wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git] / dlls / d3dx10_39 / Makefile.in
blobcac7d287be2d85159523360e8fba29a664858260
1 MODULE = d3dx10_39.dll
3 C_SRCS = \
4 d3dx10_39_main.c
6 RC_SRCS = version.rc