2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wine/wined3d.h"
42 #include "wined3d_gl.h"
43 #include "wine/list.h"
44 #include "wine/rbtree.h"
47 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
48 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
49 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
50 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
51 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 /* Texture format fixups */
55 enum fixup_channel_source
57 CHANNEL_SOURCE_ZERO
= 0,
58 CHANNEL_SOURCE_ONE
= 1,
63 CHANNEL_SOURCE_YUV0
= 6,
64 CHANNEL_SOURCE_YUV1
= 7,
75 struct color_fixup_desc
77 unsigned x_sign_fixup
: 1;
78 unsigned x_source
: 3;
79 unsigned y_sign_fixup
: 1;
80 unsigned y_source
: 3;
81 unsigned z_sign_fixup
: 1;
82 unsigned z_source
: 3;
83 unsigned w_sign_fixup
: 1;
84 unsigned w_source
: 3;
88 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
89 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
91 static inline struct color_fixup_desc
create_color_fixup_desc(
92 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
93 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
95 struct color_fixup_desc fixup
=
105 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
107 struct color_fixup_desc fixup
=
109 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
111 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
112 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
117 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
119 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
122 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
124 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
127 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
129 enum yuv_fixup yuv_fixup
= 0;
130 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
131 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
132 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
133 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
137 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
138 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
139 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
142 #define MAX_PALETTES 65536
143 #define MAX_STREAMS 16
144 #define MAX_TEXTURES 8
145 #define MAX_FRAGMENT_SAMPLERS 16
146 #define MAX_VERTEX_SAMPLERS 4
147 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
148 #define MAX_ACTIVE_LIGHTS 8
149 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
151 /* Used for CreateStateBlock */
152 #define NUM_SAVEDPIXELSTATES_R 35
153 #define NUM_SAVEDPIXELSTATES_T 18
154 #define NUM_SAVEDPIXELSTATES_S 12
155 #define NUM_SAVEDVERTEXSTATES_R 34
156 #define NUM_SAVEDVERTEXSTATES_T 2
157 #define NUM_SAVEDVERTEXSTATES_S 1
159 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
] DECLSPEC_HIDDEN
;
160 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
] DECLSPEC_HIDDEN
;
161 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
] DECLSPEC_HIDDEN
;
162 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
] DECLSPEC_HIDDEN
;
163 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
] DECLSPEC_HIDDEN
;
164 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
] DECLSPEC_HIDDEN
;
166 typedef enum _WINELOOKUP
{
167 WINELOOKUP_WARPPARAM
= 0,
171 extern const int minLookup
[MAX_LOOKUPS
] DECLSPEC_HIDDEN
;
172 extern const int maxLookup
[MAX_LOOKUPS
] DECLSPEC_HIDDEN
;
173 extern DWORD
*stateLookup
[MAX_LOOKUPS
] DECLSPEC_HIDDEN
;
177 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
180 const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
181 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
182 const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
183 const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
184 const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
186 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
188 return mag_lookup
[mag_filter
];
191 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
192 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
194 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
197 /* float_16_to_32() and float_32_to_16() (see implementation in
198 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
199 * to standard C floats and vice versa. They do not depend on the encoding
200 * of the C float, so they are platform independent, but slow. On x86 and
201 * other IEEE 754 compliant platforms the conversion can be accelerated by
202 * bit shifting the exponent and mantissa. There are also some SSE-based
203 * assembly routines out there.
205 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
207 static inline float float_16_to_32(const unsigned short *in
) {
208 const unsigned short s
= ((*in
) & 0x8000);
209 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
210 const unsigned short m
= (*in
) & 0x3FF;
211 const float sgn
= (s
? -1.0f
: 1.0f
);
214 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
215 else return sgn
* pow(2, -14.0f
) * ((float)m
/ 1024.0f
);
217 return sgn
* pow(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
219 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
220 else return 0.0f
/ 0.0f
; /* NAN */
224 static inline float float_24_to_32(DWORD in
)
226 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
227 const unsigned short e
= (in
& 0x780000) >> 19;
228 const unsigned short m
= in
& 0x7ffff;
232 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
233 else return sgn
* pow(2, -6.0f
) * ((float)m
/ 524288.0f
);
237 return sgn
* pow(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
241 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
242 else return 0.0f
/ 0.0f
; /* NAN */
262 #define ORM_BACKBUFFER 0
263 #define ORM_PBUFFER 1
267 #define SHADER_GLSL 2
269 #define SHADER_NONE 4
271 #define RTL_DISABLE -1
272 #define RTL_READDRAW 1
273 #define RTL_READTEX 2
275 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
276 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
278 /* NOTE: When adding fields to this structure, make sure to update the default
279 * values in wined3d_main.c as well. */
280 typedef struct wined3d_settings_s
{
281 /* vertex and pixel shader modes */
284 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
285 we should use it. However, until it's fully implemented, we'll leave it as a registry
286 setting for developers. */
288 int offscreen_rendering_mode
;
289 int rendertargetlock_mode
;
290 unsigned short pci_vendor_id
;
291 unsigned short pci_device_id
;
292 /* Memory tracking and object counting */
293 unsigned int emulated_textureram
;
295 int allow_multisampling
;
296 } wined3d_settings_t
;
298 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN
;
300 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
302 WINED3DSTT_UNKNOWN
= 0,
306 WINED3DSTT_VOLUME
= 4,
307 } WINED3DSAMPLER_TEXTURE_TYPE
;
309 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
312 WINED3DSPR_INPUT
= 1,
313 WINED3DSPR_CONST
= 2,
315 WINED3DSPR_TEXTURE
= 3,
316 WINED3DSPR_RASTOUT
= 4,
317 WINED3DSPR_ATTROUT
= 5,
318 WINED3DSPR_TEXCRDOUT
= 6,
319 WINED3DSPR_OUTPUT
= 6,
320 WINED3DSPR_CONSTINT
= 7,
321 WINED3DSPR_COLOROUT
= 8,
322 WINED3DSPR_DEPTHOUT
= 9,
323 WINED3DSPR_SAMPLER
= 10,
324 WINED3DSPR_CONST2
= 11,
325 WINED3DSPR_CONST3
= 12,
326 WINED3DSPR_CONST4
= 13,
327 WINED3DSPR_CONSTBOOL
= 14,
328 WINED3DSPR_LOOP
= 15,
329 WINED3DSPR_TEMPFLOAT16
= 16,
330 WINED3DSPR_MISCTYPE
= 17,
331 WINED3DSPR_LABEL
= 18,
332 WINED3DSPR_PREDICATE
= 19,
334 WINED3DSPR_CONSTBUFFER
,
335 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
337 enum wined3d_immconst_type
339 WINED3D_IMMCONST_FLOAT
,
340 WINED3D_IMMCONST_FLOAT4
,
343 typedef enum _WINED3DVS_RASTOUT_OFFSETS
345 WINED3DSRO_POSITION
= 0,
347 WINED3DSRO_POINT_SIZE
= 2,
348 } WINED3DVS_RASTOUT_OFFSETS
;
350 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
352 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
354 WINED3DSPSM_NONE
= 0,
356 WINED3DSPSM_BIAS
= 2,
357 WINED3DSPSM_BIASNEG
= 3,
358 WINED3DSPSM_SIGN
= 4,
359 WINED3DSPSM_SIGNNEG
= 5,
360 WINED3DSPSM_COMP
= 6,
362 WINED3DSPSM_X2NEG
= 8,
365 WINED3DSPSM_ABS
= 11,
366 WINED3DSPSM_ABSNEG
= 12,
367 WINED3DSPSM_NOT
= 13,
368 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
370 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
371 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
372 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
373 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
374 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
376 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
378 WINED3DSPDM_NONE
= 0,
379 WINED3DSPDM_SATURATE
= 1,
380 WINED3DSPDM_PARTIALPRECISION
= 2,
381 WINED3DSPDM_MSAMPCENTROID
= 4,
382 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
384 typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
406 WINED3DSIO_M4x4
= 20,
407 WINED3DSIO_M4x3
= 21,
408 WINED3DSIO_M3x4
= 22,
409 WINED3DSIO_M3x3
= 23,
410 WINED3DSIO_M3x2
= 24,
411 WINED3DSIO_CALL
= 25,
412 WINED3DSIO_CALLNZ
= 26,
413 WINED3DSIO_LOOP
= 27,
415 WINED3DSIO_ENDLOOP
= 29,
416 WINED3DSIO_LABEL
= 30,
423 WINED3DSIO_SINCOS
= 37,
425 WINED3DSIO_ENDREP
= 39,
428 WINED3DSIO_ELSE
= 42,
429 WINED3DSIO_ENDIF
= 43,
430 WINED3DSIO_BREAK
= 44,
431 WINED3DSIO_BREAKC
= 45,
432 WINED3DSIO_MOVA
= 46,
433 WINED3DSIO_DEFB
= 47,
434 WINED3DSIO_DEFI
= 48,
436 WINED3DSIO_TEXCOORD
= 64,
437 WINED3DSIO_TEXKILL
= 65,
439 WINED3DSIO_TEXBEM
= 67,
440 WINED3DSIO_TEXBEML
= 68,
441 WINED3DSIO_TEXREG2AR
= 69,
442 WINED3DSIO_TEXREG2GB
= 70,
443 WINED3DSIO_TEXM3x2PAD
= 71,
444 WINED3DSIO_TEXM3x2TEX
= 72,
445 WINED3DSIO_TEXM3x3PAD
= 73,
446 WINED3DSIO_TEXM3x3TEX
= 74,
447 WINED3DSIO_TEXM3x3DIFF
= 75,
448 WINED3DSIO_TEXM3x3SPEC
= 76,
449 WINED3DSIO_TEXM3x3VSPEC
= 77,
450 WINED3DSIO_EXPP
= 78,
451 WINED3DSIO_LOGP
= 79,
454 WINED3DSIO_TEXREG2RGB
= 82,
455 WINED3DSIO_TEXDP3TEX
= 83,
456 WINED3DSIO_TEXM3x2DEPTH
= 84,
457 WINED3DSIO_TEXDP3
= 85,
458 WINED3DSIO_TEXM3x3
= 86,
459 WINED3DSIO_TEXDEPTH
= 87,
462 WINED3DSIO_DP2ADD
= 90,
465 WINED3DSIO_TEXLDD
= 93,
466 WINED3DSIO_SETP
= 94,
467 WINED3DSIO_TEXLDL
= 95,
468 WINED3DSIO_BREAKP
= 96,
470 WINED3DSIO_PHASE
= 0xfffd,
471 WINED3DSIO_COMMENT
= 0xfffe,
472 WINED3DSIO_END
= 0Xffff,
473 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
;
475 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
476 #define WINED3DSI_TEXLD_PROJECT 1
477 #define WINED3DSI_TEXLD_BIAS 2
479 typedef enum COMPARISON_TYPE
489 #define WINED3D_SM1_VS 0xfffe
490 #define WINED3D_SM1_PS 0xffff
