wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git] / dlls / mpr / Makefile.in
blob8a74786cd22e318e4584bd1d4ca3dfe863670e00
1 MODULE = mpr.dll
2 IMPORTLIB = mpr
3 IMPORTS = user32 advapi32
5 C_SRCS = \
6 auth.c \
7 mpr_main.c \
8 multinet.c \
9 nps.c \
10 pwcache.c \
11 wnet.c
13 RC_SRCS = mpr.rc