WINED3DSIH_IF,
540 WINED3DSIH_IFC,
541 WINED3DSIH_LABEL,
542 WINED3DSIH_LIT,
543 WINED3DSIH_LOG,
544 WINED3DSIH_LOGP,
545 WINED3DSIH_LOOP,
546 WINED3DSIH_LRP,
547 WINED3DSIH_M3x2,
548 WINED3DSIH_M3x3,
549 WINED3DSIH_M3x4,
550 WINED3DSIH_M4x3,
551 WINED3DSIH_M4x4,
552 WINED3DSIH_MAD,
553 WINED3DSIH_MAX,
554 WINED3DSIH_MIN,
555 WINED3DSIH_MOV,
556 WINED3DSIH_MOVA,
557 WINED3DSIH_MUL,
558 WINED3DSIH_NOP,
559 WINED3DSIH_NRM,
560 WINED3DSIH_PHASE,
561 WINED3DSIH_POW,
562 WINED3DSIH_RCP,
563 WINED3DSIH_REP,
564 WINED3DSIH_RET,
565 WINED3DSIH_RSQ,
566 WINED3DSIH_SETP,
567 WINED3DSIH_SGE,
568 WINED3DSIH_SGN,
569 WINED3DSIH_SINCOS,
570 WINED3DSIH_SLT,
571 WINED3DSIH_SUB,
572 WINED3DSIH_TEX,
573 WINED3DSIH_TEXBEM,
574 WINED3DSIH_TEXBEML,
575 WINED3DSIH_TEXCOORD,
576 WINED3DSIH_TEXDEPTH,
577 WINED3DSIH_TEXDP3,
578 WINED3DSIH_TEXDP3TEX,
579 WINED3DSIH_TEXKILL,
580 WINED3DSIH_TEXLDD,
581 WINED3DSIH_TEXLDL,
582 WINED3DSIH_TEXM3x2DEPTH,
583 WINED3DSIH_TEXM3x2PAD,
584 WINED3DSIH_TEXM3x2TEX,
585 WINED3DSIH_TEXM3x3,
586 WINED3DSIH_TEXM3x3DIFF,
587 WINED3DSIH_TEXM3x3PAD,
588 WINED3DSIH_TEXM3x3SPEC,
589 WINED3DSIH_TEXM3x3TEX,
590 WINED3DSIH_TEXM3x3VSPEC,
591 WINED3DSIH_TEXREG2AR,
592 WINED3DSIH_TEXREG2GB,
593 WINED3DSIH_TEXREG2RGB,
594 WINED3DSIH_TABLE_SIZE
597 typedef struct shader_reg_maps
599 DWORD shader_version;
600 char texcoord[MAX_REG_TEXCRD]; /* pixel < 3.0 */
601 char temporary[MAX_REG_TEMP]; /* pixel, vertex */
602 char address[MAX_REG_ADDR]; /* vertex */
603 char packed_input[MAX_REG_INPUT]; /* pshader >= 3.0 */
604 char packed_output[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
605 char attributes[MAX_ATTRIBS]; /* vertex */
606 char labels[MAX_LABELS]; /* pixel, vertex */
607 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
608 WORD integer_constants; /* MAX_CONST_I, 16 */
609 WORD boolean_constants; /* MAX_CONST_B, 16 */
611 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
612 BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
613 char usesnrm, vpos, usesdsy, usestexldd;
614 char usesrelconstF;
616 /* Whether or not loops are used in this shader, and nesting depth */
617 unsigned loop_depth;
619 /* Whether or not this shader uses fog */
620 char fog;
622 } shader_reg_maps;
624 struct wined3d_shader_context
626 IWineD3DBaseShader *shader;
627 const struct shader_reg_maps *reg_maps;
628 SHADER_BUFFER *buffer;
631 struct wined3d_shader_dst_param
633 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
634 UINT register_idx;
635 DWORD write_mask;
636 DWORD modifiers;
637 DWORD shift;
638 const struct wined3d_shader_src_param *rel_addr;
641 struct wined3d_shader_src_param
643 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
644 UINT register_idx;
645 DWORD swizzle;
646 DWORD modifiers;
647 const struct wined3d_shader_src_param *rel_addr;
650 struct wined3d_shader_instruction
652 const struct wined3d_shader_context *ctx;
653 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
654 DWORD flags;
655 BOOL coissue;
656 DWORD predicate;
657 UINT dst_count;
658 const struct wined3d_shader_dst_param *dst;
659 UINT src_count;
660 const struct wined3d_shader_src_param *src;
663 struct wined3d_shader_semantic
665 WINED3DDECLUSAGE usage;
666 UINT usage_idx;
667 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
668 struct wined3d_shader_dst_param reg;
671 struct wined3d_shader_frontend
673 void *(*shader_init)(const DWORD *ptr);
674 void (*shader_free)(void *data);
675 void (*shader_read_header)(void *data, const DWORD **ptr, DWORD *shader_version);
676 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
677 UINT *param_size, DWORD shader_version);
678 void (*shader_read_src_param)(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
679 struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version);
680 void (*shader_read_dst_param)(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
681 struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version);
682 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
683 void (*shader_read_comment)(const DWORD **ptr, const char **comment);
684 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
687 extern const struct wined3d_shader_frontend sm1_shader_frontend;
688 extern const struct wined3d_shader_frontend sm4_shader_frontend;
690 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
692 struct shader_caps {
693 DWORD VertexShaderVersion;
694 DWORD MaxVertexShaderConst;
696 DWORD PixelShaderVersion;
697 float PixelShader1xMaxValue;
698 DWORD MaxPixelShaderConst;
700 WINED3DVSHADERCAPS2_0 VS20Caps;
701 WINED3DPSHADERCAPS2_0 PS20Caps;
703 DWORD MaxVShaderInstructionsExecuted;
704 DWORD MaxPShaderInstructionsExecuted;
705 DWORD MaxVertexShader30InstructionSlots;
706 DWORD MaxPixelShader30InstructionSlots;
709 enum tex_types
711 tex_1d = 0,
712 tex_2d = 1,
713 tex_3d = 2,
714 tex_cube = 3,
715 tex_rect = 4,
716 tex_type_count = 5,
719 enum vertexprocessing_mode {
720 fixedfunction,
721 vertexshader,
722 pretransformed
725 #define WINED3D_CONST_NUM_UNUSED ~0U
727 struct stb_const_desc {
728 unsigned char texunit;
729 UINT const_num;
732 enum fogmode {
733 FOG_OFF,
734 FOG_LINEAR,
735 FOG_EXP,
736 FOG_EXP2
739 /* Stateblock dependent parameters which have to be hardcoded
740 * into the shader code
742 struct ps_compile_args {
743 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
744 enum vertexprocessing_mode vp_mode;
745 enum fogmode fog;
746 /* Projected textures(ps 1.0-1.3) */
747 /* Texture types(2D, Cube, 3D) in ps 1.x */
748 BOOL srgb_correction;
749 WORD np2_fixup;
750 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
751 D3D9 has a limit of 16 samplers and the fixup is superfluous
752 in D3D10 (unconditional NP2 support mandatory). */
755 enum fog_src_type {
756 VS_FOG_Z = 0,
757 VS_FOG_COORD = 1
760 struct vs_compile_args {
761 WORD fog_src;
762 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
765 typedef struct {
766 const SHADER_HANDLER *shader_instruction_handler_table;
767 void (*shader_select)(IWineD3DDevice *iface, BOOL usePS, BOOL useVS);
768 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
769 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
770 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
771 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
772 void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
773 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
774 void (*shader_destroy)(IWineD3DBaseShader *iface);
775 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
776 void (*shader_free_private)(IWineD3DDevice *iface);
777 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
778 GLuint (*shader_generate_pshader)(IWineD3DPixelShader *iface,
779 SHADER_BUFFER *buffer, const struct ps_compile_args *args);
780 GLuint (*shader_generate_vshader)(IWineD3DVertexShader *iface,
781 SHADER_BUFFER *buffer, const struct vs_compile_args *args);
782 void (*shader_get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *caps);
783 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
784 } shader_backend_t;
786 extern const shader_backend_t glsl_shader_backend;
787 extern const shader_backend_t arb_program_shader_backend;
788 extern const shader_backend_t none_shader_backend;
790 /* X11 locking */
792 extern void (* CDECL wine_tsx11_lock_ptr)(void);
793 extern void (* CDECL wine_tsx11_unlock_ptr)(void);
795 /* As GLX relies on X, this is needed */
796 extern int num_lock;
798 #if 0
799 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
800 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
801 #else
802 #define ENTER_GL() wine_tsx11_lock_ptr()
803 #define LEAVE_GL() wine_tsx11_unlock_ptr()
804 #endif
806 /*****************************************************************************
807 * Defines
810 /* GL related defines */
811 /* ------------------ */
812 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
813 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
814 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
815 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
817 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
818 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
819 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
820 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
822 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
823 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
824 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
825 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
827 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
828 (vec)[0] = D3DCOLOR_R(dw); \
829 (vec)[1] = D3DCOLOR_G(dw); \
830 (vec)[2] = D3DCOLOR_B(dw); \
831 (vec)[3] = D3DCOLOR_A(dw); \
832 } while(0)
834 /* DirectX Device Limits */
835 /* --------------------- */
836 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
837 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
838 See MaxStreams in MSDN under GetDeviceCaps */
839 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
841 /* Checking of API calls */
842 /* --------------------- */
843 #ifndef WINE_NO_DEBUG_MSGS
844 #define checkGLcall(A) \
845 do { \
846 GLint err = glGetError(); \
847 if (err == GL_NO_ERROR) { \
848 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
850 } else do { \