491 #define WINED3D_SM4_PS 0x0000
492 #define WINED3D_SM4_VS 0x0001
493 #define WINED3D_SM4_GS 0x0002
495 /* Shader version tokens, and shader end tokens */
496 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
497 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
499 /* Shader backends */
501 /* TODO: Make this dynamic, based on shader limits ? */
502 #define MAX_ATTRIBS 16
503 #define MAX_REG_ADDR 1
504 #define MAX_REG_TEMP 32
505 #define MAX_REG_TEXCRD 8
506 #define MAX_REG_INPUT 12
507 #define MAX_REG_OUTPUT 12
508 #define MAX_CONST_I 16
509 #define MAX_CONST_B 16
511 /* FIXME: This needs to go up to 2048 for
512 * Shader model 3 according to msdn (and for software shaders) */
513 #define MAX_LABELS 16
515 #define SHADER_PGMSIZE 65535
517 struct wined3d_shader_buffer
525 enum WINED3D_SHADER_INSTRUCTION_HANDLER
594 WINED3DSIH_TEXDP3TEX
,
598 WINED3DSIH_TEXM3x2DEPTH
,
599 WINED3DSIH_TEXM3x2PAD
,
600 WINED3DSIH_TEXM3x2TEX
,
602 WINED3DSIH_TEXM3x3DIFF
,
603 WINED3DSIH_TEXM3x3PAD
,
604 WINED3DSIH_TEXM3x3SPEC
,
605 WINED3DSIH_TEXM3x3TEX
,
606 WINED3DSIH_TEXM3x3VSPEC
,
607 WINED3DSIH_TEXREG2AR
,
608 WINED3DSIH_TEXREG2GB
,
609 WINED3DSIH_TEXREG2RGB
,
610 WINED3DSIH_TABLE_SIZE
613 enum wined3d_shader_type
615 WINED3D_SHADER_TYPE_PIXEL
,
616 WINED3D_SHADER_TYPE_VERTEX
,
617 WINED3D_SHADER_TYPE_GEOMETRY
,
620 struct wined3d_shader_version
622 enum wined3d_shader_type type
;
627 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
629 typedef struct shader_reg_maps
631 struct wined3d_shader_version shader_version
;
632 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
633 BYTE address
; /* MAX_REG_ADDR, 1 */
634 WORD labels
; /* MAX_LABELS, 16 */
635 DWORD temporary
; /* MAX_REG_TEMP, 32 */
636 DWORD
*constf
; /* pixel, vertex */
637 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
638 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
639 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
640 WORD integer_constants
; /* MAX_CONST_I, 16 */
641 WORD boolean_constants
; /* MAX_CONST_B, 16 */
642 WORD local_int_consts
; /* MAX_CONST_I, 16 */
643 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
645 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
646 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
647 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
656 WORD usesrelconstF
: 1;
663 /* Whether or not loops are used in this shader, and nesting depth */
665 unsigned highest_render_target
;
669 struct wined3d_shader_context
671 IWineD3DBaseShader
*shader
;
672 const struct shader_reg_maps
*reg_maps
;
673 struct wined3d_shader_buffer
*buffer
;
677 struct wined3d_shader_register
679 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
682 const struct wined3d_shader_src_param
*rel_addr
;
683 enum wined3d_immconst_type immconst_type
;
684 DWORD immconst_data
[4];
687 struct wined3d_shader_dst_param
689 struct wined3d_shader_register reg
;
695 struct wined3d_shader_src_param
697 struct wined3d_shader_register reg
;
702 struct wined3d_shader_instruction
704 const struct wined3d_shader_context
*ctx
;
705 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
710 const struct wined3d_shader_dst_param
*dst
;
712 const struct wined3d_shader_src_param
*src
;
715 struct wined3d_shader_semantic
717 WINED3DDECLUSAGE usage
;
719 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
720 struct wined3d_shader_dst_param reg
;
723 struct wined3d_shader_attribute
725 WINED3DDECLUSAGE usage
;
729 struct wined3d_shader_loop_control
736 struct wined3d_shader_frontend
738 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
739 void (*shader_free
)(void *data
);
740 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
741 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
742 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
743 struct wined3d_shader_src_param
*src_rel_addr
);
744 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
745 struct wined3d_shader_src_param
*dst_rel_addr
);
746 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
747 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
);
748 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
751 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
752 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
754 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
757 DWORD VertexShaderVersion
;
758 DWORD MaxVertexShaderConst
;
760 DWORD PixelShaderVersion
;
761 float PixelShader1xMaxValue
;
762 DWORD MaxPixelShaderConst
;
764 WINED3DVSHADERCAPS2_0 VS20Caps
;
765 WINED3DPSHADERCAPS2_0 PS20Caps
;
767 DWORD MaxVShaderInstructionsExecuted
;
768 DWORD MaxPShaderInstructionsExecuted
;
769 DWORD MaxVertexShader30InstructionSlots
;
770 DWORD MaxPixelShader30InstructionSlots
;
785 enum vertexprocessing_mode
{
791 #define WINED3D_CONST_NUM_UNUSED ~0U
800 /* Stateblock dependent parameters which have to be hardcoded
801 * into the shader code
803 struct ps_compile_args
{
804 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
805 enum vertexprocessing_mode vp_mode
;
807 /* Projected textures(ps 1.0-1.3) */
808 /* Texture types(2D, Cube, 3D) in ps 1.x */
809 BOOL srgb_correction
;
811 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
812 D3D9 has a limit of 16 samplers and the fixup is superfluous
813 in D3D10 (unconditional NP2 support mandatory). */
821 struct vs_compile_args
{
823 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
826 struct wined3d_context
;
829 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
830 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
831 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
832 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
833 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
834 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
835 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
836 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
837 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
838 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
839 void (*shader_free_private
)(IWineD3DDevice
*iface
);
840 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
841 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
842 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
843 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
846 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN
;
847 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN
;
848 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN
;
852 extern void (* CDECL wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
853 extern void (* CDECL wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
855 /* As GLX relies on X, this is needed */
856 extern int num_lock DECLSPEC_HIDDEN
;
859 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
860 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
862 #define ENTER_GL() wine_tsx11_lock_ptr()
863 #define LEAVE_GL() wine_tsx11_unlock_ptr()
866 /*****************************************************************************
870 /* GL related defines */
871 /* ------------------ */
872 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
873 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
874 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
875 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
877 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
878 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
879 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
880 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
882 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
883 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
884 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
885 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
887 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
888 (vec)[0] = D3DCOLOR_R(dw); \
889 (vec)[1] = D3DCOLOR_G(dw); \
890 (vec)[2] = D3DCOLOR_B(dw); \
891 (vec)[3] = D3DCOLOR_A(dw); \
894 /* DirectX Device Limits */
895 /* --------------------- */
896 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
897 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
898 See MaxStreams in MSDN under GetDeviceCaps */
899 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
901 /* Checking of API calls */
902 /* --------------------- */
903 #ifndef WINE_NO_DEBUG_MSGS
904 #define checkGLcall(A) \
907 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
908 err = glGetError(); \
909 if (err == GL_NO_ERROR) { \
910 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
913 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
914 debug_glerror(err), err, A, __FILE__, __LINE__); \
915 err = glGetError(); \
916 } while (err != GL_NO_ERROR); \
919 #define checkGLcall(A) do {} while(0)
922 /* Trace routines / diagnostics */
923 /* ---------------------------- */
925 /* Dump out a matrix and copy it */
926 #define conv_mat(mat,gl_mat) \
928 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
929 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
930 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
931 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
932 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
935 /* Macro to dump out the current state of the light chain */
936 #define DUMP_LIGHT_CHAIN() \
938 PLIGHTINFOEL *el = This->stateBlock->lights;\
940 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
945 /* Trace vector and strided data information */
946 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w)
947 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
948 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
949 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
950 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
952 /* Defines used for optimizations */
954 /* Only reapply what is necessary */
955 #define REAPPLY_ALPHAOP 0x0001
956 #define REAPPLY_ALL 0xFFFF
958 /* Advance declaration of structures to satisfy compiler */
959 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
960 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
961 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
962 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
964 /* Global variables */
965 extern const float identity
[16] DECLSPEC_HIDDEN
;
967 /*****************************************************************************
968 * Compilable extra diagnostics
971 /* Trace information per-vertex: (extremely high amount of trace) */
972 #if 0 /* NOTE: Must be 0 in cvs */
