wined3d: Recognize the SM4 ld opcode.
[wine/multimedia.git] / dlls / wined3d / wined3d_private.h
blobc648bd98312cd2bc3181f1d7c2637dc8d745bbe6
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 /* Texture format fixups */
57 enum fixup_channel_source
59 CHANNEL_SOURCE_ZERO = 0,
60 CHANNEL_SOURCE_ONE = 1,
61 CHANNEL_SOURCE_X = 2,
62 CHANNEL_SOURCE_Y = 3,
63 CHANNEL_SOURCE_Z = 4,
64 CHANNEL_SOURCE_W = 5,
65 CHANNEL_SOURCE_COMPLEX0 = 6,
66 CHANNEL_SOURCE_COMPLEX1 = 7,
69 enum complex_fixup
71 COMPLEX_FIXUP_NONE = 0,
72 COMPLEX_FIXUP_YUY2 = 1,
73 COMPLEX_FIXUP_UYVY = 2,
74 COMPLEX_FIXUP_YV12 = 3,
75 COMPLEX_FIXUP_P8 = 4,
78 #include <pshpack2.h>
79 struct color_fixup_desc
81 unsigned x_sign_fixup : 1;
82 unsigned x_source : 3;
83 unsigned y_sign_fixup : 1;
84 unsigned y_source : 3;
85 unsigned z_sign_fixup : 1;
86 unsigned z_source : 3;
87 unsigned w_sign_fixup : 1;
88 unsigned w_source : 3;
90 #include <poppack.h>
92 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
93 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
95 static inline struct color_fixup_desc create_color_fixup_desc(
96 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
97 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
99 struct color_fixup_desc fixup =
101 sign0, src0,
102 sign1, src1,
103 sign2, src2,
104 sign3, src3,
106 return fixup;
109 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
111 struct color_fixup_desc fixup =
113 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
114 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
115 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
116 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
118 return fixup;
121 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
123 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
126 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
128 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
131 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
133 enum complex_fixup complex_fixup = 0;
134 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
135 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
136 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
137 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
138 return complex_fixup;
141 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
142 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
143 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
145 /* Device caps */
146 #define MAX_PALETTES 65536
147 #define MAX_STREAMS 16
148 #define MAX_TEXTURES 8
149 #define MAX_FRAGMENT_SAMPLERS 16
150 #define MAX_VERTEX_SAMPLERS 4
151 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
152 #define MAX_ACTIVE_LIGHTS 8
153 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
155 struct min_lookup
157 GLenum mip[WINED3DTEXF_LINEAR + 1];
160 extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
161 extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
162 extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
163 extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
164 extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
166 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
168 return mag_lookup[mag_filter];
171 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
172 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
174 return min_mip_lookup[min_filter].mip[mip_filter];
177 /* float_16_to_32() and float_32_to_16() (see implementation in
178 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
179 * to standard C floats and vice versa. They do not depend on the encoding
180 * of the C float, so they are platform independent, but slow. On x86 and
181 * other IEEE 754 compliant platforms the conversion can be accelerated by
182 * bit shifting the exponent and mantissa. There are also some SSE-based
183 * assembly routines out there.
185 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
187 static inline float float_16_to_32(const unsigned short *in) {
188 const unsigned short s = ((*in) & 0x8000);
189 const unsigned short e = ((*in) & 0x7C00) >> 10;
190 const unsigned short m = (*in) & 0x3FF;
191 const float sgn = (s ? -1.0f : 1.0f);
193 if(e == 0) {
194 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
195 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
196 } else if(e < 31) {
197 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
198 } else {
199 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
200 else return 0.0f / 0.0f; /* NAN */
204 static inline float float_24_to_32(DWORD in)
206 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
207 const unsigned short e = (in & 0x780000) >> 19;
208 const unsigned int m = in & 0x7ffff;
210 if (e == 0)
212 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
213 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
215 else if (e < 15)
217 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
219 else
221 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
222 else return 0.0f / 0.0f; /* NAN */
227 * Settings
229 #define VS_NONE 0
230 #define VS_HW 1
232 #define PS_NONE 0
233 #define PS_HW 1
235 #define VBO_NONE 0
236 #define VBO_HW 1
238 #define ORM_BACKBUFFER 0
239 #define ORM_FBO 1
241 #define SHADER_ARB 1
242 #define SHADER_GLSL 2
243 #define SHADER_ATI 3
244 #define SHADER_NONE 4
246 #define RTL_DISABLE -1
247 #define RTL_READDRAW 1
248 #define RTL_READTEX 2
250 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
251 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
253 /* NOTE: When adding fields to this structure, make sure to update the default
254 * values in wined3d_main.c as well. */
255 typedef struct wined3d_settings_s {
256 /* vertex and pixel shader modes */
257 int vs_mode;
258 int ps_mode;
259 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
260 we should use it. However, until it's fully implemented, we'll leave it as a registry
261 setting for developers. */
262 BOOL glslRequested;
263 int offscreen_rendering_mode;
264 int rendertargetlock_mode;
265 unsigned short pci_vendor_id;
266 unsigned short pci_device_id;
267 /* Memory tracking and object counting */
268 unsigned int emulated_textureram;
269 char *logo;
270 int allow_multisampling;
271 BOOL strict_draw_ordering;
272 } wined3d_settings_t;
274 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
276 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
278 WINED3DSTT_UNKNOWN = 0,
279 WINED3DSTT_1D = 1,
280 WINED3DSTT_2D = 2,
281 WINED3DSTT_CUBE = 3,
282 WINED3DSTT_VOLUME = 4,
283 } WINED3DSAMPLER_TEXTURE_TYPE;
285 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
287 WINED3DSPR_TEMP = 0,
288 WINED3DSPR_INPUT = 1,
289 WINED3DSPR_CONST = 2,
290 WINED3DSPR_ADDR = 3,
291 WINED3DSPR_TEXTURE = 3,
292 WINED3DSPR_RASTOUT = 4,
293 WINED3DSPR_ATTROUT = 5,
294 WINED3DSPR_TEXCRDOUT = 6,
295 WINED3DSPR_OUTPUT = 6,
296 WINED3DSPR_CONSTINT = 7,
297 WINED3DSPR_COLOROUT = 8,
298 WINED3DSPR_DEPTHOUT = 9,
299 WINED3DSPR_SAMPLER = 10,
300 WINED3DSPR_CONST2 = 11,
301 WINED3DSPR_CONST3 = 12,
302 WINED3DSPR_CONST4 = 13,
303 WINED3DSPR_CONSTBOOL = 14,
304 WINED3DSPR_LOOP = 15,
305 WINED3DSPR_TEMPFLOAT16 = 16,
306 WINED3DSPR_MISCTYPE = 17,
307 WINED3DSPR_LABEL = 18,
308 WINED3DSPR_PREDICATE = 19,
309 WINED3DSPR_IMMCONST,
310 WINED3DSPR_CONSTBUFFER,
311 WINED3DSPR_NULL,
312 WINED3DSPR_RESOURCE,
313 } WINED3DSHADER_PARAM_REGISTER_TYPE;
315 enum wined3d_immconst_type
317 WINED3D_IMMCONST_SCALAR,
318 WINED3D_IMMCONST_VEC4,
321 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
323 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
325 WINED3DSPSM_NONE = 0,
326 WINED3DSPSM_NEG = 1,
327 WINED3DSPSM_BIAS = 2,
328 WINED3DSPSM_BIASNEG = 3,
329 WINED3DSPSM_SIGN = 4,
330 WINED3DSPSM_SIGNNEG = 5,
331 WINED3DSPSM_COMP = 6,
332 WINED3DSPSM_X2 = 7,
333 WINED3DSPSM_X2NEG = 8,
334 WINED3DSPSM_DZ = 9,
335 WINED3DSPSM_DW = 10,
336 WINED3DSPSM_ABS = 11,
337 WINED3DSPSM_ABSNEG = 12,
338 WINED3DSPSM_NOT = 13,
339 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
341 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
342 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
343 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
344 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
345 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
347 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
349 WINED3DSPDM_NONE = 0,
350 WINED3DSPDM_SATURATE = 1,
351 WINED3DSPDM_PARTIALPRECISION = 2,
352 WINED3DSPDM_MSAMPCENTROID = 4,
353 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
355 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
356 #define WINED3DSI_TEXLD_PROJECT 1
357 #define WINED3DSI_TEXLD_BIAS 2
359 typedef enum COMPARISON_TYPE
361 COMPARISON_GT = 1,
362 COMPARISON_EQ = 2,
363 COMPARISON_GE = 3,
364 COMPARISON_LT = 4,
365 COMPARISON_NE = 5,
366 COMPARISON_LE = 6,
367 } COMPARISON_TYPE;
369 #define WINED3D_SM1_VS 0xfffe
370 #define WINED3D_SM1_PS 0xffff
371 #define WINED3D_SM4_PS 0x0000
372 #define WINED3D_SM4_VS 0x0001
373 #define WINED3D_SM4_GS 0x0002
375 /* Shader version tokens, and shader end tokens */
376 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
377 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
379 /* Shader backends */
381 /* TODO: Make this dynamic, based on shader limits ? */
382 #define MAX_ATTRIBS 16
383 #define MAX_REG_ADDR 1
384 #define MAX_REG_TEMP 32
385 #define MAX_REG_TEXCRD 8
386 #define MAX_REG_INPUT 12
387 #define MAX_REG_OUTPUT 12
388 #define MAX_CONST_I 16
389 #define MAX_CONST_B 16
391 /* FIXME: This needs to go up to 2048 for
392 * Shader model 3 according to msdn (and for software shaders) */
393 #define MAX_LABELS 16
395 #define SHADER_PGMSIZE 65535
397 struct wined3d_shader_buffer
399 char *buffer;
400 unsigned int bsize;
401 unsigned int lineNo;
402 BOOL newline;
405 enum WINED3D_SHADER_INSTRUCTION_HANDLER
407 WINED3DSIH_ABS,
408 WINED3DSIH_ADD,
409 WINED3DSIH_AND,
410 WINED3DSIH_BEM,
411 WINED3DSIH_BREAK,
412 WINED3DSIH_BREAKC,
413 WINED3DSIH_BREAKP,
414 WINED3DSIH_CALL,
415 WINED3DSIH_CALLNZ,
416 WINED3DSIH_CMP,
417 WINED3DSIH_CND,
418 WINED3DSIH_CRS,
419 WINED3DSIH_CUT,
420 WINED3DSIH_DCL,
421 WINED3DSIH_DEF,
422 WINED3DSIH_DEFB,
423 WINED3DSIH_DEFI,
424 WINED3DSIH_DIV,
425 WINED3DSIH_DP2ADD,
426 WINED3DSIH_DP3,
427 WINED3DSIH_DP4,
428 WINED3DSIH_DST,
429 WINED3DSIH_DSX,
430 WINED3DSIH_DSY,
431 WINED3DSIH_ELSE,
432 WINED3DSIH_EMIT,
433 WINED3DSIH_ENDIF,
434 WINED3DSIH_ENDLOOP,
435 WINED3DSIH_ENDREP,
436 WINED3DSIH_EXP,
437 WINED3DSIH_EXPP,
438 WINED3DSIH_FRC,
439 WINED3DSIH_FTOI,
440 WINED3DSIH_IADD,
441 WINED3DSIH_IEQ,
442 WINED3DSIH_IF,
443 WINED3DSIH_IFC,
444 WINED3DSIH_IGE,
445 WINED3DSIH_IMUL,
446 WINED3DSIH_ITOF,
447 WINED3DSIH_LABEL,
448 WINED3DSIH_LD,
449 WINED3DSIH_LIT,
450 WINED3DSIH_LOG,
451 WINED3DSIH_LOGP,
452 WINED3DSIH_LOOP,
453 WINED3DSIH_LRP,
454 WINED3DSIH_LT,
455 WINED3DSIH_M3x2,
456 WINED3DSIH_M3x3,
457 WINED3DSIH_M3x4,
458 WINED3DSIH_M4x3,
459 WINED3DSIH_M4x4,
460 WINED3DSIH_MAD,
461 WINED3DSIH_MAX,
462 WINED3DSIH_MIN,
463 WINED3DSIH_MOV,
464 WINED3DSIH_MOVA,
465 WINED3DSIH_MOVC,
466 WINED3DSIH_MUL,
467 WINED3DSIH_NOP,
468 WINED3DSIH_NRM,
469 WINED3DSIH_PHASE,
470 WINED3DSIH_POW,
471 WINED3DSIH_RCP,
472 WINED3DSIH_REP,
473 WINED3DSIH_RET,
474 WINED3DSIH_RSQ,
475 WINED3DSIH_SAMPLE,
476 WINED3DSIH_SAMPLE_LOD,
477 WINED3DSIH_SETP,
478 WINED3DSIH_SGE,
479 WINED3DSIH_SGN,
480 WINED3DSIH_SINCOS,
481 WINED3DSIH_SLT,
482 WINED3DSIH_SUB,
483 WINED3DSIH_TEX,
484 WINED3DSIH_TEXBEM,
485 WINED3DSIH_TEXBEML,
486 WINED3DSIH_TEXCOORD,
487 WINED3DSIH_TEXDEPTH,
488 WINED3DSIH_TEXDP3,
489 WINED3DSIH_TEXDP3TEX,
490 WINED3DSIH_TEXKILL,
491 WINED3DSIH_TEXLDD,
492 WINED3DSIH_TEXLDL,
493 WINED3DSIH_TEXM3x2DEPTH,
494 WINED3DSIH_TEXM3x2PAD,
495 WINED3DSIH_TEXM3x2TEX,
496 WINED3DSIH_TEXM3x3,
497 WINED3DSIH_TEXM3x3DIFF,
498 WINED3DSIH_TEXM3x3PAD,
499 WINED3DSIH_TEXM3x3SPEC,
500 WINED3DSIH_TEXM3x3TEX,
501 WINED3DSIH_TEXM3x3VSPEC,
502 WINED3DSIH_TEXREG2AR,
503 WINED3DSIH_TEXREG2GB,
504 WINED3DSIH_TEXREG2RGB,
505 WINED3DSIH_UTOF,
506 WINED3DSIH_TABLE_SIZE
509 enum wined3d_shader_type
511 WINED3D_SHADER_TYPE_PIXEL,
512 WINED3D_SHADER_TYPE_VERTEX,
513 WINED3D_SHADER_TYPE_GEOMETRY,
