d3d8: Render state additions.
[wine/multimedia.git] / dlls / wined3d / Makefile.in
blob09f22781c374bb4932ab6bdafd598b35cf674b39
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = libwined3d.$(IMPLIBEXT)
7 IMPORTS = user32 gdi32 advapi32 kernel32
8 EXTRAINCL = @X_CFLAGS@
9 EXTRALIBS = -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
11 C_SRCS = \
12 basetexture.c \
13 cubetexture.c \
14 device.c \
15 directx.c \
16 drawprim.c \
17 indexbuffer.c \
18 pixelshader.c \
19 query.c \
20 resource.c \
21 stateblock.c \
22 surface.c \
23 swapchain.c \
24 texture.c \
25 utils.c \
26 vertexbuffer.c \
27 vertexdeclaration.c \
28 vertexshader.c \
29 volume.c \
30 volumetexture.c \
31 wined3d_main.c
33 @MAKE_DLL_RULES@
35 ### Dependencies: