2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
57 /* Texture format fixups */
59 enum fixup_channel_source
61 CHANNEL_SOURCE_ZERO
= 0,
62 CHANNEL_SOURCE_ONE
= 1,
67 CHANNEL_SOURCE_COMPLEX0
= 6,
68 CHANNEL_SOURCE_COMPLEX1
= 7,
73 COMPLEX_FIXUP_NONE
= 0,
74 COMPLEX_FIXUP_YUY2
= 1,
75 COMPLEX_FIXUP_UYVY
= 2,
76 COMPLEX_FIXUP_YV12
= 3,
81 struct color_fixup_desc
83 unsigned x_sign_fixup
: 1;
84 unsigned x_source
: 3;
85 unsigned y_sign_fixup
: 1;
86 unsigned y_source
: 3;
87 unsigned z_sign_fixup
: 1;
88 unsigned z_source
: 3;
89 unsigned w_sign_fixup
: 1;
90 unsigned w_source
: 3;
94 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
95 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
97 static inline struct color_fixup_desc
create_color_fixup_desc(
98 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
99 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
101 struct color_fixup_desc fixup
=
111 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
113 struct color_fixup_desc fixup
=
115 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
116 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
117 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
118 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
123 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
125 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
128 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
130 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
133 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
135 enum complex_fixup complex_fixup
= 0;
136 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
137 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
138 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
139 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
140 return complex_fixup
;
143 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
144 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
145 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
148 #define MAX_PALETTES 65536
149 #define MAX_STREAMS 16
150 #define MAX_TEXTURES 8
151 #define MAX_FRAGMENT_SAMPLERS 16
152 #define MAX_VERTEX_SAMPLERS 4
153 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
154 #define MAX_ACTIVE_LIGHTS 8
155 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
159 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
162 extern const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
163 extern const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
164 extern const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
165 extern const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
166 extern const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
168 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
170 return mag_lookup
[mag_filter
];
173 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
174 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
176 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
179 /* float_16_to_32() and float_32_to_16() (see implementation in
180 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
181 * to standard C floats and vice versa. They do not depend on the encoding
182 * of the C float, so they are platform independent, but slow. On x86 and
183 * other IEEE 754 compliant platforms the conversion can be accelerated by
184 * bit shifting the exponent and mantissa. There are also some SSE-based
185 * assembly routines out there.
187 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
189 static inline float float_16_to_32(const unsigned short *in
) {
190 const unsigned short s
= ((*in
) & 0x8000);
191 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
192 const unsigned short m
= (*in
) & 0x3FF;
193 const float sgn
= (s
? -1.0f
: 1.0f
);
196 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
197 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
199 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
201 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
202 else return 0.0f
/ 0.0f
; /* NAN */
206 static inline float float_24_to_32(DWORD in
)
208 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
209 const unsigned short e
= (in
& 0x780000) >> 19;
210 const unsigned int m
= in
& 0x7ffff;
214 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
215 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
219 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
223 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
224 else return 0.0f
/ 0.0f
; /* NAN */
240 #define ORM_BACKBUFFER 0
244 #define SHADER_GLSL 2
246 #define SHADER_NONE 4
248 #define RTL_DISABLE -1
249 #define RTL_READDRAW 1
250 #define RTL_READTEX 2
252 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
253 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
255 /* NOTE: When adding fields to this structure, make sure to update the default
256 * values in wined3d_main.c as well. */
257 struct wined3d_settings
259 /* vertex and pixel shader modes */
262 /* Ideally, we don't want the user to have to request GLSL. If the
263 * hardware supports GLSL, we should use it. However, until it's fully
264 * implemented, we'll leave it as a registry setting for developers. */
266 int offscreen_rendering_mode
;
267 int rendertargetlock_mode
;
268 unsigned short pci_vendor_id
;
269 unsigned short pci_device_id
;
270 /* Memory tracking and object counting. */
271 unsigned int emulated_textureram
;
273 int allow_multisampling
;
274 BOOL strict_draw_ordering
;
277 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
279 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
281 WINED3DSTT_UNKNOWN
= 0,
285 WINED3DSTT_VOLUME
= 4,
286 } WINED3DSAMPLER_TEXTURE_TYPE
;
288 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
291 WINED3DSPR_INPUT
= 1,
292 WINED3DSPR_CONST
= 2,
294 WINED3DSPR_TEXTURE
= 3,
295 WINED3DSPR_RASTOUT
= 4,
296 WINED3DSPR_ATTROUT
= 5,
297 WINED3DSPR_TEXCRDOUT
= 6,
298 WINED3DSPR_OUTPUT
= 6,
299 WINED3DSPR_CONSTINT
= 7,
300 WINED3DSPR_COLOROUT
= 8,
301 WINED3DSPR_DEPTHOUT
= 9,
302 WINED3DSPR_SAMPLER
= 10,
303 WINED3DSPR_CONST2
= 11,
304 WINED3DSPR_CONST3
= 12,
305 WINED3DSPR_CONST4
= 13,
306 WINED3DSPR_CONSTBOOL
= 14,
307 WINED3DSPR_LOOP
= 15,
308 WINED3DSPR_TEMPFLOAT16
= 16,
309 WINED3DSPR_MISCTYPE
= 17,
310 WINED3DSPR_LABEL
= 18,
311 WINED3DSPR_PREDICATE
= 19,
313 WINED3DSPR_CONSTBUFFER
,
316 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
318 enum wined3d_immconst_type
320 WINED3D_IMMCONST_SCALAR
,
321 WINED3D_IMMCONST_VEC4
,
324 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
326 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
328 WINED3DSPSM_NONE
= 0,
330 WINED3DSPSM_BIAS
= 2,
331 WINED3DSPSM_BIASNEG
= 3,
332 WINED3DSPSM_SIGN
= 4,
333 WINED3DSPSM_SIGNNEG
= 5,
334 WINED3DSPSM_COMP
= 6,
336 WINED3DSPSM_X2NEG
= 8,
339 WINED3DSPSM_ABS
= 11,
340 WINED3DSPSM_ABSNEG
= 12,
341 WINED3DSPSM_NOT
= 13,
342 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
344 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
345 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
346 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
347 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
348 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
350 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
352 WINED3DSPDM_NONE
= 0,
353 WINED3DSPDM_SATURATE
= 1,
354 WINED3DSPDM_PARTIALPRECISION
= 2,
355 WINED3DSPDM_MSAMPCENTROID
= 4,
356 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
358 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
359 #define WINED3DSI_TEXLD_PROJECT 1
360 #define WINED3DSI_TEXLD_BIAS 2
362 typedef enum COMPARISON_TYPE
372 #define WINED3D_SM1_VS 0xfffe
373 #define WINED3D_SM1_PS 0xffff
374 #define WINED3D_SM4_PS 0x0000
375 #define WINED3D_SM4_VS 0x0001
376 #define WINED3D_SM4_GS 0x0002
378 /* Shader version tokens, and shader end tokens */
379 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
380 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
382 /* Shader backends */
384 /* TODO: Make this dynamic, based on shader limits ? */
385 #define MAX_ATTRIBS 16
386 #define MAX_REG_ADDR 1
387 #define MAX_REG_TEMP 32
388 #define MAX_REG_TEXCRD 8
389 #define MAX_REG_INPUT 12
390 #define MAX_REG_OUTPUT 12
391 #define MAX_CONST_I 16
392 #define MAX_CONST_B 16
394 /* FIXME: This needs to go up to 2048 for
395 * Shader model 3 according to msdn (and for software shaders) */
396 #define MAX_LABELS 16
398 #define SHADER_PGMSIZE 65535
400 struct wined3d_shader_buffer
408 enum WINED3D_SHADER_INSTRUCTION_HANDLER
479 WINED3DSIH_SAMPLE_GRAD
,
480 WINED3DSIH_SAMPLE_LOD
,
494 WINED3DSIH_TEXDP3TEX
,
498 WINED3DSIH_TEXM3x2DEPTH
,
499 WINED3DSIH_TEXM3x2PAD
,
500 WINED3DSIH_TEXM3x2TEX
,
502 WINED3DSIH_TEXM3x3DIFF
,
503 WINED3DSIH_TEXM3x3PAD
,
504 WINED3DSIH_TEXM3x3SPEC
,
505 WINED3DSIH_TEXM3x3TEX
,
506 WINED3DSIH_TEXM3x3VSPEC
,
507 WINED3DSIH_TEXREG2AR
,
508 WINED3DSIH_TEXREG2GB
,
509 WINED3DSIH_TEXREG2RGB
,
511 WINED3DSIH_TABLE_SIZE
514 enum wined3d_shader_type
516 WINED3D_SHADER_TYPE_PIXEL
,
517 WINED3D_SHADER_TYPE_VERTEX
,
518 WINED3D_SHADER_TYPE_GEOMETRY
,
521 struct wined3d_shader_version
523 enum wined3d_shader_type type
;
528 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
530 struct wined3d_shader_reg_maps
532 struct wined3d_shader_version shader_version
;
533 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
534 BYTE address
; /* MAX_REG_ADDR, 1 */
535 WORD labels
; /* MAX_LABELS, 16 */
536 DWORD temporary
; /* MAX_REG_TEMP, 32 */
537 DWORD
*constf
; /* pixel, vertex */
538 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
539 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
540 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
541 WORD integer_constants
; /* MAX_CONST_I, 16 */
542 WORD boolean_constants
; /* MAX_CONST_B, 16 */
543 WORD local_int_consts
; /* MAX_CONST_I, 16 */
544 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
546 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
547 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
548 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
557 WORD usesrelconstF
: 1;
565 /* Whether or not loops are used in this shader, and nesting depth */
567 unsigned highest_render_target
;
568 UINT min_rel_offset
