wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git] / dlls / wined3d / wined3d_main.c
blob758ba43c3b26751286b06bfd9d64c9b3df9e281e
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include "initguid.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag);
34 struct wined3d_wndproc
36 HWND window;
37 BOOL unicode;
38 WNDPROC proc;
39 struct wined3d_device *device;
42 struct wined3d_wndproc_table
44 struct wined3d_wndproc *entries;
45 unsigned int count;
46 unsigned int size;
49 static struct wined3d_wndproc_table wndproc_table;
51 static CRITICAL_SECTION wined3d_cs;
52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
54 0, 0, &wined3d_cs,
55 {&wined3d_cs_debug.ProcessLocksList,
56 &wined3d_cs_debug.ProcessLocksList},
57 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
59 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
61 static CRITICAL_SECTION wined3d_wndproc_cs;
62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
64 0, 0, &wined3d_wndproc_cs,
65 {&wined3d_wndproc_cs_debug.ProcessLocksList,
66 &wined3d_wndproc_cs_debug.ProcessLocksList},
67 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
69 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
71 /* When updating default value here, make sure to update winecfg as well,
72 * where appropriate. */
73 struct wined3d_settings wined3d_settings =
75 TRUE, /* Use of GLSL enabled by default */
76 ORM_FBO, /* Use FBOs to do offscreen rendering */
77 PCI_VENDOR_NONE,/* PCI Vendor ID */
78 PCI_DEVICE_NONE,/* PCI Device ID */
79 0, /* The default of memory is set in init_driver_info */
80 NULL, /* No wine logo by default */
81 TRUE, /* Multisampling enabled by default. */
82 FALSE, /* No strict draw ordering. */
83 TRUE, /* Don't try to render onscreen by default. */
84 ~0U, /* No VS shader model limit by default. */
85 ~0U, /* No GS shader model limit by default. */
86 ~0U, /* No PS shader model limit by default. */
87 FALSE, /* 3D support enabled by default. */
90 struct wined3d * CDECL wined3d_create(DWORD flags)
92 struct wined3d *object;
93 HRESULT hr;
95 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
96 if (!object)
98 ERR("Failed to allocate wined3d object memory.\n");
99 return NULL;
102 if (wined3d_settings.no_3d)
103 flags |= WINED3D_NO3D;
105 hr = wined3d_init(object, flags);
106 if (FAILED(hr))
108 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
109 HeapFree(GetProcessHeap(), 0, object);
110 return NULL;
113 TRACE("Created wined3d object %p.\n", object);
115 return object;
118 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
120 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
121 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
122 return ERROR_FILE_NOT_FOUND;
125 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *data)
127 DWORD type;
128 DWORD size = sizeof(DWORD);
129 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
130 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
131 return ERROR_FILE_NOT_FOUND;
134 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
136 DWORD wined3d_context_tls_idx;
137 char buffer[MAX_PATH+10];
138 DWORD size = sizeof(buffer);
139 HKEY hkey = 0;
140 HKEY appkey = 0;
141 DWORD len, tmpvalue;
142 WNDCLASSA wc;
144 wined3d_context_tls_idx = TlsAlloc();
145 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
147 DWORD err = GetLastError();
148 ERR("Failed to allocate context TLS index, err %#x.\n", err);
149 return FALSE;
151 context_set_tls_idx(wined3d_context_tls_idx);
153 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
154 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
155 * Various articles/posts about OpenGL problems on Windows recommend this. */
156 wc.style = CS_HREDRAW | CS_VREDRAW;
157 wc.lpfnWndProc = DefWindowProcA;
158 wc.cbClsExtra = 0;
159 wc.cbWndExtra = 0;
160 wc.hInstance = hInstDLL;
161 wc.hIcon = LoadIconA(NULL, (const char *)IDI_WINLOGO);
162 wc.hCursor = LoadCursorA(NULL, (const char *)IDC_ARROW);
163 wc.hbrBackground = NULL;
164 wc.lpszMenuName = NULL;
165 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
167 if (!RegisterClassA(&wc))
169 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
170 if (!TlsFree(wined3d_context_tls_idx))
172 DWORD err = GetLastError();
173 ERR("Failed to free context TLS index, err %#x.\n", err);
175 return FALSE;
178 DisableThreadLibraryCalls(hInstDLL);
180 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
181 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