973 # define VTRACE(A) TRACE A
978 /* TODO: Confirm each of these works when wined3d move completed */
979 #if 0 /* NOTE: Must be 0 in cvs */
980 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
981 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
982 is enabled, and if it doesn't exist it is disabled. */
983 # define FRAME_DEBUGGING
984 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
985 the file is deleted */
986 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
987 # define SINGLE_FRAME_DEBUGGING
989 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
990 It can only be enabled when FRAME_DEBUGGING is also enabled
991 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
993 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
994 # define SHOW_FRAME_MAKEUP 1
996 /* The following, when enabled, lets you see the makeup of the all the textures used during each
997 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
998 The contents of the textures assigned to each stage are written into
999 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1000 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1001 # define SHOW_TEXTURE_MAKEUP 0
1004 extern BOOL isDumpingFrames
;
1005 extern LONG primCounter
;
1008 enum wined3d_ffp_idx
1010 WINED3D_FFP_POSITION
= 0,
1011 WINED3D_FFP_BLENDWEIGHT
= 1,
1012 WINED3D_FFP_BLENDINDICES
= 2,
1013 WINED3D_FFP_NORMAL
= 3,
1014 WINED3D_FFP_PSIZE
= 4,
1015 WINED3D_FFP_DIFFUSE
= 5,
1016 WINED3D_FFP_SPECULAR
= 6,
1017 WINED3D_FFP_TEXCOORD0
= 7,
1018 WINED3D_FFP_TEXCOORD1
= 8,
1019 WINED3D_FFP_TEXCOORD2
= 9,
1020 WINED3D_FFP_TEXCOORD3
= 10,
1021 WINED3D_FFP_TEXCOORD4
= 11,
1022 WINED3D_FFP_TEXCOORD5
= 12,
1023 WINED3D_FFP_TEXCOORD6
= 13,
1024 WINED3D_FFP_TEXCOORD7
= 14,
1027 enum wined3d_ffp_emit_idx
1029 WINED3D_FFP_EMIT_FLOAT1
= 0,
1030 WINED3D_FFP_EMIT_FLOAT2
= 1,
1031 WINED3D_FFP_EMIT_FLOAT3
= 2,
1032 WINED3D_FFP_EMIT_FLOAT4
= 3,
1033 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
1034 WINED3D_FFP_EMIT_UBYTE4
= 5,
1035 WINED3D_FFP_EMIT_SHORT2
= 6,
1036 WINED3D_FFP_EMIT_SHORT4
= 7,
1037 WINED3D_FFP_EMIT_UBYTE4N
= 8,
1038 WINED3D_FFP_EMIT_SHORT2N
= 9,
1039 WINED3D_FFP_EMIT_SHORT4N
= 10,
1040 WINED3D_FFP_EMIT_USHORT2N
= 11,
1041 WINED3D_FFP_EMIT_USHORT4N
= 12,
1042 WINED3D_FFP_EMIT_UDEC3
= 13,
1043 WINED3D_FFP_EMIT_DEC3N
= 14,
1044 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
1045 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
1046 WINED3D_FFP_EMIT_COUNT
= 17
1049 struct wined3d_stream_info_element
1051 const struct GlPixelFormatDesc
*format_desc
;
1055 GLuint buffer_object
;
1058 struct wined3d_stream_info
1060 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1061 BOOL position_transformed
;
1062 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1063 WORD use_map
; /* MAX_ATTRIBS, 16 */
1066 /*****************************************************************************
1070 /* Routine common to the draw primitive and draw indexed primitive routines */
1071 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
,
1072 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
1073 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1075 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
1076 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
1077 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
1078 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
1079 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
1080 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
1081 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
1082 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
1086 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1087 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1089 /* Routines and structures related to state management */
1091 #define STATE_RENDER(a) (a)
1092 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1094 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1095 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1097 /* + 1 because samplers start with 0 */
1098 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1099 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1101 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1102 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1104 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
1105 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
1107 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
1108 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1109 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1110 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1112 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1113 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1115 #define STATE_VSHADER (STATE_VDECL + 1)
1116 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1118 #define STATE_VIEWPORT (STATE_VSHADER + 1)
1119 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1121 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1122 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1123 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1124 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1126 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1127 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1129 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1130 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1132 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1133 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1135 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1137 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1139 #define STATE_HIGHEST (STATE_FRONTFACE)
1147 #define WINED3D_MAX_FBO_ENTRIES 64
1149 struct wined3d_occlusion_query
1153 struct wined3d_context
*context
;
1156 struct wined3d_event_query
1160 struct wined3d_context
*context
;
1163 struct wined3d_context
1165 const struct wined3d_gl_info
*gl_info
;
1166 /* State dirtification
1167 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1168 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1169 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1170 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1172 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1173 DWORD numDirtyEntries
;
1174 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
1176 IWineD3DSurface
*surface
;
1177 IWineD3DSurface
*current_rt
;
1178 DWORD tid
; /* Thread ID which owns this context at the moment */
1180 /* Stores some information about the context state for optimization */
1181 WORD render_offscreen
: 1;
1182 WORD draw_buffer_dirty
: 1;
1183 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1184 WORD last_was_pshader
: 1;
1185 WORD last_was_vshader
: 1;
1186 WORD namedArraysLoaded
: 1;
1187 WORD numberedArraysLoaded
: 1;
1188 WORD last_was_blit
: 1;
1189 WORD last_was_ckey
: 1;
1192 WORD fog_enabled
: 1;
1193 WORD num_untracked_materials
: 2; /* Max value 2 */
1196 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1197 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1198 DWORD numbered_array_mask
;
1199 GLenum tracking_parm
; /* Which source is tracking current colour */
1200 GLenum untracked_materials
[2];
1201 UINT blit_w
, blit_h
;
1202 enum fogsource fog_source
;
1204 char *vshader_const_dirty
, *pshader_const_dirty
;
1206 /* The actual opengl context */
1210 HPBUFFERARB pbuffer
;
1214 UINT fbo_entry_count
;
1215 struct list fbo_list
;
1216 struct fbo_entry
*current_fbo
;
1219 GLuint fbo_read_binding
;
1220 GLuint fbo_draw_binding
;
1223 GLuint
*free_occlusion_queries
;
1224 UINT free_occlusion_query_size
;
1225 UINT free_occlusion_query_count
;
1226 struct list occlusion_queries
;
1228 GLuint
*free_event_queries
;
1229 UINT free_event_query_size
;
1230 UINT free_event_query_count
;
1231 struct list event_queries
;
1233 /* Extension emulation */
1234 GLint gl_fog_source
;
1235 GLfloat fog_coord_value
;
1236 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1237 GLuint dummy_arbfp_prog
;
1240 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, struct wined3d_context
*ctx
);
1244 DWORD representative
;
1245 APPLYSTATEFUNC apply
;
1248 struct StateEntryTemplate
1251 struct StateEntry content
;
1252 GL_SupportedExt extension
;
1255 struct fragment_caps
1257 DWORD PrimitiveMiscCaps
;
1258 DWORD TextureOpCaps
;
1259 DWORD MaxTextureBlendStages
;
1260 DWORD MaxSimultaneousTextures
;
1263 struct fragment_pipeline
1265 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1266 void (*get_caps
)(WINED3DDEVTYPE devtype
, const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1267 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1268 void (*free_private
)(IWineD3DDevice
*iface
);
1269 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1270 const struct StateEntryTemplate
*states
;
1271 BOOL ffp_proj_control
;
1274 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1275 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1276 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1277 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1278 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1279 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1280 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1282 /* "Base" state table */
1283 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1284 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1285 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1287 /* Shaders for color conversions in blits */
1290 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1291 void (*free_private
)(IWineD3DDevice
*iface
);
1292 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
1293 GLenum textype
, UINT width
, UINT height
);
1294 void (*unset_shader
)(IWineD3DDevice
*iface
);
1295 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1298 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1299 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1301 typedef enum ContextUsage
{
1302 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1303 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1304 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1305 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1308 struct wined3d_context
*ActivateContext(IWineD3DDeviceImpl
*This
,
1309 IWineD3DSurface
*target
, enum ContextUsage usage
) DECLSPEC_HIDDEN
;
1310 struct wined3d_context
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
,