851 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
852 debug_glerror(err), err, A, __FILE__, __LINE__); \
853 err = glGetError(); \
854 } while (err != GL_NO_ERROR); \
855 } while(0)
856 #else
857 #define checkGLcall(A) do {} while(0)
858 #endif
860 /* Trace routines / diagnostics */
861 /* ---------------------------- */
863 /* Dump out a matrix and copy it */
864 #define conv_mat(mat,gl_mat) \
865 do { \
866 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
867 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
868 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
869 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
870 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
871 } while (0)
873 /* Macro to dump out the current state of the light chain */
874 #define DUMP_LIGHT_CHAIN() \
875 do { \
876 PLIGHTINFOEL *el = This->stateBlock->lights;\
877 while (el) { \
878 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
879 el = el->next; \
881 } while(0)
883 /* Trace vector and strided data information */
884 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
885 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
886 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
887 si->elements[name].buffer_object, si->elements[name].stream_idx);
889 /* Defines used for optimizations */
891 /* Only reapply what is necessary */
892 #define REAPPLY_ALPHAOP 0x0001
893 #define REAPPLY_ALL 0xFFFF
895 /* Advance declaration of structures to satisfy compiler */
896 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
897 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
898 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
899 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
901 /* Global variables */
902 extern const float identity[16];
904 /*****************************************************************************
905 * Compilable extra diagnostics
908 /* Trace information per-vertex: (extremely high amount of trace) */
909 #if 0 /* NOTE: Must be 0 in cvs */
910 # define VTRACE(A) TRACE A
911 #else
912 # define VTRACE(A)
913 #endif
915 /* TODO: Confirm each of these works when wined3d move completed */
916 #if 0 /* NOTE: Must be 0 in cvs */
917 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
918 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
919 is enabled, and if it doesn't exist it is disabled. */
920 # define FRAME_DEBUGGING
921 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
922 the file is deleted */
923 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
924 # define SINGLE_FRAME_DEBUGGING
925 # endif
926 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
927 It can only be enabled when FRAME_DEBUGGING is also enabled
928 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
929 array is drawn. */
930 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
931 # define SHOW_FRAME_MAKEUP 1
932 # endif
933 /* The following, when enabled, lets you see the makeup of the all the textures used during each
934 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
935 The contents of the textures assigned to each stage are written into
936 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
937 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
938 # define SHOW_TEXTURE_MAKEUP 0
939 # endif
940 extern BOOL isOn;
941 extern BOOL isDumpingFrames;
942 extern LONG primCounter;
943 #endif
945 enum wined3d_ffp_idx
947 WINED3D_FFP_POSITION = 0,
948 WINED3D_FFP_BLENDWEIGHT = 1,
949 WINED3D_FFP_BLENDINDICES = 2,
950 WINED3D_FFP_NORMAL = 3,
951 WINED3D_FFP_PSIZE = 4,
952 WINED3D_FFP_DIFFUSE = 5,
953 WINED3D_FFP_SPECULAR = 6,
954 WINED3D_FFP_TEXCOORD0 = 7,
955 WINED3D_FFP_TEXCOORD1 = 8,
956 WINED3D_FFP_TEXCOORD2 = 9,
957 WINED3D_FFP_TEXCOORD3 = 10,
958 WINED3D_FFP_TEXCOORD4 = 11,
959 WINED3D_FFP_TEXCOORD5 = 12,
960 WINED3D_FFP_TEXCOORD6 = 13,
961 WINED3D_FFP_TEXCOORD7 = 14,
964 enum wined3d_ffp_emit_idx
966 WINED3D_FFP_EMIT_FLOAT1 = 0,
967 WINED3D_FFP_EMIT_FLOAT2 = 1,
968 WINED3D_FFP_EMIT_FLOAT3 = 2,
969 WINED3D_FFP_EMIT_FLOAT4 = 3,
970 WINED3D_FFP_EMIT_D3DCOLOR = 4,
971 WINED3D_FFP_EMIT_UBYTE4 = 5,
972 WINED3D_FFP_EMIT_SHORT2 = 6,
973 WINED3D_FFP_EMIT_SHORT4 = 7,
974 WINED3D_FFP_EMIT_UBYTE4N = 8,
975 WINED3D_FFP_EMIT_SHORT2N = 9,
976 WINED3D_FFP_EMIT_SHORT4N = 10,
977 WINED3D_FFP_EMIT_USHORT2N = 11,
978 WINED3D_FFP_EMIT_USHORT4N = 12,
979 WINED3D_FFP_EMIT_UDEC3 = 13,
980 WINED3D_FFP_EMIT_DEC3N = 14,
981 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
982 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
983 WINED3D_FFP_EMIT_COUNT = 17
986 struct wined3d_stream_info_element
988 const struct GlPixelFormatDesc *format_desc;
989 GLsizei stride;
990 const BYTE *data;
991 UINT stream_idx;
992 GLuint buffer_object;
995 struct wined3d_stream_info
997 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
998 BOOL position_transformed;
999 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1000 WORD use_map; /* MAX_ATTRIBS, 16 */
1003 /*****************************************************************************
1004 * Prototypes
1007 /* Routine common to the draw primitive and draw indexed primitive routines */
1008 void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT numberOfVertices,
1009 UINT start_idx, UINT idxBytes, const void *idxData, UINT minIndex);
1010 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
1012 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
1013 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
1014 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
1015 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
1016 extern glAttribFunc specular_func_3ubv;
1017 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
1018 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
1019 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
1021 #define eps 1e-8
1023 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1024 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1026 /* Routines and structures related to state management */
1027 typedef struct WineD3DContext WineD3DContext;
1028 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
1030 #define STATE_RENDER(a) (a)
1031 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1033 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1034 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1036 /* + 1 because samplers start with 0 */
1037 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1038 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1040 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1041 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1043 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
1044 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
1046 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
1047 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1048 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1049 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1051 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1052 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1054 #define STATE_VSHADER (STATE_VDECL + 1)
1055 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1057 #define STATE_VIEWPORT (STATE_VSHADER + 1)
1058 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1060 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1061 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1062 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1063 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1065 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1066 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1068 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1069 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1071 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1072 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1074 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1076 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1078 #define STATE_HIGHEST (STATE_FRONTFACE)
1080 struct StateEntry
1082 DWORD representative;
1083 APPLYSTATEFUNC apply;
1086 struct StateEntryTemplate
1088 DWORD state;
1089 struct StateEntry content;
1090 GL_SupportedExt extension;
1093 struct fragment_caps {
1094 DWORD PrimitiveMiscCaps;
1096 DWORD TextureOpCaps;
1097 DWORD MaxTextureBlendStages;
1098 DWORD MaxSimultaneousTextures;
1101 struct fragment_pipeline {
1102 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1103 void (*get_caps)(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps);
1104 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1105 void (*free_private)(IWineD3DDevice *iface);
1106 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1107 const struct StateEntryTemplate *states;
1108 BOOL ffp_proj_control;
1111 extern const struct StateEntryTemplate misc_state_template[];
1112 extern const struct StateEntryTemplate ffp_vertexstate_template[];
1113 extern const struct fragment_pipeline ffp_fragment_pipeline;
1114 extern const struct fragment_pipeline atifs_fragment_pipeline;
1115 extern const struct fragment_pipeline arbfp_fragment_pipeline;
1116 extern const struct fragment_pipeline nvts_fragment_pipeline;
1117 extern const struct fragment_pipeline nvrc_fragment_pipeline;
1119 /* "Base" state table */
