wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
commit425dc69fef85f1fadd3b0a7c51c35f700c1b2598
authorMatteo Bruni <mbruni@codeweavers.com>
Wed, 18 Mar 2015 20:07:37 +0000 (18 21:07 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 19 Mar 2015 11:56:56 +0000 (19 20:56 +0900)
tree64225419a6bf3f3f37f7add28a52da63d1a21ae5
parent99f3e835ac0c3fd873b127e8c227b9e44fa98ae2
wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL pipeline.
dlls/wined3d/glsl_shader.c
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h