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wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git]
/
dlls
/
win87em.dll16
/
win87em.dll16.spec
blob
0b9024c2d22229bdb99657653ae25a1fe9f87977
1
1
pascal
-
register _fpMath
()
_fpMath
2
3
pascal
-
ret16 __WinEm87Info
(
ptr word
)
__WinEm87Info
3
4
pascal
-
ret16 __WinEm87Restore
(
ptr word
)
__WinEm87Restore
4
5
pascal
-
ret16 __WinEm87Save
(
ptr word
)
__WinEm87Save