wined3d: Use a separate STATE_TRANSFORM(WINED3D_TS_VIEW) state handler in the GLSL...
[wine/multimedia.git] / dlls / api-ms-win-core-interlocked-l1-2-0 / Makefile.in
blob7daa74b5e3f911152ef5590bc236d09d80186028
1 MODULE = api-ms-win-core-interlocked-l1-2-0.dll