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HEAD
wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git]
/
dlls
/
wer
/
Makefile.in
blob
1439579008ea84fa9511bf752a85e1e1afdf77bc
1
MODULE
=
wer.dll
2
IMPORTLIB
=
wer
3
IMPORTS
=
advapi32
4
5
C_SRCS
=
\
6
main.c