516 struct wined3d_shader_version
518 enum wined3d_shader_type type;
519 BYTE major;
520 BYTE minor;
523 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
525 typedef struct shader_reg_maps
527 struct wined3d_shader_version shader_version;
528 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
529 BYTE address; /* MAX_REG_ADDR, 1 */
530 WORD labels; /* MAX_LABELS, 16 */
531 DWORD temporary; /* MAX_REG_TEMP, 32 */
532 DWORD *constf; /* pixel, vertex */
533 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
534 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
535 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
536 WORD integer_constants; /* MAX_CONST_I, 16 */
537 WORD boolean_constants; /* MAX_CONST_B, 16 */
538 WORD local_int_consts; /* MAX_CONST_I, 16 */
539 WORD local_bool_consts; /* MAX_CONST_B, 16 */
541 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
542 BYTE bumpmat; /* MAX_TEXTURES, 8 */
543 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
545 WORD usesnrm : 1;
546 WORD vpos : 1;
547 WORD usesdsx : 1;
548 WORD usesdsy : 1;
549 WORD usestexldd : 1;
550 WORD usesmova : 1;
551 WORD usesfacing : 1;
552 WORD usesrelconstF : 1;
553 WORD fog : 1;
554 WORD usestexldl : 1;
555 WORD usesifc : 1;
556 WORD usescall : 1;
557 WORD usesrcp : 1;
558 WORD padding : 3;
560 /* Whether or not loops are used in this shader, and nesting depth */
561 unsigned loop_depth;
562 unsigned highest_render_target;
564 } shader_reg_maps;
566 struct wined3d_shader_context
568 IWineD3DBaseShader *shader;
569 const struct wined3d_gl_info *gl_info;
570 const struct shader_reg_maps *reg_maps;
571 struct wined3d_shader_buffer *buffer;
572 void *backend_data;
575 struct wined3d_shader_register
577 WINED3DSHADER_PARAM_REGISTER_TYPE type;
578 UINT idx;
579 UINT array_idx;
580 const struct wined3d_shader_src_param *rel_addr;
581 enum wined3d_immconst_type immconst_type;
582 DWORD immconst_data[4];
585 struct wined3d_shader_dst_param
587 struct wined3d_shader_register reg;
588 DWORD write_mask;
589 DWORD modifiers;
590 DWORD shift;
593 struct wined3d_shader_src_param
595 struct wined3d_shader_register reg;
596 DWORD swizzle;
597 DWORD modifiers;
600 struct wined3d_shader_instruction
602 const struct wined3d_shader_context *ctx;
603 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
604 DWORD flags;
605 BOOL coissue;
606 DWORD predicate;
607 UINT dst_count;
608 const struct wined3d_shader_dst_param *dst;
609 UINT src_count;
610 const struct wined3d_shader_src_param *src;
613 struct wined3d_shader_semantic
615 WINED3DDECLUSAGE usage;
616 UINT usage_idx;
617 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
618 struct wined3d_shader_dst_param reg;
621 struct wined3d_shader_attribute
623 WINED3DDECLUSAGE usage;
624 UINT usage_idx;
627 struct wined3d_shader_loop_control
629 unsigned int count;
630 unsigned int start;
631 int step;
634 struct wined3d_shader_frontend
636 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
637 void (*shader_free)(void *data);
638 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
639 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
640 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
641 struct wined3d_shader_src_param *src_rel_addr);
642 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
643 struct wined3d_shader_src_param *dst_rel_addr);
644 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
645 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
646 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
649 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
650 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
652 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
654 struct shader_caps {
655 DWORD VertexShaderVersion;
656 DWORD MaxVertexShaderConst;
658 DWORD PixelShaderVersion;
659 float PixelShader1xMaxValue;
660 DWORD MaxPixelShaderConst;
662 BOOL VSClipping;
665 enum tex_types
667 tex_1d = 0,
668 tex_2d = 1,
669 tex_3d = 2,
670 tex_cube = 3,
671 tex_rect = 4,
672 tex_type_count = 5,
675 enum vertexprocessing_mode {
676 fixedfunction,
677 vertexshader,
678 pretransformed
681 #define WINED3D_CONST_NUM_UNUSED ~0U
683 enum fogmode {
684 FOG_OFF,
685 FOG_LINEAR,
686 FOG_EXP,
687 FOG_EXP2
690 /* Stateblock dependent parameters which have to be hardcoded
691 * into the shader code
694 #define WINED3D_PSARGS_PROJECTED (1 << 3)
695 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
696 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
698 struct ps_compile_args {
699 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
700 enum vertexprocessing_mode vp_mode;
701 enum fogmode fog;
702 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
703 /* Texture types(2D, Cube, 3D) in ps 1.x */
704 WORD srgb_correction;
705 WORD np2_fixup;
706 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
707 D3D9 has a limit of 16 samplers and the fixup is superfluous
708 in D3D10 (unconditional NP2 support mandatory). */
709 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
712 enum fog_src_type {
713 VS_FOG_Z = 0,
714 VS_FOG_COORD = 1
717 struct vs_compile_args {
718 BYTE fog_src;
719 BYTE clip_enabled;
720 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
723 struct wined3d_context;
725 typedef struct {
726 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
727 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
728 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type, const SIZE *ds_mask_size);
729 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
730 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
731 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
732 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
733 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
734 void (*shader_destroy)(IWineD3DBaseShader *iface);
735 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
736 void (*shader_free_private)(IWineD3DDevice *iface);
737 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
738 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
739 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
740 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
741 } shader_backend_t;
743 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
744 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
745 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
747 /* X11 locking */
749 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
750 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
752 /* As GLX relies on X, this is needed */
753 extern int num_lock DECLSPEC_HIDDEN;
755 #if 0
756 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
757 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
758 #else
759 #define ENTER_GL() wine_tsx11_lock_ptr()
760 #define LEAVE_GL() wine_tsx11_unlock_ptr()
761 #endif
763 /*****************************************************************************
764 * Defines
767 /* GL related defines */
768 /* ------------------ */
769 #define GL_EXTCALL(f) (gl_info->f)
771 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
772 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
773 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
774 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
776 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
777 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
778 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
779 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
781 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
782 (vec)[0] = D3DCOLOR_R(dw); \
783 (vec)[1] = D3DCOLOR_G(dw); \
784 (vec)[2] = D3DCOLOR_B(dw); \
785 (vec)[3] = D3DCOLOR_A(dw); \
786 } while(0)
788 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
790 /* Checking of API calls */
791 /* --------------------- */
792 #ifndef WINE_NO_DEBUG_MSGS
793 #define checkGLcall(A) \
794 do { \
795 GLint err; \
796 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
797 err = glGetError(); \
798 if (err == GL_NO_ERROR) { \
799 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
801 } else do { \
802 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
803 debug_glerror(err), err, A, __FILE__, __LINE__); \
804 err = glGetError(); \
805 } while (err != GL_NO_ERROR); \
806 } while(0)
807 #else
808 #define checkGLcall(A) do {} while(0)
809 #endif
811 /* Trace routines / diagnostics */
812 /* ---------------------------- */
814 /* Dump out a matrix and copy it */
815 #define conv_mat(mat,gl_mat) \
816 do { \
817 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
818 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
819 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
820 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
821 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
822 } while (0)
824 /* Trace vector and strided data information */
825 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
826 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
827 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
828 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
830 /* Advance declaration of structures to satisfy compiler */
831 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
832 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
833 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
834 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
835 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
837 /* Global variables */
838 extern const float identity[16] DECLSPEC_HIDDEN;
840 enum wined3d_ffp_idx
842 WINED3D_FFP_POSITION = 0,
843 WINED3D_FFP_BLENDWEIGHT = 1,
844 WINED3D_FFP_BLENDINDICES = 2,
845 WINED3D_FFP_NORMAL = 3,
846 WINED3D_FFP_PSIZE = 4,
847 WINED3D_FFP_DIFFUSE = 5,
848 WINED3D_FFP_SPECULAR = 6,
849 WINED3D_FFP_TEXCOORD0 = 7,
850 WINED3D_FFP_TEXCOORD1 = 8,
851 WINED3D_FFP_TEXCOORD2 = 9,
852 WINED3D_FFP_TEXCOORD3 = 10,
853 WINED3D_FFP_TEXCOORD4 = 11,
854 WINED3D_FFP_TEXCOORD5 = 12,
855 WINED3D_FFP_TEXCOORD6 = 13,
856 WINED3D_FFP_TEXCOORD7 = 14,
859 enum wined3d_ffp_emit_idx
861 WINED3D_FFP_EMIT_FLOAT1 = 0,
862 WINED3D_FFP_EMIT_FLOAT2 = 1,
863 WINED3D_FFP_EMIT_FLOAT3 = 2,
864 WINED3D_FFP_EMIT_FLOAT4 = 3,
865 WINED3D_FFP_EMIT_D3DCOLOR = 4,
866 WINED3D_FFP_EMIT_UBYTE4 = 5,
867 WINED3D_FFP_EMIT_SHORT2 = 6,
868 WINED3D_FFP_EMIT_SHORT4 = 7,
869 WINED3D_FFP_EMIT_UBYTE4N = 8,
870 WINED3D_FFP_EMIT_SHORT2N = 9,
871 WINED3D_FFP_EMIT_SHORT4N = 10,
872 WINED3D_FFP_EMIT_USHORT2N = 11,
873 WINED3D_FFP_EMIT_USHORT4N = 12,
874 WINED3D_FFP_EMIT_UDEC3 = 13,
875 WINED3D_FFP_EMIT_DEC3N = 14,
876 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
877 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
878 WINED3D_FFP_EMIT_COUNT = 17
881 struct wined3d_stream_info_element
883 const struct wined3d_format *format;
884 GLsizei stride;
885 const BYTE *data;
886 UINT stream_idx;
887 GLuint buffer_object;
890 struct wined3d_stream_info
892 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
893 BOOL position_transformed;
894 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
895 WORD use_map; /* MAX_ATTRIBS, 16 */
898 /*****************************************************************************
899 * Prototypes
902 /* Routine common to the draw primitive and draw indexed primitive routines */
903 void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
904 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
905 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
907 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
908 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
909 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
910 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
911 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
912 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
913 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
914 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
916 #define eps 1e-8
918 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
919 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
921 /* Routines and structures related to state management */
923 #define STATE_RENDER(a) (a)
924 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
