wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git] / dlls / commdlg.dll16 / Makefile.in
blob69731147d07f4e84c08210bd4f79835e77e03841
1 MODULE = commdlg.dll16
2 IMPORTS = comdlg32 user32 gdi32
3 EXTRADLLFLAGS = -m16 -Wb,--main-module,comdlg32.dll
5 C_SRCS = \
6 colordlg.c \
7 filedlg.c \
8 finddlg.c \
9 fontdlg.c \
10 printdlg.c