1120 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1121 const WineD3D_GL_Info *gl_info, const struct StateEntryTemplate *vertex,
1122 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc);
1124 /* Shaders for color conversions in blits */
1125 struct blit_shader {
1126 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1127 void (*free_private)(IWineD3DDevice *iface);
1128 HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
1129 GLenum textype, UINT width, UINT height);
1130 void (*unset_shader)(IWineD3DDevice *iface);
1131 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1134 extern const struct blit_shader ffp_blit;
1135 extern const struct blit_shader arbfp_blit;
1137 enum fogsource {
1138 FOGSOURCE_FFP,
1139 FOGSOURCE_VS,
1140 FOGSOURCE_COORD,
1143 /* The new context manager that should deal with onscreen and offscreen rendering */
1144 struct WineD3DContext {
1145 /* State dirtification
1146 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1147 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1148 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1149 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1151 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1152 DWORD numDirtyEntries;
1153 DWORD isStateDirty[STATE_HIGHEST/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
1155 IWineD3DSurface *surface;
1156 DWORD tid; /* Thread ID which owns this context at the moment */
1158 /* Stores some information about the context state for optimization */
1159 WORD draw_buffer_dirty : 1;
1160 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1161 WORD last_was_pshader : 1;
1162 WORD last_was_vshader : 1;
1163 WORD namedArraysLoaded : 1;
1164 WORD numberedArraysLoaded : 1;
1165 WORD last_was_blit : 1;
1166 WORD last_was_ckey : 1;
1167 WORD fog_coord : 1;
1168 WORD isPBuffer : 1;
1169 WORD fog_enabled : 1;
1170 WORD num_untracked_materials : 2; /* Max value 2 */
1171 WORD padding : 3;
1172 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1173 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1174 DWORD numbered_array_mask;
1175 GLenum tracking_parm; /* Which source is tracking current colour */
1176 GLenum untracked_materials[2];
1177 UINT blit_w, blit_h;
1178 enum fogsource fog_source;
1180 char *vshader_const_dirty, *pshader_const_dirty;
1182 /* The actual opengl context */
1183 HGLRC glCtx;
1184 HWND win_handle;
1185 HDC hdc;
1186 HPBUFFERARB pbuffer;
1187 GLint aux_buffers;
1189 /* FBOs */
1190 struct list fbo_list;
1191 struct fbo_entry *current_fbo;
1192 GLuint src_fbo;
1193 GLuint dst_fbo;
1195 /* Extension emulation */
1196 GLint gl_fog_source;
1197 GLfloat fog_coord_value;
1198 GLfloat color[4], fogstart, fogend, fogcolor[4];
1201 typedef enum ContextUsage {
1202 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1203 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1204 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
1205 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
1206 } ContextUsage;
1208 void ActivateContext(IWineD3DDeviceImpl *device, IWineD3DSurface *target, ContextUsage usage);
1209 WineD3DContext *getActiveContext(void);
1210 WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win, BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *pPresentParms);
1211 void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context);
1212 void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource, WINED3DRESOURCETYPE type);
1213 void context_bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo);
1214 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer);
1215 void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface);
1217 void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
1218 HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain);
1220 /* Macros for doing basic GPU detection based on opengl capabilities */
1221 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1222 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1223 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1224 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1226 /* Default callbacks for implicit object destruction */
1227 extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
1229 extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface);
1231 /*****************************************************************************
1232 * Internal representation of a light
1234 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
1235 struct PLIGHTINFOEL {
1236 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1237 DWORD OriginalIndex;
1238 LONG glIndex;
1239 BOOL changed;
1240 BOOL enabledChanged;
1241 BOOL enabled;
1243 /* Converted parms to speed up swapping lights */
1244 float lightPosn[4];
1245 float lightDirn[4];
1246 float exponent;
1247 float cutoff;
1249 struct list entry;
1252 /* The default light parameters */
1253 extern const WINED3DLIGHT WINED3D_default_light;
1255 typedef struct WineD3D_PixelFormat
1257 int iPixelFormat; /* WGL pixel format */
1258 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1259 int redSize, greenSize, blueSize, alphaSize;
1260 int depthSize, stencilSize;
1261 BOOL windowDrawable;
1262 BOOL pbufferDrawable;
1263 BOOL doubleBuffer;
1264 int auxBuffers;
1265 int numSamples;
1266 } WineD3D_PixelFormat;
1268 /* The adapter structure */
1269 struct WineD3DAdapter
1271 UINT num;
1272 BOOL opengl;
1273 POINT monitorPoint;
1274 WineD3D_GL_Info gl_info;
1275 const char *driver;
1276 const char *description;
1277 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1278 int nCfgs;
1279 WineD3D_PixelFormat *cfgs;
1280 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1281 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1282 unsigned int UsedTextureRam;
1285 extern BOOL initPixelFormats(WineD3D_GL_Info *gl_info);
1286 BOOL initPixelFormatsNoGL(WineD3D_GL_Info *gl_info);
1287 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram);
1288 extern void add_gl_compat_wrappers(WineD3D_GL_Info *gl_info);
1290 /*****************************************************************************
1291 * High order patch management
1293 struct WineD3DRectPatch
1295 UINT Handle;
1296 float *mem;
1297 WineDirect3DVertexStridedData strided;
1298 WINED3DRECTPATCH_INFO RectPatchInfo;
1299 float numSegs[4];
1300 char has_normals, has_texcoords;
1301 struct list entry;
1304 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch);
1306 enum projection_types
1308 proj_none = 0,
1309 proj_count3 = 1,
1310 proj_count4 = 2
1313 enum dst_arg
1315 resultreg = 0,
1316 tempreg = 1
1319 /*****************************************************************************
1320 * Fixed function pipeline replacements
1322 #define ARG_UNUSED 0xff
1323 struct texture_stage_op
1325 unsigned cop : 8;
1326 unsigned carg1 : 8;
1327 unsigned carg2 : 8;
1328 unsigned carg0 : 8;
1330 unsigned aop : 8;
1331 unsigned aarg1 : 8;
1332 unsigned aarg2 : 8;
1333 unsigned aarg0 : 8;
1335 struct color_fixup_desc color_fixup;
1336 unsigned tex_type : 3;
1337 unsigned dst : 1;
1338 unsigned projected : 2;
1339 unsigned padding : 10;
1342 struct ffp_frag_settings {
1343 struct texture_stage_op op[MAX_TEXTURES];
1344 enum fogmode fog;
1345 /* Use an int instead of a char to get dword alignment */
1346 unsigned int sRGB_write;
1349 struct ffp_frag_desc
1351 struct ffp_frag_settings settings;
1354 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype);
1355 const struct ffp_frag_desc *find_ffp_frag_shader(const struct hash_table_t *fragment_shaders,
1356 const struct ffp_frag_settings *settings);
1357 void add_ffp_frag_shader(struct hash_table_t *shaders, struct ffp_frag_desc *desc);
1358 BOOL ffp_frag_program_key_compare(const void *keya, const void *keyb);
1359 unsigned int ffp_frag_program_key_hash(const void *key);
1361 /*****************************************************************************
1362 * IWineD3D implementation structure
1364 typedef struct IWineD3DImpl
1366 /* IUnknown fields */
1367 const IWineD3DVtbl *lpVtbl;
1368 LONG ref; /* Note: Ref counting not required */
1370 /* WineD3D Information */
1371 IUnknown *parent;
1372 UINT dxVersion;
1374 UINT adapter_count;
1375 struct WineD3DAdapter adapters[1];
1376 } IWineD3DImpl;
1378 extern const IWineD3DVtbl IWineD3D_Vtbl;
1380 BOOL InitAdapters(IWineD3DImpl *This);
1382 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1383 (since it will break quite a few things until contexts are managed properly!) */
1384 extern BOOL pbuffer_support;
1385 /* allocate one pbuffer per surface */
1386 extern BOOL pbuffer_per_surface;
1388 /* A helper function that dumps a resource list */
1389 void dumpResources(struct list *list);
1391 /*****************************************************************************
1392 * IWineD3DDevice implementation structure
1394 #define WINED3D_UNMAPPED_STAGE ~0U
1396 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1397 #define WINED3DCREATE_MULTITHREADED 0x00000004
1399 struct IWineD3DDeviceImpl
1401 /* IUnknown fields */
1402 const IWineD3DDeviceVtbl *lpVtbl;
1403 LONG ref; /* Note: Ref counting not required */
1405 /* WineD3D Information */
1406 IUnknown *parent;
1407 IWineD3DDeviceParent *device_parent;
1408 IWineD3D *wineD3D;
1409 struct WineD3DAdapter *adapter;