926 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
927 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
929 /* + 1 because samplers start with 0 */
930 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
931 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
933 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
934 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
936 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
937 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
939 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
940 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
941 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
942 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
944 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
945 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
947 #define STATE_VSHADER (STATE_VDECL + 1)
948 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
950 #define STATE_VIEWPORT (STATE_VSHADER + 1)
951 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
953 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
954 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
955 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
956 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
958 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
959 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
961 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
962 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
964 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
965 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
967 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
968 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
970 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
971 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
973 #define STATE_HIGHEST (STATE_FRONTFACE)
975 enum fogsource {
976 FOGSOURCE_FFP,
977 FOGSOURCE_VS,
978 FOGSOURCE_COORD,
981 #define WINED3D_MAX_FBO_ENTRIES 64
983 struct wined3d_occlusion_query
985 struct list entry;
986 GLuint id;
987 struct wined3d_context *context;
990 union wined3d_gl_query_object
992 GLuint id;
993 GLsync sync;
996 struct wined3d_event_query
998 struct list entry;
999 union wined3d_gl_query_object object;
1000 struct wined3d_context *context;
1003 enum wined3d_event_query_result
1005 WINED3D_EVENT_QUERY_OK,
1006 WINED3D_EVENT_QUERY_WAITING,
1007 WINED3D_EVENT_QUERY_NOT_STARTED,
1008 WINED3D_EVENT_QUERY_WRONG_THREAD,
1009 WINED3D_EVENT_QUERY_ERROR
1012 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1013 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1014 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1015 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1016 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1018 struct wined3d_context
1020 const struct wined3d_gl_info *gl_info;
1021 /* State dirtification
1022 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1023 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1024 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1025 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1027 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1028 DWORD numDirtyEntries;
1029 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1031 IWineD3DSwapChainImpl *swapchain;
1032 IWineD3DSurfaceImpl *current_rt;
1033 DWORD tid; /* Thread ID which owns this context at the moment */
1035 /* Stores some information about the context state for optimization */
1036 WORD render_offscreen : 1;
1037 WORD draw_buffer_dirty : 1;
1038 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1039 WORD last_was_pshader : 1;
1040 WORD last_was_vshader : 1;
1041 WORD namedArraysLoaded : 1;
1042 WORD numberedArraysLoaded : 1;
1043 WORD last_was_blit : 1;
1044 WORD last_was_ckey : 1;
1045 WORD fog_coord : 1;
1046 WORD fog_enabled : 1;
1047 WORD num_untracked_materials : 2; /* Max value 2 */
1048 WORD current : 1;
1049 WORD destroyed : 1;
1050 WORD valid : 1;
1051 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1052 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1053 DWORD numbered_array_mask;
1054 GLenum tracking_parm; /* Which source is tracking current colour */
1055 GLenum untracked_materials[2];
1056 UINT blit_w, blit_h;
1057 enum fogsource fog_source;
1059 char *vshader_const_dirty, *pshader_const_dirty;
1061 /* The actual opengl context */
1062 UINT level;
1063 HGLRC restore_ctx;
1064 HDC restore_dc;
1065 HGLRC glCtx;
1066 HWND win_handle;
1067 HDC hdc;
1068 int pixel_format;
1069 GLint aux_buffers;
1071 /* FBOs */
1072 UINT fbo_entry_count;
1073 struct list fbo_list;
1074 struct list fbo_destroy_list;
1075 struct fbo_entry *current_fbo;
1076 GLuint dst_fbo;
1077 GLuint fbo_read_binding;
1078 GLuint fbo_draw_binding;
1079 BOOL rebind_fbo;
1080 IWineD3DSurfaceImpl **blit_targets;
1081 GLenum *draw_buffers;
1083 /* Queries */
1084 GLuint *free_occlusion_queries;
1085 UINT free_occlusion_query_size;
1086 UINT free_occlusion_query_count;
1087 struct list occlusion_queries;
1089 union wined3d_gl_query_object *free_event_queries;
1090 UINT free_event_query_size;
1091 UINT free_event_query_count;
1092 struct list event_queries;
1094 /* Extension emulation */
1095 GLint gl_fog_source;
1096 GLfloat fog_coord_value;
1097 GLfloat color[4], fogstart, fogend, fogcolor[4];
1098 GLuint dummy_arbfp_prog;
1101 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1103 struct StateEntry
1105 DWORD representative;
1106 APPLYSTATEFUNC apply;
1109 struct StateEntryTemplate
1111 DWORD state;
1112 struct StateEntry content;
1113 GL_SupportedExt extension;
1116 struct fragment_caps
1118 DWORD PrimitiveMiscCaps;
1119 DWORD TextureOpCaps;
1120 DWORD MaxTextureBlendStages;
1121 DWORD MaxSimultaneousTextures;
1124 struct fragment_pipeline
1126 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1127 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1128 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1129 void (*free_private)(IWineD3DDevice *iface);
1130 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1131 const struct StateEntryTemplate *states;
1132 BOOL ffp_proj_control;
1135 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1136 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1137 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1138 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1139 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1140 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1141 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1143 /* "Base" state table */
1144 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1145 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1146 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1148 enum blit_operation
1150 BLIT_OP_BLIT,
1151 BLIT_OP_COLOR_FILL
1154 /* Shaders for color conversions in blits. Do not do blit operations while
1155 * already under the GL lock. */
1156 struct blit_shader
1158 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1159 void (*free_private)(IWineD3DDevice *iface);
1160 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
1161 void (*unset_shader)(IWineD3DDevice *iface);
1162 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1163 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1164 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1165 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1166 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1169 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1170 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1171 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1173 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1174 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1175 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1176 DECLSPEC_HIDDEN;
1178 /* Temporary blit_shader helper functions */
1179 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1180 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1181 DWORD Filter) DECLSPEC_HIDDEN;
1183 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1184 void context_alloc_event_query(struct wined3d_context *context,
1185 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1186 void context_alloc_occlusion_query(struct wined3d_context *context,
1187 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1188 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1189 void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1190 UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1191 void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1192 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1193 IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1194 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1195 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1196 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1197 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1198 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1199 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1200 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1201 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1202 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1203 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1204 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1205 void context_resource_released(IWineD3DDeviceImpl *device,
1206 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1207 void context_resource_unloaded(IWineD3DDeviceImpl *device,
1208 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1209 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1210 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1211 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1212 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1214 /* Macros for doing basic GPU detection based on opengl capabilities */
1215 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1216 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1217 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1218 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1219 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1221 /*****************************************************************************
1222 * Internal representation of a light
1224 struct wined3d_light_info
1226 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1227 DWORD OriginalIndex;
1228 LONG glIndex;
1229 BOOL enabled;
1231 /* Converted parms to speed up swapping lights */
1232 float lightPosn[4];
1233 float lightDirn[4];
1234 float exponent;
1235 float cutoff;
1237 struct list entry;
1240 /* The default light parameters */
1241 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1243 typedef struct WineD3D_PixelFormat
1245 int iPixelFormat; /* WGL pixel format */
1246 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1247 int redSize, greenSize, blueSize, alphaSize, colorSize;
1248 int depthSize, stencilSize;
1249 BOOL windowDrawable;
1250 BOOL doubleBuffer;
1251 int auxBuffers;
1252 int numSamples;
1253 } WineD3D_PixelFormat;
1255 /* The driver names reflect the lowest GPU supported
1256 * by a certain driver, so DRIVER_ATI_R300 supports
1257 * R3xx, R4xx and R5xx GPUs. */
1258 enum wined3d_display_driver
1260 DRIVER_ATI_RAGE_128PRO,
1261 DRIVER_ATI_R100,
1262 DRIVER_ATI_R300,
1263 DRIVER_ATI_R600,
1264 DRIVER_INTEL_GMA800,
1265 DRIVER_INTEL_GMA900,
1266 DRIVER_INTEL_GMA950,
1267 DRIVER_INTEL_GMA3000,
1268 DRIVER_NVIDIA_TNT,
1269 DRIVER_NVIDIA_GEFORCE2MX,
1270 DRIVER_NVIDIA_GEFORCEFX,
1271 DRIVER_NVIDIA_GEFORCE6,
1272 DRIVER_UNKNOWN
1275 enum wined3d_driver_model
1277 DRIVER_MODEL_WIN9X,
1278 DRIVER_MODEL_NT40,
1279 DRIVER_MODEL_NT5X,
1280 DRIVER_MODEL_NT6X
1283 enum wined3d_gl_vendor
1285 GL_VENDOR_UNKNOWN,
1286 GL_VENDOR_APPLE,
1287 GL_VENDOR_FGLRX,
1288 GL_VENDOR_INTEL,
1289 GL_VENDOR_MESA,
1290 GL_VENDOR_NVIDIA,
1294 enum wined3d_pci_vendor
1296 HW_VENDOR_SOFTWARE = 0x0000,
1297 HW_VENDOR_ATI = 0x1002,
1298 HW_VENDOR_NVIDIA = 0x10de,
1299 HW_VENDOR_INTEL = 0x8086,
1302 enum wined3d_pci_device
1304 CARD_WINE = 0x0000,