1311 BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
) DECLSPEC_HIDDEN
;
1312 void DestroyContext(IWineD3DDeviceImpl
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1313 void context_alloc_event_query(struct wined3d_context
*context
,
1314 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1315 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1316 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1317 void context_resource_released(IWineD3DDevice
*iface
,
1318 IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1319 void context_bind_fbo(struct wined3d_context
*context
, GLenum target
, GLuint
*fbo
) DECLSPEC_HIDDEN
;
1320 void context_attach_depth_stencil_fbo(struct wined3d_context
*context
,
1321 GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
) DECLSPEC_HIDDEN
;
1322 void context_attach_surface_fbo(const struct wined3d_context
*context
,
1323 GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
) DECLSPEC_HIDDEN
;
1324 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1325 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1326 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1327 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1328 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1329 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1331 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1332 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1334 /* Macros for doing basic GPU detection based on opengl capabilities */
1335 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1336 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1337 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1338 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1340 /* Default callbacks for implicit object destruction */
1341 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
) DECLSPEC_HIDDEN
;
1343 /*****************************************************************************
1344 * Internal representation of a light
1346 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1347 struct PLIGHTINFOEL
{
1348 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1349 DWORD OriginalIndex
;
1352 BOOL enabledChanged
;
1355 /* Converted parms to speed up swapping lights */
1364 /* The default light parameters */
1365 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1367 typedef struct WineD3D_PixelFormat
1369 int iPixelFormat
; /* WGL pixel format */
1370 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1371 int redSize
, greenSize
, blueSize
, alphaSize
;
1372 int depthSize
, stencilSize
;
1373 BOOL windowDrawable
;
1374 BOOL pbufferDrawable
;
1378 } WineD3D_PixelFormat
;
1380 /* The adapter structure */
1381 struct WineD3DAdapter
1386 struct wined3d_gl_info gl_info
;
1388 const char *description
;
1389 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1391 WineD3D_PixelFormat
*cfgs
;
1392 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1393 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1394 unsigned int UsedTextureRam
;
1397 extern BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1398 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1399 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
) DECLSPEC_HIDDEN
;
1400 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1402 /*****************************************************************************
1403 * High order patch management
1405 struct WineD3DRectPatch
1409 WineDirect3DVertexStridedData strided
;
1410 WINED3DRECTPATCH_INFO RectPatchInfo
;
1412 char has_normals
, has_texcoords
;
1416 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1418 enum projection_types
1431 /*****************************************************************************
1432 * Fixed function pipeline replacements
1434 #define ARG_UNUSED 0xff
1435 struct texture_stage_op
1447 struct color_fixup_desc color_fixup
;
1448 unsigned tex_type
: 3;
1450 unsigned projected
: 2;
1451 unsigned padding
: 10;
1454 struct ffp_frag_settings
{
1455 struct texture_stage_op op
[MAX_TEXTURES
];
1457 /* Use shorts instead of chars to get dword alignment */
1458 unsigned short sRGB_write
;
1459 unsigned short emul_clipplanes
;
1462 struct ffp_frag_desc
1464 struct wine_rb_entry entry
;
1465 struct ffp_frag_settings settings
;
1468 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1469 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1471 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
,
1472 BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1473 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1474 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1475 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1477 /*****************************************************************************
1478 * IWineD3D implementation structure
1480 typedef struct IWineD3DImpl
1482 /* IUnknown fields */
1483 const IWineD3DVtbl
*lpVtbl
;
1484 LONG ref
; /* Note: Ref counting not required */
1486 /* WineD3D Information */
1491 struct WineD3DAdapter adapters
[1];
1494 extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN
;
1496 BOOL
InitAdapters(IWineD3DImpl
*This
) DECLSPEC_HIDDEN
;
1498 /* A helper function that dumps a resource list */
1499 void dumpResources(struct list
*list
) DECLSPEC_HIDDEN
;
1501 /*****************************************************************************
1502 * IWineD3DDevice implementation structure
1504 #define WINED3D_UNMAPPED_STAGE ~0U
1506 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1507 #define WINED3DCREATE_MULTITHREADED 0x00000004
1509 struct IWineD3DDeviceImpl
1511 /* IUnknown fields */
1512 const IWineD3DDeviceVtbl
*lpVtbl
;
1513 LONG ref
; /* Note: Ref counting not required */
1515 /* WineD3D Information */
1517 IWineD3DDeviceParent
*device_parent
;
1519 struct WineD3DAdapter
*adapter
;
1521 /* Window styles to restore when switching fullscreen mode */
1525 /* X and GL Information */
1526 GLint maxConcurrentLights
;
1527 GLenum offscreenBuffer
;
1529 /* Selected capabilities */
1530 int vs_selected_mode
;
1531 int ps_selected_mode
;
1532 const shader_backend_t
*shader_backend
;
1534 void *fragment_priv
;
1536 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1537 /* Array of functions for states which are handled by more than one pipeline part */
1538 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1539 const struct fragment_pipeline
*frag_pipe
;
1540 const struct blit_shader
*blitter
;
1542 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1543 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1546 WORD view_ident
: 1; /* true iff view matrix is identity */
1547 WORD untransformed
: 1;
1548 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1549 WORD isRecordingState
: 1;
1551 WORD bCursorVisible
: 1;
1552 WORD haveHardwareCursor
: 1;
1553 WORD d3d_initialized
: 1;
1554 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1555 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1556 WORD useDrawStridedSlow
: 1;
1557 WORD instancedDraw
: 1;
1560 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1562 #define DDRAW_PITCH_ALIGNMENT 8
1563 #define D3D8_PITCH_ALIGNMENT 4
1564 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1566 /* State block related */
1567 IWineD3DStateBlockImpl
*stateBlock
;
1568 IWineD3DStateBlockImpl
*updateStateBlock
;
1570 /* Internal use fields */
1571 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1573 WINED3DDEVTYPE devType
;
1575 IWineD3DSwapChain
**swapchains
;
1576 UINT NumberOfSwapChains
;
1578 struct list resources
; /* a linked list to track resources created by the device */
1579 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1580 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1582 /* Render Target Support */
1583 IWineD3DSurface
**render_targets
;
1584 IWineD3DSurface
*auto_depth_stencil_buffer
;
1585 IWineD3DSurface
*stencilBufferTarget
;
1587 /* palettes texture management */
1588 UINT NumberOfPalettes
;
1589 PALETTEENTRY
**palettes
;
1590 UINT currentPalette
;
1591 UINT paletteConversionShader
;
1593 /* For rendering to a texture using glCopyTexImage */
1594 GLenum
*draw_buffers
;
1595 GLuint depth_blt_texture
;
1596 GLuint depth_blt_rb
;
1597 UINT depth_blt_rb_w
;
1598 UINT depth_blt_rb_h
;
1600 /* Cursor management */
1605 UINT cursorWidth
, cursorHeight
;
1606 GLuint cursorTexture
;
1607 HCURSOR hardwareCursor
;
1609 /* The Wine logo surface */
1610 IWineD3DSurface
*logo_surface
;
1612 /* Textures for when no other textures are mapped */
1613 UINT dummyTextureName
[MAX_TEXTURES
];
1615 /* Device state management */
1618 /* DirectDraw stuff */
1619 DWORD ddraw_width
, ddraw_height
;
1620 WINED3DFORMAT ddraw_format
;
1622 /* Final position fixup constant */
1625 /* With register combiners we can skip junk texture stages */
1626 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1627 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1629 /* Stream source management */
1630 struct wined3d_stream_info strided_streams
;
1631 const WineDirect3DVertexStridedData
*up_strided
;
1633 /* Context management */
1634 struct wined3d_context
**contexts
;
1636 struct wined3d_context
*pbufferContext
; /* The context that has a pbuffer as drawable */
1637 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1639 /* High level patch management */
1640 #define PATCHMAP_SIZE 43
1641 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1642 struct list patches
[PATCHMAP_SIZE
];
1643 struct WineD3DRectPatch
*currentPatch
;
1646 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl DECLSPEC_HIDDEN
;
1648 void device_resource_add(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1649 void device_resource_released(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1650 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1651 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1652 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1653 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1654 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1655 const WINED3DRECT
*pRects
, DWORD Flags
, WINED3DCOLOR Color
, float Z
, DWORD Stencil
) DECLSPEC_HIDDEN
;
1656 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
) DECLSPEC_HIDDEN
;
1657 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
) DECLSPEC_HIDDEN
;
1658 static inline BOOL
isStateDirty(struct wined3d_context
*context
, DWORD state
)
1660 DWORD idx
= state
>> 5;
1661 BYTE shift
= state
& 0x1f;
1662 return context
->isStateDirty
[idx
] & (1 << shift
);