1411 /* Window styles to restore when switching fullscreen mode */
1412 LONG style;
1413 LONG exStyle;
1415 /* X and GL Information */
1416 GLint maxConcurrentLights;
1417 GLenum offscreenBuffer;
1419 /* Selected capabilities */
1420 int vs_selected_mode;
1421 int ps_selected_mode;
1422 const shader_backend_t *shader_backend;
1423 void *shader_priv;
1424 void *fragment_priv;
1425 void *blit_priv;
1426 struct StateEntry StateTable[STATE_HIGHEST + 1];
1427 /* Array of functions for states which are handled by more than one pipeline part */
1428 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1429 const struct fragment_pipeline *frag_pipe;
1430 const struct blit_shader *blitter;
1432 unsigned int max_ffp_textures, max_ffp_texture_stages;
1433 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1435 WORD view_ident : 1; /* true iff view matrix is identity */
1436 WORD untransformed : 1;
1437 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1438 WORD isRecordingState : 1;
1439 WORD isInDraw : 1;
1440 WORD render_offscreen : 1;
1441 WORD bCursorVisible : 1;
1442 WORD haveHardwareCursor : 1;
1443 WORD d3d_initialized : 1;
1444 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1445 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1446 WORD useDrawStridedSlow : 1;
1447 WORD instancedDraw : 1;
1448 WORD padding : 3;
1450 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1452 #define DDRAW_PITCH_ALIGNMENT 8
1453 #define D3D8_PITCH_ALIGNMENT 4
1454 unsigned char surface_alignment; /* Line Alignment of surfaces */
1456 /* State block related */
1457 IWineD3DStateBlockImpl *stateBlock;
1458 IWineD3DStateBlockImpl *updateStateBlock;
1460 /* Internal use fields */
1461 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1462 UINT adapterNo;
1463 WINED3DDEVTYPE devType;
1465 IWineD3DSwapChain **swapchains;
1466 UINT NumberOfSwapChains;
1468 struct list resources; /* a linked list to track resources created by the device */
1469 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1470 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1472 /* Render Target Support */
1473 IWineD3DSurface **render_targets;
1474 IWineD3DSurface *auto_depth_stencil_buffer;
1475 IWineD3DSurface *stencilBufferTarget;
1477 /* Caches to avoid unneeded context changes */
1478 IWineD3DSurface *lastActiveRenderTarget;
1479 IWineD3DSwapChain *lastActiveSwapChain;
1481 /* palettes texture management */
1482 UINT NumberOfPalettes;
1483 PALETTEENTRY **palettes;
1484 UINT currentPalette;
1485 UINT paletteConversionShader;
1487 /* For rendering to a texture using glCopyTexImage */
1488 GLenum *draw_buffers;
1489 GLuint depth_blt_texture;
1490 GLuint depth_blt_rb;
1491 UINT depth_blt_rb_w;
1492 UINT depth_blt_rb_h;
1494 /* Cursor management */
1495 UINT xHotSpot;
1496 UINT yHotSpot;
1497 UINT xScreenSpace;
1498 UINT yScreenSpace;
1499 UINT cursorWidth, cursorHeight;
1500 GLuint cursorTexture;
1501 HCURSOR hardwareCursor;
1503 /* The Wine logo surface */
1504 IWineD3DSurface *logo_surface;
1506 /* Textures for when no other textures are mapped */
1507 UINT dummyTextureName[MAX_TEXTURES];
1509 /* Device state management */
1510 HRESULT state;
1512 /* DirectDraw stuff */
1513 DWORD ddraw_width, ddraw_height;
1514 WINED3DFORMAT ddraw_format;
1516 /* Final position fixup constant */
1517 float posFixup[4];
1519 /* With register combiners we can skip junk texture stages */
1520 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1521 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1523 /* Stream source management */
1524 struct wined3d_stream_info strided_streams;
1525 const WineDirect3DVertexStridedData *up_strided;
1527 /* Context management */
1528 WineD3DContext **contexts; /* Dynamic array containing pointers to context structures */
1529 WineD3DContext *activeContext;
1530 DWORD lastThread;
1531 UINT numContexts;
1532 WineD3DContext *pbufferContext; /* The context that has a pbuffer as drawable */
1533 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
1535 /* High level patch management */
1536 #define PATCHMAP_SIZE 43
1537 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1538 struct list patches[PATCHMAP_SIZE];
1539 struct WineD3DRectPatch *currentPatch;
1542 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl;
1544 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1545 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup);
1546 void device_stream_info_from_strided(IWineD3DDeviceImpl *This,
1547 const struct WineDirect3DVertexStridedData *strided, struct wined3d_stream_info *stream_info);
1548 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1549 CONST WINED3DRECT* pRects, DWORD Flags, WINED3DCOLOR Color,
1550 float Z, DWORD Stencil);
1551 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This);
1552 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state);
1553 static inline BOOL isStateDirty(WineD3DContext *context, DWORD state) {
1554 DWORD idx = state >> 5;
1555 BYTE shift = state & 0x1f;
1556 return context->isStateDirty[idx] & (1 << shift);
1559 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1560 typedef struct PrivateData
1562 struct list entry;
1564 GUID tag;
1565 DWORD flags; /* DDSPD_* */
1567 union
1569 LPVOID data;
1570 LPUNKNOWN object;
1571 } ptr;
1573 DWORD size;
1574 } PrivateData;
1576 /*****************************************************************************
1577 * IWineD3DResource implementation structure
1579 typedef struct IWineD3DResourceClass
1581 /* IUnknown fields */
1582 LONG ref; /* Note: Ref counting not required */
1584 /* WineD3DResource Information */
1585 IUnknown *parent;
1586 WINED3DRESOURCETYPE resourceType;
1587 IWineD3DDeviceImpl *wineD3DDevice;
1588 WINED3DPOOL pool;
1589 UINT size;
1590 DWORD usage;
1591 const struct GlPixelFormatDesc *format_desc;
1592 DWORD priority;
1593 BYTE *allocatedMemory; /* Pointer to the real data location */
1594 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1595 struct list privateData;
1596 struct list resource_list_entry;
1598 } IWineD3DResourceClass;
1600 typedef struct IWineD3DResourceImpl
1602 /* IUnknown & WineD3DResource Information */
1603 const IWineD3DResourceVtbl *lpVtbl;
1604 IWineD3DResourceClass resource;
1605 } IWineD3DResourceImpl;
1607 void resource_cleanup(IWineD3DResource *iface);
1608 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid);
1609 HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice **device);
1610 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent);
1611 DWORD resource_get_priority(IWineD3DResource *iface);
1612 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1613 void *data, DWORD *data_size);
1614 HRESULT resource_init(struct IWineD3DResourceClass *resource, WINED3DRESOURCETYPE resource_type,
1615 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
1616 WINED3DPOOL pool, IUnknown *parent);
1617 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface);
1618 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority);
1619 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1620 const void *data, DWORD data_size, DWORD flags);
1622 /* Tests show that the start address of resources is 32 byte aligned */
1623 #define RESOURCE_ALIGNMENT 32
1625 /*****************************************************************************
1626 * IWineD3DBaseTexture D3D- > openGL state map lookups
1628 #define WINED3DFUNC_NOTSUPPORTED -2
1629 #define WINED3DFUNC_UNIMPLEMENTED -1
1631 typedef enum winetexturestates {
1632 WINED3DTEXSTA_ADDRESSU = 0,
1633 WINED3DTEXSTA_ADDRESSV = 1,
1634 WINED3DTEXSTA_ADDRESSW = 2,
1635 WINED3DTEXSTA_BORDERCOLOR = 3,
1636 WINED3DTEXSTA_MAGFILTER = 4,
1637 WINED3DTEXSTA_MINFILTER = 5,
1638 WINED3DTEXSTA_MIPFILTER = 6,
1639 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1640 WINED3DTEXSTA_MAXANISOTROPY = 8,
1641 WINED3DTEXSTA_SRGBTEXTURE = 9,
1642 WINED3DTEXSTA_ELEMENTINDEX = 10,
1643 WINED3DTEXSTA_DMAPOFFSET = 11,
1644 WINED3DTEXSTA_TSSADDRESSW = 12,
1645 MAX_WINETEXTURESTATES = 13,
1646 } winetexturestates;
1648 enum WINED3DSRGB
1650 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1651 SRGB_RGB = 1, /* Loads the rgb texture */
1652 SRGB_SRGB = 2, /* Loads the srgb texture */
1653 SRGB_BOTH = 3, /* Loads both textures */
1656 /*****************************************************************************
1657 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1659 typedef struct IWineD3DBaseTextureClass
1661 DWORD states[MAX_WINETEXTURESTATES];
1662 DWORD srgbstates[MAX_WINETEXTURESTATES];
1663 UINT levels;
1664 BOOL dirty, srgbDirty;
1665 UINT textureName, srgbTextureName;
1666 float pow2Matrix[16];
1667 UINT LOD;
1668 WINED3DTEXTUREFILTERTYPE filterType;
1669 LONG bindCount;
1670 DWORD sampler;
1671 BOOL is_srgb;
1672 BOOL pow2Matrix_identity;
1673 const struct min_lookup *minMipLookup;
1674 const GLenum *magLookup;
1675 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1676 } IWineD3DBaseTextureClass;
1678 void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1679 void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1680 void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1681 void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb);
1683 typedef struct IWineD3DBaseTextureImpl
1685 /* IUnknown & WineD3DResource Information */