1306 CARD_ATI_RAGE_128PRO = 0x5246,
1307 CARD_ATI_RADEON_7200 = 0x5144,
1308 CARD_ATI_RADEON_8500 = 0x514c,
1309 CARD_ATI_RADEON_9500 = 0x4144,
1310 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1311 CARD_ATI_RADEON_X700 = 0x5e4c,
1312 CARD_ATI_RADEON_X1600 = 0x71c2,
1313 CARD_ATI_RADEON_HD2350 = 0x94c7,
1314 CARD_ATI_RADEON_HD2600 = 0x9581,
1315 CARD_ATI_RADEON_HD2900 = 0x9400,
1316 CARD_ATI_RADEON_HD3200 = 0x9620,
1317 CARD_ATI_RADEON_HD4350 = 0x954f,
1318 CARD_ATI_RADEON_HD4550 = 0x9540,
1319 CARD_ATI_RADEON_HD4600 = 0x9495,
1320 CARD_ATI_RADEON_HD4650 = 0x9498,
1321 CARD_ATI_RADEON_HD4670 = 0x9490,
1322 CARD_ATI_RADEON_HD4700 = 0x944e,
1323 CARD_ATI_RADEON_HD4770 = 0x94b3,
1324 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1325 CARD_ATI_RADEON_HD4830 = 0x944c,
1326 CARD_ATI_RADEON_HD4850 = 0x9442,
1327 CARD_ATI_RADEON_HD4870 = 0x9440,
1328 CARD_ATI_RADEON_HD4890 = 0x9460,
1329 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1330 CARD_ATI_RADEON_HD5750 = 0x68BE,
1331 CARD_ATI_RADEON_HD5770 = 0x68B8,
1332 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1333 CARD_ATI_RADEON_HD5850 = 0x6898,
1334 CARD_ATI_RADEON_HD5870 = 0x6899,
1336 CARD_NVIDIA_RIVA_128 = 0x0018,
1337 CARD_NVIDIA_RIVA_TNT = 0x0020,
1338 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1339 CARD_NVIDIA_GEFORCE = 0x0100,
1340 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1341 CARD_NVIDIA_GEFORCE2 = 0x0150,
1342 CARD_NVIDIA_GEFORCE3 = 0x0200,
1343 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1344 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1345 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1346 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1347 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1348 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1349 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1350 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1351 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1352 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1353 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1354 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1355 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1356 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1357 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1358 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1359 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1360 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1361 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1362 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1363 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1364 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1365 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1366 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1367 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1368 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1369 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1370 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1371 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1372 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1373 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1374 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1375 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1376 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1377 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1378 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1379 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1380 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1382 CARD_INTEL_845G = 0x2562,
1383 CARD_INTEL_I830G = 0x3577,
1384 CARD_INTEL_I855G = 0x3582,
1385 CARD_INTEL_I865G = 0x2572,
1386 CARD_INTEL_I915G = 0x2582,
1387 CARD_INTEL_I915GM = 0x2592,
1388 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1389 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1392 struct wined3d_fbo_ops
1394 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1395 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1396 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1397 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1398 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1399 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1400 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1401 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1402 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1403 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1404 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1405 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1406 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1407 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1408 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1409 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1410 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1411 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1412 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1415 struct wined3d_gl_limits
1417 UINT buffers;
1418 UINT lights;
1419 UINT textures;
1420 UINT texture_stages;
1421 UINT fragment_samplers;
1422 UINT vertex_samplers;
1423 UINT combined_samplers;
1424 UINT general_combiners;
1425 UINT sampler_stages;
1426 UINT clipplanes;
1427 UINT texture_size;
1428 UINT texture3d_size;
1429 float pointsize_max;
1430 float pointsize_min;
1431 UINT point_sprite_units;
1432 UINT blends;
1433 UINT anisotropy;
1434 float shininess;
1436 UINT glsl_varyings;
1437 UINT glsl_vs_float_constants;
1438 UINT glsl_ps_float_constants;
1440 UINT arb_vs_float_constants;
1441 UINT arb_vs_native_constants;
1442 UINT arb_vs_instructions;
1443 UINT arb_vs_temps;
1444 UINT arb_ps_float_constants;
1445 UINT arb_ps_local_constants;
1446 UINT arb_ps_native_constants;
1447 UINT arb_ps_instructions;
1448 UINT arb_ps_temps;
1451 struct wined3d_gl_info
1453 DWORD glsl_version;
1454 struct wined3d_gl_limits limits;
1455 DWORD reserved_glsl_constants;
1456 DWORD quirks;
1457 BOOL supported[WINED3D_GL_EXT_COUNT];
1458 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1460 struct wined3d_fbo_ops fbo_ops;
1461 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1462 /* GL function pointers */
1463 GL_EXT_FUNCS_GEN
1464 /* WGL function pointers */
1465 WGL_EXT_FUNCS_GEN
1466 #undef USE_GL_FUNC
1468 struct wined3d_format *formats;
1471 struct wined3d_driver_info
1473 enum wined3d_pci_vendor vendor;
1474 enum wined3d_pci_device device;
1475 const char *name;
1476 const char *description;
1477 unsigned int vidmem;
1478 DWORD version_high;
1479 DWORD version_low;
1482 /* The adapter structure */
1483 struct wined3d_adapter
1485 UINT ordinal;
1486 BOOL opengl;
1487 POINT monitorPoint;
1488 struct wined3d_gl_info gl_info;
1489 struct wined3d_driver_info driver_info;
1490 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1491 int nCfgs;
1492 WineD3D_PixelFormat *cfgs;
1493 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1494 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1495 unsigned int UsedTextureRam;
1496 LUID luid;
1498 const struct fragment_pipeline *fragment_pipe;
1499 const shader_backend_t *shader_backend;
1500 const struct blit_shader *blitter;
1503 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1504 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1505 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1506 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1508 /*****************************************************************************
1509 * High order patch management
1511 struct WineD3DRectPatch
1513 UINT Handle;
1514 float *mem;
1515 WineDirect3DVertexStridedData strided;
1516 WINED3DRECTPATCH_INFO RectPatchInfo;
1517 float numSegs[4];
1518 char has_normals, has_texcoords;
1519 struct list entry;
1522 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1524 enum projection_types
1526 proj_none = 0,
1527 proj_count3 = 1,
1528 proj_count4 = 2
1531 enum dst_arg
1533 resultreg = 0,
1534 tempreg = 1
1537 /*****************************************************************************
1538 * Fixed function pipeline replacements
1540 #define ARG_UNUSED 0xff
1541 struct texture_stage_op
1543 unsigned cop : 8;
1544 unsigned carg1 : 8;
1545 unsigned carg2 : 8;
1546 unsigned carg0 : 8;
1548 unsigned aop : 8;
1549 unsigned aarg1 : 8;
1550 unsigned aarg2 : 8;
1551 unsigned aarg0 : 8;
1553 struct color_fixup_desc color_fixup;
1554 unsigned tex_type : 3;
1555 unsigned dst : 1;
1556 unsigned projected : 2;
1557 unsigned padding : 10;
1560 struct ffp_frag_settings {
1561 struct texture_stage_op op[MAX_TEXTURES];
1562 enum fogmode fog;
1563 /* Use shorts instead of chars to get dword alignment */
1564 unsigned short sRGB_write;
1565 unsigned short emul_clipplanes;
1568 struct ffp_frag_desc
1570 struct wine_rb_entry entry;
1571 struct ffp_frag_settings settings;
1574 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1575 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1577 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1578 BOOL ignore_textype) DECLSPEC_HIDDEN;
1579 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1580 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1581 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1583 /*****************************************************************************
1584 * IWineD3D implementation structure
1586 typedef struct IWineD3DImpl
1588 /* IUnknown fields */
1589 const IWineD3DVtbl *lpVtbl;
1590 LONG ref; /* Note: Ref counting not required */
1592 /* WineD3D Information */
1593 void *parent;
1594 UINT dxVersion;
1596 UINT adapter_count;
1597 struct wined3d_adapter adapters[1];
1598 } IWineD3DImpl;
1600 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1601 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1602 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1604 /*****************************************************************************
1605 * IWineD3DDevice implementation structure
1607 #define WINED3D_UNMAPPED_STAGE ~0U
1609 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1610 #define WINED3DCREATE_MULTITHREADED 0x00000004
1612 struct IWineD3DDeviceImpl
1614 /* IUnknown fields */
1615 const IWineD3DDeviceVtbl *lpVtbl;
1616 LONG ref; /* Note: Ref counting not required */
1618 /* WineD3D Information */
1619 IWineD3DDeviceParent *device_parent;
1620 IWineD3D *wined3d;
1621 struct wined3d_adapter *adapter;
1623 /* Window styles to restore when switching fullscreen mode */
1624 LONG style;
1625 LONG exStyle;
1627 /* X and GL Information */
1628 GLint maxConcurrentLights;
1629 GLenum offscreenBuffer;
1631 /* Selected capabilities */
1632 int vs_selected_mode;
1633 int ps_selected_mode;
1634 const shader_backend_t *shader_backend;
1635 void *shader_priv;
1636 void *fragment_priv;
1637 void *blit_priv;
1638 struct StateEntry StateTable[STATE_HIGHEST + 1];
1639 /* Array of functions for states which are handled by more than one pipeline part */
1640 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1641 const struct fragment_pipeline *frag_pipe;
1642 const struct blit_shader *blitter;
1644 unsigned int max_ffp_textures;
1645 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1646 DWORD vs_clipping;
1648 WORD view_ident : 1; /* true iff view matrix is identity */
1649 WORD untransformed : 1;
1650 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1651 WORD isRecordingState : 1;
1652 WORD isInDraw : 1;
1653 WORD bCursorVisible : 1;
1654 WORD haveHardwareCursor : 1;
1655 WORD d3d_initialized : 1;
1656 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1657 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1658 WORD useDrawStridedSlow : 1;
1659 WORD instancedDraw : 1;
1660 WORD filter_messages : 1;
1661 WORD padding : 3;
1663 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1665 #define DDRAW_PITCH_ALIGNMENT 8
1666 #define D3D8_PITCH_ALIGNMENT 4
1667 unsigned char surface_alignment; /* Line Alignment of surfaces */
1669 /* State block related */
1670 IWineD3DStateBlockImpl *stateBlock;
1671 IWineD3DStateBlockImpl *updateStateBlock;
