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wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git]
/
dlls
/
dinput
/
tests
/
Makefile.in
blob
858c2cdae7ac1ab9f3bb8a8cf54d49e1ad9ed22a
1
TESTDLL
=
dinput.dll
2
IMPORTS
=
dinput ole32 version user32
3
4
C_SRCS
=
\
5
device.c \
6
dinput.c \
7
joystick.c \
8
keyboard.c \
9
mouse.c