1665 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1666 typedef struct PrivateData
1671 DWORD flags
; /* DDSPD_* */
1682 /*****************************************************************************
1683 * IWineD3DResource implementation structure
1685 typedef struct IWineD3DResourceClass
1687 /* IUnknown fields */
1688 LONG ref
; /* Note: Ref counting not required */
1690 /* WineD3DResource Information */
1692 WINED3DRESOURCETYPE resourceType
;
1693 IWineD3DDeviceImpl
*wineD3DDevice
;
1697 const struct GlPixelFormatDesc
*format_desc
;
1699 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1700 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1701 struct list privateData
;
1702 struct list resource_list_entry
;
1703 const struct wined3d_parent_ops
*parent_ops
;
1704 } IWineD3DResourceClass
;
1706 typedef struct IWineD3DResourceImpl
1708 /* IUnknown & WineD3DResource Information */
1709 const IWineD3DResourceVtbl
*lpVtbl
;
1710 IWineD3DResourceClass resource
;
1711 } IWineD3DResourceImpl
;
1713 void resource_cleanup(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1714 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
) DECLSPEC_HIDDEN
;
1715 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
) DECLSPEC_HIDDEN
;
1716 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
) DECLSPEC_HIDDEN
;
1717 DWORD
resource_get_priority(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1718 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1719 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
1720 HRESULT
resource_init(IWineD3DResource
*iface
, WINED3DRESOURCETYPE resource_type
,
1721 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1722 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1723 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1724 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
) DECLSPEC_HIDDEN
;
1725 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1726 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
1728 /* Tests show that the start address of resources is 32 byte aligned */
1729 #define RESOURCE_ALIGNMENT 32
1731 /*****************************************************************************
1732 * IWineD3DBaseTexture D3D- > openGL state map lookups
1735 typedef enum winetexturestates
{
1736 WINED3DTEXSTA_ADDRESSU
= 0,
1737 WINED3DTEXSTA_ADDRESSV
= 1,
1738 WINED3DTEXSTA_ADDRESSW
= 2,
1739 WINED3DTEXSTA_BORDERCOLOR
= 3,
1740 WINED3DTEXSTA_MAGFILTER
= 4,
1741 WINED3DTEXSTA_MINFILTER
= 5,
1742 WINED3DTEXSTA_MIPFILTER
= 6,
1743 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1744 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1745 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1746 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1747 WINED3DTEXSTA_DMAPOFFSET
= 11,
1748 WINED3DTEXSTA_TSSADDRESSW
= 12,
1749 MAX_WINETEXTURESTATES
= 13,
1750 } winetexturestates
;
1754 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1755 SRGB_RGB
= 1, /* Loads the rgb texture */
1756 SRGB_SRGB
= 2, /* Loads the srgb texture */
1757 SRGB_BOTH
= 3, /* Loads both textures */
1762 DWORD states
[MAX_WINETEXTURESTATES
];
1767 /*****************************************************************************
1768 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1770 typedef struct IWineD3DBaseTextureClass
1772 struct gl_texture texture_rgb
, texture_srgb
;
1774 float pow2Matrix
[16];
1776 WINED3DTEXTUREFILTERTYPE filterType
;
1780 BOOL pow2Matrix_identity
;
1781 const struct min_lookup
*minMipLookup
;
1782 const GLenum
*magLookup
;
1783 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1784 } IWineD3DBaseTextureClass
;
1786 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
1788 typedef struct IWineD3DBaseTextureImpl
1790 /* IUnknown & WineD3DResource Information */
1791 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1792 IWineD3DResourceClass resource
;
1793 IWineD3DBaseTextureClass baseTexture
;
1795 } IWineD3DBaseTextureImpl
;
1797 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1798 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1799 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) DECLSPEC_HIDDEN
;
1800 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
) DECLSPEC_HIDDEN
;
1801 void basetexture_cleanup(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1802 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1803 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1804 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1805 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1806 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1807 HRESULT
basetexture_init(IWineD3DBaseTextureImpl
*texture
, UINT levels
, WINED3DRESOURCETYPE resource_type
,
1808 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1809 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1810 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
,
1811 WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
1812 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
) DECLSPEC_HIDDEN
;
1813 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
) DECLSPEC_HIDDEN
;
1814 void basetexture_unload(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1816 /*****************************************************************************
1817 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1819 typedef struct IWineD3DTextureImpl
1821 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1822 const IWineD3DTextureVtbl
*lpVtbl
;
1823 IWineD3DResourceClass resource
;
1824 IWineD3DBaseTextureClass baseTexture
;
1826 /* IWineD3DTexture */
1827 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1831 } IWineD3DTextureImpl
;
1833 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
1834 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1835 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1837 /*****************************************************************************
1838 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1840 typedef struct IWineD3DCubeTextureImpl
1842 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1843 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1844 IWineD3DResourceClass resource
;
1845 IWineD3DBaseTextureClass baseTexture
;
1847 /* IWineD3DCubeTexture */
1848 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1849 } IWineD3DCubeTextureImpl
;
1851 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
1852 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1853 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1855 typedef struct _WINED3DVOLUMET_DESC
1860 } WINED3DVOLUMET_DESC
;
1862 /*****************************************************************************
1863 * IWineD3DVolume implementation structure (extends IUnknown)
1865 typedef struct IWineD3DVolumeImpl
1867 /* IUnknown & WineD3DResource fields */
1868 const IWineD3DVolumeVtbl
*lpVtbl
;
1869 IWineD3DResourceClass resource
;
1871 /* WineD3DVolume Information */
1872 WINED3DVOLUMET_DESC currentDesc
;
1873 IWineD3DBase
*container
;
1876 WINED3DBOX lockedBox
;
1877 WINED3DBOX dirtyBox
;
1879 } IWineD3DVolumeImpl
;
1881 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
1882 HRESULT
volume_init(IWineD3DVolumeImpl
*volume
, IWineD3DDeviceImpl
*device
, UINT width
,
1883 UINT height
, UINT depth
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1884 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1886 /*****************************************************************************
1887 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1889 typedef struct IWineD3DVolumeTextureImpl
1891 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1892 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1893 IWineD3DResourceClass resource
;
1894 IWineD3DBaseTextureClass baseTexture
;
1896 /* IWineD3DVolumeTexture */
1897 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1898 } IWineD3DVolumeTextureImpl
;
1900 HRESULT
volumetexture_init(IWineD3DVolumeTextureImpl
*texture
, UINT width
, UINT height
,
1901 UINT depth
, UINT levels
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
1902 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1904 typedef struct _WINED3DSURFACET_DESC
1906 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1907 DWORD MultiSampleQuality
;
1910 } WINED3DSURFACET_DESC
;
1912 /*****************************************************************************
1913 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1915 typedef struct wineD3DSurface_DIB
{
1921 } wineD3DSurface_DIB
;
1928 } renderbuffer_entry_t
;
1933 IWineD3DSurface
**render_targets
;
1934 IWineD3DSurface
*depth_stencil
;
1939 /*****************************************************************************
1940 * IWineD3DClipp implementation structure
1942 typedef struct IWineD3DClipperImpl
1944 const IWineD3DClipperVtbl
*lpVtbl
;
1949 } IWineD3DClipperImpl
;
1952 /*****************************************************************************
1953 * IWineD3DSurface implementation structure
1955 struct IWineD3DSurfaceImpl
1957 /* IUnknown & IWineD3DResource Information */
1958 const IWineD3DSurfaceVtbl
*lpVtbl
;
1959 IWineD3DResourceClass resource
;
1961 /* IWineD3DSurface fields */
1962 IWineD3DBase
*container
;
1963 WINED3DSURFACET_DESC currentDesc
;
1964 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1965 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1967 /* TODO: move this off into a management class(maybe!) */
1973 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1974 void (*get_drawable_size
)(struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
1976 /* Oversized texture */
1981 GLuint texture_name
;
1982 GLuint texture_name_srgb
;
1983 GLint texture_level
;
1984 GLenum texture_target
;
1989 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1992 wineD3DSurface_DIB dib
;
1995 /* Color keys for DDraw */
1996 WINEDDCOLORKEY DestBltCKey
;
1997 WINEDDCOLORKEY DestOverlayCKey
;
1998 WINEDDCOLORKEY SrcOverlayCKey
;
1999 WINEDDCOLORKEY SrcBltCKey
;
2002 WINEDDCOLORKEY glCKey
;
2004 struct list renderbuffers
;
2005 renderbuffer_entry_t
*current_renderbuffer
;
2007 /* DirectDraw clippers */
2008 IWineD3DClipper
*clipper
;
2010 /* DirectDraw Overlay handling */
2011 RECT overlay_srcrect
;
2012 RECT overlay_destrect
;
2013 IWineD3DSurfaceImpl
*overlay_dest
;
2014 struct list overlays
;
2015 struct list overlay_entry
;
2018 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN
;
2019 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN
;
2021 UINT
