wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git] / dlls / dinput / tests / Makefile.in
blob858c2cdae7ac1ab9f3bb8a8cf54d49e1ad9ed22a
1 TESTDLL = dinput.dll
2 IMPORTS = dinput ole32 version user32
4 C_SRCS = \
5 device.c \
6 dinput.c \
7 joystick.c \
8 keyboard.c \
9 mouse.c