, max_rel_offset
;
571 /* Keeps track of details for TEX_M#x# instructions which need to maintain
572 * state information between multiple instructions. */
573 struct wined3d_shader_tex_mx
575 unsigned int current_row
;
579 struct wined3d_shader_loop_state
585 struct wined3d_shader_context
587 struct wined3d_shader
*shader
;
588 const struct wined3d_gl_info
*gl_info
;
589 const struct wined3d_shader_reg_maps
*reg_maps
;
590 struct wined3d_shader_buffer
*buffer
;
591 struct wined3d_shader_tex_mx
*tex_mx
;
592 struct wined3d_shader_loop_state
*loop_state
;
596 struct wined3d_shader_register
598 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
601 const struct wined3d_shader_src_param
*rel_addr
;
602 enum wined3d_immconst_type immconst_type
;
603 DWORD immconst_data
[4];
606 struct wined3d_shader_dst_param
608 struct wined3d_shader_register reg
;
614 struct wined3d_shader_src_param
616 struct wined3d_shader_register reg
;
621 struct wined3d_shader_instruction
623 const struct wined3d_shader_context
*ctx
;
624 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
629 const struct wined3d_shader_dst_param
*dst
;
631 const struct wined3d_shader_src_param
*src
;
634 struct wined3d_shader_semantic
636 WINED3DDECLUSAGE usage
;
638 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
639 struct wined3d_shader_dst_param reg
;
642 struct wined3d_shader_attribute
644 WINED3DDECLUSAGE usage
;
648 struct wined3d_shader_loop_control
655 struct wined3d_shader_frontend
657 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
658 void (*shader_free
)(void *data
);
659 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
660 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
661 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
662 struct wined3d_shader_src_param
*src_rel_addr
);
663 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
664 struct wined3d_shader_src_param
*dst_rel_addr
);
665 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
666 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
, UINT
*comment_size
);
667 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
670 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
671 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
673 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
676 DWORD VertexShaderVersion
;
677 DWORD MaxVertexShaderConst
;
679 DWORD PixelShaderVersion
;
680 float PixelShader1xMaxValue
;
681 DWORD MaxPixelShaderConst
;
696 enum vertexprocessing_mode
{
702 #define WINED3D_CONST_NUM_UNUSED ~0U
711 /* Stateblock dependent parameters which have to be hardcoded
712 * into the shader code
715 #define WINED3D_PSARGS_PROJECTED (1 << 3)
716 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
717 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
719 struct ps_compile_args
{
720 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
721 enum vertexprocessing_mode vp_mode
;
723 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
724 /* Texture types(2D, Cube, 3D) in ps 1.x */
725 WORD srgb_correction
;
727 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
728 D3D9 has a limit of 16 samplers and the fixup is superfluous
729 in D3D10 (unconditional NP2 support mandatory). */
730 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
738 struct vs_compile_args
{
741 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
744 struct wined3d_context
;
745 struct wined3d_state
;
747 struct wined3d_shader_backend_ops
749 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
750 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
751 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
752 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
753 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
754 void (*shader_update_float_vertex_constants
)(IWineD3DDeviceImpl
*device
, UINT start
, UINT count
);
755 void (*shader_update_float_pixel_constants
)(IWineD3DDeviceImpl
*device
, UINT start
, UINT count
);
756 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
757 void (*shader_load_np2fixup_constants
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
758 const struct wined3d_state
*state
);
759 void (*shader_destroy
)(struct wined3d_shader
*shader
);
760 HRESULT (*shader_alloc_private
)(IWineD3DDeviceImpl
*device
);
761 void (*shader_free_private
)(IWineD3DDeviceImpl
*device
);
762 BOOL (*shader_dirtifyable_constants
)(void);
763 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
764 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
767 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
768 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
769 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
773 extern void (CDECL
*wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
774 extern void (CDECL
*wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
776 /* As GLX relies on X, this is needed */
777 extern int num_lock DECLSPEC_HIDDEN
;
780 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
781 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
783 #define ENTER_GL() wine_tsx11_lock_ptr()
784 #define LEAVE_GL() wine_tsx11_unlock_ptr()
787 /*****************************************************************************
791 /* GL related defines */
792 /* ------------------ */
793 #define GL_EXTCALL(f) (gl_info->f)
795 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
796 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
797 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
798 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
800 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
801 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
802 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
803 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
805 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
806 (vec)[0] = D3DCOLOR_R(dw); \
807 (vec)[1] = D3DCOLOR_G(dw); \
808 (vec)[2] = D3DCOLOR_B(dw); \
809 (vec)[3] = D3DCOLOR_A(dw); \
812 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
814 /* Checking of API calls */
815 /* --------------------- */
816 #ifndef WINE_NO_DEBUG_MSGS
817 #define checkGLcall(A) \
820 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
821 err = glGetError(); \
822 if (err == GL_NO_ERROR) { \
823 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
826 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
827 debug_glerror(err), err, A, __FILE__, __LINE__); \
828 err = glGetError(); \
829 } while (err != GL_NO_ERROR); \
832 #define checkGLcall(A) do {} while(0)
835 /* Trace routines / diagnostics */
836 /* ---------------------------- */
838 /* Dump out a matrix and copy it */
839 #define conv_mat(mat,gl_mat) \
841 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
842 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
843 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
844 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
845 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
848 /* Trace vector and strided data information */
849 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
850 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
851 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
852 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
854 /* Global variables */
855 extern const float identity
[16] DECLSPEC_HIDDEN
;
859 WINED3D_FFP_POSITION
= 0,
860 WINED3D_FFP_BLENDWEIGHT
= 1,
861 WINED3D_FFP_BLENDINDICES
= 2,
862 WINED3D_FFP_NORMAL
= 3,
863 WINED3D_FFP_PSIZE
= 4,
864 WINED3D_FFP_DIFFUSE
= 5,
865 WINED3D_FFP_SPECULAR
= 6,
866 WINED3D_FFP_TEXCOORD0
= 7,
867 WINED3D_FFP_TEXCOORD1
= 8,
868 WINED3D_FFP_TEXCOORD2
= 9,
869 WINED3D_FFP_TEXCOORD3
= 10,
870 WINED3D_FFP_TEXCOORD4
= 11,
871 WINED3D_FFP_TEXCOORD5
= 12,
872 WINED3D_FFP_TEXCOORD6
= 13,
873 WINED3D_FFP_TEXCOORD7
= 14,
876 enum wined3d_ffp_emit_idx
878 WINED3D_FFP_EMIT_FLOAT1
= 0,
879 WINED3D_FFP_EMIT_FLOAT2
= 1,
880 WINED3D_FFP_EMIT_FLOAT3
= 2,
881 WINED3D_FFP_EMIT_FLOAT4
= 3,
882 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
883 WINED3D_FFP_EMIT_UBYTE4
= 5,
884 WINED3D_FFP_EMIT_SHORT2
= 6,
885 WINED3D_FFP_EMIT_SHORT4
= 7,
886 WINED3D_FFP_EMIT_UBYTE4N
= 8,
887 WINED3D_FFP_EMIT_SHORT2N
= 9,
888 WINED3D_FFP_EMIT_SHORT4N
= 10,
889 WINED3D_FFP_EMIT_USHORT2N
= 11,
890 WINED3D_FFP_EMIT_USHORT4N
= 12,
891 WINED3D_FFP_EMIT_UDEC3
= 13,
892 WINED3D_FFP_EMIT_DEC3N
= 14,
893 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
894 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
895 WINED3D_FFP_EMIT_COUNT
= 17
898 struct wined3d_stream_info_element
900 const struct wined3d_format
*format
;
904 GLuint buffer_object
;
907 struct wined3d_stream_info
909 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
910 BOOL position_transformed
;
911 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
912 WORD use_map
; /* MAX_ATTRIBS, 16 */
915 /*****************************************************************************
919 /* Routine common to the draw primitive and draw indexed primitive routines */
920 void drawPrimitive(IWineD3DDeviceImpl
*device
, UINT index_count
,
921 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
922 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
924 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
925 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
926 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
927 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
928 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
929 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
930 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
931 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
935 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
936 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
938 /* Routines and structures related to state management */
940 #define STATE_RENDER(a) (a)
941 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
943 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
944 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
946 /* + 1 because samplers start with 0 */
947 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
948 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
950 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