1673 /* Internal use fields */
1674 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1675 WINED3DDEVTYPE devType;
1676 HWND focus_window;
1678 IWineD3DSwapChain **swapchains;
1679 UINT NumberOfSwapChains;
1681 struct list resources; /* a linked list to track resources created by the device */
1682 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1683 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1685 /* Render Target Support */
1686 IWineD3DSurfaceImpl **render_targets;
1687 IWineD3DSurfaceImpl *auto_depth_stencil;
1688 IWineD3DSurfaceImpl *onscreen_depth_stencil;
1689 IWineD3DSurfaceImpl *depth_stencil;
1691 /* palettes texture management */
1692 UINT NumberOfPalettes;
1693 PALETTEENTRY **palettes;
1694 UINT currentPalette;
1696 /* For rendering to a texture using glCopyTexImage */
1697 GLuint depth_blt_texture;
1698 GLuint depth_blt_rb;
1699 UINT depth_blt_rb_w;
1700 UINT depth_blt_rb_h;
1702 /* Cursor management */
1703 UINT xHotSpot;
1704 UINT yHotSpot;
1705 UINT xScreenSpace;
1706 UINT yScreenSpace;
1707 UINT cursorWidth, cursorHeight;
1708 GLuint cursorTexture;
1709 HCURSOR hardwareCursor;
1711 /* The Wine logo surface */
1712 IWineD3DSurface *logo_surface;
1714 /* Textures for when no other textures are mapped */
1715 UINT dummyTextureName[MAX_TEXTURES];
1717 /* DirectDraw stuff */
1718 DWORD ddraw_width, ddraw_height;
1719 enum wined3d_format_id ddraw_format;
1721 /* Final position fixup constant */
1722 float posFixup[4];
1724 /* With register combiners we can skip junk texture stages */
1725 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1726 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1728 /* Stream source management */
1729 struct wined3d_stream_info strided_streams;
1730 const WineDirect3DVertexStridedData *up_strided;
1731 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1732 unsigned int num_buffer_queries;
1734 /* Context management */
1735 struct wined3d_context **contexts;
1736 UINT numContexts;
1738 /* High level patch management */
1739 #define PATCHMAP_SIZE 43
1740 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1741 struct list patches[PATCHMAP_SIZE];
1742 struct WineD3DRectPatch *currentPatch;
1745 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1746 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1747 const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1748 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1749 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1750 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1751 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
1752 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1753 IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1754 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1755 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
1756 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1757 void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1758 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1759 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1760 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1761 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1762 IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1763 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1764 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1765 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1767 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1769 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1770 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1771 return context->isStateDirty[idx] & (1 << shift);
1774 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1775 typedef struct PrivateData
1777 struct list entry;
1779 GUID tag;
1780 DWORD flags; /* DDSPD_* */
1782 union
1784 LPVOID data;
1785 LPUNKNOWN object;
1786 } ptr;
1788 DWORD size;
1789 } PrivateData;
1791 /*****************************************************************************
1792 * IWineD3DResource implementation structure
1794 typedef struct IWineD3DResourceClass
1796 /* IUnknown fields */
1797 LONG ref; /* Note: Ref counting not required */
1799 /* WineD3DResource Information */
1800 WINED3DRESOURCETYPE resourceType;
1801 IWineD3DDeviceImpl *device;
1802 WINED3DPOOL pool;
1803 UINT size;
1804 DWORD usage;
1805 const struct wined3d_format *format;
1806 DWORD priority;
1807 BYTE *allocatedMemory; /* Pointer to the real data location */
1808 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1809 struct list privateData;
1810 struct list resource_list_entry;
1812 void *parent;
1813 const struct wined3d_parent_ops *parent_ops;
1814 } IWineD3DResourceClass;
1816 typedef struct IWineD3DResourceImpl
1818 /* IUnknown & WineD3DResource Information */
1819 const IWineD3DResourceVtbl *lpVtbl;
1820 IWineD3DResourceClass resource;
1821 } IWineD3DResourceImpl;
1823 void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1824 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
1825 DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1826 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1827 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1828 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
1829 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
1830 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1831 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1832 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
1833 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1834 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1835 void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1837 /* Tests show that the start address of resources is 32 byte aligned */
1838 #define RESOURCE_ALIGNMENT 16
1840 /*****************************************************************************
1841 * IWineD3DBaseTexture D3D- > openGL state map lookups
1844 typedef enum winetexturestates {
1845 WINED3DTEXSTA_ADDRESSU = 0,
1846 WINED3DTEXSTA_ADDRESSV = 1,
1847 WINED3DTEXSTA_ADDRESSW = 2,
1848 WINED3DTEXSTA_BORDERCOLOR = 3,
1849 WINED3DTEXSTA_MAGFILTER = 4,
1850 WINED3DTEXSTA_MINFILTER = 5,
1851 WINED3DTEXSTA_MIPFILTER = 6,
1852 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1853 WINED3DTEXSTA_MAXANISOTROPY = 8,
1854 WINED3DTEXSTA_SRGBTEXTURE = 9,
1855 WINED3DTEXSTA_SHADOW = 10,
1856 MAX_WINETEXTURESTATES = 11,
1857 } winetexturestates;
1859 enum WINED3DSRGB
1861 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1862 SRGB_RGB = 1, /* Loads the rgb texture */
1863 SRGB_SRGB = 2, /* Loads the srgb texture */
1864 SRGB_BOTH = 3, /* Loads both textures */
1867 struct gl_texture
1869 DWORD states[MAX_WINETEXTURESTATES];
1870 BOOL dirty;
1871 GLuint name;
1874 /*****************************************************************************
1875 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1877 typedef struct IWineD3DBaseTextureClass
1879 struct gl_texture texture_rgb, texture_srgb;
1880 IWineD3DResourceImpl **sub_resources;
1881 UINT layer_count;
1882 UINT level_count;
1883 float pow2Matrix[16];
1884 UINT LOD;
1885 WINED3DTEXTUREFILTERTYPE filterType;
1886 LONG bindCount;
1887 DWORD sampler;
1888 BOOL is_srgb;
1889 BOOL pow2Matrix_identity;
1890 const struct min_lookup *minMipLookup;
1891 const GLenum *magLookup;
1892 GLenum target;
1893 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1894 } IWineD3DBaseTextureClass;
1896 typedef struct IWineD3DBaseTextureImpl
1898 /* IUnknown & WineD3DResource Information */
1899 const IWineD3DBaseTextureVtbl *lpVtbl;
1900 IWineD3DResourceClass resource;
1901 IWineD3DBaseTextureClass baseTexture;
1903 } IWineD3DBaseTextureImpl;
1905 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1906 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1907 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1908 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1909 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1910 void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1911 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1912 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1913 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1914 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1915 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1916 IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
1917 UINT layer, UINT level) DECLSPEC_HIDDEN;
1918 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UINT level_count,
1919 WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device, UINT size, DWORD usage,
1920 const struct wined3d_format *format, WINED3DPOOL pool, void *parent,
1921 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1922 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
1923 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1924 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
1925 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
1926 void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1928 /*****************************************************************************
1929 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1931 typedef struct IWineD3DTextureImpl
1933 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1934 const IWineD3DTextureVtbl *lpVtbl;
1935 IWineD3DResourceClass resource;
1936 IWineD3DBaseTextureClass baseTexture;
1938 /* IWineD3DTexture */
1939 BOOL cond_np2;
1941 } IWineD3DTextureImpl;
1943 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1944 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1945 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1947 /*****************************************************************************
1948 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1950 typedef struct IWineD3DCubeTextureImpl
1952 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1953 const IWineD3DCubeTextureVtbl *lpVtbl;
1954 IWineD3DResourceClass resource;
1955 IWineD3DBaseTextureClass baseTexture;
1956 } IWineD3DCubeTextureImpl;
1958 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1959 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1960 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1962 typedef struct _WINED3DVOLUMET_DESC
1964 UINT Width;
1965 UINT Height;
1966 UINT Depth;
1967 } WINED3DVOLUMET_DESC;
1969 /*****************************************************************************
1970 * IWineD3DVolume implementation structure (extends IUnknown)
1972 typedef struct IWineD3DVolumeImpl
1974 /* IUnknown & WineD3DResource fields */
1975 const IWineD3DVolumeVtbl *lpVtbl;
1976 IWineD3DResourceClass resource;
1978 /* WineD3DVolume Information */
1979 WINED3DVOLUMET_DESC currentDesc;
1980 struct IWineD3DVolumeTextureImpl *container;
1981 BOOL lockable;
1982 BOOL locked;
1983 WINED3DBOX lockedBox;
1984 WINED3DBOX dirtyBox;
1985 BOOL dirty;
1986 } IWineD3DVolumeImpl;
1988 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1989 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
1990 UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1991 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1992 void volume_set_container(IWineD3DVolumeImpl *volume, struct IWineD3DVolumeTextureImpl *container) DECLSPEC_HIDDEN;
1994 /*****************************************************************************
1995 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1997 typedef struct IWineD3DVolumeTextureImpl
1999 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2000 const IWineD3DVolumeTextureVtbl *lpVtbl;
2001 IWineD3DResourceClass resource;
2002 IWineD3DBaseTextureClass baseTexture;
2003 } IWineD3DVolumeTextureImpl;
2005 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
2006 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2007 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2009 typedef struct _WINED3DSURFACET_DESC
2011 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2012 DWORD MultiSampleQuality;
2013 UINT Width;
2014 UINT Height;
2015 } WINED3DSURFACET_DESC;
2017 /*****************************************************************************
2018 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2020 typedef struct wineD3DSurface_DIB {
