wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git] / dlls / pdh / Makefile.in
blob86e14a0448c96c742c12c51ecaf6493dbae08b3f
1 MODULE = pdh.dll
2 IMPORTLIB = pdh
4 C_SRCS = \
5 pdh_main.c