surface_calculate_size(const struct GlPixelFormatDesc
*format_desc
,
2022 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2023 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2024 HRESULT
surface_init(IWineD3DSurfaceImpl
*surface
, WINED3DSURFTYPE surface_type
, UINT alignment
,
2025 UINT width
, UINT height
, UINT level
, BOOL lockable
, BOOL discard
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2026 UINT multisample_quality
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
2027 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2029 /* Predeclare the shared Surface functions */
2030 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
,
2031 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2032 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2033 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
) DECLSPEC_HIDDEN
;
2034 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
) DECLSPEC_HIDDEN
;
2035 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
,
2036 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
) DECLSPEC_HIDDEN
;
2037 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
,
2038 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) DECLSPEC_HIDDEN
;
2039 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
) DECLSPEC_HIDDEN
;
2040 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
) DECLSPEC_HIDDEN
;
2041 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2042 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2043 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
,
2044 REFIID riid
, void **ppContainer
) DECLSPEC_HIDDEN
;
2045 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
) DECLSPEC_HIDDEN
;
2046 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2047 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2048 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2049 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2050 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
) DECLSPEC_HIDDEN
;
2051 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
) DECLSPEC_HIDDEN
;
2052 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
,
2053 DWORD Flags
, const WINEDDCOLORKEY
*CKey
) DECLSPEC_HIDDEN
;
2054 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
) DECLSPEC_HIDDEN
;
2055 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2056 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2057 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
) DECLSPEC_HIDDEN
;
2058 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
) DECLSPEC_HIDDEN
;
2059 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
,
2060 DWORD Flags
, IWineD3DSurface
*Ref
) DECLSPEC_HIDDEN
;
2061 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
2062 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
) DECLSPEC_HIDDEN
;
2063 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
) DECLSPEC_HIDDEN
;
2064 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
) DECLSPEC_HIDDEN
;
2065 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
) DECLSPEC_HIDDEN
;
2066 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2067 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
2068 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2069 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
2070 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
) DECLSPEC_HIDDEN
;
2071 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
*pLockedRect
,
2072 const RECT
*pRect
, DWORD Flags
) DECLSPEC_HIDDEN
;
2073 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2074 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2076 void get_drawable_size_swapchain(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2077 void get_drawable_size_backbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2078 void get_drawable_size_pbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2079 void get_drawable_size_fbo(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2081 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
) DECLSPEC_HIDDEN
;
2083 /* Surface flags: */
2084 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
2085 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2086 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2087 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2088 #define SFLAG_DISCARD 0x00000010 /* ??? */
2089 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2090 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2091 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2092 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2093 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2094 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2095 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2096 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2097 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2098 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2099 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2100 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2101 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2102 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2103 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2104 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2105 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2106 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2107 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2108 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2110 /* In some conditions the surface memory must not be freed:
2111 * SFLAG_OVERSIZE: Not all data can be kept in GL
2112 * SFLAG_CONVERTED: Converting the data back would take too long
2113 * SFLAG_DIBSECTION: The dib code manages the memory
2114 * SFLAG_LOCKED: The app requires access to the surface data
2115 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2116 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2117 * SFLAG_CLIENT: OpenGL uses our memory as backup
2119 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
2121 SFLAG_DIBSECTION | \
2128 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2130 SFLAG_INDRAWABLE | \
2133 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2135 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2137 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]) DECLSPEC_HIDDEN
;
2142 CONVERT_PALETTED_CK
,
2146 CONVERT_CK_4444_ARGB
,
2151 CONVERT_CK_8888_ARGB
,
2167 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
,
2168 GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2170 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2172 /*****************************************************************************
2173 * IWineD3DVertexDeclaration implementation structure
2175 #define MAX_ATTRIBS 16
2177 struct wined3d_vertex_declaration_element
2179 const struct GlPixelFormatDesc
*format_desc
;
2189 typedef struct IWineD3DVertexDeclarationImpl
{
2190 /* IUnknown Information */
2191 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2195 const struct wined3d_parent_ops
*parent_ops
;
2196 IWineD3DDeviceImpl
*wineD3DDevice
;
2198 struct wined3d_vertex_declaration_element
*elements
;
2201 DWORD streams
[MAX_STREAMS
];
2203 BOOL position_transformed
;
2204 BOOL half_float_conv_needed
;
2205 } IWineD3DVertexDeclarationImpl
;
2207 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*declaration
, IWineD3DDeviceImpl
*device
,
2208 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
2209 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2211 /*****************************************************************************
2212 * IWineD3DStateBlock implementation structure
2215 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2216 /* Note: Very long winded but gl Lists are not flexible enough */
2217 /* to resolve everything we need, so doing it manually for now */
2218 typedef struct SAVEDSTATES
{
2219 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2220 WORD streamSource
; /* MAX_STREAMS, 16 */
2221 WORD streamFreq
; /* MAX_STREAMS, 16 */
2222 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2223 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2224 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2225 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
2226 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2227 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2228 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2229 BOOL
*pixelShaderConstantsF
;
2230 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2231 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2232 BOOL
*vertexShaderConstantsF
;
2233 WORD primitive_type
: 1;
2237 WORD vertexDecl
: 1;
2238 WORD pixelShader
: 1;
2239 WORD vertexShader
: 1;
2240 WORD scissorRect
: 1;
2249 struct IWineD3DStateBlockImpl
2251 /* IUnknown fields */
2252 const IWineD3DStateBlockVtbl
*lpVtbl
;
2253 LONG ref
; /* Note: Ref counting not required */
2255 /* IWineD3DStateBlock information */
2257 IWineD3DDeviceImpl
*wineD3DDevice
;
2258 WINED3DSTATEBLOCKTYPE blockType
;
2260 /* Array indicating whether things have been set or changed */
2261 SAVEDSTATES changed
;
2263 /* Vertex Shader Declaration */
2264 IWineD3DVertexDeclaration
*vertexDecl
;
2266 IWineD3DVertexShader
*vertexShader
;
2268 /* Vertex Shader Constants */
2269 BOOL vertexShaderConstantB
[MAX_CONST_B
];
2270 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
2271 float *vertexShaderConstantF
;
2273 /* primitive type */
2274 GLenum gl_primitive_type
;
2278 UINT streamStride
[MAX_STREAMS
];
2279 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
2280 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
2281 UINT streamFreq
[MAX_STREAMS
+ 1];
2282 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2285 IWineD3DBuffer
* pIndexData
;
2286 WINED3DFORMAT IndexFmt
;
2287 INT baseVertexIndex
;
2288 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2291 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2293 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2294 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2295 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2296 struct list lightMap
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2297 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2300 double clipplane
[MAX_CLIPPLANES
][4];
2301 WINED3DCLIPSTATUS clip_status
;
2304 WINED3DVIEWPORT viewport
;
2307 WINED3DMATERIAL material
;
2310 IWineD3DPixelShader
*pixelShader
;
2312 /* Pixel Shader Constants */
2313 BOOL pixelShaderConstantB