1686 const IWineD3DBaseTextureVtbl *lpVtbl;
1687 IWineD3DResourceClass resource;
1688 IWineD3DBaseTextureClass baseTexture;
1690 } IWineD3DBaseTextureImpl;
1692 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1693 const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1694 const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]);
1695 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc);
1696 void basetexture_cleanup(IWineD3DBaseTexture *iface);
1697 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface);
1698 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface);
1699 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface);
1700 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface);
1701 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface);
1702 void basetexture_init(struct IWineD3DBaseTextureClass *texture, UINT levels, DWORD usage);
1703 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type);
1704 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
1705 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
1706 void basetexture_unload(IWineD3DBaseTexture *iface);
1707 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture *iface, BOOL srgb) {
1708 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
1709 This->baseTexture.is_srgb = srgb;
1712 /*****************************************************************************
1713 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1715 typedef struct IWineD3DTextureImpl
1717 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1718 const IWineD3DTextureVtbl *lpVtbl;
1719 IWineD3DResourceClass resource;
1720 IWineD3DBaseTextureClass baseTexture;
1722 /* IWineD3DTexture */
1723 IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
1724 UINT target;
1725 BOOL cond_np2;
1727 } IWineD3DTextureImpl;
1729 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
1731 /*****************************************************************************
1732 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1734 typedef struct IWineD3DCubeTextureImpl
1736 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1737 const IWineD3DCubeTextureVtbl *lpVtbl;
1738 IWineD3DResourceClass resource;
1739 IWineD3DBaseTextureClass baseTexture;
1741 /* IWineD3DCubeTexture */
1742 IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
1743 } IWineD3DCubeTextureImpl;
1745 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
1747 typedef struct _WINED3DVOLUMET_DESC
1749 UINT Width;
1750 UINT Height;
1751 UINT Depth;
1752 } WINED3DVOLUMET_DESC;
1754 /*****************************************************************************
1755 * IWineD3DVolume implementation structure (extends IUnknown)
1757 typedef struct IWineD3DVolumeImpl
1759 /* IUnknown & WineD3DResource fields */
1760 const IWineD3DVolumeVtbl *lpVtbl;
1761 IWineD3DResourceClass resource;
1763 /* WineD3DVolume Information */
1764 WINED3DVOLUMET_DESC currentDesc;
1765 IWineD3DBase *container;
1766 BOOL lockable;
1767 BOOL locked;
1768 WINED3DBOX lockedBox;
1769 WINED3DBOX dirtyBox;
1770 BOOL dirty;
1771 } IWineD3DVolumeImpl;
1773 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
1775 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box);
1777 /*****************************************************************************
1778 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1780 typedef struct IWineD3DVolumeTextureImpl
1782 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1783 const IWineD3DVolumeTextureVtbl *lpVtbl;
1784 IWineD3DResourceClass resource;
1785 IWineD3DBaseTextureClass baseTexture;
1787 /* IWineD3DVolumeTexture */
1788 IWineD3DVolume *volumes[MAX_MIP_LEVELS];
1789 } IWineD3DVolumeTextureImpl;
1791 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
1793 typedef struct _WINED3DSURFACET_DESC
1795 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1796 DWORD MultiSampleQuality;
1797 UINT Width;
1798 UINT Height;
1799 } WINED3DSURFACET_DESC;
1801 /*****************************************************************************
1802 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1804 typedef struct wineD3DSurface_DIB {
1805 HBITMAP DIBsection;
1806 void* bitmap_data;
1807 UINT bitmap_size;
1808 HGDIOBJ holdbitmap;
1809 BOOL client_memory;
1810 } wineD3DSurface_DIB;
1812 typedef struct {
1813 struct list entry;
1814 GLuint id;
1815 UINT width;
1816 UINT height;
1817 } renderbuffer_entry_t;
1819 struct fbo_entry
1821 struct list entry;
1822 IWineD3DSurface **render_targets;
1823 IWineD3DSurface *depth_stencil;
1824 BOOL attached;
1825 GLuint id;
1828 /*****************************************************************************
1829 * IWineD3DClipp implementation structure
1831 typedef struct IWineD3DClipperImpl
1833 const IWineD3DClipperVtbl *lpVtbl;
1834 LONG ref;
1836 IUnknown *Parent;
1837 HWND hWnd;
1838 } IWineD3DClipperImpl;
1841 /*****************************************************************************
1842 * IWineD3DSurface implementation structure
1844 struct IWineD3DSurfaceImpl
1846 /* IUnknown & IWineD3DResource Information */
1847 const IWineD3DSurfaceVtbl *lpVtbl;
1848 IWineD3DResourceClass resource;
1850 /* IWineD3DSurface fields */
1851 IWineD3DBase *container;
1852 WINED3DSURFACET_DESC currentDesc;
1853 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1854 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
1856 /* TODO: move this off into a management class(maybe!) */
1857 DWORD Flags;
1859 UINT pow2Width;
1860 UINT pow2Height;
1862 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1863 void (*get_drawable_size)(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1865 /* Oversized texture */
1866 RECT glRect;
1868 /* PBO */
1869 GLuint pbo;
1871 RECT lockedRect;
1872 RECT dirtyRect;
1873 int lockCount;
1874 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1876 glDescriptor glDescription;
1878 /* For GetDC */
1879 wineD3DSurface_DIB dib;
1880 HDC hDC;
1882 /* Color keys for DDraw */
1883 WINEDDCOLORKEY DestBltCKey;
1884 WINEDDCOLORKEY DestOverlayCKey;
1885 WINEDDCOLORKEY SrcOverlayCKey;
1886 WINEDDCOLORKEY SrcBltCKey;
1887 DWORD CKeyFlags;
1889 WINEDDCOLORKEY glCKey;
1891 struct list renderbuffers;
1892 renderbuffer_entry_t *current_renderbuffer;
1894 /* DirectDraw clippers */
1895 IWineD3DClipper *clipper;
1897 /* DirectDraw Overlay handling */
1898 RECT overlay_srcrect;
1899 RECT overlay_destrect;
1900 IWineD3DSurfaceImpl *overlay_dest;
1901 struct list overlays;
1902 struct list overlay_entry;
1905 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
1906 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
1908 /* Predeclare the shared Surface functions */
1909 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
1910 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface);
1911 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
1912 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice);
1913 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1914 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1915 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
1916 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
1917 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface);
1918 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface);
1919 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer);
1920 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc);
1921 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags);
1922 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags);
1923 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface);
1924 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface);
1925 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal);
1926 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal);
1927 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey);
1928 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container);
1929 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface);
1930 HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
1931 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
1932 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
1933 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref);
1934 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
1935 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX);
1936 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper);
1937 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper);
1938 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
1939 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface);
1940 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
1941 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter);
1942 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1943 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
1944 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1945 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb);
1946 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
1948 void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1949 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1950 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1951 void get_drawable_size_fbo(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
