wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git] / dlls / d3dx10_35 / Makefile.in
blob8a24ab5bb70eb3abd3504eae1c97970ca093bdda
1 MODULE = d3dx10_35.dll
3 C_SRCS = \
4 d3dx10_35_main.c
6 RC_SRCS = version.rc