[MAX_CONST_B
];
2314 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
2315 float *pixelShaderConstantF
;
2318 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
2321 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
2323 /* Texture State Stage */
2324 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2325 DWORD lowest_disabled_stage
;
2326 /* Sampler States */
2327 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2329 /* Scissor test rectangle */
2332 /* Contained state management */
2333 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2334 unsigned int num_contained_render_states
;
2335 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2336 unsigned int num_contained_transform_states
;
2337 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2338 unsigned int num_contained_vs_consts_i
;
2339 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2340 unsigned int num_contained_vs_consts_b
;
2341 DWORD
*contained_vs_consts_f
;
2342 unsigned int num_contained_vs_consts_f
;
2343 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2344 unsigned int num_contained_ps_consts_i
;
2345 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2346 unsigned int num_contained_ps_consts_b
;
2347 DWORD
*contained_ps_consts_f
;
2348 unsigned int num_contained_ps_consts_f
;
2349 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2350 unsigned int num_contained_tss_states
;
2351 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2352 unsigned int num_contained_sampler_states
;
2355 HRESULT
stateblock_init(IWineD3DStateBlockImpl
*stateblock
, IWineD3DDeviceImpl
*device
,
2356 WINED3DSTATEBLOCKTYPE type
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2358 /* Direct3D terminology with little modifications. We do not have an issued state
2359 * because only the driver knows about it, but we have a created state because d3d
2360 * allows GetData on a created issue, but opengl doesn't
2367 /*****************************************************************************
2368 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2370 typedef struct IWineD3DQueryImpl
2372 const IWineD3DQueryVtbl
*lpVtbl
;
2373 LONG ref
; /* Note: Ref counting not required */
2376 /*TODO: replace with iface usage */
2378 IWineD3DDevice
*wineD3DDevice
;
2380 IWineD3DDeviceImpl
*wineD3DDevice
;
2383 /* IWineD3DQuery fields */
2384 enum query_state state
;
2385 WINED3DQUERYTYPE type
;
2386 /* TODO: Think about using a IUnknown instead of a void* */
2388 } IWineD3DQueryImpl
;
2390 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl DECLSPEC_HIDDEN
;
2391 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl DECLSPEC_HIDDEN
;
2392 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl DECLSPEC_HIDDEN
;
2394 /* IWineD3DBuffer */
2396 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2397 * fixed function semantics as D3DCOLOR or FLOAT16 */
2398 enum wined3d_buffer_conversion_type
2403 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2406 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2407 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2408 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2409 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2410 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2412 struct wined3d_buffer
2414 const struct IWineD3DBufferVtbl
*vtbl
;
2415 IWineD3DResourceClass resource
;
2417 struct wined3d_buffer_desc desc
;
2419 GLuint buffer_object
;
2420 GLenum buffer_object_usage
;
2421 GLenum buffer_type_hint
;
2422 UINT buffer_object_size
;
2430 /* conversion stuff */
2431 UINT conversion_count
;
2433 UINT stride
; /* 0 if no conversion */
2434 UINT conversion_stride
; /* 0 if no shifted conversion */
2435 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2436 /* Extra load offsets, for FLOAT16 conversion */
2437 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2440 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
) DECLSPEC_HIDDEN
;
2441 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
) DECLSPEC_HIDDEN
;
2442 HRESULT
buffer_init(struct wined3d_buffer
*buffer
, IWineD3DDeviceImpl
*device
,
2443 UINT size
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, GLenum bind_hint
,
2444 const char *data
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2446 /* IWineD3DRendertargetView */
2447 struct wined3d_rendertarget_view
2449 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2452 IWineD3DResource
*resource
;
2456 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl DECLSPEC_HIDDEN
;
2458 /*****************************************************************************
2459 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2462 typedef struct IWineD3DSwapChainImpl
2465 const IWineD3DSwapChainVtbl
*lpVtbl
;
2466 LONG ref
; /* Note: Ref counting not required */
2469 IWineD3DDeviceImpl
*wineD3DDevice
;
2471 /* IWineD3DSwapChain fields */
2472 IWineD3DSurface
**backBuffer
;
2473 IWineD3DSurface
*frontBuffer
;
2474 WINED3DPRESENT_PARAMETERS presentParms
;
2475 DWORD orig_width
, orig_height
;
2476 WINED3DFORMAT orig_fmt
;
2477 WINED3DGAMMARAMP orig_gamma
;
2479 long prev_time
, frames
; /* Performance tracking */
2480 unsigned int vSyncCounter
;
2482 struct wined3d_context
**context
;
2483 unsigned int num_contexts
;
2486 } IWineD3DSwapChainImpl
;
2488 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl DECLSPEC_HIDDEN
;
2489 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN
;
2490 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
) DECLSPEC_HIDDEN
;
2492 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
,
2493 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2494 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2495 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2496 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
**ppParent
) DECLSPEC_HIDDEN
;
2497 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
,
2498 IWineD3DSurface
*pDestSurface
) DECLSPEC_HIDDEN
;
2499 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
,
2500 WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) DECLSPEC_HIDDEN
;
2501 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
,
2502 WINED3DRASTER_STATUS
*pRasterStatus
) DECLSPEC_HIDDEN
;
2503 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
,
2504 WINED3DDISPLAYMODE
*pMode
) DECLSPEC_HIDDEN
;
2505 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
,
2506 IWineD3DDevice
**ppDevice
) DECLSPEC_HIDDEN
;
2507 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
,
2508 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) DECLSPEC_HIDDEN
;
2509 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
,
2510 DWORD Flags
, const WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2511 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
,
2512 WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2514 struct wined3d_context
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2516 #define DEFAULT_REFRESH_RATE 0
2518 /*****************************************************************************
2519 * Utility function prototypes
2522 /* Trace routines */
2523 const char *debug_d3dformat(WINED3DFORMAT fmt
) DECLSPEC_HIDDEN
;
2524 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2525 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2526 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2527 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2528 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2529 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2530 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2531 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2532 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2533 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2534 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2535 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2536 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2537 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2538 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2539 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2540 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2541 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2542 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2543 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2545 /* Routines for GL <-> D3D values */
2546 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2547 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2548 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
,
2549 DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2550 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
,
2551 DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2552 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2553 BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2554 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
,
2555 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2556 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2557 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2558 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2559 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2560 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2561 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2562 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2563 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2564 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2565 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2566 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2567 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2568 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2569 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2571 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
) DECLSPEC_HIDDEN
;
2572 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
2573 void surface_load_ds_location(IWineD3DSurface
*iface
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2574 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
) DECLSPEC_HIDDEN
;
2575 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
,
2576 unsigned int width
, unsigned int height
) DECLSPEC_HIDDEN
;
2577 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2578 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
) DECLSPEC_HIDDEN
;
2580 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2581 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
) DECLSPEC_HIDDEN