951 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
953 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
954 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
956 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
957 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
958 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
959 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
961 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
962 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
964 #define STATE_VSHADER (STATE_VDECL + 1)
965 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
967 #define STATE_VIEWPORT (STATE_VSHADER + 1)
968 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
970 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
971 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
972 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
973 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
975 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
976 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
978 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
979 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
981 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
982 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
984 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
985 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
987 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
988 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
990 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
991 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
993 #define STATE_HIGHEST (STATE_POINTSPRITECOORDORIGIN)
1001 #define WINED3D_MAX_FBO_ENTRIES 64
1003 struct wined3d_occlusion_query
1007 struct wined3d_context
*context
;
1010 union wined3d_gl_query_object
1016 struct wined3d_event_query
1019 union wined3d_gl_query_object object
;
1020 struct wined3d_context
*context
;
1023 enum wined3d_event_query_result
1025 WINED3D_EVENT_QUERY_OK
,
1026 WINED3D_EVENT_QUERY_WAITING
,
1027 WINED3D_EVENT_QUERY_NOT_STARTED
,
1028 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1029 WINED3D_EVENT_QUERY_ERROR
1032 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1033 enum wined3d_event_query_result
wined3d_event_query_finish(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1034 void wined3d_event_query_issue(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1035 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1037 struct wined3d_context
1039 const struct wined3d_gl_info
*gl_info
;
1040 /* State dirtification
1041 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1042 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1043 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1044 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1046 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1047 DWORD numDirtyEntries
;
1048 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1050 struct wined3d_swapchain
*swapchain
;
1051 struct wined3d_surface
*current_rt
;
1052 DWORD tid
; /* Thread ID which owns this context at the moment */
1054 /* Stores some information about the context state for optimization */
1055 WORD render_offscreen
: 1;
1056 WORD draw_buffer_dirty
: 1;
1057 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1058 WORD last_was_pshader
: 1;
1059 WORD last_was_vshader
: 1;
1060 WORD namedArraysLoaded
: 1;
1061 WORD numberedArraysLoaded
: 1;
1062 WORD last_was_blit
: 1;
1063 WORD last_was_ckey
: 1;
1065 WORD fog_enabled
: 1;
1066 WORD num_untracked_materials
: 2; /* Max value 2 */
1070 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1071 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1072 DWORD numbered_array_mask
;
1073 GLenum tracking_parm
; /* Which source is tracking current colour */
1074 GLenum untracked_materials
[2];
1075 UINT blit_w
, blit_h
;
1076 enum fogsource fog_source
;
1078 char *vshader_const_dirty
, *pshader_const_dirty
;
1080 /* The actual opengl context */
1091 UINT fbo_entry_count
;
1092 struct list fbo_list
;
1093 struct list fbo_destroy_list
;
1094 struct fbo_entry
*current_fbo
;
1096 GLuint fbo_read_binding
;
1097 GLuint fbo_draw_binding
;
1099 struct wined3d_surface
**blit_targets
;
1100 GLenum
*draw_buffers
;
1103 GLuint
*free_occlusion_queries
;
1104 UINT free_occlusion_query_size
;
1105 UINT free_occlusion_query_count
;
1106 struct list occlusion_queries
;
1108 union wined3d_gl_query_object
*free_event_queries
;
1109 UINT free_event_query_size
;
1110 UINT free_event_query_count
;
1111 struct list event_queries
;
1113 /* Extension emulation */
1114 GLint gl_fog_source
;
1115 GLfloat fog_coord_value
;
1116 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1117 GLuint dummy_arbfp_prog
;
1120 typedef void (*APPLYSTATEFUNC
)(DWORD state
, struct wined3d_stateblock
*stateblock
, struct wined3d_context
*ctx
);
1124 DWORD representative
;
1125 APPLYSTATEFUNC apply
;
1128 struct StateEntryTemplate
1131 struct StateEntry content
;
1132 GL_SupportedExt extension
;
1135 struct fragment_caps
1137 DWORD PrimitiveMiscCaps
;
1138 DWORD TextureOpCaps
;
1139 DWORD MaxTextureBlendStages
;
1140 DWORD MaxSimultaneousTextures
;
1143 struct fragment_pipeline
1145 void (*enable_extension
)(BOOL enable
);
1146 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1147 HRESULT (*alloc_private
)(IWineD3DDeviceImpl
*device
);
1148 void (*free_private
)(IWineD3DDeviceImpl
*device
);
1149 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1150 const struct StateEntryTemplate
*states
;
1151 BOOL ffp_proj_control
;
1154 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1155 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1156 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1157 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1158 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1159 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1160 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1162 /* "Base" state table */
1163 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1164 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1165 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1167 enum wined3d_blit_op
1169 WINED3D_BLIT_OP_COLOR_BLIT
,
1170 WINED3D_BLIT_OP_COLOR_FILL
,
1171 WINED3D_BLIT_OP_DEPTH_FILL
,
1172 WINED3D_BLIT_OP_DEPTH_BLIT
,
1175 /* Shaders for color conversions in blits. Do not do blit operations while
1176 * already under the GL lock. */
1179 HRESULT (*alloc_private
)(IWineD3DDeviceImpl
*device
);
1180 void (*free_private
)(IWineD3DDeviceImpl
*device
);
1181 HRESULT (*set_shader
)(void *blit_priv
, const struct wined3d_gl_info
*gl_info
, struct wined3d_surface
*surface
);
1182 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1183 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1184 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1185 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
);
1186 HRESULT (*color_fill
)(IWineD3DDeviceImpl
*device
, struct wined3d_surface
*dst_surface
,
1187 const RECT
*dst_rect
, const WINED3DCOLORVALUE
*color
);
1188 HRESULT (*depth_fill
)(IWineD3DDeviceImpl
*device
, struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1191 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1192 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1193 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1195 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1196 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1197 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
)
1200 /* Temporary blit_shader helper functions */
1201 HRESULT
arbfp_blit_surface(IWineD3DDeviceImpl
*device
, struct wined3d_surface
*src_surface
,
1202 const RECT
*src_rect
, struct wined3d_surface
*dst_surface
, const RECT
*dst_rect_in
,
1203 enum wined3d_blit_op blit_op
, DWORD Filter
) DECLSPEC_HIDDEN
;
1205 struct wined3d_context
*context_acquire(IWineD3DDeviceImpl
*This
, struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1206 void context_alloc_event_query(struct wined3d_context
*context
,
1207 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1208 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1209 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1210 void context_apply_blit_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1211 BOOL
context_apply_clear_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
,
1212 UINT rt_count
, struct wined3d_surface
**rts
, struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
1213 BOOL
context_apply_draw_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1214 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1215 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1216 void context_attach_depth_stencil_fbo(struct wined3d_context
*context
,
1217 GLenum fbo_target
, struct wined3d_surface
*depth_stencil
, BOOL use_render_buffer
) DECLSPEC_HIDDEN
;
1218 void context_bind_fbo(struct wined3d_context
*context
, GLenum target
, GLuint
*fbo
) DECLSPEC_HIDDEN
;
1219 void context_check_fbo_status(struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1220 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1221 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1222 void context_destroy(IWineD3DDeviceImpl
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1223 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1224 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1225 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1226 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1227 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1228 void context_resource_released(struct IWineD3DDeviceImpl
*device
,
1229 struct wined3d_resource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1230 void context_resource_unloaded(struct IWineD3DDeviceImpl
*device
,
1231 struct wined3d_resource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1232 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1233 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1234 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1235 void context_surface_update(struct wined3d_context
*context
, struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1237 /* Macros for doing basic GPU detection based on opengl capabilities */
1238 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1239 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1240 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1241 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1242 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1244 /*****************************************************************************
1245 * Internal representation of a light
1247 struct wined3d_light_info
1249 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1250 DWORD OriginalIndex
;
1254 /* Converted parms to speed up swapping lights */
1263 /* The default light parameters */
1264 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1266 struct wined3d_pixel_format
1268 int iPixelFormat
; /* WGL pixel format */
1269 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1270 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1271 int depthSize
, stencilSize
;
1272 BOOL windowDrawable
;
1276 } wined3d_pixel_format
;
1278 /* The driver names reflect the lowest GPU supported
1279 * by a certain driver, so DRIVER_AMD_R300 supports
1280 * R3xx, R4xx and R5xx GPUs. */
1281 enum wined3d_display_driver
1283 DRIVER_AMD_RAGE_128PRO
,
1287 DRIVER_INTEL_GMA800
,
1288 DRIVER_INTEL_GMA900
,
1289 DRIVER_INTEL_GMA950
,
1290 DRIVER_INTEL_GMA3000
,
1292 DRIVER_NVIDIA_GEFORCE2MX
,
1293 DRIVER_NVIDIA_GEFORCEFX
,
1294 DRIVER_NVIDIA_GEFORCE6
,
1298 enum wined3d_driver_model
1306 enum wined3d_gl_vendor
1317 enum wined3d_pci_vendor
1319 HW_VENDOR_SOFTWARE
= 0x0000,
1320 HW_VENDOR_AMD
= 0x1002,
1321 HW_VENDOR_NVIDIA
= 0x10de,
1322 HW_VENDOR_INTEL
= 0x8086,
1325 enum wined3d_pci_device
1329 CARD_AMD_RAGE_128PRO
= 0x5246,
1330 CARD_AMD_RADEON_7200
= 0x5144,
1331 CARD_AMD_RADEON_8500
= 0x514c,
1332 CARD_AMD_RADEON_9500
= 0x4144,
1333 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1334 CARD_AMD_RADEON_X700
= 0x5e4c,
1335 CARD_AMD_RADEON_X1600
= 0x71c2,
1336 CARD_AMD_RADEON_HD2350
= 0x94c7,
1337 CARD_AMD_RADEON_HD2600
= 0x9581,
1338 CARD_AMD_RADEON_HD2900
= 0x9400,
1339 CARD_AMD_RADEON_HD3200
= 0x9620,
1340 CARD_AMD_RADEON_HD4350
= 0x954f,
1341 CARD_AMD_RADEON_HD4550
= 0x9540,
1342 CARD_AMD_RADEON_HD4600
= 0x9495,
1343 CARD_AMD_RADEON_HD4650
= 0x9498,
1344 CARD_AMD_RADEON_HD4670
= 0x9490,
1345 CARD_AMD_RADEON_HD4700
= 0x944e,
1346 CARD_AMD_RADEON_HD4770
= 0x94b3,
1347 CARD_AMD_RADEON_HD4800
= 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1348 CARD_AMD_RADEON_HD4830
= 0x944c,
1349 CARD_AMD_RADEON_HD4850
= 0x9442,
1350 CARD_AMD_RADEON_HD4870
= 0x9440,
1351 CARD_AMD_RADEON_HD4890
= 0x9460,
1352 CARD_AMD_RADEON_HD5400
= 0x68f9,
1353 CARD_AMD_RADEON_HD5600
= 0x68d8,
1354 CARD_AMD_RADEON_HD5700
= 0x68BE, /* Picked HD5750 */
1355 CARD_AMD_RADEON_HD5750
= 0x68BE,
1356 CARD_AMD_RADEON_HD5770
= 0x68B8,
1357 CARD_AMD_RADEON_HD5800
= 0x6898, /* Picked HD5850 */
1358 CARD_AMD_RADEON_HD5850
= 0x6898,
1359 CARD_AMD_RADEON_HD5870
= 0x6899,
1360 CARD_AMD_RADEON_HD5900
= 0x689c,
1361 CARD_AMD_RADEON_HD6310
= 0x9803,
1362 CARD_AMD_RADEON_HD6800
= 0x6739,
1363 CARD_AMD_RADEON_HD6900
= 0x6719,
1365 CARD_NVIDIA_RIVA_128
= 0x0018,
1366 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1367 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1368 CARD_NVIDIA_GEFORCE
= 0x0100,
1369 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1370 CARD_NVIDIA_GEFORCE2
= 0x0150,
1371 CARD_NVIDIA_GEFORCE3
= 0x0200,
1372 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1373 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1374 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1375 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1376 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1377 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1378 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1379 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1380 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1381 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1382 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1383 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1384 CARD_NVIDIA_GEFORCE_8100
= 0x084F,
1385 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084B */
1386 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1387 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1388 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1389 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1390 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1391 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1392 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1393 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1394 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1395 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1396 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1397 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1398 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1399 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1400 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1401 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1402 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1403 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1404 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1405 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1406 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1407 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1408 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1409 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1410 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1411 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1412 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1413 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1414 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1415 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1416 CARD_NVIDIA_GEFORCE_GTX560
= 0x1200,
1417 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1418 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1420 CARD_INTEL_845G
= 0x2562,
1421 CARD_INTEL_I830G
= 0x3577,
1422 CARD_INTEL_I855G
= 0x3582,
1423 CARD_INTEL_I865G
= 0x2572,
1424 CARD_INTEL_I915G
= 0x2582,
1425 CARD_INTEL_I915GM
= 0x2592,
1426 CARD_INTEL_I945GM
= 0x27a2, /* Same as GMA 950? */
1427 CARD_INTEL_X3100
= 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1428 CARD_INTEL_GM45
= 0x2a42,
1431 struct wined3d_fbo_ops
1433 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer
;
1434 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer
;
1435 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers
;
1436 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers
;
1437 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage
;
1438 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample
;
1439 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv
;
1440 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer
;
1441 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer
;
1442 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers
;
1443 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers
;
1444 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus
;
1445 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D
;
1446 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D
;
1447 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D
;
1448 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer
;
1449 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv
;
1450 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer
;
1451 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap
;
1454 struct wined3d_gl_limits
1459 UINT texture_stages
;
1460 UINT fragment_samplers
;
1461 UINT vertex_samplers
;
1462 UINT combined_samplers
;
1463 UINT general_combiners
;
1464 UINT sampler_stages
;
1467 UINT texture3d_size
;
1468 float pointsize_max
;
1469 float pointsize_min
;
1470 UINT point_sprite_units
;
1476 UINT glsl_vs_float_constants
;
1477 UINT glsl_ps_float_constants
;
1479 UINT arb_vs_float_constants
;
1480 UINT arb_vs_native_constants
;
1481 UINT arb_vs_instructions
;
1483 UINT arb_ps_float_constants
;
1484 UINT arb_ps_local_constants
;
1485 UINT arb_ps_native_constants
;
1486 UINT arb_ps_instructions
;
1490 struct wined3d_gl_info
1493 struct wined3d_gl_limits limits
;
1494 DWORD reserved_glsl_constants
;
1496 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1497 GLint wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
+ 1];
1499 struct wined3d_fbo_ops fbo_ops
;
1500 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1501 /* GL function pointers */
1503 /* WGL function pointers */
1507 struct wined3d_format
*formats
;
1510 struct wined3d_driver_info
1512 enum wined3d_pci_vendor vendor
;
1513 enum wined3d_pci_device device
;
1515 const char *description
;
1516 unsigned int vidmem
;
1521 /* The adapter structure */
1522 struct wined3d_adapter
1527 struct wined3d_gl_info gl_info
;
1528 struct wined3d_driver_info driver_info
;
1529 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1531 struct wined3d_pixel_format
*cfgs
;
1532 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1533 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1534 unsigned int UsedTextureRam
;
1537 const struct fragment_pipeline
*fragment_pipe
;
1538 const struct wined3d_shader_backend_ops
*shader_backend
;
1539 const struct blit_shader
*blitter
;
1542 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1543 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1544 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, int glram
) DECLSPEC_HIDDEN
;
1545 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1547 /*****************************************************************************
1548 * High order patch management
1550 struct WineD3DRectPatch
1554 WineDirect3DVertexStridedData strided
;
1555 WINED3DRECTPATCH_INFO RectPatchInfo
;
1557 char has_normals
, has_texcoords
;
1561 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1563 enum projection_types
1576 /*****************************************************************************