2021 HBITMAP DIBsection;
2022 void* bitmap_data;
2023 UINT bitmap_size;
2024 HGDIOBJ holdbitmap;
2025 BOOL client_memory;
2026 } wineD3DSurface_DIB;
2028 typedef struct {
2029 struct list entry;
2030 GLuint id;
2031 UINT width;
2032 UINT height;
2033 } renderbuffer_entry_t;
2035 struct fbo_entry
2037 struct list entry;
2038 IWineD3DSurfaceImpl **render_targets;
2039 IWineD3DSurfaceImpl *depth_stencil;
2040 DWORD location;
2041 BOOL attached;
2042 GLuint id;
2045 /*****************************************************************************
2046 * IWineD3DClipp implementation structure
2048 typedef struct IWineD3DClipperImpl
2050 const IWineD3DClipperVtbl *lpVtbl;
2051 LONG ref;
2053 HWND hWnd;
2054 } IWineD3DClipperImpl;
2056 enum wined3d_container_type
2058 WINED3D_CONTAINER_NONE = 0,
2059 WINED3D_CONTAINER_SWAPCHAIN,
2060 WINED3D_CONTAINER_TEXTURE,
2063 struct wined3d_subresource_container
2065 enum wined3d_container_type type;
2066 union
2068 struct IWineD3DBase *base;
2069 struct IWineD3DSwapChainImpl *swapchain;
2070 struct IWineD3DBaseTextureImpl *texture;
2071 } u;
2074 /*****************************************************************************
2075 * IWineD3DSurface implementation structure
2077 struct IWineD3DSurfaceImpl
2079 /* IUnknown & IWineD3DResource Information */
2080 const IWineD3DSurfaceVtbl *lpVtbl;
2081 IWineD3DResourceClass resource;
2083 /* IWineD3DSurface fields */
2084 struct wined3d_subresource_container container;
2085 WINED3DSURFACET_DESC currentDesc;
2086 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2087 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2089 /* TODO: move this off into a management class(maybe!) */
2090 DWORD Flags;
2092 UINT pow2Width;
2093 UINT pow2Height;
2095 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2096 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2098 /* PBO */
2099 GLuint pbo;
2100 GLuint texture_name;
2101 GLuint texture_name_srgb;
2102 GLint texture_level;
2103 GLenum texture_target;
2105 RECT lockedRect;
2106 RECT dirtyRect;
2107 int lockCount;
2108 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2110 /* For GetDC */
2111 wineD3DSurface_DIB dib;
2112 HDC hDC;
2114 /* Color keys for DDraw */
2115 WINEDDCOLORKEY DestBltCKey;
2116 WINEDDCOLORKEY DestOverlayCKey;
2117 WINEDDCOLORKEY SrcOverlayCKey;
2118 WINEDDCOLORKEY SrcBltCKey;
2119 DWORD CKeyFlags;
2121 WINEDDCOLORKEY glCKey;
2123 struct list renderbuffers;
2124 renderbuffer_entry_t *current_renderbuffer;
2125 SIZE ds_current_size;
2127 /* DirectDraw clippers */
2128 IWineD3DClipper *clipper;
2130 /* DirectDraw Overlay handling */
2131 RECT overlay_srcrect;
2132 RECT overlay_destrect;
2133 IWineD3DSurfaceImpl *overlay_dest;
2134 struct list overlays;
2135 struct list overlay_entry;
2138 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2139 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2141 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2142 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2143 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2144 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2145 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2146 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2147 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2148 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2149 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2150 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2151 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2152 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2153 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2154 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2155 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2156 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2157 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2158 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2159 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
2160 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2161 void surface_set_container(IWineD3DSurfaceImpl *surface,
2162 enum wined3d_container_type type, IWineD3DBase *container) DECLSPEC_HIDDEN;
2163 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2164 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2165 void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2167 /* Predeclare the shared Surface functions */
2168 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2169 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2170 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2171 void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2172 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2173 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2174 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2175 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2176 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2177 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2178 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2179 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2180 void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
2181 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2182 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2183 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2184 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2185 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2186 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2187 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2188 DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2189 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2190 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2191 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2192 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2193 DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2194 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2195 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2196 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2197 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2198 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
2199 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2200 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2201 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
2202 const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
2203 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2204 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2205 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2206 const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2207 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2209 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2210 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2211 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2213 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2214 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2215 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2217 /* Surface flags: */
2218 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2219 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2220 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2221 #define SFLAG_DISCARD 0x00000010 /* ??? */
2222 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2223 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2224 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2225 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2226 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2227 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2228 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2229 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2230 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2231 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2232 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2233 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2234 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2235 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2236 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2237 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2238 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2239 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2240 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2242 /* In some conditions the surface memory must not be freed:
2243 * SFLAG_CONVERTED: Converting the data back would take too long
2244 * SFLAG_DIBSECTION: The dib code manages the memory
2245 * SFLAG_LOCKED: The app requires access to the surface data
2246 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2247 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2248 * SFLAG_CLIENT: OpenGL uses our memory as backup
2250 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2251 SFLAG_DIBSECTION | \
2252 SFLAG_LOCKED | \
2253 SFLAG_DYNLOCK | \
2254 SFLAG_USERPTR | \
2255 SFLAG_PBO | \
2256 SFLAG_CLIENT)
2258 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2259 SFLAG_INTEXTURE | \
2260 SFLAG_INDRAWABLE | \
2261 SFLAG_INSRGBTEX)
2263 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2264 SFLAG_DS_OFFSCREEN)
2265 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2267 typedef enum {
2268 NO_CONVERSION,
2269 CONVERT_PALETTED,
2270 CONVERT_PALETTED_CK,
2271 CONVERT_CK_565,
2272 CONVERT_CK_5551,
2273 CONVERT_CK_RGB24,
2274 CONVERT_RGB32_888
2275 } CONVERT_TYPES;
2277 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *surface, BOOL need_alpha_ck, BOOL use_texturing,
2278 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2279 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2281 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2283 /*****************************************************************************
2284 * IWineD3DVertexDeclaration implementation structure
2287 struct wined3d_vertex_declaration_element
2289 const struct wined3d_format *format;
2290 BOOL ffp_valid;
2291 WORD input_slot;
2292 WORD offset;
2293 UINT output_slot;
2294 BYTE method;
2295 BYTE usage;
2296 BYTE usage_idx;
2299 typedef struct IWineD3DVertexDeclarationImpl {
2300 /* IUnknown Information */
2301 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2302 LONG ref;
2304 void *parent;
2305 const struct wined3d_parent_ops *parent_ops;
2306 IWineD3DDeviceImpl *device;
2308 struct wined3d_vertex_declaration_element *elements;
2309 UINT element_count;
2311 DWORD streams[MAX_STREAMS];
2312 UINT num_streams;
2313 BOOL position_transformed;
2314 BOOL half_float_conv_needed;
2315 } IWineD3DVertexDeclarationImpl;
2317 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2318 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2319 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2321 /*****************************************************************************
2322 * IWineD3DStateBlock implementation structure
2325 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2326 /* Note: Very long winded but gl Lists are not flexible enough */
2327 /* to resolve everything we need, so doing it manually for now */
2328 typedef struct SAVEDSTATES {
2329 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2330 WORD streamSource; /* MAX_STREAMS, 16 */
2331 WORD streamFreq; /* MAX_STREAMS, 16 */
2332 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2333 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2334 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2335 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2336 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2337 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2338 BOOL *pixelShaderConstantsF;
2339 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2340 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2341 BOOL *vertexShaderConstantsF;
2342 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2343 DWORD primitive_type : 1;
2344 DWORD indices : 1;
2345 DWORD material : 1;
2346 DWORD viewport : 1;
2347 DWORD vertexDecl : 1;
2348 DWORD pixelShader : 1;