;
2582 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
,
2583 short *depthSize
, short *stencilSize
) DECLSPEC_HIDDEN
;
2586 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2587 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2588 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2590 typedef struct local_constant
{
2596 typedef struct SHADER_LIMITS
{
2597 unsigned int temporary
;
2598 unsigned int texcoord
;
2599 unsigned int sampler
;
2600 unsigned int constant_int
;
2601 unsigned int constant_float
;
2602 unsigned int constant_bool
;
2603 unsigned int address
;
2604 unsigned int packed_output
;
2605 unsigned int packed_input
;
2606 unsigned int attributes
;
2610 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2611 * maintain state information between multiple codes */
2612 typedef struct SHADER_PARSE_STATE
{
2613 unsigned int current_row
;
2614 DWORD texcoord_w
[2];
2615 } SHADER_PARSE_STATE
;
2618 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2620 #define PRINTF_ATTR(fmt,args)
2623 /* Base Shader utility functions. */
2624 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2625 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2627 /* Vertex shader utility functions */
2628 extern BOOL
vshader_get_input(IWineD3DVertexShader
*iface
,
2629 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2631 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
) DECLSPEC_HIDDEN
;
2633 /*****************************************************************************
2634 * IDirect3DBaseShader implementation structure
2636 typedef struct IWineD3DBaseShaderClass
2639 SHADER_LIMITS limits
;
2640 SHADER_PARSE_STATE parse_state
;
2642 UINT functionLength
;
2643 UINT cur_loop_depth
, cur_loop_regno
;
2644 BOOL load_local_constsF
;
2645 const struct wined3d_shader_frontend
*frontend
;
2646 void *frontend_data
;
2650 const struct wined3d_parent_ops
*parent_ops
;
2652 /* Programs this shader is linked with */
2653 struct list linked_programs
;
2655 /* Immediate constants (override global ones) */
2656 struct list constantsB
;
2657 struct list constantsF
;
2658 struct list constantsI
;
2659 shader_reg_maps reg_maps
;
2661 /* Pointer to the parent device */
2662 IWineD3DDevice
*device
;
2663 struct list shader_list_entry
;
2665 } IWineD3DBaseShaderClass
;
2667 typedef struct IWineD3DBaseShaderImpl
{
2669 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2671 /* IWineD3DBaseShader */
2672 IWineD3DBaseShaderClass baseShader
;
2673 } IWineD3DBaseShaderImpl
;
2675 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2676 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2677 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2678 void shader_cleanup(IWineD3DBaseShader
*iface
) DECLSPEC_HIDDEN
;
2679 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2680 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2681 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2682 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2683 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
) DECLSPEC_HIDDEN
;
2684 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
2685 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2686 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
2687 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_attribute
*attributes
,
2688 struct wined3d_shader_signature_element
*input_signature
,
2689 struct wined3d_shader_signature_element
*output_signature
,
2690 const DWORD
*byte_code
, DWORD constf_size
) DECLSPEC_HIDDEN
;
2691 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
2692 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2693 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2694 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
) DECLSPEC_HIDDEN
;
2695 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
) DECLSPEC_HIDDEN
;
2697 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2699 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2702 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2704 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2707 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2711 case WINED3DSPR_RASTOUT
:
2713 if (reg
->idx
!= 0) return TRUE
;
2717 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2718 case WINED3DSPR_CONSTBOOL
: /* b# */
2719 case WINED3DSPR_LOOP
: /* aL */
2720 case WINED3DSPR_PREDICATE
: /* p0 */
2723 case WINED3DSPR_MISCTYPE
:
2734 case WINED3DSPR_IMMCONST
:
2735 switch(reg
->immconst_type
)
2737 case WINED3D_IMMCONST_FLOAT
:
2748 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2749 local_constant
* lconst
;
2751 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2752 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2753 if(lconst
->idx
== reg
) return TRUE
;
2759 /*****************************************************************************
2760 * IDirect3DVertexShader implementation structures
2762 typedef struct IWineD3DVertexShaderImpl
{
2763 /* IUnknown parts */
2764 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2766 /* IWineD3DBaseShader */
2767 IWineD3DBaseShaderClass baseShader
;
2769 /* Vertex shader input and output semantics */
2770 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2771 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2773 UINT min_rel_offset
, max_rel_offset
;
2775 } IWineD3DVertexShaderImpl
;
2777 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2778 struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2779 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2780 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2781 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2783 /*****************************************************************************
2784 * IDirect3DPixelShader implementation structure
2787 /* Using additional shader constants (uniforms in GLSL / program environment
2788 * or local parameters in ARB) is costly:
2789 * ARB only knows float4 parameters and GLSL compiler are not really smart
2790 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2791 * (in fact most compilers map a float2 to a full float4 uniform).
2793 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2794 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2795 * into a single shader constant (uniform / program parameter).
2797 * This structure is shared between the GLSL and the ARB backend.*/
2798 struct ps_np2fixup_info
{
2799 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2800 WORD active
; /* bitfield indicating if we can apply the fixup */
2804 typedef struct IWineD3DPixelShaderImpl
{
2805 /* IUnknown parts */
2806 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2808 /* IWineD3DBaseShader */
2809 IWineD3DBaseShaderClass baseShader
;
2811 /* Pixel shader input semantics */
2812 struct wined3d_shader_signature_element input_signature
[MAX_REG_INPUT
];
2813 DWORD input_reg_map
[MAX_REG_INPUT
];
2814 BOOL input_reg_used
[MAX_REG_INPUT
];
2815 unsigned int declared_in_count
;
2817 /* Some information about the shader behavior */
2823 } IWineD3DPixelShaderImpl
;
2825 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2826 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2827 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2828 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
,
2829 IWineD3DBaseTexture
* const *textures
) DECLSPEC_HIDDEN
;
2830 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2831 struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2833 /* sRGB correction constants */
2834 static const float srgb_cmp
= 0.0031308f
;
2835 static const float srgb_mul_low
= 12.92f
;
2836 static const float srgb_pow
= 0.41666f
;
2837 static const float srgb_mul_high
= 1.055f
;
2838 static const float srgb_sub_high
= 0.055f
;
2840 /*****************************************************************************
2841 * IWineD3DPalette implementation structure
2843 struct IWineD3DPaletteImpl
{
2844 /* IUnknown parts */
2845 const IWineD3DPaletteVtbl
*lpVtbl
;
2849 IWineD3DDeviceImpl
*wineD3DDevice
;
2851 /* IWineD3DPalette */
2853 WORD palVersion
; /*| */
2854 WORD palNumEntries
; /*| LOGPALETTE */
2855 PALETTEENTRY palents
[256]; /*| */
2856 /* This is to store the palette in 'screen format' */
2857 int screen_palents
[256];
2861 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl DECLSPEC_HIDDEN
;
2862 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
) DECLSPEC_HIDDEN
;
2864 /* DirectDraw utility functions */
2865 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2867 /*****************************************************************************
2868 * Pixel format management
2871 /* WineD3D pixel format flags */
2872 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2873 #define WINED3DFMT_FLAG_FILTERING 0x2
2874 #define WINED3DFMT_FLAG_DEPTH 0x4
2875 #define WINED3DFMT_FLAG_STENCIL 0x8
2876 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2877 #define WINED3DFMT_FLAG_FOURCC 0x20
2878 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
2879 #define WINED3DFMT_FLAG_COMPRESSED 0x80
2880 #define WINED3DFMT_FLAG_GETDC 0x100
2882 struct GlPixelFormatDesc
2884 WINED3DFORMAT format
;
2895 UINT block_byte_count
;
2897 enum wined3d_ffp_emit_idx emit_idx
;
2898 GLint component_count
;
2900 GLint gl_vtx_format
;
2901 GLboolean gl_normalized
;
2902 unsigned int component_size
;
2905 GLint glGammaInternal
;
2911 struct color_fixup_desc color_fixup
;
2914 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2915 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2917 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2919 /* Check stateblock->vertexDecl to allow this to be used from
2920 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2921 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2922 * style strided data. */
2923 return (stateblock
->vertexShader
2924 && !((IWineD3DVertexDeclarationImpl
*)stateblock
->vertexDecl
)->position_transformed
2925 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2928 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2930 return (stateblock
->pixelShader
2931 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2934 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
,
2935 WINED3DRECT
*src_rect
, IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
,
2936 const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
) DECLSPEC_HIDDEN
;
2938 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2939 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"