1953 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back);
1955 /* Surface flags: */
1956 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1957 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1958 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1959 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1960 #define SFLAG_DISCARD 0x00000010 /* ??? */
1961 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1962 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1963 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1964 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1965 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1966 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1967 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1968 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1969 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1970 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1971 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1972 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1973 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1974 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1975 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1976 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1977 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1978 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1979 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1980 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1982 /* In some conditions the surface memory must not be freed:
1983 * SFLAG_OVERSIZE: Not all data can be kept in GL
1984 * SFLAG_CONVERTED: Converting the data back would take too long
1985 * SFLAG_DIBSECTION: The dib code manages the memory
1986 * SFLAG_LOCKED: The app requires access to the surface data
1987 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1988 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1989 * SFLAG_CLIENT: OpenGL uses our memory as backup
1991 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1992 SFLAG_CONVERTED | \
1993 SFLAG_DIBSECTION | \
1994 SFLAG_LOCKED | \
1995 SFLAG_DYNLOCK | \
1996 SFLAG_USERPTR | \
1997 SFLAG_PBO | \
1998 SFLAG_CLIENT)
2000 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2001 SFLAG_INTEXTURE | \
2002 SFLAG_INDRAWABLE | \
2003 SFLAG_INSRGBTEX)
2005 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2006 SFLAG_DS_OFFSCREEN)
2007 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2009 BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]);
2011 typedef enum {
2012 NO_CONVERSION,
2013 CONVERT_PALETTED,
2014 CONVERT_PALETTED_CK,
2015 CONVERT_CK_565,
2016 CONVERT_CK_5551,
2017 CONVERT_CK_4444,
2018 CONVERT_CK_4444_ARGB,
2019 CONVERT_CK_1555,
2020 CONVERT_555,
2021 CONVERT_CK_RGB24,
2022 CONVERT_CK_8888,
2023 CONVERT_CK_8888_ARGB,
2024 CONVERT_RGB32_888,
2025 CONVERT_V8U8,
2026 CONVERT_L6V5U5,
2027 CONVERT_X8L8V8U8,
2028 CONVERT_Q8W8V8U8,
2029 CONVERT_V16U16,
2030 CONVERT_A4L4,
2031 CONVERT_G16R16,
2032 CONVERT_R16G16F,
2033 CONVERT_R32G32F,
2034 } CONVERT_TYPES;
2036 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format, GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode);
2038 BOOL palette9_changed(IWineD3DSurfaceImpl *This);
2040 /*****************************************************************************
2041 * IWineD3DVertexDeclaration implementation structure
2043 #define MAX_ATTRIBS 16
2045 struct wined3d_vertex_declaration_element
2047 const struct GlPixelFormatDesc *format_desc;
2048 BOOL ffp_valid;
2049 WORD input_slot;
2050 WORD offset;
2051 UINT output_slot;
2052 BYTE method;
2053 BYTE usage;
2054 BYTE usage_idx;
2057 typedef struct IWineD3DVertexDeclarationImpl {
2058 /* IUnknown Information */
2059 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2060 LONG ref;
2062 IUnknown *parent;
2063 IWineD3DDeviceImpl *wineD3DDevice;
2065 struct wined3d_vertex_declaration_element *elements;
2066 UINT element_count;
2068 DWORD streams[MAX_STREAMS];
2069 UINT num_streams;
2070 BOOL position_transformed;
2071 BOOL half_float_conv_needed;
2072 } IWineD3DVertexDeclarationImpl;
2074 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
2076 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *This,
2077 const WINED3DVERTEXELEMENT *elements, UINT element_count);
2079 /*****************************************************************************
2080 * IWineD3DStateBlock implementation structure
2083 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2084 /* Note: Very long winded but gl Lists are not flexible enough */
2085 /* to resolve everything we need, so doing it manually for now */
2086 typedef struct SAVEDSTATES {
2087 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2088 WORD streamSource; /* MAX_STREAMS, 16 */
2089 WORD streamFreq; /* MAX_STREAMS, 16 */
2090 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2091 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2092 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2093 DWORD textures; /* MAX_COMBINED_SAMPLERS, 20 */
2094 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2095 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2096 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2097 BOOL *pixelShaderConstantsF;
2098 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2099 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2100 BOOL *vertexShaderConstantsF;
2101 WORD primitive_type : 1;
2102 WORD indices : 1;
2103 WORD material : 1;
2104 WORD viewport : 1;
2105 WORD vertexDecl : 1;
2106 WORD pixelShader : 1;
2107 WORD vertexShader : 1;
2108 WORD scissorRect : 1;
2109 WORD padding : 1;
2110 } SAVEDSTATES;
2112 struct StageState {
2113 DWORD stage;
2114 DWORD state;
2117 struct IWineD3DStateBlockImpl
2119 /* IUnknown fields */
2120 const IWineD3DStateBlockVtbl *lpVtbl;
2121 LONG ref; /* Note: Ref counting not required */
2123 /* IWineD3DStateBlock information */
2124 IUnknown *parent;
2125 IWineD3DDeviceImpl *wineD3DDevice;
2126 WINED3DSTATEBLOCKTYPE blockType;
2128 /* Array indicating whether things have been set or changed */
2129 SAVEDSTATES changed;
2131 /* Vertex Shader Declaration */
2132 IWineD3DVertexDeclaration *vertexDecl;
2134 IWineD3DVertexShader *vertexShader;
2136 /* Vertex Shader Constants */
2137 BOOL vertexShaderConstantB[MAX_CONST_B];
2138 INT vertexShaderConstantI[MAX_CONST_I * 4];
2139 float *vertexShaderConstantF;
2141 /* primitive type */
2142 GLenum gl_primitive_type;
2144 /* Stream Source */
2145 BOOL streamIsUP;
2146 UINT streamStride[MAX_STREAMS];
2147 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
2148 IWineD3DBuffer *streamSource[MAX_STREAMS];
2149 UINT streamFreq[MAX_STREAMS + 1];
2150 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2152 /* Indices */
2153 IWineD3DBuffer* pIndexData;
2154 WINED3DFORMAT IndexFmt;
2155 INT baseVertexIndex;
2156 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2158 /* Transform */
2159 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2161 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2162 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2163 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2164 struct list lightMap[LIGHTMAP_SIZE]; /* Mashmap containing the lights */
2165 PLIGHTINFOEL *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2167 /* Clipping */
2168 double clipplane[MAX_CLIPPLANES][4];
2169 WINED3DCLIPSTATUS clip_status;
2171 /* ViewPort */
2172 WINED3DVIEWPORT viewport;
2174 /* Material */
2175 WINED3DMATERIAL material;
2177 /* Pixel Shader */
2178 IWineD3DPixelShader *pixelShader;
2180 /* Pixel Shader Constants */
2181 BOOL pixelShaderConstantB[MAX_CONST_B];
2182 INT pixelShaderConstantI[MAX_CONST_I * 4];
2183 float *pixelShaderConstantF;
2185 /* RenderState */
2186 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
2188 /* Texture */
2189 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2191 /* Texture State Stage */
2192 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2193 DWORD lowest_disabled_stage;
2194 /* Sampler States */
2195 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2197 /* Scissor test rectangle */
2198 RECT scissorRect;
2200 /* Contained state management */
2201 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2202 unsigned int num_contained_render_states;
2203 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2204 unsigned int num_contained_transform_states;
2205 DWORD contained_vs_consts_i[MAX_CONST_I];
2206 unsigned int num_contained_vs_consts_i;
2207 DWORD contained_vs_consts_b[MAX_CONST_B];
2208 unsigned int num_contained_vs_consts_b;
2209 DWORD *contained_vs_consts_f;
2210 unsigned int num_contained_vs_consts_f;
2211 DWORD contained_ps_consts_i[MAX_CONST_I];
2212 unsigned int num_contained_ps_consts_i;
2213 DWORD contained_ps_consts_b[MAX_CONST_B];
2214 unsigned int num_contained_ps_consts_b;
2215 DWORD *contained_ps_consts_f;
2216 unsigned int num_contained_ps_consts_f;
2217 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2218 unsigned int num_contained_tss_states;
2219 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2220 unsigned int num_contained_sampler_states;
2223 extern void stateblock_savedstates_set(
2224 IWineD3DStateBlock* iface,