2349 DWORD vertexShader : 1;
2350 DWORD scissorRect : 1;
2351 DWORD padding : 4;
2352 } SAVEDSTATES;
2354 struct StageState {
2355 DWORD stage;
2356 DWORD state;
2359 struct wined3d_stream_state
2361 struct wined3d_buffer *buffer;
2362 UINT offset;
2363 UINT stride;
2364 UINT frequency;
2365 UINT flags;
2368 struct wined3d_state
2370 IWineD3DVertexDeclarationImpl *vertex_declaration;
2371 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2372 BOOL user_stream;
2373 struct wined3d_buffer *index_buffer;
2374 enum wined3d_format_id index_format;
2375 INT base_vertex_index;
2376 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2377 GLenum gl_primitive_type;
2379 struct IWineD3DVertexShaderImpl *vertex_shader;
2380 BOOL vs_consts_b[MAX_CONST_B];
2381 INT vs_consts_i[MAX_CONST_I * 4];
2382 float *vs_consts_f;
2384 struct IWineD3DPixelShaderImpl *pixel_shader;
2385 BOOL ps_consts_b[MAX_CONST_B];
2386 INT ps_consts_i[MAX_CONST_I * 4];
2387 float *ps_consts_f;
2389 IWineD3DBaseTextureImpl *textures[MAX_COMBINED_SAMPLERS];
2390 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2391 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2392 DWORD lowest_disabled_stage;
2394 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2395 double clip_planes[MAX_CLIPPLANES][4];
2396 WINED3DCLIPSTATUS clip_status;
2397 WINED3DMATERIAL material;
2398 WINED3DVIEWPORT viewport;
2399 RECT scissor_rect;
2401 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2402 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2403 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2404 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2405 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2407 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2410 struct IWineD3DStateBlockImpl
2412 /* IUnknown fields */
2413 const IWineD3DStateBlockVtbl *lpVtbl;
2414 LONG ref; /* Note: Ref counting not required */
2416 /* IWineD3DStateBlock information */
2417 IWineD3DDeviceImpl *device;
2418 WINED3DSTATEBLOCKTYPE blockType;
2420 /* Array indicating whether things have been set or changed */
2421 SAVEDSTATES changed;
2422 struct wined3d_state state;
2424 /* Contained state management */
2425 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2426 unsigned int num_contained_render_states;
2427 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2428 unsigned int num_contained_transform_states;
2429 DWORD contained_vs_consts_i[MAX_CONST_I];
2430 unsigned int num_contained_vs_consts_i;
2431 DWORD contained_vs_consts_b[MAX_CONST_B];
2432 unsigned int num_contained_vs_consts_b;
2433 DWORD *contained_vs_consts_f;
2434 unsigned int num_contained_vs_consts_f;
2435 DWORD contained_ps_consts_i[MAX_CONST_I];
2436 unsigned int num_contained_ps_consts_i;
2437 DWORD contained_ps_consts_b[MAX_CONST_B];
2438 unsigned int num_contained_ps_consts_b;
2439 DWORD *contained_ps_consts_f;
2440 unsigned int num_contained_ps_consts_f;
2441 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2442 unsigned int num_contained_tss_states;
2443 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2444 unsigned int num_contained_sampler_states;
2447 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2448 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2449 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2450 void stateblock_init_default_state(IWineD3DStateBlockImpl *stateblock) DECLSPEC_HIDDEN;
2452 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2453 struct wined3d_context *context)
2455 const struct StateEntry *statetable = stateblock->device->StateTable;
2456 DWORD rep = statetable[state].representative;
2457 statetable[rep].apply(rep, stateblock, context);
2460 /* Direct3D terminology with little modifications. We do not have an issued state
2461 * because only the driver knows about it, but we have a created state because d3d
2462 * allows GetData on a created issue, but opengl doesn't
2464 enum query_state {
2465 QUERY_CREATED,
2466 QUERY_SIGNALLED,
2467 QUERY_BUILDING
2469 /*****************************************************************************
2470 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2472 typedef struct IWineD3DQueryImpl
2474 const IWineD3DQueryVtbl *lpVtbl;
2475 LONG ref; /* Note: Ref counting not required */
2477 IWineD3DDeviceImpl *device;
2479 /* IWineD3DQuery fields */
2480 enum query_state state;
2481 WINED3DQUERYTYPE type;
2482 /* TODO: Think about using a IUnknown instead of a void* */
2483 void *extendedData;
2484 } IWineD3DQueryImpl;
2486 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type) DECLSPEC_HIDDEN;
2488 /* IWineD3DBuffer */
2490 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2491 * fixed function semantics as D3DCOLOR or FLOAT16 */
2492 enum wined3d_buffer_conversion_type
2494 CONV_NONE,
2495 CONV_D3DCOLOR,
2496 CONV_POSITIONT,
2497 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2500 struct wined3d_map_range
2502 UINT offset;
2503 UINT size;
2506 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2507 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2508 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2509 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2510 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2511 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2512 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2513 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2515 struct wined3d_buffer
2517 const struct IWineD3DBufferVtbl *vtbl;
2518 IWineD3DResourceClass resource;
2520 struct wined3d_buffer_desc desc;
2522 GLuint buffer_object;
2523 GLenum buffer_object_usage;
2524 GLenum buffer_type_hint;
2525 UINT buffer_object_size;
2526 LONG bind_count;
2527 DWORD flags;
2529 LONG lock_count;
2530 struct wined3d_map_range *maps;
2531 ULONG maps_size, modified_areas;
2532 struct wined3d_event_query *query;
2534 /* conversion stuff */
2535 UINT decl_change_count, full_conversion_count;
2536 UINT draw_count;
2537 UINT stride; /* 0 if no conversion */
2538 UINT conversion_stride; /* 0 if no shifted conversion */
2539 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2540 /* Extra load offsets, for FLOAT16 conversion */
2541 UINT *conversion_shift; /* NULL if no shifted conversion */
2544 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, const struct wined3d_gl_info *gl_info,
2545 GLuint *buffer_object) DECLSPEC_HIDDEN;
2546 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2547 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2548 UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2549 const char *data, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2551 /* IWineD3DRendertargetView */
2552 struct wined3d_rendertarget_view
2554 const struct IWineD3DRendertargetViewVtbl *vtbl;
2555 LONG refcount;
2557 IWineD3DResource *resource;
2558 void *parent;
2561 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2562 IWineD3DResource *resource, void *parent) DECLSPEC_HIDDEN;
2564 /*****************************************************************************
2565 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2568 struct IWineD3DSwapChainImpl
2570 /*IUnknown part*/
2571 const IWineD3DSwapChainVtbl *lpVtbl;
2572 LONG ref; /* Note: Ref counting not required */
2574 void *parent;
2575 IWineD3DDeviceImpl *device;
2577 /* IWineD3DSwapChain fields */
2578 IWineD3DSurfaceImpl **back_buffers;
2579 IWineD3DSurfaceImpl *front_buffer;
2580 WINED3DPRESENT_PARAMETERS presentParms;
2581 DWORD orig_width, orig_height;
2582 enum wined3d_format_id orig_fmt;
2583 WINED3DGAMMARAMP orig_gamma;
2584 BOOL render_to_fbo;
2585 const struct wined3d_format *ds_format;
2587 LONG prev_time, frames; /* Performance tracking */
2588 unsigned int vSyncCounter;
2590 struct wined3d_context **context;
2591 unsigned int num_contexts;
2593 HWND win_handle;
2594 HWND device_window;
2597 extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2598 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2600 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2601 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2602 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2603 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2604 void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2605 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2606 IWineD3DSurface *dst_surface) DECLSPEC_HIDDEN;
2607 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2608 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2609 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2610 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2611 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2612 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2613 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2614 IWineD3DDevice **device) DECLSPEC_HIDDEN;
2615 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2616 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2617 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2618 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2619 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2620 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2622 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2623 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2624 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent) DECLSPEC_HIDDEN;
2625 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2626 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
2628 #define DEFAULT_REFRESH_RATE 0
2630 /*****************************************************************************
2631 * Utility function prototypes
2634 /* Trace routines */
2635 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2636 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2637 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2638 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2639 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2640 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2641 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2642 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2643 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2644 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2645 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2646 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2647 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2648 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2649 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2650 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2651 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2652 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2653 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2654 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2655 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2656 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2658 /* Routines for GL <-> D3D values */
2659 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2660 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2661 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2662 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2663 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2664 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2665 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2666 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2667 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2668 void texture_activate_dimensions(IWineD3DBaseTextureImpl *texture,
2669 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2670 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
2671 struct wined3d_context *context) DECLSPEC_HIDDEN;
2672 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
2673 struct wined3d_context *context) DECLSPEC_HIDDEN;
2674 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
2675 struct wined3d_context *context) DECLSPEC_HIDDEN;
2676 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
2677 struct wined3d_context *context) DECLSPEC_HIDDEN;
2678 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
