wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git] / dlls / api-ms-win-downlevel-user32-l1-1-0 / Makefile.in
blob8e87e44ce182f029a8619a28c463e51b4acebf57
1 MODULE = api-ms-win-downlevel-user32-l1-1-0.dll
3 RC_SRCS = version.rc