1577 * Fixed function pipeline replacements
1579 #define ARG_UNUSED 0xff
1580 struct texture_stage_op
1592 struct color_fixup_desc color_fixup
;
1593 unsigned tex_type
: 3;
1595 unsigned projected
: 2;
1596 unsigned padding
: 10;
1599 struct ffp_frag_settings
{
1600 struct texture_stage_op op
[MAX_TEXTURES
];
1602 /* Use shorts instead of chars to get dword alignment */
1603 unsigned short sRGB_write
;
1604 unsigned short emul_clipplanes
;
1607 struct ffp_frag_desc
1609 struct wine_rb_entry entry
;
1610 struct ffp_frag_settings settings
;
1613 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1614 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1616 void gen_ffp_frag_op(struct wined3d_stateblock
*stateblock
, struct ffp_frag_settings
*settings
,
1617 BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1618 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1619 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1620 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1628 struct wined3d_adapter adapters
[1];
1631 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, void *parent
) DECLSPEC_HIDDEN
;
1632 BOOL
wined3d_register_window(HWND window
, struct IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1633 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1635 /*****************************************************************************
1636 * IWineD3DDevice implementation structure
1638 #define WINED3D_UNMAPPED_STAGE ~0U
1640 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1641 #define WINED3DCREATE_MULTITHREADED 0x00000004
1643 struct IWineD3DDeviceImpl
1645 /* IUnknown fields */
1646 const IWineD3DDeviceVtbl
*lpVtbl
;
1647 LONG ref
; /* Note: Ref counting not required */
1649 /* WineD3D Information */
1650 IWineD3DDeviceParent
*device_parent
;
1651 struct wined3d
*wined3d
;
1652 struct wined3d_adapter
*adapter
;
1654 /* Window styles to restore when switching fullscreen mode */
1658 /* X and GL Information */
1659 GLint maxConcurrentLights
;
1660 GLenum offscreenBuffer
;
1662 /* Selected capabilities */
1663 int vs_selected_mode
;
1664 int ps_selected_mode
;
1665 const struct wined3d_shader_backend_ops
*shader_backend
;
1667 void *fragment_priv
;
1669 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1670 /* Array of functions for states which are handled by more than one pipeline part */
1671 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1672 const struct fragment_pipeline
*frag_pipe
;
1673 const struct blit_shader
*blitter
;
1675 unsigned int max_ffp_textures
;
1676 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1679 WORD view_ident
: 1; /* true iff view matrix is identity */
1680 WORD untransformed
: 1;
1681 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1682 WORD isRecordingState
: 1;
1684 WORD bCursorVisible
: 1;
1685 WORD haveHardwareCursor
: 1;
1686 WORD d3d_initialized
: 1;
1687 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1688 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1689 WORD useDrawStridedSlow
: 1;
1690 WORD instancedDraw
: 1;
1691 WORD filter_messages
: 1;
1694 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1696 #define DDRAW_PITCH_ALIGNMENT 8
1697 #define D3D8_PITCH_ALIGNMENT 4
1698 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1700 /* State block related */
1701 struct wined3d_stateblock
*stateBlock
;
1702 struct wined3d_stateblock
*updateStateBlock
;
1704 /* Internal use fields */
1705 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1706 WINED3DDEVTYPE devType
;
1709 struct wined3d_swapchain
**swapchains
;
1710 UINT swapchain_count
;
1712 struct list resources
; /* a linked list to track resources created by the device */
1713 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1714 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1716 /* Render Target Support */
1717 struct wined3d_surface
**render_targets
;
1718 struct wined3d_surface
*auto_depth_stencil
;
1719 struct wined3d_surface
*onscreen_depth_stencil
;
1720 struct wined3d_surface
*depth_stencil
;
1722 /* palettes texture management */
1723 PALETTEENTRY
**palettes
;
1725 UINT currentPalette
;
1727 /* For rendering to a texture using glCopyTexImage */
1728 GLuint depth_blt_texture
;
1729 GLuint depth_blt_rb
;
1730 UINT depth_blt_rb_w
;
1731 UINT depth_blt_rb_h
;
1733 /* Cursor management */
1738 UINT cursorWidth
, cursorHeight
;
1739 GLuint cursorTexture
;
1740 HCURSOR hardwareCursor
;
1742 /* The Wine logo surface */
1743 struct wined3d_surface
*logo_surface
;
1745 /* Textures for when no other textures are mapped */
1746 UINT dummyTextureName
[MAX_TEXTURES
];
1748 /* DirectDraw stuff */
1749 DWORD ddraw_width
, ddraw_height
;
1750 enum wined3d_format_id ddraw_format
;
1752 /* With register combiners we can skip junk texture stages */
1753 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1754 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1756 /* Stream source management */
1757 struct wined3d_stream_info strided_streams
;
1758 const WineDirect3DVertexStridedData
*up_strided
;
1759 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1760 unsigned int num_buffer_queries
;
1762 /* Context management */
1763 struct wined3d_context
**contexts
;
1766 /* High level patch management */
1767 #define PATCHMAP_SIZE 43
1768 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1769 struct list patches
[PATCHMAP_SIZE
];
1770 struct WineD3DRectPatch
*currentPatch
;
1773 HRESULT
device_clear_render_targets(IWineD3DDeviceImpl
*device
, UINT rt_count
, struct wined3d_surface
**rts
,
1774 struct wined3d_surface
*depth_stencil
, UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
,
1775 DWORD flags
, const WINED3DCOLORVALUE
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1776 BOOL
device_context_add(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1777 void device_context_remove(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1778 void device_get_draw_rect(IWineD3DDeviceImpl
*device
, RECT
*rect
) DECLSPEC_HIDDEN
;
1779 HRESULT
device_init(IWineD3DDeviceImpl
*device
, struct wined3d
*wined3d
,
1780 UINT adapter_idx
, WINED3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
1781 IWineD3DDeviceParent
*device_parent
) DECLSPEC_HIDDEN
;
1782 void device_preload_textures(IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1783 LRESULT
device_process_message(IWineD3DDeviceImpl
*device
, HWND window
, BOOL unicode
,
1784 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1785 void device_resource_add(struct IWineD3DDeviceImpl
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1786 void device_resource_released(struct IWineD3DDeviceImpl
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1787 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1788 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1789 void device_switch_onscreen_ds(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
,
1790 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
1791 void device_update_stream_info(IWineD3DDeviceImpl
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1792 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
) DECLSPEC_HIDDEN
;
1793 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
) DECLSPEC_HIDDEN
;
1795 static inline BOOL
isStateDirty(struct wined3d_context
*context
, DWORD state
)
1797 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1798 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1799 return context
->isStateDirty
[idx
] & (1 << shift
);
1802 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1803 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1804 /* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all,
1805 * not even for resource uploads. */
1806 #define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4
1808 struct wined3d_resource_ops
1810 void (*resource_unload
)(struct wined3d_resource
*resource
);
1813 struct wined3d_resource
1816 IWineD3DDeviceImpl
*device
;
1817 WINED3DRESOURCETYPE resourceType
;
1818 const struct wined3d_format
*format
;
1819 WINED3DMULTISAMPLE_TYPE multisample_type
;
1820 UINT multisample_quality
;
1829 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1830 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1831 struct list privateData
;
1832 struct list resource_list_entry
;
1835 const struct wined3d_parent_ops
*parent_ops
;
1836 const struct wined3d_resource_ops
*resource_ops
;
1839 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1840 HRESULT
resource_free_private_data(struct wined3d_resource
*resource
, REFGUID guid
) DECLSPEC_HIDDEN
;
1841 DWORD
resource_get_priority(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1842 HRESULT
resource_get_private_data(const struct wined3d_resource
*resource
, REFGUID guid
,
1843 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
1844 HRESULT
resource_init(struct wined3d_resource
*resource
, IWineD3DDeviceImpl
*device
,
1845 WINED3DRESOURCETYPE resource_type
, const struct wined3d_format
*format
,
1846 WINED3DMULTISAMPLE_TYPE multisample_type
, UINT multisample_quality
,
1847 DWORD usage
, WINED3DPOOL pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
1848 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1849 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
1850 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
) DECLSPEC_HIDDEN
;
1851 HRESULT
resource_set_private_data(struct wined3d_resource
*resource
, REFGUID guid
,
1852 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
1853 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1855 /* Tests show that the start address of resources is 32 byte aligned */
1856 #define RESOURCE_ALIGNMENT 16
1858 typedef enum winetexturestates
{
1859 WINED3DTEXSTA_ADDRESSU
= 0,
1860 WINED3DTEXSTA_ADDRESSV
= 1,
1861 WINED3DTEXSTA_ADDRESSW
= 2,
1862 WINED3DTEXSTA_BORDERCOLOR
= 3,
1863 WINED3DTEXSTA_MAGFILTER
= 4,
1864 WINED3DTEXSTA_MINFILTER
= 5,
1865 WINED3DTEXSTA_MIPFILTER
= 6,
1866 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1867 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1868 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1869 WINED3DTEXSTA_SHADOW
= 10,
1870 MAX_WINETEXTURESTATES
= 11,
1871 } winetexturestates
;
1875 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1876 SRGB_RGB
= 1, /* Loads the rgb texture */