183 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
184 if (len && len < MAX_PATH)
186 HKEY tmpkey;
187 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
188 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
190 char *p, *appname = buffer;
191 if ((p = strrchr( appname, '/' ))) appname = p + 1;
192 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
193 strcat( appname, "\\Direct3D" );
194 TRACE("appname = [%s]\n", appname);
195 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
196 RegCloseKey( tmpkey );
200 if (hkey || appkey)
202 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
204 if (!strcmp(buffer,"disabled"))
206 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
207 TRACE("Use of GL Shading Language disabled\n");
208 wined3d_settings.glslRequested = FALSE;
211 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
213 if (!strcmp(buffer,"backbuffer"))
215 TRACE("Using the backbuffer for offscreen rendering\n");
216 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
218 else if (!strcmp(buffer,"fbo"))
220 TRACE("Using FBOs for offscreen rendering\n");
221 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
224 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
226 int pci_device_id = tmpvalue;
228 /* A pci device id is 16-bit */
229 if(pci_device_id > 0xffff)
231 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
233 else
235 TRACE("Using PCI Device ID %04x\n", pci_device_id);
236 wined3d_settings.pci_device_id = pci_device_id;
239 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
241 int pci_vendor_id = tmpvalue;
243 /* A pci device id is 16-bit */
244 if(pci_vendor_id > 0xffff)
246 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
248 else
250 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
251 wined3d_settings.pci_vendor_id = pci_vendor_id;
254 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
256 int TmpVideoMemorySize = atoi(buffer);
257 if(TmpVideoMemorySize > 0)
259 wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024;
260 TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n",
261 TmpVideoMemorySize,
262 wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
264 else
265 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
267 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
269 size_t len = strlen(buffer) + 1;
271 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
272 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
273 else memcpy(wined3d_settings.logo, buffer, len);
275 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
277 if (!strcmp(buffer, "disabled"))
279 TRACE("Multisampling disabled.\n");
280 wined3d_settings.allow_multisampling = FALSE;
283 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
284 && !strcmp(buffer,"enabled"))
286 TRACE("Enforcing strict draw ordering.\n");
287 wined3d_settings.strict_draw_ordering = TRUE;
289 if (!get_config_key(hkey, appkey, "AlwaysOffscreen", buffer, size)
290 && !strcmp(buffer,"disabled"))
292 TRACE("Not always rendering backbuffers offscreen.\n");
293 wined3d_settings.always_offscreen = FALSE;
295 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
296 TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
297 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
298 TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
299 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
300 TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
301 if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
302 && !strcmp(buffer, "gdi"))
304 TRACE("Disabling 3D support.\n");
305 wined3d_settings.no_3d = TRUE;
309 if (appkey) RegCloseKey( appkey );
310 if (hkey) RegCloseKey( hkey );
312 return TRUE;
315 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
317 DWORD wined3d_context_tls_idx = context_get_tls_idx();
318 unsigned int i;
320 if (!TlsFree(wined3d_context_tls_idx))
322 DWORD err = GetLastError();
323 ERR("Failed to free context TLS index, err %#x.\n", err);
326 for (i = 0; i < wndproc_table.count; ++i)
328 /* Trying to unregister these would be futile. These entries can only
329 * exist if either we skipped them in wined3d_unregister_window() due
330 * to the application replacing the wndproc after the entry was
331 * registered, or if the application still has an active wined3d
332 * device. In the latter case the application has bigger problems than
333 * these entries. */
334 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
336 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