2225 SAVEDSTATES* states,
2226 BOOL value);
2228 extern void stateblock_copy(
2229 IWineD3DStateBlock* destination,
2230 IWineD3DStateBlock* source);
2232 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl;
2234 /* Direct3D terminology with little modifications. We do not have an issued state
2235 * because only the driver knows about it, but we have a created state because d3d
2236 * allows GetData on a created issue, but opengl doesn't
2238 enum query_state {
2239 QUERY_CREATED,
2240 QUERY_SIGNALLED,
2241 QUERY_BUILDING
2243 /*****************************************************************************
2244 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2246 typedef struct IWineD3DQueryImpl
2248 const IWineD3DQueryVtbl *lpVtbl;
2249 LONG ref; /* Note: Ref counting not required */
2251 IUnknown *parent;
2252 /*TODO: replace with iface usage */
2253 #if 0
2254 IWineD3DDevice *wineD3DDevice;
2255 #else
2256 IWineD3DDeviceImpl *wineD3DDevice;
2257 #endif
2259 /* IWineD3DQuery fields */
2260 enum query_state state;
2261 WINED3DQUERYTYPE type;
2262 /* TODO: Think about using a IUnknown instead of a void* */
2263 void *extendedData;
2266 } IWineD3DQueryImpl;
2268 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl;
2269 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl;
2270 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl;
2272 /* Datastructures for IWineD3DQueryImpl.extendedData */
2273 typedef struct WineQueryOcclusionData {
2274 GLuint queryId;
2275 WineD3DContext *ctx;
2276 } WineQueryOcclusionData;
2278 typedef struct WineQueryEventData {
2279 GLuint fenceId;
2280 WineD3DContext *ctx;
2281 } WineQueryEventData;
2283 /* IWineD3DBuffer */
2285 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2286 * fixed function semantics as D3DCOLOR or FLOAT16 */
2287 enum wined3d_buffer_conversion_type
2289 CONV_NONE,
2290 CONV_D3DCOLOR,
2291 CONV_POSITIONT,
2292 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2295 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2296 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2297 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2298 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2299 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2301 struct wined3d_buffer
2303 const struct IWineD3DBufferVtbl *vtbl;
2304 IWineD3DResourceClass resource;
2306 struct wined3d_buffer_desc desc;
2308 GLuint buffer_object;
2309 GLenum buffer_object_usage;
2310 GLenum buffer_type_hint;
2311 UINT buffer_object_size;
2312 LONG bind_count;
2313 DWORD flags;
2315 UINT dirty_start;
2316 UINT dirty_end;
2317 LONG lock_count;
2319 /* conversion stuff */
2320 UINT conversion_count;
2321 UINT draw_count;
2322 UINT stride; /* 0 if no conversion */
2323 UINT conversion_stride; /* 0 if no shifted conversion */
2324 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2325 /* Extra load offsets, for FLOAT16 conversion */
2326 UINT *conversion_shift; /* NULL if no shifted conversion */
2329 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl;
2330 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object);
2331 const BYTE *buffer_get_sysmem(struct wined3d_buffer *This);
2333 /* IWineD3DRendertargetView */
2334 struct wined3d_rendertarget_view
2336 const struct IWineD3DRendertargetViewVtbl *vtbl;
2337 LONG refcount;
2339 IWineD3DResource *resource;
2340 IUnknown *parent;
2343 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl;
2345 /*****************************************************************************
2346 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2349 typedef struct IWineD3DSwapChainImpl
2351 /*IUnknown part*/
2352 const IWineD3DSwapChainVtbl *lpVtbl;
2353 LONG ref; /* Note: Ref counting not required */
2355 IUnknown *parent;
2356 IWineD3DDeviceImpl *wineD3DDevice;
2358 /* IWineD3DSwapChain fields */
2359 IWineD3DSurface **backBuffer;
2360 IWineD3DSurface *frontBuffer;
2361 WINED3DPRESENT_PARAMETERS presentParms;
2362 DWORD orig_width, orig_height;
2363 WINED3DFORMAT orig_fmt;
2364 WINED3DGAMMARAMP orig_gamma;
2366 long prev_time, frames; /* Performance tracking */
2367 unsigned int vSyncCounter;
2369 WineD3DContext **context; /* Later a array for multithreading */
2370 unsigned int num_contexts;
2372 HWND win_handle;
2373 } IWineD3DSwapChainImpl;
2375 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl;
2376 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl;
2377 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc);
2379 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj);
2380 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface);
2381 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface);
2382 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent);
2383 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface);
2384 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer);
2385 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus);
2386 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode);
2387 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice);
2388 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters);
2389 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp);
2390 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp);
2392 WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
2394 /*****************************************************************************
2395 * Utility function prototypes
2398 /* Trace routines */
2399 const char* debug_d3dformat(WINED3DFORMAT fmt);
2400 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
2401 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
2402 const char* debug_d3dusage(DWORD usage);
2403 const char* debug_d3dusagequery(DWORD usagequery);
2404 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method);
2405 const char* debug_d3ddeclusage(BYTE usage);
2406 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
2407 const char* debug_d3drenderstate(DWORD state);
2408 const char* debug_d3dsamplerstate(DWORD state);
2409 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
2410 const char* debug_d3dtexturestate(DWORD state);
2411 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
2412 const char* debug_d3dpool(WINED3DPOOL pool);
2413 const char *debug_fbostatus(GLenum status);
2414 const char *debug_glerror(GLenum error);
2415 const char *debug_d3dbasis(WINED3DBASISTYPE basis);
2416 const char *debug_d3ddegree(WINED3DDEGREETYPE order);
2417 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop);
2418 void dump_color_fixup_desc(struct color_fixup_desc fixup);
2419 const char *debug_surflocation(DWORD flag);
2421 /* Routines for GL <-> D3D values */
2422 GLenum StencilOp(DWORD op);
2423 GLenum CompareFunc(DWORD func);
2424 BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
2425 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst);
2426 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj);
2427 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2428 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2429 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2430 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2431 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2432 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2433 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2434 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context);
2436 void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect);
2437 void surface_force_reload(IWineD3DSurface *iface);
2438 GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchain);
2439 void surface_load_ds_location(IWineD3DSurface *iface, DWORD location);
2440 void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location);
2441 void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int width, unsigned int height);
2442 void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name);
2443 void surface_set_texture_target(IWineD3DSurface *iface, GLenum target);
2445 BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
2446 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize);
2447 BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc, short *depthSize, short *stencilSize);
2449 /* Math utils */
2450 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2);
2451 UINT wined3d_log2i(UINT32 x);
2452 unsigned int count_bits(unsigned int mask);
2454 typedef struct local_constant {
2455 struct list entry;
2456 unsigned int idx;
2457 DWORD value[4];
2458 } local_constant;
2460 typedef struct SHADER_LIMITS {
2461 unsigned int temporary;
2462 unsigned int texcoord;
2463 unsigned int sampler;
2464 unsigned int constant_int;
2465 unsigned int constant_float;
2466 unsigned int constant_bool;
2467 unsigned int address;
2468 unsigned int packed_output;
2469 unsigned int packed_input;
2470 unsigned int attributes;
2471 unsigned int label;
2472 } SHADER_LIMITS;
2474 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2475 maintain state information between multiple codes */
2476 typedef struct SHADER_PARSE_STATE {
2477 unsigned int current_row;
2478 DWORD texcoord_w[2];
2479 } SHADER_PARSE_STATE;
2481 #ifdef __GNUC__
2482 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2483 #else
2484 #define PRINTF_ATTR(fmt,args)
2485 #endif
2487 /* Base Shader utility functions.