1877 SRGB_SRGB
= 2, /* Loads the srgb texture */
1878 SRGB_BOTH
= 3, /* Loads both textures */
1883 DWORD states
[MAX_WINETEXTURESTATES
];
1888 struct wined3d_texture_ops
1890 HRESULT (*texture_bind
)(struct wined3d_texture
*texture
,
1891 const struct wined3d_gl_info
*gl_info
, BOOL srgb
);
1892 void (*texture_preload
)(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
);
1893 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
1894 const WINED3DBOX
*dirty_region
);
1895 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
1898 #define WINED3D_TEXTURE_COND_NP2 0x1
1899 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1900 #define WINED3D_TEXTURE_IS_SRGB 0x4
1902 struct wined3d_texture
1904 struct wined3d_resource resource
;
1905 const struct wined3d_texture_ops
*texture_ops
;
1906 struct gl_texture texture_rgb
, texture_srgb
;
1907 struct wined3d_resource
**sub_resources
;
1910 float pow2_matrix
[16];
1912 WINED3DTEXTUREFILTERTYPE filter_type
;
1916 const struct min_lookup
*min_mip_lookup
;
1917 const GLenum
*mag_lookup
;
1921 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
1923 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
1926 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
1927 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
1929 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
1930 ? &texture
->texture_srgb
: &texture
->texture_rgb
;
1933 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
1934 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1935 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1936 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
) DECLSPEC_HIDDEN
;
1938 struct wined3d_volume
1940 struct wined3d_resource resource
;
1941 struct wined3d_texture
*container
;
1944 WINED3DBOX lockedBox
;
1945 WINED3DBOX dirtyBox
;
1949 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
1951 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
1954 void volume_add_dirty_box(struct wined3d_volume
*volume
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
1955 void volume_load(struct wined3d_volume
*volume
, UINT level
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
1956 void volume_set_container(struct wined3d_volume
*volume
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
1958 /*****************************************************************************
1959 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1961 typedef struct wineD3DSurface_DIB
{
1967 } wineD3DSurface_DIB
;
1974 } renderbuffer_entry_t
;
1979 struct wined3d_surface
**render_targets
;
1980 struct wined3d_surface
*depth_stencil
;
1986 struct wined3d_clipper
1993 enum wined3d_container_type
1995 WINED3D_CONTAINER_NONE
= 0,
1996 WINED3D_CONTAINER_SWAPCHAIN
,
1997 WINED3D_CONTAINER_TEXTURE
,
2000 struct wined3d_subresource_container
2002 enum wined3d_container_type type
;
2005 struct wined3d_swapchain
*swapchain
;
2006 struct wined3d_texture
*texture
;
2011 struct wined3d_surface_ops
2013 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2014 void (*surface_cleanup
)(struct wined3d_surface
*surface
);
2015 void (*surface_realize_palette
)(struct wined3d_surface
*surface
);
2016 HRESULT (*surface_draw_overlay
)(struct wined3d_surface
*surface
);
2017 void (*surface_preload
)(struct wined3d_surface
*surface
);
2018 void (*surface_map
)(struct wined3d_surface
*surface
, const RECT
*rect
, DWORD flags
);
2019 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2020 HRESULT (*surface_getdc
)(struct wined3d_surface
*surface
);
2021 HRESULT (*surface_flip
)(struct wined3d_surface
*surface
, struct wined3d_surface
*override
);
2022 HRESULT (*surface_blt
)(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
2023 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
2024 const WINEDDBLTFX
*fx
, WINED3DTEXTUREFILTERTYPE filter
);
2025 HRESULT (*surface_bltfast
)(struct wined3d_surface
*dst_surface
, DWORD dst_x
, DWORD dst_y
,
2026 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD trans
);
2027 HRESULT (*surface_set_mem
)(struct wined3d_surface
*surface
, void *mem
);
2030 struct wined3d_surface
2032 struct wined3d_resource resource
;
2033 const struct wined3d_surface_ops
*surface_ops
;
2034 struct wined3d_subresource_container container
;
2035 struct wined3d_palette
*palette
; /* D3D7 style palette handling */
2036 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
2040 WINED3DSURFTYPE surface_type
;
2044 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2045 void (*get_drawable_size
)(struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2049 GLuint texture_name
;
2050 GLuint texture_name_srgb
;
2051 GLint texture_level
;
2052 GLenum texture_target
;
2057 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2060 wineD3DSurface_DIB dib
;
2063 /* Color keys for DDraw */
2064 WINEDDCOLORKEY DestBltCKey
;
2065 WINEDDCOLORKEY DestOverlayCKey
;
2066 WINEDDCOLORKEY SrcOverlayCKey
;
2067 WINEDDCOLORKEY SrcBltCKey
;
2070 WINEDDCOLORKEY glCKey
;
2072 struct list renderbuffers
;
2073 renderbuffer_entry_t
*current_renderbuffer
;
2074 SIZE ds_current_size
;
2076 /* DirectDraw clippers */
2077 struct wined3d_clipper
*clipper
;
2079 /* DirectDraw Overlay handling */
2080 RECT overlay_srcrect
;
2081 RECT overlay_destrect
;
2082 struct wined3d_surface
*overlay_dest
;
2083 struct list overlays
;
2084 struct list overlay_entry
;
2087 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2089 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2092 static inline GLuint
surface_get_texture_name(struct wined3d_surface
*surface
,
2093 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2095 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2096 ? surface
->texture_name_srgb
: surface
->texture_name
;
2099 void surface_add_dirty_rect(struct wined3d_surface
*surface
, const WINED3DBOX
*dirty_rect
) DECLSPEC_HIDDEN
;
2100 void surface_bind(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
, BOOL srgb
) DECLSPEC_HIDDEN
;
2101 HRESULT
surface_color_fill(struct wined3d_surface
*s
, const RECT
*rect
, const WINED3DCOLORVALUE
*color
) DECLSPEC_HIDDEN
;
2102 GLenum
surface_get_gl_buffer(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2103 BOOL
surface_init_sysmem(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2104 void surface_internal_preload(struct wined3d_surface
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
2105 BOOL
surface_is_offscreen(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2106 HRESULT
surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2107 void surface_load_ds_location(struct wined3d_surface
*surface
,
2108 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2109 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD flag
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2110 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2111 void surface_modify_location(struct wined3d_surface
*surface
, DWORD flag
, BOOL persistent
) DECLSPEC_HIDDEN
;
2112 void surface_prepare_texture(struct wined3d_surface
*surface
,
2113 const struct wined3d_gl_info
*gl_info
, BOOL srgb
) DECLSPEC_HIDDEN
;
2114 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
, struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2115 void surface_set_container(struct wined3d_surface
*surface
,
2116 enum wined3d_container_type type
, void *container
) DECLSPEC_HIDDEN
;
2117 void surface_set_texture_name(struct wined3d_surface
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2118 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
) DECLSPEC_HIDDEN
;
2119 void surface_translate_drawable_coords(struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2121 void get_drawable_size_swapchain(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2122 void get_drawable_size_backbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2123 void get_drawable_size_fbo(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2125 void draw_textured_quad(struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
2126 const RECT
*dst_rect
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2127 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2129 /* Surface flags: */
2130 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2131 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2132 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2133 #define SFLAG_DISCARD 0x00000010 /* ??? */
2134 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2135 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2136 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2137 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2138 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2139 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2140 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2141 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2142 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2143 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2144 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2145 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2146 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2147 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2148 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2149 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2150 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2151 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2152 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2154 /* In some conditions the surface memory must not be freed:
2155 * SFLAG_CONVERTED: Converting the data back would take too long
2156 * SFLAG_DIBSECTION: The dib code manages the memory
2157 * SFLAG_LOCKED: The app requires access to the surface data
2158 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2159 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2160 * SFLAG_CLIENT: OpenGL uses our memory as backup
2162 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2163 SFLAG_DIBSECTION | \
2170 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2172 SFLAG_INDRAWABLE | \
2175 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2177 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2182 CONVERT_PALETTED_CK
,
2189 HRESULT
