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wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git]
/
dlls
/
pdh
/
Makefile.in
blob
86e14a0448c96c742c12c51ecaf6493dbae08b3f
1
MODULE
=
pdh.dll
2
IMPORTLIB
=
pdh
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4
C_SRCS
=
\
5
pdh_main.c