2679 struct wined3d_context *context) DECLSPEC_HIDDEN;
2680 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
2681 struct wined3d_context *context) DECLSPEC_HIDDEN;
2682 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
2683 struct wined3d_context *context) DECLSPEC_HIDDEN;
2685 BOOL getColorBits(const struct wined3d_format *format,
2686 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2687 BOOL getDepthStencilBits(const struct wined3d_format *format,
2688 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2690 /* Math utils */
2691 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2692 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2693 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2695 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2697 typedef struct local_constant {
2698 struct list entry;
2699 unsigned int idx;
2700 DWORD value[4];
2701 } local_constant;
2703 typedef struct SHADER_LIMITS {
2704 unsigned int temporary;
2705 unsigned int texcoord;
2706 unsigned int sampler;
2707 unsigned int constant_int;
2708 unsigned int constant_float;
2709 unsigned int constant_bool;
2710 unsigned int address;
2711 unsigned int packed_output;
2712 unsigned int packed_input;
2713 unsigned int attributes;
2714 unsigned int label;
2715 } SHADER_LIMITS;
2717 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2718 * maintain state information between multiple codes */
2719 typedef struct SHADER_PARSE_STATE {
2720 unsigned int current_row;
2721 DWORD texcoord_w[2];
2722 } SHADER_PARSE_STATE;
2724 #ifdef __GNUC__
2725 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2726 #else
2727 #define PRINTF_ATTR(fmt,args)
2728 #endif
2730 /* Base Shader utility functions. */
2731 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2732 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2734 /* Vertex shader utility functions */
2735 extern BOOL vshader_get_input(struct IWineD3DVertexShaderImpl *shader,
2736 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2738 /*****************************************************************************
2739 * IDirect3DBaseShader implementation structure
2741 typedef struct IWineD3DBaseShaderClass
2743 LONG ref;
2744 SHADER_LIMITS limits;
2745 SHADER_PARSE_STATE parse_state;
2746 DWORD *function;
2747 UINT functionLength;
2748 UINT cur_loop_depth, cur_loop_regno;
2749 BOOL load_local_constsF;
2750 const struct wined3d_shader_frontend *frontend;
2751 void *frontend_data;
2752 void *backend_data;
2754 void *parent;
2755 const struct wined3d_parent_ops *parent_ops;
2757 /* Programs this shader is linked with */
2758 struct list linked_programs;
2760 /* Immediate constants (override global ones) */
2761 struct list constantsB;
2762 struct list constantsF;
2763 struct list constantsI;
2764 shader_reg_maps reg_maps;
2766 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2767 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2769 /* Pointer to the parent device */
2770 IWineD3DDevice *device;
2771 struct list shader_list_entry;
2773 } IWineD3DBaseShaderClass;
2775 typedef struct IWineD3DBaseShaderImpl {
2776 /* IUnknown */
2777 const IWineD3DBaseShaderVtbl *lpVtbl;
2779 /* IWineD3DBaseShader */
2780 IWineD3DBaseShaderClass baseShader;
2781 } IWineD3DBaseShaderImpl;
2783 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2784 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2785 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2786 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2787 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2788 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2789 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2790 unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
2791 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
2792 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2793 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2795 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2797 return type == WINED3D_SHADER_TYPE_PIXEL;
2800 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2802 return type == WINED3D_SHADER_TYPE_VERTEX;
2805 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2807 switch (reg->type)
2809 case WINED3DSPR_RASTOUT:
2810 /* oFog & oPts */
2811 if (reg->idx) return TRUE;
2812 /* oPos */
2813 return FALSE;
2815 case WINED3DSPR_DEPTHOUT: /* oDepth */
2816 case WINED3DSPR_CONSTBOOL: /* b# */
2817 case WINED3DSPR_LOOP: /* aL */
2818 case WINED3DSPR_PREDICATE: /* p0 */
2819 return TRUE;
2821 case WINED3DSPR_MISCTYPE:
2822 switch(reg->idx)
2824 case 0: /* vPos */
2825 return FALSE;
2826 case 1: /* vFace */
2827 return TRUE;
2828 default:
2829 return FALSE;
2832 case WINED3DSPR_IMMCONST:
2833 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2835 default:
2836 return FALSE;
2840 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2841 local_constant* lconst;
2843 if(This->baseShader.load_local_constsF) return FALSE;
2844 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2845 if(lconst->idx == reg) return TRUE;
2847 return FALSE;
2851 /*****************************************************************************
2852 * IDirect3DVertexShader implementation structures
2854 typedef struct IWineD3DVertexShaderImpl {
2855 /* IUnknown parts */
2856 const IWineD3DVertexShaderVtbl *lpVtbl;
2858 /* IWineD3DBaseShader */
2859 IWineD3DBaseShaderClass baseShader;
2861 /* Vertex shader attributes. */
2862 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2864 UINT min_rel_offset, max_rel_offset;
2865 UINT rel_offset;
2866 } IWineD3DVertexShaderImpl;
2868 void find_vs_compile_args(const struct wined3d_state *state,
2869 IWineD3DVertexShaderImpl *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2870 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2871 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2872 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2874 struct wined3d_geometryshader
2876 const struct IWineD3DGeometryShaderVtbl *vtbl;
2877 IWineD3DBaseShaderClass base_shader;
2880 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2881 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2882 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2884 /*****************************************************************************
2885 * IDirect3DPixelShader implementation structure
2888 /* Using additional shader constants (uniforms in GLSL / program environment
2889 * or local parameters in ARB) is costly:
2890 * ARB only knows float4 parameters and GLSL compiler are not really smart
2891 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2892 * (in fact most compilers map a float2 to a full float4 uniform).
2894 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2895 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2896 * into a single shader constant (uniform / program parameter).
2898 * This structure is shared between the GLSL and the ARB backend.*/
2899 struct ps_np2fixup_info {
2900 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2901 WORD active; /* bitfield indicating if we can apply the fixup */
2902 WORD num_consts;
2905 typedef struct IWineD3DPixelShaderImpl {
2906 /* IUnknown parts */
2907 const IWineD3DPixelShaderVtbl *lpVtbl;
2909 /* IWineD3DBaseShader */
2910 IWineD3DBaseShaderClass baseShader;
2912 /* Pixel shader input semantics */
2913 DWORD input_reg_map[MAX_REG_INPUT];
2914 BOOL input_reg_used[MAX_REG_INPUT];
2915 unsigned int declared_in_count;
2917 /* Some information about the shader behavior */
2918 char vpos_uniform;
2920 BOOL color0_mov;
2921 DWORD color0_reg;
2923 } IWineD3DPixelShaderImpl;
2925 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2926 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2927 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2928 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
2929 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
2930 void find_ps_compile_args(const struct wined3d_state *state,
2931 IWineD3DPixelShaderImpl *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2933 /* sRGB correction constants */
2934 static const float srgb_cmp = 0.0031308f;
2935 static const float srgb_mul_low = 12.92f;
2936 static const float srgb_pow = 0.41666f;
2937 static const float srgb_mul_high = 1.055f;
2938 static const float srgb_sub_high = 0.055f;
2940 /*****************************************************************************
2941 * IWineD3DPalette implementation structure
2943 struct IWineD3DPaletteImpl {
2944 /* IUnknown parts */
2945 const IWineD3DPaletteVtbl *lpVtbl;
2946 LONG ref;
2948 void *parent;
2949 IWineD3DDeviceImpl *device;
2951 /* IWineD3DPalette */
2952 HPALETTE hpal;
2953 WORD palVersion; /*| */
2954 WORD palNumEntries; /*| LOGPALETTE */
2955 PALETTEENTRY palents[256]; /*| */
2956 /* This is to store the palette in 'screen format' */
2957 int screen_palents[256];
2958 DWORD Flags;
2961 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
2962 DWORD flags, const PALETTEENTRY *entries, void *parent) DECLSPEC_HIDDEN;
2964 /* DirectDraw utility functions */
2965 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2967 /*****************************************************************************
2968 * Pixel format management
2971 /* WineD3D pixel format flags */
2972 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2973 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2974 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2975 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2976 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2977 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2978 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2979 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2980 #define WINED3DFMT_FLAG_GETDC 0x00000100
2981 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2982 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2983 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2984 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2985 #define WINED3DFMT_FLAG_VTF 0x00002000
2986 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2987 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2988 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2990 struct wined3d_format
2992 enum wined3d_format_id id;
2994 DWORD red_mask;
2995 DWORD green_mask;
2996 DWORD blue_mask;
2997 DWORD alpha_mask;
2998 UINT byte_count;
2999 WORD depth_size;
3000 WORD stencil_size;
3002 UINT block_width;
3003 UINT block_height;
3004 UINT block_byte_count;
3006 enum wined3d_ffp_emit_idx emit_idx;
3007 GLint component_count;
3008 GLenum gl_vtx_type;
3009 GLint gl_vtx_format;
3010 GLboolean gl_normalized;
3011 unsigned int component_size;
3013 GLint glInternal;
3014 GLint glGammaInternal;
3015 GLint rtInternal;
3016 GLint glFormat;
3017 GLint glType;
3018 UINT conv_byte_count;
3019 unsigned int Flags;
3020 float heightscale;
3021 struct color_fixup_desc color_fixup;
3022 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3025 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3026 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3027 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3028 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
3029 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
3030 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
3032 static inline BOOL use_vs(const struct wined3d_state *state)
3034 /* Check stateblock->vertexDecl to allow this to be used from
3035 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3036 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3037 * style strided data. */
3038 return state->vertex_shader && !state->vertex_declaration->position_transformed;
3041 static inline BOOL use_ps(const struct wined3d_state *state)
3043 return !!state->pixel_shader;
3046 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3047 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3049 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3050 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3051 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3053 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3055 #endif