d3dfmt_get_conv(struct wined3d_surface
*surface
, BOOL need_alpha_ck
, BOOL use_texturing
,
2190 struct wined3d_format
*format
, CONVERT_TYPES
*convert
) DECLSPEC_HIDDEN
;
2191 void d3dfmt_p8_init_palette(struct wined3d_surface
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2193 BOOL
palette9_changed(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2195 struct wined3d_vertex_declaration_element
2197 const struct wined3d_format
*format
;
2207 struct wined3d_vertex_declaration
2211 const struct wined3d_parent_ops
*parent_ops
;
2212 IWineD3DDeviceImpl
*device
;
2214 struct wined3d_vertex_declaration_element
*elements
;
2217 DWORD streams
[MAX_STREAMS
];
2219 BOOL position_transformed
;
2220 BOOL half_float_conv_needed
;
2223 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2224 /* Note: Very long winded but gl Lists are not flexible enough */
2225 /* to resolve everything we need, so doing it manually for now */
2226 typedef struct SAVEDSTATES
{
2227 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2228 WORD streamSource
; /* MAX_STREAMS, 16 */
2229 WORD streamFreq
; /* MAX_STREAMS, 16 */
2230 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2231 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2232 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2233 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2234 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2235 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2236 BOOL
*pixelShaderConstantsF
;
2237 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2238 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2239 BOOL
*vertexShaderConstantsF
;
2240 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2241 DWORD primitive_type
: 1;
2245 DWORD vertexDecl
: 1;
2246 DWORD pixelShader
: 1;
2247 DWORD vertexShader
: 1;
2248 DWORD scissorRect
: 1;
2257 struct wined3d_stream_state
2259 struct wined3d_buffer
*buffer
;
2266 struct wined3d_state
2268 struct wined3d_vertex_declaration
*vertex_declaration
;
2269 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2271 struct wined3d_buffer
*index_buffer
;
2272 enum wined3d_format_id index_format
;
2273 INT base_vertex_index
;
2274 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2275 GLenum gl_primitive_type
;
2277 struct wined3d_shader
*vertex_shader
;
2278 BOOL vs_consts_b
[MAX_CONST_B
];
2279 INT vs_consts_i
[MAX_CONST_I
* 4];
2282 struct wined3d_shader
*pixel_shader
;
2283 BOOL ps_consts_b
[MAX_CONST_B
];
2284 INT ps_consts_i
[MAX_CONST_I
* 4];
2287 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2288 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2289 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2290 DWORD lowest_disabled_stage
;
2292 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2293 double clip_planes
[MAX_CLIPPLANES
][4];
2294 WINED3DCLIPSTATUS clip_status
;
2295 WINED3DMATERIAL material
;
2296 WINED3DVIEWPORT viewport
;
2299 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2300 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2301 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2302 struct list light_map
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2303 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2305 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2308 struct wined3d_stateblock
2310 LONG ref
; /* Note: Ref counting not required */
2311 IWineD3DDeviceImpl
*device
;
2312 WINED3DSTATEBLOCKTYPE blockType
;
2314 /* Array indicating whether things have been set or changed */
2315 SAVEDSTATES changed
;
2316 struct wined3d_state state
;
2318 /* Contained state management */
2319 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2320 unsigned int num_contained_render_states
;
2321 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2322 unsigned int num_contained_transform_states
;
2323 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2324 unsigned int num_contained_vs_consts_i
;
2325 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2326 unsigned int num_contained_vs_consts_b
;
2327 DWORD
*contained_vs_consts_f
;
2328 unsigned int num_contained_vs_consts_f
;
2329 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2330 unsigned int num_contained_ps_consts_i
;
2331 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2332 unsigned int num_contained_ps_consts_b
;
2333 DWORD
*contained_ps_consts_f
;
2334 unsigned int num_contained_ps_consts_f
;
2335 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2336 unsigned int num_contained_tss_states
;
2337 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2338 unsigned int num_contained_sampler_states
;
2341 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2342 void stateblock_init_default_state(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2344 static inline void stateblock_apply_state(DWORD state
, struct wined3d_stateblock
*stateblock
,
2345 struct wined3d_context
*context
)
2347 const struct StateEntry
*statetable
= stateblock
->device
->StateTable
;
2348 DWORD rep
= statetable
[state
].representative
;
2349 statetable
[rep
].apply(rep
, stateblock
, context
);
2352 /* Direct3D terminology with little modifications. We do not have an issued state
2353 * because only the driver knows about it, but we have a created state because d3d
2354 * allows GetData on a created issue, but opengl doesn't
2362 struct wined3d_query_ops
2364 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2365 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2368 struct wined3d_query
2371 const struct wined3d_query_ops
*query_ops
;
2372 IWineD3DDeviceImpl
*device
;
2373 enum query_state state
;
2374 WINED3DQUERYTYPE type
;
2379 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2380 * fixed function semantics as D3DCOLOR or FLOAT16 */
2381 enum wined3d_buffer_conversion_type
2388 struct wined3d_map_range
2394 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2395 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2396 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2397 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2398 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2399 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2400 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2401 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2403 struct wined3d_buffer
2405 struct wined3d_resource resource
;
2407 struct wined3d_buffer_desc desc
;
2409 GLuint buffer_object
;
2410 GLenum buffer_object_usage
;
2411 GLenum buffer_type_hint
;
2412 UINT buffer_object_size
;
2417 struct wined3d_map_range
*maps
;
2418 ULONG maps_size
, modified_areas
;
2419 struct wined3d_event_query
*query
;
2421 /* conversion stuff */
2422 UINT decl_change_count
, full_conversion_count
;
2424 UINT stride
; /* 0 if no conversion */
2425 UINT conversion_stride
; /* 0 if no shifted conversion */
2426 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2429 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2431 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2434 const BYTE
*buffer_get_memory(struct wined3d_buffer
*buffer
, const struct wined3d_gl_info
*gl_info
,
2435 GLuint
*buffer_object
) DECLSPEC_HIDDEN
;
2436 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2438 struct wined3d_rendertarget_view
2442 struct wined3d_resource
*resource
;
2446 struct wined3d_swapchain_ops
2448 HRESULT (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2449 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2452 struct wined3d_swapchain
2456 const struct wined3d_parent_ops
*parent_ops
;
2457 const struct wined3d_swapchain_ops
*swapchain_ops
;
2458 IWineD3DDeviceImpl
*device
;
2460 struct wined3d_surface
**back_buffers
;
2461 struct wined3d_surface
*front_buffer
;
2462 WINED3DPRESENT_PARAMETERS presentParms
;
2463 DWORD orig_width
, orig_height
;
2464 enum wined3d_format_id orig_fmt
;
2465 WINED3DGAMMARAMP orig_gamma
;
2467 const struct wined3d_format
*ds_format
;
2469 LONG prev_time
, frames
; /* Performance tracking */
2471 struct wined3d_context
**context
;
2472 unsigned int num_contexts
;
2481 void x11_copy_to_screen(struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2483 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2485 #define DEFAULT_REFRESH_RATE 0
2487 /*****************************************************************************
2488 * Utility function prototypes
2491 /* Trace routines */
2492 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2493 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2494 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2495 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2496 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2497 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2498 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2499 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2500 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2501 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2502 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2503 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2504 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2505 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2506 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2507 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2508 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2509 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2510 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2511 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2512 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2513 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2515 /* Routines for GL <-> D3D values */
2516 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2517 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2518 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2519 WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2520 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2521 BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2522 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2523 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2524 BOOL transformed
