wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git] / dlls / fntcache / Makefile.in
blob4d5342cfbe26d0c199e040487764096ed76ebfaf
1 MODULE = fntcache.dll
2 IMPORTS = advapi32
4 C_SRCS = \
5 main.c