wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git] / dlls / wer / Makefile.in
blob1439579008ea84fa9511bf752a85e1e1afdf77bc
1 MODULE = wer.dll
2 IMPORTLIB = wer
3 IMPORTS = advapi32
5 C_SRCS = \
6 main.c