, enum wined3d_format_id coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2525 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2526 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2527 void sampler_texdim(DWORD state
, struct wined3d_stateblock
*stateblock
,
2528 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2529 void tex_alphaop(DWORD state
, struct wined3d_stateblock
*stateblock
,
2530 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2531 void apply_pixelshader(DWORD state
, struct wined3d_stateblock
*stateblock
,
2532 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2533 void state_fogcolor(DWORD state
, struct wined3d_stateblock
*stateblock
,
2534 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2535 void state_fogdensity(DWORD state
, struct wined3d_stateblock
*stateblock
,
2536 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2537 void state_fogstartend(DWORD state
, struct wined3d_stateblock
*stateblock
,
2538 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2539 void state_fog_fragpart(DWORD state
, struct wined3d_stateblock
*stateblock
,
2540 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2542 BOOL
getColorBits(const struct wined3d_format
*format
,
2543 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
) DECLSPEC_HIDDEN
;
2544 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2545 short *depthSize
, short *stencilSize
) DECLSPEC_HIDDEN
;
2548 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2549 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2550 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2552 void select_shader_mode(const struct wined3d_gl_info
*gl_info
, int *ps_selected
, int *vs_selected
) DECLSPEC_HIDDEN
;
2554 typedef struct local_constant
{
2560 struct wined3d_shader_limits
2562 unsigned int temporary
;
2563 unsigned int texcoord
;
2564 unsigned int sampler
;
2565 unsigned int constant_int
;
2566 unsigned int constant_float
;
2567 unsigned int constant_bool
;
2568 unsigned int address
;
2569 unsigned int packed_output
;
2570 unsigned int packed_input
;
2571 unsigned int attributes
;
2576 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2578 #define PRINTF_ATTR(fmt,args)
2581 /* Base Shader utility functions. */
2582 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2583 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2585 /* Vertex shader utility functions */
2586 extern BOOL
vshader_get_input(struct wined3d_shader
*shader
,
2587 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2589 struct wined3d_vertex_shader
2591 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2594 struct wined3d_pixel_shader
2596 /* Pixel shader input semantics */
2597 DWORD input_reg_map
[MAX_REG_INPUT
];
2598 BOOL input_reg_used
[MAX_REG_INPUT
];
2599 unsigned int declared_in_count
;
2601 /* Some information about the shader behavior */
2607 struct wined3d_shader
2610 struct wined3d_shader_limits limits
;
2612 UINT functionLength
;
2613 BOOL load_local_constsF
;
2614 const struct wined3d_shader_frontend
*frontend
;
2615 void *frontend_data
;
2619 const struct wined3d_parent_ops
*parent_ops
;
2621 /* Programs this shader is linked with */
2622 struct list linked_programs
;
2624 /* Immediate constants (override global ones) */
2625 struct list constantsB
;
2626 struct list constantsF
;
2627 struct list constantsI
;
2628 struct wined3d_shader_reg_maps reg_maps
;
2630 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2631 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2633 /* Pointer to the parent device */
2634 struct IWineD3DDeviceImpl
*device
;
2635 struct list shader_list_entry
;
2639 struct wined3d_vertex_shader vs
;
2640 struct wined3d_pixel_shader ps
;
2644 void pixelshader_update_samplers(struct wined3d_shader_reg_maps
*reg_maps
,
2645 struct wined3d_texture
* const *textures
) DECLSPEC_HIDDEN
;
2646 void find_ps_compile_args(const struct wined3d_state
*state
,
2647 const struct wined3d_shader
*shader
, struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2649 void find_vs_compile_args(const struct wined3d_state
*state
,
2650 const struct wined3d_shader
*shader
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2652 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2653 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2654 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2655 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2656 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2657 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2658 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2659 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2660 unsigned int max
) DECLSPEC_HIDDEN
;
2661 void shader_generate_main(struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2662 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2663 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2665 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2667 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2670 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2672 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2675 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2679 case WINED3DSPR_RASTOUT
:
2681 if (reg
->idx
) return TRUE
;
2685 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2686 case WINED3DSPR_CONSTBOOL
: /* b# */
2687 case WINED3DSPR_LOOP
: /* aL */
2688 case WINED3DSPR_PREDICATE
: /* p0 */
2691 case WINED3DSPR_MISCTYPE
:
2702 case WINED3DSPR_IMMCONST
:
2703 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2710 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2711 const struct wined3d_state
*state
, float *position_fixup
)
2713 position_fixup
[0] = 1.0f
;
2714 position_fixup
[1] = 1.0f
;
2715 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.Width
;
2716 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.Height
;
2718 if (context
->render_offscreen
)
2720 position_fixup
[1] *= -1.0f
;
2721 position_fixup
[3] *= -1.0f
;
2725 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2727 struct local_constant
*lconst
;
2729 if (shader
->load_local_constsF
)
2732 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, local_constant
, entry
)
2734 if (lconst
->idx
== reg
)
2741 /* Using additional shader constants (uniforms in GLSL / program environment
2742 * or local parameters in ARB) is costly:
2743 * ARB only knows float4 parameters and GLSL compiler are not really smart
2744 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2745 * (in fact most compilers map a float2 to a full float4 uniform).
2747 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2748 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2749 * into a single shader constant (uniform / program parameter).
2751 * This structure is shared between the GLSL and the ARB backend.*/
2752 struct ps_np2fixup_info
{
2753 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2754 WORD active
; /* bitfield indicating if we can apply the fixup */
2758 /* sRGB correction constants */
2759 static const float srgb_cmp
= 0.0031308f
;
2760 static const float srgb_mul_low
= 12.92f
;
2761 static const float srgb_pow
= 0.41666f
;
2762 static const float srgb_mul_high
= 1.055f
;
2763 static const float srgb_sub_high
= 0.055f
;
2765 struct wined3d_palette
2769 IWineD3DDeviceImpl
*device
;
2772 WORD palVersion
; /*| */
2773 WORD palNumEntries
; /*| LOGPALETTE */
2774 PALETTEENTRY palents
[256]; /*| */
2775 /* This is to store the palette in 'screen format' */
2776 int screen_palents
[256];
2780 /* DirectDraw utility functions */
2781 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2783 /*****************************************************************************
2784 * Pixel format management
2787 /* WineD3D pixel format flags */
2788 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2789 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2790 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2791 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2792 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2793 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2794 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2795 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2796 #define WINED3DFMT_FLAG_GETDC 0x00000100
2797 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2798 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2799 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2800 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2801 #define WINED3DFMT_FLAG_VTF 0x00002000
2802 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2803 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2804 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2806 struct wined3d_format
2808 enum wined3d_format_id id
;
2820 UINT block_byte_count
;
2822 enum wined3d_ffp_emit_idx emit_idx
;
2823 GLint component_count
;
2825 GLint gl_vtx_format
;
2826 GLboolean gl_normalized
;
2827 unsigned int component_size
;
2830 GLint glGammaInternal
;
2834 UINT conv_byte_count
;
2837 struct color_fixup_desc color_fixup
;
2838 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
2841 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
2842 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2843 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
2844 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2845 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
2846 const WINED3DCOLORVALUE
*color
) DECLSPEC_HIDDEN
;
2848 static inline BOOL
use_vs(const struct wined3d_state
*state
)
2850 /* Check stateblock->vertexDecl to allow this to be used from
2851 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2852 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2853 * style strided data. */
2854 return state
->vertex_shader
&& !state
->vertex_declaration
->position_transformed
;
2857 static inline BOOL
use_ps(const struct wined3d_state
*state
)
2859 return !!state
->pixel_shader
;
2862 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2863 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2865 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
2866 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
2867 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
2869 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))