2488 * (may move callers into the same file in the future) */
2489 extern int shader_addline(
2490 SHADER_BUFFER* buffer,
2491 const char* fmt, ...) PRINTF_ATTR(2,3);
2492 int shader_vaddline(SHADER_BUFFER *buffer, const char *fmt, va_list args);
2494 /* Vertex shader utility functions */
2495 extern BOOL vshader_get_input(
2496 IWineD3DVertexShader* iface,
2497 BYTE usage_req, BYTE usage_idx_req,
2498 unsigned int* regnum);
2500 extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
2502 /* GLSL helper functions */
2503 extern void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction *ins);
2505 /*****************************************************************************
2506 * IDirect3DBaseShader implementation structure
2508 typedef struct IWineD3DBaseShaderClass
2510 LONG ref;
2511 SHADER_LIMITS limits;
2512 SHADER_PARSE_STATE parse_state;
2513 DWORD *function;
2514 UINT functionLength;
2515 UINT cur_loop_depth, cur_loop_regno;
2516 BOOL load_local_constsF;
2517 const struct wined3d_shader_frontend *frontend;
2518 void *frontend_data;
2520 /* Type of shader backend */
2521 int shader_mode;
2523 /* Programs this shader is linked with */
2524 struct list linked_programs;
2526 /* Immediate constants (override global ones) */
2527 struct list constantsB;
2528 struct list constantsF;
2529 struct list constantsI;
2530 shader_reg_maps reg_maps;
2532 /* Pointer to the parent device */
2533 IWineD3DDevice *device;
2534 struct list shader_list_entry;
2536 } IWineD3DBaseShaderClass;
2538 typedef struct IWineD3DBaseShaderImpl {
2539 /* IUnknown */
2540 const IWineD3DBaseShaderVtbl *lpVtbl;
2542 /* IWineD3DBaseShader */
2543 IWineD3DBaseShaderClass baseShader;
2544 } IWineD3DBaseShaderImpl;
2546 void shader_buffer_init(struct SHADER_BUFFER *buffer);
2547 void shader_buffer_free(struct SHADER_BUFFER *buffer);
2548 void shader_cleanup(IWineD3DBaseShader *iface);
2549 void shader_dump_src_param(const struct wined3d_shader_src_param *param, DWORD shader_version);
2550 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, DWORD shader_version);
2551 void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
2552 const shader_reg_maps *reg_maps, const DWORD *pFunction);
2553 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
2554 struct shader_reg_maps *reg_maps, struct wined3d_shader_semantic *semantics_in,
2555 struct wined3d_shader_semantic *semantics_out, const DWORD *byte_code);
2556 void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device);
2557 const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token);
2558 void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction);
2560 static inline BOOL shader_is_pshader_version(DWORD token) {
2561 return 0xFFFF0000 == (token & 0xFFFF0000);
2564 static inline BOOL shader_is_vshader_version(DWORD token) {
2565 return 0xFFFE0000 == (token & 0xFFFF0000);
2568 static inline BOOL shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
2570 switch (register_type)
2572 case WINED3DSPR_RASTOUT:
2573 /* oFog & oPts */
2574 if (register_idx != 0) return TRUE;
2575 /* oPos */
2576 return FALSE;
2578 case WINED3DSPR_DEPTHOUT: /* oDepth */
2579 case WINED3DSPR_CONSTBOOL: /* b# */
2580 case WINED3DSPR_LOOP: /* aL */
2581 case WINED3DSPR_PREDICATE: /* p0 */
2582 return TRUE;
2584 case WINED3DSPR_MISCTYPE:
2585 switch(register_idx)
2587 case 0: /* vPos */
2588 return FALSE;
2589 case 1: /* vFace */
2590 return TRUE;
2591 default:
2592 return FALSE;
2595 default:
2596 return FALSE;
2600 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2601 local_constant* lconst;
2603 if(This->baseShader.load_local_constsF) return FALSE;
2604 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2605 if(lconst->idx == reg) return TRUE;
2607 return FALSE;
2611 /*****************************************************************************
2612 * IDirect3DVertexShader implementation structures
2615 struct vs_compiled_shader {
2616 struct vs_compile_args args;
2617 GLuint prgId;
2620 typedef struct IWineD3DVertexShaderImpl {
2621 /* IUnknown parts*/
2622 const IWineD3DVertexShaderVtbl *lpVtbl;
2624 /* IWineD3DBaseShader */
2625 IWineD3DBaseShaderClass baseShader;
2627 /* IWineD3DVertexShaderImpl */
2628 IUnknown *parent;
2630 DWORD usage;
2632 /* The GL shader */
2633 struct vs_compiled_shader *gl_shaders;
2634 UINT num_gl_shaders, shader_array_size;
2636 /* Vertex shader input and output semantics */
2637 struct wined3d_shader_semantic semantics_in[MAX_ATTRIBS];
2638 struct wined3d_shader_semantic semantics_out[MAX_REG_OUTPUT];
2640 UINT min_rel_offset, max_rel_offset;
2641 UINT rel_offset;
2643 UINT recompile_count;
2645 const struct vs_compile_args *cur_args;
2646 } IWineD3DVertexShaderImpl;
2647 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl;
2649 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct vs_compile_args *args);
2650 GLuint find_gl_vshader(IWineD3DVertexShaderImpl *shader, const struct vs_compile_args *args);
2652 /*****************************************************************************
2653 * IDirect3DPixelShader implementation structure
2655 struct ps_compiled_shader {
2656 struct ps_compile_args args;
2657 GLuint prgId;
2660 typedef struct IWineD3DPixelShaderImpl {
2661 /* IUnknown parts */
2662 const IWineD3DPixelShaderVtbl *lpVtbl;
2664 /* IWineD3DBaseShader */
2665 IWineD3DBaseShaderClass baseShader;
2667 /* IWineD3DPixelShaderImpl */
2668 IUnknown *parent;
2670 /* Pixel shader input semantics */
2671 struct wined3d_shader_semantic semantics_in[MAX_REG_INPUT];
2672 DWORD input_reg_map[MAX_REG_INPUT];
2673 BOOL input_reg_used[MAX_REG_INPUT];
2674 int declared_in_count;
2676 /* The GL shader */
2677 struct ps_compiled_shader *gl_shaders;
2678 UINT num_gl_shaders, shader_array_size;
2680 /* Some information about the shader behavior */
2681 struct stb_const_desc bumpenvmatconst[MAX_TEXTURES];
2682 unsigned char numbumpenvmatconsts;
2683 struct stb_const_desc luminanceconst[MAX_TEXTURES];
2684 char vpos_uniform;
2686 const struct ps_compile_args *cur_args;
2687 } IWineD3DPixelShaderImpl;
2689 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl;
2690 GLuint find_gl_pshader(IWineD3DPixelShaderImpl *shader, const struct ps_compile_args *args);
2691 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, struct ps_compile_args *args);
2693 /* sRGB correction constants */
2694 static const float srgb_cmp = 0.0031308;
2695 static const float srgb_mul_low = 12.92;
2696 static const float srgb_pow = 0.41666;
2697 static const float srgb_mul_high = 1.055;
2698 static const float srgb_sub_high = 0.055;
2700 /*****************************************************************************
2701 * IWineD3DPalette implementation structure
2703 struct IWineD3DPaletteImpl {
2704 /* IUnknown parts */
2705 const IWineD3DPaletteVtbl *lpVtbl;
2706 LONG ref;
2708 IUnknown *parent;
2709 IWineD3DDeviceImpl *wineD3DDevice;
2711 /* IWineD3DPalette */
2712 HPALETTE hpal;
2713 WORD palVersion; /*| */
2714 WORD palNumEntries; /*| LOGPALETTE */
2715 PALETTEENTRY palents[256]; /*| */
2716 /* This is to store the palette in 'screen format' */
2717 int screen_palents[256];
2718 DWORD Flags;
2721 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl;
2722 DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags);
2724 /* DirectDraw utility functions */
2725 extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
2727 /*****************************************************************************
2728 * Pixel format management
2731 /* WineD3D pixel format flags */
2732 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2733 #define WINED3DFMT_FLAG_FILTERING 0x2
2734 #define WINED3DFMT_FLAG_DEPTH 0x4
2735 #define WINED3DFMT_FLAG_STENCIL 0x8
2736 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2737 #define WINED3DFMT_FLAG_FOURCC 0x20
2739 struct GlPixelFormatDesc
2741 WINED3DFORMAT format;
2742 DWORD red_mask;
2743 DWORD green_mask;
2744 DWORD blue_mask;
2745 DWORD alpha_mask;
2746 UINT byte_count;
2747 WORD depth_size;
2748 WORD stencil_size;
2750 enum wined3d_ffp_emit_idx emit_idx;
2751 GLint component_count;
2752 GLenum gl_vtx_type;
2753 GLint gl_vtx_format;
2754 GLboolean gl_normalized;
2755 unsigned int component_size;
2757 GLint glInternal;
2758 GLint glGammaInternal;
2759 GLint rtInternal;
2760 GLint glFormat;
2761 GLint glType;
2762 unsigned int Flags;
2763 float heightscale;
2764 struct color_fixup_desc color_fixup;
2767 const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, const WineD3D_GL_Info *gl_info);
2769 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
2771 return (stateblock->vertexShader
2772 && !stateblock->wineD3DDevice->strided_streams.position_transformed
2773 && stateblock->wineD3DDevice->vs_selected_mode != SHADER_NONE);
2776 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
2778 return (stateblock->pixelShader
2779 && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE);
2782 void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
2783 IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
2784 #endif