338 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
339 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
341 DeleteCriticalSection(&wined3d_wndproc_cs);
342 DeleteCriticalSection(&wined3d_cs);
343 return TRUE;
346 void WINAPI wined3d_mutex_lock(void)
348 EnterCriticalSection(&wined3d_cs);
351 void WINAPI wined3d_mutex_unlock(void)
353 LeaveCriticalSection(&wined3d_cs);
356 static void wined3d_wndproc_mutex_lock(void)
358 EnterCriticalSection(&wined3d_wndproc_cs);
361 static void wined3d_wndproc_mutex_unlock(void)
363 LeaveCriticalSection(&wined3d_wndproc_cs);
366 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
368 unsigned int i;
370 for (i = 0; i < wndproc_table.count; ++i)
372 if (wndproc_table.entries[i].window == window)
374 return &wndproc_table.entries[i];
378 return NULL;
381 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
383 struct wined3d_wndproc *entry;
384 struct wined3d_device *device;
385 BOOL unicode;
386 WNDPROC proc;
388 wined3d_wndproc_mutex_lock();
389 entry = wined3d_find_wndproc(window);
391 if (!entry)
393 wined3d_wndproc_mutex_unlock();
394 ERR("Window %p is not registered with wined3d.\n", window);
395 return DefWindowProcW(window, message, wparam, lparam);
398 device = entry->device;
399 unicode = entry->unicode;
400 proc = entry->proc;
401 wined3d_wndproc_mutex_unlock();
403 if (device)
404 return device_process_message(device, window, unicode, message, wparam, lparam, proc);
405 if (unicode)
406 return CallWindowProcW(proc, window, message, wparam, lparam);
407 return CallWindowProcA(proc, window, message, wparam, lparam);
410 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
412 struct wined3d_wndproc *entry;
414 wined3d_wndproc_mutex_lock();
416 if (wined3d_find_wndproc(window))
418 wined3d_wndproc_mutex_unlock();
419 WARN("Window %p is already registered with wined3d.\n", window);
420 return TRUE;
423 if (wndproc_table.size == wndproc_table.count)
425 unsigned int new_size = max(1, wndproc_table.size * 2);
426 struct wined3d_wndproc *new_entries;
428 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
429 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
431 if (!new_entries)
433 wined3d_wndproc_mutex_unlock();
434 ERR("Failed to grow table.\n");
435 return FALSE;
438 wndproc_table.entries = new_entries;
439 wndproc_table.size = new_size;
442 entry = &wndproc_table.entries[wndproc_table.count++];
443 entry->window = window;
444 entry->unicode = IsWindowUnicode(window);
445 /* Set a window proc that matches the window. Some applications (e.g. NoX)
446 * replace the window proc after we've set ours, and expect to be able to
447 * call the previous one (ours) directly, without using CallWindowProc(). */
448 if (entry->unicode)
449 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
450 else
451 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
452 entry->device = device;
454 wined3d_wndproc_mutex_unlock();
456 return TRUE;
459 void wined3d_unregister_window(HWND window)
461 struct wined3d_wndproc *entry, *last;
462 LONG_PTR proc;
464 wined3d_wndproc_mutex_lock();
466 if (!(entry = wined3d_find_wndproc(window)))
468 wined3d_wndproc_mutex_unlock();
469 ERR("Window %p is not registered with wined3d.\n", window);
470 return;
473 if (entry->unicode)
475 proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
476 if (proc != (LONG_PTR)wined3d_wndproc)
478 entry->device = NULL;
479 wined3d_wndproc_mutex_unlock();
480 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
481 window, proc, wined3d_wndproc);
482 return;
485 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
487 else
489 proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
490 if (proc != (LONG_PTR)wined3d_wndproc)
492 entry->device = NULL;
493 wined3d_wndproc_mutex_unlock();
494 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
495 window, proc, wined3d_wndproc);
496 return;
499 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
502 last = &wndproc_table.entries[--wndproc_table.count];
503 if (entry != last) *entry = *last;
505 wined3d_wndproc_mutex_unlock();
508 /* At process attach */
509 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
511 switch (reason)
513 case DLL_PROCESS_ATTACH:
514 return wined3d_dll_init(inst);
516 case DLL_PROCESS_DETACH:
517 if (!reserved)
518 return wined3d_dll_destroy(inst);
519 break;
521 case DLL_THREAD_DETACH:
522 if (!context_set_current(NULL))
524 ERR("Failed to clear current context.\n");
526 return TRUE;
528 return TRUE;